1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qglshaderprogram.h"
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43 | #include "qglextensions_p.h"
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44 | #include "qgl_p.h"
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45 | #include <QtCore/private/qobject_p.h>
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46 | #include <QtCore/qdebug.h>
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47 | #include <QtCore/qfile.h>
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48 | #include <QtCore/qvarlengtharray.h>
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49 | #include <QtCore/qvector.h>
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50 |
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51 | QT_BEGIN_NAMESPACE
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52 |
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53 | #if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
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54 |
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55 | /*!
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56 | \class QGLShaderProgram
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57 | \brief The QGLShaderProgram class allows OpenGL shader programs to be linked and used.
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58 | \since 4.6
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59 | \ingroup painting-3D
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60 |
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61 | \section1 Introduction
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62 |
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63 | This class supports shader programs written in the OpenGL Shading
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64 | Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
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65 |
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66 | QGLShader and QGLShaderProgram shelter the programmer from the details of
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67 | compiling and linking vertex and fragment shaders.
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68 |
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69 | The following example creates a vertex shader program using the
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70 | supplied source \c{code}. Once compiled and linked, the shader
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71 | program is activated in the current QGLContext by calling
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72 | QGLShaderProgram::bind():
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73 |
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74 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0
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75 |
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76 | \section1 Writing portable shaders
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77 |
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78 | Shader programs can be difficult to reuse across OpenGL implementations
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79 | because of varying levels of support for standard vertex attributes and
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80 | uniform variables. In particular, GLSL/ES lacks all of the
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81 | standard variables that are present on desktop OpenGL systems:
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82 | \c{gl_Vertex}, \c{gl_Normal}, \c{gl_Color}, and so on. Desktop OpenGL
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83 | lacks the variable qualifiers \c{highp}, \c{mediump}, and \c{lowp}.
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84 |
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85 | The QGLShaderProgram class makes the process of writing portable shaders
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86 | easier by prefixing all shader programs with the following lines on
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87 | desktop OpenGL:
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88 |
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89 | \code
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90 | #define highp
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91 | #define mediump
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92 | #define lowp
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93 | \endcode
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94 |
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95 | This makes it possible to run most GLSL/ES shader programs
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96 | on desktop systems. The programmer should restrict themselves
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97 | to just features that are present in GLSL/ES, and avoid
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98 | standard variable names that only work on the desktop.
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99 |
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100 | \section1 Simple shader example
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101 |
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102 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 1
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103 |
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104 | With the above shader program active, we can draw a green triangle
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105 | as follows:
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106 |
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107 | \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2
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108 |
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109 | \section1 Binary shaders and programs
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110 |
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111 | Binary shaders may be specified using \c{glShaderBinary()} on
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112 | the return value from QGLShader::shaderId(). The QGLShader instance
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113 | containing the binary can then be added to the shader program with
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114 | addShader() and linked in the usual fashion with link().
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115 |
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116 | Binary programs may be specified using \c{glProgramBinaryOES()}
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117 | on the return value from programId(). Then the application should
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118 | call link(), which will notice that the program has already been
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119 | specified and linked, allowing other operations to be performed
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120 | on the shader program.
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121 |
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122 | \sa QGLShader
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123 | */
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124 |
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125 | /*!
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126 | \class QGLShader
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127 | \brief The QGLShader class allows OpenGL shaders to be compiled.
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128 | \since 4.6
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129 | \ingroup painting-3D
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130 |
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131 | This class supports shaders written in the OpenGL Shading Language (GLSL)
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132 | and in the OpenGL/ES Shading Language (GLSL/ES).
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133 |
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134 | QGLShader and QGLShaderProgram shelter the programmer from the details of
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135 | compiling and linking vertex and fragment shaders.
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136 |
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137 | \sa QGLShaderProgram
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138 | */
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139 |
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140 | /*!
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141 | \enum QGLShader::ShaderTypeBit
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142 | This enum specifies the type of QGLShader that is being created.
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143 |
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144 | \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
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145 | \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
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146 | */
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147 |
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148 | #ifndef GL_FRAGMENT_SHADER
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149 | #define GL_FRAGMENT_SHADER 0x8B30
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150 | #endif
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151 | #ifndef GL_VERTEX_SHADER
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152 | #define GL_VERTEX_SHADER 0x8B31
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153 | #endif
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154 | #ifndef GL_COMPILE_STATUS
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155 | #define GL_COMPILE_STATUS 0x8B81
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156 | #endif
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157 | #ifndef GL_LINK_STATUS
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158 | #define GL_LINK_STATUS 0x8B82
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159 | #endif
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160 | #ifndef GL_INFO_LOG_LENGTH
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161 | #define GL_INFO_LOG_LENGTH 0x8B84
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162 | #endif
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163 | #ifndef GL_ACTIVE_UNIFORMS
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164 | #define GL_ACTIVE_UNIFORMS 0x8B86
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165 | #endif
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166 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
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167 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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168 | #endif
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169 | #ifndef GL_ACTIVE_ATTRIBUTES
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170 | #define GL_ACTIVE_ATTRIBUTES 0x8B89
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171 | #endif
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172 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
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173 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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174 | #endif
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175 | #ifndef GL_CURRENT_VERTEX_ATTRIB
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176 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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177 | #endif
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178 | #ifndef GL_SHADER_SOURCE_LENGTH
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179 | #define GL_SHADER_SOURCE_LENGTH 0x8B88
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180 | #endif
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181 | #ifndef GL_SHADER_BINARY_FORMATS
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182 | #define GL_SHADER_BINARY_FORMATS 0x8DF8
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183 | #endif
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184 | #ifndef GL_NUM_SHADER_BINARY_FORMATS
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185 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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186 | #endif
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187 |
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188 | class QGLShaderPrivate : public QObjectPrivate
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189 | {
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190 | Q_DECLARE_PUBLIC(QGLShader)
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191 | public:
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192 | QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
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193 | : shaderGuard(context)
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194 | , shaderType(type)
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195 | , compiled(false)
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196 | {
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197 | }
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198 | ~QGLShaderPrivate();
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199 |
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200 | QGLSharedResourceGuard shaderGuard;
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201 | QGLShader::ShaderType shaderType;
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202 | bool compiled;
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203 | QString log;
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204 |
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205 | bool create();
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206 | bool compile(QGLShader *q);
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207 | void deleteShader();
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208 | };
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209 |
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210 | #define ctx shaderGuard.context()
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211 |
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212 | QGLShaderPrivate::~QGLShaderPrivate()
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213 | {
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214 | if (shaderGuard.id()) {
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215 | QGLShareContextScope scope(shaderGuard.context());
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216 | glDeleteShader(shaderGuard.id());
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217 | }
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218 | }
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219 |
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220 | bool QGLShaderPrivate::create()
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221 | {
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222 | const QGLContext *context = shaderGuard.context();
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223 | if (!context)
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224 | return false;
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225 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
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226 | GLuint shader;
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227 | if (shaderType == QGLShader::Vertex)
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228 | shader = glCreateShader(GL_VERTEX_SHADER);
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229 | else
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230 | shader = glCreateShader(GL_FRAGMENT_SHADER);
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231 | if (!shader) {
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232 | qWarning() << "QGLShader: could not create shader";
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233 | return false;
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234 | }
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235 | shaderGuard.setId(shader);
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236 | return true;
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237 | } else {
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238 | return false;
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239 | }
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240 | }
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241 |
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242 | bool QGLShaderPrivate::compile(QGLShader *q)
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243 | {
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244 | GLuint shader = shaderGuard.id();
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245 | if (!shader)
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246 | return false;
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247 | glCompileShader(shader);
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248 | GLint value = 0;
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249 | glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
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250 | compiled = (value != 0);
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251 | value = 0;
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252 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value);
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253 | if (!compiled && value > 1) {
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254 | char *logbuf = new char [value];
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255 | GLint len;
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256 | glGetShaderInfoLog(shader, value, &len, logbuf);
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257 | log = QString::fromLatin1(logbuf);
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258 | QString name = q->objectName();
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259 | if (name.isEmpty())
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260 | qWarning() << "QGLShader::compile:" << log;
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261 | else
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262 | qWarning() << "QGLShader::compile[" << name << "]:" << log;
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263 | delete [] logbuf;
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264 | }
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265 | return compiled;
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266 | }
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267 |
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268 | void QGLShaderPrivate::deleteShader()
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269 | {
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270 | if (shaderGuard.id()) {
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271 | glDeleteShader(shaderGuard.id());
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272 | shaderGuard.setId(0);
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273 | }
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274 | }
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275 |
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276 | #undef ctx
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277 | #define ctx d->shaderGuard.context()
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278 |
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279 | /*!
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280 | Constructs a new QGLShader object of the specified \a type
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281 | and attaches it to \a parent. If shader programs are not supported,
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282 | QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
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283 |
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284 | This constructor is normally followed by a call to compileSourceCode()
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285 | or compileSourceFile().
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286 |
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287 | The shader will be associated with the current QGLContext.
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288 |
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289 | \sa compileSourceCode(), compileSourceFile()
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290 | */
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291 | QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
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292 | : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
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293 | {
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294 | Q_D(QGLShader);
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295 | d->create();
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296 | }
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297 |
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298 | /*!
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299 | Constructs a new QGLShader object of the specified \a type
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300 | and attaches it to \a parent. If shader programs are not supported,
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301 | then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
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302 |
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303 | This constructor is normally followed by a call to compileSourceCode()
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304 | or compileSourceFile().
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305 |
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306 | The shader will be associated with \a context.
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307 |
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308 | \sa compileSourceCode(), compileSourceFile()
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309 | */
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310 | QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
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311 | : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
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312 | {
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313 | Q_D(QGLShader);
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314 | #ifndef QT_NO_DEBUG
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315 | if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
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316 | qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
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317 | return;
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318 | }
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319 | #endif
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320 | d->create();
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321 | }
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322 |
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323 | /*!
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324 | Deletes this shader. If the shader has been attached to a
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325 | QGLShaderProgram object, then the actual shader will stay around
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326 | until the QGLShaderProgram is destroyed.
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327 | */
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328 | QGLShader::~QGLShader()
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329 | {
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330 | }
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331 |
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332 | /*!
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333 | Returns the type of this shader.
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334 | */
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335 | QGLShader::ShaderType QGLShader::shaderType() const
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336 | {
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337 | Q_D(const QGLShader);
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338 | return d->shaderType;
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339 | }
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340 |
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341 | // The precision qualifiers are useful on OpenGL/ES systems,
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342 | // but usually not present on desktop systems. Define the
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343 | // keywords to empty strings on desktop systems.
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344 | #ifndef QT_OPENGL_ES
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345 | #define QGL_DEFINE_QUALIFIERS 1
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346 | static const char qualifierDefines[] =
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347 | "#define lowp\n"
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348 | "#define mediump\n"
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349 | "#define highp\n";
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350 | #endif
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351 |
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352 | // The "highp" qualifier doesn't exist in fragment shaders
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353 | // on all ES platforms. When it doesn't exist, use "mediump".
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354 | #ifdef QT_OPENGL_ES
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355 | #define QGL_REDEFINE_HIGHP 1
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356 | static const char redefineHighp[] =
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357 | "#ifndef GL_FRAGMENT_PRECISION_HIGH\n"
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358 | "#define highp mediump\n"
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359 | "#endif\n";
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360 | #endif
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361 |
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362 | /*!
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363 | Sets the \a source code for this shader and compiles it.
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364 | Returns true if the source was successfully compiled, false otherwise.
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365 |
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366 | \sa compileSourceFile()
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367 | */
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368 | bool QGLShader::compileSourceCode(const char *source)
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369 | {
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370 | Q_D(QGLShader);
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371 | if (d->shaderGuard.id()) {
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372 | QVarLengthArray<const char *, 4> src;
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373 | QVarLengthArray<GLint, 4> srclen;
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374 | int headerLen = 0;
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375 | while (source && source[headerLen] == '#') {
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376 | // Skip #version and #extension directives at the start of
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377 | // the shader code. We need to insert the qualifierDefines
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378 | // and redefineHighp just after them.
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379 | if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
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380 | qstrncmp(source + headerLen, "#extension", 10) != 0) {
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381 | break;
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382 | }
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383 | while (source[headerLen] != '\0' && source[headerLen] != '\n')
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384 | ++headerLen;
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385 | if (source[headerLen] == '\n')
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386 | ++headerLen;
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387 | }
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388 | if (headerLen > 0) {
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389 | src.append(source);
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390 | srclen.append(GLint(headerLen));
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391 | }
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392 | #ifdef QGL_DEFINE_QUALIFIERS
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393 | src.append(qualifierDefines);
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394 | srclen.append(GLint(sizeof(qualifierDefines) - 1));
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395 | #endif
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396 | #ifdef QGL_REDEFINE_HIGHP
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397 | if (d->shaderType == Fragment) {
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398 | src.append(redefineHighp);
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399 | srclen.append(GLint(sizeof(redefineHighp) - 1));
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400 | }
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401 | #endif
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402 | src.append(source + headerLen);
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403 | srclen.append(GLint(qstrlen(source + headerLen)));
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404 | glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
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405 | return d->compile(this);
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406 | } else {
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407 | return false;
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408 | }
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409 | }
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410 |
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411 | /*!
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412 | \overload
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413 |
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414 | Sets the \a source code for this shader and compiles it.
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415 | Returns true if the source was successfully compiled, false otherwise.
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416 |
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417 | \sa compileSourceFile()
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418 | */
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419 | bool QGLShader::compileSourceCode(const QByteArray& source)
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420 | {
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421 | return compileSourceCode(source.constData());
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422 | }
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423 |
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424 | /*!
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425 | \overload
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426 |
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427 | Sets the \a source code for this shader and compiles it.
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428 | Returns true if the source was successfully compiled, false otherwise.
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429 |
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430 | \sa compileSourceFile()
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431 | */
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432 | bool QGLShader::compileSourceCode(const QString& source)
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433 | {
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434 | return compileSourceCode(source.toLatin1().constData());
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435 | }
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436 |
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437 | /*!
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438 | Sets the source code for this shader to the contents of \a fileName
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439 | and compiles it. Returns true if the file could be opened and the
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440 | source compiled, false otherwise.
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441 |
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442 | \sa compileSourceCode()
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443 | */
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444 | bool QGLShader::compileSourceFile(const QString& fileName)
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445 | {
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446 | QFile file(fileName);
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447 | if (!file.open(QFile::ReadOnly)) {
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448 | qWarning() << "QGLShader: Unable to open file" << fileName;
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449 | return false;
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450 | }
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451 |
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452 | QByteArray contents = file.readAll();
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453 | return compileSourceCode(contents.constData());
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454 | }
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455 |
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456 | /*!
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457 | Returns the source code for this shader.
