1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #ifndef QGLSHADERPROGRAM_H
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43 | #define QGLSHADERPROGRAM_H
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44 |
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45 | #include <QtOpenGL/qgl.h>
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46 | #include <QtGui/qvector2d.h>
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47 | #include <QtGui/qvector3d.h>
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48 | #include <QtGui/qvector4d.h>
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49 | #include <QtGui/qmatrix4x4.h>
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50 |
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51 | QT_BEGIN_HEADER
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52 |
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53 | QT_BEGIN_NAMESPACE
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54 |
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55 | QT_MODULE(OpenGL)
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56 |
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57 | #if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
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58 |
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59 | class QGLShaderProgram;
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60 | class QGLShaderPrivate;
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61 |
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62 | class Q_OPENGL_EXPORT QGLShader : public QObject
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63 | {
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64 | Q_OBJECT
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65 | public:
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66 | enum ShaderTypeBit
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67 | {
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68 | Vertex = 0x0001,
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69 | Fragment = 0x0002
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70 | };
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71 | Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
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72 |
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73 | explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
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74 | QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
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75 | virtual ~QGLShader();
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76 |
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77 | QGLShader::ShaderType shaderType() const;
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78 |
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79 | bool compileSourceCode(const char *source);
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80 | bool compileSourceCode(const QByteArray& source);
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81 | bool compileSourceCode(const QString& source);
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82 | bool compileSourceFile(const QString& fileName);
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83 |
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84 | QByteArray sourceCode() const;
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85 |
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86 | bool isCompiled() const;
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87 | QString log() const;
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88 |
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89 | GLuint shaderId() const;
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90 |
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91 | private:
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92 | friend class QGLShaderProgram;
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93 |
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94 | Q_DISABLE_COPY(QGLShader)
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95 | Q_DECLARE_PRIVATE(QGLShader)
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96 | };
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97 |
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98 | Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
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99 |
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100 |
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101 | class QGLShaderProgramPrivate;
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102 |
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103 | class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
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104 | {
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105 | Q_OBJECT
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106 | public:
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107 | explicit QGLShaderProgram(QObject *parent = 0);
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108 | explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0);
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109 | virtual ~QGLShaderProgram();
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110 |
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111 | bool addShader(QGLShader *shader);
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112 | void removeShader(QGLShader *shader);
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113 | QList<QGLShader *> shaders() const;
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114 |
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115 | bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source);
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116 | bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source);
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117 | bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source);
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118 | bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName);
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119 |
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120 | void removeAllShaders();
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121 |
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122 | virtual bool link();
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123 | bool isLinked() const;
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124 | QString log() const;
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125 |
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126 | bool bind();
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127 | void release();
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128 |
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129 | GLuint programId() const;
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130 |
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131 | void bindAttributeLocation(const char *name, int location);
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132 | void bindAttributeLocation(const QByteArray& name, int location);
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133 | void bindAttributeLocation(const QString& name, int location);
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134 |
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135 | int attributeLocation(const char *name) const;
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136 | int attributeLocation(const QByteArray& name) const;
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137 | int attributeLocation(const QString& name) const;
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138 |
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139 | void setAttributeValue(int location, GLfloat value);
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140 | void setAttributeValue(int location, GLfloat x, GLfloat y);
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141 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
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142 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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143 | void setAttributeValue(int location, const QVector2D& value);
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144 | void setAttributeValue(int location, const QVector3D& value);
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145 | void setAttributeValue(int location, const QVector4D& value);
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146 | void setAttributeValue(int location, const QColor& value);
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147 | void setAttributeValue(int location, const GLfloat *values, int columns, int rows);
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148 |
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149 | void setAttributeValue(const char *name, GLfloat value);
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150 | void setAttributeValue(const char *name, GLfloat x, GLfloat y);
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151 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
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152 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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153 | void setAttributeValue(const char *name, const QVector2D& value);
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154 | void setAttributeValue(const char *name, const QVector3D& value);
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155 | void setAttributeValue(const char *name, const QVector4D& value);
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156 | void setAttributeValue(const char *name, const QColor& value);
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157 | void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
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158 |
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159 | void setAttributeArray
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160 | (int location, const GLfloat *values, int tupleSize, int stride = 0);
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161 | void setAttributeArray
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162 | (int location, const QVector2D *values, int stride = 0);
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163 | void setAttributeArray
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164 | (int location, const QVector3D *values, int stride = 0);
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165 | void setAttributeArray
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166 | (int location, const QVector4D *values, int stride = 0);
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167 | void setAttributeArray
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168 | (const char *name, const GLfloat *values, int tupleSize, int stride = 0);
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169 | void setAttributeArray
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170 | (const char *name, const QVector2D *values, int stride = 0);
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171 | void setAttributeArray
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172 | (const char *name, const QVector3D *values, int stride = 0);
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173 | void setAttributeArray
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174 | (const char *name, const QVector4D *values, int stride = 0);
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175 |
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176 | void enableAttributeArray(int location);
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177 | void enableAttributeArray(const char *name);
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178 | void disableAttributeArray(int location);
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179 | void disableAttributeArray(const char *name);
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180 |
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181 | int uniformLocation(const char *name) const;
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182 | int uniformLocation(const QByteArray& name) const;
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183 | int uniformLocation(const QString& name) const;
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184 |
