1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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15 | ** GNU Lesser General Public License Usage
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \class QGLPixelBuffer
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44 | \brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
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45 | \since 4.1
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46 |
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47 | \ingroup multimedia
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48 |
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49 | Rendering into a pbuffer is normally done using full hardware
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50 | acceleration. This can be significantly faster than rendering
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51 | into a QPixmap.
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52 |
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53 | There are three approaches to using this class:
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54 |
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55 | \list 1
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56 | \o \bold{We can draw into the pbuffer and convert it to a QImage
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57 | using toImage().} This is normally much faster than calling
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58 | QGLWidget::renderPixmap().
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59 |
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60 | \o \bold{We can draw into the pbuffer and copy the contents into
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61 | an OpenGL texture using updateDynamicTexture().} This allows
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62 | us to create dynamic textures and works on all systems
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63 | with pbuffer support.
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64 |
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65 | \o \bold{On systems that support it, we can bind the pbuffer to
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