1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qgl_p.h"
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43 |
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44 | QT_BEGIN_NAMESPACE
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45 |
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46 | static void *qt_gl_getProcAddress_search
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47 | (QGLContext *ctx, const char *name1, const char *name2,
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48 | const char *name3, const char *name4)
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49 | {
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50 | void *addr;
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51 |
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52 | addr = ctx->getProcAddress(QLatin1String(name1));
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53 | if (addr)
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54 | return addr;
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55 |
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56 | addr = ctx->getProcAddress(QLatin1String(name2));
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57 | if (addr)
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58 | return addr;
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59 |
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60 | addr = ctx->getProcAddress(QLatin1String(name3));
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61 | if (addr)
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62 | return addr;
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63 |
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64 | if (name4)
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65 | return ctx->getProcAddress(QLatin1String(name4));
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66 |
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67 | return 0;
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68 | }
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69 |
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70 | // Search for an extension function starting with the most likely
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71 | // function suffix first, and then trying the other variations.
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72 | #if defined(QT_OPENGL_ES)
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73 | #define qt_gl_getProcAddress(ctx,name) \
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74 | qt_gl_getProcAddress_search((ctx), name, name "OES", name "EXT", name "ARB")
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75 | #define qt_gl_getProcAddressEXT(ctx,name) \
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76 | qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
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77 | #define qt_gl_getProcAddressARB(ctx,name) \
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78 | qt_gl_getProcAddress_search((ctx), name "OES", name, name "ARB", name "EXT")
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79 | #define qt_gl_getProcAddressOES(ctx,name) \
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80 | qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
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81 | #else
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82 | #define qt_gl_getProcAddress(ctx,name) \
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83 | qt_gl_getProcAddress_search((ctx), name, name "ARB", name "EXT", 0)
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84 | #define qt_gl_getProcAddressEXT(ctx,name) \
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85 | qt_gl_getProcAddress_search((ctx), name "EXT", name, name "ARB", 0)
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86 | #define qt_gl_getProcAddressARB(ctx,name) \
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87 | qt_gl_getProcAddress_search((ctx), name "ARB", name, name "EXT", 0)
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88 | #define qt_gl_getProcAddressOES(ctx,name) \
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89 | qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
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90 | #endif
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91 |
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92 | bool qt_resolve_framebufferobject_extensions(QGLContext *ctx)
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93 | {
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94 | #if defined(QT_OPENGL_ES_2)
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95 | static bool have_resolved = false;
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96 | if (have_resolved)
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97 | return true;
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98 | have_resolved = true;
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99 | #else
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100 | if (glIsRenderbuffer != 0)
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101 | return true;
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102 | #endif
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103 |
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104 | if (ctx == 0) {
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105 | qWarning("QGLFramebufferObject: Unable to resolve framebuffer object extensions -"
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106 | " make sure there is a current context when creating the framebuffer object.");
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107 | return false;
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108 | }
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109 |
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110 |
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111 | glBlitFramebufferEXT = (_glBlitFramebufferEXT) qt_gl_getProcAddressEXT(ctx, "glBlitFramebuffer");
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112 | glRenderbufferStorageMultisampleEXT =
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113 | (_glRenderbufferStorageMultisampleEXT) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorageMultisample");
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114 |
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115 | #if !defined(QT_OPENGL_ES_2)
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116 | glIsRenderbuffer = (_glIsRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glIsRenderbuffer");
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117 | if (!glIsRenderbuffer)
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118 | return false; // Not much point searching for anything else.
