1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qglshaderprogram.h"
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43 | #include "qglextensions_p.h"
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44 | #include "qgl_p.h"
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45 | #include <QtCore/private/qobject_p.h>
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46 | #include <QtCore/qdebug.h>
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47 | #include <QtCore/qfile.h>
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48 | #include <QtCore/qvarlengtharray.h>
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49 | #include <QtCore/qvector.h>
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50 |
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51 | QT_BEGIN_NAMESPACE
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52 |
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53 | #if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
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54 |
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55 | /*!
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56 | \class QGLShaderProgram
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57 | \brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used.
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58 | \since 4.6
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59 | \ingroup painting-3D
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60 |
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61 | \section1 Introduction
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62 |
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63 | This class supports shader programs written in the OpenGL Shading
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64 | Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
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65 |
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66 | QGLShader and QGLShaderProgram shelter the programmer from the details of
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67 | compiling and linking vertex and fragment shaders.
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68 |
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69 | The following example creates a vertex shader program using the
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70 | supplied source \c{code}. Once compiled and linked, the shader
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71 | program is activated in the current QGLContext by calling
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72 | QGLShaderProgram::bind():
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73 |
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74 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0
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75 |
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76 | \section1 Writing portable shaders
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77 |
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78 | Shader programs can be difficult to reuse across OpenGL implementations
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79 | because of varying levels of support for standard vertex attributes and
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80 | uniform variables. In particular, GLSL/ES lacks all of the
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81 | standard variables that are present on desktop OpenGL systems:
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82 | \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL
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83 | lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}.
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84 |
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85 | The QGLShaderProgram class makes the process of writing portable shaders
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86 | easier by prefixing all shader programs with the following lines on
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87 | desktop OpenGL:
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88 |
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89 | \code
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90 | #define highp
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91 | #define mediump
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92 | #define lowp
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93 | \endcode
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94 |
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95 | This makes it possible to run most GLSL/ES shader programs
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96 | on desktop systems. The programmer should restrict themselves
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97 | to just features that are present in GLSL/ES, and avoid
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98 | standard variable names that only work on the desktop.
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99 |
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100 | \section1 Simple shader example
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101 |
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102 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1
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103 |
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104 | With the above shader program active, we can draw a green triangle
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105 | as follows:
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106 |
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107 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2
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108 |
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109 | \sa QGLShader
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110 | */
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111 |
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112 | /*!
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113 | \class QGLShader
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114 | \brief The QGLShader class allows OpenGL shaders to be compiled.
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115 | \since 4.6
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116 | \ingroup painting-3D
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117 |
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118 | This class supports shaders written in the OpenGL Shading Language (GLSL)
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119 | and in the OpenGL/ES Shading Language (GLSL/ES).
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120 |
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121 | QGLShader and QGLShaderProgram shelter the programmer from the details of
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122 | compiling and linking vertex and fragment shaders.
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123 |
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124 | \sa QGLShaderProgram
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125 | */
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126 |
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127 | /*!
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128 | \enum QGLShader::ShaderTypeBit
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129 | This enum specifies the type of QGLShader that is being created.
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130 |
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131 | \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
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132 | \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
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133 | */
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134 |
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135 | #ifndef GL_FRAGMENT_SHADER
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136 | #define GL_FRAGMENT_SHADER 0x8B30
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137 | #endif
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138 | #ifndef GL_VERTEX_SHADER
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139 | #define GL_VERTEX_SHADER 0x8B31
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140 | #endif
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141 | #ifndef GL_COMPILE_STATUS
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142 | #define GL_COMPILE_STATUS 0x8B81
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143 | #endif
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144 | #ifndef GL_LINK_STATUS
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145 | #define GL_LINK_STATUS 0x8B82
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146 | #endif
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147 | #ifndef GL_INFO_LOG_LENGTH
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148 | #define GL_INFO_LOG_LENGTH 0x8B84
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149 | #endif
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150 | #ifndef GL_ACTIVE_UNIFORMS
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151 | #define GL_ACTIVE_UNIFORMS 0x8B86
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152 | #endif
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153 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
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154 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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155 | #endif
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156 | #ifndef GL_ACTIVE_ATTRIBUTES
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157 | #define GL_ACTIVE_ATTRIBUTES 0x8B89
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158 | #endif
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159 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
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160 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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161 | #endif
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162 | #ifndef GL_CURRENT_VERTEX_ATTRIB
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163 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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164 | #endif
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165 | #ifndef GL_SHADER_SOURCE_LENGTH
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166 | #define GL_SHADER_SOURCE_LENGTH 0x8B88
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167 | #endif
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168 | #ifndef GL_SHADER_BINARY_FORMATS
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169 | #define GL_SHADER_BINARY_FORMATS 0x8DF8
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170 | #endif
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171 | #ifndef GL_NUM_SHADER_BINARY_FORMATS
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172 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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173 | #endif
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174 |
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175 | class QGLShaderPrivate : public QObjectPrivate
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176 | {
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177 | Q_DECLARE_PUBLIC(QGLShader)
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178 | public:
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179 | QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
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180 | : shaderGuard(context)
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181 | , shaderType(type)
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182 | , compiled(false)
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183 | {
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184 | }
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185 | ~QGLShaderPrivate();
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186 |
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187 | QGLSharedResourceGuard shaderGuard;
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188 | QGLShader::ShaderType shaderType;
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189 | bool compiled;
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190 | QString log;
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191 |
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192 | bool create();
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193 | bool compile(QGLShader *q);
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194 | void deleteShader();
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195 | };
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196 |
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197 | #define ctx shaderGuard.context()
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198 |
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199 | QGLShaderPrivate::~QGLShaderPrivate()
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200 | {
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201 | if (shaderGuard.id()) {
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202 | QGLShareContextScope scope(shaderGuard.context());
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203 | glDeleteShader(shaderGuard.id());
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204 | }
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205 | }
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206 |
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207 | bool QGLShaderPrivate::create()
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208 | {
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209 | const QGLContext *context = shaderGuard.context();
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210 | if (!context)
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211 | return false;
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212 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
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213 | GLuint shader;
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214 | if (shaderType == QGLShader::Vertex)
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215 | shader = glCreateShader(GL_VERTEX_SHADER);
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216 | else
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217 | shader = glCreateShader(GL_FRAGMENT_SHADER);
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218 | if (!shader) {
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219 | qWarning() << "QGLShader: could not create shader";
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220 | return false;
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221 | }
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222 | shaderGuard.setId(shader);
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223 | return true;
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224 | } else {
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225 | return false;
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226 | }
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227 | }
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228 |
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229 | bool QGLShaderPrivate::compile(QGLShader *q)
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230 | {
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231 | GLuint shader = shaderGuard.id();
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232 | if (!shader)
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233 | return false;
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234 | glCompileShader(shader);
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235 | GLint value = 0;
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236 | glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
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237 | compiled = (value != 0);
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238 | value = 0;
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239 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value);
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240 | if (!compiled && value > 1) {
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241 | char *logbuf = new char [value];
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242 | GLint len;
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243 | glGetShaderInfoLog(shader, value, &len, logbuf);
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244 | log = QString::fromLatin1(logbuf);
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245 | QString name = q->objectName();
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246 | if (name.isEmpty())
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247 | qWarning() << "QGLShader::compile:" << log;
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248 | else
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249 | qWarning() << "QGLShader::compile[" << name << "]:" << log;
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250 | delete [] logbuf;
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251 | }
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252 | return compiled;
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253 | }
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254 |
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255 | void QGLShaderPrivate::deleteShader()
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256 | {
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257 | if (shaderGuard.id()) {
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258 | glDeleteShader(shaderGuard.id());
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259 | shaderGuard.setId(0);
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260 | }
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261 | }
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262 |
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263 | #undef ctx
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264 | #define ctx d->shaderGuard.context()
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265 |
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266 | /*!
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267 | Constructs a new QGLShader object of the specified \a type
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268 | and attaches it to \a parent. If shader programs are not supported,
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269 | QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
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270 |
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271 | This constructor is normally followed by a call to compileSourceCode()
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272 | or compileSourceFile().
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273 |
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274 | The shader will be associated with the current QGLContext.
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275 |
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276 | \sa compileSourceCode(), compileSourceFile()
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277 | */
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278 | QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
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279 | : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
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280 | {
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281 | Q_D(QGLShader);
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282 | d->create();
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283 | }
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284 |
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285 | /*!
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286 | Constructs a new QGLShader object of the specified \a type
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287 | and attaches it to \a parent. If shader programs are not supported,
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288 | then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
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289 |
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290 | This constructor is normally followed by a call to compileSourceCode()
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291 | or compileSourceFile().
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292 |
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293 | The shader will be associated with \a context.
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294 |
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295 | \sa compileSourceCode(), compileSourceFile()
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296 | */
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297 | QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
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298 | : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
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299 | {
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300 | Q_D(QGLShader);
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301 | #ifndef QT_NO_DEBUG
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302 | if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
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303 | qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
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304 | return;
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305 | }
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306 | #endif
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307 | d->create();
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308 | }
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309 |
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310 | /*!
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311 | Deletes this shader. If the shader has been attached to a
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312 | QGLShaderProgram object, then the actual shader will stay around
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313 | until the QGLShaderProgram is destroyed.
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314 | */
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315 | QGLShader::~QGLShader()
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316 | {
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317 | }
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318 |
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319 | /*!
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320 | Returns the type of this shader.
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321 | */
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322 | QGLShader::ShaderType QGLShader::shaderType() const
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323 | {
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324 | Q_D(const QGLShader);
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325 | return d->shaderType;
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326 | }
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327 |
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328 | // The precision qualifiers are useful on OpenGL/ES systems,
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329 | // but usually not present on desktop systems. Define the
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330 | // keywords to empty strings on desktop systems.
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331 | #ifndef QT_OPENGL_ES
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332 | #define QGL_DEFINE_QUALIFIERS 1
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333 | static const char qualifierDefines[] =
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334 | "#define lowp\n"
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335 | "#define mediump\n"
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336 | "#define highp\n";
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337 | #endif
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338 |
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339 | // The "highp" qualifier doesn't exist in fragment shaders
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340 | // on all ES platforms. When it doesn't exist, use "mediump".
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341 | #ifdef QT_OPENGL_ES
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342 | #define QGL_REDEFINE_HIGHP 1
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343 | static const char redefineHighp[] =
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344 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n"
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345 | "#define highp mediump\n"
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346 | "#endif\n";
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347 | #endif
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348 |
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349 | /*!
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350 | Sets the \a source code for this shader and compiles it.
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351 | Returns true if the source was successfully compiled, false otherwise.
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352 |
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353 | \sa compileSourceFile()
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354 | */
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355 | bool QGLShader::compileSourceCode(const char *source)
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356 | {
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357 | Q_D(QGLShader);
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358 | if (d->shaderGuard.id()) {
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359 | QVarLengthArray<const char *, 4> src;
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360 | QVarLengthArray<GLint, 4> srclen;
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361 | int headerLen = 0;
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362 | while (source && source[headerLen] == '#') {
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363 | // Skip #version and #extension directives at the start of
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364 | // the shader code. We need to insert the qualifierDefines
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365 | // and redefineHighp just after them.
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366 | if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
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367 | qstrncmp(source + headerLen, "#extension", 10) != 0) {
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368 | break;
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369 | }
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370 | while (source[headerLen] != '\0' && source[headerLen] != '\n')
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371 | ++headerLen;
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372 | if (source[headerLen] == '\n')
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373 | ++headerLen;
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374 | }
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375 | if (headerLen > 0) {
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376 | src.append(source);
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377 | srclen.append(GLint(headerLen));
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378 | }
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379 | #ifdef QGL_DEFINE_QUALIFIERS
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380 | src.append(qualifierDefines);
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381 | srclen.append(GLint(sizeof(qualifierDefines) - 1));
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382 | #endif
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383 | #ifdef QGL_REDEFINE_HIGHP
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384 | if (d->shaderType == Fragment) {
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385 | src.append(redefineHighp);
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386 | srclen.append(GLint(sizeof(redefineHighp) - 1));
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387 | }
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388 | #endif
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389 | src.append(source + headerLen);
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390 | srclen.append(GLint(qstrlen(source + headerLen)));
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391 | glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
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392 | return d->compile(this);
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393 | } else {
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394 | return false;
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395 | }
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396 | }
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397 |
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398 | /*!
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399 | \overload
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400 |
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401 | Sets the \a source code for this shader and compiles it.
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402 | Returns true if the source was successfully compiled, false otherwise.
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403 |
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404 | \sa compileSourceFile()
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405 | */
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406 | bool QGLShader::compileSourceCode(const QByteArray& source)
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407 | {
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408 | return compileSourceCode(source.constData());
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409 | }
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410 |
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411 | /*!
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412 | \overload
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413 |
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414 | Sets the \a source code for this shader and compiles it.
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415 | Returns true if the source was successfully compiled, false otherwise.
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416 |
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417 | \sa compileSourceFile()
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418 | */
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419 | bool QGLShader::compileSourceCode(const QString& source)
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420 | {
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421 | return compileSourceCode(source.toLatin1().constData());
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422 | }
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423 |
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424 | /*!
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425 | Sets the source code for this shader to the contents of \a fileName
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426 | and compiles it. Returns true if the file could be opened and the
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427 | source compiled, false otherwise.
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428 |
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429 | \sa compileSourceCode()
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430 | */
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431 | bool QGLShader::compileSourceFile(const QString& fileName)
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432 | {
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433 | QFile file(fileName);
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434 | if (!file.open(QFile::ReadOnly)) {
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435 | qWarning() << "QGLShader: Unable to open file" << fileName;
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436 | return false;
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437 | }
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438 |
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439 | QByteArray contents = file.readAll();
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440 | return compileSourceCode(contents.constData());
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441 | }
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442 |
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443 | /*!
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444 | Returns the source code for this shader.
