[2] | 1 | /****************************************************************************
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| 2 | **
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[651] | 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qglframebufferobject.h"
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[561] | 43 | #include "qglframebufferobject_p.h"
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[2] | 44 |
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| 45 | #include <qdebug.h>
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| 46 | #include <private/qgl_p.h>
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[561] | 47 | #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
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| 48 | #include <private/qpaintengineex_opengl2_p.h>
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| 49 | #endif
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| 50 |
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| 51 | #ifndef QT_OPENGL_ES_2
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[2] | 52 | #include <private/qpaintengine_opengl_p.h>
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[561] | 53 | #endif
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| 54 |
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[2] | 55 | #include <qglframebufferobject.h>
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| 56 | #include <qlibrary.h>
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| 57 | #include <qimage.h>
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| 58 |
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[561] | 59 | #ifdef QT_OPENGL_ES_1_CL
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| 60 | #include "qgl_cl_p.h"
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| 61 | #endif
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| 62 |
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[2] | 63 | QT_BEGIN_NAMESPACE
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| 64 |
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| 65 | extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
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| 66 |
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[561] | 67 | #define QGL_FUNC_CONTEXT const QGLContext *ctx = d_ptr->fbo_guard.context();
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| 68 | #define QGL_FUNCP_CONTEXT const QGLContext *ctx = fbo_guard.context();
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[2] | 69 |
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[561] | 70 | #ifndef QT_NO_DEBUG
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| 71 | #define QT_RESET_GLERROR() \
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| 72 | { \
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| 73 | while (glGetError() != GL_NO_ERROR) {} \
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| 74 | }
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[2] | 75 | #define QT_CHECK_GLERROR() \
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| 76 | { \
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| 77 | GLenum err = glGetError(); \
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| 78 | if (err != GL_NO_ERROR) { \
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| 79 | qDebug("[%s line %d] GL Error: %d", \
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| 80 | __FILE__, __LINE__, (int)err); \
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| 81 | } \
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| 82 | }
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[561] | 83 | #else
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| 84 | #define QT_RESET_GLERROR() {}
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| 85 | #define QT_CHECK_GLERROR() {}
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| 86 | #endif
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[2] | 87 |
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[561] | 88 | /*!
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| 89 | \class QGLFramebufferObjectFormat
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| 90 | \brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL
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| 91 | framebuffer object.
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| 92 |
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| 93 | \since 4.6
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| 94 |
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| 95 | \ingroup painting-3D
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| 96 |
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| 97 | A framebuffer object has several characteristics:
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| 98 | \list
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| 99 | \i \link setSamples() Number of samples per pixels.\endlink
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| 100 | \i \link setAttachment() Depth and/or stencil attachments.\endlink
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| 101 | \i \link setTextureTarget() Texture target.\endlink
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| 102 | \i \link setInternalTextureFormat() Internal texture format.\endlink
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| 103 | \endlist
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| 104 |
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| 105 | Note that the desired attachments or number of samples per pixels might not
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| 106 | be supported by the hardware driver. Call QGLFramebufferObject::format()
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| 107 | after creating a QGLFramebufferObject to find the exact format that was
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| 108 | used to create the frame buffer object.
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| 109 |
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| 110 | \sa QGLFramebufferObject
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| 111 | */
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| 112 |
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| 113 | /*!
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| 114 | \internal
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| 115 | */
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| 116 | void QGLFramebufferObjectFormat::detach()
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[2] | 117 | {
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[561] | 118 | if (d->ref != 1) {
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| 119 | QGLFramebufferObjectFormatPrivate *newd
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| 120 | = new QGLFramebufferObjectFormatPrivate(d);
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| 121 | if (!d->ref.deref())
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| 122 | delete d;
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| 123 | d = newd;
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| 124 | }
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| 125 | }
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[2] | 126 |
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[561] | 127 | /*!
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| 128 | Creates a QGLFramebufferObjectFormat object for specifying
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| 129 | the format of an OpenGL framebuffer object.
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[2] | 130 |
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[561] | 131 | By default the format specifies a non-multisample framebuffer object with no
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| 132 | attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
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| 133 | On OpenGL/ES systems, the default internal format is \c GL_RGBA.
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| 134 |
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| 135 | \sa samples(), attachment(), target(), internalTextureFormat()
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| 136 | */
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| 137 |
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| 138 | QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
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| 139 | {
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| 140 | d = new QGLFramebufferObjectFormatPrivate;
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| 141 | }
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| 142 |
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| 143 | /*!
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| 144 | Constructs a copy of \a other.
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| 145 | */
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| 146 |
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| 147 | QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other)
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| 148 | {
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| 149 | d = other.d;
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| 150 | d->ref.ref();
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| 151 | }
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| 152 |
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| 153 | /*!
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| 154 | Assigns \a other to this object.
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| 155 | */
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| 156 |
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| 157 | QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other)
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| 158 | {
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| 159 | if (d != other.d) {
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| 160 | other.d->ref.ref();
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| 161 | if (!d->ref.deref())
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| 162 | delete d;
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| 163 | d = other.d;
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| 164 | }
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| 165 | return *this;
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| 166 | }
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| 167 |
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| 168 | /*!
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| 169 | Destroys the QGLFramebufferObjectFormat.
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| 170 | */
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| 171 | QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
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| 172 | {
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| 173 | if (!d->ref.deref())
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| 174 | delete d;
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| 175 | }
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| 176 |
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| 177 | /*!
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| 178 | Sets the number of samples per pixel for a multisample framebuffer object
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| 179 | to \a samples. The default sample count of 0 represents a regular
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| 180 | non-multisample framebuffer object.
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| 181 |
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| 182 | If the desired amount of samples per pixel is not supported by the hardware
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| 183 | then the maximum number of samples per pixel will be used. Note that
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| 184 | multisample framebuffer objects can not be bound as textures. Also, the
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| 185 | \c{GL_EXT_framebuffer_multisample} extension is required to create a
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| 186 | framebuffer with more than one sample per pixel.
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| 187 |
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| 188 | \sa samples()
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| 189 | */
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| 190 | void QGLFramebufferObjectFormat::setSamples(int samples)
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| 191 | {
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| 192 | detach();
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| 193 | d->samples = samples;
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| 194 | }
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| 195 |
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| 196 | /*!
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| 197 | Returns the number of samples per pixel if a framebuffer object
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| 198 | is a multisample framebuffer object. Otherwise, returns 0.
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| 199 | The default value is 0.
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| 200 |
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| 201 | \sa setSamples()
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| 202 | */
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| 203 | int QGLFramebufferObjectFormat::samples() const
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| 204 | {
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| 205 | return d->samples;
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| 206 | }
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| 207 |
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| 208 | /*!
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| 209 | Sets the attachment configuration of a framebuffer object to \a attachment.
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| 210 |
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| 211 | \sa attachment()
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| 212 | */
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| 213 | void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
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| 214 | {
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| 215 | detach();
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| 216 | d->attachment = attachment;
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| 217 | }
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| 218 |
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| 219 | /*!
