1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the Qt3Support module of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "q3canvas.h"
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43 | #include "qapplication.h"
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44 | #include "qbitmap.h"
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45 | #include "qdesktopwidget.h"
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46 | #include "qimage.h"
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47 | #include "q3ptrdict.h"
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48 | #include "qpainter.h"
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49 | #include "q3polygonscanner.h"
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50 | #include "qtimer.h"
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51 | #include "q3tl.h"
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52 |
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53 | #include <stdlib.h>
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54 |
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55 | QT_BEGIN_NAMESPACE
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56 |
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57 | using namespace Qt;
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58 |
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59 | class Q3CanvasData {
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60 | public:
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61 | Q3CanvasData() :
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62 | itemDict(1013), animDict(503)
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63 | {
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64 | }
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65 |
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66 | Q3PtrList<Q3CanvasView> viewList;
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67 | Q3PtrDict<void> itemDict;
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68 | Q3PtrDict<void> animDict;
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69 | };
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70 |
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71 | class Q3CanvasViewData {
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72 | public:
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73 | Q3CanvasViewData() {}
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74 | #ifndef QT_NO_TRANSFORMATIONS
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75 | QMatrix xform;
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76 | QMatrix ixform;
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77 | #endif
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78 | QRegion eraseRegion;
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79 | };
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80 |
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81 | // clusterizer
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82 |
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83 | class Q3CanvasClusterizer {
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84 | public:
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85 | Q3CanvasClusterizer(int maxclusters);
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86 | ~Q3CanvasClusterizer();
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87 |
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88 | void add(int x, int y); // 1x1 rectangle (point)
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89 | void add(int x, int y, int w, int h);
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90 | void add(const QRect& rect);
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91 |
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92 | void clear();
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93 | int clusters() const { return count; }
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94 | const QRect& operator[](int i) const;
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95 |
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96 | private:
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97 | QRect* cluster;
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98 | int count;
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99 | const int maxcl;
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100 | };
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101 |
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102 | static
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103 | void include(QRect& r, const QRect& rect)
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104 | {
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105 | if (rect.left()<r.left()) {
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106 | r.setLeft(rect.left());
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107 | }
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108 | if (rect.right()>r.right()) {
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109 | r.setRight(rect.right());
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110 | }
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111 | if (rect.top()<r.top()) {
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112 | r.setTop(rect.top());
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113 | }
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114 | if (rect.bottom()>r.bottom()) {
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115 | r.setBottom(rect.bottom());
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116 | }
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117 | }
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118 |
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119 | /*
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120 | A Q3CanvasClusterizer groups rectangles (QRects) into non-overlapping rectangles
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121 | by a merging heuristic.
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122 | */
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123 | Q3CanvasClusterizer::Q3CanvasClusterizer(int maxclusters) :
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124 | cluster(new QRect[maxclusters]),
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125 | count(0),
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126 | maxcl(maxclusters)
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127 | { }
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128 |
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129 | Q3CanvasClusterizer::~Q3CanvasClusterizer()
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130 | {
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131 | delete [] cluster;
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132 | }
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133 |
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134 | void Q3CanvasClusterizer::clear()
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135 | {
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136 | count=0;
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137 | }
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138 |
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139 | void Q3CanvasClusterizer::add(int x, int y)
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140 | {
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141 | add(QRect(x,y,1,1));
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142 | }
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143 |
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144 | void Q3CanvasClusterizer::add(int x, int y, int w, int h)
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145 | {
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146 | add(QRect(x,y,w,h));
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147 | }
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148 |
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149 | void Q3CanvasClusterizer::add(const QRect& rect)
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150 | {
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151 | QRect biggerrect(rect.x()-1,rect.y()-1,rect.width()+2,rect.height()+2);
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152 |
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153 | //Q_ASSERT(rect.width()>0 && rect.height()>0);
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154 |
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155 | int cursor;
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156 |
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157 | for (cursor=0; cursor<count; cursor++) {
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158 | if (cluster[cursor].contains(rect)) {
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159 | // Wholly contained already.
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160 | return;
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161 | }
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162 | }
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163 |
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164 | int lowestcost=9999999;
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165 | int cheapest=-1;
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166 | cursor = 0;
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167 | while(cursor<count) {
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168 | if (cluster[cursor].intersects(biggerrect)) {
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169 | QRect larger=cluster[cursor];
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170 | include(larger,rect);
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171 | int cost = larger.width()*larger.height() -
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172 | cluster[cursor].width()*cluster[cursor].height();
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173 |
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174 | if (cost < lowestcost) {
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175 | bool bad=false;
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176 | for (int c=0; c<count && !bad; c++) {
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177 | bad=cluster[c].intersects(larger) && c!=cursor;
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178 | }
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179 | if (!bad) {
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180 | cheapest=cursor;
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181 | lowestcost=cost;
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182 | }
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183 | }
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184 | }
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185 | cursor++;
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186 | }
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187 |
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188 | if (cheapest>=0) {
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189 | include(cluster[cheapest],rect);
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190 | return;
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191 | }
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192 |
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193 | if (count < maxcl) {
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194 | cluster[count++]=rect;
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195 | return;
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196 | }
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197 |
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198 | // Do cheapest of:
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199 | // add to closest cluster
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200 | // do cheapest cluster merge, add to new cluster
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201 |
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202 | lowestcost=9999999;
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203 | cheapest=-1;
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204 | cursor=0;
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205 | while(cursor<count) {
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206 | QRect larger=cluster[cursor];
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207 | include(larger,rect);
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208 | int cost=larger.width()*larger.height()
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209 | - cluster[cursor].width()*cluster[cursor].height();
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210 | if (cost < lowestcost) {
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211 | bool bad=false;
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212 | for (int c=0; c<count && !bad; c++) {
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213 | bad=cluster[c].intersects(larger) && c!=cursor;
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214 | }
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215 | if (!bad) {
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216 | cheapest=cursor;
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217 | lowestcost=cost;
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218 | }
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219 | }
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220 | cursor++;
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221 | }
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222 |
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223 | // ###
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224 | // could make an heuristic guess as to whether we need to bother
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225 | // looking for a cheap merge.
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226 |
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227 | int cheapestmerge1 = -1;
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228 | int cheapestmerge2 = -1;
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229 |
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230 | int merge1 = 0;
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231 | while(merge1 < count) {
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232 | int merge2=0;
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233 | while(merge2 < count) {
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234 | if(merge1!=merge2) {
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235 | QRect larger=cluster[merge1];
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236 | include(larger,cluster[merge2]);
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237 | int cost=larger.width()*larger.height()
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238 | - cluster[merge1].width()*cluster[merge1].height()
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239 | - cluster[merge2].width()*cluster[merge2].height();
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240 | if (cost < lowestcost) {
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241 | bool bad=false;
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242 | for (int c=0; c<count && !bad; c++) {
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243 | bad=cluster[c].intersects(larger) && c!=cursor;
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244 | }
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245 | if (!bad) {
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246 | cheapestmerge1=merge1;
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247 | cheapestmerge2=merge2;
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248 | lowestcost=cost;
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249 | }
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250 | }
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251 | }
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252 | merge2++;
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253 | }
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254 | merge1++;
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255 | }
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256 |
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257 | if (cheapestmerge1>=0) {
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258 | include(cluster[cheapestmerge1],cluster[cheapestmerge2]);
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259 | cluster[cheapestmerge2]=cluster[count--];
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260 | } else {
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261 | // if (!cheapest) debugRectangles(rect);
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262 | include(cluster[cheapest],rect);
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263 | }
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264 |
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265 | // NB: clusters do not intersect (or intersection will
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266 | // overwrite). This is a result of the above algorithm,
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267 | // given the assumption that (x,y) are ordered topleft
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268 | // to bottomright.
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269 |
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270 | // ###
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271 | //
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272 | // add explicit x/y ordering to that comment, move it to the top
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273 | // and rephrase it as pre-/post-conditions.
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274 | }
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275 |
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276 | const QRect& Q3CanvasClusterizer::operator[](int i) const
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277 | {
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278 | return cluster[i];
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279 | }
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280 |
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281 | // end of clusterizer
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282 |
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283 | // there's no more device coordinate clipping done, so introduce these
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284 | // clip setting compat functions
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285 |
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286 | static void qt_setclipregion(QPainter *p, const QRegion &r)
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287 | {
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288 | QMatrix matrix = p->worldMatrix();
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289 | p->setWorldMatrix(QMatrix());
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290 | p->setClipRegion(r);
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291 | p->setWorldMatrix(matrix);
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292 | }
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293 |
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294 | static void qt_setcliprect(QPainter *p, const QRect &r)
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295 | {
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296 | qt_setclipregion(p, QRegion(r));
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297 | }
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298 |
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299 |
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300 | class Q_COMPAT_EXPORT Q3CanvasItemPtr {
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301 | public:
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302 | Q3CanvasItemPtr() : ptr(0) { }
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303 | Q3CanvasItemPtr(Q3CanvasItem* p) : ptr(p) { }
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304 |
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305 | bool operator<=(const Q3CanvasItemPtr& that) const
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306 | {
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307 | // Order same-z objects by identity.
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308 | if (that.ptr->z()==ptr->z())
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309 | return that.ptr <= ptr;
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310 | return that.ptr->z() <= ptr->z();
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311 | }
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312 | bool operator<(const Q3CanvasItemPtr& that) const
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313 | {
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314 | // Order same-z objects by identity.
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315 | if (that.ptr->z()==ptr->z())
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316 | return that.ptr < ptr;
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317 | return that.ptr->z() < ptr->z();
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318 | }
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319 | bool operator>(const Q3CanvasItemPtr& that) const
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320 | {
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321 | // Order same-z objects by identity.
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322 | if (that.ptr->z()==ptr->z())
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323 | return that.ptr > ptr;
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324 | return that.ptr->z() > ptr->z();
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325 | }
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326 | bool operator==(const Q3CanvasItemPtr& that) const
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327 | {
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328 | return that.ptr == ptr;
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329 | }
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330 | operator Q3CanvasItem*() const { return ptr; }
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331 |
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332 | private:
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333 | Q3CanvasItem* ptr;
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334 | };
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335 |
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336 |
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337 | /*!
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338 | \class Q3CanvasItemList
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339 | \compat
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340 | \brief The Q3CanvasItemList class is a list of Q3CanvasItems.
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341 |
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342 | Q3CanvasItemList is a Q3ValueList of pointers to \l{Q3CanvasItem}s.
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343 | This class is used by some methods in Q3Canvas that need to return
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344 | a list of canvas items.
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345 |
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346 | The \l Q3ValueList documentation describes how to use this list.
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347 |
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348 | \sa QtCanvas, {Porting to Graphics View}
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349 | */
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350 |
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351 | /*!
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352 | \internal
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353 | */
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354 | void Q3CanvasItemList::sort()
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355 | {
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356 | qHeapSort(*((Q3ValueList<Q3CanvasItemPtr>*)this));
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357 | }
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358 |
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359 | /*!
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360 | \internal
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361 | */
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362 | void Q3CanvasItemList::drawUnique(QPainter& painter)
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363 | {
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364 | Q3CanvasItem* prev=0;
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365 | for (Iterator it=fromLast(); it!=end(); --it) {
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366 | Q3CanvasItem *g=*it;
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367 | if (g!=prev) {
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368 | g->draw(painter);
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369 | prev=g;
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370 | }
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371 | }
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372 | }
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373 |
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374 | /*!
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375 | Returns the concatenation of this list and list \a l.
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376 | */
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377 | Q3CanvasItemList Q3CanvasItemList::operator+(const Q3CanvasItemList &l) const
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378 | {
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379 | Q3CanvasItemList l2(*this);
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380 | for(const_iterator it = l.begin(); it != l.end(); ++it)
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381 | l2.append(*it);
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382 | return l2;
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383 | }
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384 |
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385 | class Q3CanvasChunk {
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386 | public:
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387 | Q3CanvasChunk() : changed(true) { }
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388 | // Other code assumes lists are not deleted. Assignment is also
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389 | // done on ChunkRecs. So don't add that sort of thing here.
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390 |
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391 | void sort()
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392 | {
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393 | list.sort();
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394 | }
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395 |
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396 | const Q3CanvasItemList* listPtr() const
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397 | {
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398 | return &list;
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399 | }
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400 |
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401 | void add(Q3CanvasItem* item)
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402 | {
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403 | list.prepend(item);
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404 | changed = true;
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405 | }
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406 |
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407 | void remove(Q3CanvasItem* item)
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408 | {
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409 | list.remove(item);
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410 | changed = true;
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411 | }
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412 |
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413 | void change()
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414 | {
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415 | changed = true;
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416 | }
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417 |
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418 | bool hasChanged() const
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419 | {
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420 | return changed;
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421 | }
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422 |
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423 | bool takeChange()
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424 | {
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425 | bool y = changed;
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426 | changed = false;
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427 | return y;
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428 | }
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429 |
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430 | private:
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431 | Q3CanvasItemList list;
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432 | bool changed;
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433 | };
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434 |
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435 |
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436 | static int gcd(int a, int b)
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437 | {
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438 | int r;
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439 | while ((r = a%b)) {
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440 | a=b;
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441 | b=r;
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442 | }
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443 | return b;
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444 | }
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445 |
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446 | static int scm(int a, int b)
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447 | {
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448 | int g = gcd(a,b);
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449 | return a/g*b;
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450 | }
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451 |
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452 |
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453 |
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454 | /*!
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455 | \class Q3Canvas
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456 | \compat
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457 | \brief The Q3Canvas class provides a 2D area that can contain Q3CanvasItem objects.
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458 |
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459 | The Q3Canvas class manages its 2D graphic area and all the canvas
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460 | items the area contains. The canvas has no visual appearance of
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461 | its own. Instead, it is displayed on screen using a Q3CanvasView.
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462 | Multiple Q3CanvasView widgets may be associated with a canvas to
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463 | provide multiple views of the same canvas.
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464 |
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465 | The canvas is optimized for large numbers of items, particularly
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466 | where only a small percentage of the items change at any
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467 | one time. If the entire display changes very frequently, you should
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468 | consider using your own custom Q3ScrollView subclass.
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469 |
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470 | Qt provides a rich
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471 | set of canvas item classes, e.g. Q3CanvasEllipse, Q3CanvasLine,
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472 | Q3CanvasPolygon, Q3CanvasPolygonalItem, Q3CanvasRectangle, Q3CanvasSpline,
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473 | Q3CanvasSprite and Q3CanvasText. You can subclass to create your own
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474 | canvas items; Q3CanvasPolygonalItem is the most common base class used
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475 | for this purpose.
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476 |
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477 | Items appear on the canvas after their \link Q3CanvasItem::show()
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478 | show()\endlink function has been called (or \link
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479 | Q3CanvasItem::setVisible() setVisible(true)\endlink), and \e after
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480 | update() has been called. The canvas only shows items that are
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481 | \link Q3CanvasItem::setVisible() visible\endlink, and then only if
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482 | \l update() is called. (By default the canvas is white and so are
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483 | canvas items, so if nothing appears try changing colors.)
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484 |
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485 | If you created the canvas without passing a width and height to
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486 | the constructor you must also call resize().
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487 |
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488 | Although a canvas may appear to be similar to a widget with child
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489 | widgets, there are several notable differences:
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490 |
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491 | \list
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492 | \i Canvas items are usually much faster to manipulate and redraw than
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493 | child widgets, with the speed advantage becoming especially great when
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494 | there are \e many canvas items and non-rectangular items. In most
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495 | situations canvas items are also a lot more memory efficient than child
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496 | widgets.
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497 |
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498 | \i It's easy to detect overlapping items (collision detection).
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499 |
|
---|
500 | \i The canvas can be larger than a widget. A million-by-million canvas
|
---|
501 | is perfectly possible. At such a size a widget might be very
|
---|
502 | inefficient, and some window systems might not support it at all,
|
---|
503 | whereas Q3Canvas scales well. Even with a billion pixels and a million
|
---|
504 | items, finding a particular canvas item, detecting collisions, etc.,
|
---|
505 | is still fast (though the memory consumption may be prohibitive
|
---|
506 | at such extremes).
|
---|
507 |
|
---|
508 | \i Two or more Q3CanvasView objects can view the same canvas.
|
---|
509 |
|
---|
510 | \i An arbitrary transformation matrix can be set on each Q3CanvasView
|
---|
511 | which makes it easy to zoom, rotate or shear the viewed canvas.
|
---|
512 |
|
---|
513 | \i Widgets provide a lot more functionality, such as input (QKeyEvent,
|
---|
514 | QMouseEvent etc.) and layout management (QGridLayout etc.).
|
---|
515 |
|
---|
516 | \endlist
|
---|
517 |
|
---|
518 | A canvas consists of a background, a number of canvas items organized by
|
---|
519 | x, y and z coordinates, and a foreground. A canvas item's z coordinate
|
---|
520 | can be treated as a layer number -- canvas items with a higher z
|
---|
521 | coordinate appear in front of canvas items with a lower z coordinate.
|
---|
522 |
|
---|
523 | The background is white by default, but can be set to a different color
|
---|
524 | using setBackgroundColor(), or to a repeated pixmap using
|
---|
525 | setBackgroundPixmap() or to a mosaic of smaller pixmaps using
|
---|
526 | setTiles(). Individual tiles can be set with setTile(). There
|
---|
527 | are corresponding get functions, e.g. backgroundColor() and
|
---|
528 | backgroundPixmap().
|
---|
529 |
|
---|
530 | Note that Q3Canvas does not inherit from QWidget, even though it has some
|
---|
531 | functions which provide the same functionality as those in QWidget. One
|
---|
532 | of these is setBackgroundPixmap(); some others are resize(), size(),
|
---|
533 | width() and height(). \l Q3CanvasView is the widget used to display a
|
---|
534 | canvas on the screen.
|
---|
535 |
|
---|
536 | Canvas items are added to a canvas by constructing them and passing the
|
---|
537 | canvas to the canvas item's constructor. An item can be moved to a
|
---|
538 | different canvas using Q3CanvasItem::setCanvas().
|
---|
539 |
|
---|
540 | Canvas items are movable (and in the case of Q3CanvasSprites, animated)
|
---|
541 | objects that inherit Q3CanvasItem. Each canvas item has a position on the
|
---|
542 | canvas (x, y coordinates) and a height (z coordinate), all of which are
|
---|
543 | held as floating-point numbers. Moving canvas items also have x and y
|
---|
544 | velocities. It's possible for a canvas item to be outside the canvas
|
---|
545 | (for example Q3CanvasItem::x() is greater than width()). When a canvas
|
---|
546 | item is off the canvas, onCanvas() returns false and the canvas
|
---|
547 | disregards the item. (Canvas items off the canvas do not slow down any
|
---|
548 | of the common operations on the canvas.)
|
---|
549 |
|
---|
550 | Canvas items can be moved with Q3CanvasItem::move(). The advance()
|
---|
551 | function moves all Q3CanvasItem::animated() canvas items and
|
---|
552 | setAdvancePeriod() makes Q3Canvas move them automatically on a periodic
|
---|
553 | basis. In the context of the Q3Canvas classes, to `animate' a canvas item
|
---|
554 | is to set it in motion, i.e. using Q3CanvasItem::setVelocity(). Animation
|
---|
555 | of a canvas item itself, i.e. items which change over time, is enabled
|
---|
556 | by calling Q3CanvasSprite::setFrameAnimation(), or more generally by
|
---|
557 | subclassing and reimplementing Q3CanvasItem::advance(). To detect collisions
|
---|
558 | use one of the Q3CanvasItem::collisions() functions.
|
---|
559 |
|
---|
560 | The changed parts of the canvas are redrawn (if they are visible in a
|
---|
561 | canvas view) whenever update() is called. You can either call update()
|
---|
562 | manually after having changed the contents of the canvas, or force
|
---|
563 | periodic updates using setUpdatePeriod(). If you have moving objects on
|
---|
564 | the canvas, you must call advance() every time the objects should
|
---|
565 | move one step further. Periodic calls to advance() can be forced using
|
---|
566 | setAdvancePeriod(). The advance() function will call
|
---|
567 | Q3CanvasItem::advance() on every item that is \link
|
---|
568 | Q3CanvasItem::animated() animated\endlink and trigger an update of the
|
---|
569 | affected areas afterwards. (A canvas item that is `animated' is simply
|
---|
570 | a canvas item that is in motion.)
|
---|
571 |
|
---|
572 | Q3Canvas organizes its canvas items into \e chunks; these are areas on
|
---|
573 | the canvas that are used to speed up most operations. Many operations
|
---|
574 | start by eliminating most chunks (i.e. those which haven't changed)
|
---|
575 | and then process only the canvas items that are in the few interesting
|
---|
576 | (i.e. changed) chunks. A valid chunk, validChunk(), is one which is on
|
---|
577 | the canvas.
|
---|
578 |
|
---|
579 | The chunk size is a key factor to Q3Canvas's speed: if there are too many
|
---|
580 | chunks, the speed benefit of grouping canvas items into chunks is
|
---|
581 | reduced. If the chunks are too large, it takes too long to process each
|
---|
582 | one. The Q3Canvas constructor tries to pick a suitable size, but you
|
---|
583 | can call retune() to change it at any time. The chunkSize() function
|
---|
584 | returns the current chunk size. The canvas items always make sure
|
---|
585 | they're in the right chunks; all you need to make sure of is that
|
---|
586 | the canvas uses the right chunk size. A good rule of thumb is that
|
---|
587 | the size should be a bit smaller than the average canvas item
|
---|
588 | size. If you have moving objects, the chunk size should be a bit
|
---|
589 | smaller than the average size of the moving items.
|
---|
590 |
|
---|
591 | The foreground is normally nothing, but if you reimplement
|
---|
592 | drawForeground(), you can draw things in front of all the canvas
|
---|
593 | items.
|
---|
594 |
|
---|
595 | Areas can be set as changed with setChanged() and set unchanged with
|
---|
596 | setUnchanged(). The entire canvas can be set as changed with
|
---|
597 | setAllChanged(). A list of all the items on the canvas is returned by
|
---|
598 | allItems().
|
---|
599 |
|
---|
600 | An area can be copied (painted) to a QPainter with drawArea().
|
---|
601 |
|
---|
602 | If the canvas is resized it emits the resized() signal.
|
---|
603 |
|
---|
604 | The examples/canvas application and the 2D graphics page of the
|
---|
605 | examples/demo application demonstrate many of Q3Canvas's facilities.
|
---|
606 |
|
---|
607 | \sa Q3CanvasView Q3CanvasItem, QtCanvas, {Porting to Graphics View}
|
---|
608 | */
|
---|
609 | void Q3Canvas::init(int w, int h, int chunksze, int mxclusters)
|
---|
610 | {
|
---|
611 | d = new Q3CanvasData;
|
---|
612 | awidth=w;
|
---|
613 | aheight=h;
|
---|
614 | chunksize=chunksze;
|
---|
615 | maxclusters=mxclusters;
|
---|
616 | chwidth=(w+chunksize-1)/chunksize;
|
---|
617 | chheight=(h+chunksize-1)/chunksize;
|
---|
618 | chunks=new Q3CanvasChunk[chwidth*chheight];
|
---|
619 | update_timer = 0;
|
---|
620 | bgcolor = white;
|
---|
621 | grid = 0;
|
---|
622 | htiles = 0;
|
---|
623 | vtiles = 0;
|
---|
624 | dblbuf = false;
|
---|
625 | debug_redraw_areas = false;
|
---|
626 | }
|
---|
627 |
|
---|
628 | /*!
|
---|
629 | Create a Q3Canvas with no size. \a parent and \a name are passed to
|
---|
630 | the QObject superclass.
|
---|
631 |
|
---|
632 | \warning You \e must call resize() at some time after creation to
|
---|
633 | be able to use the canvas.
|
---|
634 | */
|
---|
635 | Q3Canvas::Q3Canvas(QObject* parent, const char* name)
|
---|
636 | : QObject(parent, name)
|
---|
637 | {
|
---|
638 | init(0,0);
|
---|
639 | }
|
---|
640 |
|
---|
641 | /*!
|
---|
642 | Constructs a Q3Canvas that is \a w pixels wide and \a h pixels high.
|
---|
643 | */
|
---|
644 | Q3Canvas::Q3Canvas(int w, int h)
|
---|
645 | {
|
---|
646 | init(w,h);
|
---|
647 | }
|
---|
648 |
|
---|
649 | /*!
|
---|
650 | Constructs a Q3Canvas which will be composed of \a h tiles
|
---|
651 | horizontally and \a v tiles vertically. Each tile will be an image
|
---|
652 | \a tilewidth by \a tileheight pixels taken from pixmap \a p.
|
---|
653 |
|
---|
654 | The pixmap \a p is a list of tiles, arranged left to right, (and
|
---|
655 | in the case of pixmaps that have multiple rows of tiles, top to
|
---|
656 | bottom), with tile 0 in the top-left corner, tile 1 next to the
|
---|
657 | right, and so on, e.g.
|
---|
658 |
|
---|
659 | \table
|
---|
660 | \row \i 0 \i 1 \i 2 \i 3
|
---|
661 | \row \i 4 \i 5 \i 6 \i 7
|
---|
662 | \endtable
|
---|
663 |
|
---|
664 | The Q3Canvas is initially sized to show exactly the given number of
|
---|
665 | tiles horizontally and vertically. If it is resized to be larger,
|
---|
666 | the entire matrix of tiles will be repeated as often as necessary
|
---|
667 | to cover the area. If it is smaller, tiles to the right and bottom
|
---|
668 | will not be visible.
|
---|
669 |
|
---|
670 | \sa setTiles()
|
---|
671 | */
|
---|
672 | Q3Canvas::Q3Canvas(QPixmap p,
|
---|
673 | int h, int v, int tilewidth, int tileheight)
|
---|
674 | {
|
---|
675 | init(h*tilewidth, v*tileheight, scm(tilewidth,tileheight));
|
---|
676 | setTiles(p, h, v, tilewidth, tileheight);
|
---|
677 | }
|
---|
678 |
|
---|
679 | void qt_unview(Q3Canvas* c)
|
---|
680 | {
|
---|
681 | for (Q3CanvasView* view=c->d->viewList.first(); view != 0; view=c->d->viewList.next()) {
|
---|
682 | view->viewing = 0;
|
---|
683 | }
|
---|
684 | }
|
---|
685 |
|
---|
686 | /*!
|
---|
687 | Destroys the canvas and all the canvas's canvas items.
|
---|
688 | */
|
---|
689 | Q3Canvas::~Q3Canvas()
|
---|
690 | {
|
---|
691 | qt_unview(this);
|
---|
692 | Q3CanvasItemList all = allItems();
|
---|
693 | for (Q3CanvasItemList::Iterator it=all.begin(); it!=all.end(); ++it)
|
---|
694 | delete *it;
|
---|
695 | delete [] chunks;
|
---|
696 | delete [] grid;
|
---|
697 | delete d;
|
---|
698 | }
|
---|
699 |
|
---|
700 | /*!
|
---|
701 | \internal
|
---|
702 | Returns the chunk at a chunk position \a i, \a j.
|
---|
703 | */
|
---|
704 | Q3CanvasChunk& Q3Canvas::chunk(int i, int j) const
|
---|
705 | {
|
---|
706 | return chunks[i+chwidth*j];
|
---|
707 | }
|
---|
708 |
|
---|
709 | /*!
|
---|
710 | \internal
|
---|
711 | Returns the chunk at a pixel position \a x, \a y.
|
---|
712 | */
|
---|
713 | Q3CanvasChunk& Q3Canvas::chunkContaining(int x, int y) const
|
---|
714 | {
|
---|
715 | return chunk(x/chunksize,y/chunksize);
|
---|
716 | }
|
---|
717 |
|
---|
718 | /*!
|
---|
719 | Returns a list of all the items in the canvas.
|
---|
720 | */
|
---|
721 | Q3CanvasItemList Q3Canvas::allItems()
|
---|
722 | {
|
---|
723 | Q3CanvasItemList list;
|
---|
724 | for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
|
---|
725 | list.prepend((Q3CanvasItem*)it.currentKey());
|
---|
726 | }
|
---|
727 | return list;
|
---|
728 | }
|
---|
729 |
|
---|
730 |
|
---|
731 | /*!
|
---|
732 | Changes the size of the canvas to have a width of \a w and a
|
---|
733 | height of \a h. This is a slow operation.
|
---|
734 | */
|
---|
735 | void Q3Canvas::resize(int w, int h)
|
---|
736 | {
|
---|
737 | if (awidth==w && aheight==h)
|
---|
738 | return;
|
---|
739 |
|
---|
740 | Q3CanvasItem* item;
|
---|
741 | Q3PtrList<Q3CanvasItem> hidden;
|
---|
742 | for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
|
---|
743 | if (((Q3CanvasItem*)it.currentKey())->isVisible()) {
|
---|
744 | ((Q3CanvasItem*)it.currentKey())->hide();
|
---|
745 | hidden.append(((Q3CanvasItem*)it.currentKey()));
|
---|
746 | }
|
---|
747 | }
|
---|
748 |
|
---|
749 | int nchwidth=(w+chunksize-1)/chunksize;
|
---|
750 | int nchheight=(h+chunksize-1)/chunksize;
|
---|
751 |
|
---|
752 | Q3CanvasChunk* newchunks = new Q3CanvasChunk[nchwidth*nchheight];
|
---|
753 |
|
---|
754 | // Commit the new values.
|
---|
755 | //
|
---|
756 | awidth=w;
|
---|
757 | aheight=h;
|
---|
758 | chwidth=nchwidth;
|
---|
759 | chheight=nchheight;
|
---|
760 | delete [] chunks;
|
---|
761 | chunks=newchunks;
|
---|
762 |
|
---|
763 | for (item=hidden.first(); item != 0; item=hidden.next()) {
|
---|
764 | item->show();
|
---|
765 | }
|
---|
766 |
|
---|
767 | setAllChanged();
|
---|
768 |
|
---|
769 | emit resized();
|
---|
770 | }
|
---|
771 |
|
---|
772 | /*!
|
---|
773 | \fn void Q3Canvas::resized()
|
---|
774 |
|
---|
775 | This signal is emitted whenever the canvas is resized. Each
|
---|
776 | Q3CanvasView connects to this signal to keep the scrollview's size
|
---|
777 | correct.
|
---|
778 | */
|
---|
779 |
|
---|
780 | /*!
