[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qglframebufferobject.h"
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[561] | 43 | #include "qglframebufferobject_p.h"
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[2] | 44 |
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| 45 | #include <qdebug.h>
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| 46 | #include <private/qgl_p.h>
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[846] | 47 | #if !defined(QT_OPENGL_ES_1)
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[561] | 48 | #include <private/qpaintengineex_opengl2_p.h>
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| 49 | #endif
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| 50 |
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| 51 | #ifndef QT_OPENGL_ES_2
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[2] | 52 | #include <private/qpaintengine_opengl_p.h>
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[561] | 53 | #endif
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| 54 |
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[2] | 55 | #include <qglframebufferobject.h>
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| 56 | #include <qlibrary.h>
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| 57 | #include <qimage.h>
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| 58 |
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| 59 | QT_BEGIN_NAMESPACE
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| 60 |
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| 61 | extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
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| 62 |
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[561] | 63 | #define QGL_FUNC_CONTEXT const QGLContext *ctx = d_ptr->fbo_guard.context();
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| 64 | #define QGL_FUNCP_CONTEXT const QGLContext *ctx = fbo_guard.context();
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[2] | 65 |
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[561] | 66 | #ifndef QT_NO_DEBUG
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| 67 | #define QT_RESET_GLERROR() \
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| 68 | { \
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| 69 | while (glGetError() != GL_NO_ERROR) {} \
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| 70 | }
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[2] | 71 | #define QT_CHECK_GLERROR() \
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| 72 | { \
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| 73 | GLenum err = glGetError(); \
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| 74 | if (err != GL_NO_ERROR) { \
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| 75 | qDebug("[%s line %d] GL Error: %d", \
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| 76 | __FILE__, __LINE__, (int)err); \
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| 77 | } \
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| 78 | }
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[561] | 79 | #else
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| 80 | #define QT_RESET_GLERROR() {}
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| 81 | #define QT_CHECK_GLERROR() {}
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| 82 | #endif
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[2] | 83 |
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[561] | 84 | /*!
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| 85 | \class QGLFramebufferObjectFormat
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| 86 | \brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL
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| 87 | framebuffer object.
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| 88 |
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| 89 | \since 4.6
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| 90 |
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| 91 | \ingroup painting-3D
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| 92 |
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| 93 | A framebuffer object has several characteristics:
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| 94 | \list
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| 95 | \i \link setSamples() Number of samples per pixels.\endlink
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| 96 | \i \link setAttachment() Depth and/or stencil attachments.\endlink
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| 97 | \i \link setTextureTarget() Texture target.\endlink
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| 98 | \i \link setInternalTextureFormat() Internal texture format.\endlink
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| 99 | \endlist
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| 100 |
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| 101 | Note that the desired attachments or number of samples per pixels might not
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| 102 | be supported by the hardware driver. Call QGLFramebufferObject::format()
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| 103 | after creating a QGLFramebufferObject to find the exact format that was
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| 104 | used to create the frame buffer object.
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| 105 |
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| 106 | \sa QGLFramebufferObject
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| 107 | */
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| 108 |
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| 109 | /*!
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| 110 | \internal
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| 111 | */
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| 112 | void QGLFramebufferObjectFormat::detach()
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[2] | 113 | {
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[561] | 114 | if (d->ref != 1) {
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| 115 | QGLFramebufferObjectFormatPrivate *newd
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| 116 | = new QGLFramebufferObjectFormatPrivate(d);
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| 117 | if (!d->ref.deref())
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| 118 | delete d;
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| 119 | d = newd;
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| 120 | }
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| 121 | }
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[2] | 122 |
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[561] | 123 | /*!
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| 124 | Creates a QGLFramebufferObjectFormat object for specifying
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| 125 | the format of an OpenGL framebuffer object.
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[2] | 126 |
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[561] | 127 | By default the format specifies a non-multisample framebuffer object with no
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| 128 | attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
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| 129 | On OpenGL/ES systems, the default internal format is \c GL_RGBA.
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| 130 |
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[846] | 131 | \sa samples(), attachment(), internalTextureFormat()
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[561] | 132 | */
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| 133 |
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| 134 | QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
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| 135 | {
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| 136 | d = new QGLFramebufferObjectFormatPrivate;
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| 137 | }
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| 138 |
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| 139 | /*!
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| 140 | Constructs a copy of \a other.
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| 141 | */
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| 142 |
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| 143 | QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other)
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| 144 | {
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| 145 | d = other.d;
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| 146 | d->ref.ref();
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| 147 | }
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| 148 |
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| 149 | /*!
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| 150 | Assigns \a other to this object.
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| 151 | */
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| 152 |
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| 153 | QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other)
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| 154 | {
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| 155 | if (d != other.d) {
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| 156 | other.d->ref.ref();
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| 157 | if (!d->ref.deref())
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| 158 | delete d;
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| 159 | d = other.d;
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| 160 | }
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| 161 | return *this;
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| 162 | }
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| 163 |
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| 164 | /*!
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| 165 | Destroys the QGLFramebufferObjectFormat.
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| 166 | */
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| 167 | QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
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| 168 | {
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| 169 | if (!d->ref.deref())
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| 170 | delete d;
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| 171 | }
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| 172 |
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| 173 | /*!
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| 174 | Sets the number of samples per pixel for a multisample framebuffer object
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| 175 | to \a samples. The default sample count of 0 represents a regular
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| 176 | non-multisample framebuffer object.
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| 177 |
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| 178 | If the desired amount of samples per pixel is not supported by the hardware
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| 179 | then the maximum number of samples per pixel will be used. Note that
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| 180 | multisample framebuffer objects can not be bound as textures. Also, the
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| 181 | \c{GL_EXT_framebuffer_multisample} extension is required to create a
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| 182 | framebuffer with more than one sample per pixel.
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| 183 |
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| 184 | \sa samples()
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| 185 | */
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| 186 | void QGLFramebufferObjectFormat::setSamples(int samples)
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| 187 | {
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| 188 | detach();
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| 189 | d->samples = samples;
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| 190 | }
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| 191 |
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| 192 | /*!
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| 193 | Returns the number of samples per pixel if a framebuffer object
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| 194 | is a multisample framebuffer object. Otherwise, returns 0.
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| 195 | The default value is 0.
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| 196 |
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| 197 | \sa setSamples()
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| 198 | */
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| 199 | int QGLFramebufferObjectFormat::samples() const
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| 200 | {
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| 201 | return d->samples;
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| 202 | }
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| 203 |
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| 204 | /*!
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| 205 | Sets the attachment configuration of a framebuffer object to \a attachment.
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| 206 |
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| 207 | \sa attachment()
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| 208 | */
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| 209 | void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
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| 210 | {
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| 211 | detach();
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| 212 | d->attachment = attachment;
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| 213 | }
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| 214 |
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| 215 | /*!
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| 216 | Returns the configuration of the depth and stencil buffers attached to
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| 217 | a framebuffer object. The default is QGLFramebufferObject::NoAttachment.
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| 218 |
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| 219 | \sa setAttachment()
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| 220 | */
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| 221 | QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
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| 222 | {
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| 223 | return d->attachment;
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| 224 | }
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| 225 |
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| 226 | /*!
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| 227 | Sets the texture target of the texture attached to a framebuffer object to
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| 228 | \a target. Ignored for multisample framebuffer objects.
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| 229 |
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| 230 | \sa textureTarget(), samples()
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| 231 | */
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| 232 | void QGLFramebufferObjectFormat::setTextureTarget(GLenum target)
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| 233 | {
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| 234 | detach();
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| 235 | d->target = target;
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| 236 | }
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| 237 |
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| 238 | /*!
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| 239 | Returns the texture target of the texture attached to a framebuffer object.
