| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*
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| 43 | When the active program changes, we need to update it's uniforms.
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| 44 | We could track state for each program and only update stale uniforms
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| 45 | - Could lead to lots of overhead if there's a lot of programs
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| 46 | We could update all the uniforms when the program changes
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| 47 | - Could end up updating lots of uniforms which don't need updating
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| 48 |
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| 49 | Updating uniforms should be cheap, so the overhead of updating up-to-date
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| 50 | uniforms should be minimal. It's also less complex.
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| 51 |
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| 52 | Things which _may_ cause a different program to be used:
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| 53 | - Change in brush/pen style
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| 54 | - Change in painter opacity
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| 55 | - Change in composition mode
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| 56 |
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| 57 | Whenever we set a mode on the shader manager - it needs to tell us if it had
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| 58 | to switch to a different program.
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| 59 |
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| 60 | The shader manager should only switch when we tell it to. E.g. if we set a new
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| 61 | brush style and then switch to transparent painter, we only want it to compile
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| 62 | and use the correct program when we really need it.
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| 63 | */
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| 64 |
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| 65 | // #define QT_OPENGL_CACHE_AS_VBOS
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| 66 |
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| 67 | #include "qglgradientcache_p.h"
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| 68 | #include "qpaintengineex_opengl2_p.h"
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| 69 |
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| 70 | #include <string.h> //for memcpy
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| 71 | #include <qmath.h>
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| 72 |
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| 73 | #include <private/qgl_p.h>
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| 74 | #include <private/qmath_p.h>
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| 75 | #include <private/qpaintengineex_p.h>
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| 76 | #include <QPaintEngine>
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| 77 | #include <private/qpainter_p.h>
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| 78 | #include <private/qfontengine_p.h>
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| 79 | #include <private/qpixmapdata_gl_p.h>
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| 80 | #include <private/qdatabuffer_p.h>
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| 81 | #include <private/qstatictext_p.h>
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| 82 | #include <private/qtriangulator_p.h>
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| 83 |
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| 84 | #include "qglengineshadermanager_p.h"
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| 85 | #include "qgl2pexvertexarray_p.h"
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| 86 | #include "qtriangulatingstroker_p.h"
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| 87 | #include "qtextureglyphcache_gl_p.h"
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| 88 |
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| 89 | #include <QDebug>
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| 90 |
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| 91 | QT_BEGIN_NAMESPACE
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| 92 |
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| 93 | #if defined(Q_OS_SYMBIAN)
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| 94 | #define QT_GL_NO_SCISSOR_TEST
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| 95 | #endif
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| 96 |
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| 97 | #if defined(Q_WS_WIN)
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| 98 | extern Q_GUI_EXPORT bool qt_cleartype_enabled;
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| 99 | #endif
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| 100 |
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| 101 | #ifdef Q_WS_MAC
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| 102 | extern bool qt_applefontsmoothing_enabled;
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| 103 | #endif
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| 104 |
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| 105 | Q_DECL_IMPORT extern QImage qt_imageForBrush(int brushStyle, bool invert);
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| 106 |
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| 107 | ////////////////////////////////// Private Methods //////////////////////////////////////////
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| 108 |
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| 109 | QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
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| 110 | {
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| 111 | delete shaderManager;
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| 112 |
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| 113 | while (pathCaches.size()) {
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| 114 | QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
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| 115 | e->cleanup(e->engine, e->data);
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| 116 | e->data = 0;
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| 117 | e->engine = 0;
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| 118 | }
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| 119 |
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| 120 | if (elementIndicesVBOId != 0) {
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| 121 | glDeleteBuffers(1, &elementIndicesVBOId);
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| 122 | elementIndicesVBOId = 0;
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| 123 | }
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| 124 | }
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| 125 |
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| 126 | void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
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| 127 | {
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| 128 | // glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
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| 129 | if (id != GLuint(-1) && id == lastTextureUsed)
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| 130 | return;
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| 131 |
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| 132 | lastTextureUsed = id;
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| 133 |
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| 134 | if (smoothPixmapTransform) {
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| 135 | glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 136 | glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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| 137 | } else {
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| 138 | glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 139 | glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 140 | }
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| 141 | glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode);
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| 142 | glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode);
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| 143 | }
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| 144 |
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| 145 |
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| 146 | inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
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| 147 | {
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| 148 | qreal alpha = c.alphaF() * opacity;
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| 149 | c.setAlphaF(alpha);
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| 150 | c.setRedF(c.redF() * alpha);
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| 151 | c.setGreenF(c.greenF() * alpha);
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| 152 | c.setBlueF(c.blueF() * alpha);
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| 153 | return c;
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| 154 | }
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| 155 |
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| 156 |
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| 157 | void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
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| 158 | {
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| 159 | if (qbrush_fast_equals(currentBrush, brush))
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| 160 | return;
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| 161 |
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| 162 | const Qt::BrushStyle newStyle = qbrush_style(brush);
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| 163 | Q_ASSERT(newStyle != Qt::NoBrush);
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| 164 |
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| 165 | currentBrush = brush;
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| 166 | if (!currentBrushPixmap.isNull())
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| 167 | currentBrushPixmap = QPixmap();
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| 168 | brushUniformsDirty = true; // All brushes have at least one uniform
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| 169 |
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| 170 | if (newStyle > Qt::SolidPattern)
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| 171 | brushTextureDirty = true;
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| 172 |
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| 173 | if (currentBrush.style() == Qt::TexturePattern
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| 174 | && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
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| 175 | {
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| 176 | shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
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| 177 | } else {
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| 178 | shaderManager->setSrcPixelType(newStyle);
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| 179 | }
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| 180 | shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
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| 181 | }
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| 182 |
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| 183 |
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| 184 | void QGL2PaintEngineExPrivate::useSimpleShader()
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| 185 | {
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| 186 | shaderManager->useSimpleProgram();
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| 187 |
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| 188 | if (matrixDirty)
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| 189 | updateMatrix();
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| 190 | }
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| 191 |
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| 192 | void QGL2PaintEngineExPrivate::updateBrushTexture()
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| 193 | {
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| 194 | Q_Q(QGL2PaintEngineEx);
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| 195 | // qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
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| 196 | Qt::BrushStyle style = currentBrush.style();
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| 197 |
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| 198 | if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
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| 199 | // Get the image data for the pattern
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| 200 | QImage texImage = qt_imageForBrush(style, false);
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| 201 |
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| 202 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
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| 203 | ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
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| 204 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
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| 205 | }
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| 206 | else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
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| 207 | // Gradiant brush: All the gradiants use the same texture
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| 208 |
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| 209 | const QGradient* g = currentBrush.gradient();
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| 210 |
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| 211 | // We apply global opacity in the fragment shaders, so we always pass 1.0
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| 212 | // for opacity to the cache.
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| 213 | GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
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| 214 |
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| 215 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
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| 216 | glBindTexture(GL_TEXTURE_2D, texId);
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| 217 |
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| 218 | if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
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| 219 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
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| 220 | else if (g->spread() == QGradient::ReflectSpread)
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| 221 | updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, q->state()->renderHints & QPainter::SmoothPixmapTransform);
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| 222 | else
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| 223 | updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
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| 224 | }
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| 225 | else if (style == Qt::TexturePattern) {
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| 226 | currentBrushPixmap = currentBrush.texture();
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| 227 |
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| 228 | int max_texture_size = ctx->d_func()->maxTextureSize();
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| 229 | if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
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| 230 | currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
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| 231 |
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| 232 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
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| 233 | QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
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| 234 | QGLContext::InternalBindOption |
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| 235 | QGLContext::CanFlipNativePixmapBindOption);
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| 236 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
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| 237 | textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
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| 238 | }
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| 239 | brushTextureDirty = false;
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| 240 | }
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| 241 |
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| 242 |
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| 243 | void QGL2PaintEngineExPrivate::updateBrushUniforms()
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| 244 | {
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| 245 | // qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
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| 246 | Qt::BrushStyle style = currentBrush.style();
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| 247 |
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| 248 | if (style == Qt::NoBrush)
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| 249 | return;
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| 250 |
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| 251 | QTransform brushQTransform = currentBrush.transform();
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| 252 |
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| 253 | if (style == Qt::SolidPattern) {
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| 254 | QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
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| 255 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
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| 256 | }
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| 257 | else {
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| 258 | // All other brushes have a transform and thus need the translation point:
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| 259 | QPointF translationPoint;
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| 260 |
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| 261 | if (style <= Qt::DiagCrossPattern) {
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| 262 | QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
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| 263 |
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| 264 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
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| 265 |
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| 266 | QVector2D halfViewportSize(width*0.5, height*0.5);
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| 267 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
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| 268 | }
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| 269 | else if (style == Qt::LinearGradientPattern) {
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| 270 | const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
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| 271 |
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| 272 | QPointF realStart = g->start();
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| 273 | QPointF realFinal = g->finalStop();
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| 274 | translationPoint = realStart;
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| 275 |
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| 276 | QPointF l = realFinal - realStart;
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| 277 |
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| 278 | QVector3D linearData(
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| 279 | l.x(),
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| 280 | l.y(),
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| 281 | 1.0f / (l.x() * l.x() + l.y() * l.y())
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| 282 | );
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| 283 |
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| 284 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData);
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| 285 |
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| 286 | QVector2D halfViewportSize(width*0.5, height*0.5);
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| 287 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
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| 288 | }
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| 289 | else if (style == Qt::ConicalGradientPattern) {
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| 290 | const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
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| 291 | translationPoint = g->center();
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| 292 |
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| 293 | GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
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| 294 |
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| 295 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle);
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| 296 |
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| 297 | QVector2D halfViewportSize(width*0.5, height*0.5);
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| 298 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
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| 299 | }
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| 300 | else if (style == Qt::RadialGradientPattern) {
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| 301 | const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
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| 302 | QPointF realCenter = g->center();
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| 303 | QPointF realFocal = g->focalPoint();
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| 304 | qreal realRadius = g->radius();
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| 305 | translationPoint = realFocal;
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| 306 |
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| 307 | QPointF fmp = realCenter - realFocal;
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| 308 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp);
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| 309 |
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| 310 | GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
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| 311 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
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| 312 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
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| 313 | GLfloat(1.0 / (2.0*fmp2_m_radius2)));
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| 314 |
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| 315 | QVector2D halfViewportSize(width*0.5, height*0.5);
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| 316 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
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| 317 | }
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| 318 | else if (style == Qt::TexturePattern) {
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| 319 | const QPixmap& texPixmap = currentBrush.texture();
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| 320 |
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| 321 | if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
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| 322 | QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
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| 323 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
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| 324 | }
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| 325 |
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| 326 | QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height());
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| 327 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
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| 328 |
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| 329 | QVector2D halfViewportSize(width*0.5, height*0.5);
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| 330 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
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| 331 | }
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| 332 | else
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| 333 | qWarning("QGL2PaintEngineEx: Unimplemented fill style");
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| 334 |
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| 335 | const QPointF &brushOrigin = q->state()->brushOrigin;
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| 336 | QTransform matrix = q->state()->matrix;
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| 337 | matrix.translate(brushOrigin.x(), brushOrigin.y());
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| 338 |
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| 339 | QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
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| 340 | QTransform gl_to_qt(1, 0, 0, -1, 0, height);
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| 341 | QTransform inv_matrix;
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| 342 | if (style == Qt::TexturePattern && textureInvertedY == -1)
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| 343 | inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
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| 344 | else
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| 345 | inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
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| 346 |
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| 347 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix);
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| 348 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
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| 349 | }
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| 350 | brushUniformsDirty = false;
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| 351 | }
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| 352 |
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| 353 |
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| 354 | // This assumes the shader manager has already setup the correct shader program
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| 355 | void QGL2PaintEngineExPrivate::updateMatrix()
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| 356 | {
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| 357 | // qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
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| 358 |
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| 359 | const QTransform& transform = q->state()->matrix;
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| 360 |
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| 361 | // The projection matrix converts from Qt's coordinate system to GL's coordinate system
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| 362 | // * GL's viewport is 2x2, Qt's is width x height
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| 363 | // * GL has +y -> -y going from bottom -> top, Qt is the other way round
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| 364 | // * GL has [0,0] in the center, Qt has it in the top-left
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| 365 | //
|
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| 366 | // This results in the Projection matrix below, which is multiplied by the painter's
|
|---|
| 367 | // transformation matrix, as shown below:
|
|---|
| 368 | //
|
|---|
| 369 | // Projection Matrix Painter Transform
|
|---|
| 370 | // ------------------------------------------------ ------------------------
|
|---|
| 371 | // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
|
|---|
| 372 | // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
|
|---|
| 373 | // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
|
|---|
| 374 | // ------------------------------------------------ ------------------------
|
|---|
| 375 | //
|
|---|
| 376 | // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
|
|---|
| 377 |
|
|---|
| 378 | const GLfloat wfactor = 2.0f / width;
|
|---|
| 379 | const GLfloat hfactor = -2.0f / height;
|
|---|
| 380 | GLfloat dx = transform.dx();
|
|---|
| 381 | GLfloat dy = transform.dy();
|
|---|
| 382 |
|
|---|
| 383 | // Non-integer translates can have strange effects for some rendering operations such as
|
|---|
| 384 | // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
|
|---|
| 385 | if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
|
|---|
| 386 | // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
|
|---|
| 387 | dx = ceilf(dx - 0.5f);
|
|---|
| 388 | dy = ceilf(dy - 0.5f);
|
|---|
| 389 | }
|
|---|
| 390 | #ifndef Q_OS_SYMBIAN
|
|---|
| 391 | if (addOffset) {
|
|---|
| 392 | dx += 0.49f;
|
|---|
| 393 | dy += 0.49f;
|
|---|
| 394 | }
|
|---|
| 395 | #endif
|
|---|
| 396 | pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
|
|---|
| 397 | pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
|
|---|
| 398 | pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
|
|---|
| 399 | pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
|
|---|
| 400 | pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
|
|---|
| 401 | pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
|
|---|
| 402 | pmvMatrix[0][2] = transform.m13();
|
|---|
| 403 | pmvMatrix[1][2] = transform.m23();
|
|---|
| 404 | pmvMatrix[2][2] = transform.m33();
|
|---|
| 405 |
|
|---|
| 406 | // 1/10000 == 0.0001, so we have good enough res to cover curves
|
|---|
| 407 | // that span the entire widget...