|
---|
781 | Change the efficiency tuning parameters to \a mxclusters clusters,
|
---|
782 | each of size \a chunksze. This is a slow operation if there are
|
---|
783 | many objects on the canvas.
|
---|
784 |
|
---|
785 | The canvas is divided into chunks which are rectangular areas \a
|
---|
786 | chunksze wide by \a chunksze high. Use a chunk size which is about
|
---|
787 | the average size of the canvas items. If you choose a chunk size
|
---|
788 | which is too small it will increase the amount of calculation
|
---|
789 | required when drawing since each change will affect many chunks.
|
---|
790 | If you choose a chunk size which is too large the amount of
|
---|
791 | drawing required will increase because for each change, a lot of
|
---|
792 | drawing will be required since there will be many (unchanged)
|
---|
793 | canvas items which are in the same chunk as the changed canvas
|
---|
794 | items.
|
---|
795 |
|
---|
796 | Internally, a canvas uses a low-resolution "chunk matrix" to keep
|
---|
797 | track of all the items in the canvas. A 64x64 chunk matrix is the
|
---|
798 | default for a 1024x1024 pixel canvas, where each chunk collects
|
---|
799 | canvas items in a 16x16 pixel square. This default is also
|
---|
800 | affected by setTiles(). You can tune this default using this
|
---|
801 | function. For example if you have a very large canvas and want to
|
---|
802 | trade off speed for memory then you might set the chunk size to 32
|
---|
803 | or 64.
|
---|
804 |
|
---|
805 | The \a mxclusters argument is the number of rectangular groups of
|
---|
806 | chunks that will be separately drawn. If the canvas has a large
|
---|
807 | number of small, dispersed items, this should be about that
|
---|
808 | number. Our testing suggests that a large number of clusters is
|
---|
809 | almost always best.
|
---|
810 |
|
---|
811 | */
|
---|
812 | void Q3Canvas::retune(int chunksze, int mxclusters)
|
---|
813 | {
|
---|
814 | maxclusters=mxclusters;
|
---|
815 |
|
---|
816 | if (chunksize!=chunksze) {
|
---|
817 | Q3PtrList<Q3CanvasItem> hidden;
|
---|
818 | for (Q3PtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
|
---|
819 | if (((Q3CanvasItem*)it.currentKey())->isVisible()) {
|
---|
820 | ((Q3CanvasItem*)it.currentKey())->hide();
|
---|
821 | hidden.append(((Q3CanvasItem*)it.currentKey()));
|
---|
822 | }
|
---|
823 | }
|
---|
824 |
|
---|
825 | chunksize=chunksze;
|
---|
826 |
|
---|
827 | int nchwidth=(awidth+chunksize-1)/chunksize;
|
---|
828 | int nchheight=(aheight+chunksize-1)/chunksize;
|
---|
829 |
|
---|
830 | Q3CanvasChunk* newchunks = new Q3CanvasChunk[nchwidth*nchheight];
|
---|
831 |
|
---|
832 | // Commit the new values.
|
---|
833 | //
|
---|
834 | chwidth=nchwidth;
|
---|
835 | chheight=nchheight;
|
---|
836 | delete [] chunks;
|
---|
837 | chunks=newchunks;
|
---|
838 |
|
---|
839 | for (Q3CanvasItem* item=hidden.first(); item != 0; item=hidden.next()) {
|
---|
840 | item->show();
|
---|
841 | }
|
---|
842 | }
|
---|
843 | }
|
---|
844 |
|
---|
845 | /*!
|
---|
846 | \fn int Q3Canvas::width() const
|
---|
847 |
|
---|
848 | Returns the width of the canvas, in pixels.
|
---|
849 | */
|
---|
850 |
|
---|
851 | /*!
|
---|
852 | \fn int Q3Canvas::height() const
|
---|
853 |
|
---|
854 | Returns the height of the canvas, in pixels.
|
---|
855 | */
|
---|
856 |
|
---|
857 | /*!
|
---|
858 | \fn QSize Q3Canvas::size() const
|
---|
859 |
|
---|
860 | Returns the size of the canvas, in pixels.
|
---|
861 | */
|
---|
862 |
|
---|
863 | /*!
|
---|
864 | \fn QRect Q3Canvas::rect() const
|
---|
865 |
|
---|
866 | Returns a rectangle the size of the canvas.
|
---|
867 | */
|
---|
868 |
|
---|
869 |
|
---|
870 | /*!
|
---|
871 | \fn bool Q3Canvas::onCanvas(int x, int y) const
|
---|
872 |
|
---|
873 | Returns true if the pixel position (\a x, \a y) is on the canvas;
|
---|
874 | otherwise returns false.
|
---|
875 |
|
---|
876 | \sa validChunk()
|
---|
877 | */
|
---|
878 |
|
---|
879 | /*!
|
---|
880 | \fn bool Q3Canvas::onCanvas(const QPoint& p) const
|
---|
881 | \overload
|
---|
882 |
|
---|
883 | Returns true if the pixel position \a p is on the canvas;
|
---|
884 | otherwise returns false.
|
---|
885 |
|
---|
886 | \sa validChunk()
|
---|
887 | */
|
---|
888 |
|
---|
889 | /*!
|
---|
890 | \fn bool Q3Canvas::validChunk(int x, int y) const
|
---|
891 |
|
---|
892 | Returns true if the chunk position (\a x, \a y) is on the canvas;
|
---|
893 | otherwise returns false.
|
---|
894 |
|
---|
895 | \sa onCanvas()
|
---|
896 | */
|
---|
897 |
|
---|
898 | /*!
|
---|
899 | \fn bool Q3Canvas::validChunk(const QPoint& p) const
|
---|
900 | \overload
|
---|
901 |
|
---|
902 | Returns true if the chunk position \a p is on the canvas; otherwise
|
---|
903 | returns false.
|
---|
904 |
|
---|
905 | \sa onCanvas()
|
---|
906 | */
|
---|
907 |
|
---|
908 | /*!
|
---|
909 | \fn int Q3Canvas::chunkSize() const
|
---|
910 |
|
---|
911 | Returns the chunk size of the canvas.
|
---|
912 |
|
---|
913 | \sa retune()
|
---|
914 | */
|
---|
915 |
|
---|
916 | /*!
|
---|
917 | \fn bool Q3Canvas::sameChunk(int x1, int y1, int x2, int y2) const
|
---|
918 | \internal
|
---|
919 | Tells if the points (\a x1, \a y1) and (\a x2, \a y2) are within the same chunk.
|
---|
920 | */
|
---|
921 |
|
---|
922 | /*!
|
---|
923 | \internal
|
---|
924 | This method adds an the item \a item to the list of Q3CanvasItem objects
|
---|
925 | in the Q3Canvas. The Q3CanvasItem class calls this.
|
---|
926 | */
|
---|
927 | void Q3Canvas::addItem(Q3CanvasItem* item)
|
---|
928 | {
|
---|
929 | d->itemDict.insert((void*)item,(void*)1);
|
---|
930 | }
|
---|
931 |
|
---|
932 | /*!
|
---|
933 | \internal
|
---|
934 | This method adds the item \a item to the list of Q3CanvasItem objects
|
---|
935 | to be moved. The Q3CanvasItem class calls this.
|
---|
936 | */
|
---|
937 | void Q3Canvas::addAnimation(Q3CanvasItem* item)
|
---|
938 | {
|
---|
939 | d->animDict.insert((void*)item,(void*)1);
|
---|
940 | }
|
---|
941 |
|
---|
942 | /*!
|
---|
943 | \internal
|
---|
944 | This method adds the item \a item to the list of Q3CanvasItem objects
|
---|
945 | which are no longer to be moved. The Q3CanvasItem class calls this.
|
---|
946 | */
|
---|
947 | void Q3Canvas::removeAnimation(Q3CanvasItem* item)
|
---|
948 | {
|
---|
949 | d->animDict.remove((void*)item);
|
---|
950 | }
|
---|
951 |
|
---|
952 | /*!
|
---|
953 | \internal
|
---|
954 | This method removes the item \a item from the list of Q3CanvasItem objects
|
---|
955 | in this Q3Canvas. The Q3CanvasItem class calls this.
|
---|
956 | */
|
---|
957 | void Q3Canvas::removeItem(Q3CanvasItem* item)
|
---|
958 | {
|
---|
959 | d->itemDict.remove((void*)item);
|
---|
960 | }
|
---|
961 |
|
---|
962 | /*!
|
---|
963 | \internal
|
---|
964 | This method adds the view \a view to the list of Q3CanvasView objects
|
---|
965 | viewing this Q3Canvas. The Q3CanvasView class calls this.
|
---|
966 | */
|
---|
967 | void Q3Canvas::addView(Q3CanvasView* view)
|
---|
968 | {
|
---|
969 | d->viewList.append(view);
|
---|
970 | if (htiles>1 || vtiles>1 || pm.isNull())
|
---|
971 | view->viewport()->setBackgroundColor(backgroundColor());
|
---|
972 | }
|
---|
973 |
|
---|
974 | /*!
|
---|
975 | \internal
|
---|
976 | This method removes the view \a view from the list of Q3CanvasView objects
|
---|
977 | viewing this Q3Canvas. The Q3CanvasView class calls this.
|
---|
978 | */
|
---|
979 | void Q3Canvas::removeView(Q3CanvasView* view)
|
---|
980 | {
|
---|
981 | d->viewList.removeRef(view);
|
---|
982 | }
|
---|
983 |
|
---|
984 | /*!
|
---|
985 | Sets the canvas to call advance() every \a ms milliseconds. Any
|
---|
986 | previous setting by setAdvancePeriod() or setUpdatePeriod() is
|
---|
987 | overridden.
|
---|
988 |
|
---|
989 | If \a ms is less than 0 advancing will be stopped.
|
---|
990 | */
|
---|
991 | void Q3Canvas::setAdvancePeriod(int ms)
|
---|
992 | {
|
---|
993 | if (ms<0) {
|
---|
994 | if (update_timer)
|
---|
995 | update_timer->stop();
|
---|
996 | } else {
|
---|
997 | if (update_timer)
|
---|
998 | delete update_timer;
|
---|
999 | update_timer = new QTimer(this);
|
---|
1000 | connect(update_timer,SIGNAL(timeout()),this,SLOT(advance()));
|
---|
1001 | update_timer->start(ms);
|
---|
1002 | }
|
---|
1003 | }
|
---|
1004 |
|
---|
1005 | /*!
|
---|
1006 | Sets the canvas to call update() every \a ms milliseconds. Any
|
---|
1007 | previous setting by setAdvancePeriod() or setUpdatePeriod() is
|
---|
1008 | overridden.
|
---|
1009 |
|
---|
1010 | If \a ms is less than 0 automatic updating will be stopped.
|
---|
1011 | */
|
---|
1012 | void Q3Canvas::setUpdatePeriod(int ms)
|
---|
1013 | {
|
---|
1014 | if (ms<0) {
|
---|
1015 | if (update_timer)
|
---|
1016 | update_timer->stop();
|
---|
1017 | } else {
|
---|
1018 | if (update_timer)
|
---|
1019 | delete update_timer;
|
---|
1020 | update_timer = new QTimer(this);
|
---|
1021 | connect(update_timer,SIGNAL(timeout()),this,SLOT(update()));
|
---|
1022 | update_timer->start(ms);
|
---|
1023 | }
|
---|
1024 | }
|
---|
1025 |
|
---|
1026 | /*!
|
---|
1027 | Moves all Q3CanvasItem::animated() canvas items on the canvas and
|
---|
1028 | refreshes all changes to all views of the canvas. (An `animated'
|
---|
1029 | item is an item that is in motion; see setVelocity().)
|
---|
1030 |
|
---|
1031 | The advance takes place in two phases. In phase 0, the
|
---|
1032 | Q3CanvasItem::advance() function of each Q3CanvasItem::animated()
|
---|
1033 | canvas item is called with paramater 0. Then all these canvas
|
---|
1034 | items are called again, with parameter 1. In phase 0, the canvas
|
---|
1035 | items should not change position, merely examine other items on
|
---|
1036 | the canvas for which special processing is required, such as
|
---|
1037 | collisions between items. In phase 1, all canvas items should
|
---|
1038 | change positions, ignoring any other items on the canvas. This
|
---|
1039 | two-phase approach allows for considerations of "fairness",
|
---|
1040 | although no Q3CanvasItem subclasses supplied with Qt do anything
|
---|
1041 | interesting in phase 0.
|
---|
1042 |
|
---|
1043 | The canvas can be configured to call this function periodically
|
---|
1044 | with setAdvancePeriod().
|
---|
1045 |
|
---|
1046 | \sa update()
|
---|
1047 | */
|
---|
1048 | void Q3Canvas::advance()
|
---|
1049 | {
|
---|
1050 | Q3PtrDictIterator<void> it=d->animDict;
|
---|
1051 | while (it.current()) {
|
---|
1052 | Q3CanvasItem* i = (Q3CanvasItem*)(void*)it.currentKey();
|
---|
1053 | ++it;
|
---|
1054 | if (i)
|
---|
1055 | i->advance(0);
|
---|
1056 | }
|
---|
1057 | // we expect the dict contains the exact same items as in the
|
---|
1058 | // first pass.
|
---|
1059 | it.toFirst();
|
---|
1060 | while (it.current()) {
|
---|
1061 | Q3CanvasItem* i = (Q3CanvasItem*)(void*)it.currentKey();
|
---|
1062 | ++it;
|
---|
1063 | if (i)
|
---|
1064 | i->advance(1);
|
---|
1065 | }
|
---|
1066 | update();
|
---|
1067 | }
|
---|
1068 |
|
---|
1069 | // Don't call this unless you know what you're doing.
|
---|
1070 | // p is in the content's co-ordinate example.
|
---|
1071 | /*!
|
---|
1072 | \internal
|
---|
1073 | */
|
---|
1074 | void Q3Canvas::drawViewArea(Q3CanvasView* view, QPainter* p, const QRect& vr, bool)
|
---|
1075 | {
|
---|
1076 | QPoint tl = view->contentsToViewport(QPoint(0,0));
|
---|
1077 |
|
---|
1078 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
1079 | QMatrix wm = view->worldMatrix();
|
---|
1080 | QMatrix iwm = wm.invert();
|
---|
1081 | // ivr = covers all chunks in vr
|
---|
1082 | QRect ivr = iwm.map(vr);
|
---|
1083 | QMatrix twm;
|
---|
1084 | twm.translate(tl.x(),tl.y());
|
---|
1085 | #else
|
---|
1086 | QRect ivr = vr;
|
---|
1087 | #endif
|
---|
1088 |
|
---|
1089 | QRect all(0,0,width(),height());
|
---|
1090 |
|
---|
1091 | if (!all.contains(ivr)) {
|
---|
1092 | // Need to clip with edge of canvas.
|
---|
1093 |
|
---|
1094 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
1095 | // For translation-only transformation, it is safe to include the right
|
---|
1096 | // and bottom edges, but otherwise, these must be excluded since they
|
---|
1097 | // are not precisely defined (different bresenham paths).
|
---|
1098 | Q3PointArray a;
|
---|
1099 | if (wm.m12()==0.0 && wm.m21()==0.0 && wm.m11() == 1.0 && wm.m22() == 1.0)
|
---|
1100 | a = Q3PointArray(QRect(all.x(),all.y(),all.width()+1,all.height()+1));
|
---|
1101 | else
|
---|
1102 | a = Q3PointArray(all);
|
---|
1103 |
|
---|
1104 | a = (wm*twm).map(a);
|
---|
1105 | #else
|
---|
1106 | Q3PointArray a(QRect(all.x(),all.y(),all.width()+1,all.height()+1));
|
---|
1107 | #endif
|
---|
1108 | if (view->viewport()->backgroundMode() == NoBackground) {
|
---|
1109 | QRect cvr = vr; cvr.moveBy(tl.x(),tl.y());
|
---|
1110 | qt_setclipregion(p, QRegion(cvr)-QRegion(a));
|
---|
1111 | p->fillRect(vr,view->viewport()->palette()
|
---|
1112 | .brush(QPalette::Active,QPalette::Window));
|
---|
1113 | }
|
---|
1114 | qt_setclipregion(p, a);
|
---|
1115 | }
|
---|
1116 |
|
---|
1117 | QRect r = vr; r.moveBy(tl.x(),tl.y()); // move to untransformed co-ords
|
---|
1118 | if (!all.contains(ivr)) {
|
---|
1119 | QRegion inside = p->clipRegion() & r;
|
---|
1120 | //QRegion outside = p->clipRegion() - r;
|
---|
1121 | //p->setClipRegion(outside);
|
---|
1122 | //p->fillRect(outside.boundingRect(),red);
|
---|
1123 | qt_setclipregion(p, inside);
|
---|
1124 | } else {
|
---|
1125 | qt_setcliprect(p, r);
|
---|
1126 | }
|
---|
1127 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
1128 | p->setWorldMatrix(wm*twm);
|
---|
1129 | #else
|
---|
1130 | #endif
|
---|
1131 | drawCanvasArea(ivr,p,false);
|
---|
1132 | }
|
---|
1133 |
|
---|
1134 | /*!
|
---|
1135 | Repaints changed areas in all views of the canvas.
|
---|
1136 |
|
---|
1137 | \sa advance()
|
---|
1138 | */
|
---|
1139 | void Q3Canvas::update()
|
---|
1140 | {
|
---|
1141 | // ##### fix QT_NO_TRANSFORMATIONS
|
---|
1142 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
1143 | Q3PtrList<QRect> doneareas;
|
---|
1144 | doneareas.setAutoDelete(true);
|
---|
1145 | #endif
|
---|
1146 |
|
---|
1147 | Q3PtrListIterator<Q3CanvasView> it(d->viewList);
|
---|
1148 | Q3CanvasView* view;
|
---|
1149 | while((view=it.current()) != 0) {
|
---|
1150 | ++it;
|
---|
1151 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
1152 | QMatrix wm = view->worldMatrix();
|
---|
1153 | #endif
|
---|
1154 | QRect area(view->contentsX(),view->contentsY(),
|
---|
1155 | view->visibleWidth(),view->visibleHeight());
|
---|
1156 | if (area.width()>0 && area.height()>0) {
|
---|
1157 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
1158 | // r = Visible area of the canvas where there are changes
|
---|
1159 | QRect r = changeBounds(view->inverseWorldMatrix().map(area));
|
---|
1160 | if (!r.isEmpty()) {
|
---|
1161 | QRect tr = wm.map(r);
|
---|
1162 | tr.moveBy(-view->contentsX(), -view->contentsY());
|
---|
1163 | view->viewport()->update(tr);
|
---|
1164 | doneareas.append(new QRect(r));
|
---|
1165 | }
|
---|
1166 | #endif
|
---|
1167 | }
|
---|
1168 | }
|
---|
1169 |
|
---|
1170 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
1171 | for (QRect* r=doneareas.first(); r != 0; r=doneareas.next())
|
---|
1172 | setUnchanged(*r);
|
---|
1173 | #endif
|
---|
1174 | }
|
---|
1175 |
|
---|
1176 |
|
---|
1177 | /*!
|
---|
1178 | Marks the whole canvas as changed.
|
---|
1179 | All views of the canvas will be entirely redrawn when
|
---|
1180 | update() is called next.
|
---|
1181 | */
|
---|
1182 | void Q3Canvas::setAllChanged()
|
---|
1183 | {
|
---|
1184 | setChanged(QRect(0,0,width(),height()));
|
---|
1185 | }
|
---|
1186 |
|
---|
1187 | /*!
|
---|
1188 | Marks \a area as changed. This \a area will be redrawn in all
|
---|
1189 | views that are showing it when update() is called next.
|
---|
1190 | */
|
---|
1191 | void Q3Canvas::setChanged(const QRect& area)
|
---|
1192 | {
|
---|
1193 | QRect thearea = area.intersected(QRect(0, 0, width(), height()));
|
---|
1194 |
|
---|
1195 | int mx = (thearea.x()+thearea.width()+chunksize)/chunksize;
|
---|
1196 | int my = (thearea.y()+thearea.height()+chunksize)/chunksize;
|
---|
1197 | if (mx>chwidth)
|
---|
1198 | mx=chwidth;
|
---|
1199 | if (my>chheight)
|
---|
1200 | my=chheight;
|
---|
1201 |
|
---|
1202 | int x=thearea.x()/chunksize;
|
---|
1203 | while(x<mx) {
|
---|
1204 | int y = thearea.y()/chunksize;
|
---|
1205 | while(y<my) {
|
---|
1206 | chunk(x,y).change();
|
---|
1207 | y++;
|
---|
1208 | }
|
---|
1209 | x++;
|
---|
1210 | }
|
---|
1211 | }
|
---|
1212 |
|
---|
1213 | /*!
|
---|
1214 | Marks \a area as \e unchanged. The area will \e not be redrawn in
|
---|
1215 | the views for the next update(), unless it is marked or changed
|
---|
1216 | again before the next call to update().
|
---|
1217 | */
|
---|
1218 | void Q3Canvas::setUnchanged(const QRect& area)
|
---|
1219 | {
|
---|
1220 | QRect thearea = area.intersected(QRect(0, 0, width(), height()));
|
---|
1221 |
|
---|
1222 | int mx = (thearea.x()+thearea.width()+chunksize)/chunksize;
|
---|
1223 | int my = (thearea.y()+thearea.height()+chunksize)/chunksize;
|
---|
1224 | if (mx>chwidth)
|
---|
1225 | mx=chwidth;
|
---|
1226 | if (my>chheight)
|
---|
1227 | my=chheight;
|
---|
1228 |
|
---|
1229 | int x=thearea.x()/chunksize;
|
---|
1230 | while(x<mx) {
|
---|
1231 | int y = thearea.y()/chunksize;
|
---|
1232 | while(y<my) {
|
---|
1233 | chunk(x,y).takeChange();
|
---|
1234 | y++;
|
---|
1235 | }
|
---|
1236 | x++;
|
---|
1237 | }
|
---|
1238 | }
|
---|
1239 |
|
---|
1240 |
|
---|
1241 | /*!
|
---|
1242 | \internal
|
---|
1243 | */
|
---|
1244 | QRect Q3Canvas::changeBounds(const QRect& inarea)
|
---|
1245 | {
|
---|
1246 | QRect area = inarea.intersected(QRect(0, 0, width(), height()));
|
---|
1247 |
|
---|
1248 | int mx = (area.x()+area.width()+chunksize)/chunksize;
|
---|
1249 | int my = (area.y()+area.height()+chunksize)/chunksize;
|
---|
1250 | if (mx > chwidth)
|
---|
1251 | mx=chwidth;
|
---|
1252 | if (my > chheight)
|
---|
1253 | my=chheight;
|
---|
1254 |
|
---|
1255 | QRect result;
|
---|
1256 |
|
---|
1257 | int x=area.x()/chunksize;
|
---|
1258 | while(x<mx) {
|
---|
1259 | int y=area.y()/chunksize;
|
---|
1260 | while(y<my) {
|
---|
1261 | Q3CanvasChunk& ch=chunk(x,y);
|
---|
1262 | if (ch.hasChanged())
|
---|
1263 | result |= QRect(x,y,1,1);
|
---|
1264 | y++;
|
---|
1265 | }
|
---|
1266 | x++;
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | if (!result.isEmpty()) {
|
---|
1270 | result.rLeft() *= chunksize;
|
---|
1271 | result.rTop() *= chunksize;
|
---|
1272 | result.rRight() *= chunksize;
|
---|
1273 | result.rBottom() *= chunksize;
|
---|
1274 | result.rRight() += chunksize;
|
---|
1275 | result.rBottom() += chunksize;
|
---|
1276 | }
|
---|
1277 |
|
---|
1278 | return result;
|
---|
1279 | }
|
---|
1280 |
|
---|
1281 | void Q3Canvas::ensureOffScrSize(int osw, int osh)
|
---|
1282 | {
|
---|
1283 | if (osw > offscr.width() || osh > offscr.height())
|
---|
1284 | offscr.resize(QMAX(osw,offscr.width()),
|
---|
1285 | QMAX(osh,offscr.height()));
|
---|
1286 | else if (offscr.width() == 0 || offscr.height() == 0)
|
---|
1287 | offscr.resize(QMAX(offscr.width(), 1),
|
---|
1288 | QMAX(offscr.height(), 1));
|
---|
1289 | }
|
---|
1290 |
|
---|
1291 | /*!
|
---|
1292 | Paints all canvas items that are in the area \a clip to \a
|
---|
1293 | painter, using double-buffering if \a dbuf is true.
|
---|
1294 |
|
---|
1295 | e.g. to print the canvas to a printer:
|
---|
1296 | \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 0
|
---|
1297 | */
|
---|
1298 | void Q3Canvas::drawArea(const QRect& clip, QPainter* painter, bool dbuf)
|
---|
1299 | {
|
---|
1300 | if (painter)
|
---|
1301 | drawCanvasArea(clip, painter, dbuf);
|
---|
1302 | }
|
---|
1303 |
|
---|
1304 | QT_BEGIN_INCLUDE_NAMESPACE
|
---|
1305 | #include <qdebug.h>
|
---|
1306 | QT_END_INCLUDE_NAMESPACE
|
---|
1307 |
|
---|
1308 | /*!
|
---|
1309 | \internal
|
---|
1310 | */
|
---|
1311 | void Q3Canvas::drawCanvasArea(const QRect& inarea, QPainter* p, bool /*double_buffer*/)
|
---|
1312 | {
|
---|
1313 | QRect area=inarea.intersected(QRect(0,0,width(),height()));
|
---|
1314 |
|
---|
1315 | if (!p) return; // Nothing to do.
|
---|
1316 |
|
---|
1317 | int lx=area.x()/chunksize;
|
---|
1318 | int ly=area.y()/chunksize;
|
---|
1319 | int mx=area.right()/chunksize;
|
---|
1320 | int my=area.bottom()/chunksize;
|
---|
1321 | if (mx>=chwidth)
|
---|
1322 | mx=chwidth-1;
|
---|
1323 | if (my>=chheight)
|
---|
1324 | my=chheight-1;
|
---|
1325 |
|
---|
1326 | Q3CanvasItemList allvisible;
|
---|
1327 |
|
---|
1328 | // Stores the region within area that need to be drawn. It is relative
|
---|
1329 | // to area.topLeft() (so as to keep within bounds of 16-bit XRegions)
|
---|
1330 | QRegion rgn;
|
---|
1331 |
|
---|
1332 | for (int x=lx; x<=mx; x++) {
|
---|
1333 | for (int y=ly; y<=my; y++) {
|
---|
1334 | // Only reset change if all views updating, and
|
---|
1335 | // wholy within area. (conservative: ignore entire boundary)
|
---|
1336 | //
|
---|
1337 | // Disable this to help debugging.
|
---|
1338 | //
|
---|
1339 | if (!p) {
|
---|
1340 | if (chunk(x,y).takeChange()) {
|
---|
1341 | // ### should at least make bands
|
---|
1342 | rgn |= QRegion(x*chunksize-area.x(),y*chunksize-area.y(),
|
---|
1343 | chunksize,chunksize);
|
---|
1344 | allvisible += *chunk(x,y).listPtr();
|
---|
1345 | }
|
---|
1346 | } else {
|
---|
1347 | allvisible += *chunk(x,y).listPtr();
|
---|
1348 | }
|
---|
1349 | }
|
---|
1350 | }
|
---|
1351 | allvisible.sort();
|
---|
1352 |
|
---|
1353 | drawBackground(*p,area);
|
---|
1354 | allvisible.drawUnique(*p);
|
---|
1355 | drawForeground(*p,area);
|
---|
1356 | }
|
---|
1357 |
|
---|
1358 | /*!
|
---|
1359 | \internal
|
---|
1360 | This method to informs the Q3Canvas that a given chunk is
|
---|
1361 | `dirty' and needs to be redrawn in the next Update.
|
---|
1362 |
|
---|
1363 | (\a x,\a y) is a chunk location.
|
---|
1364 |
|
---|
1365 | The sprite classes call this. Any new derived class of Q3CanvasItem
|
---|
1366 | must do so too. SetChangedChunkContaining can be used instead.
|
---|
1367 | */
|
---|
1368 | void Q3Canvas::setChangedChunk(int x, int y)
|
---|
1369 | {
|
---|
1370 | if (validChunk(x,y)) {
|
---|
1371 | Q3CanvasChunk& ch=chunk(x,y);
|
---|
1372 | ch.change();
|
---|
1373 | }
|
---|
1374 | }
|
---|
1375 |
|
---|
1376 | /*!
|
---|
1377 | \internal
|
---|
1378 | This method to informs the Q3Canvas that the chunk containing a given
|
---|
1379 | pixel is `dirty' and needs to be redrawn in the next Update.
|
---|
1380 |
|
---|
1381 | (\a x,\a y) is a pixel location.
|
---|
1382 |
|
---|
1383 | The item classes call this. Any new derived class of Q3CanvasItem must
|
---|
1384 | do so too. SetChangedChunk can be used instead.
|
---|
1385 | */
|
---|
1386 | void Q3Canvas::setChangedChunkContaining(int x, int y)
|
---|
1387 | {
|
---|
1388 | if (x>=0 && x<width() && y>=0 && y<height()) {
|
---|
1389 | Q3CanvasChunk& chunk=chunkContaining(x,y);
|
---|
1390 | chunk.change();
|
---|
1391 | }
|
---|
1392 | }
|
---|
1393 |
|
---|
1394 | /*!
|
---|
1395 | \internal
|
---|
1396 | This method adds the Q3CanvasItem \a g to the list of those which need to be
|
---|
1397 | drawn if the given chunk at location (\a x, \a y) is redrawn. Like
|
---|
1398 | SetChangedChunk and SetChangedChunkContaining, this method marks the
|
---|
1399 | chunk as `dirty'.
|
---|
1400 | */
|
---|
1401 | void Q3Canvas::addItemToChunk(Q3CanvasItem* g, int x, int y)
|
---|
1402 | {
|
---|
1403 | if (validChunk(x,y)) {
|
---|
1404 | chunk(x,y).add(g);
|
---|
1405 | }
|
---|
1406 | }
|
---|
1407 |
|
---|
1408 | /*!
|
---|
1409 | \internal
|
---|
1410 | This method removes the Q3CanvasItem \a g from the list of those which need to
|
---|
1411 | be drawn if the given chunk at location (\a x, \a y) is redrawn. Like
|
---|
1412 | SetChangedChunk and SetChangedChunkContaining, this method marks the chunk
|
---|
1413 | as `dirty'.