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458 |
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459 | \sa compileSourceCode()
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460 | */
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461 | QByteArray QGLShader::sourceCode() const
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462 | {
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463 | Q_D(const QGLShader);
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464 | GLuint shader = d->shaderGuard.id();
|
---|
465 | if (!shader)
|
---|
466 | return QByteArray();
|
---|
467 | GLint size = 0;
|
---|
468 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &size);
|
---|
469 | if (size <= 0)
|
---|
470 | return QByteArray();
|
---|
471 | GLint len = 0;
|
---|
472 | char *source = new char [size];
|
---|
473 | glGetShaderSource(shader, size, &len, source);
|
---|
474 | QByteArray src(source);
|
---|
475 | delete [] source;
|
---|
476 | return src;
|
---|
477 | }
|
---|
478 |
|
---|
479 | /*!
|
---|
480 | Returns true if this shader has been compiled; false otherwise.
|
---|
481 |
|
---|
482 | \sa compileSourceCode(), compileSourceFile()
|
---|
483 | */
|
---|
484 | bool QGLShader::isCompiled() const
|
---|
485 | {
|
---|
486 | Q_D(const QGLShader);
|
---|
487 | return d->compiled;
|
---|
488 | }
|
---|
489 |
|
---|
490 | /*!
|
---|
491 | Returns the errors and warnings that occurred during the last compile.
|
---|
492 |
|
---|
493 | \sa compileSourceCode(), compileSourceFile()
|
---|
494 | */
|
---|
495 | QString QGLShader::log() const
|
---|
496 | {
|
---|
497 | Q_D(const QGLShader);
|
---|
498 | return d->log;
|
---|
499 | }
|
---|
500 |
|
---|
501 | /*!
|
---|
502 | Returns the OpenGL identifier associated with this shader.
|
---|
503 |
|
---|
504 | \sa QGLShaderProgram::programId()
|
---|
505 | */
|
---|
506 | GLuint QGLShader::shaderId() const
|
---|
507 | {
|
---|
508 | Q_D(const QGLShader);
|
---|
509 | return d->shaderGuard.id();
|
---|
510 | }
|
---|
511 |
|
---|
512 | #undef ctx
|
---|
513 | #define ctx programGuard.context()
|
---|
514 |
|
---|
515 | class QGLShaderProgramPrivate : public QObjectPrivate
|
---|
516 | {
|
---|
517 | Q_DECLARE_PUBLIC(QGLShaderProgram)
|
---|
518 | public:
|
---|
519 | QGLShaderProgramPrivate(const QGLContext *context)
|
---|
520 | : programGuard(context)
|
---|
521 | , linked(false)
|
---|
522 | , inited(false)
|
---|
523 | , removingShaders(false)
|
---|
524 | , vertexShader(0)
|
---|
525 | , fragmentShader(0)
|
---|
526 | {
|
---|
527 | }
|
---|
528 | ~QGLShaderProgramPrivate();
|
---|
529 |
|
---|
530 | QGLSharedResourceGuard programGuard;
|
---|
531 | bool linked;
|
---|
532 | bool inited;
|
---|
533 | bool removingShaders;
|
---|
534 | QString log;
|
---|
535 | QList<QGLShader *> shaders;
|
---|
536 | QList<QGLShader *> anonShaders;
|
---|
537 | QGLShader *vertexShader;
|
---|
538 | QGLShader *fragmentShader;
|
---|
539 |
|
---|
540 | bool hasShader(QGLShader::ShaderType type) const;
|
---|
541 | };
|
---|
542 |
|
---|
543 | QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
|
---|
544 | {
|
---|
545 | if (programGuard.id()) {
|
---|
546 | QGLShareContextScope scope(programGuard.context());
|
---|
547 | glDeleteProgram(programGuard.id());
|
---|
548 | }
|
---|
549 | }
|
---|
550 |
|
---|
551 | bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
|
---|
552 | {
|
---|
553 | foreach (QGLShader *shader, shaders) {
|
---|
554 | if (shader->shaderType() == type)
|
---|
555 | return true;
|
---|
556 | }
|
---|
557 | return false;
|
---|
558 | }
|
---|
559 |
|
---|
560 | #undef ctx
|
---|
561 | #define ctx d->programGuard.context()
|
---|
562 |
|
---|
563 | /*!
|
---|
564 | Constructs a new shader program and attaches it to \a parent.
|
---|
565 | The program will be invalid until addShader() is called.
|
---|
566 |
|
---|
567 | The shader program will be associated with the current QGLContext.
|
---|
568 |
|
---|
569 | \sa addShader()
|
---|
570 | */
|
---|
571 | QGLShaderProgram::QGLShaderProgram(QObject *parent)
|
---|
572 | : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
|
---|
573 | {
|
---|
574 | }
|
---|
575 |
|
---|
576 | /*!
|
---|
577 | Constructs a new shader program and attaches it to \a parent.
|
---|
578 | The program will be invalid until addShader() is called.
|
---|
579 |
|
---|
580 | The shader program will be associated with \a context.
|
---|
581 |
|
---|
582 | \sa addShader()
|
---|
583 | */
|
---|
584 | QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
|
---|
585 | : QObject(*new QGLShaderProgramPrivate(context), parent)
|
---|
586 | {
|
---|
587 | }
|
---|
588 |
|
---|
589 | /*!
|
---|
590 | Deletes this shader program.
|
---|
591 | */
|
---|
592 | QGLShaderProgram::~QGLShaderProgram()
|
---|
593 | {
|
---|
594 | }
|
---|
595 |
|
---|
596 | bool QGLShaderProgram::init()
|
---|
597 | {
|
---|
598 | Q_D(QGLShaderProgram);
|
---|
599 | if (d->programGuard.id() || d->inited)
|
---|
600 | return true;
|
---|
601 | d->inited = true;
|
---|
602 | const QGLContext *context = d->programGuard.context();
|
---|
603 | if (!context) {
|
---|
604 | context = QGLContext::currentContext();
|
---|
605 | d->programGuard.setContext(context);
|
---|
606 | }
|
---|
607 | if (!context)
|
---|
608 | return false;
|
---|
609 | if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
|
---|
610 | GLuint program = glCreateProgram();
|
---|
611 | if (!program) {
|
---|
612 | qWarning() << "QGLShaderProgram: could not create shader program";
|
---|
613 | return false;
|
---|
614 | }
|
---|
615 | d->programGuard.setId(program);
|
---|
616 | return true;
|
---|
617 | } else {
|
---|
618 | qWarning() << "QGLShaderProgram: shader programs are not supported";
|
---|
619 | return false;
|
---|
620 | }
|
---|
621 | }
|
---|
622 |
|
---|
623 | /*!
|
---|
624 | Adds a compiled \a shader to this shader program. Returns true
|
---|
625 | if the shader could be added, or false otherwise.
|
---|
626 |
|
---|
627 | Ownership of the \a shader object remains with the caller.
|
---|
628 | It will not be deleted when this QGLShaderProgram instance
|
---|
629 | is deleted. This allows the caller to add the same shader
|
---|
630 | to multiple shader programs.
|
---|
631 |
|
---|
632 | \sa addShaderFromSourceCode(), addShaderFromSourceFile()
|
---|
633 | \sa removeShader(), link(), removeAllShaders()
|
---|
634 | */
|
---|
635 | bool QGLShaderProgram::addShader(QGLShader *shader)
|
---|
636 | {
|
---|
637 | Q_D(QGLShaderProgram);
|
---|
638 | if (!init())
|
---|
639 | return false;
|
---|
640 | if (d->shaders.contains(shader))
|
---|
641 | return true; // Already added to this shader program.
|
---|
642 | if (d->programGuard.id() && shader) {
|
---|
643 | if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
|
---|
644 | d->programGuard.context())) {
|
---|
645 | qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
|
---|
646 | return false;
|
---|
647 | }
|
---|
648 | if (!shader->d_func()->shaderGuard.id())
|
---|
649 | return false;
|
---|
650 | glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
651 | d->linked = false; // Program needs to be relinked.
|
---|
652 | d->shaders.append(shader);
|
---|
653 | connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
---|
654 | return true;
|
---|
655 | } else {
|
---|
656 | return false;
|
---|
657 | }
|
---|
658 | }
|
---|
659 |
|
---|
660 | /*!
|
---|
661 | Compiles \a source as a shader of the specified \a type and
|
---|
662 | adds it to this shader program. Returns true if compilation
|
---|
663 | was successful, false otherwise. The compilation errors
|
---|
664 | and warnings will be made available via log().
|
---|
665 |
|
---|
666 | This function is intended to be a short-cut for quickly
|
---|
667 | adding vertex and fragment shaders to a shader program without
|
---|
668 | creating an instance of QGLShader first.
|
---|
669 |
|
---|
670 | \sa addShader(), addShaderFromSourceFile()
|
---|
671 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
672 | */
|
---|
673 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)
|
---|
674 | {
|
---|
675 | Q_D(QGLShaderProgram);
|
---|
676 | if (!init())
|
---|
677 | return false;
|
---|
678 | QGLShader *shader = new QGLShader(type, this);
|
---|
679 | if (!shader->compileSourceCode(source)) {
|
---|
680 | d->log = shader->log();
|
---|
681 | delete shader;
|
---|
682 | return false;
|
---|
683 | }
|
---|
684 | d->anonShaders.append(shader);
|
---|
685 | return addShader(shader);
|
---|
686 | }
|
---|
687 |
|
---|
688 | /*!
|
---|
689 | \overload
|
---|
690 |
|
---|
691 | Compiles \a source as a shader of the specified \a type and
|
---|
692 | adds it to this shader program. Returns true if compilation
|
---|
693 | was successful, false otherwise. The compilation errors
|
---|
694 | and warnings will be made available via log().
|
---|
695 |
|
---|
696 | This function is intended to be a short-cut for quickly
|
---|
697 | adding vertex and fragment shaders to a shader program without
|
---|
698 | creating an instance of QGLShader first.
|
---|
699 |
|
---|
700 | \sa addShader(), addShaderFromSourceFile()
|
---|
701 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
702 | */
|
---|
703 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)
|
---|
704 | {
|
---|
705 | return addShaderFromSourceCode(type, source.constData());
|
---|
706 | }
|
---|
707 |
|
---|
708 | /*!
|
---|
709 | \overload
|
---|
710 |
|
---|
711 | Compiles \a source as a shader of the specified \a type and
|
---|
712 | adds it to this shader program. Returns true if compilation
|
---|
713 | was successful, false otherwise. The compilation errors
|
---|
714 | and warnings will be made available via log().
|
---|
715 |
|
---|
716 | This function is intended to be a short-cut for quickly
|
---|
717 | adding vertex and fragment shaders to a shader program without
|
---|
718 | creating an instance of QGLShader first.
|
---|
719 |
|
---|
720 | \sa addShader(), addShaderFromSourceFile()
|
---|
721 | \sa removeShader(), link(), log(), removeAllShaders()
|
---|
722 | */
|
---|
723 | bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)
|
---|
724 | {
|
---|
725 | return addShaderFromSourceCode(type, source.toLatin1().constData());
|
---|
726 | }
|
---|
727 |
|
---|
728 | /*!
|
---|
729 | Compiles the contents of \a fileName as a shader of the specified
|
---|
730 | \a type and adds it to this shader program. Returns true if
|
---|
731 | compilation was successful, false otherwise. The compilation errors
|
---|
732 | and warnings will be made available via log().
|
---|
733 |
|
---|
734 | This function is intended to be a short-cut for quickly
|
---|
735 | adding vertex and fragment shaders to a shader program without
|
---|
736 | creating an instance of QGLShader first.
|
---|
737 |
|
---|
738 | \sa addShader(), addShaderFromSourceCode()
|
---|
739 | */
|
---|
740 | bool QGLShaderProgram::addShaderFromSourceFile
|
---|
741 | (QGLShader::ShaderType type, const QString& fileName)
|
---|
742 | {
|
---|
743 | Q_D(QGLShaderProgram);
|
---|
744 | if (!init())
|
---|
745 | return false;
|
---|
746 | QGLShader *shader = new QGLShader(type, this);
|
---|
747 | if (!shader->compileSourceFile(fileName)) {
|
---|
748 | d->log = shader->log();
|
---|
749 | delete shader;
|
---|
750 | return false;
|
---|
751 | }
|
---|
752 | d->anonShaders.append(shader);
|
---|
753 | return addShader(shader);
|
---|
754 | }
|
---|
755 |
|
---|
756 | /*!
|
---|
757 | Removes \a shader from this shader program. The object is not deleted.
|
---|
758 |
|
---|
759 | \sa addShader(), link(), removeAllShaders()
|
---|
760 | */
|
---|
761 | void QGLShaderProgram::removeShader(QGLShader *shader)
|
---|
762 | {
|
---|
763 | Q_D(QGLShaderProgram);
|
---|
764 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
|
---|
765 | QGLShareContextScope scope(d->programGuard.context());
|
---|
766 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
767 | }
|
---|
768 | d->linked = false; // Program needs to be relinked.
|
---|
769 | if (shader) {
|
---|
770 | d->shaders.removeAll(shader);
|
---|
771 | d->anonShaders.removeAll(shader);
|
---|
772 | disconnect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
|
---|
773 | }
|
---|
774 | }
|
---|
775 |
|
---|
776 | /*!
|
---|
777 | Returns a list of all shaders that have been added to this shader
|
---|
778 | program using addShader().
|
---|
779 |
|
---|
780 | \sa addShader(), removeShader()
|
---|
781 | */
|
---|
782 | QList<QGLShader *> QGLShaderProgram::shaders() const
|
---|
783 | {
|
---|
784 | Q_D(const QGLShaderProgram);
|
---|
785 | return d->shaders;
|
---|
786 | }
|
---|
787 |
|
---|
788 | /*!
|
---|
789 | Removes all of the shaders that were added to this program previously.
|
---|
790 | The QGLShader objects for the shaders will not be deleted if they
|
---|
791 | were constructed externally. QGLShader objects that are constructed
|
---|
792 | internally by QGLShaderProgram will be deleted.
|
---|
793 |
|
---|
794 | \sa addShader(), removeShader()
|
---|
795 | */
|
---|
796 | void QGLShaderProgram::removeAllShaders()
|
---|
797 | {
|
---|
798 | Q_D(QGLShaderProgram);
|
---|
799 | d->removingShaders = true;
|
---|
800 | foreach (QGLShader *shader, d->shaders) {
|
---|
801 | if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
|
---|
802 | glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
|
---|
803 | }
|
---|
804 | foreach (QGLShader *shader, d->anonShaders) {
|
---|
805 | // Delete shader objects that were created anonymously.
|
---|
806 | delete shader;
|
---|
807 | }
|
---|
808 | d->shaders.clear();
|
---|
809 | d->anonShaders.clear();
|
---|
810 | d->linked = false; // Program needs to be relinked.
