source: trunk/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp@ 769

Last change on this file since 769 was 769, checked in by Dmitry A. Kuminov, 15 years ago

trunk: Merged in qt 4.6.3 sources from branches/vendor/nokia/qt.

File size: 9.4 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the QtOpenGL module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
37** Nokia at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42#include "qtextureglyphcache_gl_p.h"
43#include "qpaintengineex_opengl2_p.h"
44
45QT_BEGIN_NAMESPACE
46
47#ifdef Q_WS_WIN
48extern Q_GUI_EXPORT bool qt_cleartype_enabled;
49#endif
50
51QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
52 : QTextureGlyphCache(type, matrix)
53 , ctx(context)
54 , m_width(0)
55 , m_height(0)
56{
57 glGenFramebuffers(1, &m_fbo);
58 connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
59 SLOT(contextDestroyed(const QGLContext*)));
60}
61
62QGLTextureGlyphCache::~QGLTextureGlyphCache()
63{
64 if (ctx) {
65 QGLShareContextScope scope(ctx);
66 glDeleteFramebuffers(1, &m_fbo);
67
68 if (m_width || m_height)
69 glDeleteTextures(1, &m_texture);
70 }
71}
72
73void QGLTextureGlyphCache::createTextureData(int width, int height)
74{
75 glGenTextures(1, &m_texture);
76 glBindTexture(GL_TEXTURE_2D, m_texture);
77
78 m_width = width;
79 m_height = height;
80
81 QVarLengthArray<uchar> data(width * height);
82 for (int i = 0; i < data.size(); ++i)
83 data[i] = 0;
84
85 if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
86 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
87 else
88 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
89
90 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
91 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
92}
93
94void QGLTextureGlyphCache::resizeTextureData(int width, int height)
95{
96 // ### the QTextureGlyphCache API needs to be reworked to allow
97 // ### resizeTextureData to fail
98
99 int oldWidth = m_width;
100 int oldHeight = m_height;
101
102 GLuint oldTexture = m_texture;
103 createTextureData(width, height);
104
105 glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
106
107 GLuint tmp_texture;
108 glGenTextures(1, &tmp_texture);
109 glBindTexture(GL_TEXTURE_2D, tmp_texture);
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
111 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
112 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
113 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
114 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
115 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
116 glBindTexture(GL_TEXTURE_2D, 0);
117 glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
118 GL_TEXTURE_2D, tmp_texture, 0);
119
120 glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
121 glBindTexture(GL_TEXTURE_2D, oldTexture);
122
123 pex->transferMode(BrushDrawingMode);
124
125 glDisable(GL_STENCIL_TEST);
126 glDisable(GL_DEPTH_TEST);
127 glDisable(GL_SCISSOR_TEST);
128 glDisable(GL_BLEND);
129
130 glViewport(0, 0, oldWidth, oldHeight);
131
132 GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
133 vertexCoordinateArray[0] = -1.0f;
134 vertexCoordinateArray[1] = -1.0f;
135 vertexCoordinateArray[2] = 1.0f;
136 vertexCoordinateArray[3] = -1.0f;
137 vertexCoordinateArray[4] = 1.0f;
138 vertexCoordinateArray[5] = 1.0f;
139 vertexCoordinateArray[6] = -1.0f;
140 vertexCoordinateArray[7] = 1.0f;
141
142 GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
143 textureCoordinateArray[0] = 0.0f;
144 textureCoordinateArray[1] = 0.0f;
145 textureCoordinateArray[2] = 1.0f;
146 textureCoordinateArray[3] = 0.0f;
147 textureCoordinateArray[4] = 1.0f;
148 textureCoordinateArray[5] = 1.0f;
149 textureCoordinateArray[6] = 0.0f;
150 textureCoordinateArray[7] = 1.0f;
151
152 pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
153 pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
154
155 pex->shaderManager->useBlitProgram();
156 pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
157
158 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
159
160 glBindTexture(GL_TEXTURE_2D, m_texture);
161
162#ifdef QT_OPENGL_ES_2
163 QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
164 buffer.resize(4*oldWidth*oldHeight);
165 glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
166
167 // do an in-place conversion from GL_RGBA to GL_ALPHA
168 for (int i=0; i<oldWidth*oldHeight; ++i)
169 buffer.data()[i] = buffer.at(4*i + 3);
170
171 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
172 GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
173#else
174 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
175#endif
176
177 glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
178 GL_RENDERBUFFER_EXT, 0);
179 glDeleteTextures(1, &tmp_texture);
180 glDeleteTextures(1, &oldTexture);
181
182 glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
183
184 glViewport(0, 0, pex->width, pex->height);
185 pex->updateClipScissorTest();
186}
187
188void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
189{
190 QImage mask = textureMapForGlyph(glyph);
191 const int maskWidth = mask.width();
192 const int maskHeight = mask.height();
193
194 if (mask.format() == QImage::Format_Mono) {
195 mask = mask.convertToFormat(QImage::Format_Indexed8);
196 for (int y = 0; y < maskHeight; ++y) {
197 uchar *src = (uchar *) mask.scanLine(y);
198 for (int x = 0; x < maskWidth; ++x)
199 src[x] = -src[x]; // convert 0 and 1 into 0 and 255
200 }
201 } else if (mask.format() == QImage::Format_RGB32) {
202 // Make the alpha component equal to the average of the RGB values.
203 // This is needed when drawing sub-pixel antialiased text on translucent targets.
204 for (int y = 0; y < maskHeight; ++y) {
205 quint32 *src = (quint32 *) mask.scanLine(y);
206 for (int x = 0; x < maskWidth; ++x) {
207 uchar r = src[x] >> 16;
208 uchar g = src[x] >> 8;
209 uchar b = src[x];
210 quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
211 src[x] = (src[x] & 0x00ffffff) | (avg << 24);
212 }
213 }
214 }
215
216 glBindTexture(GL_TEXTURE_2D, m_texture);
217 if (mask.format() == QImage::Format_RGB32) {
218 glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
219 } else {
220#ifdef QT_OPENGL_ES2
221 glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
222#else
223 // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
224 // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
225 // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
226 // multiple of four bytes per line, and most of the glyph shows up correctly in the
227 // texture, which makes me think that this is a driver bug.
228 // One workaround is to make sure the mask width is a multiple of four bytes, for instance
229 // by converting it to a format with four bytes per pixel. Another is to copy one line at a
230 // time.
231
232 for (int i = 0; i < maskHeight; ++i)
233 glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
234#endif
235 }
236}
237
238int QGLTextureGlyphCache::glyphMargin() const
239{
240#if defined(Q_WS_MAC)
241 return 2;
242#elif defined (Q_WS_X11)
243 return 0;
244#else
245 return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
246#endif
247}
248
249QT_END_NAMESPACE
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