|
---|
1414 | */
|
---|
1415 | void Q3Canvas::removeItemFromChunk(Q3CanvasItem* g, int x, int y)
|
---|
1416 | {
|
---|
1417 | if (validChunk(x,y)) {
|
---|
1418 | chunk(x,y).remove(g);
|
---|
1419 | }
|
---|
1420 | }
|
---|
1421 |
|
---|
1422 |
|
---|
1423 | /*!
|
---|
1424 | \internal
|
---|
1425 | This method adds the Q3CanvasItem \a g to the list of those which need to be
|
---|
1426 | drawn if the chunk containing the given pixel (\a x, \a y) is redrawn. Like
|
---|
1427 | SetChangedChunk and SetChangedChunkContaining, this method marks the
|
---|
1428 | chunk as `dirty'.
|
---|
1429 | */
|
---|
1430 | void Q3Canvas::addItemToChunkContaining(Q3CanvasItem* g, int x, int y)
|
---|
1431 | {
|
---|
1432 | if (x>=0 && x<width() && y>=0 && y<height()) {
|
---|
1433 | chunkContaining(x,y).add(g);
|
---|
1434 | }
|
---|
1435 | }
|
---|
1436 |
|
---|
1437 | /*!
|
---|
1438 | \internal
|
---|
1439 | This method removes the Q3CanvasItem \a g from the list of those which need to
|
---|
1440 | be drawn if the chunk containing the given pixel (\a x, \a y) is redrawn.
|
---|
1441 | Like SetChangedChunk and SetChangedChunkContaining, this method
|
---|
1442 | marks the chunk as `dirty'.
|
---|
1443 | */
|
---|
1444 | void Q3Canvas::removeItemFromChunkContaining(Q3CanvasItem* g, int x, int y)
|
---|
1445 | {
|
---|
1446 | if (x>=0 && x<width() && y>=0 && y<height()) {
|
---|
1447 | chunkContaining(x,y).remove(g);
|
---|
1448 | }
|
---|
1449 | }
|
---|
1450 |
|
---|
1451 | /*!
|
---|
1452 | Returns the color set by setBackgroundColor(). By default, this is
|
---|
1453 | white.
|
---|
1454 |
|
---|
1455 | This function is not a reimplementation of
|
---|
1456 | QWidget::backgroundColor() (Q3Canvas is not a subclass of QWidget),
|
---|
1457 | but all Q3CanvasViews that are viewing the canvas will set their
|
---|
1458 | backgrounds to this color.
|
---|
1459 |
|
---|
1460 | \sa setBackgroundColor(), backgroundPixmap()
|
---|
1461 | */
|
---|
1462 | QColor Q3Canvas::backgroundColor() const
|
---|
1463 | {
|
---|
1464 | return bgcolor;
|
---|
1465 | }
|
---|
1466 |
|
---|
1467 | /*!
|
---|
1468 | Sets the solid background to be the color \a c.
|
---|
1469 |
|
---|
1470 | \sa backgroundColor(), setBackgroundPixmap(), setTiles()
|
---|
1471 | */
|
---|
1472 | void Q3Canvas::setBackgroundColor(const QColor& c)
|
---|
1473 | {
|
---|
1474 | if (bgcolor != c) {
|
---|
1475 | bgcolor = c;
|
---|
1476 | Q3CanvasView* view=d->viewList.first();
|
---|
1477 | while (view != 0) {
|
---|
1478 | /* XXX this doesn't look right. Shouldn't this
|
---|
1479 | be more like setBackgroundPixmap? : Ian */
|
---|
1480 | view->viewport()->setEraseColor(bgcolor);
|
---|
1481 | view=d->viewList.next();
|
---|
1482 | }
|
---|
1483 | setAllChanged();
|
---|
1484 | }
|
---|
1485 | }
|
---|
1486 |
|
---|
1487 | /*!
|
---|
1488 | Returns the pixmap set by setBackgroundPixmap(). By default,
|
---|
1489 | this is a null pixmap.
|
---|
1490 |
|
---|
1491 | \sa setBackgroundPixmap(), backgroundColor()
|
---|
1492 | */
|
---|
1493 | QPixmap Q3Canvas::backgroundPixmap() const
|
---|
1494 | {
|
---|
1495 | return pm;
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | /*!
|
---|
1499 | Sets the solid background to be the pixmap \a p repeated as
|
---|
1500 | necessary to cover the entire canvas.
|
---|
1501 |
|
---|
1502 | \sa backgroundPixmap(), setBackgroundColor(), setTiles()
|
---|
1503 | */
|
---|
1504 | void Q3Canvas::setBackgroundPixmap(const QPixmap& p)
|
---|
1505 | {
|
---|
1506 | setTiles(p, 1, 1, p.width(), p.height());
|
---|
1507 | Q3CanvasView* view = d->viewList.first();
|
---|
1508 | while (view != 0) {
|
---|
1509 | view->updateContents();
|
---|
1510 | view = d->viewList.next();
|
---|
1511 | }
|
---|
1512 | }
|
---|
1513 |
|
---|
1514 | /*!
|
---|
1515 | This virtual function is called for all updates of the canvas. It
|
---|
1516 | renders any background graphics using the painter \a painter, in
|
---|
1517 | the area \a clip. If the canvas has a background pixmap or a tiled
|
---|
1518 | background, that graphic is used, otherwise the canvas is cleared
|
---|
1519 | using the background color.
|
---|
1520 |
|
---|
1521 | If the graphics for an area change, you must explicitly call
|
---|
1522 | setChanged(const QRect&) for the result to be visible when
|
---|
1523 | update() is next called.
|
---|
1524 |
|
---|
1525 | \sa setBackgroundColor(), setBackgroundPixmap(), setTiles()
|
---|
1526 | */
|
---|
1527 | void Q3Canvas::drawBackground(QPainter& painter, const QRect& clip)
|
---|
1528 | {
|
---|
1529 | if (pm.isNull()) {
|
---|
1530 | painter.fillRect(clip,bgcolor);
|
---|
1531 | } else if (!grid) {
|
---|
1532 | for (int x=clip.x()/pm.width();
|
---|
1533 | x<(clip.x()+clip.width()+pm.width()-1)/pm.width(); x++)
|
---|
1534 | {
|
---|
1535 | for (int y=clip.y()/pm.height();
|
---|
1536 | y<(clip.y()+clip.height()+pm.height()-1)/pm.height(); y++)
|
---|
1537 | {
|
---|
1538 | painter.drawPixmap(x*pm.width(), y*pm.height(),pm);
|
---|
1539 | }
|
---|
1540 | }
|
---|
1541 | } else {
|
---|
1542 | const int x1 = clip.left()/tilew;
|
---|
1543 | int x2 = clip.right()/tilew;
|
---|
1544 | const int y1 = clip.top()/tileh;
|
---|
1545 | int y2 = clip.bottom()/tileh;
|
---|
1546 |
|
---|
1547 | const int roww = pm.width()/tilew;
|
---|
1548 |
|
---|
1549 | for (int j=y1; j<=y2; j++) {
|
---|
1550 | int jj = j%tilesVertically();
|
---|
1551 | for (int i=x1; i<=x2; i++) {
|
---|
1552 | int t = tile(i%tilesHorizontally(), jj);
|
---|
1553 | int tx = t % roww;
|
---|
1554 | int ty = t / roww;
|
---|
1555 | painter.drawPixmap(i*tilew, j*tileh, pm,
|
---|
1556 | tx*tilew, ty*tileh, tilew, tileh);
|
---|
1557 | }
|
---|
1558 | }
|
---|
1559 | }
|
---|
1560 | }
|
---|
1561 |
|
---|
1562 | /*!
|
---|
1563 | This virtual function is called for all updates of the canvas. It
|
---|
1564 | renders any foreground graphics using the painter \a painter, in
|
---|
1565 | the area \a clip.
|
---|
1566 |
|
---|
1567 | If the graphics for an area change, you must explicitly call
|
---|
1568 | setChanged(const QRect&) for the result to be visible when
|
---|
1569 | update() is next called.
|
---|
1570 |
|
---|
1571 | The default is to draw nothing.
|
---|
1572 | */
|
---|
1573 | void Q3Canvas::drawForeground(QPainter& painter, const QRect& clip)
|
---|
1574 | {
|
---|
1575 | if (debug_redraw_areas) {
|
---|
1576 | painter.setPen(red);
|
---|
1577 | painter.setBrush(NoBrush);
|
---|
1578 | painter.drawRect(clip);
|
---|
1579 | }
|
---|
1580 | }
|
---|
1581 |
|
---|
1582 | /*!
|
---|
1583 | If \a y is true (the default) double-buffering is switched on;
|
---|
1584 | otherwise double-buffering is switched off.
|
---|
1585 |
|
---|
1586 | Turning off double-buffering causes the redrawn areas to flicker a
|
---|
1587 | little and also gives a (usually small) performance improvement.
|
---|
1588 | */
|
---|
1589 | void Q3Canvas::setDoubleBuffering(bool y)
|
---|
1590 | {
|
---|
1591 | dblbuf = y;
|
---|
1592 | }
|
---|
1593 |
|
---|
1594 |
|
---|
1595 | /*!
|
---|
1596 | Sets the Q3Canvas to be composed of \a h tiles horizontally and \a
|
---|
1597 | v tiles vertically. Each tile will be an image \a tilewidth by \a
|
---|
1598 | tileheight pixels from pixmap \a p.
|
---|
1599 |
|
---|
1600 | The pixmap \a p is a list of tiles, arranged left to right, (and
|
---|
1601 | in the case of pixmaps that have multiple rows of tiles, top to
|
---|
1602 | bottom), with tile 0 in the top-left corner, tile 1 next to the
|
---|
1603 | right, and so on, e.g.
|
---|
1604 |
|
---|
1605 | \table
|
---|
1606 | \row \i 0 \i 1 \i 2 \i 3
|
---|
1607 | \row \i 4 \i 5 \i 6 \i 7
|
---|
1608 | \endtable
|
---|
1609 |
|
---|
1610 | If the canvas is larger than the matrix of tiles, the entire
|
---|
1611 | matrix is repeated as necessary to cover the whole canvas. If it
|
---|
1612 | is smaller, tiles to the right and bottom are not visible.
|
---|
1613 |
|
---|
1614 | The width and height of \a p must be a multiple of \a tilewidth
|
---|
1615 | and \a tileheight. If they are not the function will do nothing.
|
---|
1616 |
|
---|
1617 | If you want to unset any tiling set, then just pass in a null
|
---|
1618 | pixmap and 0 for \a h, \a v, \a tilewidth, and
|
---|
1619 | \a tileheight.
|
---|
1620 | */
|
---|
1621 | void Q3Canvas::setTiles(QPixmap p,
|
---|
1622 | int h, int v, int tilewidth, int tileheight)
|
---|
1623 | {
|
---|
1624 | if (!p.isNull() && (!tilewidth || !tileheight ||
|
---|
1625 | p.width() % tilewidth != 0 || p.height() % tileheight != 0))
|
---|
1626 | return;
|
---|
1627 |
|
---|
1628 | htiles = h;
|
---|
1629 | vtiles = v;
|
---|
1630 | delete[] grid;
|
---|
1631 | pm = p;
|
---|
1632 | if (h && v && !p.isNull()) {
|
---|
1633 | grid = new ushort[h*v];
|
---|
1634 | memset(grid, 0, h*v*sizeof(ushort));
|
---|
1635 | tilew = tilewidth;
|
---|
1636 | tileh = tileheight;
|
---|
1637 | } else {
|
---|
1638 | grid = 0;
|
---|
1639 | }
|
---|
1640 | if (h + v > 10) {
|
---|
1641 | int s = scm(tilewidth,tileheight);
|
---|
1642 | retune(s < 128 ? s : QMAX(tilewidth,tileheight));
|
---|
1643 | }
|
---|
1644 | setAllChanged();
|
---|
1645 | }
|
---|
1646 |
|
---|
1647 | /*!
|
---|
1648 | \fn int Q3Canvas::tile(int x, int y) const
|
---|
1649 |
|
---|
1650 | Returns the tile at position (\a x, \a y). Initially, all tiles
|
---|
1651 | are 0.
|
---|
1652 |
|
---|
1653 | The parameters must be within range, i.e.
|
---|
1654 | 0 \< \a x \< tilesHorizontally() and
|
---|
1655 | 0 \< \a y \< tilesVertically().
|
---|
1656 |
|
---|
1657 | \sa setTile()
|
---|
1658 | */
|
---|
1659 |
|
---|
1660 | /*!
|
---|
1661 | \fn int Q3Canvas::tilesHorizontally() const
|
---|
1662 |
|
---|
1663 | Returns the number of tiles horizontally.
|
---|
1664 | */
|
---|
1665 |
|
---|
1666 | /*!
|
---|
1667 | \fn int Q3Canvas::tilesVertically() const
|
---|
1668 |
|
---|
1669 | Returns the number of tiles vertically.
|
---|
1670 | */
|
---|
1671 |
|
---|
1672 | /*!
|
---|
1673 | \fn int Q3Canvas::tileWidth() const
|
---|
1674 |
|
---|
1675 | Returns the width of each tile.
|
---|
1676 | */
|
---|
1677 |
|
---|
1678 | /*!
|
---|
1679 | \fn int Q3Canvas::tileHeight() const
|
---|
1680 |
|
---|
1681 | Returns the height of each tile.
|
---|
1682 | */
|
---|
1683 |
|
---|
1684 |
|
---|
1685 | /*!
|
---|
1686 | Sets the tile at (\a x, \a y) to use tile number \a tilenum, which
|
---|
1687 | is an index into the tile pixmaps. The canvas will update
|
---|
1688 | appropriately when update() is next called.
|
---|
1689 |
|
---|
1690 | The images are taken from the pixmap set by setTiles() and are
|
---|
1691 | arranged left to right, (and in the case of pixmaps that have
|
---|
1692 | multiple rows of tiles, top to bottom), with tile 0 in the
|
---|
1693 | top-left corner, tile 1 next to the right, and so on, e.g.
|
---|
1694 |
|
---|
1695 | \table
|
---|
1696 | \row \i 0 \i 1 \i 2 \i 3
|
---|
1697 | \row \i 4 \i 5 \i 6 \i 7
|
---|
1698 | \endtable
|
---|
1699 |
|
---|
1700 | \sa tile() setTiles()
|
---|
1701 | */
|
---|
1702 | void Q3Canvas::setTile(int x, int y, int tilenum)
|
---|
1703 | {
|
---|
1704 | ushort& t = grid[x+y*htiles];
|
---|
1705 | if (t != tilenum) {
|
---|
1706 | t = tilenum;
|
---|
1707 | if (tilew == tileh && tilew == chunksize)
|
---|
1708 | setChangedChunk(x, y); // common case
|
---|
1709 | else
|
---|
1710 | setChanged(QRect(x*tilew,y*tileh,tilew,tileh));
|
---|
1711 | }
|
---|
1712 | }
|
---|
1713 |
|
---|
1714 |
|
---|
1715 | // lesser-used data in canvas item, plus room for extension.
|
---|
1716 | // Be careful adding to this - check all usages.
|
---|
1717 | class Q3CanvasItemExtra {
|
---|
1718 | Q3CanvasItemExtra() : vx(0.0), vy(0.0) { }
|
---|
1719 | double vx,vy;
|
---|
1720 | friend class Q3CanvasItem;
|
---|
1721 | };
|
---|
1722 |
|
---|
1723 |
|
---|
1724 | /*!
|
---|
1725 | \class Q3CanvasItem
|
---|
1726 | \compat
|
---|
1727 | \brief The Q3CanvasItem class provides an abstract graphic object on a Q3Canvas.
|
---|
1728 |
|
---|
1729 | A variety of Q3CanvasItem subclasses provide immediately usable
|
---|
1730 | behaviour. This class is a pure abstract superclass providing the
|
---|
1731 | behaviour that is shared among all the concrete canvas item classes.
|
---|
1732 | Q3CanvasItem is not intended for direct subclassing. It is much easier
|
---|
1733 | to subclass one of its subclasses, e.g. Q3CanvasPolygonalItem (the
|
---|
1734 | commonest base class), Q3CanvasRectangle, Q3CanvasSprite, Q3CanvasEllipse
|
---|
1735 | or Q3CanvasText.
|
---|
1736 |
|
---|
1737 | Canvas items are added to a canvas by constructing them and passing the
|
---|
1738 | canvas to the canvas item's constructor. An item can be moved to a
|
---|
1739 | different canvas using setCanvas().
|
---|
1740 |
|
---|
1741 | Items appear on the canvas after their \link show() show()\endlink
|
---|
1742 | function has been called (or \link setVisible()
|
---|
1743 | setVisible(true)\endlink), and \e after update() has been called. The
|
---|
1744 | canvas only shows items that are \link setVisible() visible\endlink,
|
---|
1745 | and then only if \l update() is called. If you created the canvas
|
---|
1746 | without passing a width and height to the constructor you'll also need
|
---|
1747 | to call \link Q3Canvas::resize() resize()\endlink. Since the canvas
|
---|
1748 | background defaults to white and canvas items default to white,
|
---|
1749 | you may need to change colors to see your items.
|
---|
1750 |
|
---|
1751 | A Q3CanvasItem object can be moved in the x(), y() and z() dimensions
|
---|
1752 | using functions such as move(), moveBy(), setX(), setY() and setZ(). A
|
---|
1753 | canvas item can be set in motion, `animated', using setAnimated() and
|
---|
1754 | given a velocity in the x and y directions with setXVelocity() and
|
---|
1755 | setYVelocity() -- the same effect can be achieved by calling
|
---|
1756 | setVelocity(). Use the collidesWith() function to see if the canvas item
|
---|
1757 | will collide on the \e next advance(1) and use collisions() to see what
|
---|
1758 | collisions have occurred.
|
---|
1759 |
|
---|
1760 | Use Q3CanvasSprite or your own subclass of Q3CanvasSprite to create canvas
|
---|
1761 | items which are animated, i.e. which change over time.
|
---|
1762 |
|
---|
1763 | The size of a canvas item is given by boundingRect(). Use
|
---|
1764 | boundingRectAdvanced() to see what the size of the canvas item will be
|
---|
1765 | \e after the next advance(1) call.
|
---|
1766 |
|
---|
1767 | The rtti() function is used for identifying subclasses of Q3CanvasItem.
|
---|
1768 | The canvas() function returns a pointer to the canvas which contains the
|
---|
1769 | canvas item.
|
---|
1770 |
|
---|
1771 | Q3CanvasItem provides the show() and isVisible() functions like those in
|
---|
1772 | QWidget.
|
---|
1773 |
|
---|
1774 | Q3CanvasItem also provides the setEnabled(), setActive() and
|
---|
1775 | setSelected() functions; these functions set the relevant boolean and
|
---|
1776 | cause a repaint but the boolean values they set are not used in
|
---|
1777 | Q3CanvasItem itself. You can make use of these booleans in your subclasses.
|
---|
1778 |
|
---|
1779 | By default, canvas items have no velocity, no size, and are not in
|
---|
1780 | motion. The subclasses provided in Qt do not change these defaults
|
---|
1781 | except where noted.
|
---|
1782 |
|
---|
1783 | \sa QtCanvas, {Porting to Graphics View}
|
---|
1784 | */
|
---|
1785 |
|
---|
1786 | /*!
|
---|
1787 | \enum Q3CanvasItem::RttiValues
|
---|
1788 |
|
---|
1789 | This enum is used to name the different types of canvas item.
|
---|
1790 |
|
---|
1791 | \value Rtti_Item Canvas item abstract base class
|
---|
1792 | \value Rtti_Ellipse
|
---|
1793 | \value Rtti_Line
|
---|
1794 | \value Rtti_Polygon
|
---|
1795 | \value Rtti_PolygonalItem
|
---|
1796 | \value Rtti_Rectangle
|
---|
1797 | \value Rtti_Spline
|
---|
1798 | \value Rtti_Sprite
|
---|
1799 | \value Rtti_Text
|
---|
1800 |
|
---|
1801 | */
|
---|
1802 |
|
---|
1803 | /*!
|
---|
1804 | \fn void Q3CanvasItem::update()
|
---|
1805 |
|
---|
1806 | Call this function to repaint the canvas's changed chunks.
|
---|
1807 | */
|
---|
1808 |
|
---|
1809 | /*!
|
---|
1810 | Constructs a Q3CanvasItem on canvas \a canvas.
|
---|
1811 |
|
---|
1812 | \sa setCanvas()
|
---|
1813 | */
|
---|
1814 | Q3CanvasItem::Q3CanvasItem(Q3Canvas* canvas) :
|
---|
1815 | cnv(canvas),
|
---|
1816 | myx(0),myy(0),myz(0)
|
---|
1817 | {
|
---|
1818 | ani=0;
|
---|
1819 | vis=0;
|
---|
1820 | val=0;
|
---|
1821 | sel=0;
|
---|
1822 | ena=0;
|
---|
1823 | act=0;
|
---|
1824 |
|
---|
1825 | ext = 0;
|
---|
1826 | if (cnv) cnv->addItem(this);
|
---|
1827 | }
|
---|
1828 |
|
---|
1829 | /*!
|
---|
1830 | Destroys the Q3CanvasItem and removes it from its canvas.
|
---|
1831 | */
|
---|
1832 | Q3CanvasItem::~Q3CanvasItem()
|
---|
1833 | {
|
---|
1834 | if (cnv) {
|
---|
1835 | cnv->removeItem(this);
|
---|
1836 | cnv->removeAnimation(this);
|
---|
1837 | }
|
---|
1838 | delete ext;
|
---|
1839 | }
|
---|
1840 |
|
---|
1841 | Q3CanvasItemExtra& Q3CanvasItem::extra()
|
---|
1842 | {
|
---|
1843 | if (!ext)
|
---|
1844 | ext = new Q3CanvasItemExtra;
|
---|
1845 | return *ext;
|
---|
1846 | }
|
---|
1847 |
|
---|
1848 | /*!
|
---|
1849 | \fn double Q3CanvasItem::x() const
|
---|
1850 |
|
---|
1851 | Returns the horizontal position of the canvas item. Note that
|
---|
1852 | subclasses often have an origin other than the top-left corner.
|
---|
1853 | */
|
---|
1854 |
|
---|
1855 | /*!
|
---|
1856 | \fn double Q3CanvasItem::y() const
|
---|
1857 |
|
---|
1858 | Returns the vertical position of the canvas item. Note that
|
---|
1859 | subclasses often have an origin other than the top-left corner.
|
---|
1860 | */
|
---|
1861 |
|
---|
1862 | /*!
|
---|
1863 | \fn double Q3CanvasItem::z() const
|
---|
1864 |
|
---|
1865 | Returns the z index of the canvas item, which is used for visual
|
---|
1866 | order: higher-z items obscure (are in front of) lower-z items.
|
---|
1867 | */
|
---|
1868 |
|
---|
1869 | /*!
|
---|
1870 | \fn void Q3CanvasItem::setX(double x)
|
---|
1871 |
|
---|
1872 | Moves the canvas item so that its x-position is \a x.
|
---|
1873 |
|
---|
1874 | \sa x(), move()
|
---|
1875 | */
|
---|
1876 |
|
---|
1877 | /*!
|
---|
1878 | \fn void Q3CanvasItem::setY(double y)
|
---|
1879 |
|
---|
1880 | Moves the canvas item so that its y-position is \a y.
|
---|
1881 |
|
---|
1882 | \sa y(), move()
|
---|
1883 | */
|
---|
1884 |
|
---|
1885 | /*!
|
---|
1886 | \fn void Q3CanvasItem::setZ(double z)
|
---|
1887 |
|
---|
1888 | Sets the z index of the canvas item to \a z. Higher-z items
|
---|
1889 | obscure (are in front of) lower-z items.
|
---|
1890 |
|
---|
1891 | \sa z(), move()
|
---|
1892 | */
|
---|
1893 |
|
---|
1894 |
|
---|
1895 | /*!
|
---|
1896 | Moves the canvas item relative to its current position by (\a dx,
|
---|
1897 | \a dy).
|
---|
1898 | */
|
---|
1899 | void Q3CanvasItem::moveBy(double dx, double dy)
|
---|
1900 | {
|
---|
1901 | if (dx || dy) {
|
---|
1902 | removeFromChunks();
|
---|
1903 | myx += dx;
|
---|
1904 | myy += dy;
|
---|
1905 | addToChunks();
|
---|
1906 | }
|
---|
1907 | }
|
---|
1908 |
|
---|
1909 |
|
---|
1910 | /*!
|
---|
1911 | Moves the canvas item to the absolute position (\a x, \a y).
|
---|
1912 | */
|
---|
1913 | void Q3CanvasItem::move(double x, double y)
|
---|
1914 | {
|
---|
1915 | moveBy(x-myx, y-myy);
|
---|
1916 | }
|
---|
1917 |
|
---|
1918 |
|
---|
1919 | /*!
|
---|
1920 | Returns true if the canvas item is in motion; otherwise returns
|
---|
1921 | false.
|
---|
1922 |
|
---|
1923 | \sa setVelocity(), setAnimated()
|
---|
1924 | */
|
---|
1925 | bool Q3CanvasItem::animated() const
|
---|
1926 | {
|
---|
1927 | return (bool)ani;
|
---|
1928 | }
|
---|
1929 |
|
---|
1930 | /*!
|
---|
1931 | Sets the canvas item to be in motion if \a y is true, or not if \a
|
---|
1932 | y is false. The speed and direction of the motion is set with
|
---|
1933 | setVelocity(), or with setXVelocity() and setYVelocity().
|
---|
1934 |
|
---|
1935 | \sa advance(), Q3Canvas::advance()
|
---|
1936 | */
|
---|
1937 | void Q3CanvasItem::setAnimated(bool y)
|
---|
1938 | {
|
---|
1939 | if (y != (bool)ani) {
|
---|
1940 | ani = (uint)y;
|
---|
1941 | if (y) {
|
---|
1942 | cnv->addAnimation(this);
|
---|
1943 | } else {
|
---|
1944 | cnv->removeAnimation(this);
|
---|
1945 | }
|
---|
1946 | }
|
---|
1947 | }
|
---|
1948 |
|
---|
1949 | /*!
|
---|
1950 | \fn void Q3CanvasItem::setXVelocity(double vx)
|
---|
1951 |
|
---|
1952 | Sets the horizontal component of the canvas item's velocity to \a vx.
|
---|
1953 |
|
---|
1954 | \sa setYVelocity() setVelocity()
|
---|
1955 | */
|
---|
1956 |
|
---|
1957 | /*!
|
---|
1958 | \fn void Q3CanvasItem::setYVelocity(double vy)
|
---|
1959 |
|
---|
1960 | Sets the vertical component of the canvas item's velocity to \a vy.
|
---|
1961 |
|
---|
1962 | \sa setXVelocity() setVelocity()
|
---|
1963 | */
|
---|
1964 |
|
---|
1965 | /*!
|
---|
1966 | Sets the canvas item to be in motion, moving by \a vx and \a vy
|
---|
1967 | pixels in the horizontal and vertical directions respectively.
|
---|
1968 |
|
---|
1969 | \sa advance() setXVelocity() setYVelocity()
|
---|
1970 | */
|
---|
1971 | void Q3CanvasItem::setVelocity(double vx, double vy)
|
---|
1972 | {
|
---|
1973 | if (ext || vx!=0.0 || vy!=0.0) {
|
---|
1974 | if (!ani)
|
---|
1975 | setAnimated(true);
|
---|
1976 | extra().vx = vx;
|
---|
1977 | extra().vy = vy;
|
---|
1978 | }
|
---|
1979 | }
|
---|
1980 |
|
---|
1981 | /*!
|
---|
1982 | Returns the horizontal velocity component of the canvas item.
|
---|
1983 | */
|
---|
1984 | double Q3CanvasItem::xVelocity() const
|
---|
1985 | {
|
---|
1986 | return ext ? ext->vx : 0;
|
---|
1987 | }
|
---|
1988 |
|
---|
1989 | /*!
|
---|
1990 | Returns the vertical velocity component of the canvas item.
|
---|
1991 | */
|
---|
1992 | double Q3CanvasItem::yVelocity() const
|
---|
1993 | {
|
---|
1994 | return ext ? ext->vy : 0;
|
---|
1995 | }
|
---|
1996 |
|
---|
1997 | /*!
|
---|
1998 | The default implementation moves the canvas item, if it is
|
---|
1999 | animated(), by the preset velocity if \a phase is 1, and does
|
---|
2000 | nothing if \a phase is 0.
|
---|
2001 |
|
---|
2002 | Note that if you reimplement this function, the reimplementation
|
---|
2003 | must not change the canvas in any way, for example it must not add
|
---|
2004 | or remove items.
|
---|
2005 |
|
---|
2006 | \sa Q3Canvas::advance() setVelocity()
|
---|
2007 | */
|
---|
2008 | void Q3CanvasItem::advance(int phase)
|
---|
2009 | {
|
---|
2010 | if (ext && phase==1)
|
---|
2011 | moveBy(ext->vx,ext->vy);
|
---|
2012 | }
|
---|
2013 |
|
---|
2014 | /*!
|
---|
2015 | \fn void Q3CanvasItem::draw(QPainter& painter)
|
---|
2016 |
|
---|
2017 | This abstract virtual function draws the canvas item using \a painter.
|
---|
2018 | */
|
---|
2019 |
|
---|
2020 | /*!
|
---|
2021 | Sets the Q3Canvas upon which the canvas item is to be drawn to \a c.
|
---|
2022 |
|
---|
2023 | \sa canvas()
|
---|
2024 | */
|
---|
2025 | void Q3CanvasItem::setCanvas(Q3Canvas* c)
|
---|
2026 | {
|
---|
2027 | bool v=isVisible();
|
---|
2028 | setVisible(false);
|
---|
2029 | if (cnv) {
|
---|
2030 | if (ext)
|
---|
2031 | cnv->removeAnimation(this);
|
---|
2032 | cnv->removeItem(this);
|
---|
2033 | }
|
---|
2034 | cnv=c;
|
---|
2035 | if (cnv) {
|
---|
2036 | cnv->addItem(this);
|
---|
2037 | if (ext)
|
---|
2038 | cnv->addAnimation(this);
|
---|
2039 | }
|
---|
2040 | setVisible(v);
|
---|
2041 | }
|
---|
2042 |
|
---|
2043 | /*!
