1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qgraphicsshadereffect_p.h"
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43 | #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
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44 | #include "qglshaderprogram.h"
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45 | #include "gl2paintengineex/qglcustomshaderstage_p.h"
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46 | #define QGL_HAVE_CUSTOM_SHADERS 1
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47 | #endif
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48 | #include <QtGui/qpainter.h>
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49 | #include <QtGui/qgraphicsitem.h>
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50 | #include <QtGui/private/qgraphicseffect_p.h>
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51 |
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52 | QT_BEGIN_NAMESPACE
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53 |
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54 | /*#
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55 | \class QGraphicsShaderEffect
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56 | \brief The QGraphicsShaderEffect class is the base class for creating
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57 | custom GLSL shader effects in a QGraphicsScene.
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58 | \since 4.6
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59 | \ingroup multimedia
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60 | \ingroup graphicsview-api
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61 |
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62 | The specific effect is defined by a fragment of GLSL source code
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63 | supplied to setPixelShaderFragment(). This source code must define a
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64 | function with the signature
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65 | \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)}
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66 | that returns the source pixel value
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67 | to use in the paint engine's shader program. The shader fragment
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68 | is linked with the regular shader code used by the GL2 paint engine
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69 | to construct a complete QGLShaderProgram.
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70 |
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71 | The following example shader converts the incoming pixmap to
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72 | grayscale and then applies a colorize operation using the
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73 | \c effectColor value:
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74 |
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75 | \code
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76 | static char const colorizeShaderCode[] =
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77 | "uniform lowp vec4 effectColor;\n"
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78 | "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
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79 | " vec4 src = texture2D(imageTexture, textureCoords);\n"
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80 | " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
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81 | " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
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82 | " return vec4(colorize.rgb, src.a);\n"
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83 | "}";
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84 | \endcode
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85 |
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86 | To use this shader code, it is necessary to define a subclass
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87 | of QGraphicsShaderEffect as follows:
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88 |
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89 | \code
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90 | class ColorizeEffect : public QGraphicsShaderEffect
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91 | {
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92 | Q_OBJECT
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93 | public:
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94 | ColorizeEffect(QObject *parent = 0)
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95 | : QGraphicsShaderEffect(parent), color(Qt::black)
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96 | {
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97 | setPixelShaderFragment(colorizeShaderCode);
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98 | }
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99 |
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100 | QColor effectColor() const { return color; }
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101 | void setEffectColor(const QColor& c)
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102 | {
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103 | color = c;
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104 | setUniformsDirty();
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105 | }
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106 |
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107 | protected:
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108 | void setUniforms(QGLShaderProgram *program)
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109 | {
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110 | program->setUniformValue("effectColor", color);
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111 | }
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112 |
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113 | private:
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114 | QColor color;
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115 | };
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116 | \endcode
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117 |
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118 | The setUniforms() function is called when the effect is about
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119 | to be used for drawing to give the subclass the opportunity to
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120 | set effect-specific uniform variables.
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121 |
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122 | QGraphicsShaderEffect is only supported when the GL2 paint engine
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123 | is in use. When any other paint engine is in use (GL1, raster, etc),
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124 | the drawItem() method will draw its item argument directly with
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125 | no effect applied.
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126 |
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127 | \sa QGraphicsEffect
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128 | */
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129 |
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130 | static const char qglslDefaultImageFragmentShader[] = "\
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131 | lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { \
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132 | return texture2D(imageTexture, textureCoords); \
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133 | }\n";
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134 |
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135 | #ifdef QGL_HAVE_CUSTOM_SHADERS
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136 |
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137 | class QGLCustomShaderEffectStage : public QGLCustomShaderStage
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138 | {
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139 | public:
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140 | QGLCustomShaderEffectStage
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141 | (QGraphicsShaderEffect *e, const QByteArray& source)
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142 | : QGLCustomShaderStage(),
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143 | effect(e)
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144 | {
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145 | setSource(source);
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146 | }
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147 |
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148 | void setUniforms(QGLShaderProgram *program);
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149 |
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150 | QGraphicsShaderEffect *effect;
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151 | };
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152 |
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153 | void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program)
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154 | {
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155 | effect->setUniforms(program);
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156 | }
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157 |
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158 | #endif
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159 |
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160 | class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate
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161 | {
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162 | Q_DECLARE_PUBLIC(QGraphicsShaderEffect)
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163 | public:
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164 | QGraphicsShaderEffectPrivate()
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165 | : pixelShaderFragment(qglslDefaultImageFragmentShader)
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166 | #ifdef QGL_HAVE_CUSTOM_SHADERS
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167 | , customShaderStage(0)
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168 | #endif
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169 | {
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170 | }
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171 |
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172 | QByteArray pixelShaderFragment;
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173 | #ifdef QGL_HAVE_CUSTOM_SHADERS
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174 | QGLCustomShaderEffectStage *customShaderStage;
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175 | #endif
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176 | };
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177 |
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178 | /*#
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179 | Constructs a shader effect and attaches it to \a parent.