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| 240 | Ignored for multisample framebuffer objects. The default is
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| 241 | \c GL_TEXTURE_2D.
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| 242 |
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| 243 | \sa setTextureTarget(), samples()
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| 244 | */
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| 245 | GLenum QGLFramebufferObjectFormat::textureTarget() const
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| 246 | {
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| 247 | return d->target;
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| 248 | }
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| 249 |
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| 250 | /*!
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| 251 | Sets the internal format of a framebuffer object's texture or
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| 252 | multisample framebuffer object's color buffer to
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| 253 | \a internalTextureFormat.
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| 254 |
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| 255 | \sa internalTextureFormat()
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| 256 | */
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| 257 | void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
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| 258 | {
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| 259 | detach();
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| 260 | d->internal_format = internalTextureFormat;
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| 261 | }
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| 262 |
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| 263 | /*!
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| 264 | Returns the internal format of a framebuffer object's texture or
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| 265 | multisample framebuffer object's color buffer. The default is
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| 266 | \c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on
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| 267 | OpenGL/ES systems.
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| 268 |
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| 269 | \sa setInternalTextureFormat()
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| 270 | */
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| 271 | GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
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| 272 | {
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| 273 | return d->internal_format;
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| 274 | }
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| 275 |
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| 276 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
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| 277 | /*! \internal */
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| 278 | void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target)
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| 279 | {
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| 280 | detach();
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| 281 | d->target = target;
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| 282 | }
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| 283 |
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| 284 | /*! \internal */
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| 285 | void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat)
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| 286 | {
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| 287 | detach();
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| 288 | d->internal_format = internalTextureFormat;
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| 289 | }
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| 290 | #endif
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| 291 |
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| 292 | /*!
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| 293 | Returns true if all the options of this framebuffer object format
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| 294 | are the same as \a other; otherwise returns false.
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| 295 | */
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| 296 | bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const
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| 297 | {
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| 298 | if (d == other.d)
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| 299 | return true;
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| 300 | else
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| 301 | return d->equals(other.d);
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| 302 | }
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| 303 |
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| 304 | /*!
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| 305 | Returns false if all the options of this framebuffer object format
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| 306 | are the same as \a other; otherwise returns true.
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| 307 | */
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| 308 | bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const
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| 309 | {
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| 310 | return !(*this == other);
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| 311 | }
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| 312 |
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| 313 | void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
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| 314 | QGLFramebufferObject::Attachment attachment)
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| 315 | {
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| 316 | fbo = f;
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| 317 | m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed
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| 318 |
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| 319 | // The context that the fbo was created in may not have depth
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| 320 | // and stencil buffers, but the fbo itself might.
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| 321 | fboFormat = QGLContext::currentContext()->format();
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| 322 | if (attachment == QGLFramebufferObject::CombinedDepthStencil) {
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| 323 | fboFormat.setDepth(true);
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| 324 | fboFormat.setStencil(true);
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| 325 | } else if (attachment == QGLFramebufferObject::Depth) {
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| 326 | fboFormat.setDepth(true);
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| 327 | }
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[769] | 328 |
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| 329 | GLenum format = f->format().internalTextureFormat();
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| 330 | reqAlpha = (format != GL_RGB
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| 331 | #ifndef QT_OPENGL_ES
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| 332 | && format != GL_RGB5 && format != GL_RGB8
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| 333 | #endif
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| 334 | );
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[561] | 335 | }
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| 336 |
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| 337 | QGLContext *QGLFBOGLPaintDevice::context() const
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| 338 | {
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| 339 | QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context());
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| 340 | QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
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| 341 |
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| 342 | if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext))
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| 343 | return currentContext;
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| 344 | else
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| 345 | return fboContext;
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| 346 | }
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| 347 |
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[2] | 348 | bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
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| 349 | {
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[561] | 350 | QGL_FUNCP_CONTEXT;
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| 351 | if (!ctx)
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| 352 | return false; // Context no longer exists.
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| 353 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
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[2] | 354 | switch(status) {
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| 355 | case GL_NO_ERROR:
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| 356 | case GL_FRAMEBUFFER_COMPLETE_EXT:
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| 357 | return true;
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| 358 | break;
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| 359 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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| 360 | qDebug("QGLFramebufferObject: Unsupported framebuffer format.");
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| 361 | break;
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| 362 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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| 363 | qDebug("QGLFramebufferObject: Framebuffer incomplete attachment.");
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| 364 | break;
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| 365 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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| 366 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing attachment.");
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| 367 | break;
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| 368 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
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| 369 | case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
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| 370 | qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment.");
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| 371 | break;
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| 372 | #endif
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| 373 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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| 374 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions.");
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| 375 | break;
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| 376 | case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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| 377 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format.");
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| 378 | break;
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| 379 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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| 380 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing draw buffer.");
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| 381 | break;
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| 382 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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| 383 | qDebug("QGLFramebufferObject: Framebuffer incomplete, missing read buffer.");
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| 384 | break;
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[561] | 385 | case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
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| 386 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel.");
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| 387 | break;
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[2] | 388 | default:
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| 389 | qDebug() <<"QGLFramebufferObject: An undefined error has occurred: "<< status;
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| 390 | break;
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| 391 | }
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| 392 | return false;
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| 393 | }
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| 394 |
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[561] | 395 | void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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| 396 | QGLFramebufferObject::Attachment attachment,
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| 397 | GLenum texture_target, GLenum internal_format, GLint samples)
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[2] | 398 | {
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[561] | 399 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
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| 400 | fbo_guard.setContext(ctx);
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| 401 |
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[651] | 402 | bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
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[2] | 403 | if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
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| 404 | return;
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| 405 |
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| 406 | size = sz;
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| 407 | target = texture_target;
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| 408 | // texture dimensions
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| 409 |
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[561] | 410 | QT_RESET_GLERROR(); // reset error state
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| 411 | GLuint fbo = 0;
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| 412 | glGenFramebuffers(1, &fbo);
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| 413 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
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| 414 | fbo_guard.setId(fbo);
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[2] | 415 |
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[561] | 416 | glDevice.setFBO(q, attachment);
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| 417 |
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[2] | 418 | QT_CHECK_GLERROR();
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| 419 | // init texture
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[561] | 420 | if (samples == 0) {
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| 421 | glGenTextures(1, &texture);
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| 422 | glBindTexture(target, texture);
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| 423 | glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
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| 424 | GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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[2] | 425 | #ifndef QT_OPENGL_ES
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[561] | 426 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 427 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 428 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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| 429 | glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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[2] | 430 | #else
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[561] | 431 | glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
| 432 | glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
| 433 | glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
| 434 | glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
[2] | 435 | #endif
|
---|
[561] | 436 | glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
---|
| 437 | target, texture, 0);
|
---|
[2] | 438 |
|
---|
[561] | 439 | QT_CHECK_GLERROR();
|
---|
| 440 | valid = checkFramebufferStatus();
|
---|
| 441 | glBindTexture(target, 0);
|
---|
[2] | 442 |
|
---|
[561] | 443 | color_buffer = 0;
|
---|
| 444 | } else {
|
---|
| 445 | GLint maxSamples;
|
---|
| 446 | glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
|
---|
| 447 |
|
---|
[846] | 448 | samples = qBound(0, int(samples), int(maxSamples));
|
---|
[561] | 449 |
|
---|
| 450 | glGenRenderbuffers(1, &color_buffer);
|
---|
| 451 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_buffer);
|
---|
[846] | 452 | if (glRenderbufferStorageMultisampleEXT && samples > 0) {
|
---|
[561] | 453 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 454 | internal_format, size.width(), size.height());
|
---|
| 455 | } else {
|
---|
| 456 | samples = 0;
|
---|
| 457 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, internal_format,
|
---|
| 458 | size.width(), size.height());
|
---|
| 459 | }
|
---|
| 460 |
|
---|
| 461 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
---|
| 462 | GL_RENDERBUFFER_EXT, color_buffer);
|
---|
| 463 |
|
---|
| 464 | QT_CHECK_GLERROR();
|
---|
| 465 | valid = checkFramebufferStatus();
|
---|
| 466 |
|
---|
| 467 | if (valid)
|
---|
| 468 | glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &samples);
|
---|
| 469 | }
|
---|
| 470 |
|
---|
[846] | 471 | // In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a
|
---|
| 472 | // separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer
|
---|
| 473 | // might not be supported while separate buffers are, according to QTBUG-12861.