|
|---|
| 408 | inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
|
|---|
| 409 | qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
|
|---|
| 410 | qreal(0.0001));
|
|---|
| 411 |
|
|---|
| 412 | matrixDirty = false;
|
|---|
| 413 | matrixUniformDirty = true;
|
|---|
| 414 |
|
|---|
| 415 | // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only
|
|---|
| 416 | // need to do this once for every matrix change and persists across all shader programs.
|
|---|
| 417 | glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]);
|
|---|
| 418 | glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]);
|
|---|
| 419 | glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]);
|
|---|
| 420 |
|
|---|
| 421 | dasher.setInvScale(inverseScale);
|
|---|
| 422 | stroker.setInvScale(inverseScale);
|
|---|
| 423 | }
|
|---|
| 424 |
|
|---|
| 425 |
|
|---|
| 426 | void QGL2PaintEngineExPrivate::updateCompositionMode()
|
|---|
| 427 | {
|
|---|
| 428 | // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
|
|---|
| 429 | // composition modes look odd.
|
|---|
| 430 | // qDebug() << "QGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
|
|---|
| 431 | switch(q->state()->composition_mode) {
|
|---|
| 432 | case QPainter::CompositionMode_SourceOver:
|
|---|
| 433 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 434 | break;
|
|---|
| 435 | case QPainter::CompositionMode_DestinationOver:
|
|---|
| 436 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
|
|---|
| 437 | break;
|
|---|
| 438 | case QPainter::CompositionMode_Clear:
|
|---|
| 439 | glBlendFunc(GL_ZERO, GL_ZERO);
|
|---|
| 440 | break;
|
|---|
| 441 | case QPainter::CompositionMode_Source:
|
|---|
| 442 | glBlendFunc(GL_ONE, GL_ZERO);
|
|---|
| 443 | break;
|
|---|
| 444 | case QPainter::CompositionMode_Destination:
|
|---|
| 445 | glBlendFunc(GL_ZERO, GL_ONE);
|
|---|
| 446 | break;
|
|---|
| 447 | case QPainter::CompositionMode_SourceIn:
|
|---|
| 448 | glBlendFunc(GL_DST_ALPHA, GL_ZERO);
|
|---|
| 449 | break;
|
|---|
| 450 | case QPainter::CompositionMode_DestinationIn:
|
|---|
| 451 | glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
|
|---|
| 452 | break;
|
|---|
| 453 | case QPainter::CompositionMode_SourceOut:
|
|---|
| 454 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
|
|---|
| 455 | break;
|
|---|
| 456 | case QPainter::CompositionMode_DestinationOut:
|
|---|
| 457 | glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 458 | break;
|
|---|
| 459 | case QPainter::CompositionMode_SourceAtop:
|
|---|
| 460 | glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 461 | break;
|
|---|
| 462 | case QPainter::CompositionMode_DestinationAtop:
|
|---|
| 463 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
|
|---|
| 464 | break;
|
|---|
| 465 | case QPainter::CompositionMode_Xor:
|
|---|
| 466 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 467 | break;
|
|---|
| 468 | case QPainter::CompositionMode_Plus:
|
|---|
| 469 | glBlendFunc(GL_ONE, GL_ONE);
|
|---|
| 470 | break;
|
|---|
| 471 | default:
|
|---|
| 472 | qWarning("Unsupported composition mode");
|
|---|
| 473 | break;
|
|---|
| 474 | }
|
|---|
| 475 |
|
|---|
| 476 | compositionModeDirty = false;
|
|---|
| 477 | }
|
|---|
| 478 |
|
|---|
| 479 | static inline void setCoords(GLfloat *coords, const QGLRect &rect)
|
|---|
| 480 | {
|
|---|
| 481 | coords[0] = rect.left;
|
|---|
| 482 | coords[1] = rect.top;
|
|---|
| 483 | coords[2] = rect.right;
|
|---|
| 484 | coords[3] = rect.top;
|
|---|
| 485 | coords[4] = rect.right;
|
|---|
| 486 | coords[5] = rect.bottom;
|
|---|
| 487 | coords[6] = rect.left;
|
|---|
| 488 | coords[7] = rect.bottom;
|
|---|
| 489 | }
|
|---|
| 490 |
|
|---|
| 491 | void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
|
|---|
| 492 | {
|
|---|
| 493 | // Setup for texture drawing
|
|---|
| 494 | currentBrush = noBrush;
|
|---|
| 495 | shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
|
|---|
| 496 |
|
|---|
| 497 | if (addOffset) {
|
|---|
| 498 | addOffset = false;
|
|---|
| 499 | matrixDirty = true;
|
|---|
| 500 | }
|
|---|
| 501 |
|
|---|
| 502 | if (snapToPixelGrid) {
|
|---|
| 503 | snapToPixelGrid = false;
|
|---|
| 504 | matrixDirty = true;
|
|---|
| 505 | }
|
|---|
| 506 |
|
|---|
| 507 | if (prepareForDraw(opaque))
|
|---|
| 508 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 509 |
|
|---|
| 510 | if (pattern) {
|
|---|
| 511 | QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
|
|---|
| 512 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|---|
| 513 | }
|
|---|
| 514 |
|
|---|
| 515 | GLfloat dx = 1.0 / textureSize.width();
|
|---|
| 516 | GLfloat dy = 1.0 / textureSize.height();
|
|---|
| 517 |
|
|---|
| 518 | QGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy);
|
|---|
| 519 |
|
|---|
| 520 | setCoords(staticVertexCoordinateArray, dest);
|
|---|
| 521 | setCoords(staticTextureCoordinateArray, srcTextureRect);
|
|---|
| 522 |
|
|---|
| 523 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|---|
| 524 | }
|
|---|
| 525 |
|
|---|
| 526 | void QGL2PaintEngineEx::beginNativePainting()
|
|---|
| 527 | {
|
|---|
| 528 | Q_D(QGL2PaintEngineEx);
|
|---|
| 529 | ensureActive();
|
|---|
| 530 | d->transferMode(BrushDrawingMode);
|
|---|
| 531 |
|
|---|
| 532 | d->nativePaintingActive = true;
|
|---|
| 533 |
|
|---|
| 534 | QGLContext *ctx = d->ctx;
|
|---|
| 535 | glUseProgram(0);
|
|---|
| 536 |
|
|---|
| 537 | // Disable all the vertex attribute arrays:
|
|---|
| 538 | for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
|
|---|
| 539 | glDisableVertexAttribArray(i);
|
|---|
| 540 |
|
|---|
| 541 | #ifndef QT_OPENGL_ES_2
|
|---|
| 542 | // be nice to people who mix OpenGL 1.x code with QPainter commands
|
|---|
| 543 | // by setting modelview and projection matrices to mirror the GL 1
|
|---|
| 544 | // paint engine
|
|---|
| 545 | const QTransform& mtx = state()->matrix;
|
|---|
| 546 |
|
|---|
| 547 | float mv_matrix[4][4] =
|
|---|
| 548 | {
|
|---|
| 549 | { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
|
|---|
| 550 | { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
|
|---|
| 551 | { 0, 0, 1, 0 },
|
|---|
| 552 | { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
|
|---|
| 553 | };
|
|---|
| 554 |
|
|---|
| 555 | const QSize sz = d->device->size();
|
|---|
| 556 |
|
|---|
| 557 | glMatrixMode(GL_PROJECTION);
|
|---|
| 558 | glLoadIdentity();
|
|---|
| 559 | glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
|
|---|
| 560 |
|
|---|
| 561 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 562 | glLoadMatrixf(&mv_matrix[0][0]);
|
|---|
| 563 | #else
|
|---|
| 564 | Q_UNUSED(ctx);
|
|---|
| 565 | #endif
|
|---|
| 566 |
|
|---|
| 567 | d->lastTextureUsed = GLuint(-1);
|
|---|
| 568 | d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
|
|---|
| 569 | d->resetGLState();
|
|---|
| 570 |
|
|---|
| 571 | d->shaderManager->setDirty();
|
|---|
| 572 |
|
|---|
| 573 | d->needsSync = true;
|
|---|
| 574 | }
|
|---|
| 575 |
|
|---|
| 576 | void QGL2PaintEngineExPrivate::resetGLState()
|
|---|
| 577 | {
|
|---|
| 578 | glDisable(GL_BLEND);
|
|---|
| 579 | glActiveTexture(GL_TEXTURE0);
|
|---|
| 580 | glDisable(GL_STENCIL_TEST);
|
|---|
| 581 | glDisable(GL_DEPTH_TEST);
|
|---|
| 582 | glDisable(GL_SCISSOR_TEST);
|
|---|
| 583 | glDepthMask(true);
|
|---|
| 584 | glDepthFunc(GL_LESS);
|
|---|
| 585 | glClearDepth(1);
|
|---|
| 586 | glStencilMask(0xff);
|
|---|
| 587 | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|---|
| 588 | glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|---|
| 589 | ctx->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
|
|---|
| 590 | ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
|
|---|
| 591 | ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
|
|---|
| 592 | #ifndef QT_OPENGL_ES_2
|
|---|
| 593 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // color may have been changed by glVertexAttrib()
|
|---|
| 594 | #endif
|
|---|
| 595 | }
|
|---|
| 596 |
|
|---|
| 597 | void QGL2PaintEngineEx::endNativePainting()
|
|---|
| 598 | {
|
|---|
| 599 | Q_D(QGL2PaintEngineEx);
|
|---|
| 600 | d->needsSync = true;
|
|---|
| 601 | d->nativePaintingActive = false;
|
|---|
| 602 | }
|
|---|
| 603 |
|
|---|
| 604 | void QGL2PaintEngineEx::invalidateState()
|
|---|
| 605 | {
|
|---|
| 606 | Q_D(QGL2PaintEngineEx);
|
|---|
| 607 | d->needsSync = true;
|
|---|
| 608 | }
|
|---|
| 609 |
|
|---|
| 610 | bool QGL2PaintEngineEx::isNativePaintingActive() const {
|
|---|
| 611 | Q_D(const QGL2PaintEngineEx);
|
|---|
| 612 | return d->nativePaintingActive;
|
|---|
| 613 | }
|
|---|
| 614 |
|
|---|
| 615 | void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
|
|---|
| 616 | {
|
|---|
| 617 | if (newMode == mode)
|
|---|
| 618 | return;
|
|---|
| 619 |
|
|---|
| 620 | if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
|
|---|
| 621 | lastTextureUsed = GLuint(-1);
|
|---|
| 622 | }
|
|---|
| 623 |
|
|---|
| 624 | if (newMode == TextDrawingMode) {
|
|---|
| 625 | shaderManager->setHasComplexGeometry(true);
|
|---|
| 626 | } else {
|
|---|
| 627 | shaderManager->setHasComplexGeometry(false);
|
|---|
| 628 | }
|
|---|
| 629 |
|
|---|
| 630 | if (newMode == ImageDrawingMode) {
|
|---|
| 631 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
|
|---|
| 632 | setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
|
|---|
| 633 | }
|
|---|
| 634 |
|
|---|
| 635 | if (newMode == ImageArrayDrawingMode) {
|
|---|
| 636 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
|
|---|
| 637 | setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
|
|---|
| 638 | setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
|
|---|
| 639 | }
|
|---|
| 640 |
|
|---|
| 641 | // This needs to change when we implement high-quality anti-aliasing...
|
|---|
| 642 | if (newMode != TextDrawingMode)
|
|---|
| 643 | shaderManager->setMaskType(QGLEngineShaderManager::NoMask);
|
|---|
| 644 |
|
|---|
| 645 | mode = newMode;
|
|---|
| 646 | }
|
|---|
| 647 |
|
|---|
| 648 | struct QGL2PEVectorPathCache
|
|---|
| 649 | {
|
|---|
| 650 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 651 | GLuint vbo;
|
|---|
| 652 | GLuint ibo;
|
|---|
| 653 | #else
|
|---|
| 654 | float *vertices;
|
|---|
| 655 | void *indices;
|
|---|
| 656 | #endif
|
|---|
| 657 | int vertexCount;
|
|---|
| 658 | int indexCount;
|
|---|
| 659 | GLenum primitiveType;
|
|---|
| 660 | qreal iscale;
|
|---|
| 661 | };
|
|---|
| 662 |
|
|---|
| 663 | void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
|
|---|
| 664 | {
|
|---|
| 665 | QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
|
|---|
| 666 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 667 | Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
|
|---|
| 668 | static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
|
|---|
| 669 | if (c->ibo)
|
|---|
| 670 | d->unusedIBOSToClean << c->ibo;
|
|---|
| 671 | #else
|
|---|
| 672 | Q_UNUSED(engine);
|
|---|
| 673 | qFree(c->vertices);
|
|---|
| 674 | qFree(c->indices);
|
|---|
| 675 | #endif
|
|---|
| 676 | delete c;
|
|---|
| 677 | }
|
|---|
| 678 |
|
|---|
| 679 | // Assumes everything is configured for the brush you want to use
|
|---|
| 680 | void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
|---|
| 681 | {
|
|---|
| 682 | transferMode(BrushDrawingMode);
|
|---|
| 683 |
|
|---|
| 684 | const QOpenGL2PaintEngineState *s = q->state();
|
|---|
| 685 | const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) &&
|
|---|
| 686 | (qbrush_style(currentBrush) == Qt::SolidPattern) &&
|
|---|
| 687 | !multisamplingAlwaysEnabled;
|
|---|
| 688 |
|
|---|
| 689 | if (addOffset != newAddOffset) {
|
|---|
| 690 | addOffset = newAddOffset;
|
|---|
| 691 | matrixDirty = true;
|
|---|
| 692 | }
|
|---|
| 693 |
|
|---|
| 694 | if (snapToPixelGrid) {
|
|---|
| 695 | snapToPixelGrid = false;
|
|---|
| 696 | matrixDirty = true;
|
|---|
| 697 | }
|
|---|
| 698 |
|
|---|
| 699 | // Might need to call updateMatrix to re-calculate inverseScale
|
|---|
| 700 | if (matrixDirty)
|
|---|
| 701 | updateMatrix();
|
|---|
| 702 |
|
|---|
| 703 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
|
|---|
| 704 |
|
|---|
| 705 | // Check to see if there's any hints
|
|---|
| 706 | if (path.shape() == QVectorPath::RectangleHint) {
|
|---|
| 707 | QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
|
|---|
| 708 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 709 | composite(rect);
|
|---|
| 710 | } else if (path.isConvex()) {
|
|---|
| 711 |
|
|---|
| 712 | if (path.isCacheable()) {
|
|---|
| 713 | QVectorPath::CacheEntry *data = path.lookupCacheData(q);
|
|---|
| 714 | QGL2PEVectorPathCache *cache;
|
|---|
| 715 |
|
|---|
| 716 | bool updateCache = false;
|
|---|
| 717 |
|
|---|
| 718 | if (data) {
|
|---|
| 719 | cache = (QGL2PEVectorPathCache *) data->data;
|
|---|
| 720 | // Check if scale factor is exceeded for curved paths and generate curves if so...
