Last change
on this file since 440 was 2, checked in by Dmitry A. Kuminov, 16 years ago |
Initially imported qt-all-opensource-src-4.5.1 from Trolltech.
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File size:
647 bytes
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1 | // conical gradient shader
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2 | #define M_PI 3.14159265358979323846
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3 | uniform sampler1D palette;
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4 | uniform float angle;
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5 | uniform vec3 inv_matrix_m0;
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6 | uniform vec3 inv_matrix_m1;
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7 | uniform vec3 inv_matrix_m2;
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8 |
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9 | vec4 brush()
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10 | {
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11 | mat3 mat;
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12 |
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13 | mat[0] = inv_matrix_m0;
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14 | mat[1] = inv_matrix_m1;
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15 | mat[2] = inv_matrix_m2;
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16 |
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17 | vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);
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18 | vec2 A = hcoords.xy / hcoords.z;
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19 |
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20 | /* float val = fmod((atan2(-A.y, A.x) + angle) / (2.0 * M_PI), 1); */
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21 | if (abs(A.y) == abs(A.x))
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22 | A.y += 0.002;
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23 | float t = (atan2(-A.y, A.x) + angle) / (2.0 * M_PI);
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24 | float val = t - floor(t);
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25 | return texture1D(palette, val);
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26 | }
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27 |
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