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| 220 | Returns the configuration of the depth and stencil buffers attached to
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| 221 | a framebuffer object. The default is QGLFramebufferObject::NoAttachment.
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| 222 |
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| 223 | \sa setAttachment()
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| 224 | */
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| 225 | QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
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| 226 | {
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| 227 | return d->attachment;
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| 228 | }
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| 229 |
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| 230 | /*!
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| 231 | Sets the texture target of the texture attached to a framebuffer object to
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| 232 | \a target. Ignored for multisample framebuffer objects.
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| 233 |
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| 234 | \sa textureTarget(), samples()
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| 235 | */
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| 236 | void QGLFramebufferObjectFormat::setTextureTarget(GLenum target)
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| 237 | {
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| 238 | detach();
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| 239 | d->target = target;
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| 240 | }
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| 241 |
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| 242 | /*!
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| 243 | Returns the texture target of the texture attached to a framebuffer object.
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| 244 | Ignored for multisample framebuffer objects. The default is
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| 245 | \c GL_TEXTURE_2D.
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| 246 |
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| 247 | \sa setTextureTarget(), samples()
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| 248 | */
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| 249 | GLenum QGLFramebufferObjectFormat::textureTarget() const
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| 250 | {
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| 251 | return d->target;
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| 252 | }
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| 253 |
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| 254 | /*!
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| 255 | Sets the internal format of a framebuffer object's texture or
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| 256 | multisample framebuffer object's color buffer to
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| 257 | \a internalTextureFormat.
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| 258 |
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| 259 | \sa internalTextureFormat()
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| 260 | */
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| 261 | void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
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| 262 | {
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| 263 | detach();
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| 264 | d->internal_format = internalTextureFormat;
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| 265 | }
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| 266 |
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| 267 | /*!
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| 268 | Returns the internal format of a framebuffer object's texture or
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| 269 | multisample framebuffer object's color buffer. The default is
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| 270 | \c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on
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| 271 | OpenGL/ES systems.
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| 272 |
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| 273 | \sa setInternalTextureFormat()
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| 274 | */
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| 275 | GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
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| 276 | {
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| 277 | return d->internal_format;
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| 278 | }
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| 279 |
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| 280 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
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| 281 | /*! \internal */
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| 282 | void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target)
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| 283 | {
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| 284 | detach();
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| 285 | d->target = target;
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| 286 | }
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| 287 |
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| 288 | /*! \internal */
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| 289 | void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat)
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| 290 | {
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| 291 | detach();
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| 292 | d->internal_format = internalTextureFormat;
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| 293 | }
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| 294 | #endif
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| 295 |
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| 296 | /*!
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| 297 | Returns true if all the options of this framebuffer object format
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| 298 | are the same as \a other; otherwise returns false.
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| 299 | */
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| 300 | bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const
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| 301 | {
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| 302 | if (d == other.d)
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| 303 | return true;
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| 304 | else
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| 305 | return d->equals(other.d);
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| 306 | }
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| 307 |
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| 308 | /*!
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| 309 | Returns false if all the options of this framebuffer object format
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| 310 | are the same as \a other; otherwise returns true.
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| 311 | */
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| 312 | bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const
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| 313 | {
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| 314 | return !(*this == other);
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| 315 | }
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| 316 |
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| 317 | void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
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| 318 | QGLFramebufferObject::Attachment attachment)
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| 319 | {
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| 320 | fbo = f;
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| 321 | m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed
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| 322 |
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| 323 | // The context that the fbo was created in may not have depth
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| 324 | // and stencil buffers, but the fbo itself might.
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| 325 | fboFormat = QGLContext::currentContext()->format();
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| 326 | if (attachment == QGLFramebufferObject::CombinedDepthStencil) {
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| 327 | fboFormat.setDepth(true);
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| 328 | fboFormat.setStencil(true);
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| 329 | } else if (attachment == QGLFramebufferObject::Depth) {
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| 330 | fboFormat.setDepth(true);
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| 331 | }
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| 332 | }
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| 333 |
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| 334 | QGLContext *QGLFBOGLPaintDevice::context() const
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| 335 | {
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| 336 | QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context());
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| 337 | QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
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| 338 |
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| 339 | if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext))
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| 340 | return currentContext;
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| 341 | else
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| 342 | return fboContext;
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| 343 | }
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| 344 |
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[2] | 345 | bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
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| 346 | {
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[561] | 347 | QGL_FUNCP_CONTEXT;
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| 348 | if (!ctx)
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| 349 | return false; // Context no longer exists.
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| 350 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
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[2] | 351 | switch(status) {
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| 352 | case GL_NO_ERROR:
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| 353 | case GL_FRAMEBUFFER_COMPLETE_EXT:
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| 354 | return true;
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| 355 | break;
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| 356 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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| 357 | qDebug("QGLFramebufferObject: Unsupported framebuffer format.");
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| 358 | break;
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| 359 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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| 360 | qDebug("QGLFramebufferObject: Framebuffer incomplete attachment.");
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| 361 | break;
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| 362 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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| 363 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing attachment.");
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| 364 | break;
