Last change
on this file since 440 was 2, checked in by Dmitry A. Kuminov, 16 years ago |
Initially imported qt-all-opensource-src-4.5.1 from Trolltech.
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File size:
516 bytes
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1 | uniform sampler2D brush_texture;
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2 | uniform vec2 inv_brush_texture_size;
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3 | uniform vec3 inv_matrix_m0;
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4 | uniform vec3 inv_matrix_m1;
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5 | uniform vec3 inv_matrix_m2;
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6 |
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7 | vec4 brush()
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8 | {
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9 | mat3 mat;
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10 |
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11 | mat[0] = inv_matrix_m0;
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12 | mat[1] = inv_matrix_m1;
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13 | mat[2] = inv_matrix_m2;
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14 |
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15 | vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);
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16 | vec2 coords = hcoords.xy / hcoords.z;
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17 |
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18 | coords *= inv_brush_texture_size;
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19 |
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20 | coords.y = -coords.y;
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21 |
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22 | float alpha = texture2D(brush_texture, coords).r;
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23 |
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24 | return gl_Color * alpha;
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25 | }
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