source: trunk/src/opengl/util/ellipse_functions.glsl@ 376

Last change on this file since 376 was 2, checked in by Dmitry A. Kuminov, 17 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 1.4 KB
Line 
1uniform vec3 inv_matrix_m0;
2uniform vec3 inv_matrix_m1;
3uniform vec3 inv_matrix_m2;
4
5uniform vec2 ellipse_offset;
6
7float ellipse()
8{
9 vec2 st = gl_TexCoord[0].st;
10
11 if (dot(st, st) > 1)
12 discard;
13
14 return 1.0;
15}
16
17// ellipse equation
18
19// s^2/a^2 + t^2/b^2 = 1
20//
21// implicit equation:
22// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2
23
24// distance from ellipse:
25// grad = [dg/dx dg/dy]
26// d(s, t) ~= g(s, t) / |grad|
27
28// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx
29// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy
30
31float ellipse_aa()
32{
33 mat3 mat;
34
35 mat[0] = inv_matrix_m0;
36 mat[1] = inv_matrix_m1;
37 mat[2] = inv_matrix_m2;