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119 | glBindRenderbuffer = (_glBindRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glBindRenderbuffer");
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120 | glDeleteRenderbuffers = (_glDeleteRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteRenderbuffers");
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121 | glGenRenderbuffers = (_glGenRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glGenRenderbuffers");
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122 | glRenderbufferStorage = (_glRenderbufferStorage) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorage");
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123 | glGetRenderbufferParameteriv =
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124 | (_glGetRenderbufferParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetRenderbufferParameteriv");
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125 | glIsFramebuffer = (_glIsFramebuffer) qt_gl_getProcAddressEXT(ctx, "glIsFramebuffer");
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126 | glBindFramebuffer = (_glBindFramebuffer) qt_gl_getProcAddressEXT(ctx, "glBindFramebuffer");
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127 | glDeleteFramebuffers = (_glDeleteFramebuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteFramebuffers");
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128 | glGenFramebuffers = (_glGenFramebuffers) qt_gl_getProcAddressEXT(ctx, "glGenFramebuffers");
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129 | glCheckFramebufferStatus = (_glCheckFramebufferStatus) qt_gl_getProcAddressEXT(ctx, "glCheckFramebufferStatus");
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130 | glFramebufferTexture2D = (_glFramebufferTexture2D) qt_gl_getProcAddressEXT(ctx, "glFramebufferTexture2D");
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131 | glFramebufferRenderbuffer = (_glFramebufferRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glFramebufferRenderbuffer");
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132 | glGetFramebufferAttachmentParameteriv =
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133 | (_glGetFramebufferAttachmentParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetFramebufferAttachmentParameteriv");
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134 | glGenerateMipmap = (_glGenerateMipmap) qt_gl_getProcAddressEXT(ctx, "glGenerateMipmap");
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135 |
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136 | return glIsRenderbuffer != 0;
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137 | #else
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138 | return true;
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139 | #endif
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140 | }
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141 |
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142 | #if !defined(QT_OPENGL_ES_2)
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143 | bool qt_resolve_version_1_3_functions(QGLContext *ctx)
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144 | {
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145 | if (glMultiTexCoord4f != 0)
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146 | return true;
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147 |
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148 | QGLContext cx(QGLFormat::defaultFormat());
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149 | glMultiTexCoord4f = (_glMultiTexCoord4f) ctx->getProcAddress(QLatin1String("glMultiTexCoord4f"));
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150 |
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151 | glActiveTexture = (_glActiveTexture) ctx->getProcAddress(QLatin1String("glActiveTexture"));
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152 | return glMultiTexCoord4f && glActiveTexture;
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153 | }
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154 | #endif
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155 |
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156 | #if !defined(QT_OPENGL_ES_2)
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157 | bool qt_resolve_stencil_face_extension(QGLContext *ctx)
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158 | {
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159 | if (glActiveStencilFaceEXT != 0)
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160 | return true;
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161 |
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162 | QGLContext cx(QGLFormat::defaultFormat());
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163 | glActiveStencilFaceEXT = (_glActiveStencilFaceEXT) ctx->getProcAddress(QLatin1String("glActiveStencilFaceEXT"));
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164 |
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165 | return glActiveStencilFaceEXT;
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166 | }
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167 | #endif
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168 |
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169 |
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170 | #if !defined(QT_OPENGL_ES_2)
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171 | bool qt_resolve_frag_program_extensions(QGLContext *ctx)
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172 | {
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173 | if (glProgramStringARB != 0)
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174 | return true;
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175 |
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176 | // ARB_fragment_program
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177 | glProgramStringARB = (_glProgramStringARB) ctx->getProcAddress(QLatin1String("glProgramStringARB"));
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178 | glBindProgramARB = (_glBindProgramARB) ctx->getProcAddress(QLatin1String("glBindProgramARB"));
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179 | glDeleteProgramsARB = (_glDeleteProgramsARB) ctx->getProcAddress(QLatin1String("glDeleteProgramsARB"));
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180 | glGenProgramsARB = (_glGenProgramsARB) ctx->getProcAddress(QLatin1String("glGenProgramsARB"));
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181 | glProgramLocalParameter4fvARB = (_glProgramLocalParameter4fvARB) ctx->getProcAddress(QLatin1String("glProgramLocalParameter4fvARB"));
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182 |
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183 | return glProgramStringARB
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184 | && glBindProgramARB
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185 | && glDeleteProgramsARB
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186 | && glGenProgramsARB
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187 | && glProgramLocalParameter4fvARB;
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188 | }
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189 | #endif
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190 |
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191 |
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192 | bool qt_resolve_buffer_extensions(QGLContext *ctx)
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193 | {
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194 | if (glMapBufferARB && glUnmapBufferARB
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195 | #if !defined(QT_OPENGL_ES_2)
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196 | && glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData
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197 | #endif
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198 | )
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199 | return true;
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200 |
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201 | #if !defined(QT_OPENGL_ES_2)
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202 | glBindBuffer = (_glBindBuffer) qt_gl_getProcAddressARB(ctx, "glBindBuffer");
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203 | glDeleteBuffers = (_glDeleteBuffers) qt_gl_getProcAddressARB(ctx, "glDeleteBuffers");
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204 | glGenBuffers = (_glGenBuffers) qt_gl_getProcAddressARB(ctx, "glGenBuffers");