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| 365 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
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| 366 | case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
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| 367 | qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment.");
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| 368 | break;
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| 369 | #endif
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| 370 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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| 371 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions.");
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| 372 | break;
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| 373 | case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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| 374 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format.");
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| 375 | break;
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| 376 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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| 377 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing draw buffer.");
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| 378 | break;
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| 379 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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| 380 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer.");
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| 381 | break;
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[561] | 382 | case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
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| 383 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel.");
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| 384 | break;
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[2] | 385 | default:
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| 386 | qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status;
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| 387 | break;
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| 388 | }
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| 389 | return false;
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| 390 | }
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| 391 |
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[561] | 392 | void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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| 393 | QGLFramebufferObject::Attachment attachment,
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| 394 | GLenum texture_target, GLenum internal_format, GLint samples)
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[2] | 395 | {
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[561] | 396 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
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| 397 | fbo_guard.setContext(ctx);
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| 398 |
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[651] | 399 | bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
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[2] | 400 | if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
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| 401 | return;
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| 402 |
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| 403 | size = sz;
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| 404 | target = texture_target;
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| 405 | // texture dimensions
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| 406 |
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[561] | 407 | QT_RESET_GLERROR(); // reset error state
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| 408 | GLuint fbo = 0;
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| 409 | glGenFramebuffers(1, &fbo);
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| 410 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
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| 411 | fbo_guard.setId(fbo);
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[2] | 412 |
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[561] | 413 | glDevice.setFBO(q, attachment);
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| 414 |
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[2] | 415 | QT_CHECK_GLERROR();
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| 416 | // init texture
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[561] | 417 | if (samples == 0) {
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| 418 | glGenTextures(1, &texture);
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| 419 | glBindTexture(target, texture);
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| 420 | glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
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| 421 | GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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[2] | 422 | #ifndef QT_OPENGL_ES
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[561] | 423 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 424 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 425 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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| 426 | glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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[2] | 427 | #else
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[561] | 428 | glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 429 | glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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---|
| 430 | glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
| 431 | glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
[2] | 432 | #endif
|
---|
[561] | 433 | glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
---|
| 434 | target, texture, 0);
|
---|
[2] | 435 |
|
---|
[561] | 436 | QT_CHECK_GLERROR();
|
---|
| 437 | valid = checkFramebufferStatus();
|
---|
| 438 | glBindTexture(target, 0);
|
---|
[2] | 439 |
|
---|
[561] | 440 | color_buffer = 0;
|
---|
| 441 | } else {
|
---|
| 442 | GLint maxSamples;
|
---|
| 443 | glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
|
---|
| 444 |
|
---|
| 445 | samples = qBound(1, int(samples), int(maxSamples));
|
---|
| 446 |
|
---|
| 447 | glGenRenderbuffers(1, &color_buffer);
|
---|
| 448 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_buffer);
|
---|
| 449 | if (glRenderbufferStorageMultisampleEXT) {
|
---|
| 450 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 451 | internal_format, size.width(), size.height());
|
---|
| 452 | } else {
|
---|
| 453 | samples = 0;
|
---|
| 454 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, internal_format,
|
---|
| 455 | size.width(), size.height());
|
---|
| 456 | }
|
---|
| 457 |
|
---|
| 458 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
---|
| 459 | GL_RENDERBUFFER_EXT, color_buffer);
|
---|
| 460 |
|
---|
| 461 | QT_CHECK_GLERROR();
|
---|
| 462 | valid = checkFramebufferStatus();
|
---|
| 463 |
|
---|
| 464 | if (valid)
|
---|
| 465 | glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
|
---|
| 466 | }
|
---|
| 467 |
|
---|
[2] | 468 | if (attachment == QGLFramebufferObject::CombinedDepthStencil
|
---|
[651] | 469 | && (QGLExtensions::glExtensions() & QGLExtensions::PackedDepthStencil)) {
|
---|
[2] | 470 | // depth and stencil buffer needs another extension
|
---|
[561] | 471 | glGenRenderbuffers(1, &depth_stencil_buffer);
|
---|
| 472 | Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
|
---|
| 473 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
---|
| 474 | Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
|
---|
| 475 | if (samples != 0 && glRenderbufferStorageMultisampleEXT)
|
---|
| 476 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 477 | GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
|
---|
| 478 | else
|
---|
| 479 | glRenderbufferStorage(GL_RENDERBUFFER_EXT,
|
---|
| 480 | GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
|
---|
| 481 |
|
---|
[2] | 482 | GLint i = 0;
|
---|
[561] | 483 | glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
|
---|
| 484 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
---|
[2] | 485 | GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
---|
[561] | 486 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
---|
[2] | 487 | GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
---|
| 488 | fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
|
---|
[561] | 489 |
|
---|
[2] | 490 | valid = checkFramebufferStatus();
|
---|
| 491 | if (!valid)
|
---|
[561] | 492 | glDeleteRenderbuffers(1, &depth_stencil_buffer);
|
---|
[2] | 493 | } else if (attachment == QGLFramebufferObject::Depth
|
---|
| 494 | || attachment == QGLFramebufferObject::CombinedDepthStencil)
|
---|
| 495 | {
|
---|
[561] | 496 | glGenRenderbuffers(1, &depth_stencil_buffer);
|
---|
| 497 | Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
|
---|
| 498 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
---|
| 499 | Q_ASSERT(glIsRenderbuffer(depth_stencil_buffer));
|
---|
| 500 | if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
|
---|
[2] | 501 | #ifdef QT_OPENGL_ES
|
---|
| 502 | #define GL_DEPTH_COMPONENT16 0x81A5
|
---|
[561] | 503 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 504 | GL_DEPTH_COMPONENT16, size.width(), size.height());
|
---|
[2] | 505 | #else
|
---|
[561] | 506 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 507 | GL_DEPTH_COMPONENT, size.width(), size.height());
|
---|
[2] | 508 | #endif
|
---|
[561] | 509 | } else {
|
---|
| 510 | #ifdef QT_OPENGL_ES
|
---|
| 511 | #define GL_DEPTH_COMPONENT16 0x81A5
|
---|
| 512 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, size.width(), size.height());
|
---|
| 513 | #else
|
---|
| 514 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
|
---|
| 515 | #endif
|
---|
| 516 | }
|
---|
[2] | 517 | GLint i = 0;
|
---|
[561] | 518 | glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
|
---|
| 519 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
---|
[2] | 520 | GL_RENDERBUFFER_EXT, depth_stencil_buffer);
|
---|
| 521 | fbo_attachment = QGLFramebufferObject::Depth;
|
---|
| 522 | valid = checkFramebufferStatus();
|
---|
| 523 | if (!valid)
|
---|
[561] | 524 | glDeleteRenderbuffers(1, &depth_stencil_buffer);
|
---|
[2] | 525 | } else {
|
---|
| 526 | fbo_attachment = QGLFramebufferObject::NoAttachment;
|
---|
| 527 | }
|
---|
| 528 |
|
---|
[561] | 529 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
|
---|
[2] | 530 | if (!valid) {
|
---|
[561] | 531 | if (color_buffer)
|
---|
| 532 | glDeleteRenderbuffers(1, &color_buffer);
|
---|
| 533 | else
|
---|
| 534 | glDeleteTextures(1, &texture);
|
---|
| 535 | glDeleteFramebuffers(1, &fbo);
|
---|
| 536 | fbo_guard.setId(0);
|
---|
[2] | 537 | }
|
---|
| 538 | QT_CHECK_GLERROR();
|
---|
[561] | 539 |
|
---|
| 540 | format.setTextureTarget(target);
|
---|
| 541 | format.setSamples(int(samples));
|
---|
| 542 | format.setAttachment(fbo_attachment);
|
---|
| 543 | format.setInternalTextureFormat(internal_format);
|
---|
[2] | 544 | }
|
---|
| 545 |
|
---|
| 546 | /*!
|
---|
| 547 | \class QGLFramebufferObject
|
---|
| 548 | \brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
|
---|
| 549 | \since 4.2
|
---|
| 550 |
|
---|
[561] | 551 | \ingroup painting-3D
|
---|
[2] | 552 |
|
---|
| 553 | The QGLFramebufferObject class encapsulates an OpenGL framebuffer
|
---|
| 554 | object, defined by the \c{GL_EXT_framebuffer_object} extension. In
|
---|
| 555 | addition it provides a rendering surface that can be painted on
|
---|
| 556 | with a QPainter, rendered to using native GL calls, or both. This
|
---|
| 557 | surface can be bound and used as a regular texture in your own GL
|
---|
| 558 | drawing code. By default, the QGLFramebufferObject class
|
---|
| 559 | generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target),
|
---|
| 560 | which is used as the internal rendering target.