|
---|
| 474 |
|
---|
[2] | 475 | if (attachment == QGLFramebufferObject::CombinedDepthStencil
|
---|
[651] | 476 | && (QGLExtensions::glExtensions() & QGLExtensions::PackedDepthStencil)) {
|
---|
[2] | 477 | // depth and stencil buffer needs another extension
|
---|
[846] | 478 | glGenRenderbuffers(1, &depth_buffer);
|
---|
| 479 | Q_ASSERT(!glIsRenderbuffer(depth_buffer));
|
---|
| 480 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_buffer);
|
---|
| 481 | Q_ASSERT(glIsRenderbuffer(depth_buffer));
|
---|
[561] | 482 | if (samples != 0 && glRenderbufferStorageMultisampleEXT)
|
---|
| 483 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 484 | GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
|
---|
| 485 | else
|
---|
| 486 | glRenderbufferStorage(GL_RENDERBUFFER_EXT,
|
---|
| 487 | GL_DEPTH24_STENCIL8_EXT, size.width(), size.height());
|
---|
| 488 |
|
---|
[846] | 489 | stencil_buffer = depth_buffer;
|
---|
[561] | 490 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
---|
[846] | 491 | GL_RENDERBUFFER_EXT, depth_buffer);
|
---|
[561] | 492 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
---|
[846] | 493 | GL_RENDERBUFFER_EXT, stencil_buffer);
|
---|
[561] | 494 |
|
---|
[2] | 495 | valid = checkFramebufferStatus();
|
---|
[846] | 496 | if (!valid) {
|
---|
| 497 | glDeleteRenderbuffers(1, &depth_buffer);
|
---|
| 498 | stencil_buffer = depth_buffer = 0;
|
---|
| 499 | }
|
---|
| 500 | }
|
---|
| 501 |
|
---|
| 502 | if (depth_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil
|
---|
| 503 | || (attachment == QGLFramebufferObject::Depth)))
|
---|
[2] | 504 | {
|
---|
[846] | 505 | glGenRenderbuffers(1, &depth_buffer);
|
---|
| 506 | Q_ASSERT(!glIsRenderbuffer(depth_buffer));
|
---|
| 507 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_buffer);
|
---|
| 508 | Q_ASSERT(glIsRenderbuffer(depth_buffer));
|
---|
[561] | 509 | if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
|
---|
[2] | 510 | #ifdef QT_OPENGL_ES
|
---|
[846] | 511 | if (QGLExtensions::glExtensions() & QGLExtensions::Depth24) {
|
---|
| 512 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 513 | GL_DEPTH_COMPONENT24_OES, size.width(), size.height());
|
---|
| 514 | } else {
|
---|
| 515 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 516 | GL_DEPTH_COMPONENT16, size.width(), size.height());
|
---|
| 517 | }
|
---|
[2] | 518 | #else
|
---|
[561] | 519 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 520 | GL_DEPTH_COMPONENT, size.width(), size.height());
|
---|
[2] | 521 | #endif
|
---|
[561] | 522 | } else {
|
---|
| 523 | #ifdef QT_OPENGL_ES
|
---|
[846] | 524 | if (QGLExtensions::glExtensions() & QGLExtensions::Depth24) {
|
---|
| 525 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24_OES,
|
---|
| 526 | size.width(), size.height());
|
---|
| 527 | } else {
|
---|
| 528 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16,
|
---|
| 529 | size.width(), size.height());
|
---|
| 530 | }
|
---|
[561] | 531 | #else
|
---|
| 532 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, size.width(), size.height());
|
---|
| 533 | #endif
|
---|
| 534 | }
|
---|
| 535 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
---|
[846] | 536 | GL_RENDERBUFFER_EXT, depth_buffer);
|
---|
| 537 | valid = checkFramebufferStatus();
|
---|
| 538 | if (!valid) {
|
---|
| 539 | glDeleteRenderbuffers(1, &depth_buffer);
|
---|
| 540 | depth_buffer = 0;
|
---|
| 541 | }
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | if (stencil_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil)) {
|
---|
| 545 | glGenRenderbuffers(1, &stencil_buffer);
|
---|
| 546 | Q_ASSERT(!glIsRenderbuffer(stencil_buffer));
|
---|
| 547 | glBindRenderbuffer(GL_RENDERBUFFER_EXT, stencil_buffer);
|
---|
| 548 | Q_ASSERT(glIsRenderbuffer(stencil_buffer));
|
---|
| 549 | if (samples != 0 && glRenderbufferStorageMultisampleEXT) {
|
---|
| 550 | #ifdef QT_OPENGL_ES
|
---|
| 551 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 552 | GL_STENCIL_INDEX8_EXT, size.width(), size.height());
|
---|
| 553 | #else
|
---|
| 554 | glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples,
|
---|
| 555 | GL_STENCIL_INDEX, size.width(), size.height());
|
---|
| 556 | #endif
|
---|
| 557 | } else {
|
---|
| 558 | #ifdef QT_OPENGL_ES
|
---|
| 559 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX8_EXT,
|
---|
| 560 | size.width(), size.height());
|
---|
| 561 | #else
|
---|
| 562 | glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
|
---|
| 563 | size.width(), size.height());
|
---|
| 564 | #endif
|
---|
| 565 | }
|
---|
| 566 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
---|
| 567 | GL_RENDERBUFFER_EXT, stencil_buffer);
|
---|
| 568 | valid = checkFramebufferStatus();
|
---|
| 569 | if (!valid) {
|
---|
| 570 | glDeleteRenderbuffers(1, &stencil_buffer);
|
---|
| 571 | stencil_buffer = 0;
|
---|
| 572 | }
|
---|
| 573 | }
|
---|
| 574 |
|
---|
| 575 | // The FBO might have become valid after removing the depth or stencil buffer.
|
---|
| 576 | valid = checkFramebufferStatus();
|
---|
| 577 |
|
---|
| 578 | if (depth_buffer && stencil_buffer) {
|
---|
| 579 | fbo_attachment = QGLFramebufferObject::CombinedDepthStencil;
|
---|
| 580 | } else if (depth_buffer) {
|
---|
[2] | 581 | fbo_attachment = QGLFramebufferObject::Depth;
|
---|
| 582 | } else {
|
---|
| 583 | fbo_attachment = QGLFramebufferObject::NoAttachment;
|
---|
| 584 | }
|
---|
| 585 |
|
---|
[561] | 586 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
|
---|
[2] | 587 | if (!valid) {
|
---|
[561] | 588 | if (color_buffer)
|
---|
| 589 | glDeleteRenderbuffers(1, &color_buffer);
|
---|
| 590 | else
|
---|
| 591 | glDeleteTextures(1, &texture);
|
---|
[846] | 592 | if (depth_buffer)
|
---|
| 593 | glDeleteRenderbuffers(1, &depth_buffer);
|
---|
| 594 | if (stencil_buffer && depth_buffer != stencil_buffer)
|
---|
| 595 | glDeleteRenderbuffers(1, &stencil_buffer);
|
---|
[561] | 596 | glDeleteFramebuffers(1, &fbo);
|
---|
| 597 | fbo_guard.setId(0);
|
---|
[2] | 598 | }
|
---|
| 599 | QT_CHECK_GLERROR();
|
---|
[561] | 600 |
|
---|
| 601 | format.setTextureTarget(target);
|
---|
| 602 | format.setSamples(int(samples));
|
---|
| 603 | format.setAttachment(fbo_attachment);
|
---|
| 604 | format.setInternalTextureFormat(internal_format);
|
---|
[2] | 605 | }
|
---|
| 606 |
|
---|
| 607 | /*!