|
---|
811 | d->removingShaders = false;
|
---|
812 | }
|
---|
813 |
|
---|
814 | /*!
|
---|
815 | Links together the shaders that were added to this program with
|
---|
816 | addShader(). Returns true if the link was successful or
|
---|
817 | false otherwise. If the link failed, the error messages can
|
---|
818 | be retrieved with log().
|
---|
819 |
|
---|
820 | Subclasses can override this function to initialize attributes
|
---|
821 | and uniform variables for use in specific shader programs.
|
---|
822 |
|
---|
823 | If the shader program was already linked, calling this
|
---|
824 | function again will force it to be re-linked.
|
---|
825 |
|
---|
826 | \sa addShader(), log()
|
---|
827 | */
|
---|
828 | bool QGLShaderProgram::link()
|
---|
829 | {
|
---|
830 | Q_D(QGLShaderProgram);
|
---|
831 | GLuint program = d->programGuard.id();
|
---|
832 | if (!program)
|
---|
833 | return false;
|
---|
834 | GLint value;
|
---|
835 | if (d->shaders.isEmpty()) {
|
---|
836 | // If there are no explicit shaders, then it is possible that the
|
---|
837 | // application added a program binary with glProgramBinaryOES(),
|
---|
838 | // or otherwise populated the shaders itself. Check to see if the
|
---|
839 | // program is already linked and bail out if so.
|
---|
840 | value = 0;
|
---|
841 | glGetProgramiv(program, GL_LINK_STATUS, &value);
|
---|
842 | d->linked = (value != 0);
|
---|
843 | if (d->linked)
|
---|
844 | return true;
|
---|
845 | }
|
---|
846 | glLinkProgram(program);
|
---|
847 | value = 0;
|
---|
848 | glGetProgramiv(program, GL_LINK_STATUS, &value);
|
---|
849 | d->linked = (value != 0);
|
---|
850 | value = 0;
|
---|
851 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
|
---|
852 | d->log = QString();
|
---|
853 | if (value > 1) {
|
---|
854 | char *logbuf = new char [value];
|
---|
855 | GLint len;
|
---|
856 | glGetProgramInfoLog(program, value, &len, logbuf);
|
---|
857 | d->log = QString::fromLatin1(logbuf);
|
---|
858 | QString name = objectName();
|
---|
859 | if (name.isEmpty())
|
---|
860 | qWarning() << "QGLShader::link:" << d->log;
|
---|
861 | else
|
---|
862 | qWarning() << "QGLShader::link[" << name << "]:" << d->log;
|
---|
863 | delete [] logbuf;
|
---|
864 | }
|
---|
865 | return d->linked;
|
---|
866 | }
|
---|
867 |
|
---|
868 | /*!
|
---|
869 | Returns true if this shader program has been linked; false otherwise.
|
---|
870 |
|
---|
871 | \sa link()
|
---|
872 | */
|
---|
873 | bool QGLShaderProgram::isLinked() const
|
---|
874 | {
|
---|
875 | Q_D(const QGLShaderProgram);
|
---|
876 | return d->linked;
|
---|
877 | }
|
---|
878 |
|
---|
879 | /*!
|
---|
880 | Returns the errors and warnings that occurred during the last link()
|
---|
881 | or addShader() with explicitly specified source code.
|
---|
882 |
|
---|
883 | \sa link()
|
---|
884 | */
|
---|
885 | QString QGLShaderProgram::log() const
|
---|
886 | {
|
---|
887 | Q_D(const QGLShaderProgram);
|
---|
888 | return d->log;
|
---|
889 | }
|
---|
890 |
|
---|
891 | /*!
|
---|
892 | Binds this shader program to the active QGLContext and makes
|
---|
893 | it the current shader program. Any previously bound shader program
|
---|
894 | is released. This is equivalent to calling \c{glUseProgram()} on
|
---|
895 | programId(). Returns true if the program was successfully bound;
|
---|
896 | false otherwise. If the shader program has not yet been linked,
|
---|
897 | or it needs to be re-linked, this function will call link().
|
---|
898 |
|
---|
899 | \sa link(), release()
|
---|
900 | */
|
---|
901 | bool QGLShaderProgram::bind()
|
---|
902 | {
|
---|
903 | Q_D(QGLShaderProgram);
|
---|
904 | GLuint program = d->programGuard.id();
|
---|
905 | if (!program)
|
---|
906 | return false;
|
---|
907 | if (!d->linked && !link())
|
---|
908 | return false;
|
---|
909 | #ifndef QT_NO_DEBUG
|
---|
910 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) {
|
---|
911 | qWarning("QGLShaderProgram::bind: program is not valid in the current context.");
|
---|
912 | return false;
|
---|
913 | }
|
---|
914 | #endif
|
---|
915 | glUseProgram(program);
|
---|
916 | return true;
|
---|
917 | }
|
---|
918 |
|
---|
919 | #undef ctx
|
---|
920 | #define ctx QGLContext::currentContext()
|
---|
921 |
|
---|
922 | /*!
|
---|
923 | Releases the active shader program from the current QGLContext.
|
---|
924 | This is equivalent to calling \c{glUseProgram(0)}.
|
---|
925 |
|
---|
926 | \sa bind()
|
---|
927 | */
|
---|
928 | void QGLShaderProgram::release()
|
---|
929 | {
|
---|
930 | #ifndef QT_NO_DEBUG
|
---|
931 | Q_D(QGLShaderProgram);
|
---|
932 | if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext()))
|
---|
933 | qWarning("QGLShaderProgram::release: program is not valid in the current context.");
|
---|
934 | #endif
|
---|
935 | #if defined(QT_OPENGL_ES_2)
|
---|
936 | glUseProgram(0);
|
---|
937 | #else
|
---|
938 | if (glUseProgram)
|
---|
939 | glUseProgram(0);
|
---|
940 | #endif
|
---|
941 | }
|
---|
942 |
|
---|
943 | #undef ctx
|
---|
944 | #define ctx d->programGuard.context()
|
---|
945 |
|
---|
946 | /*!
|
---|
947 | Returns the OpenGL identifier associated with this shader program.
|
---|
948 |
|
---|
949 | \sa QGLShader::shaderId()
|
---|
950 | */
|
---|
951 | GLuint QGLShaderProgram::programId() const
|
---|
952 | {
|
---|
953 | Q_D(const QGLShaderProgram);
|
---|
954 | GLuint id = d->programGuard.id();
|
---|
955 | if (id)
|
---|
956 | return id;
|
---|
957 |
|
---|
958 | // Create the identifier if we don't have one yet. This is for
|
---|
959 | // applications that want to create the attached shader configuration
|
---|
960 | // themselves, particularly those using program binaries.
|
---|
961 | if (!const_cast<QGLShaderProgram *>(this)->init())
|
---|
962 | return 0;
|
---|
963 | return d->programGuard.id();
|
---|
964 | }
|
---|
965 |
|
---|
966 | /*!
|
---|
967 | Binds the attribute \a name to the specified \a location. This
|
---|
968 | function can be called before or after the program has been linked.
|
---|
969 | Any attributes that have not been explicitly bound when the program
|
---|
970 | is linked will be assigned locations automatically.
|
---|
971 |
|
---|
972 | When this function is called after the program has been linked,
|
---|
973 | the program will need to be relinked for the change to take effect.
|
---|
974 |
|
---|
975 | \sa attributeLocation()
|
---|
976 | */
|
---|
977 | void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
|
---|
978 | {
|
---|
979 | Q_D(QGLShaderProgram);
|
---|
980 | if (!init())
|
---|
981 | return;
|
---|
982 | glBindAttribLocation(d->programGuard.id(), location, name);
|
---|
983 | d->linked = false; // Program needs to be relinked.
|
---|
984 | }
|
---|
985 |
|
---|
986 | /*!
|
---|
987 | \overload
|
---|
988 |
|
---|
989 | Binds the attribute \a name to the specified \a location. This
|
---|
990 | function can be called before or after the program has been linked.
|
---|
991 | Any attributes that have not been explicitly bound when the program
|
---|
992 | is linked will be assigned locations automatically.
|
---|
993 |
|
---|
994 | When this function is called after the program has been linked,
|
---|
995 | the program will need to be relinked for the change to take effect.
|
---|
996 |
|
---|
997 | \sa attributeLocation()
|
---|
998 | */
|
---|
999 | void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)
|
---|
1000 | {
|
---|
1001 | bindAttributeLocation(name.constData(), location);
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | /*!
|
---|
1005 | \overload
|
---|
1006 |
|
---|
1007 | Binds the attribute \a name to the specified \a location. This
|
---|
1008 | function can be called before or after the program has been linked.
|
---|
1009 | Any attributes that have not been explicitly bound when the program
|
---|
1010 | is linked will be assigned locations automatically.
|
---|
1011 |
|
---|
1012 | When this function is called after the program has been linked,
|
---|
1013 | the program will need to be relinked for the change to take effect.
|
---|
1014 |
|
---|
1015 | \sa attributeLocation()
|
---|
1016 | */
|
---|
1017 | void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
|
---|
1018 | {
|
---|
1019 | bindAttributeLocation(name.toLatin1().constData(), location);
|
---|
1020 | }
|
---|
1021 |
|
---|
1022 | /*!
|
---|
1023 | Returns the location of the attribute \a name within this shader
|
---|
1024 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1025 | attribute for this shader program.
|
---|
1026 |
|
---|
1027 | \sa uniformLocation(), bindAttributeLocation()
|
---|
1028 | */
|
---|
1029 | int QGLShaderProgram::attributeLocation(const char *name) const
|
---|
1030 | {
|
---|
1031 | Q_D(const QGLShaderProgram);
|
---|
1032 | if (d->linked) {
|
---|
1033 | return glGetAttribLocation(d->programGuard.id(), name);
|
---|
1034 | } else {
|
---|
1035 | qWarning() << "QGLShaderProgram::attributeLocation(" << name
|
---|
1036 | << "): shader program is not linked";
|
---|
1037 | return -1;
|
---|
1038 | }
|
---|
1039 | }
|
---|
1040 |
|
---|
1041 | /*!
|
---|
1042 | \overload
|
---|
1043 |
|
---|
1044 | Returns the location of the attribute \a name within this shader
|
---|
1045 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1046 | attribute for this shader program.
|
---|
1047 |
|
---|
1048 | \sa uniformLocation(), bindAttributeLocation()
|
---|
1049 | */
|
---|
1050 | int QGLShaderProgram::attributeLocation(const QByteArray& name) const
|
---|
1051 | {
|
---|
1052 | return attributeLocation(name.constData());
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 | /*!
|
---|
1056 | \overload
|
---|
1057 |
|
---|
1058 | Returns the location of the attribute \a name within this shader
|
---|
1059 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1060 | attribute for this shader program.
|
---|
1061 |
|
---|
1062 | \sa uniformLocation(), bindAttributeLocation()
|
---|
1063 | */
|
---|
1064 | int QGLShaderProgram::attributeLocation(const QString& name) const
|
---|
1065 | {
|
---|
1066 | return attributeLocation(name.toLatin1().constData());
|
---|
1067 | }
|
---|
1068 |
|
---|
1069 | /*!
|
---|
1070 | Sets the attribute at \a location in the current context to \a value.
|
---|
1071 |
|
---|
1072 | \sa setUniformValue()
|
---|
1073 | */
|
---|
1074 | void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
|
---|
1075 | {
|
---|
1076 | Q_D(QGLShaderProgram);
|
---|
1077 | Q_UNUSED(d);
|
---|
1078 | if (location != -1)
|
---|
1079 | glVertexAttrib1fv(location, &value);
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 | /*!
|
---|
1083 | \overload
|
---|
1084 |
|
---|
1085 | Sets the attribute called \a name in the current context to \a value.
|
---|
1086 |
|
---|
1087 | \sa setUniformValue()
|
---|
1088 | */
|
---|
1089 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
|
---|
1090 | {
|
---|
1091 | setAttributeValue(attributeLocation(name), value);
|
---|
1092 | }
|
---|
1093 |
|
---|
1094 | /*!
|
---|
1095 | Sets the attribute at \a location in the current context to
|
---|
1096 | the 2D vector (\a x, \a y).
|
---|
1097 |
|
---|
1098 | \sa setUniformValue()
|
---|
1099 | */
|
---|
1100 | void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
|
---|
1101 | {
|
---|
1102 | Q_D(QGLShaderProgram);
|
---|
1103 | Q_UNUSED(d);
|
---|
1104 | if (location != -1) {
|
---|
1105 | GLfloat values[2] = {x, y};
|
---|
1106 | glVertexAttrib2fv(location, values);
|
---|
1107 | }
|
---|
1108 | }
|
---|
1109 |
|
---|
1110 | /*!
|
---|
1111 | \overload
|
---|
1112 |
|
---|
1113 | Sets the attribute called \a name in the current context to
|
---|
1114 | the 2D vector (\a x, \a y).
|
---|
1115 |
|
---|
1116 | \sa setUniformValue()
|
---|
1117 | */
|
---|
1118 | void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
|
---|
1119 | {
|
---|
1120 | setAttributeValue(attributeLocation(name), x, y);
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 | /*!
|
---|
1124 | Sets the attribute at \a location in the current context to
|
---|
1125 | the 3D vector (\a x, \a y, \a z).
|
---|
1126 |
|
---|
1127 | \sa setUniformValue()
|
---|
1128 | */
|
---|
1129 | void QGLShaderProgram::setAttributeValue
|
---|
1130 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
---|
1131 | {
|
---|
1132 | Q_D(QGLShaderProgram);
|
---|
1133 | Q_UNUSED(d);
|
---|
1134 | if (location != -1) {
|
---|
1135 | GLfloat values[3] = {x, y, z};
|
---|
1136 | glVertexAttrib3fv(location, values);
|
---|
1137 | }
|
---|
1138 | }
|
---|
1139 |
|
---|
1140 | /*!
|
---|
1141 | \overload
|
---|
1142 |
|
---|
1143 | Sets the attribute called \a name in the current context to
|
---|
1144 | the 3D vector (\a x, \a y, \a z).
|
---|
1145 |
|
---|
1146 | \sa setUniformValue()
|
---|
1147 | */
|
---|
1148 | void QGLShaderProgram::setAttributeValue
|
---|
1149 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
---|
1150 | {
|
---|
1151 | setAttributeValue(attributeLocation(name), x, y, z);
|
---|
1152 | }
|
---|
1153 |
|
---|
1154 | /*!
|
---|
1155 | Sets the attribute at \a location in the current context to
|
---|
1156 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1157 |
|
---|
1158 | \sa setUniformValue()
|
---|
1159 | */
|
---|
1160 | void QGLShaderProgram::setAttributeValue
|
---|
1161 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1162 | {
|
---|
1163 | Q_D(QGLShaderProgram);
|
---|
1164 | Q_UNUSED(d);
|
---|
1165 | if (location != -1) {
|
---|
1166 | GLfloat values[4] = {x, y, z, w};
|
---|
1167 | glVertexAttrib4fv(location, values);
|
---|
1168 | }
|
---|
1169 | }
|
---|
1170 |
|
---|
1171 | /*!