|
---|
| 561 |
|
---|
| 562 | \bold{It is important to have a current GL context when creating a
|
---|
| 563 | QGLFramebufferObject, otherwise initialization will fail.}
|
---|
| 564 |
|
---|
| 565 | OpenGL framebuffer objects and pbuffers (see
|
---|
| 566 | \l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to
|
---|
| 567 | offscreen surfaces, but there are a number of advantages with
|
---|
| 568 | using framebuffer objects instead of pbuffers:
|
---|
| 569 |
|
---|
| 570 | \list 1
|
---|
| 571 | \o A framebuffer object does not require a separate rendering
|
---|
| 572 | context, so no context switching will occur when switching
|
---|
| 573 | rendering targets. There is an overhead involved in switching
|
---|
| 574 | targets, but in general it is cheaper than a context switch to a
|
---|
| 575 | pbuffer.
|
---|
| 576 |
|
---|
| 577 | \o Rendering to dynamic textures (i.e. render-to-texture
|
---|
| 578 | functionality) works on all platforms. No need to do explicit copy
|
---|
| 579 | calls from a render buffer into a texture, as was necessary on
|
---|
| 580 | systems that did not support the \c{render_texture} extension.
|
---|
| 581 |
|
---|
| 582 | \o It is possible to attach several rendering buffers (or texture
|
---|
| 583 | objects) to the same framebuffer object, and render to all of them
|
---|
| 584 | without doing a context switch.
|
---|
| 585 |
|
---|
| 586 | \o The OpenGL framebuffer extension is a pure GL extension with no
|
---|
| 587 | system dependant WGL, CGL, or GLX parts. This makes using
|
---|
| 588 | framebuffer objects more portable.
|
---|
| 589 | \endlist
|
---|
| 590 |
|
---|
[561] | 591 | When using a QPainter to paint to a QGLFramebufferObject you should take
|
---|
| 592 | care that the QGLFramebufferObject is created with the CombinedDepthStencil
|
---|
| 593 | attachment for QPainter to be able to render correctly.
|
---|
| 594 | Note that you need to create a QGLFramebufferObject with more than one
|
---|
| 595 | sample per pixel for primitives to be antialiased when drawing using a
|
---|
| 596 | QPainter. To create a multisample framebuffer object you should use one of
|
---|
| 597 | the constructors that take a QGLFramebufferObject parameter, and set the
|
---|
| 598 | QGLFramebufferObject::samples() property to a non-zero value.
|
---|
[2] | 599 |
|
---|
[561] | 600 | When painting to a QGLFramebufferObject using QPainter, the state of
|
---|
| 601 | the current GL context will be altered by the paint engine to reflect
|
---|
| 602 | its needs. Applications should not rely upon the GL state being reset
|
---|
| 603 | to its original conditions, particularly the current shader program,
|
---|
| 604 | GL viewport, texture units, and drawing modes.
|
---|
| 605 |
|
---|
| 606 | For multisample framebuffer objects a color render buffer is created,
|
---|
| 607 | otherwise a texture with the specified texture target is created.
|
---|
| 608 | The color render buffer or texture will have the specified internal
|
---|
| 609 | format, and will be bound to the \c GL_COLOR_ATTACHMENT0
|
---|
| 610 | attachment in the framebuffer object.
|
---|
| 611 |
|
---|
| 612 | If you want to use a framebuffer object with multisampling enabled
|
---|
| 613 | as a texture, you first need to copy from it to a regular framebuffer
|
---|
| 614 | object using QGLContext::blitFramebuffer().
|
---|
| 615 |
|
---|
[2] | 616 | \sa {Framebuffer Object Example}
|
---|
| 617 | */
|
---|
| 618 |
|
---|
| 619 |
|
---|
| 620 | /*!
|
---|
| 621 | \enum QGLFramebufferObject::Attachment
|
---|
| 622 | \since 4.3
|
---|
| 623 |
|
---|
| 624 | This enum type is used to configure the depth and stencil buffers
|
---|
| 625 | attached to the framebuffer object when it is created.
|
---|
| 626 |
|
---|
| 627 | \value NoAttachment No attachment is added to the framebuffer object. Note that the
|
---|
| 628 | OpenGL depth and stencil tests won't work when rendering to a
|
---|
| 629 | framebuffer object without any depth or stencil buffers.
|
---|
| 630 | This is the default value.
|
---|
| 631 |
|
---|
| 632 | \value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present,
|
---|
| 633 | a combined depth and stencil buffer is attached.
|
---|
| 634 | If the extension is not present, only a depth buffer is attached.
|
---|
| 635 |
|
---|
| 636 | \value Depth A depth buffer is attached to the framebuffer object.
|
---|
| 637 |
|
---|
| 638 | \sa attachment()
|
---|
| 639 | */
|
---|
| 640 |
|
---|
| 641 |
|
---|
| 642 | /*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
|
---|
| 643 |
|
---|
| 644 | Constructs an OpenGL framebuffer object and binds a 2D GL texture
|
---|
| 645 | to the buffer of the size \a size. The texture is bound to the
|
---|
| 646 | \c GL_COLOR_ATTACHMENT0 target in the framebuffer object.
|
---|
| 647 |
|
---|
| 648 | The \a target parameter is used to specify the GL texture
|
---|
| 649 | target. The default target is \c GL_TEXTURE_2D. Keep in mind that
|
---|
| 650 | \c GL_TEXTURE_2D textures must have a power of 2 width and height
|
---|
| 651 | (e.g. 256x512), unless you are using OpenGL 2.0 or higher.
|
---|
| 652 |
|
---|
| 653 | By default, no depth and stencil buffers are attached. This behavior
|
---|
| 654 | can be toggled using one of the overloaded constructors.
|
---|
| 655 |
|
---|
[561] | 656 | The default internal texture format is \c GL_RGBA8 for desktop
|
---|
| 657 | OpenGL, and \c GL_RGBA for OpenGL/ES.
|
---|
[2] | 658 |
|
---|
| 659 | It is important that you have a current GL context set when
|
---|
| 660 | creating the QGLFramebufferObject, otherwise the initialization
|
---|
| 661 | will fail.
|
---|
| 662 |
|
---|
| 663 | \sa size(), texture(), attachment()
|
---|
| 664 | */
|
---|
| 665 |
|
---|
| 666 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
|
---|
| 667 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 668 | {
|
---|
| 669 | Q_D(QGLFramebufferObject);
|
---|
[561] | 670 | d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
|
---|
[2] | 671 | }
|
---|
| 672 |
|
---|
| 673 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 674 | /*! \internal */
|
---|
| 675 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, QMacCompatGLenum target)
|
---|
| 676 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 677 | {
|
---|
| 678 | Q_D(QGLFramebufferObject);
|
---|
[561] | 679 | d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
|
---|
[2] | 680 | }
|
---|
| 681 | #endif
|
---|
| 682 |
|
---|
| 683 | /*! \overload
|
---|
| 684 |
|
---|
| 685 | Constructs an OpenGL framebuffer object and binds a 2D GL texture
|
---|
| 686 | to the buffer of the given \a width and \a height.