|
|---|
| 721 | if (path.isCurved()) {
|
|---|
| 722 | qreal scaleFactor = cache->iscale / inverseScale;
|
|---|
| 723 | if (scaleFactor < 0.5 || scaleFactor > 2.0) {
|
|---|
| 724 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 725 | glDeleteBuffers(1, &cache->vbo);
|
|---|
| 726 | cache->vbo = 0;
|
|---|
| 727 | Q_ASSERT(cache->ibo == 0);
|
|---|
| 728 | #else
|
|---|
| 729 | qFree(cache->vertices);
|
|---|
| 730 | Q_ASSERT(cache->indices == 0);
|
|---|
| 731 | #endif
|
|---|
| 732 | updateCache = true;
|
|---|
| 733 | }
|
|---|
| 734 | }
|
|---|
| 735 | } else {
|
|---|
| 736 | cache = new QGL2PEVectorPathCache;
|
|---|
| 737 | data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
|
|---|
| 738 | updateCache = true;
|
|---|
| 739 | }
|
|---|
| 740 |
|
|---|
| 741 | // Flatten the path at the current scale factor and fill it into the cache struct.
|
|---|
| 742 | if (updateCache) {
|
|---|
| 743 | vertexCoordinateArray.clear();
|
|---|
| 744 | vertexCoordinateArray.addPath(path, inverseScale, false);
|
|---|
| 745 | int vertexCount = vertexCoordinateArray.vertexCount();
|
|---|
| 746 | int floatSizeInBytes = vertexCount * 2 * sizeof(float);
|
|---|
| 747 | cache->vertexCount = vertexCount;
|
|---|
| 748 | cache->indexCount = 0;
|
|---|
| 749 | cache->primitiveType = GL_TRIANGLE_FAN;
|
|---|
| 750 | cache->iscale = inverseScale;
|
|---|
| 751 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 752 | glGenBuffers(1, &cache->vbo);
|
|---|
| 753 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|---|
| 754 | glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
|
|---|
| 755 | cache->ibo = 0;
|
|---|
| 756 | #else
|
|---|
| 757 | cache->vertices = (float *) qMalloc(floatSizeInBytes);
|
|---|
| 758 | memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
|
|---|
| 759 | cache->indices = 0;
|
|---|
| 760 | #endif
|
|---|
| 761 | }
|
|---|
| 762 |
|
|---|
| 763 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 764 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 765 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|---|
| 766 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
|
|---|
| 767 | #else
|
|---|
| 768 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
|
|---|
| 769 | #endif
|
|---|
| 770 | glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
|
|---|
| 771 |
|
|---|
| 772 | } else {
|
|---|
| 773 | // printf(" - Marking path as cachable...\n");
|
|---|
| 774 | // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
|
|---|
| 775 | path.makeCacheable();
|
|---|
| 776 | vertexCoordinateArray.clear();
|
|---|
| 777 | vertexCoordinateArray.addPath(path, inverseScale, false);
|
|---|
| 778 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 779 | drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
|---|
| 780 | }
|
|---|
| 781 |
|
|---|
| 782 | } else {
|
|---|
| 783 | bool useCache = path.isCacheable();
|
|---|
| 784 | if (useCache) {
|
|---|
| 785 | QRectF bbox = path.controlPointRect();
|
|---|
| 786 | // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
|
|---|
| 787 | useCache &= (bbox.left() > -0x8000 * inverseScale)
|
|---|
| 788 | && (bbox.right() < 0x8000 * inverseScale)
|
|---|
| 789 | && (bbox.top() > -0x8000 * inverseScale)
|
|---|
| 790 | && (bbox.bottom() < 0x8000 * inverseScale);
|
|---|
| 791 | }
|
|---|
| 792 |
|
|---|
| 793 | if (useCache) {
|
|---|
| 794 | QVectorPath::CacheEntry *data = path.lookupCacheData(q);
|
|---|
| 795 | QGL2PEVectorPathCache *cache;
|
|---|
| 796 |
|
|---|
| 797 | bool updateCache = false;
|
|---|
| 798 |
|
|---|
| 799 | if (data) {
|
|---|
| 800 | cache = (QGL2PEVectorPathCache *) data->data;
|
|---|
| 801 | // Check if scale factor is exceeded for curved paths and generate curves if so...
|
|---|
| 802 | if (path.isCurved()) {
|
|---|
| 803 | qreal scaleFactor = cache->iscale / inverseScale;
|
|---|
| 804 | if (scaleFactor < 0.5 || scaleFactor > 2.0) {
|
|---|
| 805 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 806 | glDeleteBuffers(1, &cache->vbo);
|
|---|
| 807 | glDeleteBuffers(1, &cache->ibo);
|
|---|
| 808 | #else
|
|---|
| 809 | qFree(cache->vertices);
|
|---|
| 810 | qFree(cache->indices);
|
|---|
| 811 | #endif
|
|---|
| 812 | updateCache = true;
|
|---|
| 813 | }
|
|---|
| 814 | }
|
|---|
| 815 | } else {
|
|---|
| 816 | cache = new QGL2PEVectorPathCache;
|
|---|
| 817 | data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
|
|---|
| 818 | updateCache = true;
|
|---|
| 819 | }
|
|---|
| 820 |
|
|---|
| 821 | // Flatten the path at the current scale factor and fill it into the cache struct.
|
|---|
| 822 | if (updateCache) {
|
|---|
| 823 | QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
|
|---|
| 824 | cache->vertexCount = polys.vertices.size() / 2;
|
|---|
| 825 | cache->indexCount = polys.indices.size();
|
|---|
| 826 | cache->primitiveType = GL_TRIANGLES;
|
|---|
| 827 | cache->iscale = inverseScale;
|
|---|
| 828 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 829 | glGenBuffers(1, &cache->vbo);
|
|---|
| 830 | glGenBuffers(1, &cache->ibo);
|
|---|
| 831 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|---|
| 832 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
|
|---|
| 833 |
|
|---|
| 834 | if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
|
|---|
| 835 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
|
|---|
| 836 | else
|
|---|
| 837 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
|
|---|
| 838 |
|
|---|
| 839 | QVarLengthArray<float> vertices(polys.vertices.size());
|
|---|
| 840 | for (int i = 0; i < polys.vertices.size(); ++i)
|
|---|
| 841 | vertices[i] = float(inverseScale * polys.vertices.at(i));
|
|---|
| 842 | glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
|
|---|
| 843 | #else
|
|---|
| 844 | cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size());
|
|---|
| 845 | if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint) {
|
|---|
| 846 | cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size());
|
|---|
| 847 | memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
|
|---|
| 848 | } else {
|
|---|
| 849 | cache->indices = (quint16 *) qMalloc(sizeof(quint16) * polys.indices.size());
|
|---|
| 850 | memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size());
|
|---|
| 851 | }
|
|---|
| 852 | for (int i = 0; i < polys.vertices.size(); ++i)
|
|---|
| 853 | cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
|
|---|
| 854 | #endif
|
|---|
| 855 | }
|
|---|
| 856 |
|
|---|
| 857 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 858 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 859 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|---|
| 860 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
|
|---|
| 861 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
|
|---|
| 862 | if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
|
|---|
| 863 | glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
|
|---|
| 864 | else
|
|---|
| 865 | glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
|
|---|
| 866 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|---|
| 867 | glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|---|
| 868 | #else
|
|---|
| 869 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
|
|---|
| 870 | if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
|
|---|
| 871 | glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
|
|---|
| 872 | else
|
|---|
| 873 | glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
|
|---|
| 874 | #endif
|
|---|
| 875 |
|
|---|
| 876 | } else {
|
|---|
| 877 | // printf(" - Marking path as cachable...\n");
|
|---|
| 878 | // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
|
|---|
| 879 | path.makeCacheable();
|
|---|
| 880 |
|
|---|
| 881 | // The path is too complicated & needs the stencil technique
|
|---|
| 882 | vertexCoordinateArray.clear();
|
|---|
| 883 | vertexCoordinateArray.addPath(path, inverseScale, false);
|
|---|
| 884 |
|
|---|
| 885 | fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
|---|
| 886 |
|
|---|
| 887 | glStencilMask(0xff);
|
|---|
| 888 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 889 |
|
|---|
| 890 | if (q->state()->clipTestEnabled) {
|
|---|
| 891 | // Pass when high bit is set, replace stencil value with current clip
|
|---|
| 892 | glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
|
|---|
| 893 | } else if (path.hasWindingFill()) {
|
|---|
| 894 | // Pass when any bit is set, replace stencil value with 0
|
|---|
| 895 | glStencilFunc(GL_NOTEQUAL, 0, 0xff);
|
|---|
| 896 | } else {
|
|---|
| 897 | // Pass when high bit is set, replace stencil value with 0
|
|---|
| 898 | glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
|---|
| 899 | }
|
|---|
| 900 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 901 |
|
|---|
| 902 | // Stencil the brush onto the dest buffer
|
|---|
| 903 | composite(vertexCoordinateArray.boundingRect());
|
|---|
| 904 | glStencilMask(0);
|
|---|
| 905 | updateClipScissorTest();
|
|---|
| 906 | }
|
|---|
| 907 | }
|
|---|
| 908 | }
|
|---|
| 909 |
|
|---|
| 910 |
|
|---|
| 911 | void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
|
|---|
| 912 | int count,
|
|---|
| 913 | int *stops,
|
|---|
| 914 | int stopCount,
|
|---|
| 915 | const QGLRect &bounds,
|
|---|
| 916 | StencilFillMode mode)
|
|---|
| 917 | {
|
|---|
| 918 | Q_ASSERT(count || stops);
|
|---|
| 919 |
|
|---|
| 920 | // qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
|
|---|
| 921 | glStencilMask(0xff); // Enable stencil writes
|
|---|
| 922 |
|
|---|
| 923 | if (dirtyStencilRegion.intersects(currentScissorBounds)) {
|
|---|
| 924 | QVector<QRect> clearRegion = dirtyStencilRegion.intersected(currentScissorBounds).rects();
|
|---|
| 925 | glClearStencil(0); // Clear to zero
|
|---|
| 926 | for (int i = 0; i < clearRegion.size(); ++i) {
|
|---|
| 927 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 928 | setScissor(clearRegion.at(i));
|
|---|
| 929 | #endif
|
|---|
| 930 | glClear(GL_STENCIL_BUFFER_BIT);
|
|---|
| 931 | }
|
|---|
| 932 |
|
|---|
| 933 | dirtyStencilRegion -= currentScissorBounds;
|
|---|
| 934 |
|
|---|
| 935 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 936 | updateClipScissorTest();
|
|---|
| 937 | #endif
|
|---|
| 938 | }
|
|---|
| 939 |
|
|---|
| 940 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
|
|---|
| 941 | useSimpleShader();
|
|---|
| 942 | glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
|
|---|
| 943 |
|
|---|
| 944 | if (mode == WindingFillMode) {
|
|---|
| 945 | Q_ASSERT(stops && !count);
|
|---|
| 946 | if (q->state()->clipTestEnabled) {
|
|---|
| 947 | // Flatten clip values higher than current clip, and set high bit to match current clip
|
|---|
| 948 | glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 949 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 950 | composite(bounds);
|
|---|
| 951 |
|
|---|
| 952 | glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
|
|---|
| 953 | } else if (!stencilClean) {
|
|---|
| 954 | // Clear stencil buffer within bounding rect
|
|---|
| 955 | glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|---|
| 956 | glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
|
|---|
| 957 | composite(bounds);
|
|---|
| 958 | }
|
|---|
| 959 |
|
|---|
| 960 | // Inc. for front-facing triangle
|
|---|
| 961 | glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
|
|---|
| 962 | // Dec. for back-facing "holes"
|
|---|
| 963 | glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
|
|---|
| 964 | glStencilMask(~GL_STENCIL_HIGH_BIT);
|
|---|
| 965 | drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
|
|---|
| 966 |
|
|---|
| 967 | if (q->state()->clipTestEnabled) {
|
|---|
| 968 | // Clear high bit of stencil outside of path
|
|---|
| 969 | glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 970 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 971 | glStencilMask(GL_STENCIL_HIGH_BIT);
|
|---|
| 972 | composite(bounds);
|
|---|
| 973 | }
|
|---|
| 974 | } else if (mode == OddEvenFillMode) {
|
|---|
| 975 | glStencilMask(GL_STENCIL_HIGH_BIT);
|
|---|
| 976 | glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
|---|
| 977 | drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
|
|---|
| 978 |
|
|---|
| 979 | } else { // TriStripStrokeFillMode
|
|---|
| 980 | Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
|
|---|
| 981 | glStencilMask(GL_STENCIL_HIGH_BIT);
|
|---|
| 982 | #if 0
|
|---|
| 983 | glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
|---|
| 984 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
|
|---|
| 985 | glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
|---|
| 986 | #else
|
|---|
| 987 |
|
|---|
| 988 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|---|
| 989 | if (q->state()->clipTestEnabled) {
|
|---|
| 990 | glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
|
|---|
| 991 | ~GL_STENCIL_HIGH_BIT);
|
|---|
| 992 | } else {
|
|---|
| 993 | glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
|
|---|
| 994 | }
|
|---|
| 995 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
|
|---|
| 996 | glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
|---|
| 997 | #endif
|
|---|
| 998 | }
|
|---|
| 999 |
|
|---|
| 1000 | // Enable color writes & disable stencil writes
|
|---|
| 1001 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|---|
| 1002 | }
|
|---|
| 1003 |
|
|---|
| 1004 | /*
|
|---|
| 1005 | If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1,
|
|---|
| 1006 | restore the stencil buffer to a pristine state. The current clip region
|
|---|
| 1007 | is set to 1, and the rest to 0.