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180 | */
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181 | QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent)
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182 | : QGraphicsEffect(*new QGraphicsShaderEffectPrivate(), parent)
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183 | {
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184 | }
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185 |
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186 | /*#
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187 | Destroys this shader effect.
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188 | */
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189 | QGraphicsShaderEffect::~QGraphicsShaderEffect()
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190 | {
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191 | #ifdef QGL_HAVE_CUSTOM_SHADERS
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192 | Q_D(QGraphicsShaderEffect);
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193 | delete d->customShaderStage;
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194 | #endif
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195 | }
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196 |
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197 | /*#
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198 | Returns the source code for the pixel shader fragment for
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199 | this shader effect. The default is a shader that copies
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200 | its incoming pixmap directly to the output with no effect
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201 | applied.
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202 |
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203 | \sa setPixelShaderFragment()
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204 | */
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205 | QByteArray QGraphicsShaderEffect::pixelShaderFragment() const
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206 | {
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207 | Q_D(const QGraphicsShaderEffect);
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208 | return d->pixelShaderFragment;
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209 | }
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210 |
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211 | /*#
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212 | Sets the source code for the pixel shader fragment for
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213 | this shader effect to \a code.
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214 |
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215 | The \a code must define a GLSL function with the signature
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216 | \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)}
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217 | that returns the source pixel value to use in the paint engine's
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218 | shader program. The following is the default pixel shader fragment,
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219 | which draws a pixmap with no effect applied:
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220 |
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221 | \code
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222 | lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
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223 | return texture2D(imageTexture, textureCoords);
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224 | }
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225 | \endcode
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226 |
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227 | \sa pixelShaderFragment(), setUniforms()
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228 | */
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229 | void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code)
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230 | {
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231 | Q_D(QGraphicsShaderEffect);
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232 | if (d->pixelShaderFragment != code) {
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233 | d->pixelShaderFragment = code;
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234 | #ifdef QGL_HAVE_CUSTOM_SHADERS
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235 | delete d->customShaderStage;
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236 | d->customShaderStage = 0;
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237 | #endif
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238 | }
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239 | }
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240 |
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241 | /*#
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242 | \reimp
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243 | */
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244 | void QGraphicsShaderEffect::draw(QPainter *painter)
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245 | {
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246 | Q_D(QGraphicsShaderEffect);
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247 |
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248 | #ifdef QGL_HAVE_CUSTOM_SHADERS
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249 | // Set the custom shader on the paint engine. The setOnPainter()
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250 | // call may fail if the paint engine is not GL2. In that case,
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251 | // we fall through to drawing the pixmap normally.
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252 | if (!d->customShaderStage) {
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253 | d->customShaderStage = new QGLCustomShaderEffectStage
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254 | (this, d->pixelShaderFragment);
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255 | }
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256 | bool usingShader = d->customShaderStage->setOnPainter(painter);
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257 |
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258 | QPoint offset;
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259 | if (sourceIsPixmap()) {
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260 | // No point in drawing in device coordinates (pixmap will be scaled anyways).
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261 | const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
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262 | painter->drawPixmap(offset, pixmap);
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263 | } else {
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264 | // Draw pixmap in device coordinates to avoid pixmap scaling.
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265 | const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset);
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266 | QTransform restoreTransform = painter->worldTransform();
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267 | painter->setWorldTransform(QTransform());
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268 | painter->drawPixmap(offset, pixmap);
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269 | painter->setWorldTransform(restoreTransform);
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270 | }
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271 |
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272 | // Remove the custom shader to return to normal painting operations.
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273 | if (usingShader)
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274 | d->customShaderStage->removeFromPainter(painter);
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275 | #else
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276 | drawSource(painter);
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277 | #endif
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278 | }
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279 |
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280 | /*#
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281 | Sets the custom uniform variables on this shader effect to
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282 | be dirty. The setUniforms() function will be called the next
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283 | time the shader program corresponding to this effect is used.
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284 |
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285 | This function is typically called by subclasses when an
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286 | effect-specific parameter is changed by the application.
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287 |
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288 | \sa setUniforms()
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289 | */
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290 | void QGraphicsShaderEffect::setUniformsDirty()
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291 | {
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292 | #ifdef QGL_HAVE_CUSTOM_SHADERS
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293 | Q_D(QGraphicsShaderEffect);
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294 | if (d->customShaderStage)
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295 | d->customShaderStage->setUniformsDirty();
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296 | #endif
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297 | }
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298 |
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299 | /*#
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300 | Sets custom uniform variables on the current GL context when
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301 | \a program is about to be used by the paint engine.
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302 |
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303 | This function should be overridden if the shader set with
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304 | setPixelShaderFragment() has additional parameters beyond
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305 | those that the paint engine normally sets itself.
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306 |
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307 | \sa setUniformsDirty()
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308 | */
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309 | void QGraphicsShaderEffect::setUniforms(QGLShaderProgram *program)
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310 | {
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311 | Q_UNUSED(program);
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312 | }
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313 |
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314 | QT_END_NAMESPACE
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