|
---|
1172 | \overload
|
---|
1173 |
|
---|
1174 | Sets the attribute called \a name in the current context to
|
---|
1175 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1176 |
|
---|
1177 | \sa setUniformValue()
|
---|
1178 | */
|
---|
1179 | void QGLShaderProgram::setAttributeValue
|
---|
1180 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1181 | {
|
---|
1182 | setAttributeValue(attributeLocation(name), x, y, z, w);
|
---|
1183 | }
|
---|
1184 |
|
---|
1185 | /*!
|
---|
1186 | Sets the attribute at \a location in the current context to \a value.
|
---|
1187 |
|
---|
1188 | \sa setUniformValue()
|
---|
1189 | */
|
---|
1190 | void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
|
---|
1191 | {
|
---|
1192 | Q_D(QGLShaderProgram);
|
---|
1193 | Q_UNUSED(d);
|
---|
1194 | if (location != -1)
|
---|
1195 | glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1196 | }
|
---|
1197 |
|
---|
1198 | /*!
|
---|
1199 | \overload
|
---|
1200 |
|
---|
1201 | Sets the attribute called \a name in the current context to \a value.
|
---|
1202 |
|
---|
1203 | \sa setUniformValue()
|
---|
1204 | */
|
---|
1205 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& value)
|
---|
1206 | {
|
---|
1207 | setAttributeValue(attributeLocation(name), value);
|
---|
1208 | }
|
---|
1209 |
|
---|
1210 | /*!
|
---|
1211 | Sets the attribute at \a location in the current context to \a value.
|
---|
1212 |
|
---|
1213 | \sa setUniformValue()
|
---|
1214 | */
|
---|
1215 | void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
|
---|
1216 | {
|
---|
1217 | Q_D(QGLShaderProgram);
|
---|
1218 | Q_UNUSED(d);
|
---|
1219 | if (location != -1)
|
---|
1220 | glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1221 | }
|
---|
1222 |
|
---|
1223 | /*!
|
---|
1224 | \overload
|
---|
1225 |
|
---|
1226 | Sets the attribute called \a name in the current context to \a value.
|
---|
1227 |
|
---|
1228 | \sa setUniformValue()
|
---|
1229 | */
|
---|
1230 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& value)
|
---|
1231 | {
|
---|
1232 | setAttributeValue(attributeLocation(name), value);
|
---|
1233 | }
|
---|
1234 |
|
---|
1235 | /*!
|
---|
1236 | Sets the attribute at \a location in the current context to \a value.
|
---|
1237 |
|
---|
1238 | \sa setUniformValue()
|
---|
1239 | */
|
---|
1240 | void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
|
---|
1241 | {
|
---|
1242 | Q_D(QGLShaderProgram);
|
---|
1243 | Q_UNUSED(d);
|
---|
1244 | if (location != -1)
|
---|
1245 | glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | /*!
|
---|
1249 | \overload
|
---|
1250 |
|
---|
1251 | Sets the attribute called \a name in the current context to \a value.
|
---|
1252 |
|
---|
1253 | \sa setUniformValue()
|
---|
1254 | */
|
---|
1255 | void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& value)
|
---|
1256 | {
|
---|
1257 | setAttributeValue(attributeLocation(name), value);
|
---|
1258 | }
|
---|
1259 |
|
---|
1260 | /*!
|
---|
1261 | Sets the attribute at \a location in the current context to \a value.
|
---|
1262 |
|
---|
1263 | \sa setUniformValue()
|
---|
1264 | */
|
---|
1265 | void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
|
---|
1266 | {
|
---|
1267 | Q_D(QGLShaderProgram);
|
---|
1268 | Q_UNUSED(d);
|
---|
1269 | if (location != -1) {
|
---|
1270 | GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
|
---|
1271 | glVertexAttrib4fv(location, values);
|
---|
1272 | }
|
---|
1273 | }
|
---|
1274 |
|
---|
1275 | /*!
|
---|
1276 | \overload
|
---|
1277 |
|
---|
1278 | Sets the attribute called \a name in the current context to \a value.
|
---|
1279 |
|
---|
1280 | \sa setUniformValue()
|
---|
1281 | */
|
---|
1282 | void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
|
---|
1283 | {
|
---|
1284 | setAttributeValue(attributeLocation(name), value);
|
---|
1285 | }
|
---|
1286 |
|
---|
1287 | /*!
|
---|
1288 | Sets the attribute at \a location in the current context to the
|
---|
1289 | contents of \a values, which contains \a columns elements, each
|
---|
1290 | consisting of \a rows elements. The \a rows value should be
|
---|
1291 | 1, 2, 3, or 4. This function is typically used to set matrix
|
---|
1292 | values and column vectors.
|
---|
1293 |
|
---|
1294 | \sa setUniformValue()
|
---|
1295 | */
|
---|
1296 | void QGLShaderProgram::setAttributeValue
|
---|
1297 | (int location, const GLfloat *values, int columns, int rows)
|
---|
1298 | {
|
---|
1299 | Q_D(QGLShaderProgram);
|
---|
1300 | Q_UNUSED(d);
|
---|
1301 | if (rows < 1 || rows > 4) {
|
---|
1302 | qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
|
---|
1303 | return;
|
---|
1304 | }
|
---|
1305 | if (location != -1) {
|
---|
1306 | while (columns-- > 0) {
|
---|
1307 | if (rows == 1)
|
---|
1308 | glVertexAttrib1fv(location, values);
|
---|
1309 | else if (rows == 2)
|
---|
1310 | glVertexAttrib2fv(location, values);
|
---|
1311 | else if (rows == 3)
|
---|
1312 | glVertexAttrib3fv(location, values);
|
---|
1313 | else
|
---|
1314 | glVertexAttrib4fv(location, values);
|
---|
1315 | values += rows;
|
---|
1316 | ++location;
|
---|
1317 | }
|
---|
1318 | }
|
---|
1319 | }
|
---|
1320 |
|
---|
1321 | /*!
|
---|
1322 | \overload
|
---|
1323 |
|
---|
1324 | Sets the attribute called \a name in the current context to the
|
---|
1325 | contents of \a values, which contains \a columns elements, each
|
---|
1326 | consisting of \a rows elements. The \a rows value should be
|
---|
1327 | 1, 2, 3, or 4. This function is typically used to set matrix
|
---|
1328 | values and column vectors.
|
---|
1329 |
|
---|
1330 | \sa setUniformValue()
|
---|
1331 | */
|
---|
1332 | void QGLShaderProgram::setAttributeValue
|
---|
1333 | (const char *name, const GLfloat *values, int columns, int rows)
|
---|
1334 | {
|
---|
1335 | setAttributeValue(attributeLocation(name), values, columns, rows);
|
---|
1336 | }
|
---|
1337 |
|
---|
1338 | /*!
|
---|
1339 | Sets an array of vertex \a values on the attribute at \a location
|
---|
1340 | in this shader program. The \a tupleSize indicates the number of
|
---|
1341 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
---|
1342 | the number of bytes between vertices. A default \a stride value
|
---|
1343 | of zero indicates that the vertices are densely packed in \a values.
|
---|
1344 |
|
---|
1345 | The array will become active when enableAttributeArray() is called
|
---|
1346 | on the \a location. Otherwise the value specified with
|
---|
1347 | setAttributeValue() for \a location will be used.
|
---|
1348 |
|
---|
1349 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1350 | \sa disableAttributeArray()
|
---|
1351 | */
|
---|
1352 | void QGLShaderProgram::setAttributeArray
|
---|
1353 | (int location, const GLfloat *values, int tupleSize, int stride)
|
---|
1354 | {
|
---|
1355 | Q_D(QGLShaderProgram);
|
---|
1356 | Q_UNUSED(d);
|
---|
1357 | if (location != -1) {
|
---|
1358 | glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,
|
---|
1359 | stride, values);
|
---|
1360 | }
|
---|
1361 | }
|
---|
1362 |
|
---|
1363 | /*!
|
---|
1364 | Sets an array of 2D vertex \a values on the attribute at \a location
|
---|
1365 | in this shader program. The \a stride indicates the number of bytes
|
---|
1366 | between vertices. A default \a stride value of zero indicates that
|
---|
1367 | the vertices are densely packed in \a values.
|
---|
1368 |
|
---|
1369 | The array will become active when enableAttributeArray() is called
|
---|
1370 | on the \a location. Otherwise the value specified with
|
---|
1371 | setAttributeValue() for \a location will be used.
|
---|
1372 |
|
---|
1373 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1374 | \sa disableAttributeArray()
|
---|
1375 | */
|
---|
1376 | void QGLShaderProgram::setAttributeArray
|
---|
1377 | (int location, const QVector2D *values, int stride)
|
---|
1378 | {
|
---|
1379 | Q_D(QGLShaderProgram);
|
---|
1380 | Q_UNUSED(d);
|
---|
1381 | if (location != -1) {
|
---|
1382 | glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
|
---|
1383 | stride, values);
|
---|
1384 | }
|
---|
1385 | }
|
---|
1386 |
|
---|
1387 | /*!
|
---|
1388 | Sets an array of 3D vertex \a values on the attribute at \a location
|
---|
1389 | in this shader program. The \a stride indicates the number of bytes
|
---|
1390 | between vertices. A default \a stride value of zero indicates that
|
---|
1391 | the vertices are densely packed in \a values.
|
---|
1392 |
|
---|
1393 | The array will become active when enableAttributeArray() is called
|
---|
1394 | on the \a location. Otherwise the value specified with
|
---|
1395 | setAttributeValue() for \a location will be used.
|
---|
1396 |
|
---|
1397 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1398 | \sa disableAttributeArray()
|
---|
1399 | */
|
---|
1400 | void QGLShaderProgram::setAttributeArray
|
---|
1401 | (int location, const QVector3D *values, int stride)
|
---|
1402 | {
|
---|
1403 | Q_D(QGLShaderProgram);
|
---|
1404 | Q_UNUSED(d);
|
---|
1405 | if (location != -1) {
|
---|
1406 | glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
|
---|
1407 | stride, values);
|
---|
1408 | }
|
---|
1409 | }
|
---|
1410 |
|
---|
1411 | /*!
|
---|
1412 | Sets an array of 4D vertex \a values on the attribute at \a location
|
---|
1413 | in this shader program. The \a stride indicates the number of bytes
|
---|
1414 | between vertices. A default \a stride value of zero indicates that
|
---|
1415 | the vertices are densely packed in \a values.
|
---|
1416 |
|
---|
1417 | The array will become active when enableAttributeArray() is called
|
---|
1418 | on the \a location. Otherwise the value specified with
|
---|
1419 | setAttributeValue() for \a location will be used.
|
---|
1420 |
|
---|
1421 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1422 | \sa disableAttributeArray()
|
---|
1423 | */
|
---|
1424 | void QGLShaderProgram::setAttributeArray
|
---|
1425 | (int location, const QVector4D *values, int stride)
|
---|
1426 | {
|
---|
1427 | Q_D(QGLShaderProgram);
|
---|
1428 | Q_UNUSED(d);
|
---|
1429 | if (location != -1) {
|
---|
1430 | glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
|
---|
1431 | stride, values);
|
---|
1432 | }
|
---|
1433 | }
|
---|
1434 |
|
---|
1435 | /*!
|
---|
1436 | \overload
|
---|
1437 |
|
---|
1438 | Sets an array of vertex \a values on the attribute called \a name
|
---|
1439 | in this shader program. The \a tupleSize indicates the number of
|
---|
1440 | components per vertex (1, 2, 3, or 4), and the \a stride indicates
|
---|
1441 | the number of bytes between vertices. A default \a stride value
|
---|
1442 | of zero indicates that the vertices are densely packed in \a values.
|
---|
1443 |
|
---|
1444 | The array will become active when enableAttributeArray() is called
|
---|
1445 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1446 | for \a name will be used.
|
---|
1447 |
|
---|
1448 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1449 | \sa disableAttributeArray()
|
---|
1450 | */
|
---|
1451 | void QGLShaderProgram::setAttributeArray
|
---|
1452 | (const char *name, const GLfloat *values, int tupleSize, int stride)
|
---|
1453 | {
|
---|
1454 | setAttributeArray(attributeLocation(name), values, tupleSize, stride);
|
---|
1455 | }
|
---|
1456 |
|
---|
1457 | /*!
|
---|
1458 | \overload
|
---|
1459 |
|
---|
1460 | Sets an array of 2D vertex \a values on the attribute called \a name
|
---|
1461 | in this shader program. The \a stride indicates the number of bytes
|
---|
1462 | between vertices. A default \a stride value of zero indicates that
|
---|
1463 | the vertices are densely packed in \a values.
|
---|
1464 |
|
---|
1465 | The array will become active when enableAttributeArray() is called
|
---|
1466 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1467 | for \a name will be used.
|
---|
1468 |
|
---|
1469 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1470 | \sa disableAttributeArray()
|
---|
1471 | */
|
---|
1472 | void QGLShaderProgram::setAttributeArray
|
---|
1473 | (const char *name, const QVector2D *values, int stride)
|
---|
1474 | {
|
---|
1475 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1476 | }
|
---|
1477 |
|
---|
1478 | /*!
|
---|
1479 | \overload
|
---|
1480 |
|
---|
1481 | Sets an array of 3D vertex \a values on the attribute called \a name
|
---|
1482 | in this shader program. The \a stride indicates the number of bytes
|
---|
1483 | between vertices. A default \a stride value of zero indicates that
|
---|
1484 | the vertices are densely packed in \a values.
|
---|
1485 |
|
---|
1486 | The array will become active when enableAttributeArray() is called
|
---|
1487 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1488 | for \a name will be used.
|
---|
1489 |
|
---|
1490 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1491 | \sa disableAttributeArray()
|
---|
1492 | */
|
---|
1493 | void QGLShaderProgram::setAttributeArray
|
---|
1494 | (const char *name, const QVector3D *values, int stride)
|
---|
1495 | {
|
---|
1496 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1497 | }
|
---|
1498 |
|
---|
1499 | /*!
|
---|
1500 | \overload
|
---|
1501 |
|
---|
1502 | Sets an array of 4D vertex \a values on the attribute called \a name
|
---|
1503 | in this shader program. The \a stride indicates the number of bytes
|
---|
1504 | between vertices. A default \a stride value of zero indicates that
|
---|
1505 | the vertices are densely packed in \a values.
|
---|
1506 |
|
---|
1507 | The array will become active when enableAttributeArray() is called
|
---|
1508 | on \a name. Otherwise the value specified with setAttributeValue()
|
---|
1509 | for \a name will be used.