|
|---|
| 1008 | */
|
|---|
| 1009 | void QGL2PaintEngineExPrivate::resetClipIfNeeded()
|
|---|
| 1010 | {
|
|---|
| 1011 | if (maxClip != (GL_STENCIL_HIGH_BIT - 1))
|
|---|
| 1012 | return;
|
|---|
| 1013 |
|
|---|
| 1014 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 1015 |
|
|---|
| 1016 | useSimpleShader();
|
|---|
| 1017 | glEnable(GL_STENCIL_TEST);
|
|---|
| 1018 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|---|
| 1019 |
|
|---|
| 1020 | QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
|
|---|
| 1021 | QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
|
|---|
| 1022 |
|
|---|
| 1023 | // Set high bit on clip region
|
|---|
| 1024 | glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
|
|---|
| 1025 | glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
|---|
| 1026 | glStencilMask(GL_STENCIL_HIGH_BIT);
|
|---|
| 1027 | composite(rect);
|
|---|
| 1028 |
|
|---|
| 1029 | // Reset clipping to 1 and everything else to zero
|
|---|
| 1030 | glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
|
|---|
| 1031 | glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
|
|---|
| 1032 | glStencilMask(0xff);
|
|---|
| 1033 | composite(rect);
|
|---|
| 1034 |
|
|---|
| 1035 | q->state()->currentClip = 1;
|
|---|
| 1036 | q->state()->canRestoreClip = false;
|
|---|
| 1037 |
|
|---|
| 1038 | maxClip = 1;
|
|---|
| 1039 |
|
|---|
| 1040 | glStencilMask(0x0);
|
|---|
| 1041 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|---|
| 1042 | }
|
|---|
| 1043 |
|
|---|
| 1044 | bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
|
|---|
| 1045 | {
|
|---|
| 1046 | if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
|
|---|
| 1047 | updateBrushTexture();
|
|---|
| 1048 |
|
|---|
| 1049 | if (compositionModeDirty)
|
|---|
| 1050 | updateCompositionMode();
|
|---|
| 1051 |
|
|---|
| 1052 | if (matrixDirty)
|
|---|
| 1053 | updateMatrix();
|
|---|
| 1054 |
|
|---|
| 1055 | const bool stateHasOpacity = q->state()->opacity < 0.99f;
|
|---|
| 1056 | if (q->state()->composition_mode == QPainter::CompositionMode_Source
|
|---|
| 1057 | || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
|
|---|
| 1058 | && srcPixelsAreOpaque && !stateHasOpacity))
|
|---|
| 1059 | {
|
|---|
| 1060 | glDisable(GL_BLEND);
|
|---|
| 1061 | } else {
|
|---|
| 1062 | glEnable(GL_BLEND);
|
|---|
| 1063 | }
|
|---|
| 1064 |
|
|---|
| 1065 | QGLEngineShaderManager::OpacityMode opacityMode;
|
|---|
| 1066 | if (mode == ImageArrayDrawingMode) {
|
|---|
| 1067 | opacityMode = QGLEngineShaderManager::AttributeOpacity;
|
|---|
| 1068 | } else {
|
|---|
| 1069 | opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity
|
|---|
| 1070 | : QGLEngineShaderManager::NoOpacity;
|
|---|
| 1071 | if (stateHasOpacity && (mode != ImageDrawingMode)) {
|
|---|
| 1072 | // Using a brush
|
|---|
| 1073 | bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
|
|---|
| 1074 | (currentBrush.style() <= Qt::DiagCrossPattern);
|
|---|
| 1075 |
|
|---|
| 1076 | if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
|
|---|
| 1077 | opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
|
|---|
| 1078 | }
|
|---|
| 1079 | }
|
|---|
| 1080 | shaderManager->setOpacityMode(opacityMode);
|
|---|
| 1081 |
|
|---|
| 1082 | bool changed = shaderManager->useCorrectShaderProg();
|
|---|
| 1083 | // If the shader program needs changing, we change it and mark all uniforms as dirty
|
|---|
| 1084 | if (changed) {
|
|---|
| 1085 | // The shader program has changed so mark all uniforms as dirty:
|
|---|
| 1086 | brushUniformsDirty = true;
|
|---|
| 1087 | opacityUniformDirty = true;
|
|---|
| 1088 | matrixUniformDirty = true;
|
|---|
| 1089 | }
|
|---|
| 1090 |
|
|---|
| 1091 | if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
|
|---|
| 1092 | updateBrushUniforms();
|
|---|
| 1093 |
|
|---|
| 1094 | if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
|
|---|
| 1095 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
|
|---|
| 1096 | opacityUniformDirty = false;
|
|---|
| 1097 | }
|
|---|
| 1098 |
|
|---|
| 1099 | if (matrixUniformDirty && shaderManager->hasComplexGeometry()) {
|
|---|
| 1100 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Matrix),
|
|---|
| 1101 | pmvMatrix);
|
|---|
| 1102 | matrixUniformDirty = false;
|
|---|
| 1103 | }
|
|---|
| 1104 |
|
|---|
| 1105 | return changed;
|
|---|
| 1106 | }
|
|---|
| 1107 |
|
|---|
| 1108 | void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
|
|---|
| 1109 | {
|
|---|
| 1110 | setCoords(staticVertexCoordinateArray, boundingRect);
|
|---|
| 1111 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
|
|---|
| 1112 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|---|
| 1113 | }
|
|---|
| 1114 |
|
|---|
| 1115 | // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
|
|---|
| 1116 | void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
|
|---|
| 1117 | GLenum primitive)
|
|---|
| 1118 | {
|
|---|
| 1119 | // Now setup the pointer to the vertex array:
|
|---|
| 1120 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data);
|
|---|
| 1121 |
|
|---|
| 1122 | int previousStop = 0;
|
|---|
| 1123 | for (int i=0; i<stopCount; ++i) {
|
|---|
| 1124 | int stop = stops[i];
|
|---|
| 1125 | /*
|
|---|
| 1126 | qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
|
|---|
| 1127 | for (int i=previousStop; i<stop; ++i)
|
|---|
| 1128 | qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
|
|---|
| 1129 | */
|
|---|
| 1130 | glDrawArrays(primitive, previousStop, stop - previousStop);
|
|---|
| 1131 | previousStop = stop;
|
|---|
| 1132 | }
|
|---|
| 1133 | }
|
|---|
| 1134 |
|
|---|
| 1135 | /////////////////////////////////// Public Methods //////////////////////////////////////////
|
|---|
| 1136 |
|
|---|
| 1137 | QGL2PaintEngineEx::QGL2PaintEngineEx()
|
|---|
| 1138 | : QPaintEngineEx(*(new QGL2PaintEngineExPrivate(this)))
|
|---|
| 1139 | {
|
|---|
| 1140 | }
|
|---|
| 1141 |
|
|---|
| 1142 | QGL2PaintEngineEx::~QGL2PaintEngineEx()
|
|---|
| 1143 | {
|
|---|
| 1144 | }
|
|---|
| 1145 |
|
|---|
| 1146 | void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
|
|---|
| 1147 | {
|
|---|
| 1148 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1149 |
|
|---|
| 1150 | if (qbrush_style(brush) == Qt::NoBrush)
|
|---|
| 1151 | return;
|
|---|
| 1152 | ensureActive();
|
|---|
| 1153 | d->setBrush(brush);
|
|---|
| 1154 | d->fill(path);
|
|---|
| 1155 | }
|
|---|
| 1156 |
|
|---|
| 1157 | extern Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
|
|---|
| 1158 |
|
|---|
| 1159 |
|
|---|
| 1160 | void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
|
|---|
| 1161 | {
|
|---|
| 1162 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1163 |
|
|---|
| 1164 | const QBrush &penBrush = qpen_brush(pen);
|
|---|
| 1165 | if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
|
|---|
| 1166 | return;
|
|---|
| 1167 |
|
|---|
| 1168 | QOpenGL2PaintEngineState *s = state();
|
|---|
| 1169 | if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) {
|
|---|
| 1170 | // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
|
|---|
| 1171 | QPaintEngineEx::stroke(path, pen);
|
|---|
| 1172 | return;
|
|---|
| 1173 | }
|
|---|
| 1174 |
|
|---|
| 1175 | ensureActive();
|
|---|
| 1176 | d->setBrush(penBrush);
|
|---|
| 1177 | d->stroke(path, pen);
|
|---|
| 1178 | }
|
|---|
| 1179 |
|
|---|
| 1180 | void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
|
|---|
| 1181 | {
|
|---|
| 1182 | const QOpenGL2PaintEngineState *s = q->state();
|
|---|
| 1183 | const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
|
|---|
| 1184 | if (addOffset != newAddOffset) {
|
|---|
| 1185 | addOffset = newAddOffset;
|
|---|
| 1186 | matrixDirty = true;
|
|---|
| 1187 | }
|
|---|
| 1188 |
|
|---|
| 1189 | if (snapToPixelGrid) {
|
|---|
| 1190 | snapToPixelGrid = false;
|
|---|
| 1191 | matrixDirty = true;
|
|---|
| 1192 | }
|
|---|
| 1193 |
|
|---|
| 1194 | const Qt::PenStyle penStyle = qpen_style(pen);
|
|---|
| 1195 | const QBrush &penBrush = qpen_brush(pen);
|
|---|
| 1196 | const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
|
|---|
| 1197 |
|
|---|
| 1198 | transferMode(BrushDrawingMode);
|
|---|
| 1199 |
|
|---|
| 1200 | // updateMatrix() is responsible for setting the inverse scale on
|
|---|
| 1201 | // the strokers, so we need to call it here and not wait for
|
|---|
| 1202 | // prepareForDraw() down below.