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445 |
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446 | \sa compileSourceCode()
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447 | */
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448 | QByteArray QGLShader::sourceCode() const
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449 | {
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450 | Q_D(const QGLShader);
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451 | GLuint shader = d->shaderGuard.id();
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452 | if (!shader)
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453 | return QByteArray();
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454 | GLint size = 0;
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455 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size);
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456 | if (size <= 0)
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457 | return QByteArray();
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458 | GLint len = 0;
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459 | char *source = new char [size];
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460 | glGetShaderSource(shader, size, &len, source);
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461 | QByteArray src(source);
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462 | delete [] source;
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463 | return src;
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464 | }
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465 |
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466 | /*!
|
---|
467 | Returns true if this shader has been compiled; false otherwise.
|
---|
468 |
|
---|
469 | \sa compileSourceCode(), compileSourceFile()
|
---|
470 | */
|
---|
471 | bool QGLShader::isCompiled() const
|
---|
472 | {
|
---|
473 | Q_D(const QGLShader);
|
---|
474 | return d->compiled;
|
---|
475 | }
|
---|
476 |
|
---|
477 | /*!
|
---|
478 | Returns the errors and warnings that occurred during the last compile.
|
---|
479 |
|
---|
480 | \sa compileSourceCode(), compileSourceFile()
|
---|
481 | */
|
---|
482 | QString QGLShader::log() const
|
---|
483 | {
|
---|
484 | Q_D(const QGLShader);
|
---|
485 | return d->log;
|
---|
486 | }
|
---|
487 |
|
---|
488 | /*!
|
---|
489 | Returns the OpenGL identifier associated with this shader.
|
---|
490 |
|
---|
491 | \sa QGLShaderProgram::programId()
|
---|
492 | */
|
---|
493 | GLuint QGLShader::shaderId() const
|
---|
494 | {
|
---|
495 | Q_D(const QGLShader);
|
---|
496 | return d->shaderGuard.id();
|
---|
497 | }
|
---|
498 |
|
---|
499 | #undef ctx
|
---|
500 | #define ctx programGuard.context()
|
---|
501 |
|
---|
502 | class QGLShaderProgramPrivate : public QObjectPrivate
|
---|
503 | {
|
---|
504 | Q_DECLARE_PUBLIC(QGLShaderProgram)
|
---|
505 | public:
|
---|
506 | QGLShaderProgramPrivate(const QGLContext *context)
|
---|
507 | : programGuard(context)
|
---|
508 | , linked(false)
|
---|
509 | , inited(false)
|
---|
510 | , removingShaders(false)
|
---|
511 | , vertexShader(0)
|
---|
512 | , fragmentShader(0)
|
---|
513 | {
|
---|
514 | }
|
---|
515 | ~QGLShaderProgramPrivate();
|
---|
516 |
|
---|
517 | QGLSharedResourceGuard programGuard;
|
---|
518 | bool linked;
|
---|
519 | bool inited;
|
---|
520 | bool removingShaders;
|
---|
521 | QString log;
|
---|
522 | QList<QGLShader *> shaders;
|
---|
523 | QList<QGLShader *> anonShaders;
|
---|
524 | QGLShader *vertexShader;
|
---|
525 | QGLShader *fragmentShader;
|
---|
526 |
|
---|
527 | bool hasShader(QGLShader::ShaderType type) const;
|
---|
528 | };
|
---|
529 |
|
---|
530 | QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
|
---|
531 | {
|
---|
532 | if (programGuard.id()) {
|
---|
533 | QGLShareContextScope scope(programGuard.context());
|
---|
534 | glDeleteProgram(programGuard.id());
|
---|
535 | }
|
---|
536 | }
|
---|
537 |
|
---|
538 | bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
|
---|
539 | {
|
---|
540 | foreach (QGLShader *shader, shaders) {
|
---|
541 | if (shader->shaderType() == type)
|
---|
542 | return true;
|
---|
543 | }
|
---|
544 | return false;
|
---|
545 | }
|
---|
546 |
|
---|
547 | #undef ctx
|
---|
548 | #define ctx d->programGuard.context()
|
---|
549 |
|
---|
550 | /*!
|
---|
551 | Constructs a new shader program and attaches it to \a parent.
|
---|
552 | The program will be invalid until addShader() is called.
|
---|
553 |
|
---|
554 | The shader program will be associated with the current QGLContext.
|
---|
555 |
|
---|
556 | \sa addShader()
|
---|
557 | */
|
---|
558 | QGLShaderProgram::QGLShaderProgram(QObject *parent)
|
---|
559 | : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
|
---|
560 | {
|
---|
561 | }
|
---|
562 |
|
---|
563 | /*!
|
---|
564 | Constructs a new shader program and attaches it to \a parent.
|
---|
565 | The program will be invalid until addShader() is called.
|
---|
566 |
|
---|
567 | The shader program will be associated with \a context.
|
---|
568 |
|
---|
569 | \sa addShader()
|
---|
570 | */
|
---|
571 | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
|
---|
572 | : QObject(*new QGLShaderProgramPrivate(context), parent)
|
---|
573 | {
|
---|
574 | }
|
---|
575 |
|
---|
576 | /*!
|
---|
577 | Deletes this shader program.
|
---|
578 | */
|
---|
579 | QGLShaderProgram::~QGLShaderProgram()
|
---|
580 | {
|
---|
581 | }
|
---|
582 |
|
---|
583 | bool QGLShaderProgram::init()
|
---|
584 | {
|
---|
585 | Q_D(QGLShaderProgram);
|
---|
586 | if (d->programGuard.id() || d->inited)
|
---|
587 | return true;
|
---|
588 | d->inited = true;
|
---|
589 | const QGLContext *context = d->programGuard.context();
|
---|
590 | if (!context) {
|
---|
591 | context = QGLContext::currentContext();
|
---|
592 | d->programGuard.setContext(context);
|
---|
593 | }
|
---|
594 | if (!context)
|
---|
595 | return false;
|
---|
596 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
|
---|
597 | GLuint program = glCreateProgram();
|
---|
598 | if (!program) {
|
---|
599 | qWarning() << "QGLShaderProgram: could not create shader program";
|
---|
600 | return false;
|
---|
601 | }
|
---|
602 | d->programGuard.setId(program);
|
---|
603 | return true;
|
---|
604 | } else {
|
---|
605 | qWarning() << "QGLShaderProgram: shader programs are not supported";
|
---|
606 | return false;
|
---|
607 | }
|
---|
608 | }
|
---|
609 |
|
---|
610 | /*!
|
---|
611 | Adds a compiled \a shader to this shader program. Returns true
|
---|
612 | if the shader could be added, or false otherwise.
|
---|
613 |
|
---|
614 | Ownership of the \a shader object remains with the caller.
|
---|
615 | It will not be deleted when this QGLShaderProgram instance
|
---|
616 | is deleted. This allows the caller to add the same shader
|
---|
617 | to multiple shader programs.
|
---|
618 |
|
---|
619 | \sa addShaderFromSourceCode(), addShaderFromSourceFile()
|
---|
620 | \sa removeShader(), link(), removeAllShaders()
|
---|
621 | */
|
---|
622 | bool QGLShaderProgram::addShader(QGLShader *shader)
|
---|
623 | {
|
---|
624 | Q_D(QGLShaderProgram);
|
---|
625 | if (!init())
|
---|
626 | return false;
|
---|
627 | if (d->shaders.contains(shader))
|
---|
628 | return true; // Already added to this shader program.
|
---|
629 | if (d->programGuard.id() && shader) {
|
---|
630 | if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
|
---|
631 | d->programGuard.context())) {
|
---|
632 | qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
|
---|
633 | return false;
|
---|
634 | }
|
---|
635 | if (!shader->d_func()->compiled)
|
---|
636 | return false;
|
---|
637 | if (!shader->d_func()->shaderGuard.id())
|
---|
638 | return false;
|
---|
639 | glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
640 | d->linked = false; // Program needs to be relinked.
|
---|
641 | d->shaders.append(shader);
|
---|
642 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
---|
643 | return true;
|
---|
644 | } else {
|
---|
645 | return false;
|
---|
646 | }
|
---|
647 | }
|
---|
648 |
|
---|
649 | /*!
|
---|
650 | Compiles \a source as a shader of the specified \a type and
|
---|
651 | adds it to this shader program. Returns true if compilation
|
---|
652 | was successful, false otherwise. The compilation errors
|
---|
653 | and warnings will be made available via log().
|
---|
654 |
|
---|
655 | This function is intended to be a short-cut for quickly
|
---|
656 | adding vertex and fragment shaders to a shader program without
|
---|
657 | creating an instance of QGLShader first.
|
---|
658 |
|
---|
659 | \sa addShader(), addShaderFromSourceFile()
|
---|
660 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
661 | */
|
---|
662 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)
|
---|
663 | {
|
---|
664 | Q_D(QGLShaderProgram);
|
---|
665 | if (!init())
|
---|
666 | return false;
|
---|
667 | QGLShader *shader = new QGLShader(type, this);
|
---|
668 | if (!shader->compileSourceCode(source)) {
|
---|
669 | d->log = shader->log();
|
---|
670 | delete shader;
|
---|
671 | return false;
|
---|
672 | }
|
---|
673 | d->anonShaders.append(shader);
|
---|
674 | return addShader(shader);
|
---|
675 | }
|
---|
676 |
|
---|
677 | /*!
|
---|
678 | \overload
|
---|
679 |
|
---|
680 | Compiles \a source as a shader of the specified \a type and
|
---|
681 | adds it to this shader program. Returns true if compilation
|
---|
682 | was successful, false otherwise. The compilation errors
|
---|
683 | and warnings will be made available via log().
|
---|
684 |
|
---|
685 | This function is intended to be a short-cut for quickly
|
---|
686 | adding vertex and fragment shaders to a shader program without
|
---|
687 | creating an instance of QGLShader first.
|
---|
688 |
|
---|
689 | \sa addShader(), addShaderFromSourceFile()
|
---|
690 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
691 | */
|
---|
692 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)
|
---|
693 | {
|
---|
694 | return addShaderFromSourceCode(type, source.constData());
|
---|
695 | }
|
---|
696 |
|
---|
697 | /*!
|
---|
698 | \overload
|
---|
699 |
|
---|
700 | Compiles \a source as a shader of the specified \a type and
|
---|
701 | adds it to this shader program. Returns true if compilation
|
---|
702 | was successful, false otherwise. The compilation errors
|
---|
703 | and warnings will be made available via log().
|
---|
704 |
|
---|
705 | This function is intended to be a short-cut for quickly
|
---|
706 | adding vertex and fragment shaders to a shader program without
|
---|
707 | creating an instance of QGLShader first.
|
---|
708 |
|
---|
709 | \sa addShader(), addShaderFromSourceFile()
|
---|
710 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
711 | */
|
---|
712 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)
|
---|
713 | {
|
---|
714 | return addShaderFromSourceCode(type, source.toLatin1().constData());
|
---|
715 | }
|
---|
716 |
|
---|
717 | /*!
|
---|
718 | Compiles the contents of \a fileName as a shader of the specified
|
---|
719 | \a type and adds it to this shader program. Returns true if
|
---|
720 | compilation was successful, false otherwise. The compilation errors
|
---|
721 | and warnings will be made available via log().
|
---|
722 |
|
---|
723 | This function is intended to be a short-cut for quickly
|
---|
724 | adding vertex and fragment shaders to a shader program without
|
---|
725 | creating an instance of QGLShader first.
|
---|
726 |
|
---|
727 | \sa addShader(), addShaderFromSourceCode()
|
---|
728 | */
|
---|
729 | bool QGLShaderProgram::addShaderFromSourceFile
|
---|
730 | (QGLShader::ShaderType type, const QString& fileName)
|
---|
731 | {
|
---|
732 | Q_D(QGLShaderProgram);
|
---|
733 | if (!init())
|
---|
734 | return false;
|
---|
735 | QGLShader *shader = new QGLShader(type, this);
|
---|
736 | if (!shader->compileSourceFile(fileName)) {
|
---|
737 | d->log = shader->log();
|
---|
738 | delete shader;
|
---|
739 | return false;
|
---|
740 | }
|
---|
741 | d->anonShaders.append(shader);
|
---|
742 | return addShader(shader);
|
---|
743 | }
|
---|
744 |
|
---|
745 | /*!
|
---|
746 | Removes \a shader from this shader program. The object is not deleted.
|
---|
747 |
|
---|
748 | \sa addShader(), link(), removeAllShaders()
|
---|
749 | */
|
---|
750 | void QGLShaderProgram::removeShader(QGLShader *shader)
|
---|
751 | {
|
---|
752 | Q_D(QGLShaderProgram);
|
---|
753 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
|
---|
754 | QGLShareContextScope scope(d->programGuard.context());
|
---|
755 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
756 | }
|
---|
757 | d->linked = false; // Program needs to be relinked.
|
---|
758 | if (shader) {
|
---|
759 | d->shaders.removeAll(shader);
|
---|
760 | d->anonShaders.removeAll(shader);
|
---|
761 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
---|
762 | }
|
---|
763 | }
|
---|
764 |
|
---|
765 | /*!
|
---|
766 | Returns a list of all shaders that have been added to this shader
|
---|
767 | program using addShader().
|
---|
768 |
|
---|
769 | \sa addShader(), removeShader()
|
---|
770 | */
|
---|
771 | QList<QGLShader *> QGLShaderProgram::shaders() const
|
---|
772 | {
|
---|
773 | Q_D(const QGLShaderProgram);
|
---|
774 | return d->shaders;
|
---|
775 | }
|
---|
776 |
|
---|
777 | /*!
|
---|
778 | Removes all of the shaders that were added to this program previously.
|
---|
779 | The QGLShader objects for the shaders will not be deleted if they
|
---|
780 | were constructed externally. QGLShader objects that are constructed
|
---|
781 | internally by QGLShaderProgram will be deleted.
|
---|
782 |
|
---|
783 | \sa addShader(), removeShader()
|
---|
784 | */
|
---|
785 | void QGLShaderProgram::removeAllShaders()
|
---|
786 | {
|
---|
787 | Q_D(QGLShaderProgram);
|
---|
788 | d->removingShaders = true;
|
---|
789 | foreach (QGLShader *shader, d->shaders) {
|
---|
790 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
|
---|
791 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
792 | }
|
---|
793 | foreach (QGLShader *shader, d->anonShaders) {
|
---|
794 | // Delete shader objects that were created anonymously.
|
---|
795 | delete shader;
|
---|
796 | }
|
---|
797 | d->shaders.clear();
|
---|
798 | d->anonShaders.clear();
|
---|
799 | d->linked = false; // Program needs to be relinked.
|
---|
800 | d->removingShaders = false;
|
---|
801 | }
|
---|
802 |
|
---|
803 | /*!