|
---|
1510 |
|
---|
1511 | \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
---|
1512 | \sa disableAttributeArray()
|
---|
1513 | */
|
---|
1514 | void QGLShaderProgram::setAttributeArray
|
---|
1515 | (const char *name, const QVector4D *values, int stride)
|
---|
1516 | {
|
---|
1517 | setAttributeArray(attributeLocation(name), values, stride);
|
---|
1518 | }
|
---|
1519 |
|
---|
1520 | /*!
|
---|
1521 | Enables the vertex array at \a location in this shader program
|
---|
1522 | so that the value set by setAttributeArray() on \a location
|
---|
1523 | will be used by the shader program.
|
---|
1524 |
|
---|
1525 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1526 | \sa setUniformValue()
|
---|
1527 | */
|
---|
1528 | void QGLShaderProgram::enableAttributeArray(int location)
|
---|
1529 | {
|
---|
1530 | Q_D(QGLShaderProgram);
|
---|
1531 | Q_UNUSED(d);
|
---|
1532 | if (location != -1)
|
---|
1533 | glEnableVertexAttribArray(location);
|
---|
1534 | }
|
---|
1535 |
|
---|
1536 | /*!
|
---|
1537 | \overload
|
---|
1538 |
|
---|
1539 | Enables the vertex array called \a name in this shader program
|
---|
1540 | so that the value set by setAttributeArray() on \a name
|
---|
1541 | will be used by the shader program.
|
---|
1542 |
|
---|
1543 | \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1544 | \sa setUniformValue()
|
---|
1545 | */
|
---|
1546 | void QGLShaderProgram::enableAttributeArray(const char *name)
|
---|
1547 | {
|
---|
1548 | enableAttributeArray(attributeLocation(name));
|
---|
1549 | }
|
---|
1550 |
|
---|
1551 | /*!
|
---|
1552 | Disables the vertex array at \a location in this shader program
|
---|
1553 | that was enabled by a previous call to enableAttributeArray().
|
---|
1554 |
|
---|
1555 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1556 | \sa setUniformValue()
|
---|
1557 | */
|
---|
1558 | void QGLShaderProgram::disableAttributeArray(int location)
|
---|
1559 | {
|
---|
1560 | Q_D(QGLShaderProgram);
|
---|
1561 | Q_UNUSED(d);
|
---|
1562 | if (location != -1)
|
---|
1563 | glDisableVertexAttribArray(location);
|
---|
1564 | }
|
---|
1565 |
|
---|
1566 | /*!
|
---|
1567 | \overload
|
---|
1568 |
|
---|
1569 | Disables the vertex array called \a name in this shader program
|
---|
1570 | that was enabled by a previous call to enableAttributeArray().
|
---|
1571 |
|
---|
1572 | \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
|
---|
1573 | \sa setUniformValue()
|
---|
1574 | */
|
---|
1575 | void QGLShaderProgram::disableAttributeArray(const char *name)
|
---|
1576 | {
|
---|
1577 | disableAttributeArray(attributeLocation(name));
|
---|
1578 | }
|
---|
1579 |
|
---|
1580 | /*!
|
---|
1581 | Returns the location of the uniform variable \a name within this shader
|
---|
1582 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1583 | uniform variable for this shader program.
|
---|
1584 |
|
---|
1585 | \sa attributeLocation()
|
---|
1586 | */
|
---|
1587 | int QGLShaderProgram::uniformLocation(const char *name) const
|
---|
1588 | {
|
---|
1589 | Q_D(const QGLShaderProgram);
|
---|
1590 | Q_UNUSED(d);
|
---|
1591 | if (d->linked) {
|
---|
1592 | return glGetUniformLocation(d->programGuard.id(), name);
|
---|
1593 | } else {
|
---|
1594 | qWarning() << "QGLShaderProgram::uniformLocation(" << name
|
---|
1595 | << "): shader program is not linked";
|
---|
1596 | return -1;
|
---|
1597 | }
|
---|
1598 | }
|
---|
1599 |
|
---|
1600 | /*!
|
---|
1601 | \overload
|
---|
1602 |
|
---|
1603 | Returns the location of the uniform variable \a name within this shader
|
---|
1604 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1605 | uniform variable for this shader program.
|
---|
1606 |
|
---|
1607 | \sa attributeLocation()
|
---|
1608 | */
|
---|
1609 | int QGLShaderProgram::uniformLocation(const QByteArray& name) const
|
---|
1610 | {
|
---|
1611 | return uniformLocation(name.constData());
|
---|
1612 | }
|
---|
1613 |
|
---|
1614 | /*!
|
---|
1615 | \overload
|
---|
1616 |
|
---|
1617 | Returns the location of the uniform variable \a name within this shader
|
---|
1618 | program's parameter list. Returns -1 if \a name is not a valid
|
---|
1619 | uniform variable for this shader program.
|
---|
1620 |
|
---|
1621 | \sa attributeLocation()
|
---|
1622 | */
|
---|
1623 | int QGLShaderProgram::uniformLocation(const QString& name) const
|
---|
1624 | {
|
---|
1625 | return uniformLocation(name.toLatin1().constData());
|
---|
1626 | }
|
---|
1627 |
|
---|
1628 | /*!
|
---|
1629 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1630 |
|
---|
1631 | \sa setAttributeValue()
|
---|
1632 | */
|
---|
1633 | void QGLShaderProgram::setUniformValue(int location, GLfloat value)
|
---|
1634 | {
|
---|
1635 | Q_D(QGLShaderProgram);
|
---|
1636 | Q_UNUSED(d);
|
---|
1637 | if (location != -1)
|
---|
1638 | glUniform1fv(location, 1, &value);
|
---|
1639 | }
|
---|
1640 |
|
---|
1641 | /*!
|
---|
1642 | \overload
|
---|
1643 |
|
---|
1644 | Sets the uniform variable called \a name in the current context
|
---|
1645 | to \a value.
|
---|
1646 |
|
---|
1647 | \sa setAttributeValue()
|
---|
1648 | */
|
---|
1649 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
|
---|
1650 | {
|
---|
1651 | setUniformValue(uniformLocation(name), value);
|
---|
1652 | }
|
---|
1653 |
|
---|
1654 | /*!
|
---|
1655 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1656 |
|
---|
1657 | \sa setAttributeValue()
|
---|
1658 | */
|
---|
1659 | void QGLShaderProgram::setUniformValue(int location, GLint value)
|
---|
1660 | {
|
---|
1661 | Q_D(QGLShaderProgram);
|
---|
1662 | Q_UNUSED(d);
|
---|
1663 | if (location != -1)
|
---|
1664 | glUniform1i(location, value);
|
---|
1665 | }
|
---|
1666 |
|
---|
1667 | /*!
|
---|
1668 | \overload
|
---|
1669 |
|
---|
1670 | Sets the uniform variable called \a name in the current context
|
---|
1671 | to \a value.
|
---|
1672 |
|
---|
1673 | \sa setAttributeValue()
|
---|
1674 | */
|
---|
1675 | void QGLShaderProgram::setUniformValue(const char *name, GLint value)
|
---|
1676 | {
|
---|
1677 | setUniformValue(uniformLocation(name), value);
|
---|
1678 | }
|
---|
1679 |
|
---|
1680 | /*!
|
---|
1681 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1682 | This function should be used when setting sampler values.
|
---|
1683 |
|
---|
1684 | \sa setAttributeValue()
|
---|
1685 | */
|
---|
1686 | void QGLShaderProgram::setUniformValue(int location, GLuint value)
|
---|
1687 | {
|
---|
1688 | Q_D(QGLShaderProgram);
|
---|
1689 | Q_UNUSED(d);
|
---|
1690 | if (location != -1)
|
---|
1691 | glUniform1i(location, value);
|
---|
1692 | }
|
---|
1693 |
|
---|
1694 | /*!
|
---|
1695 | \overload
|
---|
1696 |
|
---|
1697 | Sets the uniform variable called \a name in the current context
|
---|
1698 | to \a value. This function should be used when setting sampler values.
|
---|
1699 |
|
---|
1700 | \sa setAttributeValue()
|
---|
1701 | */
|
---|
1702 | void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
|
---|
1703 | {
|
---|
1704 | setUniformValue(uniformLocation(name), value);
|
---|
1705 | }
|
---|
1706 |
|
---|
1707 | /*!
|
---|
1708 | Sets the uniform variable at \a location in the current context to
|
---|
1709 | the 2D vector (\a x, \a y).
|
---|
1710 |
|
---|
1711 | \sa setAttributeValue()
|
---|
1712 | */
|
---|
1713 | void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
|
---|
1714 | {
|
---|
1715 | Q_D(QGLShaderProgram);
|
---|
1716 | Q_UNUSED(d);
|
---|
1717 | if (location != -1) {
|
---|
1718 | GLfloat values[2] = {x, y};
|
---|
1719 | glUniform2fv(location, 1, values);
|
---|
1720 | }
|
---|
1721 | }
|
---|
1722 |
|
---|
1723 | /*!
|
---|
1724 | \overload
|
---|
1725 |
|
---|
1726 | Sets the uniform variable called \a name in the current context to
|
---|
1727 | the 2D vector (\a x, \a y).
|
---|
1728 |
|
---|
1729 | \sa setAttributeValue()
|
---|
1730 | */
|
---|
1731 | void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
|
---|
1732 | {
|
---|
1733 | setUniformValue(uniformLocation(name), x, y);
|
---|
1734 | }
|
---|
1735 |
|
---|
1736 | /*!
|
---|
1737 | Sets the uniform variable at \a location in the current context to
|
---|
1738 | the 3D vector (\a x, \a y, \a z).
|
---|
1739 |
|
---|
1740 | \sa setAttributeValue()
|
---|
1741 | */
|
---|
1742 | void QGLShaderProgram::setUniformValue
|
---|
1743 | (int location, GLfloat x, GLfloat y, GLfloat z)
|
---|
1744 | {
|
---|
1745 | Q_D(QGLShaderProgram);
|
---|
1746 | Q_UNUSED(d);
|
---|
1747 | if (location != -1) {
|
---|
1748 | GLfloat values[3] = {x, y, z};
|
---|
1749 | glUniform3fv(location, 1, values);
|
---|
1750 | }
|
---|
1751 | }
|
---|
1752 |
|
---|
1753 | /*!
|
---|
1754 | \overload
|
---|
1755 |
|
---|
1756 | Sets the uniform variable called \a name in the current context to
|
---|
1757 | the 3D vector (\a x, \a y, \a z).
|
---|
1758 |
|
---|
1759 | \sa setAttributeValue()
|
---|
1760 | */
|
---|
1761 | void QGLShaderProgram::setUniformValue
|
---|
1762 | (const char *name, GLfloat x, GLfloat y, GLfloat z)
|
---|
1763 | {
|
---|
1764 | setUniformValue(uniformLocation(name), x, y, z);
|
---|
1765 | }
|
---|
1766 |
|
---|
1767 | /*!
|
---|
1768 | Sets the uniform variable at \a location in the current context to
|
---|
1769 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1770 |
|
---|
1771 | \sa setAttributeValue()
|
---|
1772 | */
|
---|
1773 | void QGLShaderProgram::setUniformValue
|
---|
1774 | (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1775 | {
|
---|
1776 | Q_D(QGLShaderProgram);
|
---|
1777 | Q_UNUSED(d);
|
---|
1778 | if (location != -1) {
|
---|
1779 | GLfloat values[4] = {x, y, z, w};
|
---|
1780 | glUniform4fv(location, 1, values);
|
---|
1781 | }
|
---|
1782 | }
|
---|
1783 |
|
---|
1784 | /*!
|
---|
1785 | \overload
|
---|
1786 |
|
---|
1787 | Sets the uniform variable called \a name in the current context to
|
---|
1788 | the 4D vector (\a x, \a y, \a z, \a w).
|
---|
1789 |
|
---|
1790 | \sa setAttributeValue()
|
---|
1791 | */
|
---|
1792 | void QGLShaderProgram::setUniformValue
|
---|
1793 | (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1794 | {
|
---|
1795 | setUniformValue(uniformLocation(name), x, y, z, w);
|
---|
1796 | }
|
---|
1797 |
|
---|
1798 | /*!
|
---|
1799 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1800 |
|
---|
1801 | \sa setAttributeValue()
|
---|
1802 | */
|
---|
1803 | void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
|
---|
1804 | {
|
---|
1805 | Q_D(QGLShaderProgram);
|
---|
1806 | Q_UNUSED(d);
|
---|
1807 | if (location != -1)
|
---|
1808 | glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
1809 | }
|
---|
1810 |
|
---|
1811 | /*!
|
---|
1812 | \overload
|
---|
1813 |
|
---|
1814 | Sets the uniform variable called \a name in the current context
|
---|
1815 | to \a value.
|
---|
1816 |
|
---|
1817 | \sa setAttributeValue()
|
---|
1818 | */
|
---|
1819 | void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
|
---|
1820 | {
|
---|
1821 | setUniformValue(uniformLocation(name), value);
|
---|
1822 | }
|
---|
1823 |
|
---|
1824 | /*!
|
---|
1825 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1826 |
|
---|
1827 | \sa setAttributeValue()
|
---|
1828 | */
|
---|
1829 | void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
|
---|
1830 | {
|
---|
1831 | Q_D(QGLShaderProgram);
|
---|
1832 | Q_UNUSED(d);
|
---|
1833 | if (location != -1)
|
---|
1834 | glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
1835 | }
|
---|
1836 |
|
---|
1837 | /*!
|
---|
1838 | \overload
|
---|
1839 |
|
---|
1840 | Sets the uniform variable called \a name in the current context
|
---|
1841 | to \a value.
|
---|
1842 |
|
---|
1843 | \sa setAttributeValue()
|
---|
1844 | */
|
---|
1845 | void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
|
---|
1846 | {
|
---|
1847 | setUniformValue(uniformLocation(name), value);
|
---|
1848 | }
|
---|
1849 |
|
---|
1850 | /*!
|
---|
1851 | Sets the uniform variable at \a location in the current context to \a value.
|
---|
1852 |
|
---|
1853 | \sa setAttributeValue()
|
---|
1854 | */
|
---|
1855 | void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
|
---|
1856 | {
|
---|
1857 | Q_D(QGLShaderProgram);
|
---|
1858 | Q_UNUSED(d);
|
---|
1859 | if (location != -1)
|
---|
1860 | glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
|
---|
1861 | }
|
---|
1862 |
|
---|
1863 | /*!
|
---|
1864 | \overload
|
---|
1865 |
|
---|
1866 | Sets the uniform variable called \a name in the current context
|
---|
1867 | to \a value.
|
---|
1868 |
|
---|
1869 | \sa setAttributeValue()
|
---|
1870 | */
|
---|
1871 | void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
|
---|
1872 | {
|
---|
1873 | setUniformValue(uniformLocation(name), value);
|
---|
1874 | }
|
---|
1875 |
|
---|
1876 | /*!