|
---|
2044 | \fn Q3Canvas* Q3CanvasItem::canvas() const
|
---|
2045 |
|
---|
2046 | Returns the canvas containing the canvas item.
|
---|
2047 | */
|
---|
2048 |
|
---|
2049 | /*! Shorthand for setVisible(true). */
|
---|
2050 | void Q3CanvasItem::show()
|
---|
2051 | {
|
---|
2052 | setVisible(true);
|
---|
2053 | }
|
---|
2054 |
|
---|
2055 | /*! Shorthand for setVisible(false). */
|
---|
2056 | void Q3CanvasItem::hide()
|
---|
2057 | {
|
---|
2058 | setVisible(false);
|
---|
2059 | }
|
---|
2060 |
|
---|
2061 | /*!
|
---|
2062 | Makes the canvas item visible if \a yes is true, or invisible if
|
---|
2063 | \a yes is false. The change takes effect when Q3Canvas::update() is
|
---|
2064 | next called.
|
---|
2065 | */
|
---|
2066 | void Q3CanvasItem::setVisible(bool yes)
|
---|
2067 | {
|
---|
2068 | if ((bool)vis!=yes) {
|
---|
2069 | if (yes) {
|
---|
2070 | vis=(uint)yes;
|
---|
2071 | addToChunks();
|
---|
2072 | } else {
|
---|
2073 | removeFromChunks();
|
---|
2074 | vis=(uint)yes;
|
---|
2075 | }
|
---|
2076 | }
|
---|
2077 | }
|
---|
2078 | /*!
|
---|
2079 | \obsolete
|
---|
2080 | \fn bool Q3CanvasItem::visible() const
|
---|
2081 | Use isVisible() instead.
|
---|
2082 | */
|
---|
2083 |
|
---|
2084 | /*!
|
---|
2085 | \fn bool Q3CanvasItem::isVisible() const
|
---|
2086 |
|
---|
2087 | Returns true if the canvas item is visible; otherwise returns
|
---|
2088 | false.
|
---|
2089 |
|
---|
2090 | Note that in this context true does \e not mean that the canvas
|
---|
2091 | item is currently in a view, merely that if a view is showing the
|
---|
2092 | area where the canvas item is positioned, and the item is not
|
---|
2093 | obscured by items with higher z values, and the view is not
|
---|
2094 | obscured by overlaying windows, it would be visible.
|
---|
2095 |
|
---|
2096 | \sa setVisible(), z()
|
---|
2097 | */
|
---|
2098 |
|
---|
2099 | /*!
|
---|
2100 | \obsolete
|
---|
2101 | \fn bool Q3CanvasItem::selected() const
|
---|
2102 | Use isSelected() instead.
|
---|
2103 | */
|
---|
2104 |
|
---|
2105 | /*!
|
---|
2106 | \fn bool Q3CanvasItem::isSelected() const
|
---|
2107 |
|
---|
2108 | Returns true if the canvas item is selected; otherwise returns false.
|
---|
2109 | */
|
---|
2110 |
|
---|
2111 | /*!
|
---|
2112 | Sets the selected flag of the item to \a yes. If this changes the
|
---|
2113 | item's selected state the item will be redrawn when
|
---|
2114 | Q3Canvas::update() is next called.
|
---|
2115 |
|
---|
2116 | The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem
|
---|
2117 | subclasses do not make use of this value. The setSelected()
|
---|
2118 | function is supplied because many applications need it, but it is
|
---|
2119 | up to you how you use the isSelected() value.
|
---|
2120 | */
|
---|
2121 | void Q3CanvasItem::setSelected(bool yes)
|
---|
2122 | {
|
---|
2123 | if ((bool)sel!=yes) {
|
---|
2124 | sel=(uint)yes;
|
---|
2125 | changeChunks();
|
---|
2126 | }
|
---|
2127 | }
|
---|
2128 |
|
---|
2129 | /*!
|
---|
2130 | \obsolete
|
---|
2131 | \fn bool Q3CanvasItem::enabled() const
|
---|
2132 | Use isEnabled() instead.
|
---|
2133 | */
|
---|
2134 |
|
---|
2135 | /*!
|
---|
2136 | \fn bool Q3CanvasItem::isEnabled() const
|
---|
2137 |
|
---|
2138 | Returns true if the Q3CanvasItem is enabled; otherwise returns false.
|
---|
2139 | */
|
---|
2140 |
|
---|
2141 | /*!
|
---|
2142 | Sets the enabled flag of the item to \a yes. If this changes the
|
---|
2143 | item's enabled state the item will be redrawn when
|
---|
2144 | Q3Canvas::update() is next called.
|
---|
2145 |
|
---|
2146 | The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem
|
---|
2147 | subclasses do not make use of this value. The setEnabled()
|
---|
2148 | function is supplied because many applications need it, but it is
|
---|
2149 | up to you how you use the isEnabled() value.
|
---|
2150 | */
|
---|
2151 | void Q3CanvasItem::setEnabled(bool yes)
|
---|
2152 | {
|
---|
2153 | if (ena!=(uint)yes) {
|
---|
2154 | ena=(uint)yes;
|
---|
2155 | changeChunks();
|
---|
2156 | }
|
---|
2157 | }
|
---|
2158 |
|
---|
2159 | /*!
|
---|
2160 | \obsolete
|
---|
2161 | \fn bool Q3CanvasItem::active() const
|
---|
2162 | Use isActive() instead.
|
---|
2163 | */
|
---|
2164 |
|
---|
2165 | /*!
|
---|
2166 | \fn bool Q3CanvasItem::isActive() const
|
---|
2167 |
|
---|
2168 | Returns true if the Q3CanvasItem is active; otherwise returns false.
|
---|
2169 | */
|
---|
2170 |
|
---|
2171 | /*!
|
---|
2172 | Sets the active flag of the item to \a yes. If this changes the
|
---|
2173 | item's active state the item will be redrawn when
|
---|
2174 | Q3Canvas::update() is next called.
|
---|
2175 |
|
---|
2176 | The Q3Canvas, Q3CanvasItem and the Qt-supplied Q3CanvasItem
|
---|
2177 | subclasses do not make use of this value. The setActive() function
|
---|
2178 | is supplied because many applications need it, but it is up to you
|
---|
2179 | how you use the isActive() value.
|
---|
2180 | */
|
---|
2181 | void Q3CanvasItem::setActive(bool yes)
|
---|
2182 | {
|
---|
2183 | if (act!=(uint)yes) {
|
---|
2184 | act=(uint)yes;
|
---|
2185 | changeChunks();
|
---|
2186 | }
|
---|
2187 | }
|
---|
2188 |
|
---|
2189 | bool qt_testCollision(const Q3CanvasSprite* s1, const Q3CanvasSprite* s2)
|
---|
2190 | {
|
---|
2191 | const QImage* s2image = s2->imageAdvanced()->collision_mask;
|
---|
2192 | QRect s2area = s2->boundingRectAdvanced();
|
---|
2193 |
|
---|
2194 | QRect cyourarea(s2area.x(),s2area.y(),
|
---|
2195 | s2area.width(),s2area.height());
|
---|
2196 |
|
---|
2197 | QImage* s1image=s1->imageAdvanced()->collision_mask;
|
---|
2198 |
|
---|
2199 | QRect s1area = s1->boundingRectAdvanced();
|
---|
2200 |
|
---|
2201 | QRect ourarea = s1area.intersected(cyourarea);
|
---|
2202 |
|
---|
2203 | if (ourarea.isEmpty())
|
---|
2204 | return false;
|
---|
2205 |
|
---|
2206 | int x2=ourarea.x()-cyourarea.x();
|
---|
2207 | int y2=ourarea.y()-cyourarea.y();
|
---|
2208 | int x1=ourarea.x()-s1area.x();
|
---|
2209 | int y1=ourarea.y()-s1area.y();
|
---|
2210 | int w=ourarea.width();
|
---|
2211 | int h=ourarea.height();
|
---|
2212 |
|
---|
2213 | if (!s2image) {
|
---|
2214 | if (!s1image)
|
---|
2215 | return w>0 && h>0;
|
---|
2216 | // swap everything around
|
---|
2217 | int t;
|
---|
2218 | t=x1; x1=x2; x2=t;
|
---|
2219 | t=y1; x1=y2; y2=t;
|
---|
2220 | s2image = s1image;
|
---|
2221 | s1image = 0;
|
---|
2222 | }
|
---|
2223 |
|
---|
2224 | // s2image != 0
|
---|
2225 |
|
---|
2226 | // A non-linear search may be more efficient.
|
---|
2227 | // Perhaps spiralling out from the center, or a simpler
|
---|
2228 | // vertical expansion from the centreline.
|
---|
2229 |
|
---|
2230 | // We assume that sprite masks don't have
|
---|
2231 | // different bit orders.
|
---|
2232 | //
|
---|
2233 | // Q_ASSERT(s1image->bitOrder()==s2image->bitOrder());
|
---|
2234 |
|
---|
2235 | if (s1image) {
|
---|
2236 | if (s1image->bitOrder() == QImage::LittleEndian) {
|
---|
2237 | for (int j=0; j<h; j++) {
|
---|
2238 | uchar* ml = s1image->scanLine(y1+j);
|
---|
2239 | const uchar* yl = s2image->scanLine(y2+j);
|
---|
2240 | for (int i=0; i<w; i++) {
|
---|
2241 | if (*(yl + ((x2+i) >> 3)) & (1 << ((x2+i) & 7))
|
---|
2242 | && *(ml + ((x1+i) >> 3)) & (1 << ((x1+i) & 7)))
|
---|
2243 | {
|
---|
2244 | return true;
|
---|
2245 | }
|
---|
2246 | }
|
---|
2247 | }
|
---|
2248 | } else {
|
---|
2249 | for (int j=0; j<h; j++) {
|
---|
2250 | uchar* ml = s1image->scanLine(y1+j);
|
---|
2251 | const uchar* yl = s2image->scanLine(y2+j);
|
---|
2252 | for (int i=0; i<w; i++) {
|
---|
2253 | if (*(yl + ((x2+i) >> 3)) & (1 << (7-((x2+i) & 7)))
|
---|
2254 | && *(ml + ((x1+i) >> 3)) & (1 << (7-((x1+i) & 7))))
|
---|
2255 | {
|
---|
2256 | return true;
|
---|
2257 | }
|
---|
2258 | }
|
---|
2259 | }
|
---|
2260 | }
|
---|
2261 | } else {
|
---|
2262 | if (s2image->bitOrder() == QImage::LittleEndian) {
|
---|
2263 | for (int j=0; j<h; j++) {
|
---|
2264 | const uchar* yl = s2image->scanLine(y2+j);
|
---|
2265 | for (int i=0; i<w; i++) {
|
---|
2266 | if (*(yl + ((x2+i) >> 3)) & (1 << ((x2+i) & 7)))
|
---|
2267 | {
|
---|
2268 | return true;
|
---|
2269 | }
|
---|
2270 | }
|
---|
2271 | }
|
---|
2272 | } else {
|
---|
2273 | for (int j=0; j<h; j++) {
|
---|
2274 | const uchar* yl = s2image->scanLine(y2+j);
|
---|
2275 | for (int i=0; i<w; i++) {
|
---|
2276 | if (*(yl + ((x2+i) >> 3)) & (1 << (7-((x2+i) & 7))))
|
---|
2277 | {
|
---|
2278 | return true;
|
---|
2279 | }
|
---|
2280 | }
|
---|
2281 | }
|
---|
2282 | }
|
---|
2283 | }
|
---|
2284 |
|
---|
2285 | return false;
|
---|
2286 | }
|
---|
2287 |
|
---|
2288 | static bool collision_double_dispatch(const Q3CanvasSprite* s1,
|
---|
2289 | const Q3CanvasPolygonalItem* p1,
|
---|
2290 | const Q3CanvasRectangle* r1,
|
---|
2291 | const Q3CanvasEllipse* e1,
|
---|
2292 | const Q3CanvasText* t1,
|
---|
2293 | const Q3CanvasSprite* s2,
|
---|
2294 | const Q3CanvasPolygonalItem* p2,
|
---|
2295 | const Q3CanvasRectangle* r2,
|
---|
2296 | const Q3CanvasEllipse* e2,
|
---|
2297 | const Q3CanvasText* t2)
|
---|
2298 | {
|
---|
2299 | const Q3CanvasItem* i1 = s1 ?
|
---|
2300 | (const Q3CanvasItem*)s1 : p1 ?
|
---|
2301 | (const Q3CanvasItem*)p1 : r1 ?
|
---|
2302 | (const Q3CanvasItem*)r1 : e1 ?
|
---|
2303 | (const Q3CanvasItem*)e1 : (const Q3CanvasItem*)t1;
|
---|
2304 | const Q3CanvasItem* i2 = s2 ?
|
---|
2305 | (const Q3CanvasItem*)s2 : p2 ?
|
---|
2306 | (const Q3CanvasItem*)p2 : r2 ?
|
---|
2307 | (const Q3CanvasItem*)r2 : e2 ?
|
---|
2308 | (const Q3CanvasItem*)e2 : (const Q3CanvasItem*)t2;
|
---|
2309 |
|
---|
2310 | if (s1 && s2) {
|
---|
2311 | // a
|
---|
2312 | return qt_testCollision(s1,s2);
|
---|
2313 | } else if ((r1 || t1 || s1) && (r2 || t2 || s2)) {
|
---|
2314 | // b
|
---|
2315 | QRect rc1 = i1->boundingRectAdvanced();
|
---|
2316 | QRect rc2 = i2->boundingRectAdvanced();
|
---|
2317 | return rc1.intersects(rc2);
|
---|
2318 | } else if (e1 && e2
|
---|
2319 | && e1->angleLength()>=360*16 && e2->angleLength()>=360*16
|
---|
2320 | && e1->width()==e1->height()
|
---|
2321 | && e2->width()==e2->height()) {
|
---|
2322 | // c
|
---|
2323 | double xd = (e1->x()+e1->xVelocity())-(e2->x()+e1->xVelocity());
|
---|
2324 | double yd = (e1->y()+e1->yVelocity())-(e2->y()+e1->yVelocity());
|
---|
2325 | double rd = (e1->width()+e2->width())/2;
|
---|
2326 | return xd*xd+yd*yd <= rd*rd;
|
---|
2327 | } else if (p1 && (p2 || s2 || t2)) {
|
---|
2328 | // d
|
---|
2329 | Q3PointArray pa1 = p1->areaPointsAdvanced();
|
---|
2330 | Q3PointArray pa2 = p2 ? p2->areaPointsAdvanced()
|
---|
2331 | : Q3PointArray(i2->boundingRectAdvanced());
|
---|
2332 | bool col= !(QRegion(pa1) & QRegion(pa2,true)).isEmpty();
|
---|
2333 |
|
---|
2334 | return col;
|
---|
2335 | } else {
|
---|
2336 | return collision_double_dispatch(s2,p2,r2,e2,t2,
|
---|
2337 | s1,p1,r1,e1,t1);
|
---|
2338 | }
|
---|
2339 | }
|
---|
2340 |
|
---|
2341 | /*!
|
---|
2342 | \fn bool Q3CanvasItem::collidesWith(const Q3CanvasItem* other) const
|
---|
2343 |
|
---|
2344 | Returns true if the canvas item will collide with the \a other
|
---|
2345 | item \e after they have moved by their current velocities;
|
---|
2346 | otherwise returns false.
|
---|
2347 |
|
---|
2348 | \sa collisions()
|
---|
2349 | */
|
---|
2350 |
|
---|
2351 |
|
---|
2352 | /*!
|
---|
2353 | \class Q3CanvasSprite
|
---|
2354 | \compat
|
---|
2355 | \brief The Q3CanvasSprite class provides an animated canvas item on a Q3Canvas.
|
---|
2356 |
|
---|
2357 | A canvas sprite is an object which can contain any number of images
|
---|
2358 | (referred to as frames), only one of which is current, i.e.
|
---|
2359 | displayed, at any one time. The images can be passed in the
|
---|
2360 | constructor or set or changed later with setSequence(). If you
|
---|
2361 | subclass Q3CanvasSprite you can change the frame that is displayed
|
---|
2362 | periodically, e.g. whenever Q3CanvasItem::advance(1) is called to
|
---|
2363 | create the effect of animation.
|
---|
2364 |
|
---|
2365 | The current frame can be set with setFrame() or with move(). The
|
---|
2366 | number of frames available is given by frameCount(). The bounding
|
---|
2367 | rectangle of the current frame is returned by boundingRect().
|
---|
2368 |
|
---|
2369 | The current frame's image can be retrieved with image(); use
|
---|
2370 | imageAdvanced() to retrieve the image for the frame that will be
|
---|
2371 | shown after advance(1) is called. Use the image() overload passing
|
---|
2372 | it an integer index to retrieve a particular image from the list of
|
---|
2373 | frames.
|
---|
2374 |
|
---|
2375 | Use width() and height() to retrieve the dimensions of the current
|
---|
2376 | frame.
|
---|
2377 |
|
---|
2378 | Use leftEdge() and rightEdge() to retrieve the current frame's
|
---|
2379 | left-hand and right-hand x-coordinates respectively. Use
|
---|
2380 | bottomEdge() and topEdge() to retrieve the current frame's bottom
|
---|
2381 | and top y-coordinates respectively. These functions have an overload
|
---|
2382 | which will accept an integer frame number to retrieve the
|
---|
2383 | coordinates of a particular frame.
|
---|
2384 |
|
---|
2385 | Q3CanvasSprite draws very quickly, at the expense of memory.
|
---|
2386 |
|
---|
2387 | The current frame's image can be drawn on a painter with draw().
|
---|
2388 |
|
---|
2389 | Like any other canvas item, canvas sprites can be moved with
|
---|
2390 | move() which sets the x and y coordinates and the frame number, as
|
---|
2391 | well as with Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by
|
---|
2392 | setting coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY()
|
---|
2393 | and Q3CanvasItem::setZ().
|
---|
2394 |
|
---|
2395 | \sa QtCanvas, {Porting to Graphics View}
|
---|
2396 | */
|
---|
2397 |
|
---|
2398 |
|
---|
2399 | /*!
|
---|
2400 | \reimp
|
---|
2401 | */
|
---|
2402 | bool Q3CanvasSprite::collidesWith(const Q3CanvasItem* i) const
|
---|
2403 | {
|
---|
2404 | return i->collidesWith(this,0,0,0,0);
|
---|
2405 | }
|
---|
2406 |
|
---|
2407 | /*!
|
---|
2408 | Returns true if the canvas item collides with any of the given
|
---|
2409 | items; otherwise returns false. The parameters, \a s, \a p, \a r,
|
---|
2410 | \a e and \a t, are all the same object, this is just a type
|
---|
2411 | resolution trick.
|
---|
2412 | */
|
---|
2413 | bool Q3CanvasSprite::collidesWith(const Q3CanvasSprite* s,
|
---|
2414 | const Q3CanvasPolygonalItem* p,
|
---|
2415 | const Q3CanvasRectangle* r,
|
---|
2416 | const Q3CanvasEllipse* e,
|
---|
2417 | const Q3CanvasText* t) const
|
---|
2418 | {
|
---|
2419 | return collision_double_dispatch(s,p,r,e,t,this,0,0,0,0);
|
---|
2420 | }
|
---|
2421 |
|
---|
2422 | /*!
|
---|
2423 | \reimp
|
---|
2424 | */
|
---|
2425 | bool Q3CanvasPolygonalItem::collidesWith(const Q3CanvasItem* i) const
|
---|
2426 | {
|
---|
2427 | return i->collidesWith(0,this,0,0,0);
|
---|
2428 | }
|
---|
2429 |
|
---|
2430 | bool Q3CanvasPolygonalItem::collidesWith( const Q3CanvasSprite* s,
|
---|
2431 | const Q3CanvasPolygonalItem* p,
|
---|
2432 | const Q3CanvasRectangle* r,
|
---|
2433 | const Q3CanvasEllipse* e,
|
---|
2434 | const Q3CanvasText* t) const
|
---|
2435 | {
|
---|
2436 | return collision_double_dispatch(s,p,r,e,t,0,this,0,0,0);
|
---|
2437 | }
|
---|
2438 |
|
---|
2439 | /*!
|
---|
2440 | \reimp
|
---|
2441 | */
|
---|
2442 | bool Q3CanvasRectangle::collidesWith(const Q3CanvasItem* i) const
|
---|
2443 | {
|
---|
2444 | return i->collidesWith(0,this,this,0,0);
|
---|
2445 | }
|
---|
2446 |
|
---|
2447 | bool Q3CanvasRectangle::collidesWith( const Q3CanvasSprite* s,
|
---|
2448 | const Q3CanvasPolygonalItem* p,
|
---|
2449 | const Q3CanvasRectangle* r,
|
---|
2450 | const Q3CanvasEllipse* e,
|
---|
2451 | const Q3CanvasText* t) const
|
---|
2452 | {
|
---|
2453 | return collision_double_dispatch(s,p,r,e,t,0,this,this,0,0);
|
---|
2454 | }
|
---|
2455 |
|
---|
2456 |
|
---|
2457 | /*!
|
---|
2458 | \reimp
|
---|
2459 | */
|
---|
2460 | bool Q3CanvasEllipse::collidesWith(const Q3CanvasItem* i) const
|
---|
2461 | {
|
---|
2462 | return i->collidesWith(0,this,0,this,0);
|
---|
2463 | }
|
---|
2464 |
|
---|
2465 | bool Q3CanvasEllipse::collidesWith( const Q3CanvasSprite* s,
|
---|
2466 | const Q3CanvasPolygonalItem* p,
|
---|
2467 | const Q3CanvasRectangle* r,
|
---|
2468 | const Q3CanvasEllipse* e,
|
---|
2469 | const Q3CanvasText* t) const
|
---|
2470 | {
|
---|
2471 | return collision_double_dispatch(s,p,r,e,t,0,this,0,this,0);
|
---|
2472 | }
|
---|
2473 |
|
---|
2474 | /*!
|
---|
2475 | \reimp
|
---|
2476 | */
|
---|
2477 | bool Q3CanvasText::collidesWith(const Q3CanvasItem* i) const
|
---|
2478 | {
|
---|
2479 | return i->collidesWith(0,0,0,0,this);
|
---|
2480 | }
|
---|
2481 |
|
---|
2482 | bool Q3CanvasText::collidesWith( const Q3CanvasSprite* s,
|
---|
2483 | const Q3CanvasPolygonalItem* p,
|
---|
2484 | const Q3CanvasRectangle* r,
|
---|
2485 | const Q3CanvasEllipse* e,
|
---|
2486 | const Q3CanvasText* t) const
|
---|
2487 | {
|
---|
2488 | return collision_double_dispatch(s,p,r,e,t,0,0,0,0,this);
|
---|
2489 | }
|
---|
2490 |
|
---|
2491 | /*!
|
---|
2492 | Returns the list of canvas items that this canvas item has
|
---|
2493 | collided with.
|
---|
2494 |
|
---|
2495 | A collision is generally defined as occurring when the pixels of
|
---|
2496 | one item draw on the pixels of another item, but not all
|
---|
2497 | subclasses are so precise. Also, since pixel-wise collision
|
---|
2498 | detection can be slow, this function works in either exact or
|
---|
2499 | inexact mode, according to the \a exact parameter.
|
---|
2500 |
|
---|
2501 | If \a exact is true, the canvas items returned have been
|
---|
2502 | accurately tested for collision with the canvas item.
|
---|
2503 |
|
---|
2504 | If \a exact is false, the canvas items returned are \e near the
|
---|
2505 | canvas item. You can test the canvas items returned using
|
---|
2506 | collidesWith() if any are interesting collision candidates. By
|
---|
2507 | using this approach, you can ignore some canvas items for which
|
---|
2508 | collisions are not relevant.
|
---|
2509 |
|
---|
2510 | The returned list is a list of Q3CanvasItems, but often you will
|
---|
2511 | need to cast the items to their subclass types. The safe way to do
|
---|
2512 | this is to use rtti() before casting. This provides some of the
|
---|
2513 | functionality of the standard C++ dynamic cast operation even on
|
---|
2514 | compilers where dynamic casts are not available.
|
---|
2515 |
|
---|
2516 | Note that a canvas item may be `on' a canvas, e.g. it was created
|
---|
2517 | with the canvas as parameter, even though its coordinates place it
|
---|
2518 | beyond the edge of the canvas's area. Collision detection only
|
---|
2519 | works for canvas items which are wholly or partly within the
|
---|
2520 | canvas's area.
|
---|
2521 |
|
---|
2522 | Note that if items have a velocity (see \l setVelocity()), then
|
---|
2523 | collision testing is done based on where the item \e will be when
|
---|
2524 | it moves, not its current location. For example, a "ball" item
|
---|
2525 | doesn't need to actually embed into a "wall" item before a
|
---|
2526 | collision is detected. For items without velocity, plain
|
---|
2527 | intersection is used.
|
---|
2528 | */
|
---|
2529 | Q3CanvasItemList Q3CanvasItem::collisions(bool exact) const
|
---|
2530 | {
|
---|
2531 | return canvas()->collisions(chunks(),this,exact);
|
---|
2532 | }
|
---|
2533 |
|
---|
2534 | /*!
|
---|
2535 | Returns a list of canvas items that collide with the point \a p.
|
---|
2536 | The list is ordered by z coordinates, from highest z coordinate
|
---|
2537 | (front-most item) to lowest z coordinate (rear-most item).
|
---|
2538 | */
|
---|
2539 | Q3CanvasItemList Q3Canvas::collisions(const QPoint& p) const
|
---|
2540 | {
|
---|
2541 | return collisions(QRect(p,QSize(1,1)));
|
---|
2542 | }
|
---|
2543 |
|
---|
2544 | /*!
|
---|
2545 | \overload
|
---|
2546 |
|
---|
2547 | Returns a list of items which collide with the rectangle \a r. The
|
---|
2548 | list is ordered by z coordinates, from highest z coordinate
|
---|
2549 | (front-most item) to lowest z coordinate (rear-most item).
|
---|
2550 | */
|
---|
2551 | Q3CanvasItemList Q3Canvas::collisions(const QRect& r) const
|
---|
2552 | {
|
---|
2553 | Q3CanvasRectangle i(r,(Q3Canvas*)this);
|
---|
2554 | i.setPen(NoPen);
|
---|
2555 | i.show(); // doesn't actually show, since we destroy it
|
---|
2556 | Q3CanvasItemList l = i.collisions(true);
|
---|
2557 | l.sort();
|
---|
2558 | return l;
|
---|
2559 | }
|
---|
2560 |
|
---|
2561 | /*!
|
---|
2562 | \overload
|
---|
2563 |
|
---|
2564 | Returns a list of canvas items which intersect with the chunks
|
---|
2565 | listed in \a chunklist, excluding \a item. If \a exact is true,
|
---|
2566 | only those which actually \link Q3CanvasItem::collidesWith()
|
---|
2567 | collide with\endlink \a item are returned; otherwise canvas items
|
---|
2568 | are included just for being in the chunks.
|
---|
2569 |
|
---|
2570 | This is a utility function mainly used to implement the simpler
|
---|
2571 | Q3CanvasItem::collisions() function.
|
---|
2572 | */
|
---|
2573 | Q3CanvasItemList Q3Canvas::collisions(const Q3PointArray& chunklist,
|
---|
2574 | const Q3CanvasItem* item, bool exact) const
|
---|
2575 | {
|
---|
2576 | Q3PtrDict<void> seen;
|
---|
2577 | Q3CanvasItemList result;
|
---|
2578 | for (int i=0; i<(int)chunklist.count(); i++) {
|
---|
2579 | int x = chunklist[i].x();
|
---|
2580 | int y = chunklist[i].y();
|
---|
2581 | if (validChunk(x,y)) {
|
---|
2582 | const Q3CanvasItemList* l = chunk(x,y).listPtr();
|
---|
2583 | for (Q3CanvasItemList::ConstIterator it=l->begin(); it!=l->end(); ++it) {
|
---|
2584 | Q3CanvasItem *g=*it;
|
---|
2585 | if (g != item) {
|
---|
2586 | if (!seen.find(g)) {
|
---|
2587 | seen.replace(g,(void*)1);
|
---|
2588 | if (!exact || item->collidesWith(g))
|
---|
2589 | result.append(g);
|
---|
2590 | }
|
---|
2591 | }
|
---|
2592 | }
|
---|
2593 | }
|
---|
2594 | }
|
---|
2595 | return result;
|
---|
2596 | }
|
---|
2597 |
|
---|
2598 | /*!
|
---|
2599 | \internal
|
---|
2600 | Adds the item to all the chunks it covers.
|
---|
2601 | */
|
---|
2602 | void Q3CanvasItem::addToChunks()
|
---|
2603 | {
|
---|
2604 | if (isVisible() && canvas()) {
|
---|
2605 | Q3PointArray pa = chunks();
|
---|
2606 | for (int i=0; i<(int)pa.count(); i++)
|
---|
2607 | canvas()->addItemToChunk(this,pa[i].x(),pa[i].y());
|
---|
2608 | val=(uint)true;
|
---|
2609 | }
|
---|
2610 | }
|
---|
2611 |
|
---|
2612 | /*!
|
---|
2613 | \internal
|
---|
2614 | Removes the item from all the chunks it covers.
|
---|
2615 | */
|
---|
2616 | void Q3CanvasItem::removeFromChunks()
|
---|
2617 | {
|
---|
2618 | if (isVisible() && canvas()) {
|
---|
2619 | Q3PointArray pa = chunks();
|
---|
2620 | for (int i=0; i<(int)pa.count(); i++)
|
---|
2621 | canvas()->removeItemFromChunk(this,pa[i].x(),pa[i].y());
|
---|
2622 | }
|
---|
2623 | }
|
---|
2624 |
|
---|
2625 | /*!
|
---|
2626 | \internal
|
---|
2627 | Sets all the chunks covered by the item to be refreshed with Q3Canvas::update()
|
---|
2628 | is next called.
|
---|
2629 | */
|
---|
2630 | void Q3CanvasItem::changeChunks()
|
---|
2631 | {
|
---|
2632 | if (isVisible() && canvas()) {
|
---|
2633 | if (!val)
|
---|
2634 | addToChunks();
|
---|
2635 | Q3PointArray pa = chunks();
|
---|
2636 | for (int i=0; i<(int)pa.count(); i++)
|
---|
2637 | canvas()->setChangedChunk(pa[i].x(),pa[i].y());
|
---|
2638 | }
|
---|
2639 | }
|
---|
2640 |
|
---|
2641 | /*!