|
---|
804 | Links together the shaders that were added to this program with
|
---|
805 | addShader(). Returns true if the link was successful or
|
---|
806 | false otherwise. If the link failed, the error messages can
|
---|
807 | be retrieved with log().
|
---|
808 |
|
---|
809 | Subclasses can override this function to initialize attributes
|
---|
810 | and uniform variables for use in specific shader programs.
|
---|
811 |
|
---|
812 | If the shader program was already linked, calling this
|
---|
813 | function again will force it to be re-linked.
|
---|
814 |
|
---|
815 | \sa addShader(), log()
|
---|
816 | */
|
---|
817 | bool QGLShaderProgram::link()
|
---|
818 | {
|
---|
819 | Q_D(QGLShaderProgram);
|
---|
820 | GLuint program = d->programGuard.id();
|
---|
821 | if (!program)
|
---|
822 | return false;
|
---|
823 | glLinkProgram(program);
|
---|
824 | GLint value = 0;
|
---|
825 | glGetProgramiv(program, GL_LINK_STATUS, &value);
|
---|
826 | d->linked = (value != 0);
|
---|
827 | value = 0;
|
---|
828 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
|
---|
829 | d->log = QString();
|
---|
830 | if (value > 1) {
|
---|
831 | char *logbuf = new char [value];
|
---|
832 | GLint len;
|
---|
833 | glGetProgramInfoLog(program, value, &len, logbuf);
|
---|
834 | d->log = QString::fromLatin1(logbuf);
|
---|
835 | QString name = objectName();
|
---|
836 | if (name.isEmpty())
|
---|
837 | qWarning() << "QGLShader::link:" << d->log;
|
---|
838 | else
|
---|
839 | qWarning() << "QGLShader::link[" << name << "]:" << d->log;
|
---|
840 | delete [] logbuf;
|
---|
841 | }
|
---|
842 | return d->linked;
|
---|
843 | }
|
---|
844 |
|
---|
845 | /*!
|
---|
846 | Returns true if this shader program has been linked; false otherwise.
|
---|
847 |
|
---|
848 | \sa link()
|
---|
849 | */
|
---|
850 | bool QGLShaderProgram::isLinked() const
|
---|
851 | {
|
---|
852 | Q_D(const QGLShaderProgram);
|
---|
853 | return d->linked;
|
---|
854 | }
|
---|
855 |
|
---|
856 | /*!
|
---|
857 | Returns the errors and warnings that occurred during the last link()
|
---|
858 | or addShader() with explicitly specified source code.
|
---|
859 |
|
---|
860 | \sa link()
|
---|
861 | */
|
---|
862 | QString QGLShaderProgram::log() const
|
---|
863 | {
|
---|
864 | Q_D(const QGLShaderProgram);
|
---|
865 | return d->log;
|
---|
866 | }
|
---|
867 |
|
---|
868 | /*!
|
---|
869 | Binds this shader program to the active QGLContext and makes
|
---|
870 | it the current shader program. Any previously bound shader program
|
---|
871 | is released. This is equivalent to calling \c{glUseProgram()} on
|
---|
872 | programId(). Returns true if the program was successfully bound;
|
---|
873 | false otherwise. If the shader program has not yet been linked,
|
---|
874 | or it needs to be re-linked, this function will call link().
|
---|
875 |
|
---|
876 | \sa link(), release()
|
---|
877 | */
|
---|
878 | bool QGLShaderProgram::bind()
|
---|
879 | {
|
---|
880 | Q_D(QGLShaderProgram);
|
---|
881 | GLuint program = d->programGuard.id();
|
---|
882 | if (!program)
|
---|
883 | return false;
|
---|
884 | if (!d->linked && !link())
|
---|
885 | return false;
|
---|
886 | #ifndef QT_NO_DEBUG
|
---|
887 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) {
|
---|
888 | qWarning("QGLShaderProgram::bind: program is not valid in the current context.");
|
---|
889 | return false;
|
---|
890 | }
|
---|
891 | #endif
|
---|
892 | glUseProgram(program);
|
---|
893 | return true;
|
---|
894 | }
|
---|
895 |
|
---|
896 | #undef ctx
|
---|
897 | #define ctx QGLContext::currentContext()
|
---|
898 |
|
---|
899 | /*!
|
---|
900 | Releases the active shader program from the current QGLContext.
|
---|
901 | This is equivalent to calling \c{glUseProgram(0)}.
|
---|
902 |
|
---|
903 | \sa bind()
|
---|
904 | */
|
---|
905 | void QGLShaderProgram::release()
|
---|
906 | {
|
---|
907 | #ifndef QT_NO_DEBUG
|
---|
908 | Q_D(QGLShaderProgram);
|
---|
909 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext()))
|
---|
910 | qWarning("QGLShaderProgram::release: program is not valid in the current context.");
|
---|
911 | #endif
|
---|
912 | #if defined(QT_OPENGL_ES_2)
|
---|
913 | glUseProgram(0);
|
---|
914 | #else
|
---|
915 | if (glUseProgram)
|
---|
916 | glUseProgram(0);
|
---|
917 | #endif
|
---|
918 | }
|
---|
919 |
|
---|
920 | #undef ctx
|
---|
921 | #define ctx d->programGuard.context()
|
---|
922 |
|
---|
923 | /*!
|
---|
924 | Returns the OpenGL identifier associated with this shader program.
|
---|
925 |
|
---|
926 | \sa QGLShader::shaderId()
|
---|
927 | */
|
---|
928 | GLuint QGLShaderProgram::programId() const
|
---|
929 | {
|
---|
930 | Q_D(const QGLShaderProgram);
|
---|
931 | return d->programGuard.id();
|
---|
932 | }
|
---|
933 |
|
---|
934 | /*!
|
---|
935 | Binds the attribute \a name to the specified \a location. This
|
---|
936 | function can be called before or after the program has been linked.
|
---|
937 | Any attributes that have not been explicitly bound when the program
|
---|
938 | is linked will be assigned locations automatically.
|
---|
939 |
|
---|
940 | \sa attributeLocation()
|
---|
941 | */
|
---|
942 | void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
|
---|
943 | {
|
---|
944 | Q_D(QGLShaderProgram);
|
---|
945 | if (!d->linked) {
|
---|
946 | glBindAttribLocation(d->programGuard.id(), location, name);
|
---|
947 | } else {
|
---|
948 | qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name
|
---|
949 | << "): cannot bind after shader program is linked";
|
---|
950 | }
|
---|
951 | }
|
---|
952 |
|
---|
953 | /*!
|
---|
954 | \overload
|
---|
955 |
|
---|
956 | Binds the attribute \a name to the specified \a location. This
|
---|
957 | function can be called before or after the program has been linked.
|
---|
958 | Any attributes that have not been explicitly bound when the program
|
---|
959 | is linked will be assigned locations automatically.
|
---|
960 |
|
---|
961 | \sa attributeLocation()
|
---|
962 | */
|
---|
963 | void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)
|
---|
964 | {
|
---|
965 | bindAttributeLocation(name.constData(), location);
|
---|
966 | }
|
---|
967 |
|
---|
968 | /*!
|
---|
969 | \overload
|
---|
970 |
|
---|
971 | Binds the attribute \a name to the specified \a location. This
|
---|
972 | function can be called before or after the program has been linked.
|
---|
973 | Any attributes that have not been explicitly bound when the program
|
---|
974 | is linked will be assigned locations automatically.
|
---|
975 |
|
---|
976 | \sa attributeLocation()
|
---|
977 | */
|
---|
978 | void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
|
---|
979 | {
|
---|
980 | bindAttributeLocation(name.toLatin1().constData(), location);
|
---|
981 | }
|
---|
982 |
|
---|
983 | /*!
|
---|
984 | Returns the location of the attribute \a name within this shader
|
---|
985 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
986 | attribute for this shader program.
|
---|
987 |
|
---|
988 | \sa uniformLocation(), bindAttributeLocation()
|
---|
989 | */
|
---|
990 | int QGLShaderProgram::attributeLocation(const char *name) const
|
---|
991 | {
|
---|
992 | Q_D(const QGLShaderProgram);
|
---|
993 | if (d->linked) {
|
---|
994 | return glGetAttribLocation(d->programGuard.id(), name);
|
---|
995 | } else {
|
---|
996 | qWarning() << "QGLShaderProgram::attributeLocation(" << name
|
---|
997 | << "): shader program is not linked";
|
---|
998 | return -1;
|
---|
999 | }
|
---|
1000 | }
|
---|
1001 |
|
---|
1002 | /*!
|
---|
1003 | \overload
|
---|
1004 |
|
---|
1005 | Returns the location of the attribute \a name within this shader
|
---|
1006 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1007 | attribute for this shader program.
|
---|
1008 |
|
---|
1009 | \sa uniformLocation(), bindAttributeLocation()
|
---|
1010 | */
|
---|
1011 | int QGLShaderProgram::attributeLocation(const QByteArray& name) const
|
---|
1012 | {
|
---|
1013 | return attributeLocation(name.constData());
|
---|
1014 | }
|
---|
1015 |
|
---|
1016 | /*!
|
---|
1017 | \overload
|
---|
1018 |
|
---|
1019 | Returns the location of the attribute \a name within this shader
|
---|
1020 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1021 | attribute for this shader program.
|
---|
1022 |
|
---|
1023 | \sa uniformLocation(), bindAttributeLocation()
|
---|
1024 | */
|
---|
1025 | int QGLShaderProgram::attributeLocation(const QString& name) const
|
---|
1026 | {
|
---|
1027 | return attributeLocation(name.toLatin1().constData());
|
---|
1028 | }
|
---|
1029 |
|
---|
1030 | /*!
|
---|
1031 | Sets the attribute at \a location in the current context to \a value.
|
---|
1032 |
|
---|
1033 | \sa setUniformValue()
|
---|
1034 | */
|
---|
1035 | void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
|
---|
1036 | {
|
---|
1037 | Q_D(QGLShaderProgram);
|
---|
1038 | Q_UNUSED(d);
|
---|
1039 | if (location != -1)
|
---|
1040 | glVertexAttrib1fv(location, &value);
|
---|
1041 | }
|
---|
1042 |
|
---|
1043 | /*!
|
---|
1044 | \overload
|
---|
1045 |
|
---|
1046 | Sets the attribute called \a name in the current context to \a value.
|
---|
1047 |
|
---|
1048 | \sa setUniformValue()
|
---|
1049 | */
|
---|
1050 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
|
---|
1051 | {
|
---|
1052 | setAttributeValue(attributeLocation(name), value);
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 | /*!
|
---|
1056 | Sets the attribute at \a location in the current context to
|
---|
1057 | the 2D vector (\a x, \a y).
|
---|
1058 |
|
---|
1059 | \sa setUniformValue()
|
---|
1060 | */
|
---|
1061 | void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
|
---|
1062 | {
|
---|
1063 | Q_D(QGLShaderProgram);
|
---|
1064 | Q_UNUSED(d);
|
---|
1065 | if (location != -1) {
|
---|
1066 | GLfloat values[2] = {x, y};
|
---|
1067 | glVertexAttrib2fv(location, values);
|
---|
1068 | }
|
---|
1069 | }
|
---|
1070 |
|
---|
1071 | /*!
|
---|
1072 | \overload
|
---|
1073 |
|
---|
1074 | Sets the attribute called \a name in the current context to
|
---|
1075 | the 2D vector (\a x, \a y).
|
---|
1076 |
|
---|
1077 | \sa setUniformValue()
|
---|
1078 | */
|
---|
1079 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
|
---|
1080 | {
|
---|
1081 | setAttributeValue(attributeLocation(name), x, y);
|
---|
1082 | }
|
---|
1083 |
|
---|
1084 | /*!
|
---|
1085 | Sets the attribute at \a location in the current context to
|
---|
1086 | the 3D vector (\a x, \a y, \a z).
|
---|
1087 |
|
---|
1088 | \sa setUniformValue()
|
---|
1089 | */
|
---|
1090 | void QGLShaderProgram::setAttributeValue
|
---|
1091 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
---|
1092 | {
|
---|
1093 | Q_D(QGLShaderProgram);
|
---|
1094 | Q_UNUSED(d);
|
---|
1095 | if (location != -1) {
|
---|
1096 | GLfloat values[3] = {x, y, z};
|
---|
1097 | glVertexAttrib3fv(location, values);
|
---|
1098 | }
|
---|
1099 | }
|
---|
1100 |
|
---|
1101 | /*!
|
---|
1102 | \overload
|
---|
1103 |
|
---|
1104 | Sets the attribute called \a name in the current context to
|
---|
1105 | the 3D vector (\a x, \a y, \a z).
|
---|
1106 |
|
---|
1107 | \sa setUniformValue()
|
---|
1108 | */
|
---|
1109 | void QGLShaderProgram::setAttributeValue
|
---|
1110 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
---|
1111 | {
|
---|
1112 | setAttributeValue(attributeLocation(name), x, y, z);
|
---|
1113 | }
|
---|
1114 |
|
---|
1115 | /*!
|
---|
1116 | Sets the attribute at \a location in the current context to
|
---|
1117 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1118 |
|
---|
1119 | \sa setUniformValue()
|
---|
1120 | */
|
---|
1121 | void QGLShaderProgram::setAttributeValue
|
---|
1122 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1123 | {
|
---|
1124 | Q_D(QGLShaderProgram);
|
---|
1125 | Q_UNUSED(d);
|
---|
1126 | if (location != -1) {
|
---|
1127 | GLfloat values[4] = {x, y, z, w};
|
---|
1128 | glVertexAttrib4fv(location, values);
|
---|
1129 | }
|
---|
1130 | }
|
---|
1131 |
|
---|
1132 | /*!
|
---|
1133 | \overload
|
---|
1134 |
|
---|
1135 | Sets the attribute called \a name in the current context to
|
---|
1136 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1137 |
|
---|
1138 | \sa setUniformValue()
|
---|
1139 | */
|
---|
1140 | void QGLShaderProgram::setAttributeValue
|
---|
1141 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1142 | {
|
---|
1143 | setAttributeValue(attributeLocation(name), x, y, z, w);
|
---|
1144 | }
|
---|
1145 |
|
---|
1146 | /*!
|
---|
1147 | Sets the attribute at \a location in the current context to \a value.