|
---|
1877 | Sets the uniform variable at \a location in the current context to
|
---|
1878 | the red, green, blue, and alpha components of \a color.
|
---|
1879 |
|
---|
1880 | \sa setAttributeValue()
|
---|
1881 | */
|
---|
1882 | void QGLShaderProgram::setUniformValue(int location, const QColor& color)
|
---|
1883 | {
|
---|
1884 | Q_D(QGLShaderProgram);
|
---|
1885 | Q_UNUSED(d);
|
---|
1886 | if (location != -1) {
|
---|
1887 | GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
|
---|
1888 | glUniform4fv(location, 1, values);
|
---|
1889 | }
|
---|
1890 | }
|
---|
1891 |
|
---|
1892 | /*!
|
---|
1893 | \overload
|
---|
1894 |
|
---|
1895 | Sets the uniform variable called \a name in the current context to
|
---|
1896 | the red, green, blue, and alpha components of \a color.
|
---|
1897 |
|
---|
1898 | \sa setAttributeValue()
|
---|
1899 | */
|
---|
1900 | void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
|
---|
1901 | {
|
---|
1902 | setUniformValue(uniformLocation(name), color);
|
---|
1903 | }
|
---|
1904 |
|
---|
1905 | /*!
|
---|
1906 | Sets the uniform variable at \a location in the current context to
|
---|
1907 | the x and y coordinates of \a point.
|
---|
1908 |
|
---|
1909 | \sa setAttributeValue()
|
---|
1910 | */
|
---|
1911 | void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
|
---|
1912 | {
|
---|
1913 | Q_D(QGLShaderProgram);
|
---|
1914 | Q_UNUSED(d);
|
---|
1915 | if (location != -1) {
|
---|
1916 | GLfloat values[4] = {point.x(), point.y()};
|
---|
1917 | glUniform2fv(location, 1, values);
|
---|
1918 | }
|
---|
1919 | }
|
---|
1920 |
|
---|
1921 | /*!
|
---|
1922 | \overload
|
---|
1923 |
|
---|
1924 | Sets the uniform variable associated with \a name in the current
|
---|
1925 | context to the x and y coordinates of \a point.
|
---|
1926 |
|
---|
1927 | \sa setAttributeValue()
|
---|
1928 | */
|
---|
1929 | void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
|
---|
1930 | {
|
---|
1931 | setUniformValue(uniformLocation(name), point);
|
---|
1932 | }
|
---|
1933 |
|
---|
1934 | /*!
|
---|
1935 | Sets the uniform variable at \a location in the current context to
|
---|
1936 | the x and y coordinates of \a point.
|
---|
1937 |
|
---|
1938 | \sa setAttributeValue()
|
---|
1939 | */
|
---|
1940 | void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
|
---|
1941 | {
|
---|
1942 | Q_D(QGLShaderProgram);
|
---|
1943 | Q_UNUSED(d);
|
---|
1944 | if (location != -1) {
|
---|
1945 | GLfloat values[4] = {point.x(), point.y()};
|
---|
1946 | glUniform2fv(location, 1, values);
|
---|
1947 | }
|
---|
1948 | }
|
---|
1949 |
|
---|
1950 | /*!
|
---|
1951 | \overload
|
---|
1952 |
|
---|
1953 | Sets the uniform variable associated with \a name in the current
|
---|
1954 | context to the x and y coordinates of \a point.
|
---|
1955 |
|
---|
1956 | \sa setAttributeValue()
|
---|
1957 | */
|
---|
1958 | void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
|
---|
1959 | {
|
---|
1960 | setUniformValue(uniformLocation(name), point);
|
---|
1961 | }
|
---|
1962 |
|
---|
1963 | /*!
|
---|
1964 | Sets the uniform variable at \a location in the current context to
|
---|
1965 | the width and height of the given \a size.
|
---|
1966 |
|
---|
1967 | \sa setAttributeValue()
|
---|
1968 | */
|
---|
1969 | void QGLShaderProgram::setUniformValue(int location, const QSize& size)
|
---|
1970 | {
|
---|
1971 | Q_D(QGLShaderProgram);
|
---|
1972 | Q_UNUSED(d);
|
---|
1973 | if (location != -1) {
|
---|
1974 | GLfloat values[4] = {size.width(), size.width()};
|
---|
1975 | glUniform2fv(location, 1, values);
|
---|
1976 | }
|
---|
1977 | }
|
---|
1978 |
|
---|
1979 | /*!
|
---|
1980 | \overload
|
---|
1981 |
|
---|
1982 | Sets the uniform variable associated with \a name in the current
|
---|
1983 | context to the width and height of the given \a size.
|
---|
1984 |
|
---|
1985 | \sa setAttributeValue()
|
---|
1986 | */
|
---|
1987 | void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
|
---|
1988 | {
|
---|
1989 | setUniformValue(uniformLocation(name), size);
|
---|
1990 | }
|
---|
1991 |
|
---|
1992 | /*!
|
---|
1993 | Sets the uniform variable at \a location in the current context to
|
---|
1994 | the width and height of the given \a size.
|
---|
1995 |
|
---|
1996 | \sa setAttributeValue()
|
---|
1997 | */
|
---|
1998 | void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
|
---|
1999 | {
|
---|
2000 | Q_D(QGLShaderProgram);
|
---|
2001 | Q_UNUSED(d);
|
---|
2002 | if (location != -1) {
|
---|
2003 | GLfloat values[4] = {size.width(), size.height()};
|
---|
2004 | glUniform2fv(location, 1, values);
|
---|
2005 | }
|
---|
2006 | }
|
---|
2007 |
|
---|
2008 | /*!
|
---|
2009 | \overload
|
---|
2010 |
|
---|
2011 | Sets the uniform variable associated with \a name in the current
|
---|
2012 | context to the width and height of the given \a size.
|
---|
2013 |
|
---|
2014 | \sa setAttributeValue()
|
---|
2015 | */
|
---|
2016 | void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
|
---|
2017 | {
|
---|
2018 | setUniformValue(uniformLocation(name), size);
|
---|
2019 | }
|
---|
2020 |
|
---|
2021 | // We have to repack matrices from qreal to GLfloat.
|
---|
2022 | #define setUniformMatrix(func,location,value,cols,rows) \
|
---|
2023 | if (location == -1) \
|
---|
2024 | return; \
|
---|
2025 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
2026 | func(location, 1, GL_FALSE, \
|
---|
2027 | reinterpret_cast<const GLfloat *>(value.constData())); \
|
---|
2028 | } else { \
|
---|
2029 | GLfloat mat[cols * rows]; \
|
---|
2030 | const qreal *data = value.constData(); \
|
---|
2031 | for (int i = 0; i < cols * rows; ++i) \
|
---|
2032 | mat[i] = data[i]; \
|
---|
2033 | func(location, 1, GL_FALSE, mat); \
|
---|
2034 | }
|
---|
2035 | #if !defined(QT_OPENGL_ES_2)
|
---|
2036 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
---|
2037 | if (location == -1) \
|
---|
2038 | return; \
|
---|
2039 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
2040 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2041 | (value.constData()); \
|
---|
2042 | if (func) \
|
---|
2043 | func(location, 1, GL_FALSE, data); \
|
---|
2044 | else \
|
---|
2045 | colfunc(location, cols, data); \
|
---|
2046 | } else { \
|
---|
2047 | GLfloat mat[cols * rows]; \
|
---|
2048 | const qreal *data = value.constData(); \
|
---|
2049 | for (int i = 0; i < cols * rows; ++i) \
|
---|
2050 | mat[i] = data[i]; \
|
---|
2051 | if (func) \
|
---|
2052 | func(location, 1, GL_FALSE, mat); \
|
---|
2053 | else \
|
---|
2054 | colfunc(location, cols, mat); \
|
---|
2055 | }
|
---|
2056 | #else
|
---|
2057 | #define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
|
---|
2058 | if (location == -1) \
|
---|
2059 | return; \
|
---|
2060 | if (sizeof(qreal) == sizeof(GLfloat)) { \
|
---|
2061 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2062 | (value.constData()); \
|
---|
2063 | colfunc(location, cols, data); \
|
---|
2064 | } else { \
|
---|
2065 | GLfloat mat[cols * rows]; \
|
---|
2066 | const qreal *data = value.constData(); \
|
---|
2067 | for (int i = 0; i < cols * rows; ++i) \
|
---|
2068 | mat[i] = data[i]; \
|
---|
2069 | colfunc(location, cols, mat); \
|
---|
2070 | }
|
---|
2071 | #endif
|
---|
2072 |
|
---|
2073 | /*!
|
---|
2074 | Sets the uniform variable at \a location in the current context
|
---|
2075 | to a 2x2 matrix \a value.
|
---|
2076 |
|
---|
2077 | \sa setAttributeValue()
|
---|
2078 | */
|
---|
2079 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
|
---|
2080 | {
|
---|
2081 | Q_D(QGLShaderProgram);
|
---|
2082 | Q_UNUSED(d);
|
---|
2083 | setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
|
---|
2084 | }
|
---|
2085 |
|
---|
2086 | /*!
|
---|
2087 | \overload
|
---|
2088 |
|
---|
2089 | Sets the uniform variable called \a name in the current context
|
---|
2090 | to a 2x2 matrix \a value.
|
---|
2091 |
|
---|
2092 | \sa setAttributeValue()
|
---|
2093 | */
|
---|
2094 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value)
|
---|
2095 | {
|
---|
2096 | setUniformValue(uniformLocation(name), value);
|
---|
2097 | }
|
---|
2098 |
|
---|
2099 | /*!
|
---|
2100 | Sets the uniform variable at \a location in the current context
|
---|
2101 | to a 2x3 matrix \a value.
|
---|
2102 |
|
---|
2103 | \sa setAttributeValue()
|
---|
2104 | */
|
---|
2105 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
|
---|
2106 | {
|
---|
2107 | Q_D(QGLShaderProgram);
|
---|
2108 | Q_UNUSED(d);
|
---|
2109 | setUniformGenericMatrix
|
---|
2110 | (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
|
---|
2111 | }
|
---|
2112 |
|
---|
2113 | /*!
|
---|
2114 | \overload
|
---|
2115 |
|
---|
2116 | Sets the uniform variable called \a name in the current context
|
---|
2117 | to a 2x3 matrix \a value.
|
---|
2118 |
|
---|
2119 | \sa setAttributeValue()
|
---|
2120 | */
|
---|
2121 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value)
|
---|
2122 | {
|
---|
2123 | setUniformValue(uniformLocation(name), value);
|
---|
2124 | }
|
---|
2125 |
|
---|
2126 | /*!
|
---|
2127 | Sets the uniform variable at \a location in the current context
|
---|
2128 | to a 2x4 matrix \a value.
|
---|
2129 |
|
---|
2130 | \sa setAttributeValue()
|
---|
2131 | */
|
---|
2132 | void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
|
---|
2133 | {
|
---|
2134 | Q_D(QGLShaderProgram);
|
---|
2135 | Q_UNUSED(d);
|
---|
2136 | setUniformGenericMatrix
|
---|
2137 | (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
|
---|
2138 | }
|
---|
2139 |
|
---|
2140 | /*!
|
---|
2141 | \overload
|
---|
2142 |
|
---|
2143 | Sets the uniform variable called \a name in the current context
|
---|
2144 | to a 2x4 matrix \a value.
|
---|
2145 |
|
---|
2146 | \sa setAttributeValue()
|
---|
2147 | */
|
---|
2148 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value)
|
---|
2149 | {
|
---|
2150 | setUniformValue(uniformLocation(name), value);
|
---|
2151 | }
|
---|
2152 |
|
---|
2153 | /*!
|
---|
2154 | Sets the uniform variable at \a location in the current context
|
---|
2155 | to a 3x2 matrix \a value.
|
---|
2156 |
|
---|
2157 | \sa setAttributeValue()
|
---|
2158 | */
|
---|
2159 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
|
---|
2160 | {
|
---|
2161 | Q_D(QGLShaderProgram);
|
---|
2162 | Q_UNUSED(d);
|
---|
2163 | setUniformGenericMatrix
|
---|
2164 | (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
|
---|
2165 | }
|
---|
2166 |
|
---|
2167 | /*!
|
---|
2168 | \overload
|
---|
2169 |
|
---|
2170 | Sets the uniform variable called \a name in the current context
|
---|
2171 | to a 3x2 matrix \a value.
|
---|
2172 |
|
---|
2173 | \sa setAttributeValue()
|
---|
2174 | */
|
---|
2175 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value)
|
---|
2176 | {
|
---|
2177 | setUniformValue(uniformLocation(name), value);
|
---|
2178 | }
|
---|
2179 |
|
---|
2180 | /*!
|
---|
2181 | Sets the uniform variable at \a location in the current context
|
---|
2182 | to a 3x3 matrix \a value.
|
---|
2183 |
|
---|
2184 | \sa setAttributeValue()
|
---|
2185 | */
|
---|
2186 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
|
---|
2187 | {
|
---|
2188 | Q_D(QGLShaderProgram);
|
---|
2189 | Q_UNUSED(d);
|
---|
2190 | setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
|
---|
2191 | }
|
---|
2192 |
|
---|
2193 | /*!
|
---|
2194 | \overload
|
---|
2195 |
|
---|
2196 | Sets the uniform variable called \a name in the current context
|
---|
2197 | to a 3x3 matrix \a value.
|
---|
2198 |
|
---|
2199 | \sa setAttributeValue()
|
---|
2200 | */
|
---|
2201 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value)
|
---|
2202 | {
|
---|
2203 | setUniformValue(uniformLocation(name), value);
|
---|
2204 | }
|
---|
2205 |
|
---|
2206 | /*!
|
---|
2207 | Sets the uniform variable at \a location in the current context
|
---|
2208 | to a 3x4 matrix \a value.
|
---|
2209 |
|
---|
2210 | \sa setAttributeValue()
|
---|
2211 | */
|
---|
2212 | void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
|
---|
2213 | {
|
---|
2214 | Q_D(QGLShaderProgram);
|
---|
2215 | Q_UNUSED(d);
|
---|
2216 | setUniformGenericMatrix
|
---|
2217 | (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
|
---|
2218 | }
|
---|
2219 |
|
---|
2220 | /*!
|
---|
2221 | \overload
|
---|
2222 |
|
---|
2223 | Sets the uniform variable called \a name in the current context
|
---|
2224 | to a 3x4 matrix \a value.
|
---|
2225 |
|
---|
2226 | \sa setAttributeValue()
|
---|
2227 | */
|
---|
2228 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value)
|
---|
2229 | {
|
---|
2230 | setUniformValue(uniformLocation(name), value);
|
---|
2231 | }
|
---|
2232 |
|
---|
2233 | /*!