|
|---|
| 1203 | updateMatrix();
|
|---|
| 1204 |
|
|---|
| 1205 | QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled
|
|---|
| 1206 | ? q->state()->rectangleClip
|
|---|
| 1207 | : QRectF(0, 0, width, height));
|
|---|
| 1208 |
|
|---|
| 1209 | if (penStyle == Qt::SolidLine) {
|
|---|
| 1210 | stroker.process(path, pen, clip);
|
|---|
| 1211 |
|
|---|
| 1212 | } else { // Some sort of dash
|
|---|
| 1213 | dasher.process(path, pen, clip);
|
|---|
| 1214 |
|
|---|
| 1215 | QVectorPath dashStroke(dasher.points(),
|
|---|
| 1216 | dasher.elementCount(),
|
|---|
| 1217 | dasher.elementTypes());
|
|---|
| 1218 | stroker.process(dashStroke, pen, clip);
|
|---|
| 1219 | }
|
|---|
| 1220 |
|
|---|
| 1221 | if (!stroker.vertexCount())
|
|---|
| 1222 | return;
|
|---|
| 1223 |
|
|---|
| 1224 | if (opaque) {
|
|---|
| 1225 | prepareForDraw(opaque);
|
|---|
| 1226 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
|
|---|
| 1227 | glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
|
|---|
| 1228 |
|
|---|
| 1229 | // QBrush b(Qt::green);
|
|---|
| 1230 | // d->setBrush(&b);
|
|---|
| 1231 | // d->prepareForDraw(true);
|
|---|
| 1232 | // glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
|
|---|
| 1233 |
|
|---|
| 1234 | } else {
|
|---|
| 1235 | qreal width = qpen_widthf(pen) / 2;
|
|---|
| 1236 | if (width == 0)
|
|---|
| 1237 | width = 0.5;
|
|---|
| 1238 | qreal extra = pen.joinStyle() == Qt::MiterJoin
|
|---|
| 1239 | ? qMax(pen.miterLimit() * width, width)
|
|---|
| 1240 | : width;
|
|---|
| 1241 |
|
|---|
| 1242 | if (pen.isCosmetic())
|
|---|
| 1243 | extra = extra * inverseScale;
|
|---|
| 1244 |
|
|---|
| 1245 | QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
|
|---|
| 1246 |
|
|---|
| 1247 | fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
|
|---|
| 1248 | 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
|
|---|
| 1249 |
|
|---|
| 1250 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 1251 |
|
|---|
| 1252 | // Pass when any bit is set, replace stencil value with 0
|
|---|
| 1253 | glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
|---|
| 1254 | prepareForDraw(false);
|
|---|
| 1255 |
|
|---|
| 1256 | // Stencil the brush onto the dest buffer
|
|---|
| 1257 | composite(bounds);
|
|---|
| 1258 |
|
|---|
| 1259 | glStencilMask(0);
|
|---|
| 1260 |
|
|---|
| 1261 | updateClipScissorTest();
|
|---|
| 1262 | }
|
|---|
| 1263 | }
|
|---|
| 1264 |
|
|---|
| 1265 | void QGL2PaintEngineEx::penChanged() { }
|
|---|
| 1266 | void QGL2PaintEngineEx::brushChanged() { }
|
|---|
| 1267 | void QGL2PaintEngineEx::brushOriginChanged() { }
|
|---|
| 1268 |
|
|---|
| 1269 | void QGL2PaintEngineEx::opacityChanged()
|
|---|
| 1270 | {
|
|---|
| 1271 | // qDebug("QGL2PaintEngineEx::opacityChanged()");
|
|---|
| 1272 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1273 | state()->opacityChanged = true;
|
|---|
| 1274 |
|
|---|
| 1275 | Q_ASSERT(d->shaderManager);
|
|---|
| 1276 | d->brushUniformsDirty = true;
|
|---|
| 1277 | d->opacityUniformDirty = true;
|
|---|
| 1278 | }
|
|---|
| 1279 |
|
|---|
| 1280 | void QGL2PaintEngineEx::compositionModeChanged()
|
|---|
| 1281 | {
|
|---|
| 1282 | // qDebug("QGL2PaintEngineEx::compositionModeChanged()");
|
|---|
| 1283 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1284 | state()->compositionModeChanged = true;
|
|---|
| 1285 | d->compositionModeDirty = true;
|
|---|
| 1286 | }
|
|---|
| 1287 |
|
|---|
| 1288 | void QGL2PaintEngineEx::renderHintsChanged()
|
|---|
| 1289 | {
|
|---|
| 1290 | state()->renderHintsChanged = true;
|
|---|
| 1291 |
|
|---|
| 1292 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1293 | if ((state()->renderHints & QPainter::Antialiasing)
|
|---|
| 1294 | || (state()->renderHints & QPainter::HighQualityAntialiasing))
|
|---|
| 1295 | glEnable(GL_MULTISAMPLE);
|
|---|
| 1296 | else
|
|---|
| 1297 | glDisable(GL_MULTISAMPLE);
|
|---|
| 1298 | #endif
|
|---|
| 1299 |
|
|---|
| 1300 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1301 | d->lastTextureUsed = GLuint(-1);
|
|---|
| 1302 | d->brushTextureDirty = true;
|
|---|
| 1303 | // qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
|
|---|
| 1304 | }
|
|---|
| 1305 |
|
|---|
| 1306 | void QGL2PaintEngineEx::transformChanged()
|
|---|
| 1307 | {
|
|---|
| 1308 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1309 | d->matrixDirty = true;
|
|---|
| 1310 | state()->matrixChanged = true;
|
|---|
| 1311 | }
|
|---|
| 1312 |
|
|---|
| 1313 |
|
|---|
| 1314 | static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
|
|---|
| 1315 | {
|
|---|
| 1316 | return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
|
|---|
| 1317 | }
|
|---|
| 1318 |
|
|---|
| 1319 | void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
|
|---|
| 1320 | {
|
|---|
| 1321 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1322 | QGLContext *ctx = d->ctx;
|
|---|
| 1323 |
|
|---|
| 1324 | int max_texture_size = ctx->d_func()->maxTextureSize();
|
|---|
| 1325 | if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
|
|---|
| 1326 | QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
|
|---|
| 1327 |
|
|---|
| 1328 | const qreal sx = scaled.width() / qreal(pixmap.width());
|
|---|
| 1329 | const qreal sy = scaled.height() / qreal(pixmap.height());
|
|---|
| 1330 |
|
|---|
| 1331 | drawPixmap(dest, scaled, scaleRect(src, sx, sy));
|
|---|
| 1332 | return;
|
|---|
| 1333 | }
|
|---|
| 1334 |
|
|---|
| 1335 | ensureActive();
|
|---|
| 1336 | d->transferMode(ImageDrawingMode);
|
|---|
| 1337 |
|
|---|
| 1338 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1339 | QGLTexture *texture =
|
|---|
| 1340 | ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
|
|---|
| 1341 | QGLContext::InternalBindOption
|
|---|
| 1342 | | QGLContext::CanFlipNativePixmapBindOption);
|
|---|
| 1343 |
|
|---|
| 1344 | GLfloat top = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.top()) : src.top();
|
|---|
| 1345 | GLfloat bottom = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.bottom()) : src.bottom();
|
|---|
| 1346 | QGLRect srcRect(src.left(), top, src.right(), bottom);
|
|---|
| 1347 |
|
|---|
| 1348 | bool isBitmap = pixmap.isQBitmap();
|
|---|
| 1349 | bool isOpaque = !isBitmap && !pixmap.hasAlpha();
|
|---|
| 1350 |
|
|---|
| 1351 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|---|
| 1352 | state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
|
|---|
| 1353 | d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
|
|---|
| 1354 | }
|
|---|
| 1355 |
|
|---|
| 1356 | void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
|
|---|
| 1357 | Qt::ImageConversionFlags)
|
|---|
| 1358 | {
|
|---|
| 1359 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1360 | QGLContext *ctx = d->ctx;
|
|---|
| 1361 |
|
|---|
| 1362 | int max_texture_size = ctx->d_func()->maxTextureSize();
|
|---|
| 1363 | if (image.width() > max_texture_size || image.height() > max_texture_size) {
|
|---|
| 1364 | QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
|
|---|
| 1365 |
|
|---|
| 1366 | const qreal sx = scaled.width() / qreal(image.width());
|
|---|
| 1367 | const qreal sy = scaled.height() / qreal(image.height());
|
|---|
| 1368 |
|
|---|
| 1369 | drawImage(dest, scaled, scaleRect(src, sx, sy));
|
|---|
| 1370 | return;
|
|---|
| 1371 | }
|
|---|
| 1372 |
|
|---|
| 1373 | ensureActive();
|
|---|
| 1374 | d->transferMode(ImageDrawingMode);
|
|---|
| 1375 |
|
|---|
| 1376 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1377 |
|
|---|
| 1378 | QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
|
|---|
| 1379 | GLuint id = texture->id;
|
|---|
| 1380 |
|
|---|
| 1381 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|---|
| 1382 | state()->renderHints & QPainter::SmoothPixmapTransform, id);
|
|---|
| 1383 | d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
|
|---|
| 1384 | }
|
|---|
| 1385 |
|
|---|
| 1386 | void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem)
|
|---|
| 1387 | {
|
|---|
| 1388 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1389 |
|
|---|
| 1390 | ensureActive();
|
|---|
| 1391 |
|
|---|
| 1392 | QFontEngineGlyphCache::Type glyphType = textItem->fontEngine()->glyphFormat >= 0
|
|---|
| 1393 | ? QFontEngineGlyphCache::Type(textItem->fontEngine()->glyphFormat)
|
|---|
| 1394 | : d->glyphCacheType;
|
|---|
| 1395 | if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
|
|---|
| 1396 | if (d->device->alphaRequested() || state()->matrix.type() > QTransform::TxTranslate
|
|---|
| 1397 | || (state()->composition_mode != QPainter::CompositionMode_Source
|
|---|
| 1398 | && state()->composition_mode != QPainter::CompositionMode_SourceOver))
|
|---|
| 1399 | {
|
|---|
| 1400 | glyphType = QFontEngineGlyphCache::Raster_A8;
|
|---|
| 1401 | }
|
|---|
| 1402 | }
|
|---|
| 1403 |
|
|---|
| 1404 | d->drawCachedGlyphs(glyphType, textItem);
|
|---|
| 1405 | }
|
|---|
| 1406 |
|
|---|
| 1407 | bool QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
|
|---|
| 1408 | {
|
|---|
| 1409 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1410 | if (!d->shaderManager)
|
|---|
| 1411 | return false;
|
|---|
| 1412 |
|
|---|
| 1413 | ensureActive();
|
|---|
| 1414 | d->transferMode(ImageDrawingMode);
|
|---|
| 1415 |
|
|---|
| 1416 | #ifndef QT_OPENGL_ES_2
|
|---|
| 1417 | QGLContext *ctx = d->ctx;
|
|---|
| 1418 | #endif
|
|---|
| 1419 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1420 | glBindTexture(GL_TEXTURE_2D, textureId);
|
|---|
| 1421 |
|
|---|
| 1422 | QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
|
|---|
| 1423 |
|
|---|
| 1424 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|---|
| 1425 | state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
|
|---|
| 1426 | d->drawTexture(dest, srcRect, size, false);
|
|---|
| 1427 | return true;
|
|---|
| 1428 | }
|
|---|
| 1429 |
|
|---|
| 1430 | void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
|
|---|
| 1431 | {
|
|---|
| 1432 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1433 |
|
|---|
| 1434 | ensureActive();
|
|---|
| 1435 | QOpenGL2PaintEngineState *s = state();
|
|---|
| 1436 |
|
|---|
| 1437 | const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
|
|---|
| 1438 |
|
|---|
| 1439 | QTransform::TransformationType txtype = s->matrix.type();
|
|---|
| 1440 |
|
|---|
| 1441 | float det = s->matrix.determinant();
|
|---|
| 1442 | bool drawCached = txtype < QTransform::TxProject;
|
|---|
| 1443 |
|
|---|
| 1444 | // don't try to cache huge fonts or vastly transformed fonts
|
|---|
| 1445 | const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
|
|---|
| 1446 | if (pixelSize * pixelSize * qAbs(det) >= 64 * 64 || det < 0.25f || det > 4.f)
|
|---|
| 1447 | drawCached = false;
|
|---|
| 1448 |
|
|---|
| 1449 | QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
|
|---|
| 1450 | ? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
|
|---|
| 1451 | : d->glyphCacheType;
|
|---|
| 1452 |
|
|---|
| 1453 |
|
|---|
| 1454 | if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
|
|---|
| 1455 | if (d->device->alphaRequested() || txtype > QTransform::TxTranslate
|
|---|
| 1456 | || (state()->composition_mode != QPainter::CompositionMode_Source
|
|---|
| 1457 | && state()->composition_mode != QPainter::CompositionMode_SourceOver))
|
|---|
| 1458 | {
|
|---|
| 1459 | glyphType = QFontEngineGlyphCache::Raster_A8;
|
|---|
| 1460 | }
|
|---|
| 1461 | }
|
|---|
| 1462 |
|
|---|
| 1463 | if (drawCached) {
|
|---|
| 1464 | QVarLengthArray<QFixedPoint> positions;
|
|---|
| 1465 | QVarLengthArray<glyph_t> glyphs;
|
|---|
| 1466 | QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
|
|---|
| 1467 | ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
|
|---|
| 1468 |
|
|---|
| 1469 | {
|
|---|
| 1470 | QStaticTextItem staticTextItem;
|
|---|
| 1471 | staticTextItem.chars = const_cast<QChar *>(ti.chars);
|
|---|
| 1472 | staticTextItem.setFontEngine(ti.fontEngine);
|
|---|
| 1473 | staticTextItem.glyphs = glyphs.data();
|
|---|
| 1474 | staticTextItem.numChars = ti.num_chars;
|
|---|
| 1475 | staticTextItem.numGlyphs = glyphs.size();
|
|---|
| 1476 | staticTextItem.glyphPositions = positions.data();
|
|---|
| 1477 |
|
|---|
| 1478 | d->drawCachedGlyphs(glyphType, &staticTextItem);
|
|---|
| 1479 | }
|
|---|
| 1480 | return;
|
|---|
| 1481 | }
|
|---|
| 1482 |
|
|---|
| 1483 | QPaintEngineEx::drawTextItem(p, ti);
|
|---|
| 1484 | }
|
|---|
| 1485 |
|
|---|
| 1486 | namespace {
|
|---|
| 1487 |
|
|---|
| 1488 | class QOpenGLStaticTextUserData: public QStaticTextUserData
|
|---|
| 1489 | {
|
|---|
| 1490 | public:
|
|---|
| 1491 | QOpenGLStaticTextUserData()
|
|---|
| 1492 | : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0)
|
|---|
| 1493 | {
|
|---|
| 1494 | }
|
|---|
| 1495 |
|
|---|
| 1496 | ~QOpenGLStaticTextUserData()
|
|---|
| 1497 | {
|
|---|
| 1498 | }
|
|---|
| 1499 |
|
|---|
| 1500 | QSize cacheSize;
|
|---|
| 1501 | QGL2PEXVertexArray vertexCoordinateArray;
|
|---|
| 1502 | QGL2PEXVertexArray textureCoordinateArray;
|
|---|
| 1503 | QFontEngineGlyphCache::Type glyphType;
|
|---|
| 1504 | };
|
|---|
| 1505 |
|
|---|
| 1506 | }
|
|---|
| 1507 |
|
|---|
| 1508 | // #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
|
|---|
| 1509 |
|
|---|
| 1510 | void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyphType,
|
|---|
| 1511 | QStaticTextItem *staticTextItem)
|
|---|
| 1512 | {
|
|---|
| 1513 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 1514 |
|
|---|
| 1515 | QOpenGL2PaintEngineState *s = q->state();
|
|---|
| 1516 |
|
|---|
| 1517 | bool recreateVertexArrays = false;
|
|---|
| 1518 |
|
|---|
| 1519 | QGLTextureGlyphCache *cache =
|
|---|
| 1520 | (QGLTextureGlyphCache *) staticTextItem->fontEngine()->glyphCache(ctx, glyphType, QTransform());
|
|---|
| 1521 | if (!cache || cache->cacheType() != glyphType) {
|
|---|
| 1522 | cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
|
|---|
| 1523 | staticTextItem->fontEngine()->setGlyphCache(ctx, cache);
|
|---|
| 1524 | recreateVertexArrays = true;
|
|---|
| 1525 | } else if (cache->context() == 0) { // Old context has been destroyed, new context has same ptr value
|
|---|
| 1526 | cache->setContext(ctx);
|
|---|
| 1527 | }
|
|---|
| 1528 |
|
|---|
| 1529 | if (staticTextItem->userDataNeedsUpdate) {
|
|---|
| 1530 | recreateVertexArrays = true;
|
|---|
| 1531 | } else if (staticTextItem->userData() == 0) {
|
|---|
| 1532 | recreateVertexArrays = true;
|
|---|
| 1533 | } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
|
|---|
| 1534 | recreateVertexArrays = true;
|
|---|
| 1535 | } else {
|
|---|
| 1536 | QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData());
|
|---|
| 1537 | if (userData->glyphType != glyphType)
|
|---|
| 1538 | recreateVertexArrays = true;
|
|---|
| 1539 | }
|
|---|
| 1540 |
|
|---|
| 1541 | // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
|
|---|
| 1542 | // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the
|
|---|
| 1543 | // cache so this text is performed before we test if the cache size has changed.