|
---|
1148 |
|
---|
1149 | \sa setUniformValue()
|
---|
1150 | */
|
---|
1151 | void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
|
---|
1152 | {
|
---|
1153 | Q_D(QGLShaderProgram);
|
---|
1154 | Q_UNUSED(d);
|
---|
1155 | if (location != -1)
|
---|
1156 | glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | /*!
|
---|
1160 | \overload
|
---|
1161 |
|
---|
1162 | Sets the attribute called \a name in the current context to \a value.
|
---|
1163 |
|
---|
1164 | \sa setUniformValue()
|
---|
1165 | */
|
---|
1166 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value)
|
---|
1167 | {
|
---|
1168 | setAttributeValue(attributeLocation(name), value);
|
---|
1169 | }
|
---|
1170 |
|
---|
1171 | /*!
|
---|
1172 | Sets the attribute at \a location in the current context to \a value.
|
---|
1173 |
|
---|
1174 | \sa setUniformValue()
|
---|
1175 | */
|
---|
1176 | void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
|
---|
1177 | {
|
---|
1178 | Q_D(QGLShaderProgram);
|
---|
1179 | Q_UNUSED(d);
|
---|
1180 | if (location != -1)
|
---|
1181 | glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1182 | }
|
---|
1183 |
|
---|
1184 | /*!
|
---|
1185 | \overload
|
---|
1186 |
|
---|
1187 | Sets the attribute called \a name in the current context to \a value.
|
---|
1188 |
|
---|
1189 | \sa setUniformValue()
|
---|
1190 | */
|
---|
1191 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value)
|
---|
1192 | {
|
---|
1193 | setAttributeValue(attributeLocation(name), value);
|
---|
1194 | }
|
---|
1195 |
|
---|
1196 | /*!
|
---|
1197 | Sets the attribute at \a location in the current context to \a value.
|
---|
1198 |
|
---|
1199 | \sa setUniformValue()
|
---|
1200 | */
|
---|
1201 | void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
|
---|
1202 | {
|
---|
1203 | Q_D(QGLShaderProgram);
|
---|
1204 | Q_UNUSED(d);
|
---|
1205 | if (location != -1)
|
---|
1206 | glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1207 | }
|
---|
1208 |
|
---|
1209 | /*!
|
---|
1210 | \overload
|
---|
1211 |
|
---|
1212 | Sets the attribute called \a name in the current context to \a value.
|
---|
1213 |
|
---|
1214 | \sa setUniformValue()
|
---|
1215 | */
|
---|
1216 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value)
|
---|
1217 | {
|
---|
1218 | setAttributeValue(attributeLocation(name), value);
|
---|
1219 | }
|
---|
1220 |
|
---|
1221 | /*!
|
---|
1222 | Sets the attribute at \a location in the current context to \a value.
|
---|
1223 |
|
---|
1224 | \sa setUniformValue()
|
---|
1225 | */
|
---|
1226 | void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
|
---|
1227 | {
|
---|
1228 | Q_D(QGLShaderProgram);
|
---|
1229 | Q_UNUSED(d);
|
---|
1230 | if (location != -1) {
|
---|
1231 | GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
|
---|
1232 | glVertexAttrib4fv(location, values);
|
---|
1233 | }
|
---|
1234 | }
|
---|
1235 |
|
---|
1236 | /*!
|
---|
1237 | \overload
|
---|
1238 |
|
---|
1239 | Sets the attribute called \a name in the current context to \a value.
|
---|
1240 |
|
---|
1241 | \sa setUniformValue()
|
---|
1242 | */
|
---|
1243 | void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
|
---|
1244 | {
|
---|
1245 | setAttributeValue(attributeLocation(name), value);
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | /*!
|
---|
1249 | Sets the attribute at \a location in the current context to the
|
---|
1250 | contents of \a values, which contains \a columns elements, each
|
---|
1251 | consisting of \a rows elements. The \a rows value should be
|
---|
1252 | 1, 2, 3, or 4. This function is typically used to set matrix
|
---|
1253 | values and column vectors.
|
---|
1254 |
|
---|
1255 | \sa setUniformValue()
|
---|
1256 | */
|
---|
1257 | void QGLShaderProgram::setAttributeValue
|
---|
1258 | (int location, const GLfloat *values, int columns, int rows)
|
---|
1259 | {
|
---|
1260 | Q_D(QGLShaderProgram);
|
---|
1261 | Q_UNUSED(d);
|
---|
1262 | if (rows < 1 || rows > 4) {
|
---|
1263 | qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
|
---|
1264 | return;
|
---|
1265 | }
|
---|
1266 | if (location != -1) {
|
---|
1267 | while (columns-- > 0) {
|
---|
1268 | if (rows == 1)
|
---|
1269 | glVertexAttrib1fv(location, values);
|
---|
1270 | else if (rows == 2)
|
---|
1271 | glVertexAttrib2fv(location, values);
|
---|
1272 | else if (rows == 3)
|
---|
1273 | glVertexAttrib3fv(location, values);
|
---|
1274 | else
|
---|
1275 | glVertexAttrib4fv(location, values);
|
---|
1276 | values += rows;
|
---|
1277 | ++location;
|
---|
1278 | }
|
---|
1279 | }
|
---|
1280 | }
|
---|
1281 |
|
---|
1282 | /*!
|
---|
1283 | \overload
|
---|
1284 |
|
---|
1285 | Sets the attribute called \a name in the current context to the
|
---|
1286 | contents of \a values, which contains \a columns elements, each
|
---|
1287 | consisting of \a rows elements. The \a rows value should be
|
---|
1288 | 1, 2, 3, or 4. This function is typically used to set matrix
|
---|
1289 | values and column vectors.
|
---|
1290 |
|
---|
1291 | \sa setUniformValue()
|
---|
1292 | */
|
---|
1293 | void QGLShaderProgram::setAttributeValue
|
---|
1294 | (const char *name, const GLfloat *values, int columns, int rows)
|
---|
1295 | {
|
---|
1296 | setAttributeValue(attributeLocation(name), values, columns, rows);
|
---|
1297 | }
|
---|
1298 |
|
---|
1299 | /*!
|
---|
1300 | Sets an array of vertex \a values on the attribute at \a location
|
---|
1301 | in this shader program. The \a tupleSize indicates the number of
|
---|
1302 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
---|
1303 | the number of bytes between vertices. A default \a stride value
|
---|
1304 | of zero indicates that the vertices are densely packed in \a values.
|
---|
1305 |
|
---|
1306 | The array will become active when enableAttributeArray() is called
|
---|
1307 | on the \a location. Otherwise the value specified with
|
---|
1308 | setAttributeValue() for \a location will be used.
|
---|
1309 |
|
---|
1310 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1311 | \sa disableAttributeArray()
|
---|
1312 | */
|
---|
1313 | void QGLShaderProgram::setAttributeArray
|
---|
1314 | (int location, const GLfloat *values, int tupleSize, int stride)
|
---|
1315 | {
|
---|
1316 | Q_D(QGLShaderProgram);
|
---|
1317 | Q_UNUSED(d);
|
---|
1318 | if (location != -1) {
|
---|
1319 | glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,
|
---|
1320 | stride, values);
|
---|
1321 | }
|
---|
1322 | }
|
---|
1323 |
|
---|
1324 | /*!
|
---|
1325 | Sets an array of 2D vertex \a values on the attribute at \a location
|
---|
1326 | in this shader program. The \a stride indicates the number of bytes
|
---|
1327 | between vertices. A default \a stride value of zero indicates that
|
---|
1328 | the vertices are densely packed in \a values.
|
---|
1329 |
|
---|
1330 | The array will become active when enableAttributeArray() is called
|
---|
1331 | on the \a location. Otherwise the value specified with
|
---|
1332 | setAttributeValue() for \a location will be used.
|
---|
1333 |
|
---|
1334 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1335 | \sa disableAttributeArray()
|
---|
1336 | */
|
---|
1337 | void QGLShaderProgram::setAttributeArray
|
---|
1338 | (int location, const QVector2D *values, int stride)
|
---|
1339 | {
|
---|
1340 | Q_D(QGLShaderProgram);
|
---|
1341 | Q_UNUSED(d);
|
---|
1342 | if (location != -1) {
|
---|
1343 | glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
|
---|
1344 | stride, values);
|
---|
1345 | }
|
---|
1346 | }
|
---|
1347 |
|
---|
1348 | /*!
|
---|
1349 | Sets an array of 3D vertex \a values on the attribute at \a location
|
---|
1350 | in this shader program. The \a stride indicates the number of bytes
|
---|
1351 | between vertices. A default \a stride value of zero indicates that
|
---|
1352 | the vertices are densely packed in \a values.
|
---|
1353 |
|
---|
1354 | The array will become active when enableAttributeArray() is called
|
---|
1355 | on the \a location. Otherwise the value specified with
|
---|
1356 | setAttributeValue() for \a location will be used.
|
---|
1357 |
|
---|
1358 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1359 | \sa disableAttributeArray()
|
---|
1360 | */
|
---|
1361 | void QGLShaderProgram::setAttributeArray
|
---|
1362 | (int location, const QVector3D *values, int stride)
|
---|
1363 | {
|
---|
1364 | Q_D(QGLShaderProgram);
|
---|
1365 | Q_UNUSED(d);
|
---|
1366 | if (location != -1) {
|
---|
1367 | glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
|
---|
1368 | stride, values);
|
---|
1369 | }
|
---|
1370 | }
|
---|
1371 |
|
---|
1372 | /*!
|
---|
1373 | Sets an array of 4D vertex \a values on the attribute at \a location
|
---|
1374 | in this shader program. The \a stride indicates the number of bytes
|
---|
1375 | between vertices. A default \a stride value of zero indicates that
|
---|
1376 | the vertices are densely packed in \a values.
|
---|
1377 |
|
---|
1378 | The array will become active when enableAttributeArray() is called
|
---|
1379 | on the \a location. Otherwise the value specified with
|
---|
1380 | setAttributeValue() for \a location will be used.
|
---|
1381 |
|
---|
1382 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1383 | \sa disableAttributeArray()
|
---|
1384 | */
|
---|
1385 | void QGLShaderProgram::setAttributeArray
|
---|
1386 | (int location, const QVector4D *values, int stride)
|
---|
1387 | {
|
---|
1388 | Q_D(QGLShaderProgram);
|
---|
1389 | Q_UNUSED(d);
|
---|
1390 | if (location != -1) {
|
---|
1391 | glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
|
---|
1392 | stride, values);
|
---|
1393 | }
|
---|
1394 | }
|
---|
1395 |
|
---|
1396 | /*!
|
---|
1397 | \overload
|
---|
1398 |
|
---|
1399 | Sets an array of vertex \a values on the attribute called \a name
|
---|
1400 | in this shader program. The \a tupleSize indicates the number of
|
---|
1401 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
---|
1402 | the number of bytes between vertices. A default \a stride value
|
---|
1403 | of zero indicates that the vertices are densely packed in \a values.
|
---|
1404 |
|
---|
1405 | The array will become active when enableAttributeArray() is called
|
---|
1406 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1407 | for \a name will be used.
|
---|
1408 |
|
---|
1409 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1410 | \sa disableAttributeArray()
|
---|
1411 | */
|
---|
1412 | void QGLShaderProgram::setAttributeArray
|
---|
1413 | (const char *name, const GLfloat *values, int tupleSize, int stride)
|
---|
1414 | {
|
---|
1415 | setAttributeArray(attributeLocation(name), values, tupleSize, stride);
|
---|
1416 | }
|
---|
1417 |
|
---|
1418 | /*!
|
---|
1419 | \overload
|
---|
1420 |
|
---|
1421 | Sets an array of 2D vertex \a values on the attribute called \a name
|
---|
1422 | in this shader program. The \a stride indicates the number of bytes
|
---|
1423 | between vertices. A default \a stride value of zero indicates that
|
---|
1424 | the vertices are densely packed in \a values.
|
---|
1425 |
|
---|
1426 | The array will become active when enableAttributeArray() is called
|
---|
1427 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1428 | for \a name will be used.
|
---|
1429 |
|
---|
1430 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1431 | \sa disableAttributeArray()
|
---|
1432 | */
|
---|
1433 | void QGLShaderProgram::setAttributeArray
|
---|
1434 | (const char *name, const QVector2D *values, int stride)
|
---|
1435 | {
|
---|
1436 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1437 | }
|
---|
1438 |
|
---|
1439 | /*!
|
---|
1440 | \overload
|
---|
1441 |
|
---|
1442 | Sets an array of 3D vertex \a values on the attribute called \a name
|
---|
1443 | in this shader program. The \a stride indicates the number of bytes
|
---|
1444 | between vertices. A default \a stride value of zero indicates that
|
---|
1445 | the vertices are densely packed in \a values.
|
---|
1446 |
|
---|
1447 | The array will become active when enableAttributeArray() is called
|
---|
1448 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1449 | for \a name will be used.
|
---|
1450 |
|
---|
1451 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1452 | \sa disableAttributeArray()
|
---|
1453 | */
|
---|
1454 | void QGLShaderProgram::setAttributeArray
|
---|
1455 | (const char *name, const QVector3D *values, int stride)
|
---|
1456 | {
|
---|
1457 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1458 | }
|
---|
1459 |
|
---|
1460 | /*!
|
---|
1461 | \overload
|
---|
1462 |
|
---|
1463 | Sets an array of 4D vertex \a values on the attribute called \a name
|
---|
1464 | in this shader program. The \a stride indicates the number of bytes
|
---|
1465 | between vertices. A default \a stride value of zero indicates that
|
---|
1466 | the vertices are densely packed in \a values.
|
---|
1467 |
|
---|
1468 | The array will become active when enableAttributeArray() is called
|
---|
1469 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1470 | for \a name will be used.
|
---|
1471 |
|
---|
1472 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1473 | \sa disableAttributeArray()
|
---|
1474 | */
|
---|
1475 | void QGLShaderProgram::setAttributeArray
|
---|
1476 | (const char *name, const QVector4D *values, int stride)
|
---|
1477 | {
|
---|
1478 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1479 | }
|
---|
1480 |
|
---|
1481 | /*!
|
---|
1482 | Enables the vertex array at \a location in this shader program
|
---|
1483 | so that the value set by setAttributeArray() on \a location
|
---|
1484 | will be used by the shader program.