|
---|
2234 | Sets the uniform variable at \a location in the current context
|
---|
2235 | to a 4x2 matrix \a value.
|
---|
2236 |
|
---|
2237 | \sa setAttributeValue()
|
---|
2238 | */
|
---|
2239 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
|
---|
2240 | {
|
---|
2241 | Q_D(QGLShaderProgram);
|
---|
2242 | Q_UNUSED(d);
|
---|
2243 | setUniformGenericMatrix
|
---|
2244 | (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
|
---|
2245 | }
|
---|
2246 |
|
---|
2247 | /*!
|
---|
2248 | \overload
|
---|
2249 |
|
---|
2250 | Sets the uniform variable called \a name in the current context
|
---|
2251 | to a 4x2 matrix \a value.
|
---|
2252 |
|
---|
2253 | \sa setAttributeValue()
|
---|
2254 | */
|
---|
2255 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value)
|
---|
2256 | {
|
---|
2257 | setUniformValue(uniformLocation(name), value);
|
---|
2258 | }
|
---|
2259 |
|
---|
2260 | /*!
|
---|
2261 | Sets the uniform variable at \a location in the current context
|
---|
2262 | to a 4x3 matrix \a value.
|
---|
2263 |
|
---|
2264 | \sa setAttributeValue()
|
---|
2265 | */
|
---|
2266 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
|
---|
2267 | {
|
---|
2268 | Q_D(QGLShaderProgram);
|
---|
2269 | Q_UNUSED(d);
|
---|
2270 | setUniformGenericMatrix
|
---|
2271 | (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
|
---|
2272 | }
|
---|
2273 |
|
---|
2274 | /*!
|
---|
2275 | \overload
|
---|
2276 |
|
---|
2277 | Sets the uniform variable called \a name in the current context
|
---|
2278 | to a 4x3 matrix \a value.
|
---|
2279 |
|
---|
2280 | \sa setAttributeValue()
|
---|
2281 | */
|
---|
2282 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)
|
---|
2283 | {
|
---|
2284 | setUniformValue(uniformLocation(name), value);
|
---|
2285 | }
|
---|
2286 |
|
---|
2287 | /*!
|
---|
2288 | Sets the uniform variable at \a location in the current context
|
---|
2289 | to a 4x4 matrix \a value.
|
---|
2290 |
|
---|
2291 | \sa setAttributeValue()
|
---|
2292 | */
|
---|
2293 | void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
|
---|
2294 | {
|
---|
2295 | Q_D(QGLShaderProgram);
|
---|
2296 | Q_UNUSED(d);
|
---|
2297 | setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
|
---|
2298 | }
|
---|
2299 |
|
---|
2300 | /*!
|
---|
2301 | \overload
|
---|
2302 |
|
---|
2303 | Sets the uniform variable called \a name in the current context
|
---|
2304 | to a 4x4 matrix \a value.
|
---|
2305 |
|
---|
2306 | \sa setAttributeValue()
|
---|
2307 | */
|
---|
2308 | void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value)
|
---|
2309 | {
|
---|
2310 | setUniformValue(uniformLocation(name), value);
|
---|
2311 | }
|
---|
2312 |
|
---|
2313 | /*!
|
---|
2314 | \overload
|
---|
2315 |
|
---|
2316 | Sets the uniform variable at \a location in the current context
|
---|
2317 | to a 4x4 matrix \a value. The matrix elements must be specified
|
---|
2318 | in column-major order.
|
---|
2319 |
|
---|
2320 | \sa setAttributeValue()
|
---|
2321 | */
|
---|
2322 | void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
|
---|
2323 | {
|
---|
2324 | Q_D(QGLShaderProgram);
|
---|
2325 | Q_UNUSED(d);
|
---|
2326 | if (location != -1)
|
---|
2327 | glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
|
---|
2328 | }
|
---|
2329 |
|
---|
2330 | /*!
|
---|
2331 | \overload
|
---|
2332 |
|
---|
2333 | Sets the uniform variable called \a name in the current context
|
---|
2334 | to a 4x4 matrix \a value. The matrix elements must be specified
|
---|
2335 | in column-major order.
|
---|
2336 |
|
---|
2337 | \sa setAttributeValue()
|
---|
2338 | */
|
---|
2339 | void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][4])
|
---|
2340 | {
|
---|
2341 | setUniformValue(uniformLocation(name), value);
|
---|
2342 | }
|
---|
2343 |
|
---|
2344 | /*!
|
---|
2345 | Sets the uniform variable at \a location in the current context to a
|
---|
2346 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
---|
2347 |
|
---|
2348 | To set a QTransform value as a 4x4 matrix in a shader, use
|
---|
2349 | \c{setUniformValue(location, QMatrix4x4(value))}.
|
---|
2350 | */
|
---|
2351 | void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
|
---|
2352 | {
|
---|
2353 | Q_D(QGLShaderProgram);
|
---|
2354 | Q_UNUSED(d);
|
---|
2355 | if (location != -1) {
|
---|
2356 | GLfloat mat[3][3] = {
|
---|
2357 | {value.m11(), value.m12(), value.m13()},
|
---|
2358 | {value.m21(), value.m22(), value.m23()},
|
---|
2359 | {value.m31(), value.m32(), value.m33()}
|
---|
2360 | };
|
---|
2361 | glUniformMatrix3fv(location, 1, GL_FALSE, mat[0]);
|
---|
2362 | }
|
---|
2363 | }
|
---|
2364 |
|
---|
2365 | /*!
|
---|
2366 | \overload
|
---|
2367 |
|
---|
2368 | Sets the uniform variable called \a name in the current context to a
|
---|
2369 | 3x3 transformation matrix \a value that is specified as a QTransform value.
|
---|
2370 |
|
---|
2371 | To set a QTransform value as a 4x4 matrix in a shader, use
|
---|
2372 | \c{setUniformValue(name, QMatrix4x4(value))}.
|
---|
2373 | */
|
---|
2374 | void QGLShaderProgram::setUniformValue
|
---|
2375 | (const char *name, const QTransform& value)
|
---|
2376 | {
|
---|
2377 | setUniformValue(uniformLocation(name), value);
|
---|
2378 | }
|
---|
2379 |
|
---|
2380 | /*!
|
---|
2381 | Sets the uniform variable array at \a location in the current
|
---|
2382 | context to the \a count elements of \a values.
|
---|
2383 |
|
---|
2384 | \sa setAttributeValue()
|
---|
2385 | */
|
---|
2386 | void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
|
---|
2387 | {
|
---|
2388 | Q_D(QGLShaderProgram);
|
---|
2389 | Q_UNUSED(d);
|
---|
2390 | if (location != -1)
|
---|
2391 | glUniform1iv(location, count, values);
|
---|
2392 | }
|
---|
2393 |
|
---|
2394 | /*!
|
---|
2395 | \overload
|
---|
2396 |
|
---|
2397 | Sets the uniform variable array called \a name in the current
|
---|
2398 | context to the \a count elements of \a values.
|
---|
2399 |
|
---|
2400 | \sa setAttributeValue()
|
---|
2401 | */
|
---|
2402 | void QGLShaderProgram::setUniformValueArray
|
---|
2403 | (const char *name, const GLint *values, int count)
|
---|
2404 | {
|
---|
2405 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2406 | }
|
---|
2407 |
|
---|
2408 | /*!
|
---|
2409 | Sets the uniform variable array at \a location in the current
|
---|
2410 | context to the \a count elements of \a values. This overload
|
---|
2411 | should be used when setting an array of sampler values.
|
---|
2412 |
|
---|
2413 | \sa setAttributeValue()
|
---|
2414 | */
|
---|
2415 | void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
|
---|
2416 | {
|
---|
2417 | Q_D(QGLShaderProgram);
|
---|
2418 | Q_UNUSED(d);
|
---|
2419 | if (location != -1)
|
---|
2420 | glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
|
---|
2421 | }
|
---|
2422 |
|
---|
2423 | /*!
|
---|
2424 | \overload
|
---|
2425 |
|
---|
2426 | Sets the uniform variable array called \a name in the current
|
---|
2427 | context to the \a count elements of \a values. This overload
|
---|
2428 | should be used when setting an array of sampler values.
|
---|
2429 |
|
---|
2430 | \sa setAttributeValue()
|
---|
2431 | */
|
---|
2432 | void QGLShaderProgram::setUniformValueArray
|
---|
2433 | (const char *name, const GLuint *values, int count)
|
---|
2434 | {
|
---|
2435 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2436 | }
|
---|
2437 |
|
---|
2438 | /*!
|
---|
2439 | Sets the uniform variable array at \a location in the current
|
---|
2440 | context to the \a count elements of \a values. Each element
|
---|
2441 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
---|
2442 |
|
---|
2443 | \sa setAttributeValue()
|
---|
2444 | */
|
---|
2445 | void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
|
---|
2446 | {
|
---|
2447 | Q_D(QGLShaderProgram);
|
---|
2448 | Q_UNUSED(d);
|
---|
2449 | if (location != -1) {
|
---|
2450 | if (tupleSize == 1)
|
---|
2451 | glUniform1fv(location, count, values);
|
---|
2452 | else if (tupleSize == 2)
|
---|
2453 | glUniform2fv(location, count, values);
|
---|
2454 | else if (tupleSize == 3)
|
---|
2455 | glUniform3fv(location, count, values);
|
---|
2456 | else if (tupleSize == 4)
|
---|
2457 | glUniform4fv(location, count, values);
|
---|
2458 | else
|
---|
2459 | qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
|
---|
2460 | }
|
---|
2461 | }
|
---|
2462 |
|
---|
2463 | /*!
|
---|
2464 | \overload
|
---|
2465 |
|
---|
2466 | Sets the uniform variable array called \a name in the current
|
---|
2467 | context to the \a count elements of \a values. Each element
|
---|
2468 | has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
|
---|
2469 |
|
---|
2470 | \sa setAttributeValue()
|
---|
2471 | */
|
---|
2472 | void QGLShaderProgram::setUniformValueArray
|
---|
2473 | (const char *name, const GLfloat *values, int count, int tupleSize)
|
---|
2474 | {
|
---|
2475 | setUniformValueArray(uniformLocation(name), values, count, tupleSize);
|
---|
2476 | }
|
---|
2477 |
|
---|
2478 | /*!
|
---|
2479 | Sets the uniform variable array at \a location in the current
|
---|
2480 | context to the \a count 2D vector elements of \a values.
|
---|
2481 |
|
---|
2482 | \sa setAttributeValue()
|
---|
2483 | */
|
---|
2484 | void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
|
---|
2485 | {
|
---|
2486 | Q_D(QGLShaderProgram);
|
---|
2487 | Q_UNUSED(d);
|
---|
2488 | if (location != -1)
|
---|
2489 | glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2490 | }
|
---|
2491 |
|
---|
2492 | /*!
|
---|
2493 | \overload
|
---|
2494 |
|
---|
2495 | Sets the uniform variable array called \a name in the current
|
---|
2496 | context to the \a count 2D vector elements of \a values.
|
---|
2497 |
|
---|
2498 | \sa setAttributeValue()
|
---|
2499 | */
|
---|
2500 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *values, int count)
|
---|
2501 | {
|
---|
2502 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2503 | }
|
---|
2504 |
|
---|
2505 | /*!
|
---|
2506 | Sets the uniform variable array at \a location in the current
|
---|
2507 | context to the \a count 3D vector elements of \a values.
|
---|
2508 |
|
---|
2509 | \sa setAttributeValue()
|
---|
2510 | */
|
---|
2511 | void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
|
---|
2512 | {
|
---|
2513 | Q_D(QGLShaderProgram);
|
---|
2514 | Q_UNUSED(d);
|
---|
2515 | if (location != -1)
|
---|
2516 | glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2517 | }
|
---|
2518 |
|
---|
2519 | /*!
|
---|
2520 | \overload
|
---|
2521 |
|
---|
2522 | Sets the uniform variable array called \a name in the current
|
---|
2523 | context to the \a count 3D vector elements of \a values.
|
---|
2524 |
|
---|
2525 | \sa setAttributeValue()
|
---|
2526 | */
|
---|
2527 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *values, int count)
|
---|
2528 | {
|
---|
2529 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2530 | }
|
---|
2531 |
|
---|
2532 | /*!
|
---|
2533 | Sets the uniform variable array at \a location in the current
|
---|
2534 | context to the \a count 4D vector elements of \a values.
|
---|
2535 |
|
---|
2536 | \sa setAttributeValue()
|
---|
2537 | */
|
---|
2538 | void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
|
---|
2539 | {
|
---|
2540 | Q_D(QGLShaderProgram);
|
---|
2541 | Q_UNUSED(d);
|
---|
2542 | if (location != -1)
|
---|
2543 | glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
|
---|
2544 | }
|
---|
2545 |
|
---|
2546 | /*!
|
---|
2547 | \overload
|
---|
2548 |
|
---|
2549 | Sets the uniform variable array called \a name in the current
|
---|
2550 | context to the \a count 4D vector elements of \a values.
|
---|
2551 |
|
---|
2552 | \sa setAttributeValue()
|
---|
2553 | */
|
---|
2554 | void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *values, int count)
|
---|
2555 | {
|
---|
2556 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2557 | }
|
---|
2558 |
|
---|
2559 | // We have to repack matrix arrays from qreal to GLfloat.
|
---|
2560 | #define setUniformMatrixArray(func,location,values,count,type,cols,rows) \
|
---|
2561 | if (location == -1 || count <= 0) \
|
---|
2562 | return; \
|
---|
2563 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2564 | func(location, count, GL_FALSE, \
|
---|
2565 | reinterpret_cast<const GLfloat *>(values[0].constData())); \
|
---|
2566 | } else { \
|
---|
2567 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2568 | for (int index = 0; index < count; ++index) { \
|
---|
2569 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2570 | temp.data()[cols * rows * index + index2] = \
|
---|
2571 | values[index].constData()[index2]; \
|
---|
2572 | } \
|
---|
2573 | } \
|
---|
2574 | func(location, count, GL_FALSE, temp.constData()); \
|
---|
2575 | }
|
---|
2576 | #if !defined(QT_OPENGL_ES_2)
|
---|
2577 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
---|
2578 | if (location == -1 || count <= 0) \
|
---|
2579 | return; \
|
---|
2580 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2581 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2582 | (values[0].constData()); \
|
---|
2583 | if (func) \
|
---|
2584 | func(location, count, GL_FALSE, data); \
|
---|
2585 | else \
|
---|
2586 | colfunc(location, count * cols, data); \
|
---|
2587 | } else { \
|
---|
2588 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2589 | for (int index = 0; index < count; ++index) { \
|
---|
2590 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2591 | temp.data()[cols * rows * index + index2] = \
|
---|
2592 | values[index].constData()[index2]; \
|
---|
2593 | } \
|
---|
2594 | } \
|
---|
2595 | if (func) \
|
---|
2596 | func(location, count, GL_FALSE, temp.constData()); \
|
---|
2597 | else \
|
---|
2598 | colfunc(location, count * cols, temp.constData()); \
|
---|
2599 | }
|
---|
2600 | #else
|
---|
2601 | #define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
|
---|
2602 | if (location == -1 || count <= 0) \
|
---|
2603 | return; \
|
---|
2604 | if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
|
---|
2605 | const GLfloat *data = reinterpret_cast<const GLfloat *> \
|
---|
2606 | (values[0].constData()); \
|
---|
2607 | colfunc(location, count * cols, data); \
|
---|
2608 | } else { \
|
---|
2609 | QVarLengthArray<GLfloat> temp(cols * rows * count); \
|
---|
2610 | for (int index = 0; index < count; ++index) { \
|
---|
2611 | for (int index2 = 0; index2 < (cols * rows); ++index2) { \
|
---|
2612 | temp.data()[cols * rows * index + index2] = \
|
---|
2613 | values[index].constData()[index2]; \
|
---|
2614 | } \
|
---|
2615 | } \
|
---|
2616 | colfunc(location, count * cols, temp.constData()); \
|
---|
2617 | }
|
---|
2618 | #endif
|
---|
2619 |
|
---|
2620 | /*!