|
---|
| 687 |
|
---|
| 688 | \sa size(), texture()
|
---|
| 689 | */
|
---|
| 690 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
|
---|
| 691 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 692 | {
|
---|
| 693 | Q_D(QGLFramebufferObject);
|
---|
[561] | 694 | d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
|
---|
[2] | 695 | }
|
---|
| 696 |
|
---|
[561] | 697 | /*! \overload
|
---|
| 698 |
|
---|
| 699 | Constructs an OpenGL framebuffer object of the given \a size based on the
|
---|
| 700 | supplied \a format.
|
---|
| 701 | */
|
---|
| 702 |
|
---|
| 703 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format)
|
---|
| 704 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 705 | {
|
---|
| 706 | Q_D(QGLFramebufferObject);
|
---|
| 707 | d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(),
|
---|
| 708 | format.samples());
|
---|
| 709 | }
|
---|
| 710 |
|
---|
| 711 | /*! \overload
|
---|
| 712 |
|
---|
| 713 | Constructs an OpenGL framebuffer object of the given \a width and \a height
|
---|
| 714 | based on the supplied \a format.
|
---|
| 715 | */
|
---|
| 716 |
|
---|
| 717 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format)
|
---|
| 718 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 719 | {
|
---|
| 720 | Q_D(QGLFramebufferObject);
|
---|
| 721 | d->init(this, QSize(width, height), format.attachment(), format.textureTarget(),
|
---|
| 722 | format.internalTextureFormat(), format.samples());
|
---|
| 723 | }
|
---|
| 724 |
|
---|
[2] | 725 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 726 | /*! \internal */
|
---|
| 727 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLenum target)
|
---|
| 728 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 729 | {
|
---|
| 730 | Q_D(QGLFramebufferObject);
|
---|
[561] | 731 | d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
|
---|
[2] | 732 | }
|
---|
| 733 | #endif
|
---|
| 734 |
|
---|
| 735 | /*! \overload
|
---|
| 736 |
|
---|
| 737 | Constructs an OpenGL framebuffer object and binds a texture to the
|
---|
| 738 | buffer of the given \a width and \a height.
|
---|
| 739 |
|
---|
| 740 | The \a attachment parameter describes the depth/stencil buffer
|
---|
| 741 | configuration, \a target the texture target and \a internal_format
|
---|
| 742 | the internal texture format. The default texture target is \c
|
---|
[561] | 743 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
|
---|
| 744 | for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
|
---|
[2] | 745 |
|
---|
| 746 | \sa size(), texture(), attachment()
|
---|
| 747 | */
|
---|
| 748 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
|
---|
| 749 | GLenum target, GLenum internal_format)
|
---|
| 750 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 751 | {
|
---|
| 752 | Q_D(QGLFramebufferObject);
|
---|
[561] | 753 | d->init(this, QSize(width, height), attachment, target, internal_format);
|
---|
[2] | 754 | }
|
---|
| 755 |
|
---|
| 756 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 757 | /*! \internal */
|
---|
| 758 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
|
---|
| 759 | QMacCompatGLenum target, QMacCompatGLenum internal_format)
|
---|
| 760 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 761 | {
|
---|
| 762 | Q_D(QGLFramebufferObject);
|
---|
[561] | 763 | d->init(this, QSize(width, height), attachment, target, internal_format);
|
---|
[2] | 764 | }
|
---|
| 765 | #endif
|
---|
| 766 |
|
---|
| 767 | /*! \overload
|
---|
| 768 |
|
---|
| 769 | Constructs an OpenGL framebuffer object and binds a texture to the
|
---|
| 770 | buffer of the given \a size.
|
---|
| 771 |
|
---|
| 772 | The \a attachment parameter describes the depth/stencil buffer
|
---|
| 773 | configuration, \a target the texture target and \a internal_format
|
---|
| 774 | the internal texture format. The default texture target is \c
|
---|
[561] | 775 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
|
---|
| 776 | for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
|
---|
[2] | 777 |
|
---|
| 778 | \sa size(), texture(), attachment()
|
---|
| 779 | */
|
---|
| 780 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
|
---|
| 781 | GLenum target, GLenum internal_format)
|
---|
| 782 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 783 | {
|
---|
| 784 | Q_D(QGLFramebufferObject);
|
---|
[561] | 785 | d->init(this, size, attachment, target, internal_format);
|
---|
[2] | 786 | }
|
---|
| 787 |
|
---|
| 788 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 789 | /*! \internal */
|
---|
| 790 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
|
---|
| 791 | QMacCompatGLenum target, QMacCompatGLenum internal_format)
|
---|
| 792 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 793 | {
|
---|
| 794 | Q_D(QGLFramebufferObject);
|
---|
[561] | 795 | d->init(this, size, attachment, target, internal_format);
|
---|
[2] | 796 | }
|
---|
| 797 | #endif
|
---|
| 798 |
|
---|
| 799 | /*!
|
---|
| 800 | \fn QGLFramebufferObject::~QGLFramebufferObject()
|
---|
| 801 |
|
---|
| 802 | Destroys the framebuffer object and frees any allocated resources.
|
---|
| 803 | */
|
---|
| 804 | QGLFramebufferObject::~QGLFramebufferObject()
|
---|
| 805 | {
|
---|
| 806 | Q_D(QGLFramebufferObject);
|
---|
| 807 | QGL_FUNC_CONTEXT;
|
---|
| 808 |
|
---|
[561] | 809 | delete d->engine;
|
---|
| 810 |
|
---|
| 811 | if (isValid() && ctx) {
|
---|
| 812 | QGLShareContextScope scope(ctx);
|
---|
| 813 | if (d->texture)
|
---|
| 814 | glDeleteTextures(1, &d->texture);
|
---|
| 815 | if (d->color_buffer)
|
---|
| 816 | glDeleteRenderbuffers(1, &d->color_buffer);
|
---|
[2] | 817 | if (d->depth_stencil_buffer)
|
---|
[561] | 818 | glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
|
---|
| 819 | GLuint fbo = d->fbo();
|
---|
| 820 | glDeleteFramebuffers(1, &fbo);
|
---|
[2] | 821 | }
|
---|
| 822 | }
|
---|
| 823 |
|
---|
| 824 | /*!
|
---|
| 825 | \fn bool QGLFramebufferObject::isValid() const
|
---|
| 826 |
|
---|
| 827 | Returns true if the framebuffer object is valid.
|
---|
| 828 |
|
---|
| 829 | The framebuffer can become invalid if the initialization process
|
---|
| 830 | fails, the user attaches an invalid buffer to the framebuffer
|
---|
[561] | 831 | object, or a non-power of two width/height is specified as the
|
---|
[2] | 832 | texture size if the texture target is \c{GL_TEXTURE_2D}.
|
---|
[561] | 833 | The non-power of two limitation does not apply if the OpenGL version
|
---|
| 834 | is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension
|
---|
| 835 | is present.