|
---|
1485 |
|
---|
1486 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1487 | \sa setUniformValue()
|
---|
1488 | */
|
---|
1489 | void QGLShaderProgram::enableAttributeArray(int location)
|
---|
1490 | {
|
---|
1491 | Q_D(QGLShaderProgram);
|
---|
1492 | Q_UNUSED(d);
|
---|
1493 | if (location != -1)
|
---|
1494 | glEnableVertexAttribArray(location);
|
---|
1495 | }
|
---|
1496 |
|
---|
1497 | /*!
|
---|
1498 | \overload
|
---|
1499 |
|
---|
1500 | Enables the vertex array called \a name in this shader program
|
---|
1501 | so that the value set by setAttributeArray() on \a name
|
---|
1502 | will be used by the shader program.
|
---|
1503 |
|
---|
1504 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1505 | \sa setUniformValue()
|
---|
1506 | */
|
---|
1507 | void QGLShaderProgram::enableAttributeArray(const char *name)
|
---|
1508 | {
|
---|
1509 | enableAttributeArray(attributeLocation(name));
|
---|
1510 | }
|
---|
1511 |
|
---|
1512 | /*!
|
---|
1513 | Disables the vertex array at \a location in this shader program
|
---|
1514 | that was enabled by a previous call to enableAttributeArray().
|
---|
1515 |
|
---|
1516 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1517 | \sa setUniformValue()
|
---|
1518 | */
|
---|
1519 | void QGLShaderProgram::disableAttributeArray(int location)
|
---|
1520 | {
|
---|
1521 | Q_D(QGLShaderProgram);
|
---|
1522 | Q_UNUSED(d);
|
---|
1523 | if (location != -1)
|
---|
1524 | glDisableVertexAttribArray(location);
|
---|
1525 | }
|
---|
1526 |
|
---|
1527 | /*!
|
---|
1528 | \overload
|
---|
1529 |
|
---|
1530 | Disables the vertex array called \a name in this shader program
|
---|
1531 | that was enabled by a previous call to enableAttributeArray().
|
---|
1532 |
|
---|
1533 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1534 | \sa setUniformValue()
|
---|
1535 | */
|
---|
1536 | void QGLShaderProgram::disableAttributeArray(const char *name)
|
---|
1537 | {
|
---|
1538 | disableAttributeArray(attributeLocation(name));
|
---|
1539 | }
|
---|
1540 |
|
---|
1541 | /*!
|
---|
1542 | Returns the location of the uniform variable \a name within this shader
|
---|
1543 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1544 | uniform variable for this shader program.
|
---|
1545 |
|
---|
1546 | \sa attributeLocation()
|
---|
1547 | */
|
---|
1548 | int QGLShaderProgram::uniformLocation(const char *name) const
|
---|
1549 | {
|
---|
1550 | Q_D(const QGLShaderProgram);
|
---|
1551 | Q_UNUSED(d);
|
---|
1552 | if (d->linked) {
|
---|
1553 | return glGetUniformLocation(d->programGuard.id(), name);
|
---|
1554 | } else {
|
---|
1555 | qWarning() << "QGLShaderProgram::uniformLocation(" << name
|
---|
1556 | << "): shader program is not linked";
|
---|
1557 | return -1;
|
---|
1558 | }
|
---|
1559 | }
|
---|
1560 |
|
---|
1561 | /*!
|
---|
1562 | \overload
|
---|
1563 |
|
---|
1564 | Returns the location of the uniform variable \a name within this shader
|
---|
1565 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1566 | uniform variable for this shader program.
|
---|
1567 |
|
---|
1568 | \sa attributeLocation()
|
---|
1569 | */
|
---|
1570 | int QGLShaderProgram::uniformLocation(const QByteArray& name) const
|
---|
1571 | {
|
---|
1572 | return uniformLocation(name.constData());
|
---|
1573 | }
|
---|
1574 |
|
---|
1575 | /*!
|
---|
1576 | \overload
|
---|
1577 |
|
---|
1578 | Returns the location of the uniform variable \a name within this shader
|
---|
1579 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1580 | uniform variable for this shader program.
|
---|
1581 |
|
---|
1582 | \sa attributeLocation()
|
---|
1583 | */
|
---|
1584 | int QGLShaderProgram::uniformLocation(const QString& name) const
|
---|
1585 | {
|
---|
1586 | return uniformLocation(name.toLatin1().constData());
|
---|
1587 | }
|
---|
1588 |
|
---|
1589 | /*!
|
---|
1590 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1591 |
|
---|
1592 | \sa setAttributeValue()
|
---|
1593 | */
|
---|
1594 | void QGLShaderProgram::setUniformValue(int location, GLfloat value)
|
---|
1595 | {
|
---|
1596 | Q_D(QGLShaderProgram);
|
---|
1597 | Q_UNUSED(d);
|
---|
1598 | if (location != -1)
|
---|
1599 | glUniform1fv(location, 1, &value);
|
---|
1600 | }
|
---|
1601 |
|
---|
1602 | /*!
|
---|
1603 | \overload
|
---|
1604 |
|
---|
1605 | Sets the uniform variable called \a name in the current context
|
---|
1606 | to \a value.
|
---|
1607 |
|
---|
1608 | \sa setAttributeValue()
|
---|
1609 | */
|
---|
1610 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
|
---|
1611 | {
|
---|
1612 | setUniformValue(uniformLocation(name), value);
|
---|
1613 | }
|
---|
1614 |
|
---|
1615 | /*!
|
---|
1616 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1617 |
|
---|
1618 | \sa setAttributeValue()
|
---|
1619 | */
|
---|
1620 | void QGLShaderProgram::setUniformValue(int location, GLint value)
|
---|
1621 | {
|
---|
1622 | Q_D(QGLShaderProgram);
|
---|
1623 | Q_UNUSED(d);
|
---|
1624 | if (location != -1)
|
---|
1625 | glUniform1i(location, value);
|
---|
1626 | }
|
---|
1627 |
|
---|
1628 | /*!
|
---|
1629 | \overload
|
---|
1630 |
|
---|
1631 | Sets the uniform variable called \a name in the current context
|
---|
1632 | to \a value.
|
---|
1633 |
|
---|
1634 | \sa setAttributeValue()
|
---|
1635 | */
|
---|
1636 | void QGLShaderProgram::setUniformValue(const char *name, GLint value)
|
---|
1637 | {
|
---|
1638 | setUniformValue(uniformLocation(name), value);
|
---|
1639 | }
|
---|
1640 |
|
---|
1641 | /*!
|
---|
1642 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1643 | This function should be used when setting sampler values.
|
---|
1644 |
|
---|
1645 | \sa setAttributeValue()
|
---|
1646 | */
|
---|
1647 | void QGLShaderProgram::setUniformValue(int location, GLuint value)
|
---|
1648 | {
|
---|
1649 | Q_D(QGLShaderProgram);
|
---|
1650 | Q_UNUSED(d);
|
---|
1651 | if (location != -1)
|
---|
1652 | glUniform1i(location, value);
|
---|
1653 | }
|
---|
1654 |
|
---|
1655 | /*!
|
---|
1656 | \overload
|
---|
1657 |
|
---|
1658 | Sets the uniform variable called \a name in the current context
|
---|
1659 | to \a value. This function should be used when setting sampler values.
|
---|
1660 |
|
---|
1661 | \sa setAttributeValue()
|
---|
1662 | */
|
---|
1663 | void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
|
---|
1664 | {
|
---|
1665 | setUniformValue(uniformLocation(name), value);
|
---|
1666 | }
|
---|
1667 |
|
---|
1668 | /*!
|
---|
1669 | Sets the uniform variable at \a location in the current context to
|
---|
1670 | the 2D vector (\a x, \a y).
|
---|
1671 |
|
---|
1672 | \sa setAttributeValue()
|
---|
1673 | */
|
---|
1674 | void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
|
---|
1675 | {
|
---|
1676 | Q_D(QGLShaderProgram);
|
---|
1677 | Q_UNUSED(d);
|
---|
1678 | if (location != -1) {
|
---|
1679 | GLfloat values[2] = {x, y};
|
---|
1680 | glUniform2fv(location, 1, values);
|
---|
1681 | }
|
---|
1682 | }
|
---|
1683 |
|
---|
1684 | /*!
|
---|
1685 | \overload
|
---|
1686 |
|
---|
1687 | Sets the uniform variable called \a name in the current context to
|
---|
1688 | the 2D vector (\a x, \a y).
|
---|
1689 |
|
---|
1690 | \sa setAttributeValue()
|
---|
1691 | */
|
---|
1692 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
|
---|
1693 | {
|
---|
1694 | setUniformValue(uniformLocation(name), x, y);
|
---|
1695 | }
|
---|
1696 |
|
---|
1697 | /*!
|
---|
1698 | Sets the uniform variable at \a location in the current context to
|
---|
1699 | the 3D vector (\a x, \a y, \a z).
|
---|
1700 |
|
---|
1701 | \sa setAttributeValue()
|
---|
1702 | */
|
---|
1703 | void QGLShaderProgram::setUniformValue
|
---|
1704 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
---|
1705 | {
|
---|
1706 | Q_D(QGLShaderProgram);
|
---|
1707 | Q_UNUSED(d);
|
---|
1708 | if (location != -1) {
|
---|
1709 | GLfloat values[3] = {x, y, z};
|
---|
1710 | glUniform3fv(location, 1, values);
|
---|
1711 | }
|
---|
1712 | }
|
---|
1713 |
|
---|
1714 | /*!
|
---|
1715 | \overload
|
---|
1716 |
|
---|
1717 | Sets the uniform variable called \a name in the current context to
|
---|
1718 | the 3D vector (\a x, \a y, \a z).
|
---|
1719 |
|
---|
1720 | \sa setAttributeValue()
|
---|
1721 | */
|
---|
1722 | void QGLShaderProgram::setUniformValue
|
---|
1723 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
---|
1724 | {
|
---|
1725 | setUniformValue(uniformLocation(name), x, y, z);
|
---|
1726 | }
|
---|
1727 |
|
---|
1728 | /*!
|
---|
1729 | Sets the uniform variable at \a location in the current context to
|
---|
1730 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1731 |
|
---|
1732 | \sa setAttributeValue()
|
---|
1733 | */
|
---|
1734 | void QGLShaderProgram::setUniformValue
|
---|
1735 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1736 | {
|
---|
1737 | Q_D(QGLShaderProgram);
|
---|
1738 | Q_UNUSED(d);
|
---|
1739 | if (location != -1) {
|
---|
1740 | GLfloat values[4] = {x, y, z, w};
|
---|
1741 | glUniform4fv(location, 1, values);
|
---|
1742 | }
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | /*!
|
---|
1746 | \overload
|
---|
1747 |
|
---|
1748 | Sets the uniform variable called \a name in the current context to
|
---|
1749 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1750 |
|
---|
1751 | \sa setAttributeValue()
|
---|
1752 | */
|
---|
1753 | void QGLShaderProgram::setUniformValue
|
---|
1754 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1755 | {
|
---|
1756 | setUniformValue(uniformLocation(name), x, y, z, w);
|
---|
1757 | }
|
---|
1758 |
|
---|
1759 | /*!
|
---|
1760 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1761 |
|
---|
1762 | \sa setAttributeValue()
|
---|
1763 | */
|
---|
1764 | void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
|
---|
1765 | {
|
---|
1766 | Q_D(QGLShaderProgram);
|
---|
1767 | Q_UNUSED(d);
|
---|
1768 | if (location != -1)
|
---|
1769 | glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
1770 | }
|
---|
1771 |
|
---|
1772 | /*!
|
---|
1773 | \overload
|
---|
1774 |
|
---|
1775 | Sets the uniform variable called \a name in the current context
|
---|
1776 | to \a value.
|
---|
1777 |
|
---|
1778 | \sa setAttributeValue()
|
---|
1779 | */
|
---|
1780 | void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
|
---|
1781 | {
|
---|
1782 | setUniformValue(uniformLocation(name), value);
|
---|
1783 | }
|
---|
1784 |
|
---|
1785 | /*!
|
---|
1786 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1787 |
|
---|
1788 | \sa setAttributeValue()
|
---|
1789 | */
|
---|
1790 | void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
|
---|
1791 | {
|
---|
1792 | Q_D(QGLShaderProgram);
|
---|
1793 | Q_UNUSED(d);
|
---|
1794 | if (location != -1)
|
---|
1795 | glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
1796 | }
|
---|
1797 |
|
---|
1798 | /*!
|
---|
1799 | \overload
|
---|
1800 |
|
---|
1801 | Sets the uniform variable called \a name in the current context
|
---|
1802 | to \a value.
|
---|
1803 |
|
---|
1804 | \sa setAttributeValue()
|
---|
1805 | */
|
---|
1806 | void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
|
---|
1807 | {
|
---|
1808 | setUniformValue(uniformLocation(name), value);
|
---|
1809 | }
|
---|
1810 |
|
---|
1811 | /*!
|
---|
1812 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1813 |
|
---|
1814 | \sa setAttributeValue()
|
---|
1815 | */
|
---|
1816 | void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
|
---|
1817 | {
|
---|
1818 | Q_D(QGLShaderProgram);
|
---|
1819 | Q_UNUSED(d);
|
---|
1820 | if (location != -1)
|
---|
1821 | glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
1822 | }
|
---|
1823 |
|
---|
1824 | /*!
|
---|
1825 | \overload
|
---|
1826 |
|
---|
1827 | Sets the uniform variable called \a name in the current context
|
---|
1828 | to \a value.
|
---|
1829 |
|
---|
1830 | \sa setAttributeValue()
|
---|
1831 | */
|
---|
1832 | void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
|
---|
1833 | {
|
---|
1834 | setUniformValue(uniformLocation(name), value);
|
---|
1835 | }
|
---|
1836 |
|
---|
1837 | /*!
|
---|
1838 | Sets the uniform variable at \a location in the current context to
|
---|
1839 | the red, green, blue, and alpha components of \a color.
|
---|
1840 |
|
---|
1841 | \sa setAttributeValue()
|
---|
1842 | */
|
---|
1843 | void QGLShaderProgram::setUniformValue(int location, const QColor& color)
|
---|
1844 | {
|
---|
1845 | Q_D(QGLShaderProgram);
|
---|
1846 | Q_UNUSED(d);
|
---|
1847 | if (location != -1) {
|
---|
1848 | GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
|
---|
1849 | glUniform4fv(location, 1, values);
|
---|
1850 | }
|
---|
1851 | }
|
---|
1852 |
|
---|
1853 | /*!