|
---|
| 608 | \class QGLFramebufferObject
|
---|
| 609 | \brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
|
---|
| 610 | \since 4.2
|
---|
| 611 |
|
---|
[561] | 612 | \ingroup painting-3D
|
---|
[2] | 613 |
|
---|
| 614 | The QGLFramebufferObject class encapsulates an OpenGL framebuffer
|
---|
| 615 | object, defined by the \c{GL_EXT_framebuffer_object} extension. In
|
---|
| 616 | addition it provides a rendering surface that can be painted on
|
---|
| 617 | with a QPainter, rendered to using native GL calls, or both. This
|
---|
| 618 | surface can be bound and used as a regular texture in your own GL
|
---|
| 619 | drawing code. By default, the QGLFramebufferObject class
|
---|
| 620 | generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target),
|
---|
| 621 | which is used as the internal rendering target.
|
---|
| 622 |
|
---|
| 623 | \bold{It is important to have a current GL context when creating a
|
---|
| 624 | QGLFramebufferObject, otherwise initialization will fail.}
|
---|
| 625 |
|
---|
| 626 | OpenGL framebuffer objects and pbuffers (see
|
---|
| 627 | \l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to
|
---|
| 628 | offscreen surfaces, but there are a number of advantages with
|
---|
| 629 | using framebuffer objects instead of pbuffers:
|
---|
| 630 |
|
---|
| 631 | \list 1
|
---|
| 632 | \o A framebuffer object does not require a separate rendering
|
---|
| 633 | context, so no context switching will occur when switching
|
---|
| 634 | rendering targets. There is an overhead involved in switching
|
---|
| 635 | targets, but in general it is cheaper than a context switch to a
|
---|
| 636 | pbuffer.
|
---|
| 637 |
|
---|
| 638 | \o Rendering to dynamic textures (i.e. render-to-texture
|
---|
| 639 | functionality) works on all platforms. No need to do explicit copy
|
---|
| 640 | calls from a render buffer into a texture, as was necessary on
|
---|
| 641 | systems that did not support the \c{render_texture} extension.
|
---|
| 642 |
|
---|
| 643 | \o It is possible to attach several rendering buffers (or texture
|
---|
| 644 | objects) to the same framebuffer object, and render to all of them
|
---|
| 645 | without doing a context switch.
|
---|
| 646 |
|
---|
| 647 | \o The OpenGL framebuffer extension is a pure GL extension with no
|
---|
| 648 | system dependant WGL, CGL, or GLX parts. This makes using
|
---|
| 649 | framebuffer objects more portable.
|
---|
| 650 | \endlist
|
---|
| 651 |
|
---|
[561] | 652 | When using a QPainter to paint to a QGLFramebufferObject you should take
|
---|
| 653 | care that the QGLFramebufferObject is created with the CombinedDepthStencil
|
---|
| 654 | attachment for QPainter to be able to render correctly.
|
---|
| 655 | Note that you need to create a QGLFramebufferObject with more than one
|
---|
| 656 | sample per pixel for primitives to be antialiased when drawing using a
|
---|
| 657 | QPainter. To create a multisample framebuffer object you should use one of
|
---|
| 658 | the constructors that take a QGLFramebufferObject parameter, and set the
|
---|
| 659 | QGLFramebufferObject::samples() property to a non-zero value.
|
---|
[2] | 660 |
|
---|
[561] | 661 | When painting to a QGLFramebufferObject using QPainter, the state of
|
---|
| 662 | the current GL context will be altered by the paint engine to reflect
|
---|
| 663 | its needs. Applications should not rely upon the GL state being reset
|
---|
| 664 | to its original conditions, particularly the current shader program,
|
---|
| 665 | GL viewport, texture units, and drawing modes.
|
---|
| 666 |
|
---|
| 667 | For multisample framebuffer objects a color render buffer is created,
|
---|
| 668 | otherwise a texture with the specified texture target is created.
|
---|
| 669 | The color render buffer or texture will have the specified internal
|
---|
| 670 | format, and will be bound to the \c GL_COLOR_ATTACHMENT0
|
---|
| 671 | attachment in the framebuffer object.
|
---|
| 672 |
|
---|
| 673 | If you want to use a framebuffer object with multisampling enabled
|
---|
| 674 | as a texture, you first need to copy from it to a regular framebuffer
|
---|
| 675 | object using QGLContext::blitFramebuffer().
|
---|
| 676 |
|
---|
[2] | 677 | \sa {Framebuffer Object Example}
|
---|
| 678 | */
|
---|
| 679 |
|
---|
| 680 |
|
---|
| 681 | /*!
|
---|
| 682 | \enum QGLFramebufferObject::Attachment
|
---|
| 683 | \since 4.3
|
---|
| 684 |
|
---|
| 685 | This enum type is used to configure the depth and stencil buffers
|
---|
| 686 | attached to the framebuffer object when it is created.
|
---|
| 687 |
|
---|
| 688 | \value NoAttachment No attachment is added to the framebuffer object. Note that the
|
---|
| 689 | OpenGL depth and stencil tests won't work when rendering to a
|
---|
| 690 | framebuffer object without any depth or stencil buffers.
|
---|
| 691 | This is the default value.
|
---|
| 692 |
|
---|
| 693 | \value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present,
|
---|
| 694 | a combined depth and stencil buffer is attached.
|
---|
| 695 | If the extension is not present, only a depth buffer is attached.
|
---|
| 696 |
|
---|
| 697 | \value Depth A depth buffer is attached to the framebuffer object.
|
---|
| 698 |
|
---|
| 699 | \sa attachment()
|
---|
| 700 | */
|
---|
| 701 |
|
---|
| 702 |
|
---|
| 703 | /*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
|
---|
| 704 |
|
---|
| 705 | Constructs an OpenGL framebuffer object and binds a 2D GL texture
|
---|
| 706 | to the buffer of the size \a size. The texture is bound to the
|
---|
| 707 | \c GL_COLOR_ATTACHMENT0 target in the framebuffer object.
|
---|
| 708 |
|
---|
| 709 | The \a target parameter is used to specify the GL texture
|
---|
| 710 | target. The default target is \c GL_TEXTURE_2D. Keep in mind that
|
---|
| 711 | \c GL_TEXTURE_2D textures must have a power of 2 width and height
|
---|
| 712 | (e.g. 256x512), unless you are using OpenGL 2.0 or higher.
|
---|
| 713 |
|
---|
| 714 | By default, no depth and stencil buffers are attached. This behavior
|
---|
| 715 | can be toggled using one of the overloaded constructors.
|
---|
| 716 |
|
---|
[561] | 717 | The default internal texture format is \c GL_RGBA8 for desktop
|
---|
| 718 | OpenGL, and \c GL_RGBA for OpenGL/ES.
|
---|
[2] | 719 |
|
---|
| 720 | It is important that you have a current GL context set when
|
---|
| 721 | creating the QGLFramebufferObject, otherwise the initialization
|
---|
| 722 | will fail.