|
|---|
| 1544 | if (recreateVertexArrays) {
|
|---|
| 1545 | cache->setPaintEnginePrivate(this);
|
|---|
| 1546 | if (!cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
|
|---|
| 1547 | staticTextItem->glyphs, staticTextItem->glyphPositions)) {
|
|---|
| 1548 | // No space in cache. We need to clear the cache and try again
|
|---|
| 1549 | cache->clear();
|
|---|
| 1550 | cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
|
|---|
| 1551 | staticTextItem->glyphs, staticTextItem->glyphPositions);
|
|---|
| 1552 | }
|
|---|
| 1553 | }
|
|---|
| 1554 |
|
|---|
| 1555 | if (cache->width() == 0 || cache->height() == 0)
|
|---|
| 1556 | return;
|
|---|
| 1557 |
|
|---|
| 1558 | transferMode(TextDrawingMode);
|
|---|
| 1559 |
|
|---|
| 1560 | int margin = cache->glyphMargin();
|
|---|
| 1561 |
|
|---|
| 1562 | GLfloat dx = 1.0 / cache->width();
|
|---|
| 1563 | GLfloat dy = 1.0 / cache->height();
|
|---|
| 1564 |
|
|---|
| 1565 | // Use global arrays by default
|
|---|
| 1566 | QGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray;
|
|---|
| 1567 | QGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray;
|
|---|
| 1568 |
|
|---|
| 1569 | if (staticTextItem->useBackendOptimizations) {
|
|---|
| 1570 | QOpenGLStaticTextUserData *userData = 0;
|
|---|
| 1571 |
|
|---|
| 1572 | if (staticTextItem->userData() == 0
|
|---|
| 1573 | || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
|
|---|
| 1574 |
|
|---|
| 1575 | userData = new QOpenGLStaticTextUserData();
|
|---|
| 1576 | staticTextItem->setUserData(userData);
|
|---|
| 1577 |
|
|---|
| 1578 | } else {
|
|---|
| 1579 | userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData());
|
|---|
| 1580 | }
|
|---|
| 1581 |
|
|---|
| 1582 | userData->glyphType = glyphType;
|
|---|
| 1583 |
|
|---|
| 1584 | // Use cache if backend optimizations is turned on
|
|---|
| 1585 | vertexCoordinates = &userData->vertexCoordinateArray;
|
|---|
| 1586 | textureCoordinates = &userData->textureCoordinateArray;
|
|---|
| 1587 |
|
|---|
| 1588 | QSize size(cache->width(), cache->height());
|
|---|
| 1589 | if (userData->cacheSize != size) {
|
|---|
| 1590 | recreateVertexArrays = true;
|
|---|
| 1591 | userData->cacheSize = size;
|
|---|
| 1592 | }
|
|---|
| 1593 | }
|
|---|
| 1594 |
|
|---|
| 1595 |
|
|---|
| 1596 | if (recreateVertexArrays) {
|
|---|
| 1597 | vertexCoordinates->clear();
|
|---|
| 1598 | textureCoordinates->clear();
|
|---|
| 1599 |
|
|---|
| 1600 | for (int i=0; i<staticTextItem->numGlyphs; ++i) {
|
|---|
| 1601 | const QTextureGlyphCache::Coord &c = cache->coords.value(staticTextItem->glyphs[i]);
|
|---|
| 1602 | int x = staticTextItem->glyphPositions[i].x.toInt() + c.baseLineX - margin;
|
|---|
| 1603 | int y = staticTextItem->glyphPositions[i].y.toInt() - c.baseLineY - margin;
|
|---|
| 1604 |
|
|---|
| 1605 | vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
|
|---|
| 1606 | textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
|
|---|
| 1607 | }
|
|---|
| 1608 |
|
|---|
| 1609 | staticTextItem->userDataNeedsUpdate = false;
|
|---|
| 1610 | }
|
|---|
| 1611 |
|
|---|
| 1612 | if (elementIndices.size() < staticTextItem->numGlyphs*6) {
|
|---|
| 1613 | Q_ASSERT(elementIndices.size() % 6 == 0);
|
|---|
| 1614 | int j = elementIndices.size() / 6 * 4;
|
|---|
| 1615 | while (j < staticTextItem->numGlyphs*4) {
|
|---|
| 1616 | elementIndices.append(j + 0);
|
|---|
| 1617 | elementIndices.append(j + 0);
|
|---|
| 1618 | elementIndices.append(j + 1);
|
|---|
| 1619 | elementIndices.append(j + 2);
|
|---|
| 1620 | elementIndices.append(j + 3);
|
|---|
| 1621 | elementIndices.append(j + 3);
|
|---|
| 1622 |
|
|---|
| 1623 | j += 4;
|
|---|
| 1624 | }
|
|---|
| 1625 |
|
|---|
| 1626 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
|---|
| 1627 | if (elementIndicesVBOId == 0)
|
|---|
| 1628 | glGenBuffers(1, &elementIndicesVBOId);
|
|---|
| 1629 |
|
|---|
| 1630 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
|
|---|
| 1631 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
|
|---|
| 1632 | elementIndices.constData(), GL_STATIC_DRAW);
|
|---|
| 1633 | #endif
|
|---|
| 1634 | } else {
|
|---|
| 1635 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
|---|
| 1636 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
|
|---|
| 1637 | #endif
|
|---|
| 1638 | }
|
|---|
| 1639 |
|
|---|
| 1640 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
|
|---|
| 1641 | setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
|
|---|
| 1642 |
|
|---|
| 1643 | if (addOffset) {
|
|---|
| 1644 | addOffset = false;
|
|---|
| 1645 | matrixDirty = true;
|
|---|
| 1646 | }
|
|---|
| 1647 | if (!snapToPixelGrid) {
|
|---|
| 1648 | snapToPixelGrid = true;
|
|---|
| 1649 | matrixDirty = true;
|
|---|
| 1650 | }
|
|---|
| 1651 |
|
|---|
| 1652 | QBrush pensBrush = q->state()->pen.brush();
|
|---|
| 1653 | setBrush(pensBrush);
|
|---|
| 1654 |
|
|---|
| 1655 | if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
|
|---|
| 1656 |
|
|---|
| 1657 | // Subpixel antialiasing without gamma correction
|
|---|
| 1658 |
|
|---|
| 1659 | QPainter::CompositionMode compMode = q->state()->composition_mode;
|
|---|
| 1660 | Q_ASSERT(compMode == QPainter::CompositionMode_Source
|
|---|
| 1661 | || compMode == QPainter::CompositionMode_SourceOver);
|
|---|
| 1662 |
|
|---|
| 1663 | shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
|
|---|
| 1664 |
|
|---|
| 1665 | if (pensBrush.style() == Qt::SolidPattern) {
|
|---|
| 1666 | // Solid patterns can get away with only one pass.
|
|---|
| 1667 | QColor c = pensBrush.color();
|
|---|
| 1668 | qreal oldOpacity = q->state()->opacity;
|
|---|
| 1669 | if (compMode == QPainter::CompositionMode_Source) {
|
|---|
| 1670 | c = qt_premultiplyColor(c, q->state()->opacity);
|
|---|
| 1671 | q->state()->opacity = 1;
|
|---|
| 1672 | opacityUniformDirty = true;
|
|---|
| 1673 | }
|
|---|
| 1674 |
|
|---|
| 1675 | compositionModeDirty = false; // I can handle this myself, thank you very much
|
|---|
| 1676 | prepareForDraw(false); // Text always causes src pixels to be transparent
|
|---|
| 1677 |
|
|---|
| 1678 | // prepareForDraw() have set the opacity on the current shader, so the opacity state can now be reset.
|
|---|
| 1679 | if (compMode == QPainter::CompositionMode_Source) {
|
|---|
| 1680 | q->state()->opacity = oldOpacity;
|
|---|
| 1681 | opacityUniformDirty = true;
|
|---|
| 1682 | }
|
|---|
| 1683 |
|
|---|
| 1684 | glEnable(GL_BLEND);
|
|---|
| 1685 | glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
|---|
| 1686 | glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
|---|
| 1687 | } else {
|
|---|
| 1688 | // Other brush styles need two passes.
|
|---|
| 1689 |
|
|---|
| 1690 | qreal oldOpacity = q->state()->opacity;
|
|---|
| 1691 | if (compMode == QPainter::CompositionMode_Source) {
|
|---|
| 1692 | q->state()->opacity = 1;
|
|---|
| 1693 | opacityUniformDirty = true;
|
|---|
| 1694 | pensBrush = Qt::white;
|
|---|
| 1695 | setBrush(pensBrush);
|
|---|
| 1696 | }
|
|---|
| 1697 |
|
|---|
| 1698 | compositionModeDirty = false; // I can handle this myself, thank you very much
|
|---|
| 1699 | prepareForDraw(false); // Text always causes src pixels to be transparent
|
|---|
| 1700 | glEnable(GL_BLEND);
|
|---|
| 1701 | glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
|---|
| 1702 |
|
|---|
| 1703 | glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
|---|
| 1704 | glBindTexture(GL_TEXTURE_2D, cache->texture());
|
|---|
| 1705 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
|
|---|
| 1706 |
|
|---|
| 1707 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
|---|
| 1708 | glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
|
|---|
| 1709 | #else
|
|---|
| 1710 | glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
|
|---|
| 1711 | #endif
|
|---|
| 1712 |
|
|---|
| 1713 | shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
|
|---|
| 1714 |
|
|---|
| 1715 | if (compMode == QPainter::CompositionMode_Source) {
|
|---|
| 1716 | q->state()->opacity = oldOpacity;
|
|---|
| 1717 | opacityUniformDirty = true;
|
|---|
| 1718 | pensBrush = q->state()->pen.brush();
|
|---|
| 1719 | setBrush(pensBrush);
|
|---|
| 1720 | }
|
|---|
| 1721 |
|
|---|
| 1722 | compositionModeDirty = false;
|
|---|
| 1723 | prepareForDraw(false); // Text always causes src pixels to be transparent
|
|---|
| 1724 | glEnable(GL_BLEND);
|
|---|
| 1725 | glBlendFunc(GL_ONE, GL_ONE);
|
|---|
| 1726 | }
|
|---|
| 1727 | compositionModeDirty = true;
|
|---|
| 1728 | } else {
|
|---|
| 1729 | // Greyscale/mono glyphs
|
|---|
| 1730 |
|
|---|
| 1731 | shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
|
|---|
| 1732 | prepareForDraw(false); // Text always causes src pixels to be transparent
|
|---|
| 1733 | }
|
|---|
| 1734 | //### TODO: Gamma correction
|
|---|
| 1735 |
|
|---|
| 1736 | QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest;
|
|---|
| 1737 | if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
|
|---|
| 1738 |
|
|---|
| 1739 | glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
|---|
| 1740 | if (lastMaskTextureUsed != cache->texture()) {
|
|---|
| 1741 | glBindTexture(GL_TEXTURE_2D, cache->texture());
|
|---|
| 1742 | lastMaskTextureUsed = cache->texture();
|
|---|
| 1743 | }
|
|---|
| 1744 |
|
|---|
| 1745 | if (cache->filterMode() != filterMode) {
|
|---|
| 1746 | if (filterMode == QGLTextureGlyphCache::Linear) {
|
|---|
| 1747 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|---|
| 1748 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|---|
| 1749 | } else {
|
|---|
| 1750 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|---|
| 1751 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|---|
| 1752 | }
|
|---|
| 1753 | cache->setFilterMode(filterMode);
|
|---|
| 1754 | }
|
|---|
| 1755 | }
|
|---|
| 1756 |
|
|---|
| 1757 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
|---|
| 1758 | glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
|
|---|
| 1759 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|---|
| 1760 | #else
|
|---|
| 1761 | glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
|
|---|
| 1762 | #endif
|
|---|
| 1763 | }
|
|---|
| 1764 |
|
|---|
| 1765 | void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
|
|---|
| 1766 | QPainter::PixmapFragmentHints hints)
|
|---|
| 1767 | {
|
|---|
| 1768 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1769 | // Use fallback for extended composition modes.
|
|---|
| 1770 | if (state()->composition_mode > QPainter::CompositionMode_Plus) {
|
|---|
| 1771 | QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
|
|---|
| 1772 | return;
|
|---|
| 1773 | }
|
|---|
| 1774 |
|
|---|
| 1775 | ensureActive();
|
|---|
| 1776 | int max_texture_size = d->ctx->d_func()->maxTextureSize();
|
|---|
| 1777 | if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
|
|---|
| 1778 | QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
|
|---|
| 1779 | d->drawPixmapFragments(fragments, fragmentCount, scaled, hints);
|
|---|
| 1780 | } else {
|
|---|
| 1781 | d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
|
|---|
| 1782 | }
|
|---|
| 1783 | }
|
|---|
| 1784 |
|
|---|
| 1785 |
|
|---|
| 1786 | void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments,
|
|---|
| 1787 | int fragmentCount, const QPixmap &pixmap,
|
|---|
| 1788 | QPainter::PixmapFragmentHints hints)
|
|---|
| 1789 | {
|
|---|
| 1790 | GLfloat dx = 1.0f / pixmap.size().width();
|
|---|
| 1791 | GLfloat dy = 1.0f / pixmap.size().height();
|
|---|
| 1792 |
|
|---|
| 1793 | vertexCoordinateArray.clear();
|
|---|
| 1794 | textureCoordinateArray.clear();
|
|---|
| 1795 | opacityArray.reset();
|
|---|
| 1796 |
|
|---|
| 1797 | if (addOffset) {
|
|---|
| 1798 | addOffset = false;
|
|---|
| 1799 | matrixDirty = true;
|
|---|
| 1800 | }
|
|---|
| 1801 |
|
|---|
| 1802 | if (snapToPixelGrid) {
|
|---|
| 1803 | snapToPixelGrid = false;
|
|---|
| 1804 | matrixDirty = true;
|
|---|
| 1805 | }
|
|---|
| 1806 |
|
|---|
| 1807 | bool allOpaque = true;
|
|---|
| 1808 |
|
|---|
| 1809 | for (int i = 0; i < fragmentCount; ++i) {
|
|---|
| 1810 | qreal s = 0;
|
|---|
| 1811 | qreal c = 1;
|
|---|
| 1812 | if (fragments[i].rotation != 0) {
|
|---|
| 1813 | s = qFastSin(fragments[i].rotation * Q_PI / 180);
|
|---|
| 1814 | c = qFastCos(fragments[i].rotation * Q_PI / 180);
|
|---|
| 1815 | }
|
|---|
| 1816 |
|
|---|
| 1817 | qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
|
|---|
| 1818 | qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height;
|
|---|
| 1819 | QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
|
|---|
| 1820 | QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
|
|---|
| 1821 |
|
|---|
| 1822 | vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
|
|---|
| 1823 | vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
|
|---|
| 1824 | vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
|
|---|
| 1825 | vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
|
|---|
| 1826 | vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
|
|---|
| 1827 | vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
|
|---|
| 1828 |
|
|---|
| 1829 | QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy,
|
|---|
| 1830 | (fragments[i].sourceLeft + fragments[i].width) * dx,
|
|---|
| 1831 | (fragments[i].sourceTop + fragments[i].height) * dy);
|
|---|
| 1832 |
|
|---|
| 1833 | textureCoordinateArray.addVertex(src.right, src.bottom);
|
|---|
| 1834 | textureCoordinateArray.addVertex(src.right, src.top);
|
|---|
| 1835 | textureCoordinateArray.addVertex(src.left, src.top);
|
|---|
| 1836 | textureCoordinateArray.addVertex(src.left, src.top);
|
|---|
| 1837 | textureCoordinateArray.addVertex(src.left, src.bottom);
|
|---|
| 1838 | textureCoordinateArray.addVertex(src.right, src.bottom);
|
|---|
| 1839 |
|
|---|
| 1840 | qreal opacity = fragments[i].opacity * q->state()->opacity;
|
|---|
| 1841 | opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
|
|---|
| 1842 | allOpaque &= (opacity >= 0.99f);
|
|---|
| 1843 | }
|
|---|
| 1844 |
|
|---|
| 1845 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1846 | QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
|
|---|
| 1847 | QGLContext::InternalBindOption
|
|---|
| 1848 | | QGLContext::CanFlipNativePixmapBindOption);
|
|---|
| 1849 |
|
|---|
| 1850 | if (texture->options & QGLContext::InvertedYBindOption) {
|
|---|
| 1851 | // Flip texture y-coordinate.