|
---|
| 836 |
|
---|
| 837 | The framebuffer can also become invalid if the QGLContext that
|
---|
| 838 | the framebuffer was created within is destroyed and there are
|
---|
| 839 | no other shared contexts that can take over ownership of the
|
---|
| 840 | framebuffer.
|
---|
[2] | 841 | */
|
---|
| 842 | bool QGLFramebufferObject::isValid() const
|
---|
| 843 | {
|
---|
| 844 | Q_D(const QGLFramebufferObject);
|
---|
[561] | 845 | return d->valid && d->fbo_guard.context();
|
---|
[2] | 846 | }
|
---|
| 847 |
|
---|
| 848 | /*!
|
---|
| 849 | \fn bool QGLFramebufferObject::bind()
|
---|
| 850 |
|
---|
| 851 | Switches rendering from the default, windowing system provided
|
---|
| 852 | framebuffer to this framebuffer object.
|
---|
| 853 | Returns true upon success, false otherwise.
|
---|
[561] | 854 |
|
---|
| 855 | \sa release()
|
---|
[2] | 856 | */
|
---|
| 857 | bool QGLFramebufferObject::bind()
|
---|
| 858 | {
|
---|
| 859 | if (!isValid())
|
---|
| 860 | return false;
|
---|
| 861 | Q_D(QGLFramebufferObject);
|
---|
| 862 | QGL_FUNC_CONTEXT;
|
---|
[561] | 863 | if (!ctx)
|
---|
| 864 | return false; // Context no longer exists.
|
---|
| 865 | const QGLContext *current = QGLContext::currentContext();
|
---|
| 866 | #ifdef QT_DEBUG
|
---|
| 867 | if (!current ||
|
---|
| 868 | QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
|
---|
| 869 | {
|
---|
| 870 | qWarning("QGLFramebufferObject::bind() called from incompatible context");
|
---|
| 871 | }
|
---|
| 872 | #endif
|
---|
| 873 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo());
|
---|
| 874 | d->valid = d->checkFramebufferStatus();
|
---|
| 875 | if (d->valid && current)
|
---|
| 876 | current->d_ptr->current_fbo = d->fbo();
|
---|
[2] | 877 | return d->valid;
|
---|
| 878 | }
|
---|
| 879 |
|
---|
| 880 | /*!
|
---|
| 881 | \fn bool QGLFramebufferObject::release()
|
---|
| 882 |
|
---|
| 883 | Switches rendering back to the default, windowing system provided
|
---|
| 884 | framebuffer.
|
---|
| 885 | Returns true upon success, false otherwise.
|
---|
[561] | 886 |
|
---|
| 887 | \sa bind()
|
---|
[2] | 888 | */
|
---|
| 889 | bool QGLFramebufferObject::release()
|
---|
| 890 | {
|
---|
| 891 | if (!isValid())
|
---|
| 892 | return false;
|
---|
| 893 | QGL_FUNC_CONTEXT;
|
---|
[561] | 894 | if (!ctx)
|
---|
| 895 | return false; // Context no longer exists.
|
---|
| 896 |
|
---|
| 897 | const QGLContext *current = QGLContext::currentContext();
|
---|
| 898 |
|
---|
| 899 | #ifdef QT_DEBUG
|
---|
| 900 | if (!current ||
|
---|
| 901 | QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
|
---|
| 902 | {
|
---|
| 903 | qWarning("QGLFramebufferObject::release() called from incompatible context");
|
---|
| 904 | }
|
---|
| 905 | #endif
|
---|
| 906 |
|
---|
| 907 | if (current) {
|
---|
| 908 | current->d_ptr->current_fbo = current->d_ptr->default_fbo;
|
---|
| 909 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo);
|
---|
| 910 | }
|
---|
| 911 |
|
---|
| 912 | return true;
|
---|
[2] | 913 | }
|
---|
| 914 |
|
---|
| 915 | /*!
|
---|
| 916 | \fn GLuint QGLFramebufferObject::texture() const
|
---|
| 917 |
|
---|
| 918 | Returns the texture id for the texture attached as the default
|
---|
| 919 | rendering target in this framebuffer object. This texture id can
|
---|
| 920 | be bound as a normal texture in your own GL code.
|
---|
[561] | 921 |
|
---|
| 922 | If a multisample framebuffer object is used then the value returned
|
---|
| 923 | from this function will be invalid.
|
---|
[2] | 924 | */
|
---|
| 925 | GLuint QGLFramebufferObject::texture() const
|
---|
| 926 | {
|
---|
| 927 | Q_D(const QGLFramebufferObject);
|
---|
| 928 | return d->texture;
|
---|
| 929 | }
|
---|
| 930 |
|
---|
| 931 | /*!
|
---|
| 932 | \fn QSize QGLFramebufferObject::size() const
|
---|
| 933 |
|
---|
| 934 | Returns the size of the texture attached to this framebuffer
|
---|
| 935 | object.
|
---|
| 936 | */
|
---|
| 937 | QSize QGLFramebufferObject::size() const
|
---|
| 938 | {
|
---|
| 939 | Q_D(const QGLFramebufferObject);
|
---|
| 940 | return d->size;
|
---|
| 941 | }
|
---|
| 942 |
|
---|
| 943 | /*!
|
---|
[561] | 944 | Returns the format of this framebuffer object.
|
---|
| 945 | */
|
---|
| 946 | QGLFramebufferObjectFormat QGLFramebufferObject::format() const
|
---|
| 947 | {
|
---|
| 948 | Q_D(const QGLFramebufferObject);
|
---|
| 949 | return d->format;
|
---|
| 950 | }
|
---|
| 951 |
|
---|
| 952 | /*!
|
---|
[2] | 953 | \fn QImage QGLFramebufferObject::toImage() const
|
---|
| 954 |
|
---|
| 955 | Returns the contents of this framebuffer object as a QImage.