|
---|
2642 | \fn QRect Q3CanvasItem::boundingRect() const
|
---|
2643 |
|
---|
2644 | Returns the bounding rectangle in pixels that the canvas item covers.
|
---|
2645 |
|
---|
2646 | \sa boundingRectAdvanced()
|
---|
2647 | */
|
---|
2648 |
|
---|
2649 | /*!
|
---|
2650 | Returns the bounding rectangle of pixels that the canvas item \e
|
---|
2651 | will cover after advance(1) is called.
|
---|
2652 |
|
---|
2653 | \sa boundingRect()
|
---|
2654 | */
|
---|
2655 | QRect Q3CanvasItem::boundingRectAdvanced() const
|
---|
2656 | {
|
---|
2657 | int dx = int(x()+xVelocity())-int(x());
|
---|
2658 | int dy = int(y()+yVelocity())-int(y());
|
---|
2659 | QRect r = boundingRect();
|
---|
2660 | r.moveBy(dx,dy);
|
---|
2661 | return r;
|
---|
2662 | }
|
---|
2663 |
|
---|
2664 | /*!
|
---|
2665 | \class Q3CanvasPixmap
|
---|
2666 | \compat
|
---|
2667 | \brief The Q3CanvasPixmap class provides pixmaps for Q3CanvasSprites.
|
---|
2668 |
|
---|
2669 | If you want to show a single pixmap on a Q3Canvas use a
|
---|
2670 | Q3CanvasSprite with just one pixmap.
|
---|
2671 |
|
---|
2672 | When pixmaps are inserted into a Q3CanvasPixmapArray they are held
|
---|
2673 | as Q3CanvasPixmaps. \l{Q3CanvasSprite}s are used to show pixmaps on
|
---|
2674 | \l{Q3Canvas}es and hold their pixmaps in a Q3CanvasPixmapArray. If
|
---|
2675 | you retrieve a frame (pixmap) from a Q3CanvasSprite it will be
|
---|
2676 | returned as a Q3CanvasPixmap.
|
---|
2677 |
|
---|
2678 | The pixmap is a QPixmap and can only be set in the constructor.
|
---|
2679 | There are three different constructors, one taking a QPixmap, one
|
---|
2680 | a QImage and one a file name that refers to a file in any
|
---|
2681 | supported file format (see QImageReader).
|
---|
2682 |
|
---|
2683 | Q3CanvasPixmap can have a hotspot which is defined in terms of an (x,
|
---|
2684 | y) offset. When you create a Q3CanvasPixmap from a PNG file or from
|
---|
2685 | a QImage that has a QImage::offset(), the offset() is initialized
|
---|
2686 | appropriately, otherwise the constructor leaves it at (0, 0). You
|
---|
2687 | can set it later using setOffset(). When the Q3CanvasPixmap is used
|
---|
2688 | in a Q3CanvasSprite, the offset position is the point at
|
---|
2689 | Q3CanvasItem::x() and Q3CanvasItem::y(), not the top-left corner of
|
---|
2690 | the pixmap.
|
---|
2691 |
|
---|
2692 | Note that for Q3CanvasPixmap objects created by a Q3CanvasSprite, the
|
---|
2693 | position of each Q3CanvasPixmap object is set so that the hotspot
|
---|
2694 | stays in the same position.
|
---|
2695 |
|
---|
2696 | \sa Q3CanvasPixmapArray Q3CanvasItem Q3CanvasSprite, QtCanvas, {Porting to Graphics View}
|
---|
2697 | */
|
---|
2698 |
|
---|
2699 | #ifndef QT_NO_IMAGEIO
|
---|
2700 |
|
---|
2701 | /*!
|
---|
2702 | Constructs a Q3CanvasPixmap that uses the image stored in \a
|
---|
2703 | datafilename.
|
---|
2704 | */
|
---|
2705 | Q3CanvasPixmap::Q3CanvasPixmap(const QString& datafilename)
|
---|
2706 | {
|
---|
2707 | QImage image(datafilename);
|
---|
2708 | init(image);
|
---|
2709 | }
|
---|
2710 |
|
---|
2711 | #endif
|
---|
2712 |
|
---|
2713 | /*!
|
---|
2714 | Constructs a Q3CanvasPixmap from the image \a image.
|
---|
2715 | */
|
---|
2716 | Q3CanvasPixmap::Q3CanvasPixmap(const QImage& image)
|
---|
2717 | {
|
---|
2718 | init(image);
|
---|
2719 | }
|
---|
2720 | /*!
|
---|
2721 | Constructs a Q3CanvasPixmap from the pixmap \a pm using the offset
|
---|
2722 | \a offset.
|
---|
2723 | */
|
---|
2724 | Q3CanvasPixmap::Q3CanvasPixmap(const QPixmap& pm, const QPoint& offset)
|
---|
2725 | {
|
---|
2726 | init(pm,offset.x(),offset.y());
|
---|
2727 | }
|
---|
2728 |
|
---|
2729 | void Q3CanvasPixmap::init(const QImage& image)
|
---|
2730 | {
|
---|
2731 | convertFromImage(image);
|
---|
2732 | hotx = image.offset().x();
|
---|
2733 | hoty = image.offset().y();
|
---|
2734 | #ifndef QT_NO_IMAGE_DITHER_TO_1
|
---|
2735 | if(image.hasAlphaBuffer()) {
|
---|
2736 | QImage i = image.createAlphaMask();
|
---|
2737 | collision_mask = new QImage(i);
|
---|
2738 | } else
|
---|
2739 | #endif
|
---|
2740 | collision_mask = 0;
|
---|
2741 | }
|
---|
2742 |
|
---|
2743 | void Q3CanvasPixmap::init(const QPixmap& pixmap, int hx, int hy)
|
---|
2744 | {
|
---|
2745 | (QPixmap&)*this = pixmap;
|
---|
2746 | hotx = hx;
|
---|
2747 | hoty = hy;
|
---|
2748 | if(pixmap.hasAlphaChannel()) {
|
---|
2749 | QImage i = mask().convertToImage();
|
---|
2750 | collision_mask = new QImage(i);
|
---|
2751 | } else
|
---|
2752 | collision_mask = 0;
|
---|
2753 | }
|
---|
2754 |
|
---|
2755 | /*!
|
---|
2756 | Destroys the pixmap.
|
---|
2757 | */
|
---|
2758 | Q3CanvasPixmap::~Q3CanvasPixmap()
|
---|
2759 | {
|
---|
2760 | delete collision_mask;
|
---|
2761 | }
|
---|
2762 |
|
---|
2763 | /*!
|
---|
2764 | \fn int Q3CanvasPixmap::offsetX() const
|
---|
2765 |
|
---|
2766 | Returns the x-offset of the pixmap's hotspot.
|
---|
2767 |
|
---|
2768 | \sa setOffset()
|
---|
2769 | */
|
---|
2770 |
|
---|
2771 | /*!
|
---|
2772 | \fn int Q3CanvasPixmap::offsetY() const
|
---|
2773 |
|
---|
2774 | Returns the y-offset of the pixmap's hotspot.
|
---|
2775 |
|
---|
2776 | \sa setOffset()
|
---|
2777 | */
|
---|
2778 |
|
---|
2779 | /*!
|
---|
2780 | \fn void Q3CanvasPixmap::setOffset(int x, int y)
|
---|
2781 |
|
---|
2782 | Sets the offset of the pixmap's hotspot to (\a x, \a y).
|
---|
2783 |
|
---|
2784 | \warning Do not call this function if any Q3CanvasSprites are
|
---|
2785 | currently showing this pixmap.
|
---|
2786 | */
|
---|
2787 |
|
---|
2788 | /*!
|
---|
2789 | \class Q3CanvasPixmapArray
|
---|
2790 | \compat
|
---|
2791 | \brief The Q3CanvasPixmapArray class provides an array of Q3CanvasPixmaps.
|
---|
2792 |
|
---|
2793 | This class is used by Q3CanvasSprite to hold an array of pixmaps.
|
---|
2794 | It is used to implement animated sprites, i.e. images that change
|
---|
2795 | over time, with each pixmap in the array holding one frame.
|
---|
2796 |
|
---|
2797 | Depending on the constructor you use you can load multiple pixmaps
|
---|
2798 | into the array either from a directory (specifying a wildcard
|
---|
2799 | pattern for the files), or from a list of QPixmaps. You can also
|
---|
2800 | read in a set of pixmaps after construction using readPixmaps().
|
---|
2801 |
|
---|
2802 | Individual pixmaps can be set with setImage() and retrieved with
|
---|
2803 | image(). The number of pixmaps in the array is returned by
|
---|
2804 | count().
|
---|
2805 |
|
---|
2806 | Q3CanvasSprite uses an image's mask for collision detection. You
|
---|
2807 | can change this by reading in a separate set of image masks using
|
---|
2808 | readCollisionMasks().
|
---|
2809 |
|
---|
2810 | \sa QtCanvas, {Porting to Graphics View}
|
---|
2811 | */
|
---|
2812 |
|
---|
2813 | /*!
|
---|
2814 | Constructs an invalid array (i.e. isValid() will return false).
|
---|
2815 | You must call readPixmaps() before being able to use this
|
---|
2816 | Q3CanvasPixmapArray.
|
---|
2817 | */
|
---|
2818 | Q3CanvasPixmapArray::Q3CanvasPixmapArray()
|
---|
2819 | : framecount(0), img(0)
|
---|
2820 | {
|
---|
2821 | }
|
---|
2822 |
|
---|
2823 | #ifndef QT_NO_IMAGEIO
|
---|
2824 | /*!
|
---|
2825 | Constructs a Q3CanvasPixmapArray from files.
|
---|
2826 |
|
---|
2827 | The \a fc parameter sets the number of frames to be loaded for
|
---|
2828 | this image.
|
---|
2829 |
|
---|
2830 | If \a fc is not 0, \a datafilenamepattern should contain "%1",
|
---|
2831 | e.g. "foo%1.png". The actual filenames are formed by replacing the
|
---|
2832 | %1 with four-digit integers from 0 to (fc - 1), e.g. foo0000.png,
|
---|
2833 | foo0001.png, foo0002.png, etc.
|
---|
2834 |
|
---|
2835 | If \a fc is 0, \a datafilenamepattern is asssumed to be a
|
---|
2836 | filename, and the image contained in this file will be loaded as
|
---|
2837 | the first (and only) frame.
|
---|
2838 |
|
---|
2839 | If \a datafilenamepattern does not exist, is not readable, isn't
|
---|
2840 | an image, or some other error occurs, the array ends up empty and
|
---|
2841 | isValid() returns false.
|
---|
2842 | */
|
---|
2843 |
|
---|
2844 | Q3CanvasPixmapArray::Q3CanvasPixmapArray(const QString& datafilenamepattern,
|
---|
2845 | int fc)
|
---|
2846 | : framecount(0), img(0)
|
---|
2847 | {
|
---|
2848 | readPixmaps(datafilenamepattern,fc);
|
---|
2849 | }
|
---|
2850 | #endif
|
---|
2851 |
|
---|
2852 | /*!
|
---|
2853 | \obsolete
|
---|
2854 | Use Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3ValueList<QPixmap>, Q3PointArray)
|
---|
2855 | instead.
|
---|
2856 |
|
---|
2857 | Constructs a Q3CanvasPixmapArray from the list of QPixmaps \a
|
---|
2858 | list. The \a hotspots list has to be of the same size as \a list.
|
---|
2859 | */
|
---|
2860 | Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3PtrList<QPixmap> list, Q3PtrList<QPoint> hotspots) :
|
---|
2861 | framecount(list.count()),
|
---|
2862 | img(new Q3CanvasPixmap*[list.count()])
|
---|
2863 | {
|
---|
2864 | if (list.count() != hotspots.count()) {
|
---|
2865 | qWarning("Q3CanvasPixmapArray: lists have different lengths");
|
---|
2866 | reset();
|
---|
2867 | img = 0;
|
---|
2868 | } else {
|
---|
2869 | list.first();
|
---|
2870 | hotspots.first();
|
---|
2871 | for (int i=0; i<framecount; i++) {
|
---|
2872 | img[i]=new Q3CanvasPixmap(*list.current(), *hotspots.current());
|
---|
2873 | list.next();
|
---|
2874 | hotspots.next();
|
---|
2875 | }
|
---|
2876 | }
|
---|
2877 | }
|
---|
2878 |
|
---|
2879 | /*!
|
---|
2880 | Constructs a Q3CanvasPixmapArray from the list of QPixmaps in the
|
---|
2881 | \a list. Each pixmap will get a hotspot according to the \a
|
---|
2882 | hotspots array. If no hotspots are specified, each one is set to
|
---|
2883 | be at position (0, 0).
|
---|
2884 |
|
---|
2885 | If an error occurs, isValid() will return false.
|
---|
2886 | */
|
---|
2887 | Q3CanvasPixmapArray::Q3CanvasPixmapArray(Q3ValueList<QPixmap> list, Q3PointArray hotspots) :
|
---|
2888 | framecount((int)list.size()),
|
---|
2889 | img(new Q3CanvasPixmap*[list.size()])
|
---|
2890 | {
|
---|
2891 | bool have_hotspots = (hotspots.size() != 0);
|
---|
2892 | if (have_hotspots && list.count() != hotspots.count()) {
|
---|
2893 | qWarning("Q3CanvasPixmapArray: lists have different lengths");
|
---|
2894 | reset();
|
---|
2895 | img = 0;
|
---|
2896 | } else {
|
---|
2897 | Q3ValueList<QPixmap>::iterator it;
|
---|
2898 | it = list.begin();
|
---|
2899 | for (int i=0; i<framecount; i++) {
|
---|
2900 | QPoint hs = have_hotspots ? hotspots[i] : QPoint(0, 0);
|
---|
2901 | img[i]=new Q3CanvasPixmap(*it, hs);
|
---|
2902 | ++it;
|
---|
2903 | }
|
---|
2904 | }
|
---|
2905 | }
|
---|
2906 |
|
---|
2907 | /*!
|
---|
2908 | Destroys the pixmap array and all the pixmaps it contains.
|
---|
2909 | */
|
---|
2910 | Q3CanvasPixmapArray::~Q3CanvasPixmapArray()
|
---|
2911 | {
|
---|
2912 | reset();
|
---|
2913 | }
|
---|
2914 |
|
---|
2915 | void Q3CanvasPixmapArray::reset()
|
---|
2916 | {
|
---|
2917 | for (int i=0; i<framecount; i++)
|
---|
2918 | delete img[i];
|
---|
2919 | delete [] img;
|
---|
2920 | img = 0;
|
---|
2921 | framecount = 0;
|
---|
2922 | }
|
---|
2923 |
|
---|
2924 | #ifndef QT_NO_IMAGEIO
|
---|
2925 | /*!
|
---|
2926 | Reads one or more pixmaps into the pixmap array.
|
---|
2927 |
|
---|
2928 | If \a fc is not 0, \a filenamepattern should contain "%1", e.g.
|
---|
2929 | "foo%1.png". The actual filenames are formed by replacing the %1
|
---|
2930 | with four-digit integers from 0 to (fc - 1), e.g. foo0000.png,
|
---|
2931 | foo0001.png, foo0002.png, etc.
|
---|
2932 |
|
---|
2933 | If \a fc is 0, \a filenamepattern is asssumed to be a filename,
|
---|
2934 | and the image contained in this file will be loaded as the first
|
---|
2935 | (and only) frame.
|
---|
2936 |
|
---|
2937 | If \a filenamepattern does not exist, is not readable, isn't an
|
---|
2938 | image, or some other error occurs, this function will return
|
---|
2939 | false, and isValid() will return false; otherwise this function
|
---|
2940 | will return true.
|
---|
2941 |
|
---|
2942 | \sa isValid()
|
---|
2943 | */
|
---|
2944 | bool Q3CanvasPixmapArray::readPixmaps(const QString& filenamepattern,
|
---|
2945 | int fc)
|
---|
2946 | {
|
---|
2947 | return readPixmaps(filenamepattern,fc,false);
|
---|
2948 | }
|
---|
2949 |
|
---|
2950 | /*!
|
---|
2951 | Reads new collision masks for the array.
|
---|
2952 |
|
---|
2953 | By default, Q3CanvasSprite uses the image mask of a sprite to
|
---|
2954 | detect collisions. Use this function to set your own collision
|
---|
2955 | image masks.
|
---|
2956 |
|
---|
2957 | If count() is 1 \a filename must specify a real filename to read
|
---|
2958 | the mask from. If count() is greater than 1, the \a filename must
|
---|
2959 | contain a "%1" that will get replaced by the number of the mask to
|
---|
2960 | be loaded, just like Q3CanvasPixmapArray::readPixmaps().
|
---|
2961 |
|
---|
2962 | All collision masks must be 1-bit images or this function call
|
---|
2963 | will fail.
|
---|
2964 |
|
---|
2965 | If the file isn't readable, contains the wrong number of images,
|
---|
2966 | or there is some other error, this function will return false, and
|
---|
2967 | the array will be flagged as invalid; otherwise this function
|
---|
2968 | returns true.
|
---|
2969 |
|
---|
2970 | \sa isValid()
|
---|
2971 | */
|
---|
2972 | bool Q3CanvasPixmapArray::readCollisionMasks(const QString& filename)
|
---|
2973 | {
|
---|
2974 | return readPixmaps(filename,framecount,true);
|
---|
2975 | }
|
---|
2976 |
|
---|
2977 |
|
---|
2978 | bool Q3CanvasPixmapArray::readPixmaps(const QString& datafilenamepattern,
|
---|
2979 | int fc, bool maskonly)
|
---|
2980 | {
|
---|
2981 | if (!maskonly) {
|
---|
2982 | reset();
|
---|
2983 | framecount = fc;
|
---|
2984 | if (!framecount)
|
---|
2985 | framecount=1;
|
---|
2986 | img = new Q3CanvasPixmap*[framecount];
|
---|
2987 | }
|
---|
2988 | if (!img)
|
---|
2989 | return false;
|
---|
2990 |
|
---|
2991 | bool ok = true;
|
---|
2992 | bool arg = fc > 1;
|
---|
2993 | if (!arg)
|
---|
2994 | framecount=1;
|
---|
2995 | for (int i=0; i<framecount; i++) {
|
---|
2996 | QString r;
|
---|
2997 | r.sprintf("%04d",i);
|
---|
2998 | if (maskonly) {
|
---|
2999 | if (!img[i]->collision_mask)
|
---|
3000 | img[i]->collision_mask = new QImage();
|
---|
3001 | img[i]->collision_mask->load(
|
---|
3002 | arg ? datafilenamepattern.arg(r) : datafilenamepattern);
|
---|
3003 | ok = ok
|
---|
3004 | && !img[i]->collision_mask->isNull()
|
---|
3005 | && img[i]->collision_mask->depth()==1;
|
---|
3006 | } else {
|
---|
3007 | img[i]=new Q3CanvasPixmap(
|
---|
3008 | arg ? datafilenamepattern.arg(r) : datafilenamepattern);
|
---|
3009 | ok = ok && !img[i]->isNull();
|
---|
3010 | }
|
---|
3011 | }
|
---|
3012 | if (!ok) {
|
---|
3013 | reset();
|
---|
3014 | }
|
---|
3015 | return ok;
|
---|
3016 | }
|
---|
3017 | #endif
|
---|
3018 |
|
---|
3019 | /*!
|
---|
3020 | \obsolete
|
---|
3021 |
|
---|
3022 | Use isValid() instead.
|
---|
3023 |
|
---|
3024 | This returns false if the array is valid, and true if it is not.
|
---|
3025 | */
|
---|
3026 | bool Q3CanvasPixmapArray::operator!()
|
---|
3027 | {
|
---|
3028 | return img==0;
|
---|
3029 | }
|
---|
3030 |
|
---|
3031 | /*!
|
---|
3032 | Returns true if the pixmap array is valid; otherwise returns
|
---|
3033 | false.
|
---|
3034 | */
|
---|
3035 | bool Q3CanvasPixmapArray::isValid() const
|
---|
3036 | {
|
---|
3037 | return (img != 0);
|
---|
3038 | }
|
---|
3039 |
|
---|
3040 | /*!
|
---|
3041 | \fn Q3CanvasPixmap* Q3CanvasPixmapArray::image(int i) const
|
---|
3042 |
|
---|
3043 | Returns pixmap \a i in the array, if \a i is non-negative and less
|
---|
3044 | than than count(), and returns an unspecified value otherwise.
|
---|
3045 | */
|
---|
3046 |
|
---|
3047 | // ### wouldn't it be better to put empty Q3CanvasPixmaps in there instead of
|
---|
3048 | // initializing the additional elements in the array to 0? Lars
|
---|
3049 | /*!
|
---|
3050 | Replaces the pixmap at index \a i with pixmap \a p.
|
---|
3051 |
|
---|
3052 | The array takes ownership of \a p and will delete \a p when the
|
---|
3053 | array itself is deleted.
|
---|
3054 |
|
---|
3055 | If \a i is beyond the end of the array the array is extended to at
|
---|
3056 | least i+1 elements, with elements count() to i-1 being initialized
|
---|
3057 | to 0.
|
---|
3058 | */
|
---|
3059 | void Q3CanvasPixmapArray::setImage(int i, Q3CanvasPixmap* p)
|
---|
3060 | {
|
---|
3061 | if (i >= framecount) {
|
---|
3062 | Q3CanvasPixmap** newimg = new Q3CanvasPixmap*[i+1];
|
---|
3063 | memcpy(newimg, img, sizeof(Q3CanvasPixmap *)*framecount);
|
---|
3064 | memset(newimg + framecount, 0, sizeof(Q3CanvasPixmap *)*(i+1 - framecount));
|
---|
3065 | framecount = i+1;
|
---|
3066 | delete [] img;
|
---|
3067 | img = newimg;
|
---|
3068 | }
|
---|
3069 | delete img[i]; img[i]=p;
|
---|
3070 | }
|
---|
3071 |
|
---|
3072 | /*!
|
---|
3073 | \fn uint Q3CanvasPixmapArray::count() const
|
---|
3074 |
|
---|
3075 | Returns the number of pixmaps in the array.
|
---|
3076 | */
|
---|
3077 |
|
---|
3078 | /*!
|
---|
3079 | Returns the x-coordinate of the current left edge of the sprite.
|
---|
3080 | (This may change as the sprite animates since different frames may
|
---|
3081 | have different left edges.)
|
---|
3082 |
|
---|
3083 | \sa rightEdge() bottomEdge() topEdge()
|
---|
3084 | */
|
---|
3085 | int Q3CanvasSprite::leftEdge() const
|
---|
3086 | {
|
---|
3087 | return int(x()) - image()->hotx;
|
---|
3088 | }
|
---|
3089 |
|
---|
3090 | /*!
|
---|
3091 | \overload
|
---|
3092 |
|
---|
3093 | Returns what the x-coordinate of the left edge of the sprite would
|
---|
3094 | be if the sprite (actually its hotspot) were moved to x-position
|
---|
3095 | \a nx.
|
---|
3096 |
|
---|
3097 | \sa rightEdge() bottomEdge() topEdge()
|
---|
3098 | */
|
---|
3099 | int Q3CanvasSprite::leftEdge(int nx) const
|
---|
3100 | {
|
---|
3101 | return nx - image()->hotx;
|
---|
3102 | }
|
---|
3103 |
|
---|
3104 | /*!
|
---|
3105 | Returns the y-coordinate of the top edge of the sprite. (This may
|
---|
3106 | change as the sprite animates since different frames may have
|
---|
3107 | different top edges.)
|
---|
3108 |
|
---|
3109 | \sa leftEdge() rightEdge() bottomEdge()
|
---|
3110 | */
|
---|
3111 | int Q3CanvasSprite::topEdge() const
|
---|
3112 | {
|
---|
3113 | return int(y()) - image()->hoty;
|
---|
3114 | }
|
---|
3115 |
|
---|
3116 | /*!
|
---|
3117 | \overload
|
---|
3118 |
|
---|
3119 | Returns what the y-coordinate of the top edge of the sprite would
|
---|
3120 | be if the sprite (actually its hotspot) were moved to y-position
|
---|
3121 | \a ny.
|
---|
3122 |
|
---|
3123 | \sa leftEdge() rightEdge() bottomEdge()
|
---|
3124 | */
|
---|
3125 | int Q3CanvasSprite::topEdge(int ny) const
|
---|
3126 | {
|
---|
3127 | return ny - image()->hoty;
|
---|
3128 | }
|
---|
3129 |
|
---|
3130 | /*!
|
---|
3131 | Returns the x-coordinate of the current right edge of the sprite.
|
---|
3132 | (This may change as the sprite animates since different frames may
|
---|
3133 | have different right edges.)
|
---|
3134 |
|
---|
3135 | \sa leftEdge() bottomEdge() topEdge()
|
---|
3136 | */
|
---|
3137 | int Q3CanvasSprite::rightEdge() const
|
---|
3138 | {
|
---|
3139 | return leftEdge() + image()->width()-1;
|
---|
3140 | }
|
---|
3141 |
|
---|
3142 | /*!
|
---|
3143 | \overload
|
---|
3144 |
|
---|
3145 | Returns what the x-coordinate of the right edge of the sprite
|
---|
3146 | would be if the sprite (actually its hotspot) were moved to
|
---|
3147 | x-position \a nx.
|
---|
3148 |
|
---|
3149 | \sa leftEdge() bottomEdge() topEdge()
|
---|
3150 | */
|
---|
3151 | int Q3CanvasSprite::rightEdge(int nx) const
|
---|
3152 | {
|
---|
3153 | return leftEdge(nx) + image()->width()-1;
|
---|
3154 | }
|
---|
3155 |
|
---|
3156 | /*!
|
---|
3157 | Returns the y-coordinate of the current bottom edge of the sprite.
|
---|
3158 | (This may change as the sprite animates since different frames may
|
---|
3159 | have different bottom edges.)
|
---|
3160 |
|
---|
3161 | \sa leftEdge() rightEdge() topEdge()
|
---|
3162 | */
|
---|
3163 | int Q3CanvasSprite::bottomEdge() const
|
---|
3164 | {
|
---|
3165 | return topEdge() + image()->height()-1;
|
---|
3166 | }
|
---|
3167 |
|
---|
3168 | /*!
|
---|
3169 | \overload
|
---|
3170 |
|
---|
3171 | Returns what the y-coordinate of the top edge of the sprite would
|
---|
3172 | be if the sprite (actually its hotspot) were moved to y-position
|
---|
3173 | \a ny.
|
---|
3174 |
|
---|
3175 | \sa leftEdge() rightEdge() topEdge()
|
---|
3176 | */
|
---|
3177 | int Q3CanvasSprite::bottomEdge(int ny) const
|
---|
3178 | {
|
---|
3179 | return topEdge(ny) + image()->height()-1;
|
---|
3180 | }
|
---|
3181 |
|
---|
3182 | /*!
|
---|
3183 | \fn Q3CanvasPixmap* Q3CanvasSprite::image() const
|
---|
3184 |
|
---|
3185 | Returns the current frame's image.
|
---|
3186 |
|
---|
3187 | \sa frame(), setFrame()
|
---|
3188 | */
|
---|
3189 |
|
---|
3190 | /*!
|
---|
3191 | \fn Q3CanvasPixmap* Q3CanvasSprite::image(int f) const
|
---|
3192 | \overload
|
---|
3193 |
|
---|
3194 | Returns the image for frame \a f. Does not do any bounds checking on \a f.
|
---|
3195 | */
|
---|
3196 |
|
---|
3197 | /*!
|
---|
3198 | Returns the image the sprite \e will have after advance(1) is
|
---|
3199 | called. By default this is the same as image().
|
---|
3200 | */
|
---|
3201 | Q3CanvasPixmap* Q3CanvasSprite::imageAdvanced() const
|
---|
3202 | {
|
---|
3203 | return image();
|
---|
3204 | }
|
---|
3205 |
|
---|
3206 | /*!
|
---|
3207 | Returns the bounding rectangle for the image in the sprite's
|
---|
3208 | current frame. This assumes that the images are tightly cropped
|
---|
3209 | (i.e. do not have transparent pixels all along a side).
|
---|
3210 | */
|
---|
3211 | QRect Q3CanvasSprite::boundingRect() const
|
---|
3212 | {
|
---|
3213 | return QRect(leftEdge(), topEdge(), width(), height());
|
---|
3214 | }
|
---|
3215 |
|
---|
3216 |
|
---|
3217 | /*!
|
---|
3218 | \internal
|
---|
3219 | Returns the chunks covered by the item.
|
---|
3220 | */
|
---|
3221 | Q3PointArray Q3CanvasItem::chunks() const
|
---|
3222 | {
|
---|
3223 | Q3PointArray r;
|
---|
3224 | int n=0;
|
---|
3225 | QRect br = boundingRect();
|
---|
3226 | if (isVisible() && canvas()) {
|
---|
3227 | int chunksize=canvas()->chunkSize();
|
---|
3228 | br &= QRect(0,0,canvas()->width(),canvas()->height());
|
---|
3229 | if (br.isValid()) {
|
---|
3230 | r.resize((br.width()/chunksize+2)*(br.height()/chunksize+2));
|
---|
3231 | for (int j=br.top()/chunksize; j<=br.bottom()/chunksize; j++) {
|
---|
3232 | for (int i=br.left()/chunksize; i<=br.right()/chunksize; i++) {
|
---|
3233 | r[n++] = QPoint(i,j);
|
---|
3234 | }
|
---|
3235 | }
|
---|
3236 | }
|
---|
3237 | }
|
---|
3238 | r.resize(n);
|
---|
3239 | return r;
|
---|
3240 | }
|
---|
3241 |
|
---|
3242 |
|
---|
3243 | /*!
|
---|
3244 | \internal
|
---|
3245 | Add the sprite to the chunks in its Q3Canvas which it overlaps.
|
---|
3246 | */
|
---|
3247 | void Q3CanvasSprite::addToChunks()
|
---|
3248 | {
|
---|
3249 | if (isVisible() && canvas()) {
|
---|
3250 | int chunksize=canvas()->chunkSize();
|
---|
3251 | for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
|
---|
3252 | for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
|
---|
3253 | canvas()->addItemToChunk(this,i,j);
|
---|
3254 | }
|
---|
3255 | }
|
---|
3256 | }
|
---|
3257 | }
|
---|
3258 |
|
---|
3259 | /*!