|
---|
2621 | Sets the uniform variable array at \a location in the current
|
---|
2622 | context to the \a count 2x2 matrix elements of \a values.
|
---|
2623 |
|
---|
2624 | \sa setAttributeValue()
|
---|
2625 | */
|
---|
2626 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
|
---|
2627 | {
|
---|
2628 | Q_D(QGLShaderProgram);
|
---|
2629 | Q_UNUSED(d);
|
---|
2630 | setUniformMatrixArray
|
---|
2631 | (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
|
---|
2632 | }
|
---|
2633 |
|
---|
2634 | /*!
|
---|
2635 | \overload
|
---|
2636 |
|
---|
2637 | Sets the uniform variable array called \a name in the current
|
---|
2638 | context to the \a count 2x2 matrix elements of \a values.
|
---|
2639 |
|
---|
2640 | \sa setAttributeValue()
|
---|
2641 | */
|
---|
2642 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)
|
---|
2643 | {
|
---|
2644 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2645 | }
|
---|
2646 |
|
---|
2647 | /*!
|
---|
2648 | Sets the uniform variable array at \a location in the current
|
---|
2649 | context to the \a count 2x3 matrix elements of \a values.
|
---|
2650 |
|
---|
2651 | \sa setAttributeValue()
|
---|
2652 | */
|
---|
2653 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
|
---|
2654 | {
|
---|
2655 | Q_D(QGLShaderProgram);
|
---|
2656 | Q_UNUSED(d);
|
---|
2657 | setUniformGenericMatrixArray
|
---|
2658 | (glUniformMatrix2x3fv, glUniform3fv, location, values, count,
|
---|
2659 | QMatrix2x3, 2, 3);
|
---|
2660 | }
|
---|
2661 |
|
---|
2662 | /*!
|
---|
2663 | \overload
|
---|
2664 |
|
---|
2665 | Sets the uniform variable array called \a name in the current
|
---|
2666 | context to the \a count 2x3 matrix elements of \a values.
|
---|
2667 |
|
---|
2668 | \sa setAttributeValue()
|
---|
2669 | */
|
---|
2670 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)
|
---|
2671 | {
|
---|
2672 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2673 | }
|
---|
2674 |
|
---|
2675 | /*!
|
---|
2676 | Sets the uniform variable array at \a location in the current
|
---|
2677 | context to the \a count 2x4 matrix elements of \a values.
|
---|
2678 |
|
---|
2679 | \sa setAttributeValue()
|
---|
2680 | */
|
---|
2681 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
|
---|
2682 | {
|
---|
2683 | Q_D(QGLShaderProgram);
|
---|
2684 | Q_UNUSED(d);
|
---|
2685 | setUniformGenericMatrixArray
|
---|
2686 | (glUniformMatrix2x4fv, glUniform4fv, location, values, count,
|
---|
2687 | QMatrix2x4, 2, 4);
|
---|
2688 | }
|
---|
2689 |
|
---|
2690 | /*!
|
---|
2691 | \overload
|
---|
2692 |
|
---|
2693 | Sets the uniform variable array called \a name in the current
|
---|
2694 | context to the \a count 2x4 matrix elements of \a values.
|
---|
2695 |
|
---|
2696 | \sa setAttributeValue()
|
---|
2697 | */
|
---|
2698 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)
|
---|
2699 | {
|
---|
2700 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2701 | }
|
---|
2702 |
|
---|
2703 | /*!
|
---|
2704 | Sets the uniform variable array at \a location in the current
|
---|
2705 | context to the \a count 3x2 matrix elements of \a values.
|
---|
2706 |
|
---|
2707 | \sa setAttributeValue()
|
---|
2708 | */
|
---|
2709 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
|
---|
2710 | {
|
---|
2711 | Q_D(QGLShaderProgram);
|
---|
2712 | Q_UNUSED(d);
|
---|
2713 | setUniformGenericMatrixArray
|
---|
2714 | (glUniformMatrix3x2fv, glUniform2fv, location, values, count,
|
---|
2715 | QMatrix3x2, 3, 2);
|
---|
2716 | }
|
---|
2717 |
|
---|
2718 | /*!
|
---|
2719 | \overload
|
---|
2720 |
|
---|
2721 | Sets the uniform variable array called \a name in the current
|
---|
2722 | context to the \a count 3x2 matrix elements of \a values.
|
---|
2723 |
|
---|
2724 | \sa setAttributeValue()
|
---|
2725 | */
|
---|
2726 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)
|
---|
2727 | {
|
---|
2728 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2729 | }
|
---|
2730 |
|
---|
2731 | /*!
|
---|
2732 | Sets the uniform variable array at \a location in the current
|
---|
2733 | context to the \a count 3x3 matrix elements of \a values.
|
---|
2734 |
|
---|
2735 | \sa setAttributeValue()
|
---|
2736 | */
|
---|
2737 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
|
---|
2738 | {
|
---|
2739 | Q_D(QGLShaderProgram);
|
---|
2740 | Q_UNUSED(d);
|
---|
2741 | setUniformMatrixArray
|
---|
2742 | (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
|
---|
2743 | }
|
---|
2744 |
|
---|
2745 | /*!
|
---|
2746 | \overload
|
---|
2747 |
|
---|
2748 | Sets the uniform variable array called \a name in the current
|
---|
2749 | context to the \a count 3x3 matrix elements of \a values.
|
---|
2750 |
|
---|
2751 | \sa setAttributeValue()
|
---|
2752 | */
|
---|
2753 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)
|
---|
2754 | {
|
---|
2755 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2756 | }
|
---|
2757 |
|
---|
2758 | /*!
|
---|
2759 | Sets the uniform variable array at \a location in the current
|
---|
2760 | context to the \a count 3x4 matrix elements of \a values.
|
---|
2761 |
|
---|
2762 | \sa setAttributeValue()
|
---|
2763 | */
|
---|
2764 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
|
---|
2765 | {
|
---|
2766 | Q_D(QGLShaderProgram);
|
---|
2767 | Q_UNUSED(d);
|
---|
2768 | setUniformGenericMatrixArray
|
---|
2769 | (glUniformMatrix3x4fv, glUniform4fv, location, values, count,
|
---|
2770 | QMatrix3x4, 3, 4);
|
---|
2771 | }
|
---|
2772 |
|
---|
2773 | /*!
|
---|
2774 | \overload
|
---|
2775 |
|
---|
2776 | Sets the uniform variable array called \a name in the current
|
---|
2777 | context to the \a count 3x4 matrix elements of \a values.
|
---|
2778 |
|
---|
2779 | \sa setAttributeValue()
|
---|
2780 | */
|
---|
2781 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)
|
---|
2782 | {
|
---|
2783 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2784 | }
|
---|
2785 |
|
---|
2786 | /*!
|
---|
2787 | Sets the uniform variable array at \a location in the current
|
---|
2788 | context to the \a count 4x2 matrix elements of \a values.
|
---|
2789 |
|
---|
2790 | \sa setAttributeValue()
|
---|
2791 | */
|
---|
2792 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
|
---|
2793 | {
|
---|
2794 | Q_D(QGLShaderProgram);
|
---|
2795 | Q_UNUSED(d);
|
---|
2796 | setUniformGenericMatrixArray
|
---|
2797 | (glUniformMatrix4x2fv, glUniform2fv, location, values, count,
|
---|
2798 | QMatrix4x2, 4, 2);
|
---|
2799 | }
|
---|
2800 |
|
---|
2801 | /*!
|
---|
2802 | \overload
|
---|
2803 |
|
---|
2804 | Sets the uniform variable array called \a name in the current
|
---|
2805 | context to the \a count 4x2 matrix elements of \a values.
|
---|
2806 |
|
---|
2807 | \sa setAttributeValue()
|
---|
2808 | */
|
---|
2809 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)
|
---|
2810 | {
|
---|
2811 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2812 | }
|
---|
2813 |
|
---|
2814 | /*!
|
---|
2815 | Sets the uniform variable array at \a location in the current
|
---|
2816 | context to the \a count 4x3 matrix elements of \a values.
|
---|
2817 |
|
---|
2818 | \sa setAttributeValue()
|
---|
2819 | */
|
---|
2820 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
|
---|
2821 | {
|
---|
2822 | Q_D(QGLShaderProgram);
|
---|
2823 | Q_UNUSED(d);
|
---|
2824 | setUniformGenericMatrixArray
|
---|
2825 | (glUniformMatrix4x3fv, glUniform3fv, location, values, count,
|
---|
2826 | QMatrix4x3, 4, 3);
|
---|
2827 | }
|
---|
2828 |
|
---|
2829 | /*!
|
---|
2830 | \overload
|
---|
2831 |
|
---|
2832 | Sets the uniform variable array called \a name in the current
|
---|
2833 | context to the \a count 4x3 matrix elements of \a values.
|
---|
2834 |
|
---|
2835 | \sa setAttributeValue()
|
---|
2836 | */
|
---|
2837 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)
|
---|
2838 | {
|
---|
2839 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2840 | }
|
---|
2841 |
|
---|
2842 | /*!
|
---|
2843 | Sets the uniform variable array at \a location in the current
|
---|
2844 | context to the \a count 4x4 matrix elements of \a values.
|
---|
2845 |
|
---|
2846 | \sa setAttributeValue()
|
---|
2847 | */
|
---|
2848 | void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
|
---|
2849 | {
|
---|
2850 | Q_D(QGLShaderProgram);
|
---|
2851 | Q_UNUSED(d);
|
---|
2852 | setUniformMatrixArray
|
---|
2853 | (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
|
---|
2854 | }
|
---|
2855 |
|
---|
2856 | /*!
|
---|
2857 | \overload
|
---|
2858 |
|
---|
2859 | Sets the uniform variable array called \a name in the current
|
---|
2860 | context to the \a count 4x4 matrix elements of \a values.
|
---|
2861 |
|
---|
2862 | \sa setAttributeValue()
|
---|
2863 | */
|
---|
2864 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *values, int count)
|
---|
2865 | {
|
---|
2866 | setUniformValueArray(uniformLocation(name), values, count);
|
---|
2867 | }
|
---|
2868 |
|
---|
2869 | #undef ctx
|
---|
2870 |
|
---|
2871 | /*!
|
---|
2872 | Returns true if shader programs written in the OpenGL Shading
|
---|
2873 | Language (GLSL) are supported on this system; false otherwise.
|
---|
2874 |
|
---|
2875 | The \a context is used to resolve the GLSL extensions.
|
---|
2876 | If \a context is null, then QGLContext::currentContext() is used.
|
---|
2877 | */
|
---|
2878 | bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
|
---|
2879 | {
|
---|
2880 | #if !defined(QT_OPENGL_ES_2)
|
---|
2881 | if (!context)
|
---|
2882 | context = QGLContext::currentContext();
|
---|
2883 | if (!context)
|
---|
2884 | return false;
|
---|
2885 | return qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
|
---|
2886 | #else
|
---|
2887 | Q_UNUSED(context);
|
---|
2888 | return true;
|
---|
2889 | #endif
|
---|
2890 | }
|
---|
2891 |
|
---|
2892 | /*!
|
---|
2893 | \internal
|
---|
2894 | */
|
---|
2895 | void QGLShaderProgram::shaderDestroyed()
|
---|
2896 | {
|
---|
2897 | Q_D(QGLShaderProgram);
|
---|
2898 | QGLShader *shader = qobject_cast<QGLShader *>(sender());
|
---|
2899 | if (shader && !d->removingShaders)
|
---|
2900 | removeShader(shader);
|
---|
2901 | }
|
---|
2902 |
|
---|
2903 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
2904 | /*! \internal */
|
---|
2905 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
|
---|
2906 | {
|
---|
2907 | setUniformValue(location, GLint(value));
|
---|
2908 | }
|
---|
2909 |
|
---|
2910 | /*! \internal */
|
---|
2911 | void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value)
|
---|
2912 | {
|
---|
2913 | setUniformValue(location, GLuint(value));
|
---|
2914 | }
|
---|
2915 |
|
---|
2916 | /*! \internal */
|
---|
2917 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value)
|
---|
2918 | {
|
---|
2919 | setUniformValue(name, GLint(value));
|
---|
2920 | }
|
---|
2921 |
|
---|
2922 | /*! \internal */
|
---|
2923 | void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value)
|
---|
2924 | {
|
---|
2925 | setUniformValue(name, GLuint(value));
|
---|
2926 | }
|
---|
2927 |
|
---|
2928 | /*! \internal */
|
---|
2929 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count)
|
---|
2930 | {
|
---|
2931 | setUniformValueArray(location, (const GLint *)values, count);
|
---|
2932 | }
|
---|
2933 |
|
---|
2934 | /*! \internal */
|
---|
2935 | void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count)
|
---|
2936 | {
|
---|
2937 | setUniformValueArray(location, (const GLuint *)values, count);
|
---|
2938 | }
|
---|
2939 |
|
---|
2940 | /*! \internal */
|
---|
2941 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count)
|
---|
2942 | {
|
---|
2943 | setUniformValueArray(name, (const GLint *)values, count);
|
---|
2944 | }
|
---|
2945 |
|
---|
2946 | /*! \internal */
|
---|
2947 | void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count)
|
---|
2948 | {
|
---|
2949 | setUniformValueArray(name, (const GLuint *)values, count);
|
---|
2950 | }
|
---|
2951 | #endif
|
---|
2952 |
|
---|
2953 | #endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
|
---|
2954 |
|
---|
2955 | QT_END_NAMESPACE
|
---|