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205 | glBufferData = (_glBufferData) qt_gl_getProcAddressARB(ctx, "glBufferData");
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206 | #endif
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207 | glMapBufferARB = (_glMapBufferARB) qt_gl_getProcAddressARB(ctx, "glMapBuffer");
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208 | glUnmapBufferARB = (_glUnmapBufferARB) qt_gl_getProcAddressARB(ctx, "glUnmapBuffer");
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209 |
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210 | return glMapBufferARB
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211 | && glUnmapBufferARB
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212 | #if !defined(QT_OPENGL_ES_2)
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213 | && glBindBuffer
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214 | && glDeleteBuffers
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215 | && glGenBuffers
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216 | && glBufferData
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217 | #endif
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218 | ;
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219 | }
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220 |
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221 | bool qt_resolve_glsl_extensions(QGLContext *ctx)
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222 | {
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223 | #if defined(QT_OPENGL_ES_2)
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224 | // The GLSL shader functions are always present in OpenGL/ES 2.0.
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225 | // The only exceptions are glGetProgramBinaryOES and glProgramBinaryOES.
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226 | if (!QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved) {
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227 | glGetProgramBinaryOES = (_glGetProgramBinaryOES) ctx->getProcAddress(QLatin1String("glGetProgramBinaryOES"));
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228 | glProgramBinaryOES = (_glProgramBinaryOES) ctx->getProcAddress(QLatin1String("glProgramBinaryOES"));
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229 | QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved = true;
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230 | }
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231 | return true;
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232 | #else
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233 | if (glCreateShader)
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234 | return true;
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235 |
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236 | glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader"));
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237 | if (glCreateShader) {
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238 | glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource"));
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239 | glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinary"));
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240 | glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShader"));
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241 | glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteShader"));
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242 | glIsShader = (_glIsShader) ctx->getProcAddress(QLatin1String("glIsShader"));
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243 |
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244 | glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgram"));
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245 | glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachShader"));
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246 | glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachShader"));
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247 | glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgram"));
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248 | glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgram"));
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249 | glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteProgram"));
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250 | glIsProgram = (_glIsProgram) ctx->getProcAddress(QLatin1String("glIsProgram"));
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251 |
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252 | glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetShaderInfoLog"));
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253 | glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetShaderiv"));
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254 | glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSource"));
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255 | glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv"));
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256 | glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetProgramInfoLog"));
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257 |
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258 | glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation"));
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259 | glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv"));
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260 | glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv"));
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261 | glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv"));
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262 | glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv"));
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263 | glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i"));
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264 | glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1iv"));
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265 | glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fv"));
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266 | glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fv"));
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267 | glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fv"));
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268 | glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fv"));
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269 | glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fv"));
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270 | glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fv"));
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271 | glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fv"));
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272 | glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fv"));
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273 | glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fv"));
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274 |
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275 | glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocation"));
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276 | glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocation"));
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277 | glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fv"));
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278 | glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fv"));
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279 | glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fv"));
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280 | glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fv"));
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281 | glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointer"));
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282 | glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
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283 | glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
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284 |
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285 | } else {
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286 | // We may not have the standard shader functions, but we might
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287 | // have the older ARB functions instead.