|
---|
| 723 |
|
---|
| 724 | \sa size(), texture(), attachment()
|
---|
| 725 | */
|
---|
| 726 |
|
---|
| 727 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
|
---|
| 728 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 729 | {
|
---|
| 730 | Q_D(QGLFramebufferObject);
|
---|
[561] | 731 | d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
|
---|
[2] | 732 | }
|
---|
| 733 |
|
---|
| 734 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 735 | /*! \internal */
|
---|
| 736 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, QMacCompatGLenum target)
|
---|
| 737 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 738 | {
|
---|
| 739 | Q_D(QGLFramebufferObject);
|
---|
[561] | 740 | d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
|
---|
[2] | 741 | }
|
---|
| 742 | #endif
|
---|
| 743 |
|
---|
| 744 | /*! \overload
|
---|
| 745 |
|
---|
| 746 | Constructs an OpenGL framebuffer object and binds a 2D GL texture
|
---|
| 747 | to the buffer of the given \a width and \a height.
|
---|
| 748 |
|
---|
| 749 | \sa size(), texture()
|
---|
| 750 | */
|
---|
| 751 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
|
---|
| 752 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 753 | {
|
---|
| 754 | Q_D(QGLFramebufferObject);
|
---|
[561] | 755 | d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
|
---|
[2] | 756 | }
|
---|
| 757 |
|
---|
[561] | 758 | /*! \overload
|
---|
| 759 |
|
---|
| 760 | Constructs an OpenGL framebuffer object of the given \a size based on the
|
---|
| 761 | supplied \a format.
|
---|
| 762 | */
|
---|
| 763 |
|
---|
| 764 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format)
|
---|
| 765 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 766 | {
|
---|
| 767 | Q_D(QGLFramebufferObject);
|
---|
| 768 | d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(),
|
---|
| 769 | format.samples());
|
---|
| 770 | }
|
---|
| 771 |
|
---|
| 772 | /*! \overload
|
---|
| 773 |
|
---|
| 774 | Constructs an OpenGL framebuffer object of the given \a width and \a height
|
---|
| 775 | based on the supplied \a format.
|
---|
| 776 | */
|
---|
| 777 |
|
---|
| 778 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format)
|
---|
| 779 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 780 | {
|
---|
| 781 | Q_D(QGLFramebufferObject);
|
---|
| 782 | d->init(this, QSize(width, height), format.attachment(), format.textureTarget(),
|
---|
| 783 | format.internalTextureFormat(), format.samples());
|
---|
| 784 | }
|
---|
| 785 |
|
---|
[2] | 786 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 787 | /*! \internal */
|
---|
| 788 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLenum target)
|
---|
| 789 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 790 | {
|
---|
| 791 | Q_D(QGLFramebufferObject);
|
---|
[561] | 792 | d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
|
---|
[2] | 793 | }
|
---|
| 794 | #endif
|
---|
| 795 |
|
---|
| 796 | /*! \overload
|
---|
| 797 |
|
---|
| 798 | Constructs an OpenGL framebuffer object and binds a texture to the
|
---|
| 799 | buffer of the given \a width and \a height.
|
---|
| 800 |
|
---|
| 801 | The \a attachment parameter describes the depth/stencil buffer
|
---|
| 802 | configuration, \a target the texture target and \a internal_format
|
---|
| 803 | the internal texture format. The default texture target is \c
|
---|
[561] | 804 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
|
---|
| 805 | for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
|
---|
[2] | 806 |
|
---|
| 807 | \sa size(), texture(), attachment()
|
---|
| 808 | */
|
---|
| 809 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
|
---|
| 810 | GLenum target, GLenum internal_format)
|
---|
| 811 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 812 | {
|
---|
| 813 | Q_D(QGLFramebufferObject);
|
---|
[561] | 814 | d->init(this, QSize(width, height), attachment, target, internal_format);
|
---|
[2] | 815 | }
|
---|
| 816 |
|
---|
| 817 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 818 | /*! \internal */
|
---|
| 819 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment,
|
---|
| 820 | QMacCompatGLenum target, QMacCompatGLenum internal_format)
|
---|
| 821 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 822 | {
|
---|
| 823 | Q_D(QGLFramebufferObject);
|
---|
[561] | 824 | d->init(this, QSize(width, height), attachment, target, internal_format);
|
---|
[2] | 825 | }
|
---|
| 826 | #endif
|
---|
| 827 |
|
---|
| 828 | /*! \overload
|
---|
| 829 |
|
---|
| 830 | Constructs an OpenGL framebuffer object and binds a texture to the
|
---|
| 831 | buffer of the given \a size.
|
---|
| 832 |
|
---|
| 833 | The \a attachment parameter describes the depth/stencil buffer
|
---|
| 834 | configuration, \a target the texture target and \a internal_format
|
---|
| 835 | the internal texture format. The default texture target is \c
|
---|
[561] | 836 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
|
---|
| 837 | for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
|
---|
[2] | 838 |
|
---|
| 839 | \sa size(), texture(), attachment()
|
---|
| 840 | */
|
---|
| 841 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
|
---|
| 842 | GLenum target, GLenum internal_format)
|
---|
| 843 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 844 | {
|
---|
| 845 | Q_D(QGLFramebufferObject);
|
---|
[561] | 846 | d->init(this, size, attachment, target, internal_format);
|
---|
[2] | 847 | }
|
---|
| 848 |
|
---|
| 849 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 850 | /*! \internal */
|
---|
| 851 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment,
|
---|
| 852 | QMacCompatGLenum target, QMacCompatGLenum internal_format)
|
---|
| 853 | : d_ptr(new QGLFramebufferObjectPrivate)
|
---|
| 854 | {
|
---|
| 855 | Q_D(QGLFramebufferObject);
|
---|
[561] | 856 | d->init(this, size, attachment, target, internal_format);
|
---|
[2] | 857 | }
|
---|
| 858 | #endif
|
---|
| 859 |
|
---|
| 860 | /*!
|
---|
| 861 | \fn QGLFramebufferObject::~QGLFramebufferObject()
|
---|
| 862 |
|
---|
| 863 | Destroys the framebuffer object and frees any allocated resources.
|
---|
| 864 | */
|
---|
| 865 | QGLFramebufferObject::~QGLFramebufferObject()
|
---|
| 866 | {
|
---|
| 867 | Q_D(QGLFramebufferObject);
|
---|
| 868 | QGL_FUNC_CONTEXT;
|
---|
| 869 |
|
---|
[561] | 870 | delete d->engine;
|
---|
| 871 |
|
---|
| 872 | if (isValid() && ctx) {
|
---|
| 873 | QGLShareContextScope scope(ctx);
|
---|
| 874 | if (d->texture)
|
---|
| 875 | glDeleteTextures(1, &d->texture);
|
---|
| 876 | if (d->color_buffer)
|
---|
| 877 | glDeleteRenderbuffers(1, &d->color_buffer);
|
---|
[846] | 878 | if (d->depth_buffer)
|
---|
| 879 | glDeleteRenderbuffers(1, &d->depth_buffer);
|
---|
| 880 | if (d->stencil_buffer && d->stencil_buffer != d->depth_buffer)
|
---|
| 881 | glDeleteRenderbuffers(1, &d->stencil_buffer);
|
---|
[561] | 882 | GLuint fbo = d->fbo();
|
---|
| 883 | glDeleteFramebuffers(1, &fbo);
|
---|
[2] | 884 | }
|
---|
| 885 | }
|
---|
| 886 |
|
---|
| 887 | /*!
|
---|
| 888 | \fn bool QGLFramebufferObject::isValid() const
|
---|
| 889 |
|
---|
| 890 | Returns true if the framebuffer object is valid.
|
---|
| 891 |
|
---|
| 892 | The framebuffer can become invalid if the initialization process
|
---|
| 893 | fails, the user attaches an invalid buffer to the framebuffer
|
---|
[561] | 894 | object, or a non-power of two width/height is specified as the
|
---|
[2] | 895 | texture size if the texture target is \c{GL_TEXTURE_2D}.
