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Last change
on this file since 890 was 561, checked in by Dmitry A. Kuminov, 16 years ago |
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trunk: Merged in qt 4.6.1 sources.
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File size:
646 bytes
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| 1 | // conical gradient shader
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| 2 | #define M_PI 3.14159265358979323846
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| 3 | uniform sampler1D palette;
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| 4 | uniform float angle;
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| 5 | uniform vec3 inv_matrix_m0;
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| 6 | uniform vec3 inv_matrix_m1;
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| 7 | uniform vec3 inv_matrix_m2;
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| 8 |
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| 9 | vec4 brush()
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| 10 | {
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| 11 | mat3 mat;
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| 12 |
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| 13 | mat[0] = inv_matrix_m0;
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| 14 | mat[1] = inv_matrix_m1;
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| 15 | mat[2] = inv_matrix_m2;
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| 16 |
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| 17 | vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);
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| 18 | vec2 A = hcoords.xy / hcoords.z;
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| 19 |
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| 20 | /* float val = fmod((atan2(-A.y, A.x) + angle) / (2.0 * M_PI), 1); */
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| 21 | if (abs(A.y) == abs(A.x))
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| 22 | A.y += 0.002;
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| 23 | float t = (atan(-A.y, A.x) + angle) / (2.0 * M_PI);
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| 24 | float val = t - floor(t);
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| 25 | return texture1D(palette, val);
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| 26 | }
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| 27 |
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