1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qtextureglyphcache_gl_p.h"
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43 | #include "qpaintengineex_opengl2_p.h"
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44 |
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45 | QT_BEGIN_NAMESPACE
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46 |
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47 | #ifdef Q_WS_WIN
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48 | extern Q_GUI_EXPORT bool qt_cleartype_enabled;
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49 | #endif
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50 |
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51 | QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
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52 | : QTextureGlyphCache(type, matrix)
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53 | , ctx(context)
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54 | , m_width(0)
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55 | , m_height(0)
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56 | {
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57 | glGenFramebuffers(1, &m_fbo);
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58 | connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
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59 | SLOT(contextDestroyed(const QGLContext*)));
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60 | }
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61 |
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62 | QGLTextureGlyphCache::~QGLTextureGlyphCache()
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63 | {
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64 | if (ctx) {
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65 | QGLShareContextScope scope(ctx);
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66 | glDeleteFramebuffers(1, &m_fbo);
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67 |
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68 | if (m_width || m_height)
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69 | glDeleteTextures(1, &m_texture);
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70 | }
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71 | }
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72 |
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73 | void QGLTextureGlyphCache::createTextureData(int width, int height)
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74 | {
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75 | glGenTextures(1, &m_texture);
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76 | glBindTexture(GL_TEXTURE_2D, m_texture);
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77 |
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78 | m_width = width;
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79 | m_height = height;
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80 |
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81 | QVarLengthArray<uchar> data(width * height);
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82 | for (int i = 0; i < data.size(); ++i)
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83 | data[i] = 0;
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84 |
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85 | if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
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86 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
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87 | else
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88 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
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89 |
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90 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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91 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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92 | }
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93 |
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94 | void QGLTextureGlyphCache::resizeTextureData(int width, int height)
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95 | {
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96 | // ### the QTextureGlyphCache API needs to be reworked to allow
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97 | // ### resizeTextureData to fail
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98 |
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99 | int oldWidth = m_width;
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100 | int oldHeight = m_height;
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101 |
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102 | GLuint oldTexture = m_texture;
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103 | createTextureData(width, height);
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104 |
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105 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
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106 |
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107 | GLuint tmp_texture;
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108 | glGenTextures(1, &tmp_texture);
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109 | glBindTexture(GL_TEXTURE_2D, tmp_texture);
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110 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
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111 | GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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112 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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113 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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114 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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115 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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116 | glBindTexture(GL_TEXTURE_2D, 0);
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117 | glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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118 | GL_TEXTURE_2D, tmp_texture, 0);
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119 |
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120 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
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121 | glBindTexture(GL_TEXTURE_2D, oldTexture);
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122 |
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123 | pex->transferMode(BrushDrawingMode);
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124 |
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125 | glDisable(GL_STENCIL_TEST);
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126 | glDisable(GL_DEPTH_TEST);
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127 | glDisable(GL_SCISSOR_TEST);
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128 | glDisable(GL_BLEND);
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129 |
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130 | glViewport(0, 0, oldWidth, oldHeight);
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131 |
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132 | GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
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133 | vertexCoordinateArray[0] = -1.0f;
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134 | vertexCoordinateArray[1] = -1.0f;
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135 | vertexCoordinateArray[2] = 1.0f;
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136 | vertexCoordinateArray[3] = -1.0f;
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137 | vertexCoordinateArray[4] = 1.0f;
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138 | vertexCoordinateArray[5] = 1.0f;
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139 | vertexCoordinateArray[6] = -1.0f;
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140 | vertexCoordinateArray[7] = 1.0f;
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141 |
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142 | GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
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143 | textureCoordinateArray[0] = 0.0f;
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144 | textureCoordinateArray[1] = 0.0f;
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145 | textureCoordinateArray[2] = 1.0f;
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146 | textureCoordinateArray[3] = 0.0f;
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147 | textureCoordinateArray[4] = 1.0f;
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148 | textureCoordinateArray[5] = 1.0f;
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149 | textureCoordinateArray[6] = 0.0f;
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150 | textureCoordinateArray[7] = 1.0f;
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151 |
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152 | pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
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153 | pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
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154 |
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155 | pex->shaderManager->useBlitProgram();
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156 | pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
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157 |
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158 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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159 |
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160 | glBindTexture(GL_TEXTURE_2D, m_texture);
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161 |
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162 | #ifdef QT_OPENGL_ES_2
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163 | QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
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164 | buffer.resize(4*oldWidth*oldHeight);
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165 | glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
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166 |
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167 | // do an in-place conversion from GL_RGBA to GL_ALPHA
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168 | for (int i=0; i<oldWidth*oldHeight; ++i)
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169 | buffer.data()[i] = buffer.at(4*i + 3);
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170 |
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171 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
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172 | GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
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173 | #else
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174 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
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175 | #endif
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176 |
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177 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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178 | GL_RENDERBUFFER_EXT, 0);
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179 | glDeleteTextures(1, &tmp_texture);
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180 | glDeleteTextures(1, &oldTexture);
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181 |
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182 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
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183 |
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184 | glViewport(0, 0, pex->width, pex->height);
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185 | pex->updateClipScissorTest();
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186 | }
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187 |
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188 | void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
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189 | {
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190 | QImage mask = textureMapForGlyph(glyph);
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191 | const int maskWidth = mask.width();
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192 | const int maskHeight = mask.height();
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193 |
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194 | if (mask.format() == QImage::Format_Mono) {
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195 | mask = mask.convertToFormat(QImage::Format_Indexed8);
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196 | for (int y = 0; y < maskHeight; ++y) {
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197 | uchar *src = (uchar *) mask.scanLine(y);
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198 | for (int x = 0; x < maskWidth; ++x)
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199 | src[x] = -src[x]; // convert 0 and 1 into 0 and 255
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200 | }
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201 | } else if (mask.format() == QImage::Format_RGB32) {
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202 | // Make the alpha component equal to the average of the RGB values.
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203 | // This is needed when drawing sub-pixel antialiased text on translucent targets.
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204 | for (int y = 0; y < maskHeight; ++y) {
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205 | quint32 *src = (quint32 *) mask.scanLine(y);
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206 | for (int x = 0; x < maskWidth; ++x) {
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207 | uchar r = src[x] >> 16;
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208 | uchar g = src[x] >> 8;
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209 | uchar b = src[x];
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210 | quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
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211 | src[x] = (src[x] & 0x00ffffff) | (avg << 24);
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212 | }
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213 | }
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214 | }
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215 |
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216 | glBindTexture(GL_TEXTURE_2D, m_texture);
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217 | if (mask.format() == QImage::Format_RGB32) {
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218 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
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219 | } else {
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220 | #ifdef QT_OPENGL_ES2
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221 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
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222 | #else
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223 | // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
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224 | // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
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225 | // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
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226 | // multiple of four bytes per line, and most of the glyph shows up correctly in the
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227 | // texture, which makes me think that this is a driver bug.
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228 | // One workaround is to make sure the mask width is a multiple of four bytes, for instance
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229 | // by converting it to a format with four bytes per pixel. Another is to copy one line at a
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230 | // time.
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231 |
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232 | for (int i = 0; i < maskHeight; ++i)
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233 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
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234 | #endif
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235 | }
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236 | }
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237 |
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238 | int QGLTextureGlyphCache::glyphMargin() const
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239 | {
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240 | #if defined(Q_WS_MAC)
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241 | return 2;
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242 | #elif defined (Q_WS_X11)
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243 | return 0;
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244 | #else
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245 | return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
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246 | #endif
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247 | }
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248 |
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249 | QT_END_NAMESPACE
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