|
---|
[561] | 896 | The non-power of two limitation does not apply if the OpenGL version
|
---|
| 897 | is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension
|
---|
| 898 | is present.
|
---|
| 899 |
|
---|
| 900 | The framebuffer can also become invalid if the QGLContext that
|
---|
| 901 | the framebuffer was created within is destroyed and there are
|
---|
| 902 | no other shared contexts that can take over ownership of the
|
---|
| 903 | framebuffer.
|
---|
[2] | 904 | */
|
---|
| 905 | bool QGLFramebufferObject::isValid() const
|
---|
| 906 | {
|
---|
| 907 | Q_D(const QGLFramebufferObject);
|
---|
[561] | 908 | return d->valid && d->fbo_guard.context();
|
---|
[2] | 909 | }
|
---|
| 910 |
|
---|
| 911 | /*!
|
---|
| 912 | \fn bool QGLFramebufferObject::bind()
|
---|
| 913 |
|
---|
| 914 | Switches rendering from the default, windowing system provided
|
---|
| 915 | framebuffer to this framebuffer object.
|
---|
| 916 | Returns true upon success, false otherwise.
|
---|
[561] | 917 |
|
---|
| 918 | \sa release()
|
---|
[2] | 919 | */
|
---|
| 920 | bool QGLFramebufferObject::bind()
|
---|
| 921 | {
|
---|
| 922 | if (!isValid())
|
---|
| 923 | return false;
|
---|
| 924 | Q_D(QGLFramebufferObject);
|
---|
| 925 | QGL_FUNC_CONTEXT;
|
---|
[561] | 926 | if (!ctx)
|
---|
| 927 | return false; // Context no longer exists.
|
---|
| 928 | const QGLContext *current = QGLContext::currentContext();
|
---|
| 929 | #ifdef QT_DEBUG
|
---|
| 930 | if (!current ||
|
---|
| 931 | QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
|
---|
| 932 | {
|
---|
| 933 | qWarning("QGLFramebufferObject::bind() called from incompatible context");
|
---|
| 934 | }
|
---|
| 935 | #endif
|
---|
| 936 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo());
|
---|
| 937 | d->valid = d->checkFramebufferStatus();
|
---|
| 938 | if (d->valid && current)
|
---|
| 939 | current->d_ptr->current_fbo = d->fbo();
|
---|
[2] | 940 | return d->valid;
|
---|
| 941 | }
|
---|
| 942 |
|
---|
| 943 | /*!
|
---|
| 944 | \fn bool QGLFramebufferObject::release()
|
---|
| 945 |
|
---|
| 946 | Switches rendering back to the default, windowing system provided
|
---|
| 947 | framebuffer.
|
---|
| 948 | Returns true upon success, false otherwise.
|
---|
[561] | 949 |
|
---|
| 950 | \sa bind()
|
---|
[2] | 951 | */
|
---|
| 952 | bool QGLFramebufferObject::release()
|
---|
| 953 | {
|
---|
| 954 | if (!isValid())
|
---|
| 955 | return false;
|
---|
| 956 | QGL_FUNC_CONTEXT;
|
---|
[561] | 957 | if (!ctx)
|
---|
| 958 | return false; // Context no longer exists.
|
---|
| 959 |
|
---|
| 960 | const QGLContext *current = QGLContext::currentContext();
|
---|
| 961 |
|
---|
| 962 | #ifdef QT_DEBUG
|
---|
| 963 | if (!current ||
|
---|
| 964 | QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
|
---|
| 965 | {
|
---|
| 966 | qWarning("QGLFramebufferObject::release() called from incompatible context");
|
---|
| 967 | }
|
---|
| 968 | #endif
|
---|
| 969 |
|
---|
| 970 | if (current) {
|
---|
| 971 | current->d_ptr->current_fbo = current->d_ptr->default_fbo;
|
---|
| 972 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo);
|
---|
| 973 | }
|
---|
| 974 |
|
---|
| 975 | return true;
|
---|
[2] | 976 | }
|
---|
| 977 |
|
---|
| 978 | /*!
|
---|
| 979 | \fn GLuint QGLFramebufferObject::texture() const
|
---|
| 980 |
|
---|
| 981 | Returns the texture id for the texture attached as the default
|
---|
| 982 | rendering target in this framebuffer object. This texture id can
|
---|
| 983 | be bound as a normal texture in your own GL code.
|
---|
[561] | 984 |
|
---|
| 985 | If a multisample framebuffer object is used then the value returned
|
---|
| 986 | from this function will be invalid.
|
---|
[2] | 987 | */
|
---|
| 988 | GLuint QGLFramebufferObject::texture() const
|
---|
| 989 | {
|
---|
| 990 | Q_D(const QGLFramebufferObject);
|
---|
| 991 | return d->texture;
|
---|
| 992 | }
|
---|
| 993 |
|
---|
| 994 | /*!
|
---|
| 995 | \fn QSize QGLFramebufferObject::size() const
|
---|
| 996 |
|
---|
| 997 | Returns the size of the texture attached to this framebuffer
|
---|
| 998 | object.
|
---|
| 999 | */
|
---|
| 1000 | QSize QGLFramebufferObject::size() const
|
---|
| 1001 | {
|
---|
| 1002 | Q_D(const QGLFramebufferObject);
|
---|
| 1003 | return d->size;
|
---|
| 1004 | }
|
---|
| 1005 |
|
---|
| 1006 | /*!
|
---|
[561] | 1007 | Returns the format of this framebuffer object.
|
---|
| 1008 | */
|
---|
| 1009 | QGLFramebufferObjectFormat QGLFramebufferObject::format() const
|
---|
| 1010 | {
|
---|
| 1011 | Q_D(const QGLFramebufferObject);
|
---|
| 1012 | return d->format;
|
---|
| 1013 | }
|
---|
| 1014 |
|
---|
| 1015 | /*!
|
---|
[2] | 1016 | \fn QImage QGLFramebufferObject::toImage() const
|
---|
| 1017 |
|
---|
| 1018 | Returns the contents of this framebuffer object as a QImage.