|
---|
1854 | \overload
|
---|
1855 |
|
---|
1856 | Sets the uniform variable called \a name in the current context to
|
---|
1857 | the red, green, blue, and alpha components of \a color.
|
---|
1858 |
|
---|
1859 | \sa setAttributeValue()
|
---|
1860 | */
|
---|
1861 | void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
|
---|
1862 | {
|
---|
1863 | setUniformValue(uniformLocation(name), color);
|
---|
1864 | }
|
---|
1865 |
|
---|
1866 | /*!
|
---|
1867 | Sets the uniform variable at \a location in the current context to
|
---|
1868 | the x and y coordinates of \a point.
|
---|
1869 |
|
---|
1870 | \sa setAttributeValue()
|
---|
1871 | */
|
---|
1872 | void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
|
---|
1873 | {
|
---|
1874 | Q_D(QGLShaderProgram);
|
---|
1875 | Q_UNUSED(d);
|
---|
1876 | if (location != -1) {
|
---|
1877 | GLfloat values[4] = {point.x(), point.y()};
|
---|
1878 | glUniform2fv(location, 1, values);
|
---|
1879 | }
|
---|
1880 | }
|
---|
1881 |
|
---|
1882 | /*!
|
---|
1883 | \overload
|
---|
1884 |
|
---|
1885 | Sets the uniform variable associated with \a name in the current
|
---|
1886 | context to the x and y coordinates of \a point.
|
---|
1887 |
|
---|
1888 | \sa setAttributeValue()
|
---|
1889 | */
|
---|
1890 | void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
|
---|
1891 | {
|
---|
1892 | setUniformValue(uniformLocation(name), point);
|
---|
1893 | }
|
---|
1894 |
|
---|
1895 | /*!
|
---|
1896 | Sets the uniform variable at \a location in the current context to
|
---|
1897 | the x and y coordinates of \a point.
|
---|
1898 |
|
---|
1899 | \sa setAttributeValue()
|
---|
1900 | */
|
---|
1901 | void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
|
---|
1902 | {
|
---|
1903 | Q_D(QGLShaderProgram);
|
---|
1904 | Q_UNUSED(d);
|
---|
1905 | if (location != -1) {
|
---|
1906 | GLfloat values[4] = {point.x(), point.y()};
|
---|
1907 | glUniform2fv(location, 1, values);
|
---|
1908 | }
|
---|
1909 | }
|
---|
1910 |
|
---|
1911 | /*!
|
---|
1912 | \overload
|
---|
1913 |
|
---|
1914 | Sets the uniform variable associated with \a name in the current
|
---|
1915 | context to the x and y coordinates of \a point.
|
---|
1916 |
|
---|
1917 | \sa setAttributeValue()
|
---|
1918 | */
|
---|
1919 | void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
|
---|
1920 | {
|
---|
1921 | setUniformValue(uniformLocation(name), point);
|
---|
1922 | }
|
---|
1923 |
|
---|
1924 | /*!
|
---|
1925 | Sets the uniform variable at \a location in the current context to
|
---|
1926 | the width and height of the given \a size.
|
---|
1927 |
|
---|
1928 | \sa setAttributeValue()
|
---|
1929 | */
|
---|
1930 | void QGLShaderProgram::setUniformValue(int location, const QSize& size)
|
---|
1931 | {
|
---|
1932 | Q_D(QGLShaderProgram);
|
---|
1933 | Q_UNUSED(d);
|
---|
1934 | if (location != -1) {
|
---|
1935 | GLfloat values[4] = {size.width(), size.width()};
|
---|
1936 | glUniform2fv(location, 1, values);
|
---|
1937 | }
|
---|
1938 | }
|
---|
1939 |
|
---|
1940 | /*!
|
---|
1941 | \overload
|
---|
1942 |
|
---|
1943 | Sets the uniform variable associated with \a name in the current
|
---|
1944 | context to the width and height of the given \a size.
|
---|
1945 |
|
---|
1946 | \sa setAttributeValue()
|
---|
1947 | */
|
---|
1948 | void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
|
---|
1949 | {
|
---|
1950 | setUniformValue(uniformLocation(name), size);
|
---|
1951 | }
|
---|
1952 |
|
---|
1953 | /*!
|
---|
1954 | Sets the uniform variable at \a location in the current context to
|
---|
1955 | the width and height of the given \a size.
|
---|
1956 |
|
---|
1957 | \sa setAttributeValue()
|
---|
1958 | */
|
---|
1959 | void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
|
---|
1960 | {
|
---|
1961 | Q_D(QGLShaderProgram);
|
---|
1962 | Q_UNUSED(d);
|
---|
1963 | if (location != -1) {
|
---|
1964 | GLfloat values[4] = {size.width(), size.height()};
|
---|
1965 | glUniform2fv(location, 1, values);
|
---|
1966 | }
|
---|
1967 | }
|
---|
1968 |
|
---|
1969 | /*!
|
---|
1970 | \overload
|
---|
1971 |
|
---|
1972 | Sets the uniform variable associated with \a name in the current
|
---|
1973 | context to the width and height of the given \a size.
|
---|
1974 |
|
---|
1975 | \sa setAttributeValue()
|
---|
1976 | */
|
---|
1977 | void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
|
---|
1978 | {
|
---|
1979 | setUniformValue(uniformLocation(name), size);
|
---|
1980 | }
|
---|
1981 |
|
---|
1982 | // We have to repack matrices from qreal to GLfloat.
|
---|
1983 | #define setUniformMatrix(func,location,value,cols,rows) \
|
---|
1984 | if (location == -1) \
|
---|
1985 | return; \
|
---|
1986 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
1987 | func(location, 1, GL_FALSE, \
|
---|
1988 | reinterpret_cast<const GLfloat *>(value.constData())); \
|
---|
1989 | } else { \
|
---|
1990 | GLfloat mat[cols * rows]; \
|
---|
1991 | const qreal *data = value.constData(); \
|
---|
1992 | for (int i = 0; i < cols * rows; ++i) \
|
---|
1993 | mat[i] = data[i]; \
|
---|
1994 | func(location, 1, GL_FALSE, mat); \
|
---|
1995 | }
|
---|
1996 | #if !defined(QT_OPENGL_ES_2)
|
---|
1997 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
---|
1998 | if (location == -1) \
|
---|
1999 | return; \
|
---|
2000 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
2001 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2002 | (value.constData()); \
|
---|
2003 | if (func) \
|
---|
2004 | func(location, 1, GL_FALSE, data); \
|
---|
2005 | else \
|
---|
2006 | colfunc(location, cols, data); \
|
---|
2007 | } else { \
|
---|
2008 | GLfloat mat[cols * rows]; \
|
---|
2009 | const qreal *data = value.constData(); \
|
---|
2010 | for (int i = 0; i < cols * rows; ++i) \
|
---|
2011 | mat[i] = data[i]; \
|
---|
2012 | if (func) \
|
---|
2013 | func(location, 1, GL_FALSE, mat); \
|
---|
2014 | else \
|
---|
2015 | colfunc(location, cols, mat); \
|
---|
2016 | }
|
---|
2017 | #else
|
---|
2018 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
---|
2019 | if (location == -1) \
|
---|
2020 | return; \
|
---|
2021 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
2022 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2023 | (value.constData()); \
|
---|
2024 | colfunc(location, cols, data); \
|
---|
2025 | } else { \
|
---|
2026 | GLfloat mat[cols * rows]; \
|
---|
2027 | const qreal *data = value.constData(); \
|
---|
2028 | for (int i = 0; i < cols * rows; ++i) \
|
---|
2029 | mat[i] = data[i]; \
|
---|
2030 | colfunc(location, cols, mat); \
|
---|
2031 | }
|
---|
2032 | #endif
|
---|
2033 |
|
---|
2034 | /*!
|
---|
2035 | Sets the uniform variable at \a location in the current context
|
---|
2036 | to a 2x2 matrix \a value.
|
---|
2037 |
|
---|
2038 | \sa setAttributeValue()
|
---|
2039 | */
|
---|
2040 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
|
---|
2041 | {
|
---|
2042 | Q_D(QGLShaderProgram);
|
---|
2043 | Q_UNUSED(d);
|
---|
2044 | setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
|
---|
2045 | }
|
---|
2046 |
|
---|
2047 | /*!
|
---|
2048 | \overload
|
---|
2049 |
|
---|
2050 | Sets the uniform variable called \a name in the current context
|
---|
2051 | to a 2x2 matrix \a value.
|
---|
2052 |
|
---|
2053 | \sa setAttributeValue()
|
---|
2054 | */
|
---|
2055 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value)
|
---|
2056 | {
|
---|
2057 | setUniformValue(uniformLocation(name), value);
|
---|
2058 | }
|
---|
2059 |
|
---|
2060 | /*!
|
---|
2061 | Sets the uniform variable at \a location in the current context
|
---|
2062 | to a 2x3 matrix \a value.
|
---|
2063 |
|
---|
2064 | \sa setAttributeValue()
|
---|
2065 | */
|
---|
2066 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
|
---|
2067 | {
|
---|
2068 | Q_D(QGLShaderProgram);
|
---|
2069 | Q_UNUSED(d);
|
---|
2070 | setUniformGenericMatrix
|
---|
2071 | (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
|
---|
2072 | }
|
---|
2073 |
|
---|
2074 | /*!
|
---|
2075 | \overload
|
---|
2076 |
|
---|
2077 | Sets the uniform variable called \a name in the current context
|
---|
2078 | to a 2x3 matrix \a value.
|
---|
2079 |
|
---|
2080 | \sa setAttributeValue()
|
---|
2081 | */
|
---|
2082 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value)
|
---|
2083 | {
|
---|
2084 | setUniformValue(uniformLocation(name), value);
|
---|
2085 | }
|
---|
2086 |
|
---|
2087 | /*!
|
---|
2088 | Sets the uniform variable at \a location in the current context
|
---|
2089 | to a 2x4 matrix \a value.
|
---|
2090 |
|
---|
2091 | \sa setAttributeValue()
|
---|
2092 | */
|
---|
2093 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
|
---|
2094 | {
|
---|
2095 | Q_D(QGLShaderProgram);
|
---|
2096 | Q_UNUSED(d);
|
---|
2097 | setUniformGenericMatrix
|
---|
2098 | (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
|
---|
2099 | }
|
---|
2100 |
|
---|
2101 | /*!
|
---|
2102 | \overload
|
---|
2103 |
|
---|
2104 | Sets the uniform variable called \a name in the current context
|
---|
2105 | to a 2x4 matrix \a value.
|
---|
2106 |
|
---|
2107 | \sa setAttributeValue()
|
---|
2108 | */
|
---|
2109 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value)
|
---|
2110 | {
|
---|
2111 | setUniformValue(uniformLocation(name), value);
|
---|
2112 | }
|
---|
2113 |
|
---|
2114 | /*!
|
---|
2115 | Sets the uniform variable at \a location in the current context
|
---|
2116 | to a 3x2 matrix \a value.
|
---|
2117 |
|
---|
2118 | \sa setAttributeValue()
|
---|
2119 | */
|
---|
2120 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
|
---|
2121 | {
|
---|
2122 | Q_D(QGLShaderProgram);
|
---|
2123 | Q_UNUSED(d);
|
---|
2124 | setUniformGenericMatrix
|
---|
2125 | (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
|
---|
2126 | }
|
---|
2127 |
|
---|
2128 | /*!
|
---|
2129 | \overload
|
---|
2130 |
|
---|
2131 | Sets the uniform variable called \a name in the current context
|
---|
2132 | to a 3x2 matrix \a value.
|
---|
2133 |
|
---|
2134 | \sa setAttributeValue()
|
---|
2135 | */
|
---|
2136 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value)
|
---|
2137 | {
|
---|
2138 | setUniformValue(uniformLocation(name), value);
|
---|
2139 | }
|
---|
2140 |
|
---|
2141 | /*!
|
---|
2142 | Sets the uniform variable at \a location in the current context
|
---|
2143 | to a 3x3 matrix \a value.
|
---|
2144 |
|
---|
2145 | \sa setAttributeValue()
|
---|
2146 | */
|
---|
2147 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
|
---|
2148 | {
|
---|
2149 | Q_D(QGLShaderProgram);
|
---|
2150 | Q_UNUSED(d);
|
---|
2151 | setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
|
---|
2152 | }
|
---|
2153 |
|
---|
2154 | /*!
|
---|
2155 | \overload
|
---|
2156 |
|
---|
2157 | Sets the uniform variable called \a name in the current context
|
---|
2158 | to a 3x3 matrix \a value.
|
---|
2159 |
|
---|
2160 | \sa setAttributeValue()
|
---|
2161 | */
|
---|
2162 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value)
|
---|
2163 | {
|
---|
2164 | setUniformValue(uniformLocation(name), value);
|
---|
2165 | }
|
---|
2166 |
|
---|
2167 | /*!
|
---|
2168 | Sets the uniform variable at \a location in the current context
|
---|
2169 | to a 3x4 matrix \a value.
|
---|
2170 |
|
---|
2171 | \sa setAttributeValue()
|
---|
2172 | */
|
---|
2173 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
|
---|
2174 | {
|
---|
2175 | Q_D(QGLShaderProgram);
|
---|
2176 | Q_UNUSED(d);
|
---|
2177 | setUniformGenericMatrix
|
---|
2178 | (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
|
---|
2179 | }
|
---|
2180 |
|
---|
2181 | /*!
|
---|
2182 | \overload
|
---|
2183 |
|
---|
2184 | Sets the uniform variable called \a name in the current context
|
---|
2185 | to a 3x4 matrix \a value.
|
---|
2186 |
|
---|
2187 | \sa setAttributeValue()
|
---|
2188 | */
|
---|
2189 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value)
|
---|
2190 | {
|
---|
2191 | setUniformValue(uniformLocation(name), value);
|
---|
2192 | }
|
---|
2193 |
|
---|
2194 | /*!
|
---|
2195 | Sets the uniform variable at \a location in the current context
|
---|
2196 | to a 4x2 matrix \a value.