|
|---|
| 1852 | QGLPoint *data = textureCoordinateArray.data();
|
|---|
| 1853 | for (int i = 0; i < 6 * fragmentCount; ++i)
|
|---|
| 1854 | data[i].y = 1 - data[i].y;
|
|---|
| 1855 | }
|
|---|
| 1856 |
|
|---|
| 1857 | transferMode(ImageArrayDrawingMode);
|
|---|
| 1858 |
|
|---|
| 1859 | bool isBitmap = pixmap.isQBitmap();
|
|---|
| 1860 | bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
|
|---|
| 1861 |
|
|---|
| 1862 | updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|---|
| 1863 | q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
|
|---|
| 1864 |
|
|---|
| 1865 | // Setup for texture drawing
|
|---|
| 1866 | currentBrush = noBrush;
|
|---|
| 1867 | shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc
|
|---|
| 1868 | : QGLEngineShaderManager::ImageSrc);
|
|---|
| 1869 | if (prepareForDraw(isOpaque))
|
|---|
| 1870 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1871 |
|
|---|
| 1872 | if (isBitmap) {
|
|---|
| 1873 | QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
|
|---|
| 1874 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|---|
| 1875 | }
|
|---|
| 1876 |
|
|---|
| 1877 | glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
|
|---|
| 1878 | }
|
|---|
| 1879 |
|
|---|
| 1880 | bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
|
|---|
| 1881 | {
|
|---|
| 1882 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1883 |
|
|---|
| 1884 | // qDebug("QGL2PaintEngineEx::begin()");
|
|---|
| 1885 | if (pdev->devType() == QInternal::OpenGL)
|
|---|
| 1886 | d->device = static_cast<QGLPaintDevice*>(pdev);
|
|---|
| 1887 | else
|
|---|
| 1888 | d->device = QGLPaintDevice::getDevice(pdev);
|
|---|
| 1889 |
|
|---|
| 1890 | if (!d->device)
|
|---|
| 1891 | return false;
|
|---|
| 1892 |
|
|---|
| 1893 | d->ctx = d->device->context();
|
|---|
| 1894 | d->ctx->d_ptr->active_engine = this;
|
|---|
| 1895 |
|
|---|
| 1896 | const QSize sz = d->device->size();
|
|---|
| 1897 | d->width = sz.width();
|
|---|
| 1898 | d->height = sz.height();
|
|---|
| 1899 | d->mode = BrushDrawingMode;
|
|---|
| 1900 | d->brushTextureDirty = true;
|
|---|
| 1901 | d->brushUniformsDirty = true;
|
|---|
| 1902 | d->matrixUniformDirty = true;
|
|---|
| 1903 | d->matrixDirty = true;
|
|---|
| 1904 | d->compositionModeDirty = true;
|
|---|
| 1905 | d->opacityUniformDirty = true;
|
|---|
| 1906 | d->needsSync = true;
|
|---|
| 1907 | d->useSystemClip = !systemClip().isEmpty();
|
|---|
| 1908 | d->currentBrush = QBrush();
|
|---|
| 1909 |
|
|---|
| 1910 | d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
|
|---|
| 1911 | d->stencilClean = true;
|
|---|
| 1912 |
|
|---|
| 1913 | // Calling begin paint should make the correct context current. So, any
|
|---|
| 1914 | // code which calls into GL or otherwise needs a current context *must*
|
|---|
| 1915 | // go after beginPaint:
|
|---|
| 1916 | d->device->beginPaint();
|
|---|
| 1917 |
|
|---|
| 1918 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1919 | bool success = qt_resolve_version_2_0_functions(d->ctx)
|
|---|
| 1920 | && qt_resolve_buffer_extensions(d->ctx);
|
|---|
| 1921 | Q_ASSERT(success);
|
|---|
| 1922 | Q_UNUSED(success);
|
|---|
| 1923 | #endif
|
|---|
| 1924 |
|
|---|
| 1925 | d->shaderManager = new QGLEngineShaderManager(d->ctx);
|
|---|
| 1926 |
|
|---|
| 1927 | glDisable(GL_STENCIL_TEST);
|
|---|
| 1928 | glDisable(GL_DEPTH_TEST);
|
|---|
| 1929 | glDisable(GL_SCISSOR_TEST);
|
|---|
| 1930 |
|
|---|
| 1931 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1932 | glDisable(GL_MULTISAMPLE);
|
|---|
| 1933 | #endif
|
|---|
| 1934 |
|
|---|
| 1935 | d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
|
|---|
| 1936 |
|
|---|
| 1937 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1938 | #if defined(Q_WS_WIN)
|
|---|
| 1939 | if (qt_cleartype_enabled)
|
|---|
| 1940 | #endif
|
|---|
| 1941 | #if defined(Q_WS_MAC)
|
|---|
| 1942 | if (qt_applefontsmoothing_enabled)
|
|---|
| 1943 | #endif
|
|---|
| 1944 | d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
|
|---|
| 1945 | #endif
|
|---|
| 1946 |
|
|---|
| 1947 | #if defined(QT_OPENGL_ES_2)
|
|---|
| 1948 | // OpenGL ES can't switch MSAA off, so if the gl paint device is
|
|---|
| 1949 | // multisampled, it's always multisampled.
|
|---|
| 1950 | d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
|
|---|
| 1951 | #else
|
|---|
| 1952 | d->multisamplingAlwaysEnabled = false;
|
|---|
| 1953 | #endif
|
|---|
| 1954 |
|
|---|
| 1955 | return true;
|
|---|
| 1956 | }
|
|---|
| 1957 |
|
|---|
| 1958 | bool QGL2PaintEngineEx::end()
|
|---|
| 1959 | {
|
|---|
| 1960 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1961 | QGLContext *ctx = d->ctx;
|
|---|
| 1962 |
|
|---|
| 1963 | glUseProgram(0);
|
|---|
| 1964 | d->transferMode(BrushDrawingMode);
|
|---|
| 1965 | d->device->endPaint();
|
|---|
| 1966 |
|
|---|
| 1967 | #if defined(Q_WS_X11)
|
|---|
| 1968 | // On some (probably all) drivers, deleting an X pixmap which has been bound to a texture
|
|---|
| 1969 | // before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes
|
|---|
| 1970 | // the pixmap behind the driver's back before it's had a chance to use it. To fix this, we
|
|---|
| 1971 | // reference all QPixmaps which have been bound to stop them being deleted and only deref
|
|---|
| 1972 | // them here, after swapBuffers, where they can be safely deleted.
|
|---|
| 1973 | ctx->d_func()->boundPixmaps.clear();
|
|---|
| 1974 | #endif
|
|---|
| 1975 | d->ctx->d_ptr->active_engine = 0;
|
|---|
| 1976 |
|
|---|
| 1977 | d->resetGLState();
|
|---|
| 1978 |
|
|---|
| 1979 | delete d->shaderManager;
|
|---|
| 1980 | d->shaderManager = 0;
|
|---|
| 1981 | d->currentBrush = QBrush();
|
|---|
| 1982 |
|
|---|
| 1983 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 1984 | if (!d->unusedVBOSToClean.isEmpty()) {
|
|---|
| 1985 | glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
|
|---|
| 1986 | d->unusedVBOSToClean.clear();
|
|---|
| 1987 | }
|
|---|
| 1988 | if (!d->unusedIBOSToClean.isEmpty()) {
|
|---|
| 1989 | glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
|
|---|
| 1990 | d->unusedIBOSToClean.clear();
|
|---|
| 1991 | }
|
|---|
| 1992 | #endif
|
|---|
| 1993 |
|
|---|
| 1994 | return false;
|
|---|
| 1995 | }
|
|---|
| 1996 |
|
|---|
| 1997 | void QGL2PaintEngineEx::ensureActive()
|
|---|
| 1998 | {
|
|---|
| 1999 | Q_D(QGL2PaintEngineEx);
|
|---|
| 2000 | QGLContext *ctx = d->ctx;
|
|---|
| 2001 |
|
|---|
| 2002 | if (isActive() && ctx->d_ptr->active_engine != this) {
|
|---|
| 2003 | ctx->d_ptr->active_engine = this;
|
|---|
| 2004 | d->needsSync = true;
|
|---|
| 2005 | }
|
|---|
| 2006 |
|
|---|
| 2007 | d->device->ensureActiveTarget();
|
|---|
| 2008 |
|
|---|
| 2009 | if (d->needsSync) {
|
|---|
| 2010 | d->transferMode(BrushDrawingMode);
|
|---|
| 2011 | glViewport(0, 0, d->width, d->height);
|
|---|
| 2012 | d->needsSync = false;
|
|---|
| 2013 | d->lastMaskTextureUsed = 0;
|
|---|
| 2014 | d->shaderManager->setDirty();
|
|---|
| 2015 | d->ctx->d_func()->syncGlState();
|
|---|
| 2016 | for (int i = 0; i < 3; ++i)
|
|---|
| 2017 | d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
|
|---|
| 2018 | setState(state());
|
|---|
| 2019 | }
|
|---|
| 2020 | }
|
|---|
| 2021 |
|
|---|
| 2022 | void QGL2PaintEngineExPrivate::updateClipScissorTest()
|
|---|
| 2023 | {
|
|---|
| 2024 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 2025 | if (q->state()->clipTestEnabled) {
|
|---|
| 2026 | glEnable(GL_STENCIL_TEST);
|
|---|
| 2027 | glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2028 | } else {
|
|---|
| 2029 | glDisable(GL_STENCIL_TEST);
|
|---|
| 2030 | glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|---|
| 2031 | }
|
|---|
| 2032 |
|
|---|
| 2033 | #ifdef QT_GL_NO_SCISSOR_TEST
|
|---|
| 2034 | currentScissorBounds = QRect(0, 0, width, height);
|
|---|
| 2035 | #else
|
|---|
| 2036 | QRect bounds = q->state()->rectangleClip;
|
|---|
| 2037 | if (!q->state()->clipEnabled) {
|
|---|
| 2038 | if (useSystemClip)
|
|---|
| 2039 | bounds = systemClip.boundingRect();
|
|---|
| 2040 | else
|
|---|
| 2041 | bounds = QRect(0, 0, width, height);
|
|---|
| 2042 | } else {
|
|---|
| 2043 | if (useSystemClip)
|
|---|
| 2044 | bounds = bounds.intersected(systemClip.boundingRect());
|
|---|
| 2045 | else
|
|---|
| 2046 | bounds = bounds.intersected(QRect(0, 0, width, height));
|
|---|
| 2047 | }
|
|---|
| 2048 |
|
|---|
| 2049 | currentScissorBounds = bounds;
|
|---|
| 2050 |
|
|---|
| 2051 | if (bounds == QRect(0, 0, width, height)) {
|
|---|
| 2052 | glDisable(GL_SCISSOR_TEST);
|
|---|
| 2053 | } else {
|
|---|
| 2054 | glEnable(GL_SCISSOR_TEST);
|
|---|
| 2055 | setScissor(bounds);
|
|---|
| 2056 | }
|
|---|
| 2057 | #endif
|
|---|
| 2058 | }
|
|---|
| 2059 |
|
|---|
| 2060 | void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
|
|---|
| 2061 | {
|
|---|
| 2062 | const int left = rect.left();
|
|---|
| 2063 | const int width = rect.width();
|
|---|
| 2064 | const int bottom = height - (rect.top() + rect.height());
|
|---|
| 2065 | const int height = rect.height();
|
|---|
| 2066 |
|
|---|
| 2067 | glScissor(left, bottom, width, height);
|
|---|
| 2068 | }
|
|---|
| 2069 |
|
|---|
| 2070 | void QGL2PaintEngineEx::clipEnabledChanged()
|
|---|
| 2071 | {
|
|---|
| 2072 | Q_D(QGL2PaintEngineEx);
|
|---|
| 2073 |
|
|---|
| 2074 | state()->clipChanged = true;
|
|---|
| 2075 |
|
|---|
| 2076 | if (painter()->hasClipping())
|
|---|
| 2077 | d->regenerateClip();
|
|---|
| 2078 | else
|
|---|
| 2079 | d->systemStateChanged();
|
|---|
| 2080 | }
|
|---|
| 2081 |
|
|---|
| 2082 | void QGL2PaintEngineExPrivate::clearClip(uint value)
|
|---|
| 2083 | {
|
|---|
| 2084 | dirtyStencilRegion -= currentScissorBounds;
|
|---|
| 2085 |
|
|---|
| 2086 | glStencilMask(0xff);
|
|---|
| 2087 | glClearStencil(value);
|
|---|
| 2088 | glClear(GL_STENCIL_BUFFER_BIT);
|
|---|
| 2089 | glStencilMask(0x0);
|
|---|
| 2090 |
|
|---|
| 2091 | q->state()->needsClipBufferClear = false;
|
|---|
| 2092 | }
|
|---|
| 2093 |
|
|---|
| 2094 | void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
|
|---|
| 2095 | {
|
|---|
| 2096 | transferMode(BrushDrawingMode);
|
|---|
| 2097 |
|
|---|
| 2098 | if (addOffset) {
|
|---|
| 2099 | addOffset = false;
|
|---|
| 2100 | matrixDirty = true;
|
|---|
| 2101 | }
|
|---|
| 2102 | if (snapToPixelGrid) {
|
|---|
| 2103 | snapToPixelGrid = false;
|
|---|
| 2104 | matrixDirty = true;
|
|---|
| 2105 | }
|
|---|
| 2106 |
|
|---|
| 2107 | if (matrixDirty)
|
|---|
| 2108 | updateMatrix();
|
|---|
| 2109 |
|
|---|
| 2110 | stencilClean = false;