|
---|
3260 | \internal
|
---|
3261 | Remove the sprite from the chunks in its Q3Canvas which it overlaps.
|
---|
3262 |
|
---|
3263 | \sa addToChunks()
|
---|
3264 | */
|
---|
3265 | void Q3CanvasSprite::removeFromChunks()
|
---|
3266 | {
|
---|
3267 | if (isVisible() && canvas()) {
|
---|
3268 | int chunksize=canvas()->chunkSize();
|
---|
3269 | for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
|
---|
3270 | for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
|
---|
3271 | canvas()->removeItemFromChunk(this,i,j);
|
---|
3272 | }
|
---|
3273 | }
|
---|
3274 | }
|
---|
3275 | }
|
---|
3276 |
|
---|
3277 | /*!
|
---|
3278 | The width of the sprite for the current frame's image.
|
---|
3279 |
|
---|
3280 | \sa frame()
|
---|
3281 | */
|
---|
3282 | //### mark: Why don't we have width(int) and height(int) to be
|
---|
3283 | //consistent with leftEdge() and leftEdge(int)?
|
---|
3284 | int Q3CanvasSprite::width() const
|
---|
3285 | {
|
---|
3286 | return image()->width();
|
---|
3287 | }
|
---|
3288 |
|
---|
3289 | /*!
|
---|
3290 | The height of the sprite for the current frame's image.
|
---|
3291 |
|
---|
3292 | \sa frame()
|
---|
3293 | */
|
---|
3294 | int Q3CanvasSprite::height() const
|
---|
3295 | {
|
---|
3296 | return image()->height();
|
---|
3297 | }
|
---|
3298 |
|
---|
3299 |
|
---|
3300 | /*!
|
---|
3301 | Draws the current frame's image at the sprite's current position
|
---|
3302 | on painter \a painter.
|
---|
3303 | */
|
---|
3304 | void Q3CanvasSprite::draw(QPainter& painter)
|
---|
3305 | {
|
---|
3306 | painter.drawPixmap(leftEdge(),topEdge(),*image());
|
---|
3307 | }
|
---|
3308 |
|
---|
3309 | /*!
|
---|
3310 | \class Q3CanvasView
|
---|
3311 | \compat
|
---|
3312 | \brief The Q3CanvasView class provides an on-screen view of a Q3Canvas.
|
---|
3313 |
|
---|
3314 | A Q3CanvasView is widget which provides a view of a Q3Canvas.
|
---|
3315 |
|
---|
3316 | If you want users to be able to interact with a canvas view,
|
---|
3317 | subclass Q3CanvasView. You might then reimplement
|
---|
3318 | Q3ScrollView::contentsMousePressEvent(). For example:
|
---|
3319 |
|
---|
3320 | \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 1
|
---|
3321 |
|
---|
3322 | The canvas view shows canvas canvas(); this can be changed using
|
---|
3323 | setCanvas().
|
---|
3324 |
|
---|
3325 | A transformation matrix can be used to transform the view of the
|
---|
3326 | canvas in various ways, for example, zooming in or out or rotating.
|
---|
3327 | For example:
|
---|
3328 |
|
---|
3329 | \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 2
|
---|
3330 |
|
---|
3331 | Use setWorldMatrix() to set the canvas view's world matrix: you must
|
---|
3332 | ensure that the world matrix is invertible. The current world matrix
|
---|
3333 | is retrievable with worldMatrix(), and its inversion is retrievable
|
---|
3334 | with inverseWorldMatrix().
|
---|
3335 |
|
---|
3336 | Example:
|
---|
3337 |
|
---|
3338 | The following code finds the part of the canvas that is visible in
|
---|
3339 | this view, i.e. the bounding rectangle of the view in canvas coordinates.
|
---|
3340 |
|
---|
3341 | \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 3
|
---|
3342 |
|
---|
3343 | \sa QMatrix QPainter::setWorldMatrix(), QtCanvas, {Porting to Graphics View}
|
---|
3344 | */
|
---|
3345 |
|
---|
3346 | /*!
|
---|
3347 | Constructs a Q3CanvasView with parent \a parent, and name \a name,
|
---|
3348 | using the widget flags \a f. The canvas view is not associated
|
---|
3349 | with a canvas, so you must to call setCanvas() to view a
|
---|
3350 | canvas.
|
---|
3351 | */
|
---|
3352 | Q3CanvasView::Q3CanvasView(QWidget* parent, const char* name, Qt::WindowFlags f)
|
---|
3353 | : Q3ScrollView(parent,name,f|WResizeNoErase|WStaticContents)
|
---|
3354 | {
|
---|
3355 | d = new Q3CanvasViewData;
|
---|
3356 | viewing = 0;
|
---|
3357 | setCanvas(0);
|
---|
3358 | }
|
---|
3359 |
|
---|
3360 | /*!
|
---|
3361 | \overload
|
---|
3362 |
|
---|
3363 | Constructs a Q3CanvasView which views canvas \a canvas, with parent
|
---|
3364 | \a parent, and name \a name, using the widget flags \a f.
|
---|
3365 | */
|
---|
3366 | Q3CanvasView::Q3CanvasView(Q3Canvas* canvas, QWidget* parent, const char* name, Qt::WindowFlags f)
|
---|
3367 | : Q3ScrollView(parent,name,f|WResizeNoErase|WStaticContents)
|
---|
3368 | {
|
---|
3369 | d = new Q3CanvasViewData;
|
---|
3370 | viewing = 0;
|
---|
3371 | setCanvas(canvas);
|
---|
3372 | }
|
---|
3373 |
|
---|
3374 | /*!
|
---|
3375 | Destroys the canvas view. The associated canvas is \e not deleted.
|
---|
3376 | */
|
---|
3377 | Q3CanvasView::~Q3CanvasView()
|
---|
3378 | {
|
---|
3379 | delete d;
|
---|
3380 | d = 0;
|
---|
3381 | setCanvas(0);
|
---|
3382 | }
|
---|
3383 |
|
---|
3384 | /*!
|
---|
3385 | \fn Q3Canvas* Q3CanvasView::canvas() const
|
---|
3386 |
|
---|
3387 | Returns a pointer to the canvas which the Q3CanvasView is currently
|
---|
3388 | showing.
|
---|
3389 | */
|
---|
3390 |
|
---|
3391 |
|
---|
3392 | /*!
|
---|
3393 | Sets the canvas that the Q3CanvasView is showing to the canvas \a
|
---|
3394 | canvas.
|
---|
3395 | */
|
---|
3396 | void Q3CanvasView::setCanvas(Q3Canvas* canvas)
|
---|
3397 | {
|
---|
3398 | if (viewing == canvas)
|
---|
3399 | return;
|
---|
3400 |
|
---|
3401 | if (viewing) {
|
---|
3402 | disconnect(viewing);
|
---|
3403 | viewing->removeView(this);
|
---|
3404 | }
|
---|
3405 | viewing=canvas;
|
---|
3406 | if (viewing) {
|
---|
3407 | connect(viewing,SIGNAL(resized()), this, SLOT(updateContentsSize()));
|
---|
3408 | viewing->addView(this);
|
---|
3409 | viewing->setAllChanged();
|
---|
3410 | }
|
---|
3411 | if (d) // called by d'tor
|
---|
3412 | updateContentsSize();
|
---|
3413 | update();
|
---|
3414 | }
|
---|
3415 |
|
---|
3416 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
3417 | /*!
|
---|
3418 | Returns a reference to the canvas view's current transformation matrix.
|
---|
3419 |
|
---|
3420 | \sa setWorldMatrix() inverseWorldMatrix()
|
---|
3421 | */
|
---|
3422 | const QMatrix &Q3CanvasView::worldMatrix() const
|
---|
3423 | {
|
---|
3424 | return d->xform;
|
---|
3425 | }
|
---|
3426 |
|
---|
3427 | /*!
|
---|
3428 | Returns a reference to the inverse of the canvas view's current
|
---|
3429 | transformation matrix.
|
---|
3430 |
|
---|
3431 | \sa setWorldMatrix() worldMatrix()
|
---|
3432 | */
|
---|
3433 | const QMatrix &Q3CanvasView::inverseWorldMatrix() const
|
---|
3434 | {
|
---|
3435 | return d->ixform;
|
---|
3436 | }
|
---|
3437 |
|
---|
3438 | /*!
|
---|
3439 | Sets the transformation matrix of the Q3CanvasView to \a wm. The
|
---|
3440 | matrix must be invertible (i.e. if you create a world matrix that
|
---|
3441 | zooms out by 2 times, then the inverse of this matrix is one that
|
---|
3442 | will zoom in by 2 times).
|
---|
3443 |
|
---|
3444 | When you use this, you should note that the performance of the
|
---|
3445 | Q3CanvasView will decrease considerably.
|
---|
3446 |
|
---|
3447 | Returns false if \a wm is not invertable; otherwise returns true.
|
---|
3448 |
|
---|
3449 | \sa worldMatrix() inverseWorldMatrix() QMatrix::isInvertible()
|
---|
3450 | */
|
---|
3451 | bool Q3CanvasView::setWorldMatrix(const QMatrix & wm)
|
---|
3452 | {
|
---|
3453 | bool ok = wm.isInvertible();
|
---|
3454 | if (ok) {
|
---|
3455 | d->xform = wm;
|
---|
3456 | d->ixform = wm.invert();
|
---|
3457 | updateContentsSize();
|
---|
3458 | viewport()->update();
|
---|
3459 | }
|
---|
3460 | return ok;
|
---|
3461 | }
|
---|
3462 | #endif
|
---|
3463 |
|
---|
3464 | void Q3CanvasView::updateContentsSize()
|
---|
3465 | {
|
---|
3466 | if (viewing) {
|
---|
3467 | QRect br;
|
---|
3468 | #ifndef QT_NO_TRANSFORMATIONS
|
---|
3469 | br = d->xform.map(QRect(0,0,viewing->width(),viewing->height()));
|
---|
3470 | #else
|
---|
3471 | br = QRect(0,0,viewing->width(),viewing->height());
|
---|
3472 | #endif
|
---|
3473 |
|
---|
3474 | if (br.width() < contentsWidth()) {
|
---|
3475 | QRect r(contentsToViewport(QPoint(br.width(),0)),
|
---|
3476 | QSize(contentsWidth()-br.width(),contentsHeight()));
|
---|
3477 | d->eraseRegion = r;
|
---|
3478 | }
|
---|
3479 | if (br.height() < contentsHeight()) {
|
---|
3480 | QRect r(contentsToViewport(QPoint(0,br.height())),
|
---|
3481 | QSize(contentsWidth(),contentsHeight()-br.height()));
|
---|
3482 | d->eraseRegion |= r;
|
---|
3483 | }
|
---|
3484 |
|
---|
3485 | resizeContents(br.width(),br.height());
|
---|
3486 | } else {
|
---|
3487 | d->eraseRegion = rect();
|
---|
3488 | resizeContents(1,1);
|
---|
3489 | }
|
---|
3490 | }
|
---|
3491 |
|
---|
3492 | /*!
|
---|
3493 | Repaints part of the Q3Canvas that the canvas view is showing
|
---|
3494 | starting at \a cx by \a cy, with a width of \a cw and a height of \a
|
---|
3495 | ch using the painter \a p.
|
---|
3496 | */
|
---|
3497 | void Q3CanvasView::drawContents(QPainter *p, int cx, int cy, int cw, int ch)
|
---|
3498 | {
|
---|
3499 | QRect r(cx,cy,cw,ch);
|
---|
3500 | if (!d->eraseRegion.isEmpty()) {
|
---|
3501 | const QVector<QRect> rects = d->eraseRegion.rects();
|
---|
3502 | for (int i = 0; i < rects.size(); ++i)
|
---|
3503 | p->eraseRect(rects.at(i));
|
---|
3504 |
|
---|
3505 | d->eraseRegion = QRegion();
|
---|
3506 | }
|
---|
3507 |
|
---|
3508 | if (viewing) {
|
---|
3509 | viewing->drawViewArea(this,p,r,false);
|
---|
3510 | } else {
|
---|
3511 | p->eraseRect(r);
|
---|
3512 | }
|
---|
3513 | }
|
---|
3514 |
|
---|
3515 | /*!
|
---|
3516 | \reimp
|
---|
3517 | \internal
|
---|
3518 |
|
---|
3519 | (Implemented to get rid of a compiler warning.)
|
---|
3520 | */
|
---|
3521 | void Q3CanvasView::drawContents(QPainter *)
|
---|
3522 | {
|
---|
3523 | }
|
---|
3524 |
|
---|
3525 | /*!
|
---|
3526 | Suggests a size sufficient to view the entire canvas.
|
---|
3527 | */
|
---|
3528 | QSize Q3CanvasView::sizeHint() const
|
---|
3529 | {
|
---|
3530 | if (!canvas())
|
---|
3531 | return Q3ScrollView::sizeHint();
|
---|
3532 | // should maybe take transformations into account
|
---|
3533 | return (canvas()->size() + 2 * QSize(frameWidth(), frameWidth()))
|
---|
3534 | .boundedTo(3 * QApplication::desktop()->size() / 4);
|
---|
3535 | }
|
---|
3536 |
|
---|
3537 | /*!
|
---|
3538 | \class Q3CanvasPolygonalItem
|
---|
3539 | \compat
|
---|
3540 | \brief The Q3CanvasPolygonalItem class provides a polygonal canvas item
|
---|
3541 | on a Q3Canvas.
|
---|
3542 |
|
---|
3543 | The mostly rectangular classes, such as Q3CanvasSprite and
|
---|
3544 | Q3CanvasText, use the object's bounding rectangle for movement,
|
---|
3545 | repainting and collision calculations. For most other items, the
|
---|
3546 | bounding rectangle can be far too large -- a diagonal line being
|
---|
3547 | the worst case, and there are many other cases which are also bad.
|
---|
3548 | Q3CanvasPolygonalItem provides polygon-based bounding rectangle
|
---|
3549 | handling, etc., which is much faster for non-rectangular items.
|
---|
3550 |
|
---|
3551 | Derived classes should try to define as small an area as possible
|
---|
3552 | to maximize efficiency, but the polygon must \e definitely be
|
---|
3553 | contained completely within the polygonal area. Calculating the
|
---|
3554 | exact requirements is usually difficult, but if you allow a small
|
---|
3555 | overestimate it can be easy and quick, while still getting almost
|
---|
3556 | all of Q3CanvasPolygonalItem's speed.
|
---|
3557 |
|
---|
3558 | Note that all subclasses \e must call hide() in their destructor
|
---|
3559 | since hide() needs to be able to access areaPoints().
|
---|
3560 |
|
---|
3561 | Normally, Q3CanvasPolygonalItem uses the odd-even algorithm for
|
---|
3562 | determining whether an object intersects this object. You can
|
---|
3563 | change this to the winding algorithm using setWinding().
|
---|
3564 |
|
---|
3565 | The bounding rectangle is available using boundingRect(). The
|
---|
3566 | points bounding the polygonal item are retrieved with
|
---|
3567 | areaPoints(). Use areaPointsAdvanced() to retrieve the bounding
|
---|
3568 | points the polygonal item \e will have after
|
---|
3569 | Q3CanvasItem::advance(1) has been called.
|
---|
3570 |
|
---|
3571 | If the shape of the polygonal item is about to change while the
|
---|
3572 | item is visible, call invalidate() before updating with a
|
---|
3573 | different result from \l areaPoints().
|
---|
3574 |
|
---|
3575 | By default, Q3CanvasPolygonalItem objects have a black pen and no
|
---|
3576 | brush (the default QPen and QBrush constructors). You can change
|
---|
3577 | this with setPen() and setBrush(), but note that some
|
---|
3578 | Q3CanvasPolygonalItem subclasses only use the brush, ignoring the
|
---|
3579 | pen setting.
|
---|
3580 |
|
---|
3581 | The polygonal item can be drawn on a painter with draw().
|
---|
3582 | Subclasses must reimplement drawShape() to draw themselves.
|
---|
3583 |
|
---|
3584 | Like any other canvas item polygonal items can be moved with
|
---|
3585 | Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting coordinates
|
---|
3586 | with Q3CanvasItem::setX(), Q3CanvasItem::setY() and Q3CanvasItem::setZ().
|
---|
3587 |
|
---|
3588 | \sa QtCanvas, {Porting to Graphics View}
|
---|
3589 | */
|
---|
3590 |
|
---|
3591 |
|
---|
3592 | /*
|
---|
3593 | Since most polygonal items don't have a pen, the default is
|
---|
3594 | NoPen and a black brush.
|
---|
3595 | */
|
---|
3596 | static const QPen& defaultPolygonPen()
|
---|
3597 | {
|
---|
3598 | static QPen* dp=0;
|
---|
3599 | if (!dp)
|
---|
3600 | dp = new QPen;
|
---|
3601 | return *dp;
|
---|
3602 | }
|
---|
3603 |
|
---|
3604 | static const QBrush& defaultPolygonBrush()
|
---|
3605 | {
|
---|
3606 | static QBrush* db=0;
|
---|
3607 | if (!db)
|
---|
3608 | db = new QBrush;
|
---|
3609 | return *db;
|
---|
3610 | }
|
---|
3611 |
|
---|
3612 | /*!
|
---|
3613 | Constructs a Q3CanvasPolygonalItem on the canvas \a canvas.
|
---|
3614 | */
|
---|
3615 | Q3CanvasPolygonalItem::Q3CanvasPolygonalItem(Q3Canvas* canvas) :
|
---|
3616 | Q3CanvasItem(canvas),
|
---|
3617 | br(defaultPolygonBrush()),
|
---|
3618 | pn(defaultPolygonPen())
|
---|
3619 | {
|
---|
3620 | wind=0;
|
---|
3621 | }
|
---|
3622 |
|
---|
3623 | /*!
|
---|
3624 | Note that all subclasses \e must call hide() in their destructor
|
---|
3625 | since hide() needs to be able to access areaPoints().
|
---|
3626 | */
|
---|
3627 | Q3CanvasPolygonalItem::~Q3CanvasPolygonalItem()
|
---|
3628 | {
|
---|
3629 | }
|
---|
3630 |
|
---|
3631 | /*!
|
---|
3632 | Returns true if the polygonal item uses the winding algorithm to
|
---|
3633 | determine the "inside" of the polygon. Returns false if it uses
|
---|
3634 | the odd-even algorithm.
|
---|
3635 |
|
---|
3636 | The default is to use the odd-even algorithm.
|
---|
3637 |
|
---|
3638 | \sa setWinding()
|
---|
3639 | */
|
---|
3640 | bool Q3CanvasPolygonalItem::winding() const
|
---|
3641 | {
|
---|
3642 | return wind;
|
---|
3643 | }
|
---|
3644 |
|
---|
3645 | /*!
|
---|
3646 | If \a enable is true, the polygonal item will use the winding
|
---|
3647 | algorithm to determine the "inside" of the polygon; otherwise the
|
---|
3648 | odd-even algorithm will be used.
|
---|
3649 |
|
---|
3650 | The default is to use the odd-even algorithm.
|
---|
3651 |
|
---|
3652 | \sa winding()
|
---|
3653 | */
|
---|
3654 | void Q3CanvasPolygonalItem::setWinding(bool enable)
|
---|
3655 | {
|
---|
3656 | wind = enable;
|
---|
3657 | }
|
---|
3658 |
|
---|
3659 | /*!
|
---|
3660 | Invalidates all information about the area covered by the canvas
|
---|
3661 | item. The item will be updated automatically on the next call that
|
---|
3662 | changes the item's status, for example, move() or update(). Call
|
---|
3663 | this function if you are going to change the shape of the item (as
|
---|
3664 | returned by areaPoints()) while the item is visible.
|
---|
3665 | */
|
---|
3666 | void Q3CanvasPolygonalItem::invalidate()
|
---|
3667 | {
|
---|
3668 | val = (uint)false;
|
---|
3669 | removeFromChunks();
|
---|
3670 | }
|
---|
3671 |
|
---|
3672 | /*!
|
---|
3673 | \fn Q3CanvasPolygonalItem::isValid() const
|
---|
3674 |
|
---|
3675 | Returns true if the polygonal item's area information has not been
|
---|
3676 | invalidated; otherwise returns false.
|
---|
3677 |
|
---|
3678 | \sa invalidate()
|
---|
3679 | */
|
---|
3680 |
|
---|
3681 | /*!
|
---|
3682 | Returns the points the polygonal item \e will have after
|
---|
3683 | Q3CanvasItem::advance(1) is called, i.e. what the points are when
|
---|
3684 | advanced by the current xVelocity() and yVelocity().
|
---|
3685 | */
|
---|
3686 | Q3PointArray Q3CanvasPolygonalItem::areaPointsAdvanced() const
|
---|
3687 | {
|
---|
3688 | int dx = int(x()+xVelocity())-int(x());
|
---|
3689 | int dy = int(y()+yVelocity())-int(y());
|
---|
3690 | Q3PointArray r = areaPoints();
|
---|
3691 | r.detach(); // Explicit sharing is stupid.
|
---|
3692 | if (dx || dy)
|
---|
3693 | r.translate(dx,dy);
|
---|
3694 | return r;
|
---|
3695 | }
|
---|
3696 |
|
---|
3697 | //#define QCANVAS_POLYGONS_DEBUG
|
---|
3698 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3699 | static QWidget* dbg_wid=0;
|
---|
3700 | static QPainter* dbg_ptr=0;
|
---|
3701 | #endif
|
---|
3702 |
|
---|
3703 | class QPolygonalProcessor {
|
---|
3704 | public:
|
---|
3705 | QPolygonalProcessor(Q3Canvas* c, const Q3PointArray& pa) :
|
---|
3706 | canvas(c)
|
---|
3707 | {
|
---|
3708 | QRect pixelbounds = pa.boundingRect();
|
---|
3709 | int cs = canvas->chunkSize();
|
---|
3710 | QRect canvasbounds = pixelbounds.intersected(canvas->rect());
|
---|
3711 | bounds.setLeft(canvasbounds.left()/cs);
|
---|
3712 | bounds.setRight(canvasbounds.right()/cs);
|
---|
3713 | bounds.setTop(canvasbounds.top()/cs);
|
---|
3714 | bounds.setBottom(canvasbounds.bottom()/cs);
|
---|
3715 | bitmap = QImage(bounds.width() + 1, bounds.height(), 1, 2, QImage::LittleEndian);
|
---|
3716 | pnt = 0;
|
---|
3717 | bitmap.fill(0);
|
---|
3718 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3719 | dbg_start();
|
---|
3720 | #endif
|
---|
3721 | }
|
---|
3722 |
|
---|
3723 | inline void add(int x, int y)
|
---|
3724 | {
|
---|
3725 | if (pnt >= (int)result.size()) {
|
---|
3726 | result.resize(pnt*2+10);
|
---|
3727 | }
|
---|
3728 | result[pnt++] = QPoint(x+bounds.x(),y+bounds.y());
|
---|
3729 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3730 | if (dbg_ptr) {
|
---|
3731 | int cs = canvas->chunkSize();
|
---|
3732 | QRect r(x*cs+bounds.x()*cs,y*cs+bounds.y()*cs,cs-1,cs-1);
|
---|
3733 | dbg_ptr->setPen(Qt::blue);
|
---|
3734 | dbg_ptr->drawRect(r);
|
---|
3735 | }
|
---|
3736 | #endif
|
---|
3737 | }
|
---|
3738 |
|
---|
3739 | inline void addBits(int x1, int x2, uchar newbits, int xo, int yo)
|
---|
3740 | {
|
---|
3741 | for (int i=x1; i<=x2; i++)
|
---|
3742 | if (newbits & (1<<i))
|
---|
3743 | add(xo+i,yo);
|
---|
3744 | }
|
---|
3745 |
|
---|
3746 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3747 | void dbg_start()
|
---|
3748 | {
|
---|
3749 | if (!dbg_wid) {
|
---|
3750 | dbg_wid = new QWidget;
|
---|
3751 | dbg_wid->resize(800,600);
|
---|
3752 | dbg_wid->show();
|
---|
3753 | dbg_ptr = new QPainter(dbg_wid);
|
---|
3754 | dbg_ptr->setBrush(Qt::NoBrush);
|
---|
3755 | }
|
---|
3756 | dbg_ptr->fillRect(dbg_wid->rect(),Qt::white);
|
---|
3757 | }
|
---|
3758 | #endif
|
---|
3759 |
|
---|
3760 | void doSpans(int n, QPoint* pt, int* w)
|
---|
3761 | {
|
---|
3762 | int cs = canvas->chunkSize();
|
---|
3763 | for (int j=0; j<n; j++) {
|
---|
3764 | int y = pt[j].y()/cs-bounds.y();
|
---|
3765 | if (y >= bitmap.height() || y < 0) continue;
|
---|
3766 | uchar* l = bitmap.scanLine(y);
|
---|
3767 | int x = pt[j].x();
|
---|
3768 | int x1 = x/cs-bounds.x();
|
---|
3769 | if (x1 > bounds.width()) continue;
|
---|
3770 | x1 = QMAX(0,x1);
|
---|
3771 | int x2 = (x+w[j])/cs-bounds.x();
|
---|
3772 | if (x2 < 0) continue;
|
---|
3773 | x2 = QMIN(bounds.width(), x2);
|
---|
3774 | int x1q = x1/8;
|
---|
3775 | int x1r = x1%8;
|
---|
3776 | int x2q = x2/8;
|
---|
3777 | int x2r = x2%8;
|
---|
3778 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3779 | if (dbg_ptr) dbg_ptr->setPen(Qt::yellow);
|
---|
3780 | #endif
|
---|
3781 | if (x1q == x2q) {
|
---|
3782 | uchar newbits = (~l[x1q]) & (((2<<(x2r-x1r))-1)<<x1r);
|
---|
3783 | if (newbits) {
|
---|
3784 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3785 | if (dbg_ptr) dbg_ptr->setPen(Qt::darkGreen);
|
---|
3786 | #endif
|
---|
3787 | addBits(x1r,x2r,newbits,x1q*8,y);
|
---|
3788 | l[x1q] |= newbits;
|
---|
3789 | }
|
---|
3790 | } else {
|
---|
3791 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3792 | if (dbg_ptr) dbg_ptr->setPen(Qt::blue);
|
---|
3793 | #endif
|
---|
3794 | uchar newbits1 = (~l[x1q]) & (0xff<<x1r);
|
---|
3795 | if (newbits1) {
|
---|
3796 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3797 | if (dbg_ptr) dbg_ptr->setPen(Qt::green);
|
---|
3798 | #endif
|
---|
3799 | addBits(x1r,7,newbits1,x1q*8,y);
|
---|
3800 | l[x1q] |= newbits1;
|
---|
3801 | }
|
---|
3802 | for (int i=x1q+1; i<x2q; i++) {
|
---|
3803 | if (l[i] != 0xff) {
|
---|
3804 | addBits(0,7,~l[i],i*8,y);
|
---|
3805 | l[i]=0xff;
|
---|
3806 | }
|
---|
3807 | }
|
---|
3808 | uchar newbits2 = (~l[x2q]) & (0xff>>(7-x2r));
|
---|
3809 | if (newbits2) {
|
---|
3810 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3811 | if (dbg_ptr) dbg_ptr->setPen(Qt::red);
|
---|
3812 | #endif
|
---|
3813 | addBits(0,x2r,newbits2,x2q*8,y);
|
---|
3814 | l[x2q] |= newbits2;
|
---|
3815 | }
|
---|
3816 | }
|
---|
3817 | #ifdef QCANVAS_POLYGONS_DEBUG
|
---|
3818 | if (dbg_ptr) {
|
---|
3819 | dbg_ptr->drawLine(pt[j],pt[j]+QPoint(w[j],0));
|
---|
3820 | }
|
---|
3821 | #endif
|
---|
3822 | }
|
---|
3823 | result.resize(pnt);
|
---|
3824 | }
|
---|
3825 |
|
---|
3826 | int pnt;
|
---|
3827 | Q3PointArray result;
|
---|
3828 | Q3Canvas* canvas;
|
---|
3829 | QRect bounds;
|
---|
3830 | QImage bitmap;
|
---|
3831 | };
|
---|
3832 |
|
---|
3833 |
|
---|
3834 | Q3PointArray Q3CanvasPolygonalItem::chunks() const
|
---|
3835 | {
|
---|
3836 | Q3PointArray pa = areaPoints();
|
---|
3837 |
|
---|
3838 | if (!pa.size()) {
|
---|
3839 | pa.detach(); // Explicit sharing is stupid.
|
---|
3840 | return pa;
|
---|
3841 | }
|
---|
3842 |
|
---|
3843 | QPolygonalProcessor processor(canvas(),pa);
|
---|
3844 |
|
---|
3845 | scanPolygon(pa, wind, processor);
|
---|
3846 |
|
---|
3847 | return processor.result;
|
---|
3848 | }
|
---|
3849 | /*!
|
---|
3850 | Simply calls Q3CanvasItem::chunks().
|
---|
3851 | */
|
---|
3852 | Q3PointArray Q3CanvasRectangle::chunks() const
|
---|
3853 | {
|
---|
3854 | // No need to do a polygon scan!
|
---|
3855 | return Q3CanvasItem::chunks();
|
---|
3856 | }
|
---|
3857 |
|
---|
3858 | /*!
|
---|
3859 | Returns the bounding rectangle of the polygonal item, based on
|
---|
3860 | areaPoints().
|
---|
3861 | */
|
---|
3862 | QRect Q3CanvasPolygonalItem::boundingRect() const
|
---|
3863 | {
|
---|
3864 | return areaPoints().boundingRect();
|
---|
3865 | }
|
---|
3866 |
|
---|
3867 | /*!
|
---|
3868 | Reimplemented from Q3CanvasItem, this draws the polygonal item by
|
---|
3869 | setting the pen and brush for the item on the painter \a p and
|
---|
3870 | calling drawShape().
|
---|
3871 | */
|
---|
3872 | void Q3CanvasPolygonalItem::draw(QPainter & p)
|
---|
3873 | {
|
---|
3874 | p.setPen(pn);
|
---|
3875 | p.setBrush(br);
|
---|
3876 | drawShape(p);
|
---|
3877 | }
|
---|
3878 |
|
---|
3879 | /*!