|
---|
| 1019 | */
|
---|
| 1020 | QImage QGLFramebufferObject::toImage() const
|
---|
| 1021 | {
|
---|
| 1022 | Q_D(const QGLFramebufferObject);
|
---|
| 1023 | if (!d->valid)
|
---|
| 1024 | return QImage();
|
---|
| 1025 |
|
---|
[561] | 1026 | // qt_gl_read_framebuffer doesn't work on a multisample FBO
|
---|
| 1027 | if (format().samples() != 0) {
|
---|
| 1028 | QGLFramebufferObject temp(size(), QGLFramebufferObjectFormat());
|
---|
[2] | 1029 |
|
---|
[561] | 1030 | QRect rect(QPoint(0, 0), size());
|
---|
| 1031 | blitFramebuffer(&temp, rect, const_cast<QGLFramebufferObject *>(this), rect);
|
---|
| 1032 |
|
---|
| 1033 | return temp.toImage();
|
---|
| 1034 | }
|
---|
| 1035 |
|
---|
| 1036 | bool wasBound = isBound();
|
---|
| 1037 | if (!wasBound)
|
---|
| 1038 | const_cast<QGLFramebufferObject *>(this)->bind();
|
---|
| 1039 | QImage image = qt_gl_read_framebuffer(d->size, format().internalTextureFormat() != GL_RGB, true);
|
---|
| 1040 | if (!wasBound)
|
---|
| 1041 | const_cast<QGLFramebufferObject *>(this)->release();
|
---|
| 1042 |
|
---|
[2] | 1043 | return image;
|
---|
| 1044 | }
|
---|
| 1045 |
|
---|
[846] | 1046 | #if !defined(QT_OPENGL_ES_1)
|
---|
[561] | 1047 | Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
|
---|
[2] | 1048 | #endif
|
---|
| 1049 |
|
---|
[561] | 1050 | #ifndef QT_OPENGL_ES_2
|
---|
| 1051 | Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
|
---|
| 1052 | #endif
|
---|
| 1053 |
|
---|
[2] | 1054 | /*! \reimp */
|
---|
| 1055 | QPaintEngine *QGLFramebufferObject::paintEngine() const
|
---|
| 1056 | {
|
---|
[561] | 1057 | Q_D(const QGLFramebufferObject);
|
---|
| 1058 | if (d->engine)
|
---|
| 1059 | return d->engine;
|
---|
| 1060 |
|
---|
[846] | 1061 | #if !defined(QT_OPENGL_ES_1)
|
---|
[561] | 1062 | #if !defined (QT_OPENGL_ES_2)
|
---|
| 1063 | if (qt_gl_preferGL2Engine()) {
|
---|
| 1064 | #endif
|
---|
| 1065 | QPaintEngine *engine = qt_buffer_2_engine();
|
---|
| 1066 | if (engine->isActive() && engine->paintDevice() != this) {
|
---|
| 1067 | d->engine = new QGL2PaintEngineEx;
|
---|
| 1068 | return d->engine;
|
---|
| 1069 | }
|
---|
| 1070 | return engine;
|
---|
| 1071 | #if !defined (QT_OPENGL_ES_2)
|
---|
| 1072 | }
|
---|
| 1073 | #endif
|
---|
| 1074 | #endif
|
---|
| 1075 |
|
---|
[2] | 1076 | #if !defined(QT_OPENGL_ES_2)
|
---|
[561] | 1077 | QPaintEngine *engine = qt_buffer_engine();
|
---|
| 1078 | if (engine->isActive() && engine->paintDevice() != this) {
|
---|
| 1079 | d->engine = new QOpenGLPaintEngine;
|
---|
| 1080 | return d->engine;
|
---|
| 1081 | }
|
---|
| 1082 | return engine;
|
---|
[2] | 1083 | #endif
|
---|
| 1084 | }
|
---|
| 1085 |
|
---|
| 1086 | /*!
|
---|
[846] | 1087 | \fn bool QGLFramebufferObject::bindDefault()
|
---|
| 1088 | \internal
|
---|
| 1089 |
|
---|
| 1090 | Switches rendering back to the default, windowing system provided
|
---|
| 1091 | framebuffer.
|
---|
| 1092 | Returns true upon success, false otherwise.
|
---|
| 1093 |
|
---|
| 1094 | \sa bind(), release()
|
---|
| 1095 | */
|
---|
| 1096 | bool QGLFramebufferObject::bindDefault()
|
---|
| 1097 | {
|
---|
| 1098 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
|
---|
| 1099 |
|
---|
| 1100 | if (ctx) {
|
---|
| 1101 | bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
|
---|
| 1102 | if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
|
---|
| 1103 | return false;
|
---|
| 1104 |
|
---|
| 1105 | ctx->d_ptr->current_fbo = ctx->d_ptr->default_fbo;
|
---|
| 1106 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->default_fbo);
|
---|
| 1107 | #ifdef QT_DEBUG
|
---|
| 1108 | } else {
|
---|
| 1109 | qWarning("QGLFramebufferObject::bindDefault() called without current context.");
|
---|
| 1110 | #endif
|
---|
| 1111 | }
|
---|
| 1112 |
|
---|
| 1113 | return ctx != 0;
|
---|
| 1114 | }
|
---|
| 1115 |
|
---|
| 1116 | /*!
|
---|
[2] | 1117 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
|
---|
| 1118 |
|
---|
| 1119 | Returns true if the OpenGL \c{GL_EXT_framebuffer_object} extension
|
---|
| 1120 | is present on this system; otherwise returns false.
|
---|
| 1121 | */
|
---|
| 1122 | bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
|
---|
| 1123 | {
|
---|
[651] | 1124 | return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
|
---|
[2] | 1125 | }
|
---|
| 1126 |
|
---|
| 1127 | /*!
|
---|
| 1128 | \since 4.4
|
---|
| 1129 |
|
---|
| 1130 | Draws the given texture, \a textureId, to the given target rectangle,
|
---|
| 1131 | \a target, in OpenGL model space. The \a textureTarget should be a 2D
|
---|
| 1132 | texture target.
|
---|
| 1133 |
|
---|
| 1134 | The framebuffer object should be bound when calling this function.
|
---|
| 1135 |
|
---|
| 1136 | Equivalent to the corresponding QGLContext::drawTexture().
|
---|
| 1137 | */
|
---|
| 1138 | void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
|
---|
| 1139 | {
|
---|
[561] | 1140 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
|
---|
[2] | 1141 | }
|
---|
| 1142 |
|
---|
| 1143 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 1144 | /*! \internal */
|
---|
| 1145 | void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
---|
| 1146 | {
|
---|
[561] | 1147 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
|
---|
[2] | 1148 | }
|
---|
| 1149 | #endif
|
---|
| 1150 |
|
---|
| 1151 | /*!
|
---|
| 1152 | \since 4.4
|
---|
| 1153 |
|
---|
| 1154 | Draws the given texture, \a textureId, at the given \a point in OpenGL
|
---|
| 1155 | model space. The \a textureTarget should be a 2D texture target.
|
---|
| 1156 |
|
---|
| 1157 | The framebuffer object should be bound when calling this function.
|
---|
| 1158 |
|
---|
| 1159 | Equivalent to the corresponding QGLContext::drawTexture().
|
---|
| 1160 | */
|
---|
| 1161 | void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
|
---|
| 1162 | {
|
---|
[561] | 1163 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
|
---|
[2] | 1164 | }
|
---|
| 1165 |
|
---|
| 1166 | #ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
---|
| 1167 | /*! \internal */
|
---|
| 1168 | void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
|
---|
| 1169 | {
|
---|
[561] | 1170 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
|
---|
[2] | 1171 | }
|
---|
| 1172 | #endif
|
---|
| 1173 |
|
---|
[846] | 1174 | Q_DECL_IMPORT extern int qt_defaultDpiX();
|
---|
| 1175 | Q_DECL_IMPORT extern int qt_defaultDpiY();
|
---|
[2] | 1176 |
|
---|
| 1177 | /*! \reimp */
|
---|
| 1178 | int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
|
---|
| 1179 | {
|
---|
| 1180 | Q_D(const QGLFramebufferObject);
|
---|
| 1181 |
|
---|
[561] | 1182 | float dpmx = qt_defaultDpiX()*100./2.54;
|
---|
| 1183 | float dpmy = qt_defaultDpiY()*100./2.54;
|
---|
[2] | 1184 | int w = d->size.width();
|
---|
| 1185 | int h = d->size.height();
|
---|
| 1186 | switch (metric) {
|
---|
| 1187 | case PdmWidth:
|
---|
| 1188 | return w;
|
---|
| 1189 |
|
---|
| 1190 | case PdmHeight:
|
---|
| 1191 | return h;
|
---|
| 1192 |
|
---|
| 1193 | case PdmWidthMM:
|
---|
| 1194 | return qRound(w * 1000 / dpmx);
|
---|
| 1195 |
|
---|
| 1196 | case PdmHeightMM:
|
---|
| 1197 | return qRound(h * 1000 / dpmy);
|
---|
| 1198 |
|
---|
| 1199 | case PdmNumColors:
|
---|
| 1200 | return 0;
|
---|
| 1201 |
|
---|
| 1202 | case PdmDepth:
|
---|
| 1203 | return 32;//d->depth;
|
---|
| 1204 |
|
---|
| 1205 | case PdmDpiX:
|
---|
[561] | 1206 | return qRound(dpmx * 0.0254);
|
---|
[2] | 1207 |
|
---|
| 1208 | case PdmDpiY:
|
---|
[561] | 1209 | return qRound(dpmy * 0.0254);
|
---|
[2] | 1210 |
|
---|
| 1211 | case PdmPhysicalDpiX:
|
---|
[561] | 1212 | return qRound(dpmx * 0.0254);
|
---|
[2] | 1213 |
|
---|
| 1214 | case PdmPhysicalDpiY:
|
---|
[561] | 1215 | return qRound(dpmy * 0.0254);
|
---|
[2] | 1216 |
|
---|
| 1217 | default:
|
---|
| 1218 | qWarning("QGLFramebufferObject::metric(), Unhandled metric type: %d.\n", metric);
|
---|
| 1219 | break;
|
---|
| 1220 | }
|
---|
| 1221 | return 0;
|
---|
| 1222 | }
|
---|
| 1223 |
|
---|
| 1224 | /*!