|
---|
2197 |
|
---|
2198 | \sa setAttributeValue()
|
---|
2199 | */
|
---|
2200 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
|
---|
2201 | {
|
---|
2202 | Q_D(QGLShaderProgram);
|
---|
2203 | Q_UNUSED(d);
|
---|
2204 | setUniformGenericMatrix
|
---|
2205 | (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
|
---|
2206 | }
|
---|
2207 |
|
---|
2208 | /*!
|
---|
2209 | \overload
|
---|
2210 |
|
---|
2211 | Sets the uniform variable called \a name in the current context
|
---|
2212 | to a 4x2 matrix \a value.
|
---|
2213 |
|
---|
2214 | \sa setAttributeValue()
|
---|
2215 | */
|
---|
2216 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value)
|
---|
2217 | {
|
---|
2218 | setUniformValue(uniformLocation(name), value);
|
---|
2219 | }
|
---|
2220 |
|
---|
2221 | /*!
|
---|
2222 | Sets the uniform variable at \a location in the current context
|
---|
2223 | to a 4x3 matrix \a value.
|
---|
2224 |
|
---|
2225 | \sa setAttributeValue()
|
---|
2226 | */
|
---|
2227 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
|
---|
2228 | {
|
---|
2229 | Q_D(QGLShaderProgram);
|
---|
2230 | Q_UNUSED(d);
|
---|
2231 | setUniformGenericMatrix
|
---|
2232 | (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
|
---|
2233 | }
|
---|
2234 |
|
---|
2235 | /*!
|
---|
2236 | \overload
|
---|
2237 |
|
---|
2238 | Sets the uniform variable called \a name in the current context
|
---|
2239 | to a 4x3 matrix \a value.
|
---|
2240 |
|
---|
2241 | \sa setAttributeValue()
|
---|
2242 | */
|
---|
2243 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)
|
---|
2244 | {
|
---|
2245 | setUniformValue(uniformLocation(name), value);
|
---|
2246 | }
|
---|
2247 |
|
---|
2248 | /*!
|
---|
2249 | Sets the uniform variable at \a location in the current context
|
---|
2250 | to a 4x4 matrix \a value.
|
---|
2251 |
|
---|
2252 | \sa setAttributeValue()
|
---|
2253 | */
|
---|
2254 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
|
---|
2255 | {
|
---|
2256 | Q_D(QGLShaderProgram);
|
---|
2257 | Q_UNUSED(d);
|
---|
2258 | setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
|
---|
2259 | }
|
---|
2260 |
|
---|
2261 | /*!
|
---|
2262 | \overload
|
---|
2263 |
|
---|
2264 | Sets the uniform variable called \a name in the current context
|
---|
2265 | to a 4x4 matrix \a value.
|
---|
2266 |
|
---|
2267 | \sa setAttributeValue()
|
---|
2268 | */
|
---|
2269 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value)
|
---|
2270 | {
|
---|
2271 | setUniformValue(uniformLocation(name), value);
|
---|
2272 | }
|
---|
2273 |
|
---|
2274 | /*!
|
---|
2275 | \overload
|
---|
2276 |
|
---|
2277 | Sets the uniform variable at \a location in the current context
|
---|
2278 | to a 4x4 matrix \a value. The matrix elements must be specified
|
---|
2279 | in column-major order.
|
---|
2280 |
|
---|
2281 | \sa setAttributeValue()
|
---|
2282 | */
|
---|
2283 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
|
---|
2284 | {
|
---|
2285 | Q_D(QGLShaderProgram);
|
---|
2286 | Q_UNUSED(d);
|
---|
2287 | if (location != -1)
|
---|
2288 | glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
|
---|
2289 | }
|
---|
2290 |
|
---|
2291 | /*!
|
---|
2292 | \overload
|
---|
2293 |
|
---|
2294 | Sets the uniform variable called \a name in the current context
|
---|
2295 | to a 4x4 matrix \a value. The matrix elements must be specified
|
---|
2296 | in column-major order.
|
---|
2297 |
|
---|
2298 | \sa setAttributeValue()
|
---|
2299 | */
|
---|
2300 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4])
|
---|
2301 | {
|
---|
2302 | setUniformValue(uniformLocation(name), value);
|
---|
2303 | }
|
---|
2304 |
|
---|
2305 | /*!
|
---|
2306 | Sets the uniform variable at \a location in the current context to a
|
---|
2307 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
---|
2308 |
|
---|
2309 | To set a QTransform value as a 4x4 matrix in a shader, use
|
---|
2310 | \c{setUniformValue(location, QMatrix4x4(value))}.
|
---|
2311 | */
|
---|
2312 | void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
|
---|
2313 | {
|
---|
2314 | Q_D(QGLShaderProgram);
|
---|
2315 | Q_UNUSED(d);
|
---|
2316 | if (location != -1) {
|
---|
2317 | GLfloat mat[3][3] = {
|
---|
2318 | {value.m11(), value.m12(), value.m13()},
|
---|
2319 | {value.m21(), value.m22(), value.m23()},
|
---|
2320 | {value.m31(), value.m32(), value.m33()}
|
---|
2321 | };
|
---|
2322 | glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]);
|
---|
2323 | }
|
---|
2324 | }
|
---|
2325 |
|
---|
2326 | /*!
|
---|
2327 | \overload
|
---|
2328 |
|
---|
2329 | Sets the uniform variable called \a name in the current context to a
|
---|
2330 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
---|
2331 |
|
---|
2332 | To set a QTransform value as a 4x4 matrix in a shader, use
|
---|
2333 | \c{setUniformValue(name, QMatrix4x4(value))}.
|
---|
2334 | */
|
---|
2335 | void QGLShaderProgram::setUniformValue
|
---|
2336 | (const char *name, const QTransform& value)
|
---|
2337 | {
|
---|
2338 | setUniformValue(uniformLocation(name), value);
|
---|
2339 | }
|
---|
2340 |
|
---|
2341 | /*!
|
---|
2342 | Sets the uniform variable array at \a location in the current
|
---|
2343 | context to the \a count elements of \a values.
|
---|
2344 |
|
---|
2345 | \sa setAttributeValue()
|
---|
2346 | */
|
---|
2347 | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
|
---|
2348 | {
|
---|
2349 | Q_D(QGLShaderProgram);
|
---|
2350 | Q_UNUSED(d);
|
---|
2351 | if (location != -1)
|
---|
2352 | glUniform1iv(location, count, values);
|
---|
2353 | }
|
---|
2354 |
|
---|
2355 | /*!
|
---|
2356 | \overload
|
---|
2357 |
|
---|
2358 | Sets the uniform variable array called \a name in the current
|
---|
2359 | context to the \a count elements of \a values.
|
---|
2360 |
|
---|
2361 | \sa setAttributeValue()
|
---|
2362 | */
|
---|
2363 | void QGLShaderProgram::setUniformValueArray
|
---|
2364 | (const char *name, const GLint *values, int count)
|
---|
2365 | {
|
---|
2366 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2367 | }
|
---|
2368 |
|
---|
2369 | /*!
|
---|
2370 | Sets the uniform variable array at \a location in the current
|
---|
2371 | context to the \a count elements of \a values. This overload
|
---|
2372 | should be used when setting an array of sampler values.
|
---|
2373 |
|
---|
2374 | \sa setAttributeValue()
|
---|
2375 | */
|
---|
2376 | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
|
---|
2377 | {
|
---|
2378 | Q_D(QGLShaderProgram);
|
---|
2379 | Q_UNUSED(d);
|
---|
2380 | if (location != -1)
|
---|
2381 | glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
|
---|
2382 | }
|
---|
2383 |
|
---|
2384 | /*!
|
---|
2385 | \overload
|
---|
2386 |
|
---|
2387 | Sets the uniform variable array called \a name in the current
|
---|
2388 | context to the \a count elements of \a values. This overload
|
---|
2389 | should be used when setting an array of sampler values.
|
---|
2390 |
|
---|
2391 | \sa setAttributeValue()
|
---|
2392 | */
|
---|
2393 | void QGLShaderProgram::setUniformValueArray
|
---|
2394 | (const char *name, const GLuint *values, int count)
|
---|
2395 | {
|
---|
2396 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2397 | }
|
---|
2398 |
|
---|
2399 | /*!
|
---|
2400 | Sets the uniform variable array at \a location in the current
|
---|
2401 | context to the \a count elements of \a values. Each element
|
---|
2402 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
---|
2403 |
|
---|
2404 | \sa setAttributeValue()
|
---|
2405 | */
|
---|
2406 | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
|
---|
2407 | {
|
---|
2408 | Q_D(QGLShaderProgram);
|
---|
2409 | Q_UNUSED(d);
|
---|
2410 | if (location != -1) {
|
---|
2411 | if (tupleSize == 1)
|
---|
2412 | glUniform1fv(location, count, values);
|
---|
2413 | else if (tupleSize == 2)
|
---|
2414 | glUniform2fv(location, count, values);
|
---|
2415 | else if (tupleSize == 3)
|
---|
2416 | glUniform3fv(location, count, values);
|
---|
2417 | else if (tupleSize == 4)
|
---|
2418 | glUniform4fv(location, count, values);
|
---|
2419 | else
|
---|
2420 | qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
|
---|
2421 | }
|
---|
2422 | }
|
---|
2423 |
|
---|
2424 | /*!
|
---|
2425 | \overload
|
---|
2426 |
|
---|
2427 | Sets the uniform variable array called \a name in the current
|
---|
2428 | context to the \a count elements of \a values. Each element
|
---|
2429 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
---|
2430 |
|
---|
2431 | \sa setAttributeValue()
|
---|
2432 | */
|
---|
2433 | void QGLShaderProgram::setUniformValueArray
|
---|
2434 | (const char *name, const GLfloat *values, int count, int tupleSize)
|
---|
2435 | {
|
---|
2436 | setUniformValueArray(uniformLocation(name), values, count, tupleSize);
|
---|
2437 | }
|
---|
2438 |
|
---|
2439 | /*!
|
---|
2440 | Sets the uniform variable array at \a location in the current
|
---|
2441 | context to the \a count 2D vector elements of \a values.
|
---|
2442 |
|
---|
2443 | \sa setAttributeValue()
|
---|
2444 | */
|
---|
2445 | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
|
---|
2446 | {
|
---|
2447 | Q_D(QGLShaderProgram);
|
---|
2448 | Q_UNUSED(d);
|
---|
2449 | if (location != -1)
|
---|
2450 | glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2451 | }
|
---|
2452 |
|
---|
2453 | /*!
|
---|
2454 | \overload
|
---|
2455 |
|
---|
2456 | Sets the uniform variable array called \a name in the current
|
---|
2457 | context to the \a count 2D vector elements of \a values.
|
---|
2458 |
|
---|
2459 | \sa setAttributeValue()
|
---|
2460 | */
|
---|
2461 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count)
|
---|
2462 | {
|
---|
2463 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2464 | }
|
---|
2465 |
|
---|
2466 | /*!
|
---|
2467 | Sets the uniform variable array at \a location in the current
|
---|
2468 | context to the \a count 3D vector elements of \a values.
|
---|
2469 |
|
---|
2470 | \sa setAttributeValue()
|
---|
2471 | */
|
---|
2472 | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
|
---|
2473 | {
|
---|
2474 | Q_D(QGLShaderProgram);
|
---|
2475 | Q_UNUSED(d);
|
---|
2476 | if (location != -1)
|
---|
2477 | glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2478 | }
|
---|
2479 |
|
---|
2480 | /*!
|
---|
2481 | \overload
|
---|
2482 |
|
---|
2483 | Sets the uniform variable array called \a name in the current
|
---|
2484 | context to the \a count 3D vector elements of \a values.
|
---|
2485 |
|
---|
2486 | \sa setAttributeValue()
|
---|
2487 | */
|
---|
2488 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count)
|
---|
2489 | {
|
---|
2490 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2491 | }
|
---|
2492 |
|
---|
2493 | /*!
|
---|
2494 | Sets the uniform variable array at \a location in the current
|
---|
2495 | context to the \a count 4D vector elements of \a values.
|
---|
2496 |
|
---|
2497 | \sa setAttributeValue()
|
---|
2498 | */
|
---|
2499 | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
|
---|
2500 | {
|
---|
2501 | Q_D(QGLShaderProgram);
|
---|
2502 | Q_UNUSED(d);
|
---|
2503 | if (location != -1)
|
---|
2504 | glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2505 | }
|
---|
2506 |
|
---|
2507 | /*!
|
---|
2508 | \overload
|
---|
2509 |
|
---|
2510 | Sets the uniform variable array called \a name in the current
|
---|
2511 | context to the \a count 4D vector elements of \a values.
|
---|
2512 |
|
---|
2513 | \sa setAttributeValue()
|
---|
2514 | */
|
---|
2515 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count)
|
---|
2516 | {
|
---|
2517 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2518 | }
|
---|
2519 |
|
---|
2520 | // We have to repack matrix arrays from qreal to GLfloat.
|
---|
2521 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \
|
---|
2522 | if (location == -1 || count <= 0) \
|
---|
2523 | return; \
|
---|
2524 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2525 | func(location, count, GL_FALSE, \
|
---|
2526 | reinterpret_cast<const GLfloat *>(values[0].constData())); \
|
---|
2527 | } else { \
|
---|
2528 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2529 | for (int index = 0; index < count; ++index) { \
|
---|
2530 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2531 | temp.data()[cols * rows * index + index2] = \
|
---|
2532 | values[index].constData()[index2]; \
|
---|
2533 | } \
|
---|
2534 | } \
|
---|
2535 | func(location, count, GL_FALSE, temp.constData()); \
|
---|
2536 | }
|
---|
2537 | #if !defined(QT_OPENGL_ES_2)
|
---|
2538 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
---|
2539 | if (location == -1 || count <= 0) \
|
---|
2540 | return; \
|
---|
2541 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2542 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2543 | (values[0].constData()); \
|
---|
2544 | if (func) \
|
---|
2545 | func(location, count, GL_FALSE, data); \
|
---|
2546 | else \
|
---|
2547 | colfunc(location, count * cols, data); \
|
---|
2548 | } else { \
|
---|
2549 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2550 | for (int index = 0; index < count; ++index) { \
|
---|
2551 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2552 | temp.data()[cols * rows * index + index2] = \
|
---|
2553 | values[index].constData()[index2]; \
|
---|
2554 | } \
|
---|
2555 | } \
|
---|
2556 | if (func) \
|
---|
2557 | func(location, count, GL_FALSE, temp.constData()); \
|
---|
2558 | else \
|
---|
2559 | colfunc(location, count * cols, temp.constData()); \
|
---|
2560 | }
|
---|
2561 | #else
|
---|
2562 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
---|
2563 | if (location == -1 || count <= 0) \
|
---|
2564 | return; \
|
---|
2565 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2566 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2567 | (values[0].constData()); \
|
---|
2568 | colfunc(location, count * cols, data); \
|
---|
2569 | } else { \
|
---|
2570 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2571 | for (int index = 0; index < count; ++index) { \
|
---|
2572 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2573 | temp.data()[cols * rows * index + index2] = \
|
---|
2574 | values[index].constData()[index2]; \
|
---|
2575 | } \
|
---|
2576 | } \
|
---|
2577 | colfunc(location, count * cols, temp.constData()); \
|
---|
2578 | }
|
---|
2579 | #endif
|
---|
2580 |
|
---|
2581 | /*!