|
---|
| 956 | */
|
---|
| 957 | QImage QGLFramebufferObject::toImage() const
|
---|
| 958 | {
|
---|
| 959 | Q_D(const QGLFramebufferObject);
|
---|
| 960 | if (!d->valid)
|
---|
| 961 | return QImage();
|
---|
| 962 |
|
---|
[561] | 963 | // qt_gl_read_framebuffer doesn't work on a multisample FBO
|
---|
| 964 | if (format().samples() != 0) {
|
---|
| 965 | QGLFramebufferObject temp(size(), QGLFramebufferObjectFormat());
|
---|
[2] | 966 |
|
---|
[561] | 967 | QRect rect(QPoint(0, 0), size());
|
---|
| 968 | blitFramebuffer(&temp, rect, const_cast<QGLFramebufferObject *>(this), rect);
|
---|
| 969 |
|
---|
| 970 | return temp.toImage();
|
---|
| 971 | }
|
---|
| 972 |
|
---|
| 973 | bool wasBound = isBound();
|
---|
| 974 | if (!wasBound)
|
---|
| 975 | const_cast<QGLFramebufferObject *>(this)->bind();
|
---|
| 976 | QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true);
|
---|
| 977 | if (!wasBound)
|
---|
| 978 | const_cast<QGLFramebufferObject *>(this)->release();
|
---|
| 979 |
|
---|
[2] | 980 | return image;
|
---|
| 981 | }
|
---|
| 982 |
|
---|
[561] | 983 | #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
|
---|
| 984 | Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
|
---|
[2] | 985 | #endif
|
---|
| 986 |
|
---|
[561] | 987 | #ifndef QT_OPENGL_ES_2
|
---|
| 988 | Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
|
---|
| 989 | #endif
|
---|
| 990 |
|
---|
[2] | 991 | /*! \reimp */
|
---|
| 992 | QPaintEngine *QGLFramebufferObject::paintEngine() const
|
---|
| 993 | {
|
---|
[561] | 994 | Q_D(const QGLFramebufferObject);
|
---|
| 995 | if (d->engine)
|
---|
| 996 | return d->engine;
|
---|
| 997 |
|
---|
| 998 | #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
|
---|
| 999 | #if !defined (QT_OPENGL_ES_2)
|
---|
| 1000 | if (qt_gl_preferGL2Engine()) {
|
---|
| 1001 | #endif
|
---|
| 1002 | QPaintEngine *engine = qt_buffer_2_engine();
|
---|
| 1003 | if (engine->isActive() && engine->paintDevice() != this) {
|
---|
| 1004 | d->engine = new QGL2PaintEngineEx;
|
---|
| 1005 | return d->engine;
|
---|
| 1006 | }
|
---|
| 1007 | return engine;
|
---|
| 1008 | #if !defined (QT_OPENGL_ES_2)
|
---|
| 1009 | }
|
---|
| 1010 | #endif
|
---|
| 1011 | #endif
|
---|
| 1012 |
|
---|
[2] | 1013 | #if !defined(QT_OPENGL_ES_2)
|
---|
[561] | 1014 | QPaintEngine *engine = qt_buffer_engine();
|
---|
| 1015 | if (engine->isActive() && engine->paintDevice() != this) {
|
---|
| 1016 | d->engine = new QOpenGLPaintEngine;
|
---|
| 1017 | return d->engine;
|
---|
| 1018 | }
|
---|
| 1019 | return engine;
|
---|
[2] | 1020 | #endif
|
---|
| 1021 | }
|
---|
| 1022 |
|
---|
| 1023 | /*!
|
---|
| 1024 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
|
---|
| 1025 |
|
---|
| 1026 | Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension
|
---|
| 1027 | is present on this system; otherwise returns false.
|
---|
| 1028 | */
|
---|
| 1029 | bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
|
---|
| 1030 | {
|
---|
[651] | 1031 | return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
|
---|
[2] | 1032 | }
|
---|
| 1033 |
|
---|
| 1034 | /*!
|
---|
| 1035 | \since 4.4
|
---|
| 1036 |
|
---|
| 1037 | Draws the given texture, \a textureId, to the given target rectangle,
|
---|
| 1038 | \a target, in OpenGL model space. The \a textureTarget should be a 2D
|
---|
| 1039 | texture target.
|
---|
| 1040 |
|
---|
| 1041 | The framebuffer object should be bound when calling this function.
|
---|
| 1042 |
|
---|
| 1043 | Equivalent to the corresponding QGLContext::drawTexture().
|
---|
| 1044 | */
|
---|
| 1045 | void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
|
---|
| 1046 | {
|
---|
[561] | 1047 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
|
---|
[2] | 1048 | }
|
---|
| 1049 |
|
---|
| 1050 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 1051 | /*! \internal */
|
---|
| 1052 | void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
---|
| 1053 | {
|
---|
[561] | 1054 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
|
---|
[2] | 1055 | }
|
---|
| 1056 | #endif
|
---|
| 1057 |
|
---|
| 1058 | /*!
|
---|
| 1059 | \since 4.4
|
---|
| 1060 |
|
---|
| 1061 | Draws the given texture, \a textureId, at the given \a point in OpenGL
|
---|
| 1062 | model space. The \a textureTarget should be a 2D texture target.
|
---|
| 1063 |
|
---|
| 1064 | The framebuffer object should be bound when calling this function.
|
---|
| 1065 |
|
---|
| 1066 | Equivalent to the corresponding QGLContext::drawTexture().
|
---|
| 1067 | */
|
---|
| 1068 | void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
|
---|
| 1069 | {
|
---|
[561] | 1070 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
|
---|
[2] | 1071 | }
|
---|
| 1072 |
|
---|
| 1073 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 1074 | /*! \internal */
|
---|
| 1075 | void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
---|
| 1076 | {
|
---|
[561] | 1077 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
|
---|
[2] | 1078 | }
|
---|
| 1079 | #endif
|
---|
| 1080 |
|
---|
[561] | 1081 | extern int qt_defaultDpiX();
|
---|
| 1082 | extern int qt_defaultDpiY();
|
---|
[2] | 1083 |
|
---|
| 1084 | /*! \reimp */
|
---|
| 1085 | int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
|
---|
| 1086 | {
|
---|
| 1087 | Q_D(const QGLFramebufferObject);
|
---|
| 1088 |
|
---|
[561] | 1089 | float dpmx = qt_defaultDpiX()*100./2.54;
|
---|
| 1090 | float dpmy = qt_defaultDpiY()*100./2.54;
|
---|
[2] | 1091 | int w = d->size.width();
|
---|
| 1092 | int h = d->size.height();
|
---|
| 1093 | switch (metric) {
|
---|
| 1094 | case PdmWidth:
|
---|
| 1095 | return w;
|
---|
| 1096 |
|
---|
| 1097 | case PdmHeight:
|
---|
| 1098 | return h;
|
---|
| 1099 |
|
---|
| 1100 | case PdmWidthMM:
|
---|
| 1101 | return qRound(w * 1000 / dpmx);
|
---|
| 1102 |
|
---|
| 1103 | case PdmHeightMM:
|
---|
| 1104 | return qRound(h * 1000 / dpmy);
|
---|
| 1105 |
|
---|
| 1106 | case PdmNumColors:
|
---|
| 1107 | return 0;
|
---|
| 1108 |
|
---|
| 1109 | case PdmDepth:
|
---|
| 1110 | return 32;//d->depth;
|
---|
| 1111 |
|
---|
| 1112 | case PdmDpiX:
|
---|
[561] | 1113 | return qRound(dpmx * 0.0254);
|
---|
[2] | 1114 |
|
---|
| 1115 | case PdmDpiY:
|
---|
[561] | 1116 | return qRound(dpmy * 0.0254);
|
---|
[2] | 1117 |
|
---|
| 1118 | case PdmPhysicalDpiX:
|
---|
[561] | 1119 | return qRound(dpmx * 0.0254);
|
---|
[2] | 1120 |
|
---|
| 1121 | case PdmPhysicalDpiY:
|
---|
[561] | 1122 | return qRound(dpmy * 0.0254);
|
---|
[2] | 1123 |
|
---|
| 1124 | default:
|
---|
| 1125 | qWarning("QGLFramebufferObject::metric(), Unhandled metric type: %d.\n", metric);
|
---|
| 1126 | break;
|
---|
| 1127 | }
|
---|
| 1128 | return 0;
|
---|
| 1129 | }
|
---|
| 1130 |
|
---|
| 1131 | /*!