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185 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
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186 | void setUniformValue(int location, QMacCompatGLint value);
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187 | void setUniformValue(int location, QMacCompatGLuint value);
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188 | void setUniformValue(const char *name, QMacCompatGLint value);
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189 | void setUniformValue(const char *name, QMacCompatGLuint value);
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190 | void setUniformValueArray(int location, const QMacCompatGLint *values, int count);
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191 | void setUniformValueArray(int location, const QMacCompatGLuint *values, int count);
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192 | void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count);
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193 | void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count);
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194 | #endif
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195 |
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196 | void setUniformValue(int location, GLfloat value);
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197 | void setUniformValue(int location, GLint value);
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198 | void setUniformValue(int location, GLuint value);
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199 | void setUniformValue(int location, GLfloat x, GLfloat y);
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200 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
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201 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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202 | void setUniformValue(int location, const QVector2D& value);
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203 | void setUniformValue(int location, const QVector3D& value);
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204 | void setUniformValue(int location, const QVector4D& value);
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205 | void setUniformValue(int location, const QColor& color);
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206 | void setUniformValue(int location, const QPoint& point);
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207 | void setUniformValue(int location, const QPointF& point);
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208 | void setUniformValue(int location, const QSize& size);
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209 | void setUniformValue(int location, const QSizeF& size);
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210 | void setUniformValue(int location, const QMatrix2x2& value);
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211 | void setUniformValue(int location, const QMatrix2x3& value);
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212 | void setUniformValue(int location, const QMatrix2x4& value);
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213 | void setUniformValue(int location, const QMatrix3x2& value);
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214 | void setUniformValue(int location, const QMatrix3x3& value);
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215 | void setUniformValue(int location, const QMatrix3x4& value);
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216 | void setUniformValue(int location, const QMatrix4x2& value);
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217 | void setUniformValue(int location, const QMatrix4x3& value);
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218 | void setUniformValue(int location, const QMatrix4x4& value);
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219 | void setUniformValue(int location, const GLfloat value[4][4]);
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220 | void setUniformValue(int location, const QTransform& value);
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221 |
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222 | void setUniformValue(const char *name, GLfloat value);
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223 | void setUniformValue(const char *name, GLint value);
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224 | void setUniformValue(const char *name, GLuint value);
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225 | void setUniformValue(const char *name, GLfloat x, GLfloat y);
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226 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
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227 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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228 | void setUniformValue(const char *name, const QVector2D& value);
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229 | void setUniformValue(const char *name, const QVector3D& value);
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230 | void setUniformValue(const char *name, const QVector4D& value);
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231 | void setUniformValue(const char *name, const QColor& color);
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232 | void setUniformValue(const char *name, const QPoint& point);
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233 | void setUniformValue(const char *name, const QPointF& point);
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234 | void setUniformValue(const char *name, const QSize& size);
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235 | void setUniformValue(const char *name, const QSizeF& size);
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236 | void setUniformValue(const char *name, const QMatrix2x2& value);
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237 | void setUniformValue(const char *name, const QMatrix2x3& value);
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238 | void setUniformValue(const char *name, const QMatrix2x4& value);
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239 | void setUniformValue(const char *name, const QMatrix3x2& value);
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240 | void setUniformValue(const char *name, const QMatrix3x3& value);
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241 | void setUniformValue(const char *name, const QMatrix3x4& value);
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242 | void setUniformValue(const char *name, const QMatrix4x2& value);
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243 | void setUniformValue(const char *name, const QMatrix4x3& value);
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244 | void setUniformValue(const char *name, const QMatrix4x4& value);
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245 | void setUniformValue(const char *name, const GLfloat value[4][4]);
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246 | void setUniformValue(const char *name, const QTransform& value);
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247 |
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248 | void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
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249 | void setUniformValueArray(int location, const GLint *values, int count);
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250 | void setUniformValueArray(int location, const GLuint *values, int count);
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251 | void setUniformValueArray(int location, const QVector2D *values, int count);
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252 | void setUniformValueArray(int location, const QVector3D *values, int count);
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253 | void setUniformValueArray(int location, const QVector4D *values, int count);
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254 | void setUniformValueArray(int location, const QMatrix2x2 *values, int count);
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255 | void setUniformValueArray(int location, const QMatrix2x3 *values, int count);
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256 | void setUniformValueArray(int location, const QMatrix2x4 *values, int count);
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257 | void setUniformValueArray(int location, const QMatrix3x2 *values, int count);
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258 | void setUniformValueArray(int location, const QMatrix3x3 *values, int count);
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259 | void setUniformValueArray(int location, const QMatrix3x4 *values, int count);
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260 | void setUniformValueArray(int location, const QMatrix4x2 *values, int count);
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261 | void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
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262 | void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
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263 |
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264 | void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
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265 | void setUniformValueArray(const char *name, const GLint *values, int count);
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266 | void setUniformValueArray(const char *name, const GLuint *values, int count);
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267 | void setUniformValueArray(const char *name, const QVector2D *values, int count);
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268 | void setUniformValueArray(const char *name, const QVector3D *values, int count);
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269 | void setUniformValueArray(const char *name, const QVector4D *values, int count);
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270 | void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count);
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271 | void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count);
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272 | void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count);
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273 | void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count);
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274 | void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count);
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275 | void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count);
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276 | void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count);
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277 | void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
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278 | void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
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279 |
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280 | static bool hasOpenGLShaderPrograms(const QGLContext *context = 0);
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281 |
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282 | private Q_SLOTS:
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283 | void shaderDestroyed();
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284 |
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285 | private:
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286 | Q_DISABLE_COPY(QGLShaderProgram)
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287 | Q_DECLARE_PRIVATE(QGLShaderProgram)
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288 |
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289 | bool init();
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290 | };
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291 |
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292 | #endif
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293 |
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294 | QT_END_NAMESPACE
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295 |
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296 | QT_END_HEADER
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297 |
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298 | #endif
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