| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qtextureglyphcache_gl_p.h"
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| 43 | #include "qpaintengineex_opengl2_p.h"
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| 44 |
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| 45 | #if defined QT_OPENGL_ES_2 && !defined(QT_NO_EGL)
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| 46 | #include "private/qeglcontext_p.h"
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| 47 | #endif
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| 48 |
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| 49 | QT_BEGIN_NAMESPACE
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| 50 |
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| 51 | #ifdef Q_WS_WIN
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| 52 | extern Q_GUI_EXPORT bool qt_cleartype_enabled;
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| 53 | #endif
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| 54 |
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| 55 | QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
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| 56 | : QImageTextureGlyphCache(type, matrix)
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| 57 | , ctx(0)
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| 58 | , m_width(0)
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| 59 | , m_height(0)
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| 60 | , m_filterMode(Nearest)
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| 61 | {
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| 62 | setContext(context);
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| 63 | }
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| 64 |
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| 65 | void QGLTextureGlyphCache::setContext(QGLContext *context)
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| 66 | {
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| 67 | ctx = context;
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| 68 |
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| 69 | // broken FBO readback is a bug in the SGX 1.3 and 1.4 drivers for the N900 where
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| 70 | // copying between FBO's is broken if the texture is either GL_ALPHA or POT. The
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| 71 | // workaround is to use a system-memory copy of the glyph cache for this device.
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| 72 | // Switching to NPOT and GL_RGBA would both cost a lot more graphics memory and
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| 73 | // be slower, so that is not desireable.
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| 74 | if (!ctx->d_ptr->workaround_brokenFBOReadBack)
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| 75 | glGenFramebuffers(1, &m_fbo);
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| 76 |
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| 77 | connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
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| 78 | SLOT(contextDestroyed(const QGLContext*)));
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| 79 | }
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| 80 |
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| 81 | void QGLTextureGlyphCache::clear()
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| 82 | {
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| 83 | if (ctx) {
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| 84 | QGLShareContextScope scope(ctx);
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| 85 |
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| 86 | if (m_width || m_height)
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| 87 | glDeleteTextures(1, &m_texture);
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| 88 |
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| 89 | m_texture = 0;
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| 90 | m_width = 0;
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| 91 | m_height = 0;
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| 92 | m_w = 0;
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| 93 | m_h = 0;
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| 94 | m_cx = 0;
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| 95 | m_cy = 0;
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| 96 | m_currentRowHeight = 0;
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| 97 | coords.clear();
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| 98 | }
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| 99 |
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| 100 | }
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| 101 |
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| 102 | QGLTextureGlyphCache::~QGLTextureGlyphCache()
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| 103 | {
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| 104 | if (ctx) {
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| 105 | QGLShareContextScope scope(ctx);
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| 106 |
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| 107 | if (!ctx->d_ptr->workaround_brokenFBOReadBack)
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| 108 | glDeleteFramebuffers(1, &m_fbo);
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| 109 | }
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| 110 |
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| 111 | clear();
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| 112 | }
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| 113 |
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| 114 | void QGLTextureGlyphCache::createTextureData(int width, int height)
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| 115 | {
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| 116 | // create in QImageTextureGlyphCache baseclass is meant to be called
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| 117 | // only to create the initial image and does not preserve the content,
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| 118 | // so we don't call when this function is called from resize.
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| 119 | if (ctx->d_ptr->workaround_brokenFBOReadBack && image().isNull())
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| 120 | QImageTextureGlyphCache::createTextureData(width, height);
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| 121 |
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| 122 | // Make the lower glyph texture size 16 x 16.