|
---|
2582 | Sets the uniform variable array at \a location in the current
|
---|
2583 | context to the \a count 2x2 matrix elements of \a values.
|
---|
2584 |
|
---|
2585 | \sa setAttributeValue()
|
---|
2586 | */
|
---|
2587 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
|
---|
2588 | {
|
---|
2589 | Q_D(QGLShaderProgram);
|
---|
2590 | Q_UNUSED(d);
|
---|
2591 | setUniformMatrixArray
|
---|
2592 | (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
|
---|
2593 | }
|
---|
2594 |
|
---|
2595 | /*!
|
---|
2596 | \overload
|
---|
2597 |
|
---|
2598 | Sets the uniform variable array called \a name in the current
|
---|
2599 | context to the \a count 2x2 matrix elements of \a values.
|
---|
2600 |
|
---|
2601 | \sa setAttributeValue()
|
---|
2602 | */
|
---|
2603 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)
|
---|
2604 | {
|
---|
2605 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2606 | }
|
---|
2607 |
|
---|
2608 | /*!
|
---|
2609 | Sets the uniform variable array at \a location in the current
|
---|
2610 | context to the \a count 2x3 matrix elements of \a values.
|
---|
2611 |
|
---|
2612 | \sa setAttributeValue()
|
---|
2613 | */
|
---|
2614 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
|
---|
2615 | {
|
---|
2616 | Q_D(QGLShaderProgram);
|
---|
2617 | Q_UNUSED(d);
|
---|
2618 | setUniformGenericMatrixArray
|
---|
2619 | (glUniformMatrix2x3fv, glUniform3fv, location, values, count,
|
---|
2620 | QMatrix2x3, 2, 3);
|
---|
2621 | }
|
---|
2622 |
|
---|
2623 | /*!
|
---|
2624 | \overload
|
---|
2625 |
|
---|
2626 | Sets the uniform variable array called \a name in the current
|
---|
2627 | context to the \a count 2x3 matrix elements of \a values.
|
---|
2628 |
|
---|
2629 | \sa setAttributeValue()
|
---|
2630 | */
|
---|
2631 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)
|
---|
2632 | {
|
---|
2633 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2634 | }
|
---|
2635 |
|
---|
2636 | /*!
|
---|
2637 | Sets the uniform variable array at \a location in the current
|
---|
2638 | context to the \a count 2x4 matrix elements of \a values.
|
---|
2639 |
|
---|
2640 | \sa setAttributeValue()
|
---|
2641 | */
|
---|
2642 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
|
---|
2643 | {
|
---|
2644 | Q_D(QGLShaderProgram);
|
---|
2645 | Q_UNUSED(d);
|
---|
2646 | setUniformGenericMatrixArray
|
---|
2647 | (glUniformMatrix2x4fv, glUniform4fv, location, values, count,
|
---|
2648 | QMatrix2x4, 2, 4);
|
---|
2649 | }
|
---|
2650 |
|
---|
2651 | /*!
|
---|
2652 | \overload
|
---|
2653 |
|
---|
2654 | Sets the uniform variable array called \a name in the current
|
---|
2655 | context to the \a count 2x4 matrix elements of \a values.
|
---|
2656 |
|
---|
2657 | \sa setAttributeValue()
|
---|
2658 | */
|
---|
2659 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)
|
---|
2660 | {
|
---|
2661 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2662 | }
|
---|
2663 |
|
---|
2664 | /*!
|
---|
2665 | Sets the uniform variable array at \a location in the current
|
---|
2666 | context to the \a count 3x2 matrix elements of \a values.
|
---|
2667 |
|
---|
2668 | \sa setAttributeValue()
|
---|
2669 | */
|
---|
2670 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
|
---|
2671 | {
|
---|
2672 | Q_D(QGLShaderProgram);
|
---|
2673 | Q_UNUSED(d);
|
---|
2674 | setUniformGenericMatrixArray
|
---|
2675 | (glUniformMatrix3x2fv, glUniform2fv, location, values, count,
|
---|
2676 | QMatrix3x2, 3, 2);
|
---|
2677 | }
|
---|
2678 |
|
---|
2679 | /*!
|
---|
2680 | \overload
|
---|
2681 |
|
---|
2682 | Sets the uniform variable array called \a name in the current
|
---|
2683 | context to the \a count 3x2 matrix elements of \a values.
|
---|
2684 |
|
---|
2685 | \sa setAttributeValue()
|
---|
2686 | */
|
---|
2687 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)
|
---|
2688 | {
|
---|
2689 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2690 | }
|
---|
2691 |
|
---|
2692 | /*!
|
---|
2693 | Sets the uniform variable array at \a location in the current
|
---|
2694 | context to the \a count 3x3 matrix elements of \a values.
|
---|
2695 |
|
---|
2696 | \sa setAttributeValue()
|
---|
2697 | */
|
---|
2698 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
|
---|
2699 | {
|
---|
2700 | Q_D(QGLShaderProgram);
|
---|
2701 | Q_UNUSED(d);
|
---|
2702 | setUniformMatrixArray
|
---|
2703 | (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
|
---|
2704 | }
|
---|
2705 |
|
---|
2706 | /*!
|
---|
2707 | \overload
|
---|
2708 |
|
---|
2709 | Sets the uniform variable array called \a name in the current
|
---|
2710 | context to the \a count 3x3 matrix elements of \a values.
|
---|
2711 |
|
---|
2712 | \sa setAttributeValue()
|
---|
2713 | */
|
---|
2714 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)
|
---|
2715 | {
|
---|
2716 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2717 | }
|
---|
2718 |
|
---|
2719 | /*!
|
---|
2720 | Sets the uniform variable array at \a location in the current
|
---|
2721 | context to the \a count 3x4 matrix elements of \a values.
|
---|
2722 |
|
---|
2723 | \sa setAttributeValue()
|
---|
2724 | */
|
---|
2725 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
|
---|
2726 | {
|
---|
2727 | Q_D(QGLShaderProgram);
|
---|
2728 | Q_UNUSED(d);
|
---|
2729 | setUniformGenericMatrixArray
|
---|
2730 | (glUniformMatrix3x4fv, glUniform4fv, location, values, count,
|
---|
2731 | QMatrix3x4, 3, 4);
|
---|
2732 | }
|
---|
2733 |
|
---|
2734 | /*!
|
---|
2735 | \overload
|
---|
2736 |
|
---|
2737 | Sets the uniform variable array called \a name in the current
|
---|
2738 | context to the \a count 3x4 matrix elements of \a values.
|
---|
2739 |
|
---|
2740 | \sa setAttributeValue()
|
---|
2741 | */
|
---|
2742 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)
|
---|
2743 | {
|
---|
2744 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2745 | }
|
---|
2746 |
|
---|
2747 | /*!
|
---|
2748 | Sets the uniform variable array at \a location in the current
|
---|
2749 | context to the \a count 4x2 matrix elements of \a values.
|
---|
2750 |
|
---|
2751 | \sa setAttributeValue()
|
---|
2752 | */
|
---|
2753 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
|
---|
2754 | {
|
---|
2755 | Q_D(QGLShaderProgram);
|
---|
2756 | Q_UNUSED(d);
|
---|
2757 | setUniformGenericMatrixArray
|
---|
2758 | (glUniformMatrix4x2fv, glUniform2fv, location, values, count,
|
---|
2759 | QMatrix4x2, 4, 2);
|
---|
2760 | }
|
---|
2761 |
|
---|
2762 | /*!
|
---|
2763 | \overload
|
---|
2764 |
|
---|
2765 | Sets the uniform variable array called \a name in the current
|
---|
2766 | context to the \a count 4x2 matrix elements of \a values.
|
---|
2767 |
|
---|
2768 | \sa setAttributeValue()
|
---|
2769 | */
|
---|
2770 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)
|
---|
2771 | {
|
---|
2772 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2773 | }
|
---|
2774 |
|
---|
2775 | /*!
|
---|
2776 | Sets the uniform variable array at \a location in the current
|
---|
2777 | context to the \a count 4x3 matrix elements of \a values.
|
---|
2778 |
|
---|
2779 | \sa setAttributeValue()
|
---|
2780 | */
|
---|
2781 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
|
---|
2782 | {
|
---|
2783 | Q_D(QGLShaderProgram);
|
---|
2784 | Q_UNUSED(d);
|
---|
2785 | setUniformGenericMatrixArray
|
---|
2786 | (glUniformMatrix4x3fv, glUniform3fv, location, values, count,
|
---|
2787 | QMatrix4x3, 4, 3);
|
---|
2788 | }
|
---|
2789 |
|
---|
2790 | /*!
|
---|
2791 | \overload
|
---|
2792 |
|
---|
2793 | Sets the uniform variable array called \a name in the current
|
---|
2794 | context to the \a count 4x3 matrix elements of \a values.
|
---|
2795 |
|
---|
2796 | \sa setAttributeValue()
|
---|
2797 | */
|
---|
2798 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)
|
---|
2799 | {
|
---|
2800 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2801 | }
|
---|
2802 |
|
---|
2803 | /*!
|
---|
2804 | Sets the uniform variable array at \a location in the current
|
---|
2805 | context to the \a count 4x4 matrix elements of \a values.
|
---|
2806 |
|
---|
2807 | \sa setAttributeValue()
|
---|
2808 | */
|
---|
2809 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
|
---|
2810 | {
|
---|
2811 | Q_D(QGLShaderProgram);
|
---|
2812 | Q_UNUSED(d);
|
---|
2813 | setUniformMatrixArray
|
---|
2814 | (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
|
---|
2815 | }
|
---|
2816 |
|
---|
2817 | /*!
|
---|
2818 | \overload
|
---|
2819 |
|
---|
2820 | Sets the uniform variable array called \a name in the current
|
---|
2821 | context to the \a count 4x4 matrix elements of \a values.
|
---|
2822 |
|
---|
2823 | \sa setAttributeValue()
|
---|
2824 | */
|
---|
2825 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count)
|
---|
2826 | {
|
---|
2827 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2828 | }
|
---|
2829 |
|
---|
2830 | #undef ctx
|
---|
2831 |
|
---|
2832 | /*!
|
---|
2833 | Returns true if shader programs written in the OpenGL Shading
|
---|
2834 | Language (GLSL) are supported on this system; false otherwise.
|
---|
2835 |
|
---|
2836 | The \a context is used to resolve the GLSL extensions.
|
---|
2837 | If \a context is null, then QGLContext::currentContext() is used.
|
---|
2838 | */
|
---|
2839 | bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
|
---|
2840 | {
|
---|
2841 | #if !defined(QT_OPENGL_ES_2)
|
---|
2842 | if (!context)
|
---|
2843 | context = QGLContext::currentContext();
|
---|
2844 | if (!context)
|
---|
2845 | return false;
|
---|
2846 | return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
|
---|
2847 | #else
|
---|
2848 | Q_UNUSED(context);
|
---|
2849 | return true;
|
---|
2850 | #endif
|
---|
2851 | }
|
---|
2852 |
|
---|
2853 | /*!
|
---|
2854 | \internal
|
---|
2855 | */
|
---|
2856 | void QGLShaderProgram::shaderDestroyed()
|
---|
2857 | {
|
---|
2858 | Q_D(QGLShaderProgram);
|
---|
2859 | QGLShader *shader = qobject_cast<QGLShader *>(sender());
|
---|
2860 | if (shader && !d->removingShaders)
|
---|
2861 | removeShader(shader);
|
---|
2862 | }
|
---|
2863 |
|
---|
2864 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
2865 | /*! \internal */
|
---|
2866 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
|
---|
2867 | {
|
---|
2868 | setUniformValue(location, GLint(value));
|
---|
2869 | }
|
---|
2870 |
|
---|
2871 | /*! \internal */
|
---|
2872 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value)
|
---|
2873 | {
|
---|
2874 | setUniformValue(location, GLuint(value));
|
---|
2875 | }
|
---|
2876 |
|
---|
2877 | /*! \internal */
|
---|
2878 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value)
|
---|
2879 | {
|
---|
2880 | setUniformValue(name, GLint(value));
|
---|
2881 | }
|
---|
2882 |
|
---|
2883 | /*! \internal */
|
---|
2884 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value)
|
---|
2885 | {
|
---|
2886 | setUniformValue(name, GLuint(value));
|
---|
2887 | }
|
---|
2888 |
|
---|
2889 | /*! \internal */
|
---|
2890 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count)
|
---|
2891 | {
|
---|
2892 | setUniformValueArray(location, (const GLint *)values, count);
|
---|
2893 | }
|
---|
2894 |
|
---|
2895 | /*! \internal */
|
---|
2896 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count)
|
---|
2897 | {
|
---|
2898 | setUniformValueArray(location, (const GLuint *)values, count);
|
---|
2899 | }
|
---|
2900 |
|
---|
2901 | /*! \internal */
|
---|
2902 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count)
|
---|
2903 | {
|
---|
2904 | setUniformValueArray(name, (const GLint *)values, count);
|
---|
2905 | }
|
---|
2906 |
|
---|
2907 | /*! \internal */
|
---|
2908 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count)
|
---|
2909 | {
|
---|
2910 | setUniformValueArray(name, (const GLuint *)values, count);
|
---|
2911 | }
|
---|
2912 | #endif
|
---|
2913 |
|
---|
2914 | #endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
|
---|
2915 |
|
---|
2916 | QT_END_NAMESPACE
|
---|