|
---|
| 1132 | \fn GLuint QGLFramebufferObject::handle() const
|
---|
| 1133 |
|
---|
| 1134 | Returns the GL framebuffer object handle for this framebuffer
|
---|
| 1135 | object (returned by the \c{glGenFrameBuffersEXT()} function). This
|
---|
| 1136 | handle can be used to attach new images or buffers to the
|
---|
| 1137 | framebuffer. The user is responsible for cleaning up and
|
---|
| 1138 | destroying these objects.
|
---|
| 1139 | */
|
---|
| 1140 | GLuint QGLFramebufferObject::handle() const
|
---|
| 1141 | {
|
---|
| 1142 | Q_D(const QGLFramebufferObject);
|
---|
[561] | 1143 | return d->fbo();
|
---|
[2] | 1144 | }
|
---|
| 1145 |
|
---|
| 1146 | /*! \fn int QGLFramebufferObject::devType() const
|
---|
[561] | 1147 | \internal
|
---|
[2] | 1148 | */
|
---|
| 1149 |
|
---|
| 1150 |
|
---|
| 1151 | /*!
|
---|
| 1152 | Returns the status of the depth and stencil buffers attached to
|
---|
| 1153 | this framebuffer object.
|
---|
| 1154 | */
|
---|
| 1155 |
|
---|
| 1156 | QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
|
---|
| 1157 | {
|
---|
| 1158 | Q_D(const QGLFramebufferObject);
|
---|
| 1159 | if (d->valid)
|
---|
| 1160 | return d->fbo_attachment;
|
---|
| 1161 | return NoAttachment;
|
---|
| 1162 | }
|
---|
| 1163 |
|
---|
| 1164 | /*!
|
---|
| 1165 | \since 4.5
|
---|
| 1166 |
|
---|
| 1167 | Returns true if the framebuffer object is currently bound to a context,
|
---|
| 1168 | otherwise false is returned.
|
---|
| 1169 | */
|
---|
| 1170 |
|
---|
| 1171 | bool QGLFramebufferObject::isBound() const
|
---|
| 1172 | {
|
---|
| 1173 | Q_D(const QGLFramebufferObject);
|
---|
[561] | 1174 | const QGLContext *current = QGLContext::currentContext();
|
---|
| 1175 | return current ? current->d_ptr->current_fbo == d->fbo() : false;
|
---|
[2] | 1176 | }
|
---|
| 1177 |
|
---|
[561] | 1178 | /*!
|
---|
| 1179 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
|
---|
| 1180 |
|
---|
| 1181 | \since 4.6
|
---|
| 1182 |
|
---|
| 1183 | Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
|
---|
| 1184 | is present on this system; otherwise returns false.
|
---|
| 1185 |
|
---|
| 1186 | \sa blitFramebuffer()
|
---|
| 1187 | */
|
---|
| 1188 | bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
|
---|
| 1189 | {
|
---|
[651] | 1190 | return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit);
|
---|
[561] | 1191 | }
|
---|
| 1192 |
|
---|
| 1193 | /*!
|
---|
| 1194 | \since 4.6
|
---|
| 1195 |
|
---|
| 1196 | Blits from the \a sourceRect rectangle in the \a source framebuffer
|
---|
| 1197 | object to the \a targetRect rectangle in the \a target framebuffer object.
|
---|
| 1198 |
|
---|
| 1199 | If \a source or \a target is 0, the default framebuffer will be used
|
---|
| 1200 | instead of a framebuffer object as source or target respectively.
|
---|
| 1201 |
|
---|
| 1202 | The \a buffers parameter should be a mask consisting of any combination of
|
---|
| 1203 | \c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and
|
---|
| 1204 | \c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both
|
---|
| 1205 | in the source and target buffers is ignored.
|
---|
| 1206 |
|
---|
| 1207 | The \a sourceRect and \a targetRect rectangles may have different sizes;
|
---|
| 1208 | in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or
|
---|
| 1209 | \c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to
|
---|
| 1210 | \c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest
|
---|
| 1211 | interpolation should be used when scaling is performed.
|
---|
| 1212 |
|
---|
| 1213 | If \a source equals \a target a copy is performed within the same buffer.
|
---|
| 1214 | Results are undefined if the source and target rectangles overlap and
|
---|
| 1215 | have different sizes. The sizes must also be the same if any of the
|
---|
| 1216 | framebuffer objects are multisample framebuffers.
|
---|
| 1217 |
|
---|
| 1218 | Note that the scissor test will restrict the blit area if enabled.
|
---|
| 1219 |
|
---|
| 1220 | This function will have no effect unless hasOpenGLFramebufferBlit() returns
|
---|
| 1221 | true.
|
---|
| 1222 |
|
---|
| 1223 | \sa hasOpenGLFramebufferBlit()
|
---|
| 1224 | */
|
---|
| 1225 | void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
|
---|
| 1226 | QGLFramebufferObject *source, const QRect &sourceRect,
|
---|
| 1227 | GLbitfield buffers,
|
---|
| 1228 | GLenum filter)
|
---|
| 1229 | {
|
---|
[651] | 1230 | if (!(QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit))
|
---|
[561] | 1231 | return;
|
---|
| 1232 |
|
---|
| 1233 | const QGLContext *ctx = QGLContext::currentContext();
|
---|
| 1234 | if (!ctx)
|
---|
| 1235 | return;
|
---|
| 1236 |
|
---|
| 1237 | const int height = ctx->device()->height();
|
---|
| 1238 |
|
---|
| 1239 | const int sh = source ? source->height() : height;
|
---|
| 1240 | const int th = target ? target->height() : height;
|
---|
| 1241 |
|
---|
| 1242 | const int sx0 = sourceRect.left();
|
---|
| 1243 | const int sx1 = sourceRect.left() + sourceRect.width();
|
---|
| 1244 | const int sy0 = sh - (sourceRect.top() + sourceRect.height());
|
---|
| 1245 | const int sy1 = sh - sourceRect.top();
|
---|
| 1246 |
|
---|
| 1247 | const int tx0 = targetRect.left();
|
---|
| 1248 | const int tx1 = targetRect.left() + targetRect.width();
|
---|
| 1249 | const int ty0 = th - (targetRect.top() + targetRect.height());
|
---|
| 1250 | const int ty1 = th - targetRect.top();
|
---|
| 1251 |
|
---|
| 1252 | glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
|
---|
| 1253 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
|
---|
| 1254 |
|
---|
| 1255 | glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
|
---|
| 1256 | tx0, ty0, tx1, ty1,
|
---|
| 1257 | buffers, filter);
|
---|
| 1258 |
|
---|
| 1259 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
|
---|
| 1260 | }
|
---|
| 1261 |
|
---|
[2] | 1262 | QT_END_NAMESPACE
|
---|