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| 123 | if (width < 16)
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| 124 | width = 16;
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| 125 | if (height < 16)
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| 126 | height = 16;
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| 127 |
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| 128 | glGenTextures(1, &m_texture);
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| 129 | glBindTexture(GL_TEXTURE_2D, m_texture);
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| 130 |
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| 131 | m_width = width;
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| 132 | m_height = height;
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| 133 |
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| 134 | if (m_type == QFontEngineGlyphCache::Raster_RGBMask) {
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| 135 | QVarLengthArray<uchar> data(width * height * 4);
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| 136 | for (int i = 0; i < data.size(); ++i)
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| 137 | data[i] = 0;
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| 138 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
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| 139 | } else {
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| 140 | QVarLengthArray<uchar> data(width * height);
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| 141 | for (int i = 0; i < data.size(); ++i)
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| 142 | data[i] = 0;
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| 143 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
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| 144 | }
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| 145 |
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| 146 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 147 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 148 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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| 149 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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| 150 | m_filterMode = Nearest;
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| 151 | }
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| 152 |
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| 153 | void QGLTextureGlyphCache::resizeTextureData(int width, int height)
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| 154 | {
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| 155 | int oldWidth = m_width;
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| 156 | int oldHeight = m_height;
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| 157 |
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| 158 | // Make the lower glyph texture size 16 x 16.
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| 159 | if (width < 16)
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| 160 | width = 16;
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| 161 | if (height < 16)
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| 162 | height = 16;
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| 163 |
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| 164 | GLuint oldTexture = m_texture;
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| 165 | createTextureData(width, height);
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| 166 |
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| 167 | if (ctx->d_ptr->workaround_brokenFBOReadBack) {
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| 168 | QImageTextureGlyphCache::resizeTextureData(width, height);
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| 169 | Q_ASSERT(image().depth() == 8);
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| 170 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
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| 171 | glDeleteTextures(1, &oldTexture);
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| 172 | return;
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| 173 | }
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| 174 |
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| 175 | // ### the QTextureGlyphCache API needs to be reworked to allow
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| 176 | // ### resizeTextureData to fail
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| 177 |
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| 178 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
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| 179 |
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| 180 | GLuint tmp_texture;
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| 181 | glGenTextures(1, &tmp_texture);
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| 182 | glBindTexture(GL_TEXTURE_2D, tmp_texture);
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| 183 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
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| 184 | GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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| 185 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 186 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 187 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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| 188 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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| 189 | m_filterMode = Nearest;
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| 190 | glBindTexture(GL_TEXTURE_2D, 0);
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| 191 | glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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| 192 | GL_TEXTURE_2D, tmp_texture, 0);
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| 193 |
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| 194 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
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| 195 | glBindTexture(GL_TEXTURE_2D, oldTexture);
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| 196 |
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| 197 | pex->transferMode(BrushDrawingMode);
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| 198 |
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| 199 | glDisable(GL_STENCIL_TEST);
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| 200 | glDisable(GL_DEPTH_TEST);
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| 201 | glDisable(GL_SCISSOR_TEST);
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| 202 | glDisable(GL_BLEND);
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| 203 |
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| 204 | glViewport(0, 0, oldWidth, oldHeight);
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| 205 |
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| 206 | GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
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| 207 | vertexCoordinateArray[0] = -1.0f;
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| 208 | vertexCoordinateArray[1] = -1.0f;
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| 209 | vertexCoordinateArray[2] = 1.0f;
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| 210 | vertexCoordinateArray[3] = -1.0f;
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| 211 | vertexCoordinateArray[4] = 1.0f;
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| 212 | vertexCoordinateArray[5] = 1.0f;
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| 213 | vertexCoordinateArray[6] = -1.0f;
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| 214 | vertexCoordinateArray[7] = 1.0f;
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| 215 |
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| 216 | GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
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| 217 | textureCoordinateArray[0] = 0.0f;
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| 218 | textureCoordinateArray[1] = 0.0f;
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| 219 | textureCoordinateArray[2] = 1.0f;
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| 220 | textureCoordinateArray[3] = 0.0f;
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| 221 | textureCoordinateArray[4] = 1.0f;
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| 222 | textureCoordinateArray[5] = 1.0f;
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| 223 | textureCoordinateArray[6] = 0.0f;
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| 224 | textureCoordinateArray[7] = 1.0f;
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| 225 |
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| 226 | pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