|
---|
3880 | \fn void Q3CanvasPolygonalItem::drawShape(QPainter & p)
|
---|
3881 |
|
---|
3882 | Subclasses must reimplement this function to draw their shape. The
|
---|
3883 | pen and brush of \a p are already set to pen() and brush() prior
|
---|
3884 | to calling this function.
|
---|
3885 |
|
---|
3886 | \sa draw()
|
---|
3887 | */
|
---|
3888 |
|
---|
3889 | /*!
|
---|
3890 | \fn QPen Q3CanvasPolygonalItem::pen() const
|
---|
3891 |
|
---|
3892 | Returns the QPen used to draw the outline of the item, if any.
|
---|
3893 |
|
---|
3894 | \sa setPen()
|
---|
3895 | */
|
---|
3896 |
|
---|
3897 | /*!
|
---|
3898 | \fn QBrush Q3CanvasPolygonalItem::brush() const
|
---|
3899 |
|
---|
3900 | Returns the QBrush used to fill the item, if filled.
|
---|
3901 |
|
---|
3902 | \sa setBrush()
|
---|
3903 | */
|
---|
3904 |
|
---|
3905 | /*!
|
---|
3906 | Sets the QPen used when drawing the item to the pen \a p.
|
---|
3907 | Note that many Q3CanvasPolygonalItems do not use the pen value.
|
---|
3908 |
|
---|
3909 | \sa setBrush(), pen(), drawShape()
|
---|
3910 | */
|
---|
3911 | void Q3CanvasPolygonalItem::setPen(QPen p)
|
---|
3912 | {
|
---|
3913 | if (pn != p) {
|
---|
3914 | removeFromChunks();
|
---|
3915 | pn = p;
|
---|
3916 | addToChunks();
|
---|
3917 | }
|
---|
3918 | }
|
---|
3919 |
|
---|
3920 | /*!
|
---|
3921 | Sets the QBrush used when drawing the polygonal item to the brush \a b.
|
---|
3922 |
|
---|
3923 | \sa setPen(), brush(), drawShape()
|
---|
3924 | */
|
---|
3925 | void Q3CanvasPolygonalItem::setBrush(QBrush b)
|
---|
3926 | {
|
---|
3927 | if (br != b) {
|
---|
3928 | br = b;
|
---|
3929 | changeChunks();
|
---|
3930 | }
|
---|
3931 | }
|
---|
3932 |
|
---|
3933 |
|
---|
3934 | /*!
|
---|
3935 | \class Q3CanvasPolygon
|
---|
3936 | \compat
|
---|
3937 | \brief The Q3CanvasPolygon class provides a polygon on a Q3Canvas.
|
---|
3938 |
|
---|
3939 | Paints a polygon with a QBrush. The polygon's points can be set in
|
---|
3940 | the constructor or set or changed later using setPoints(). Use
|
---|
3941 | points() to retrieve the points, or areaPoints() to retrieve the
|
---|
3942 | points relative to the canvas's origin.
|
---|
3943 |
|
---|
3944 | The polygon can be drawn on a painter with drawShape().
|
---|
3945 |
|
---|
3946 | Like any other canvas item polygons can be moved with
|
---|
3947 | Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
---|
3948 | coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
---|
3949 | Q3CanvasItem::setZ().
|
---|
3950 |
|
---|
3951 | Note: Q3CanvasPolygon does not use the pen.
|
---|
3952 |
|
---|
3953 | \sa QtCanvas, {Porting to Graphics View}
|
---|
3954 | */
|
---|
3955 |
|
---|
3956 | /*!
|
---|
3957 | Constructs a point-less polygon on the canvas \a canvas. You
|
---|
3958 | should call setPoints() before using it further.
|
---|
3959 | */
|
---|
3960 | Q3CanvasPolygon::Q3CanvasPolygon(Q3Canvas* canvas) :
|
---|
3961 | Q3CanvasPolygonalItem(canvas)
|
---|
3962 | {
|
---|
3963 | }
|
---|
3964 |
|
---|
3965 | /*!
|
---|
3966 | Destroys the polygon.
|
---|
3967 | */
|
---|
3968 | Q3CanvasPolygon::~Q3CanvasPolygon()
|
---|
3969 | {
|
---|
3970 | hide();
|
---|
3971 | }
|
---|
3972 |
|
---|
3973 | /*!
|
---|
3974 | Draws the polygon using the painter \a p.
|
---|
3975 |
|
---|
3976 | Note that Q3CanvasPolygon does not support an outline (the pen is
|
---|
3977 | always NoPen).
|
---|
3978 | */
|
---|
3979 | void Q3CanvasPolygon::drawShape(QPainter & p)
|
---|
3980 | {
|
---|
3981 | // ### why can't we draw outlines? We could use drawPolyline for it. Lars
|
---|
3982 | // ### see other message. Warwick
|
---|
3983 |
|
---|
3984 | p.setPen(NoPen); // since QRegion(Q3PointArray) excludes outline :-()-:
|
---|
3985 | p.drawPolygon(poly);
|
---|
3986 | }
|
---|
3987 |
|
---|
3988 | /*!
|
---|
3989 | Sets the points of the polygon to be \a pa. These points will have
|
---|
3990 | their x and y coordinates automatically translated by x(), y() as
|
---|
3991 | the polygon is moved.
|
---|
3992 | */
|
---|
3993 | void Q3CanvasPolygon::setPoints(Q3PointArray pa)
|
---|
3994 | {
|
---|
3995 | removeFromChunks();
|
---|
3996 | poly = pa;
|
---|
3997 | poly.detach(); // Explicit sharing is stupid.
|
---|
3998 | poly.translate((int)x(),(int)y());
|
---|
3999 | addToChunks();
|
---|
4000 | }
|
---|
4001 |
|
---|
4002 | /*!
|
---|
4003 | \reimp
|
---|
4004 | */
|
---|
4005 | void Q3CanvasPolygon::moveBy(double dx, double dy)
|
---|
4006 | {
|
---|
4007 | // Note: does NOT call Q3CanvasPolygonalItem::moveBy(), since that
|
---|
4008 | // only does half this work.
|
---|
4009 | //
|
---|
4010 | int idx = int(x()+dx)-int(x());
|
---|
4011 | int idy = int(y()+dy)-int(y());
|
---|
4012 | if (idx || idy) {
|
---|
4013 | removeFromChunks();
|
---|
4014 | poly.translate(idx,idy);
|
---|
4015 | }
|
---|
4016 | myx+=dx;
|
---|
4017 | myy+=dy;
|
---|
4018 | if (idx || idy) {
|
---|
4019 | addToChunks();
|
---|
4020 | }
|
---|
4021 | }
|
---|
4022 |
|
---|
4023 | /*!
|
---|
4024 | \class Q3CanvasSpline
|
---|
4025 | \compat
|
---|
4026 | \brief The Q3CanvasSpline class provides multi-bezier splines on a Q3Canvas.
|
---|
4027 |
|
---|
4028 | A Q3CanvasSpline is a sequence of 4-point bezier curves joined
|
---|
4029 | together to make a curved shape.
|
---|
4030 |
|
---|
4031 | You set the control points of the spline with setControlPoints().
|
---|
4032 |
|
---|
4033 | If the bezier is closed(), then the first control point will be
|
---|
4034 | re-used as the last control point. Therefore, a closed bezier must
|
---|
4035 | have a multiple of 3 control points and an open bezier must have
|
---|
4036 | one extra point.
|
---|
4037 |
|
---|
4038 | The beziers are not necessarily joined "smoothly". To ensure this,
|
---|
4039 | set control points appropriately (general reference texts about
|
---|
4040 | beziers will explain this in detail).
|
---|
4041 |
|
---|
4042 | Like any other canvas item splines can be moved with
|
---|
4043 | Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
---|
4044 | coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
---|
4045 | Q3CanvasItem::setZ().
|
---|
4046 |
|
---|
4047 | \sa QtCanvas, {Porting to Graphics View}
|
---|
4048 | */
|
---|
4049 |
|
---|
4050 | /*!
|
---|
4051 | Create a spline with no control points on the canvas \a canvas.
|
---|
4052 |
|
---|
4053 | \sa setControlPoints()
|
---|
4054 | */
|
---|
4055 | Q3CanvasSpline::Q3CanvasSpline(Q3Canvas* canvas) :
|
---|
4056 | Q3CanvasPolygon(canvas),
|
---|
4057 | cl(true)
|
---|
4058 | {
|
---|
4059 | }
|
---|
4060 |
|
---|
4061 | /*!
|
---|
4062 | Destroy the spline.
|
---|
4063 | */
|
---|
4064 | Q3CanvasSpline::~Q3CanvasSpline()
|
---|
4065 | {
|
---|
4066 | }
|
---|
4067 |
|
---|
4068 | /*!
|
---|
4069 | Set the spline control points to \a ctrl.
|
---|
4070 |
|
---|
4071 | If \a close is true, then the first point in \a ctrl will be
|
---|
4072 | re-used as the last point, and the number of control points must
|
---|
4073 | be a multiple of 3. If \a close is false, one additional control
|
---|
4074 | point is required, and the number of control points must be one of
|
---|
4075 | (4, 7, 10, 13, ...).
|
---|
4076 |
|
---|
4077 | If the number of control points doesn't meet the above conditions,
|
---|
4078 | the number of points will be truncated to the largest number of
|
---|
4079 | points that do meet the requirement.
|
---|
4080 | */
|
---|
4081 | void Q3CanvasSpline::setControlPoints(Q3PointArray ctrl, bool close)
|
---|
4082 | {
|
---|
4083 | if ((int)ctrl.count() % 3 != (close ? 0 : 1)) {
|
---|
4084 | qWarning("Q3CanvasSpline::setControlPoints(): Number of points doesn't fit.");
|
---|
4085 | int numCurves = (ctrl.count() - (close ? 0 : 1))/ 3;
|
---|
4086 | ctrl.resize(numCurves*3 + (close ? 0 : 1));
|
---|
4087 | }
|
---|
4088 |
|
---|
4089 | cl = close;
|
---|
4090 | bez = ctrl;
|
---|
4091 | recalcPoly();
|
---|
4092 | }
|
---|
4093 |
|
---|
4094 | /*!
|
---|
4095 | Returns the current set of control points.
|
---|
4096 |
|
---|
4097 | \sa setControlPoints(), closed()
|
---|
4098 | */
|
---|
4099 | Q3PointArray Q3CanvasSpline::controlPoints() const
|
---|
4100 | {
|
---|
4101 | return bez;
|
---|
4102 | }
|
---|
4103 |
|
---|
4104 | /*!
|
---|
4105 | Returns true if the control points are a closed set; otherwise
|
---|
4106 | returns false.
|
---|
4107 | */
|
---|
4108 | bool Q3CanvasSpline::closed() const
|
---|
4109 | {
|
---|
4110 | return cl;
|
---|
4111 | }
|
---|
4112 |
|
---|
4113 | void Q3CanvasSpline::recalcPoly()
|
---|
4114 | {
|
---|
4115 | Q3PtrList<Q3PointArray> segs;
|
---|
4116 | segs.setAutoDelete(true);
|
---|
4117 | int n=0;
|
---|
4118 | for (int i=0; i<(int)bez.count()-1; i+=3) {
|
---|
4119 | Q3PointArray ctrl(4);
|
---|
4120 | ctrl[0] = bez[i+0];
|
---|
4121 | ctrl[1] = bez[i+1];
|
---|
4122 | ctrl[2] = bez[i+2];
|
---|
4123 | if (cl)
|
---|
4124 | ctrl[3] = bez[(i+3)%(int)bez.count()];
|
---|
4125 | else
|
---|
4126 | ctrl[3] = bez[i+3];
|
---|
4127 | Q3PointArray *seg = new Q3PointArray(ctrl.cubicBezier());
|
---|
4128 | n += seg->count()-1;
|
---|
4129 | segs.append(seg);
|
---|
4130 | }
|
---|
4131 | Q3PointArray p(n+1);
|
---|
4132 | n=0;
|
---|
4133 | for (Q3PointArray* seg = segs.first(); seg; seg = segs.next()) {
|
---|
4134 | for (int i=0; i<(int)seg->count()-1; i++)
|
---|
4135 | p[n++] = seg->point(i);
|
---|
4136 | if (n == (int)p.count()-1)
|
---|
4137 | p[n] = seg->point(seg->count()-1);
|
---|
4138 | }
|
---|
4139 | Q3CanvasPolygon::setPoints(p);
|
---|
4140 | }
|
---|
4141 |
|
---|
4142 | /*!
|
---|
4143 | \fn Q3PointArray Q3CanvasPolygonalItem::areaPoints() const
|
---|
4144 |
|
---|
4145 | This function must be reimplemented by subclasses. It \e must
|
---|
4146 | return the points bounding (i.e. outside and not touching) the
|
---|
4147 | shape or drawing errors will occur.
|
---|
4148 | */
|
---|
4149 |
|
---|
4150 | /*!
|
---|
4151 | \fn Q3PointArray Q3CanvasPolygon::points() const
|
---|
4152 |
|
---|
4153 | Returns the vertices of the polygon, not translated by the position.
|
---|
4154 |
|
---|
4155 | \sa setPoints(), areaPoints()
|
---|
4156 | */
|
---|
4157 | Q3PointArray Q3CanvasPolygon::points() const
|
---|
4158 | {
|
---|
4159 | Q3PointArray pa = areaPoints();
|
---|
4160 | pa.translate(int(-x()),int(-y()));
|
---|
4161 | return pa;
|
---|
4162 | }
|
---|
4163 |
|
---|
4164 | /*!
|
---|
4165 | Returns the vertices of the polygon translated by the polygon's
|
---|
4166 | current x(), y() position, i.e. relative to the canvas's origin.
|
---|
4167 |
|
---|
4168 | \sa setPoints(), points()
|
---|
4169 | */
|
---|
4170 | Q3PointArray Q3CanvasPolygon::areaPoints() const
|
---|
4171 | {
|
---|
4172 | return poly.copy();
|
---|
4173 | }
|
---|
4174 |
|
---|
4175 | /*!
|
---|
4176 | \class Q3CanvasLine
|
---|
4177 | \compat
|
---|
4178 | \brief The Q3CanvasLine class provides a line on a Q3Canvas.
|
---|
4179 |
|
---|
4180 | The line inherits functionality from Q3CanvasPolygonalItem, for
|
---|
4181 | example the setPen() function. The start and end points of the
|
---|
4182 | line are set with setPoints().
|
---|
4183 |
|
---|
4184 | Like any other canvas item lines can be moved with
|
---|
4185 | Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
---|
4186 | coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
---|
4187 | Q3CanvasItem::setZ().
|
---|
4188 |
|
---|
4189 | \sa QtCanvas, {Porting to Graphics View}
|
---|
4190 | */
|
---|
4191 |
|
---|
4192 | /*!
|
---|
4193 | Constructs a line from (0,0) to (0,0) on \a canvas.
|
---|
4194 |
|
---|
4195 | \sa setPoints()
|
---|
4196 | */
|
---|
4197 | Q3CanvasLine::Q3CanvasLine(Q3Canvas* canvas) :
|
---|
4198 | Q3CanvasPolygonalItem(canvas)
|
---|
4199 | {
|
---|
4200 | x1 = y1 = x2 = y2 = 0;
|
---|
4201 | }
|
---|
4202 |
|
---|
4203 | /*!
|
---|
4204 | Destroys the line.
|
---|
4205 | */
|
---|
4206 | Q3CanvasLine::~Q3CanvasLine()
|
---|
4207 | {
|
---|
4208 | hide();
|
---|
4209 | }
|
---|
4210 |
|
---|
4211 | /*!
|
---|
4212 | \reimp
|
---|
4213 | */
|
---|
4214 | void Q3CanvasLine::setPen(QPen p)
|
---|
4215 | {
|
---|
4216 | Q3CanvasPolygonalItem::setPen(p);
|
---|
4217 | }
|
---|
4218 |
|
---|
4219 | /*!
|
---|
4220 | \fn QPoint Q3CanvasLine::startPoint () const
|
---|
4221 |
|
---|
4222 | Returns the start point of the line.
|
---|
4223 |
|
---|
4224 | \sa setPoints(), endPoint()
|
---|
4225 | */
|
---|
4226 |
|
---|
4227 | /*!
|
---|
4228 | \fn QPoint Q3CanvasLine::endPoint () const
|
---|
4229 |
|
---|
4230 | Returns the end point of the line.
|
---|
4231 |
|
---|
4232 | \sa setPoints(), startPoint()
|
---|
4233 | */
|
---|
4234 |
|
---|
4235 | /*!
|
---|
4236 | Sets the line's start point to (\a xa, \a ya) and its end point to
|
---|
4237 | (\a xb, \a yb).
|
---|
4238 | */
|
---|
4239 | void Q3CanvasLine::setPoints(int xa, int ya, int xb, int yb)
|
---|
4240 | {
|
---|
4241 | if (x1 != xa || x2 != xb || y1 != ya || y2 != yb) {
|
---|
4242 | removeFromChunks();
|
---|
4243 | x1 = xa;
|
---|
4244 | y1 = ya;
|
---|
4245 | x2 = xb;
|
---|
4246 | y2 = yb;
|
---|
4247 | addToChunks();
|
---|
4248 | }
|
---|
4249 | }
|
---|
4250 |
|
---|
4251 | /*!
|
---|
4252 | \reimp
|
---|
4253 | */
|
---|
4254 | void Q3CanvasLine::drawShape(QPainter &p)
|
---|
4255 | {
|
---|
4256 | p.drawLine((int)(x()+x1), (int)(y()+y1), (int)(x()+x2), (int)(y()+y2));
|
---|
4257 | }
|
---|
4258 |
|
---|
4259 | /*!
|
---|
4260 | \reimp
|
---|
4261 |
|
---|
4262 | Note that the area defined by the line is somewhat thicker than
|
---|
4263 | the line that is actually drawn.
|
---|
4264 | */
|
---|
4265 | Q3PointArray Q3CanvasLine::areaPoints() const
|
---|
4266 | {
|
---|
4267 | Q3PointArray p(4);
|
---|
4268 | int xi = int(x());
|
---|
4269 | int yi = int(y());
|
---|
4270 | int pw = pen().width();
|
---|
4271 | int dx = QABS(x1-x2);
|
---|
4272 | int dy = QABS(y1-y2);
|
---|
4273 | pw = pw*4/3+2; // approx pw*sqrt(2)
|
---|
4274 | int px = x1<x2 ? -pw : pw ;
|
---|
4275 | int py = y1<y2 ? -pw : pw ;
|
---|
4276 | if (dx && dy && (dx > dy ? (dx*2/dy <= 2) : (dy*2/dx <= 2))) {
|
---|
4277 | // steep
|
---|
4278 | if (px == py) {
|
---|
4279 | p[0] = QPoint(x1+xi ,y1+yi+py);
|
---|
4280 | p[1] = QPoint(x2+xi-px,y2+yi );
|
---|
4281 | p[2] = QPoint(x2+xi ,y2+yi-py);
|
---|
4282 | p[3] = QPoint(x1+xi+px,y1+yi );
|
---|
4283 | } else {
|
---|
4284 | p[0] = QPoint(x1+xi+px,y1+yi );
|
---|
4285 | p[1] = QPoint(x2+xi ,y2+yi-py);
|
---|
4286 | p[2] = QPoint(x2+xi-px,y2+yi );
|
---|
4287 | p[3] = QPoint(x1+xi ,y1+yi+py);
|
---|
4288 | }
|
---|
4289 | } else if (dx > dy) {
|
---|
4290 | // horizontal
|
---|
4291 | p[0] = QPoint(x1+xi+px,y1+yi+py);
|
---|
4292 | p[1] = QPoint(x2+xi-px,y2+yi+py);
|
---|
4293 | p[2] = QPoint(x2+xi-px,y2+yi-py);
|
---|
4294 | p[3] = QPoint(x1+xi+px,y1+yi-py);
|
---|
4295 | } else {
|
---|
4296 | // vertical
|
---|
4297 | p[0] = QPoint(x1+xi+px,y1+yi+py);
|
---|
4298 | p[1] = QPoint(x2+xi+px,y2+yi-py);
|
---|
4299 | p[2] = QPoint(x2+xi-px,y2+yi-py);
|
---|
4300 | p[3] = QPoint(x1+xi-px,y1+yi+py);
|
---|
4301 | }
|
---|
4302 | return p;
|
---|
4303 | }
|
---|
4304 |
|
---|
4305 | /*!
|
---|
4306 | \reimp
|
---|
4307 |
|
---|
4308 | */
|
---|
4309 |
|
---|
4310 | void Q3CanvasLine::moveBy(double dx, double dy)
|
---|
4311 | {
|
---|
4312 | Q3CanvasPolygonalItem::moveBy(dx, dy);
|
---|
4313 | }
|
---|
4314 |
|
---|
4315 | /*!
|
---|
4316 | \class Q3CanvasRectangle
|
---|
4317 | \compat
|
---|
4318 | \brief The Q3CanvasRectangle class provides a rectangle on a Q3Canvas.
|
---|
4319 |
|
---|
4320 | This item paints a single rectangle which may have any pen() and
|
---|
4321 | brush(), but may not be tilted/rotated. For rotated rectangles,
|
---|
4322 | use Q3CanvasPolygon.
|
---|
4323 |
|
---|
4324 | The rectangle's size and initial position can be set in the
|
---|
4325 | constructor. The size can be set or changed later using setSize().
|
---|
4326 | Use height() and width() to retrieve the rectangle's dimensions.
|
---|
4327 |
|
---|
4328 | The rectangle can be drawn on a painter with drawShape().
|
---|
4329 |
|
---|
4330 | Like any other canvas item rectangles can be moved with
|
---|
4331 | Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
---|
4332 | coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
---|
4333 | Q3CanvasItem::setZ().
|
---|
4334 |
|
---|
4335 | \sa QtCanvas, {Porting to Graphics View}
|
---|
4336 | */
|
---|
4337 |
|
---|
4338 | /*!
|
---|
4339 | Constructs a rectangle at position (0,0) with both width and
|
---|
4340 | height set to 32 pixels on \a canvas.
|
---|
4341 | */
|
---|
4342 | Q3CanvasRectangle::Q3CanvasRectangle(Q3Canvas* canvas) :
|
---|
4343 | Q3CanvasPolygonalItem(canvas),
|
---|
4344 | w(32), h(32)
|
---|
4345 | {
|
---|
4346 | }
|
---|
4347 |
|
---|
4348 | /*!
|
---|
4349 | Constructs a rectangle positioned and sized by \a r on \a canvas.
|
---|
4350 | */
|
---|
4351 | Q3CanvasRectangle::Q3CanvasRectangle(const QRect& r, Q3Canvas* canvas) :
|
---|
4352 | Q3CanvasPolygonalItem(canvas),
|
---|
4353 | w(r.width()), h(r.height())
|
---|
4354 | {
|
---|
4355 | move(r.x(),r.y());
|
---|
4356 | }
|
---|
4357 |
|
---|
4358 | /*!
|
---|
4359 | Constructs a rectangle at position (\a x, \a y) and size \a width
|
---|
4360 | by \a height, on \a canvas.
|
---|
4361 | */
|
---|
4362 | Q3CanvasRectangle::Q3CanvasRectangle(int x, int y, int width, int height,
|
---|
4363 | Q3Canvas* canvas) :
|
---|
4364 | Q3CanvasPolygonalItem(canvas),
|
---|
4365 | w(width), h(height)
|
---|
4366 | {
|
---|
4367 | move(x,y);
|
---|
4368 | }
|
---|
4369 |
|
---|
4370 | /*!
|
---|
4371 | Destroys the rectangle.
|
---|
4372 | */
|
---|
4373 | Q3CanvasRectangle::~Q3CanvasRectangle()
|
---|
4374 | {
|
---|
4375 | hide();
|
---|
4376 | }
|
---|
4377 |
|
---|
4378 |
|
---|
4379 | /*!
|
---|
4380 | Returns the width of the rectangle.
|
---|
4381 | */
|
---|
4382 | int Q3CanvasRectangle::width() const
|
---|
4383 | {
|
---|
4384 | return w;
|
---|
4385 | }
|
---|
4386 |
|
---|
4387 | /*!
|
---|
4388 | Returns the height of the rectangle.
|
---|
4389 | */
|
---|
4390 | int Q3CanvasRectangle::height() const
|
---|
4391 | {
|
---|
4392 | return h;
|
---|
4393 | }
|
---|
4394 |
|
---|
4395 | /*!
|
---|
4396 | Sets the \a width and \a height of the rectangle.
|
---|
4397 | */
|
---|
4398 | void Q3CanvasRectangle::setSize(int width, int height)
|
---|
4399 | {
|
---|
4400 | if (w != width || h != height) {
|
---|
4401 | removeFromChunks();
|
---|
4402 | w = width;
|
---|
4403 | h = height;
|
---|
4404 | addToChunks();
|
---|
4405 | }
|
---|
4406 | }
|
---|
4407 |
|
---|
4408 | /*!
|
---|
4409 | \fn QSize Q3CanvasRectangle::size() const
|
---|
4410 |
|
---|
4411 | Returns the width() and height() of the rectangle.
|
---|
4412 |
|
---|
4413 | \sa rect(), setSize()
|
---|
4414 | */
|
---|
4415 |
|
---|
4416 | /*!
|
---|
4417 | \fn QRect Q3CanvasRectangle::rect() const
|
---|
4418 |
|
---|
4419 | Returns the integer-converted x(), y() position and size() of the
|
---|
4420 | rectangle as a QRect.
|
---|
4421 | */
|
---|
4422 |
|
---|
4423 | /*!
|
---|
4424 | \reimp
|
---|
4425 | */
|
---|
4426 | Q3PointArray Q3CanvasRectangle::areaPoints() const
|
---|
4427 | {
|
---|
4428 | Q3PointArray pa(4);
|
---|
4429 | int pw = (pen().width()+1)/2;
|
---|
4430 | if (pw < 1) pw = 1;
|
---|
4431 | if (pen() == NoPen) pw = 0;
|
---|
4432 | pa[0] = QPoint((int)x()-pw,(int)y()-pw);
|
---|
4433 | pa[1] = pa[0] + QPoint(w+pw*2,0);
|
---|
4434 | pa[2] = pa[1] + QPoint(0,h+pw*2);
|
---|
4435 | pa[3] = pa[0] + QPoint(0,h+pw*2);
|
---|
4436 | return pa;
|
---|
4437 | }
|
---|
4438 |
|
---|
4439 | /*!
|
---|
4440 | Draws the rectangle on painter \a p.
|
---|
4441 | */
|
---|
4442 | void Q3CanvasRectangle::drawShape(QPainter & p)
|
---|
4443 | {
|
---|
4444 | p.drawRect((int)x(), (int)y(), w, h);
|
---|
4445 | }
|
---|
4446 |
|
---|
4447 |
|
---|
4448 | /*!
|
---|
4449 | \class Q3CanvasEllipse
|
---|
4450 | \compat
|
---|
4451 | \brief The Q3CanvasEllipse class provides an ellipse or ellipse segment on a Q3Canvas.
|
---|
4452 |
|
---|
4453 | A canvas item that paints an ellipse or ellipse segment with a QBrush.
|
---|
4454 | The ellipse's height, width, start angle and angle length can be set
|
---|
4455 | at construction time. The size can be changed at runtime with
|
---|
4456 | setSize(), and the angles can be changed (if you're displaying an
|
---|
4457 | ellipse segment rather than a whole ellipse) with setAngles().
|
---|
4458 |
|
---|
4459 | Note that angles are specified in 16ths of a degree.
|
---|
4460 |
|
---|
4461 | \target anglediagram
|
---|
4462 | \img qcanvasellipse.png Ellipse
|
---|
4463 |
|
---|
4464 | If a start angle and length angle are set then an ellipse segment
|
---|
4465 | will be drawn. The start angle is the angle that goes from zero in a
|
---|
4466 | counter-clockwise direction (shown in green in the diagram). The
|
---|
4467 | length angle is the angle from the start angle in a
|
---|
4468 | counter-clockwise direction (shown in blue in the diagram). The blue
|
---|
4469 | segment is the segment of the ellipse that would be drawn. If no
|
---|
4470 | start angle and length angle are specified the entire ellipse is
|
---|
4471 | drawn.
|
---|
4472 |
|
---|
4473 | The ellipse can be drawn on a painter with drawShape().
|
---|
4474 |
|
---|
4475 | Like any other canvas item ellipses can be moved with move() and
|
---|
4476 | moveBy(), or by setting coordinates with setX(), setY() and setZ().
|
---|
4477 |
|
---|
4478 | Note: Q3CanvasEllipse does not use the pen.
|
---|
4479 |
|
---|
4480 | \sa QtCanvas, {Porting to Graphics View}
|
---|
4481 | */
|
---|
4482 |
|
---|
4483 | /*!
|
---|
4484 | Constructs a 32x32 ellipse, centered at (0, 0) on \a canvas.
|
---|
4485 | */
|
---|
4486 | Q3CanvasEllipse::Q3CanvasEllipse(Q3Canvas* canvas) :
|
---|
4487 | Q3CanvasPolygonalItem(canvas),
|
---|
4488 | w(32), h(32),
|
---|
4489 | a1(0), a2(360*16)
|
---|
4490 | {
|
---|
4491 | }
|
---|
4492 |
|
---|
4493 | /*!
|
---|
4494 | Constructs a \a width by \a height pixel ellipse, centered at
|
---|
4495 | (0, 0) on \a canvas.
|
---|
4496 | */
|
---|
4497 | Q3CanvasEllipse::Q3CanvasEllipse(int width, int height, Q3Canvas* canvas) :
|
---|
4498 | Q3CanvasPolygonalItem(canvas),
|
---|
4499 | w(width),h(height),
|
---|
4500 | a1(0),a2(360*16)
|
---|
4501 | {
|
---|
4502 | }
|
---|
4503 |
|
---|
4504 | // ### add a constructor taking degrees in float. 1/16 degrees is stupid. Lars
|
---|
4505 | // ### it's how QPainter does it, so Q3Canvas does too for consistency. If it's
|
---|
4506 | // ### a good idea, it should be added to QPainter, not just to Q3Canvas. Warwick
|
---|
4507 | /*!
|
---|
4508 | Constructs a \a width by \a height pixel ellipse, centered at
|
---|
4509 | (0, 0) on \a canvas. Only a segment of the ellipse is drawn,
|
---|
4510 | starting at angle \a startangle, and extending for angle \a angle
|
---|
4511 | (the angle length).