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288 | glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShaderObjectARB"));
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289 | glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSourceARB"));
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290 | glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinaryARB"));
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291 | glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShaderARB"));
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292 | glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
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293 | glIsShader = 0;
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294 |
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295 | glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgramObjectARB"));
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296 | glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachObjectARB"));
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297 | glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachObjectARB"));
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298 | glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgramARB"));
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299 | glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgramObjectARB"));
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300 | glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
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301 | glIsProgram = 0;
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302 |
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303 | glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
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304 | glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
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305 | glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSourceARB"));
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306 | glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
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307 | glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
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308 |
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309 | glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocationARB"));
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310 | glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fvARB"));
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311 | glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fvARB"));
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312 | glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fvARB"));
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313 | glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fvARB"));
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314 | glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1iARB"));
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315 | glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1ivARB"));
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316 | glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fvARB"));
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317 | glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fvARB"));
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318 | glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fvARB"));
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319 | glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fvARB"));
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320 | glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fvARB"));
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321 | glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fvARB"));
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322 | glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fvARB"));
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323 | glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fvARB"));
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324 | glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fvARB"));
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325 |
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326 | glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocationARB"));
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327 | glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocationARB"));
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328 | glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
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329 | glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fvARB"));
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330 | glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fvARB"));
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331 | glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fvARB"));
|
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332 | glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
|
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333 | glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
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334 | glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
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335 | }
|
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336 |
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337 | // Note: glShaderBinary(), glIsShader(), glIsProgram(), and
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338 | // glUniformMatrixNxMfv() are optional, but all other functions
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339 | // are required.
|
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340 |
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341 | return glCreateShader &&
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342 | glShaderSource &&
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343 | glCompileShader &&
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344 | glDeleteProgram &&
|
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345 | glCreateProgram &&
|
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346 | glAttachShader &&
|
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347 | glDetachShader &&
|
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348 | glLinkProgram &&
|
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349 | glUseProgram &&
|
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350 | glDeleteProgram &&
|
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351 | glGetShaderInfoLog &&
|
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352 | glGetShaderiv &&
|
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353 | glGetShaderSource &&
|
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354 | glGetProgramiv &&
|
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355 | glGetProgramInfoLog &&
|
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356 | glGetUniformLocation &&
|
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357 | glUniform1fv &&
|
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358 | glUniform2fv &&
|
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359 | glUniform3fv &&
|
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360 | glUniform4fv &&
|
---|
361 | glUniform1i &&
|
---|
362 | glUniform1iv &&
|
---|
363 | glUniformMatrix2fv &&
|
---|
364 | glUniformMatrix3fv &&
|
---|
365 | glUniformMatrix4fv &&
|
---|
366 | glBindAttribLocation &&
|
---|
367 | glGetAttribLocation &&
|
---|
368 | glVertexAttrib1fv &&
|
---|
369 | glVertexAttrib2fv &&
|
---|
370 | glVertexAttrib3fv &&
|
---|
371 | glVertexAttrib4fv &&
|
---|
372 | glVertexAttribPointer &&
|
---|
373 | glDisableVertexAttribArray &&
|
---|
374 | glEnableVertexAttribArray;
|
---|
375 | #endif
|
---|
376 | }
|
---|
377 |
|
---|
378 | #if !defined(QT_OPENGL_ES_2)
|
---|
379 | bool qt_resolve_version_2_0_functions(QGLContext *ctx)
|
---|
380 | {
|
---|
381 | bool gl2supported = true;
|
---|
382 | if (!qt_resolve_glsl_extensions(ctx))
|
---|
383 | gl2supported = false;
|
---|
384 |
|
---|
385 | if (!qt_resolve_version_1_3_functions(ctx))
|
---|
386 | gl2supported = false;
|
---|
387 |
|
---|
388 | if (!qt_resolve_framebufferobject_extensions(ctx))
|
---|
389 | gl2supported = false;
|
---|
390 |
|
---|
391 | if (glStencilOpSeparate)
|
---|
392 | return gl2supported;
|
---|
393 |
|
---|
394 | glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor"));
|
---|
395 | glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate"));
|
---|
396 | if (!glBlendColor || !glStencilOpSeparate)
|
---|
397 | gl2supported = false;
|
---|
398 |
|
---|
399 | return gl2supported;
|
---|
400 | }
|
---|
401 | #endif
|
---|
402 |
|
---|
403 |
|
---|
404 | QT_END_NAMESPACE
|
---|