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| 227 | pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
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| 228 |
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| 229 | pex->shaderManager->useBlitProgram();
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| 230 | pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
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| 231 |
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| 232 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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| 233 |
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| 234 | glBindTexture(GL_TEXTURE_2D, m_texture);
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| 235 |
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| 236 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
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| 237 |
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| 238 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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| 239 | GL_RENDERBUFFER_EXT, 0);
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| 240 | glDeleteTextures(1, &tmp_texture);
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| 241 | glDeleteTextures(1, &oldTexture);
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| 242 |
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| 243 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
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| 244 |
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| 245 | glViewport(0, 0, pex->width, pex->height);
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| 246 | pex->updateClipScissorTest();
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| 247 | }
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| 248 |
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| 249 | void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
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| 250 | {
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| 251 | if (ctx->d_ptr->workaround_brokenFBOReadBack) {
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| 252 | QImageTextureGlyphCache::fillTexture(c, glyph);
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| 253 |
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| 254 | glBindTexture(GL_TEXTURE_2D, m_texture);
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| 255 | const QImage &texture = image();
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| 256 | const uchar *bits = texture.constBits();
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| 257 | bits += c.y * texture.bytesPerLine() + c.x;
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| 258 | for (int i=0; i<c.h; ++i) {
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| 259 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
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| 260 | bits += texture.bytesPerLine();
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| 261 | }
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| 262 |
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| 263 | return;
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| 264 | }
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| 265 |
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| 266 | QImage mask = textureMapForGlyph(glyph);
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| 267 | const int maskWidth = mask.width();
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| 268 | const int maskHeight = mask.height();
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| 269 |
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| 270 | if (mask.format() == QImage::Format_Mono) {
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| 271 | mask = mask.convertToFormat(QImage::Format_Indexed8);
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| 272 | for (int y = 0; y < maskHeight; ++y) {
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| 273 | uchar *src = (uchar *) mask.scanLine(y);
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| 274 | for (int x = 0; x < maskWidth; ++x)
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| 275 | src[x] = -src[x]; // convert 0 and 1 into 0 and 255
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| 276 | }
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| 277 | } else if (mask.format() == QImage::Format_RGB32) {
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| 278 | // Make the alpha component equal to the average of the RGB values.
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| 279 | // This is needed when drawing sub-pixel antialiased text on translucent targets.
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| 280 | for (int y = 0; y < maskHeight; ++y) {
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| 281 | quint32 *src = (quint32 *) mask.scanLine(y);
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| 282 | for (int x = 0; x < maskWidth; ++x) {
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| 283 | uchar r = src[x] >> 16;
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| 284 | uchar g = src[x] >> 8;
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| 285 | uchar b = src[x];
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| 286 | quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
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| 287 | src[x] = (src[x] & 0x00ffffff) | (avg << 24);
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| 288 | }
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| 289 | }
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| 290 | }
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| 291 |
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| 292 | glBindTexture(GL_TEXTURE_2D, m_texture);
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| 293 | if (mask.format() == QImage::Format_RGB32) {
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| 294 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
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| 295 | } else {
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| 296 | // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
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| 297 | // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
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| 298 | // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
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| 299 | // multiple of four bytes per line, and most of the glyph shows up correctly in the
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| 300 | // texture, which makes me think that this is a driver bug.
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| 301 | // One workaround is to make sure the mask width is a multiple of four bytes, for instance
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| 302 | // by converting it to a format with four bytes per pixel. Another is to copy one line at a
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| 303 | // time.
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| 304 |
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| 305 | for (int i = 0; i < maskHeight; ++i)
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| 306 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
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| 307 | }
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| 308 | }
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| 309 |
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| 310 | int QGLTextureGlyphCache::glyphPadding() const
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| 311 | {
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| 312 | return 1;
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| 313 | }
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| 314 |
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| 315 | int QGLTextureGlyphCache::maxTextureWidth() const
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| 316 | {
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| 317 | return ctx->d_ptr->maxTextureSize();
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| 318 | }
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| 319 |
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| 320 | int QGLTextureGlyphCache::maxTextureHeight() const
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| 321 | {
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| 322 | if (ctx->d_ptr->workaround_brokenTexSubImage)
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| 323 | return qMin(1024, ctx->d_ptr->maxTextureSize());
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| 324 | else
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| 325 | return ctx->d_ptr->maxTextureSize();
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| 326 | }
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| 327 | QT_END_NAMESPACE
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