|
---|
| 1225 | \fn GLuint QGLFramebufferObject::handle() const
|
---|
| 1226 |
|
---|
| 1227 | Returns the GL framebuffer object handle for this framebuffer
|
---|
| 1228 | object (returned by the \c{glGenFrameBuffersEXT()} function). This
|
---|
| 1229 | handle can be used to attach new images or buffers to the
|
---|
| 1230 | framebuffer. The user is responsible for cleaning up and
|
---|
| 1231 | destroying these objects.
|
---|
| 1232 | */
|
---|
| 1233 | GLuint QGLFramebufferObject::handle() const
|
---|
| 1234 | {
|
---|
| 1235 | Q_D(const QGLFramebufferObject);
|
---|
[561] | 1236 | return d->fbo();
|
---|
[2] | 1237 | }
|
---|
| 1238 |
|
---|
| 1239 | /*! \fn int QGLFramebufferObject::devType() const
|
---|
[561] | 1240 | \internal
|
---|
[2] | 1241 | */
|
---|
| 1242 |
|
---|
| 1243 |
|
---|
| 1244 | /*!
|
---|
| 1245 | Returns the status of the depth and stencil buffers attached to
|
---|
| 1246 | this framebuffer object.
|
---|
| 1247 | */
|
---|
| 1248 |
|
---|
| 1249 | QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
|
---|
| 1250 | {
|
---|
| 1251 | Q_D(const QGLFramebufferObject);
|
---|
| 1252 | if (d->valid)
|
---|
| 1253 | return d->fbo_attachment;
|
---|
| 1254 | return NoAttachment;
|
---|
| 1255 | }
|
---|
| 1256 |
|
---|
| 1257 | /*!
|
---|
| 1258 | \since 4.5
|
---|
| 1259 |
|
---|
| 1260 | Returns true if the framebuffer object is currently bound to a context,
|
---|
| 1261 | otherwise false is returned.
|
---|
| 1262 | */
|
---|
| 1263 |
|
---|
| 1264 | bool QGLFramebufferObject::isBound() const
|
---|
| 1265 | {
|
---|
| 1266 | Q_D(const QGLFramebufferObject);
|
---|
[561] | 1267 | const QGLContext *current = QGLContext::currentContext();
|
---|
| 1268 | return current ? current->d_ptr->current_fbo == d->fbo() : false;
|
---|
[2] | 1269 | }
|
---|
| 1270 |
|
---|
[561] | 1271 | /*!
|
---|
| 1272 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
|
---|
| 1273 |
|
---|
| 1274 | \since 4.6
|
---|
| 1275 |
|
---|
| 1276 | Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
|
---|
| 1277 | is present on this system; otherwise returns false.
|
---|
| 1278 |
|
---|
| 1279 | \sa blitFramebuffer()
|
---|
| 1280 | */
|
---|
| 1281 | bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
|
---|
| 1282 | {
|
---|
[651] | 1283 | return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit);
|
---|
[561] | 1284 | }
|
---|
| 1285 |
|
---|
| 1286 | /*!
|
---|
| 1287 | \since 4.6
|
---|
| 1288 |
|
---|
| 1289 | Blits from the \a sourceRect rectangle in the \a source framebuffer
|
---|
| 1290 | object to the \a targetRect rectangle in the \a target framebuffer object.
|
---|
| 1291 |
|
---|
| 1292 | If \a source or \a target is 0, the default framebuffer will be used
|
---|
| 1293 | instead of a framebuffer object as source or target respectively.
|
---|
| 1294 |
|
---|
| 1295 | The \a buffers parameter should be a mask consisting of any combination of
|
---|
| 1296 | \c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and
|
---|
| 1297 | \c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both
|
---|
| 1298 | in the source and target buffers is ignored.
|
---|
| 1299 |
|
---|
| 1300 | The \a sourceRect and \a targetRect rectangles may have different sizes;
|
---|
| 1301 | in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or
|
---|
| 1302 | \c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to
|
---|
| 1303 | \c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest
|
---|
| 1304 | interpolation should be used when scaling is performed.
|
---|
| 1305 |
|
---|
| 1306 | If \a source equals \a target a copy is performed within the same buffer.
|
---|
| 1307 | Results are undefined if the source and target rectangles overlap and
|
---|
| 1308 | have different sizes. The sizes must also be the same if any of the
|
---|
| 1309 | framebuffer objects are multisample framebuffers.
|
---|
| 1310 |
|
---|
| 1311 | Note that the scissor test will restrict the blit area if enabled.
|
---|
| 1312 |
|
---|
| 1313 | This function will have no effect unless hasOpenGLFramebufferBlit() returns
|
---|
| 1314 | true.
|
---|
| 1315 |
|
---|
| 1316 | \sa hasOpenGLFramebufferBlit()
|
---|
| 1317 | */
|
---|
| 1318 | void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
|
---|
| 1319 | QGLFramebufferObject *source, const QRect &sourceRect,
|
---|
| 1320 | GLbitfield buffers,
|
---|
| 1321 | GLenum filter)
|
---|
| 1322 | {
|
---|
[651] | 1323 | if (!(QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit))
|
---|
[561] | 1324 | return;
|
---|
| 1325 |
|
---|
| 1326 | const QGLContext *ctx = QGLContext::currentContext();
|
---|
| 1327 | if (!ctx)
|
---|
| 1328 | return;
|
---|
| 1329 |
|
---|
| 1330 | const int height = ctx->device()->height();
|
---|
| 1331 |
|
---|
| 1332 | const int sh = source ? source->height() : height;
|
---|
| 1333 | const int th = target ? target->height() : height;
|
---|
| 1334 |
|
---|
| 1335 | const int sx0 = sourceRect.left();
|
---|
| 1336 | const int sx1 = sourceRect.left() + sourceRect.width();
|
---|
| 1337 | const int sy0 = sh - (sourceRect.top() + sourceRect.height());
|
---|
| 1338 | const int sy1 = sh - sourceRect.top();
|
---|
| 1339 |
|
---|
| 1340 | const int tx0 = targetRect.left();
|
---|
| 1341 | const int tx1 = targetRect.left() + targetRect.width();
|
---|
| 1342 | const int ty0 = th - (targetRect.top() + targetRect.height());
|
---|
| 1343 | const int ty1 = th - targetRect.top();
|
---|
| 1344 |
|
---|
| 1345 | glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, source ? source->handle() : 0);
|
---|
| 1346 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, target ? target->handle() : 0);
|
---|
| 1347 |
|
---|
| 1348 | glBlitFramebufferEXT(sx0, sy0, sx1, sy1,
|
---|
| 1349 | tx0, ty0, tx1, ty1,
|
---|
| 1350 | buffers, filter);
|
---|
| 1351 |
|
---|
| 1352 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
|
---|
| 1353 | }
|
---|
| 1354 |
|
---|
[2] | 1355 | QT_END_NAMESPACE
|
---|