|
---|
4512 |
|
---|
4513 | Note that angles are specified in sixteenths of a degree.
|
---|
4514 | */
|
---|
4515 | Q3CanvasEllipse::Q3CanvasEllipse(int width, int height,
|
---|
4516 | int startangle, int angle, Q3Canvas* canvas) :
|
---|
4517 | Q3CanvasPolygonalItem(canvas),
|
---|
4518 | w(width),h(height),
|
---|
4519 | a1(startangle),a2(angle)
|
---|
4520 | {
|
---|
4521 | }
|
---|
4522 |
|
---|
4523 | /*!
|
---|
4524 | Destroys the ellipse.
|
---|
4525 | */
|
---|
4526 | Q3CanvasEllipse::~Q3CanvasEllipse()
|
---|
4527 | {
|
---|
4528 | hide();
|
---|
4529 | }
|
---|
4530 |
|
---|
4531 | /*!
|
---|
4532 | Returns the width of the ellipse.
|
---|
4533 | */
|
---|
4534 | int Q3CanvasEllipse::width() const
|
---|
4535 | {
|
---|
4536 | return w;
|
---|
4537 | }
|
---|
4538 |
|
---|
4539 | /*!
|
---|
4540 | Returns the height of the ellipse.
|
---|
4541 | */
|
---|
4542 | int Q3CanvasEllipse::height() const
|
---|
4543 | {
|
---|
4544 | return h;
|
---|
4545 | }
|
---|
4546 |
|
---|
4547 | /*!
|
---|
4548 | Sets the \a width and \a height of the ellipse.
|
---|
4549 | */
|
---|
4550 | void Q3CanvasEllipse::setSize(int width, int height)
|
---|
4551 | {
|
---|
4552 | if (w != width || h != height) {
|
---|
4553 | removeFromChunks();
|
---|
4554 | w = width;
|
---|
4555 | h = height;
|
---|
4556 | addToChunks();
|
---|
4557 | }
|
---|
4558 | }
|
---|
4559 |
|
---|
4560 | /*!
|
---|
4561 | \fn int Q3CanvasEllipse::angleStart() const
|
---|
4562 |
|
---|
4563 | Returns the start angle in 16ths of a degree. Initially
|
---|
4564 | this will be 0.
|
---|
4565 |
|
---|
4566 | \sa setAngles(), angleLength()
|
---|
4567 | */
|
---|
4568 |
|
---|
4569 | /*!
|
---|
4570 | \fn int Q3CanvasEllipse::angleLength() const
|
---|
4571 |
|
---|
4572 | Returns the length angle (the extent of the ellipse segment) in
|
---|
4573 | 16ths of a degree. Initially this will be 360 * 16 (a complete
|
---|
4574 | ellipse).
|
---|
4575 |
|
---|
4576 | \sa setAngles(), angleStart()
|
---|
4577 | */
|
---|
4578 |
|
---|
4579 | /*!
|
---|
4580 | Sets the angles for the ellipse. The start angle is \a start and
|
---|
4581 | the extent of the segment is \a length (the angle length) from the
|
---|
4582 | \a start. The angles are specified in 16ths of a degree. By
|
---|
4583 | default the ellipse will start at 0 and have an angle length of
|
---|
4584 | 360 * 16 (a complete ellipse).
|
---|
4585 |
|
---|
4586 | \sa angleStart(), angleLength()
|
---|
4587 | */
|
---|
4588 | void Q3CanvasEllipse::setAngles(int start, int length)
|
---|
4589 | {
|
---|
4590 | if (a1 != start || a2 != length) {
|
---|
4591 | removeFromChunks();
|
---|
4592 | a1 = start;
|
---|
4593 | a2 = length;
|
---|
4594 | addToChunks();
|
---|
4595 | }
|
---|
4596 | }
|
---|
4597 |
|
---|
4598 | /*!
|
---|
4599 | \reimp
|
---|
4600 | */
|
---|
4601 | Q3PointArray Q3CanvasEllipse::areaPoints() const
|
---|
4602 | {
|
---|
4603 | Q3PointArray r;
|
---|
4604 | // makeArc at 0,0, then translate so that fixed point math doesn't overflow
|
---|
4605 | r.makeArc(int(x()-w/2.0+0.5)-1, int(y()-h/2.0+0.5)-1, w+3, h+3, a1, a2);
|
---|
4606 | r.resize(r.size()+1);
|
---|
4607 | r.setPoint(r.size()-1,int(x()),int(y()));
|
---|
4608 | return r;
|
---|
4609 | }
|
---|
4610 |
|
---|
4611 | // ### support outlines! Lars
|
---|
4612 | // ### QRegion doesn't, so we cannot (try it). Warwick
|
---|
4613 | /*!
|
---|
4614 | Draws the ellipse, centered at x(), y() using the painter \a p.
|
---|
4615 |
|
---|
4616 | Note that Q3CanvasEllipse does not support an outline (the pen is
|
---|
4617 | always NoPen).
|
---|
4618 | */
|
---|
4619 | void Q3CanvasEllipse::drawShape(QPainter & p)
|
---|
4620 | {
|
---|
4621 | p.setPen(NoPen); // since QRegion(Q3PointArray) excludes outline :-()-:
|
---|
4622 | if (!a1 && a2 == 360*16) {
|
---|
4623 | p.drawEllipse(int(x()-w/2.0+0.5), int(y()-h/2.0+0.5), w, h);
|
---|
4624 | } else {
|
---|
4625 | p.drawPie(int(x()-w/2.0+0.5), int(y()-h/2.0+0.5), w, h, a1, a2);
|
---|
4626 | }
|
---|
4627 | }
|
---|
4628 |
|
---|
4629 |
|
---|
4630 | /*!
|
---|
4631 | \class Q3CanvasText
|
---|
4632 | \compat
|
---|
4633 | \brief The Q3CanvasText class provides a text object on a Q3Canvas.
|
---|
4634 |
|
---|
4635 | A canvas text item has text with font, color and alignment
|
---|
4636 | attributes. The text and font can be set in the constructor or set
|
---|
4637 | or changed later with setText() and setFont(). The color is set
|
---|
4638 | with setColor() and the alignment with setTextFlags(). The text
|
---|
4639 | item's bounding rectangle is retrieved with boundingRect().
|
---|
4640 |
|
---|
4641 | The text can be drawn on a painter with draw().
|
---|
4642 |
|
---|
4643 | Like any other canvas item text items can be moved with
|
---|
4644 | Q3CanvasItem::move() and Q3CanvasItem::moveBy(), or by setting
|
---|
4645 | coordinates with Q3CanvasItem::setX(), Q3CanvasItem::setY() and
|
---|
4646 | Q3CanvasItem::setZ().
|
---|
4647 |
|
---|
4648 | \sa QtCanvas, {Porting to Graphics View}
|
---|
4649 | */
|
---|
4650 |
|
---|
4651 | /*!
|
---|
4652 | Constructs a Q3CanvasText with the text "\<text\>", on \a canvas.
|
---|
4653 | */
|
---|
4654 | Q3CanvasText::Q3CanvasText(Q3Canvas* canvas) :
|
---|
4655 | Q3CanvasItem(canvas),
|
---|
4656 | txt(QLatin1String("<text>")), flags(0)
|
---|
4657 | {
|
---|
4658 | setRect();
|
---|
4659 | }
|
---|
4660 |
|
---|
4661 | // ### add textflags to the constructor? Lars
|
---|
4662 | /*!
|
---|
4663 | Constructs a Q3CanvasText with the text \a t, on canvas \a canvas.
|
---|
4664 | */
|
---|
4665 | Q3CanvasText::Q3CanvasText(const QString& t, Q3Canvas* canvas) :
|
---|
4666 | Q3CanvasItem(canvas),
|
---|
4667 | txt(t), flags(0)
|
---|
4668 | {
|
---|
4669 | setRect();
|
---|
4670 | }
|
---|
4671 |
|
---|
4672 | // ### see above
|
---|
4673 | /*!
|
---|
4674 | Constructs a Q3CanvasText with the text \a t and font \a f, on the
|
---|
4675 | canvas \a canvas.
|
---|
4676 | */
|
---|
4677 | Q3CanvasText::Q3CanvasText(const QString& t, QFont f, Q3Canvas* canvas) :
|
---|
4678 | Q3CanvasItem(canvas),
|
---|
4679 | txt(t), flags(0),
|
---|
4680 | fnt(f)
|
---|
4681 | {
|
---|
4682 | setRect();
|
---|
4683 | }
|
---|
4684 |
|
---|
4685 | /*!
|
---|
4686 | Destroys the canvas text item.
|
---|
4687 | */
|
---|
4688 | Q3CanvasText::~Q3CanvasText()
|
---|
4689 | {
|
---|
4690 | removeFromChunks();
|
---|
4691 | }
|
---|
4692 |
|
---|
4693 | /*!
|
---|
4694 | Returns the bounding rectangle of the text.
|
---|
4695 | */
|
---|
4696 | QRect Q3CanvasText::boundingRect() const { return brect; }
|
---|
4697 |
|
---|
4698 | void Q3CanvasText::setRect()
|
---|
4699 | {
|
---|
4700 | brect = QFontMetrics(fnt).boundingRect(int(x()), int(y()), 0, 0, flags, txt);
|
---|
4701 | }
|
---|
4702 |
|
---|
4703 | /*!
|
---|
4704 | \fn int Q3CanvasText::textFlags() const
|
---|
4705 |
|
---|
4706 | Returns the currently set alignment flags.
|
---|
4707 |
|
---|
4708 | \sa setTextFlags() Qt::AlignmentFlag
|
---|
4709 | */
|
---|
4710 |
|
---|
4711 |
|
---|
4712 | /*!
|
---|
4713 | Sets the alignment flags to \a f. These are a bitwise OR of the
|
---|
4714 | flags available to QPainter::drawText() -- see the
|
---|
4715 | \l{Qt::AlignmentFlag}s.
|
---|
4716 |
|
---|
4717 | \sa setFont() setColor()
|
---|
4718 | */
|
---|
4719 | void Q3CanvasText::setTextFlags(int f)
|
---|
4720 | {
|
---|
4721 | if (flags != f) {
|
---|
4722 | removeFromChunks();
|
---|
4723 | flags = f;
|
---|
4724 | setRect();
|
---|
4725 | addToChunks();
|
---|
4726 | }
|
---|
4727 | }
|
---|
4728 |
|
---|
4729 | /*!
|
---|
4730 | Returns the text item's text.
|
---|
4731 |
|
---|
4732 | \sa setText()
|
---|
4733 | */
|
---|
4734 | QString Q3CanvasText::text() const
|
---|
4735 | {
|
---|
4736 | return txt;
|
---|
4737 | }
|
---|
4738 |
|
---|
4739 |
|
---|
4740 | /*!
|
---|
4741 | Sets the text item's text to \a t. The text may contain newlines.
|
---|
4742 |
|
---|
4743 | \sa text(), setFont(), setColor() setTextFlags()
|
---|
4744 | */
|
---|
4745 | void Q3CanvasText::setText(const QString& t)
|
---|
4746 | {
|
---|
4747 | if (txt != t) {
|
---|
4748 | removeFromChunks();
|
---|
4749 | txt = t;
|
---|
4750 | setRect();
|
---|
4751 | addToChunks();
|
---|
4752 | }
|
---|
4753 | }
|
---|
4754 |
|
---|
4755 | /*!
|
---|
4756 | Returns the font in which the text is drawn.
|
---|
4757 |
|
---|
4758 | \sa setFont()
|
---|
4759 | */
|
---|
4760 | QFont Q3CanvasText::font() const
|
---|
4761 | {
|
---|
4762 | return fnt;
|
---|
4763 | }
|
---|
4764 |
|
---|
4765 | /*!
|
---|
4766 | Sets the font in which the text is drawn to font \a f.
|
---|
4767 |
|
---|
4768 | \sa font()
|
---|
4769 | */
|
---|
4770 | void Q3CanvasText::setFont(const QFont& f)
|
---|
4771 | {
|
---|
4772 | if (f != fnt) {
|
---|
4773 | removeFromChunks();
|
---|
4774 | fnt = f;
|
---|
4775 | setRect();
|
---|
4776 | addToChunks();
|
---|
4777 | }
|
---|
4778 | }
|
---|
4779 |
|
---|
4780 | /*!
|
---|
4781 | Returns the color of the text.
|
---|
4782 |
|
---|
4783 | \sa setColor()
|
---|
4784 | */
|
---|
4785 | QColor Q3CanvasText::color() const
|
---|
4786 | {
|
---|
4787 | return col;
|
---|
4788 | }
|
---|
4789 |
|
---|
4790 | /*!
|
---|
4791 | Sets the color of the text to the color \a c.
|
---|
4792 |
|
---|
4793 | \sa color(), setFont()
|
---|
4794 | */
|
---|
4795 | void Q3CanvasText::setColor(const QColor& c)
|
---|
4796 | {
|
---|
4797 | col=c;
|
---|
4798 | changeChunks();
|
---|
4799 | }
|
---|
4800 |
|
---|
4801 |
|
---|
4802 | /*!
|
---|
4803 | \reimp
|
---|
4804 | */
|
---|
4805 | void Q3CanvasText::moveBy(double dx, double dy)
|
---|
4806 | {
|
---|
4807 | int idx = int(x()+dx)-int(x());
|
---|
4808 | int idy = int(y()+dy)-int(y());
|
---|
4809 | if (idx || idy) {
|
---|
4810 | removeFromChunks();
|
---|
4811 | }
|
---|
4812 | myx+=dx;
|
---|
4813 | myy+=dy;
|
---|
4814 | if (idx || idy) {
|
---|
4815 | brect.moveBy(idx,idy);
|
---|
4816 | addToChunks();
|
---|
4817 | }
|
---|
4818 | }
|
---|
4819 |
|
---|
4820 | /*!
|
---|
4821 | Draws the text using the painter \a painter.
|
---|
4822 | */
|
---|
4823 | void Q3CanvasText::draw(QPainter& painter)
|
---|
4824 | {
|
---|
4825 | painter.setFont(fnt);
|
---|
4826 | painter.setPen(col);
|
---|
4827 | painter.drawText(painter.fontMetrics().boundingRect(int(x()), int(y()), 0, 0, flags, txt), flags, txt);
|
---|
4828 | }
|
---|
4829 |
|
---|
4830 | /*!
|
---|
4831 | \reimp
|
---|
4832 | */
|
---|
4833 | void Q3CanvasText::changeChunks()
|
---|
4834 | {
|
---|
4835 | if (isVisible() && canvas()) {
|
---|
4836 | int chunksize=canvas()->chunkSize();
|
---|
4837 | for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
|
---|
4838 | for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
|
---|
4839 | canvas()->setChangedChunk(i,j);
|
---|
4840 | }
|
---|
4841 | }
|
---|
4842 | }
|
---|
4843 | }
|
---|
4844 |
|
---|
4845 | /*!
|
---|
4846 | Adds the text item to the appropriate chunks.
|
---|
4847 | */
|
---|
4848 | void Q3CanvasText::addToChunks()
|
---|
4849 | {
|
---|
4850 | if (isVisible() && canvas()) {
|
---|
4851 | int chunksize=canvas()->chunkSize();
|
---|
4852 | for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
|
---|
4853 | for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
|
---|
4854 | canvas()->addItemToChunk(this,i,j);
|
---|
4855 | }
|
---|
4856 | }
|
---|
4857 | }
|
---|
4858 | }
|
---|
4859 |
|
---|
4860 | /*!
|
---|
4861 | Removes the text item from the appropriate chunks.
|
---|
4862 | */
|
---|
4863 | void Q3CanvasText::removeFromChunks()
|
---|
4864 | {
|
---|
4865 | if (isVisible() && canvas()) {
|
---|
4866 | int chunksize=canvas()->chunkSize();
|
---|
4867 | for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
|
---|
4868 | for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
|
---|
4869 | canvas()->removeItemFromChunk(this,i,j);
|
---|
4870 | }
|
---|
4871 | }
|
---|
4872 | }
|
---|
4873 | }
|
---|
4874 |
|
---|
4875 |
|
---|
4876 | /*!
|
---|
4877 | Returns 0 (Q3CanvasItem::Rtti_Item).
|
---|
4878 |
|
---|
4879 | Make your derived classes return their own values for rtti(), so
|
---|
4880 | that you can distinguish between objects returned by
|
---|
4881 | Q3Canvas::at(). You should use values greater than 1000 to allow
|
---|
4882 | for extensions to this class.
|
---|
4883 |
|
---|
4884 | Overuse of this functionality can damage its extensibility. For
|
---|
4885 | example, once you have identified a base class of a Q3CanvasItem
|
---|
4886 | found by Q3Canvas::at(), cast it to that type and call meaningful
|
---|
4887 | methods rather than acting upon the object based on its rtti
|
---|
4888 | value.
|
---|
4889 |
|
---|
4890 | For example:
|
---|
4891 |
|
---|
4892 | \snippet doc/src/snippets/code/src_qt3support_canvas_q3canvas.cpp 4
|
---|
4893 | */
|
---|
4894 | int Q3CanvasItem::rtti() const { return RTTI; }
|
---|
4895 | int Q3CanvasItem::RTTI = Rtti_Item;
|
---|
4896 |
|
---|
4897 | /*!
|
---|
4898 | Returns 1 (Q3CanvasItem::Rtti_Sprite).
|
---|
4899 |
|
---|
4900 | \sa Q3CanvasItem::rtti()
|
---|
4901 | */
|
---|
4902 | int Q3CanvasSprite::rtti() const { return RTTI; }
|
---|
4903 | int Q3CanvasSprite::RTTI = Rtti_Sprite;
|
---|
4904 |
|
---|
4905 | /*!
|
---|
4906 | Returns 2 (Q3CanvasItem::Rtti_PolygonalItem).
|
---|
4907 |
|
---|
4908 | \sa Q3CanvasItem::rtti()
|
---|
4909 | */
|
---|
4910 | int Q3CanvasPolygonalItem::rtti() const { return RTTI; }
|
---|
4911 | int Q3CanvasPolygonalItem::RTTI = Rtti_PolygonalItem;
|
---|
4912 |
|
---|
4913 | /*!
|
---|
4914 | Returns 3 (Q3CanvasItem::Rtti_Text).
|
---|
4915 |
|
---|
4916 | \sa Q3CanvasItem::rtti()
|
---|
4917 | */
|
---|
4918 | int Q3CanvasText::rtti() const { return RTTI; }
|
---|
4919 | int Q3CanvasText::RTTI = Rtti_Text;
|
---|
4920 |
|
---|
4921 | /*!
|
---|
4922 | Returns 4 (Q3CanvasItem::Rtti_Polygon).
|
---|
4923 |
|
---|
4924 | \sa Q3CanvasItem::rtti()
|
---|
4925 | */
|
---|
4926 | int Q3CanvasPolygon::rtti() const { return RTTI; }
|
---|
4927 | int Q3CanvasPolygon::RTTI = Rtti_Polygon;
|
---|
4928 |
|
---|
4929 | /*!
|
---|
4930 | Returns 5 (Q3CanvasItem::Rtti_Rectangle).
|
---|
4931 |
|
---|
4932 | \sa Q3CanvasItem::rtti()
|
---|
4933 | */
|
---|
4934 | int Q3CanvasRectangle::rtti() const { return RTTI; }
|
---|
4935 | int Q3CanvasRectangle::RTTI = Rtti_Rectangle;
|
---|
4936 |
|
---|
4937 | /*!
|
---|
4938 | Returns 6 (Q3CanvasItem::Rtti_Ellipse).
|
---|
4939 |
|
---|
4940 | \sa Q3CanvasItem::rtti()
|
---|
4941 | */
|
---|
4942 | int Q3CanvasEllipse::rtti() const { return RTTI; }
|
---|
4943 | int Q3CanvasEllipse::RTTI = Rtti_Ellipse;
|
---|
4944 |
|
---|
4945 | /*!
|
---|
4946 | Returns 7 (Q3CanvasItem::Rtti_Line).
|
---|
4947 |
|
---|
4948 | \sa Q3CanvasItem::rtti()
|
---|
4949 | */
|
---|
4950 | int Q3CanvasLine::rtti() const { return RTTI; }
|
---|
4951 | int Q3CanvasLine::RTTI = Rtti_Line;
|
---|
4952 |
|
---|
4953 | /*!
|
---|
4954 | Returns 8 (Q3CanvasItem::Rtti_Spline).
|
---|
4955 |
|
---|
4956 | \sa Q3CanvasItem::rtti()
|
---|
4957 | */
|
---|
4958 | int Q3CanvasSpline::rtti() const { return RTTI; }
|
---|
4959 | int Q3CanvasSpline::RTTI = Rtti_Spline;
|
---|
4960 |
|
---|
4961 | /*!
|
---|
4962 | Constructs a Q3CanvasSprite which uses images from the
|
---|
4963 | Q3CanvasPixmapArray \a a.
|
---|
4964 |
|
---|
4965 | The sprite in initially positioned at (0, 0) on \a canvas, using
|
---|
4966 | frame 0.
|
---|
4967 | */
|
---|
4968 | Q3CanvasSprite::Q3CanvasSprite(Q3CanvasPixmapArray* a, Q3Canvas* canvas) :
|
---|
4969 | Q3CanvasItem(canvas),
|
---|
4970 | frm(0),
|
---|
4971 | anim_val(0),
|
---|
4972 | anim_state(0),
|
---|
4973 | anim_type(0),
|
---|
4974 | images(a)
|
---|
4975 | {
|
---|
4976 | }
|
---|
4977 |
|
---|
4978 |
|
---|
4979 | /*!
|
---|
4980 | Set the array of images used for displaying the sprite to the
|
---|
4981 | Q3CanvasPixmapArray \a a.
|
---|
4982 |
|
---|
4983 | If the current frame() is larger than the number of images in \a
|
---|
4984 | a, the current frame will be reset to 0.
|
---|
4985 | */
|
---|
4986 | void Q3CanvasSprite::setSequence(Q3CanvasPixmapArray* a)
|
---|
4987 | {
|
---|
4988 | bool isvisible = isVisible();
|
---|
4989 | if (isvisible && images)
|
---|
4990 | hide();
|
---|
4991 | images = a;
|
---|
4992 | if (frm >= (int)images->count())
|
---|
4993 | frm = 0;
|
---|
4994 | if (isvisible)
|
---|
4995 | show();
|
---|
4996 | }
|
---|
4997 |
|
---|
4998 | /*!
|
---|
4999 | \internal
|
---|
5000 |
|
---|
5001 | Marks any chunks the sprite touches as changed.
|
---|
5002 | */
|
---|
5003 | void Q3CanvasSprite::changeChunks()
|
---|
5004 | {
|
---|
5005 | if (isVisible() && canvas()) {
|
---|
5006 | int chunksize=canvas()->chunkSize();
|
---|
5007 | for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
|
---|
5008 | for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
|
---|
5009 | canvas()->setChangedChunk(i,j);
|
---|
5010 | }
|
---|
5011 | }
|
---|
5012 | }
|
---|
5013 | }
|
---|
5014 |
|
---|
5015 | /*!
|
---|
5016 | Destroys the sprite and removes it from the canvas. Does \e not
|
---|
5017 | delete the images.
|
---|
5018 | */
|
---|
5019 | Q3CanvasSprite::~Q3CanvasSprite()
|
---|
5020 | {
|
---|
5021 | removeFromChunks();
|
---|
5022 | }
|
---|
5023 |
|
---|
5024 | /*!
|
---|
5025 | Sets the animation frame used for displaying the sprite to \a f,
|
---|
5026 | an index into the Q3CanvasSprite's Q3CanvasPixmapArray. The call
|
---|
5027 | will be ignored if \a f is larger than frameCount() or smaller
|
---|
5028 | than 0.
|
---|
5029 |
|
---|
5030 | \sa frame() move()
|
---|
5031 | */
|
---|
5032 | void Q3CanvasSprite::setFrame(int f)
|
---|
5033 | {
|
---|
5034 | move(x(),y(),f);
|
---|
5035 | }
|
---|
5036 |
|
---|
5037 | /*!
|
---|
5038 | \enum Q3CanvasSprite::FrameAnimationType
|
---|
5039 |
|
---|
5040 | This enum is used to identify the different types of frame
|
---|
5041 | animation offered by Q3CanvasSprite.
|
---|
5042 |
|
---|
5043 | \value Cycle at each advance the frame number will be incremented by
|
---|
5044 | 1 (modulo the frame count).
|
---|
5045 | \value Oscillate at each advance the frame number will be
|
---|
5046 | incremented by 1 up to the frame count then decremented to by 1 to
|
---|
5047 | 0, repeating this sequence forever.
|
---|
5048 | */
|
---|
5049 |
|
---|
5050 | /*!
|
---|
5051 | Sets the animation characteristics for the sprite.
|
---|
5052 |
|
---|
5053 | For \a type == \c Cycle, the frames will increase by \a step
|
---|
5054 | at each advance, modulo the frameCount().
|
---|
5055 |
|
---|
5056 | For \a type == \c Oscillate, the frames will increase by \a step
|
---|
5057 | at each advance, up to the frameCount(), then decrease by \a step
|
---|
5058 | back to 0, repeating forever.
|
---|
5059 |
|
---|
5060 | The \a state parameter is for internal use.
|
---|
5061 | */
|
---|
5062 | void Q3CanvasSprite::setFrameAnimation(FrameAnimationType type, int step, int state)
|
---|
5063 | {
|
---|
5064 | anim_val = step;
|
---|
5065 | anim_type = type;
|
---|
5066 | anim_state = state;
|
---|
5067 | setAnimated(true);
|
---|
5068 | }
|
---|
5069 |
|
---|
5070 | /*!
|
---|
5071 | Extends the default Q3CanvasItem implementation to provide the
|
---|
5072 | functionality of setFrameAnimation().
|
---|
5073 |
|
---|
5074 | The \a phase is 0 or 1: see Q3CanvasItem::advance() for details.
|
---|
5075 |
|
---|
5076 | \sa Q3CanvasItem::advance() setVelocity()
|
---|
5077 | */
|
---|
5078 | void Q3CanvasSprite::advance(int phase)
|
---|
5079 | {
|
---|
5080 | if (phase==1) {
|
---|
5081 | int nf = frame();
|
---|
5082 | if (anim_type == Oscillate) {
|
---|
5083 | if (anim_state)
|
---|
5084 | nf += anim_val;
|
---|
5085 | else
|
---|
5086 | nf -= anim_val;
|
---|
5087 | if (nf < 0) {
|
---|
5088 | nf = abs(anim_val);
|
---|
5089 | anim_state = !anim_state;
|
---|
5090 | } else if (nf >= frameCount()) {
|
---|
5091 | nf = frameCount()-1-abs(anim_val);
|
---|
5092 | anim_state = !anim_state;
|
---|
5093 | }
|
---|
5094 | } else {
|
---|
5095 | nf = (nf + anim_val + frameCount()) % frameCount();
|
---|
5096 | }
|
---|
5097 | move(x()+xVelocity(),y()+yVelocity(),nf);
|
---|
5098 | }
|
---|
5099 | }
|
---|
5100 |
|
---|
5101 |
|
---|
5102 | /*!
|
---|
5103 | \fn int Q3CanvasSprite::frame() const
|
---|
5104 |
|
---|
5105 | Returns the index of the current animation frame in the
|
---|
5106 | Q3CanvasSprite's Q3CanvasPixmapArray.
|
---|
5107 |
|
---|
5108 | \sa setFrame(), move()
|
---|
5109 | */
|
---|
5110 |
|
---|
5111 | /*!
|
---|
5112 | \fn int Q3CanvasSprite::frameCount() const
|
---|
5113 |
|
---|
5114 | Returns the number of frames in the Q3CanvasSprite's
|
---|
5115 | Q3CanvasPixmapArray.
|
---|
5116 | */
|
---|
5117 |
|
---|
5118 |
|
---|
5119 | /*!
|
---|
5120 | Moves the sprite to (\a x, \a y).
|
---|
5121 | */
|
---|
5122 | void Q3CanvasSprite::move(double x, double y) { Q3CanvasItem::move(x,y); }
|
---|
5123 |
|
---|
5124 | /*!
|
---|
5125 | \fn void Q3CanvasSprite::move(double nx, double ny, int nf)
|
---|
5126 |
|
---|
5127 | Moves the sprite to (\a nx, \a ny) and sets the current
|
---|
5128 | frame to \a nf. \a nf will be ignored if it is larger than
|
---|
5129 | frameCount() or smaller than 0.
|
---|
5130 | */
|
---|
5131 | void Q3CanvasSprite::move(double nx, double ny, int nf)
|
---|
5132 | {
|
---|
5133 | if (isVisible() && canvas()) {
|
---|
5134 | hide();
|
---|
5135 | Q3CanvasItem::move(nx,ny);
|
---|
5136 | if (nf >= 0 && nf < frameCount())
|
---|
5137 | frm=nf;
|
---|
5138 | show();
|
---|
5139 | } else {
|
---|
5140 | Q3CanvasItem::move(nx,ny);
|
---|
5141 | if (nf >= 0 && nf < frameCount())
|
---|
5142 | frm=nf;
|
---|
5143 | }
|
---|
5144 | }
|
---|
5145 |
|
---|
5146 | class Q3CanvasPolygonScanner : public Q3PolygonScanner {
|
---|
5147 | QPolygonalProcessor& processor;
|
---|
5148 | public:
|
---|
5149 | Q3CanvasPolygonScanner(QPolygonalProcessor& p) :
|
---|
5150 | processor(p)
|
---|
5151 | {
|
---|
5152 | }
|
---|
5153 | void processSpans(int n, QPoint* point, int* width)
|
---|
5154 | {
|
---|
5155 | processor.doSpans(n,point,width);
|
---|
5156 | }
|
---|
5157 | };
|
---|
5158 |
|
---|
5159 | void Q3CanvasPolygonalItem::scanPolygon(const Q3PointArray& pa, int winding, QPolygonalProcessor& process) const
|
---|
5160 | {
|
---|
5161 | Q3CanvasPolygonScanner scanner(process);
|
---|
5162 | scanner.scan(pa,winding);
|
---|
5163 | }
|
---|
5164 |
|
---|
5165 | QT_END_NAMESPACE
|
---|