|
|---|
| 2111 |
|
|---|
| 2112 | const bool singlePass = !path.hasWindingFill()
|
|---|
| 2113 | && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled)
|
|---|
| 2114 | || q->state()->needsClipBufferClear);
|
|---|
| 2115 | const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip;
|
|---|
| 2116 |
|
|---|
| 2117 | if (q->state()->needsClipBufferClear)
|
|---|
| 2118 | clearClip(1);
|
|---|
| 2119 |
|
|---|
| 2120 | if (path.isEmpty()) {
|
|---|
| 2121 | glEnable(GL_STENCIL_TEST);
|
|---|
| 2122 | glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2123 | return;
|
|---|
| 2124 | }
|
|---|
| 2125 |
|
|---|
| 2126 | if (q->state()->clipTestEnabled)
|
|---|
| 2127 | glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2128 | else
|
|---|
| 2129 | glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|---|
| 2130 |
|
|---|
| 2131 | vertexCoordinateArray.clear();
|
|---|
| 2132 | vertexCoordinateArray.addPath(path, inverseScale, false);
|
|---|
| 2133 |
|
|---|
| 2134 | if (!singlePass)
|
|---|
| 2135 | fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
|---|
| 2136 |
|
|---|
| 2137 | glColorMask(false, false, false, false);
|
|---|
| 2138 | glEnable(GL_STENCIL_TEST);
|
|---|
| 2139 | useSimpleShader();
|
|---|
| 2140 |
|
|---|
| 2141 | if (singlePass) {
|
|---|
| 2142 | // Under these conditions we can set the new stencil value in a single
|
|---|
| 2143 | // pass, by using the current value and the "new value" as the toggles
|
|---|
| 2144 |
|
|---|
| 2145 | glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2146 | glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
|---|
| 2147 | glStencilMask(value ^ referenceClipValue);
|
|---|
| 2148 |
|
|---|
| 2149 | drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
|---|
| 2150 | } else {
|
|---|
| 2151 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 2152 | glStencilMask(0xff);
|
|---|
| 2153 |
|
|---|
| 2154 | if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
|
|---|
| 2155 | // Pass when any clip bit is set, set high bit
|
|---|
| 2156 | glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2157 | composite(vertexCoordinateArray.boundingRect());
|
|---|
| 2158 | }
|
|---|
| 2159 |
|
|---|
| 2160 | // Pass when high bit is set, replace stencil value with new clip value
|
|---|
| 2161 | glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
|
|---|
| 2162 |
|
|---|
| 2163 | composite(vertexCoordinateArray.boundingRect());
|
|---|
| 2164 | }
|
|---|
| 2165 |
|
|---|
| 2166 | glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2167 | glStencilMask(0);
|
|---|
| 2168 |
|
|---|
| 2169 | glColorMask(true, true, true, true);
|
|---|
| 2170 | }
|
|---|
| 2171 |
|
|---|
| 2172 | void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
|
|---|
| 2173 | {
|
|---|
| 2174 | // qDebug("QGL2PaintEngineEx::clip()");
|
|---|
| 2175 | Q_D(QGL2PaintEngineEx);
|
|---|
| 2176 |
|
|---|
| 2177 | state()->clipChanged = true;
|
|---|
| 2178 |
|
|---|
| 2179 | ensureActive();
|
|---|
| 2180 |
|
|---|
| 2181 | if (op == Qt::ReplaceClip) {
|
|---|
| 2182 | op = Qt::IntersectClip;
|
|---|
| 2183 | if (d->hasClipOperations()) {
|
|---|
| 2184 | d->systemStateChanged();
|
|---|
| 2185 | state()->canRestoreClip = false;
|
|---|
| 2186 | }
|
|---|
| 2187 | }
|
|---|
| 2188 |
|
|---|
| 2189 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 2190 | if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
|
|---|
| 2191 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
|
|---|
| 2192 | QRectF rect(points[0], points[2]);
|
|---|
| 2193 |
|
|---|
| 2194 | if (state()->matrix.type() <= QTransform::TxScale
|
|---|
| 2195 | || (state()->matrix.type() == QTransform::TxRotate
|
|---|
| 2196 | && qFuzzyIsNull(state()->matrix.m11())
|
|---|
| 2197 | && qFuzzyIsNull(state()->matrix.m22())))
|
|---|
| 2198 | {
|
|---|
| 2199 | state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
|
|---|
| 2200 | d->updateClipScissorTest();
|
|---|
| 2201 | return;
|
|---|
| 2202 | }
|
|---|
| 2203 | }
|
|---|
| 2204 | #endif
|
|---|
| 2205 |
|
|---|
| 2206 | const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
|
|---|
| 2207 |
|
|---|
| 2208 | switch (op) {
|
|---|
| 2209 | case Qt::NoClip:
|
|---|
| 2210 | if (d->useSystemClip) {
|
|---|
| 2211 | state()->clipTestEnabled = true;
|
|---|
| 2212 | state()->currentClip = 1;
|
|---|
| 2213 | } else {
|
|---|
| 2214 | state()->clipTestEnabled = false;
|
|---|
| 2215 | }
|
|---|
| 2216 | state()->rectangleClip = QRect(0, 0, d->width, d->height);
|
|---|
| 2217 | state()->canRestoreClip = false;
|
|---|
| 2218 | d->updateClipScissorTest();
|
|---|
| 2219 | break;
|
|---|
| 2220 | case Qt::IntersectClip:
|
|---|
| 2221 | state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
|
|---|
| 2222 | d->updateClipScissorTest();
|
|---|
| 2223 | d->resetClipIfNeeded();
|
|---|
| 2224 | ++d->maxClip;
|
|---|
| 2225 | d->writeClip(path, d->maxClip);
|
|---|
| 2226 | state()->currentClip = d->maxClip;
|
|---|
| 2227 | state()->clipTestEnabled = true;
|
|---|
| 2228 | break;
|
|---|
| 2229 | case Qt::UniteClip: {
|
|---|
| 2230 | d->resetClipIfNeeded();
|
|---|
| 2231 | ++d->maxClip;
|
|---|
| 2232 | if (state()->rectangleClip.isValid()) {
|
|---|
| 2233 | QPainterPath path;
|
|---|
| 2234 | path.addRect(state()->rectangleClip);
|
|---|
| 2235 |
|
|---|
| 2236 | // flush the existing clip rectangle to the depth buffer
|
|---|
| 2237 | d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), d->maxClip);
|
|---|
| 2238 | }
|
|---|
| 2239 |
|
|---|
| 2240 | state()->clipTestEnabled = false;
|
|---|
| 2241 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 2242 | QRect oldRectangleClip = state()->rectangleClip;
|
|---|
| 2243 |
|
|---|
| 2244 | state()->rectangleClip = state()->rectangleClip.united(pathRect);
|
|---|
| 2245 | d->updateClipScissorTest();
|
|---|
| 2246 |
|
|---|
| 2247 | QRegion extendRegion = QRegion(state()->rectangleClip) - oldRectangleClip;
|
|---|
| 2248 |
|
|---|
| 2249 | if (!extendRegion.isEmpty()) {
|
|---|
| 2250 | QPainterPath extendPath;
|
|---|
| 2251 | extendPath.addRegion(extendRegion);
|
|---|
| 2252 |
|
|---|
| 2253 | // first clear the depth buffer in the extended region
|
|---|
| 2254 | d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(extendPath)), 0);
|
|---|
| 2255 | }
|
|---|
| 2256 | #endif
|
|---|
| 2257 | // now write the clip path
|
|---|
| 2258 | d->writeClip(path, d->maxClip);
|
|---|
| 2259 | state()->canRestoreClip = false;
|
|---|
| 2260 | state()->currentClip = d->maxClip;
|
|---|
| 2261 | state()->clipTestEnabled = true;
|
|---|
| 2262 | break;
|
|---|
| 2263 | }
|
|---|
| 2264 | default:
|
|---|
| 2265 | break;
|
|---|
| 2266 | }
|
|---|
| 2267 | }
|
|---|
| 2268 |
|
|---|
| 2269 | void QGL2PaintEngineExPrivate::regenerateClip()
|
|---|
| 2270 | {
|
|---|
| 2271 | systemStateChanged();
|
|---|
| 2272 | replayClipOperations();
|
|---|
| 2273 | }
|
|---|
| 2274 |
|
|---|
| 2275 | void QGL2PaintEngineExPrivate::systemStateChanged()
|
|---|
| 2276 | {
|
|---|
| 2277 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 2278 |
|
|---|
| 2279 | q->state()->clipChanged = true;
|
|---|
| 2280 |
|
|---|
| 2281 | if (systemClip.isEmpty()) {
|
|---|
| 2282 | useSystemClip = false;
|
|---|
| 2283 | } else {
|
|---|
| 2284 | if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
|
|---|
| 2285 | QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
|
|---|
| 2286 | useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
|
|---|
| 2287 | } else {
|
|---|
| 2288 | useSystemClip = true;
|
|---|
| 2289 | }
|
|---|
| 2290 | }
|
|---|
| 2291 |
|
|---|
| 2292 | q->state()->clipTestEnabled = false;
|
|---|
| 2293 | q->state()->needsClipBufferClear = true;
|
|---|
| 2294 |
|
|---|
| 2295 | q->state()->currentClip = 1;
|
|---|
| 2296 | maxClip = 1;
|
|---|
| 2297 |
|
|---|
| 2298 | q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
|
|---|
| 2299 | updateClipScissorTest();
|
|---|
| 2300 |
|
|---|
| 2301 | if (systemClip.rectCount() == 1) {
|
|---|
| 2302 | if (systemClip.boundingRect() == QRect(0, 0, width, height))
|
|---|
| 2303 | useSystemClip = false;
|
|---|
| 2304 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 2305 | // scissoring takes care of the system clip
|
|---|
| 2306 | return;
|
|---|
| 2307 | #endif
|
|---|
| 2308 | }
|
|---|
| 2309 |
|
|---|
| 2310 | if (useSystemClip) {
|
|---|
| 2311 | clearClip(0);
|
|---|
| 2312 |
|
|---|
| 2313 | QPainterPath path;
|
|---|
| 2314 | path.addRegion(systemClip);
|
|---|
| 2315 |
|
|---|
| 2316 | q->state()->currentClip = 0;
|
|---|
| 2317 | writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
|
|---|
| 2318 | q->state()->currentClip = 1;
|
|---|
| 2319 | q->state()->clipTestEnabled = true;
|
|---|
| 2320 | }
|
|---|
| 2321 | }
|
|---|
| 2322 |
|
|---|
| 2323 | void QGL2PaintEngineEx::setState(QPainterState *new_state)
|
|---|
| 2324 | {
|
|---|
| 2325 | // qDebug("QGL2PaintEngineEx::setState()");
|
|---|
| 2326 |
|
|---|
| 2327 | Q_D(QGL2PaintEngineEx);
|
|---|
| 2328 |
|
|---|
| 2329 | QOpenGL2PaintEngineState *s = static_cast<QOpenGL2PaintEngineState *>(new_state);
|
|---|
| 2330 | QOpenGL2PaintEngineState *old_state = state();
|
|---|
| 2331 |
|
|---|
| 2332 | QPaintEngineEx::setState(s);
|
|---|
| 2333 |
|
|---|
| 2334 | if (s->isNew) {
|
|---|
| 2335 | // Newly created state object. The call to setState()
|
|---|
| 2336 | // will either be followed by a call to begin(), or we are
|
|---|
| 2337 | // setting the state as part of a save().
|
|---|
| 2338 | s->isNew = false;
|
|---|
| 2339 | return;
|
|---|
| 2340 | }
|
|---|
| 2341 |
|
|---|
| 2342 | // Setting the state as part of a restore().
|
|---|
| 2343 |
|
|---|
| 2344 | if (old_state == s || old_state->renderHintsChanged)
|
|---|
| 2345 | renderHintsChanged();
|
|---|
| 2346 |
|
|---|
| 2347 | if (old_state == s || old_state->matrixChanged)
|
|---|
| 2348 | d->matrixDirty = true;
|
|---|
| 2349 |
|
|---|
| 2350 | if (old_state == s || old_state->compositionModeChanged)
|
|---|
| 2351 | d->compositionModeDirty = true;
|
|---|
| 2352 |
|
|---|
| 2353 | if (old_state == s || old_state->opacityChanged)
|
|---|
| 2354 | d->opacityUniformDirty = true;
|
|---|
| 2355 |
|
|---|
| 2356 | if (old_state == s || old_state->clipChanged) {
|
|---|
| 2357 | if (old_state && old_state != s && old_state->canRestoreClip) {
|
|---|
| 2358 | d->updateClipScissorTest();
|
|---|
| 2359 | glDepthFunc(GL_LEQUAL);
|
|---|
| 2360 | } else {
|
|---|
| 2361 | d->regenerateClip();
|
|---|
| 2362 | }
|
|---|
| 2363 | }
|
|---|
| 2364 | }
|
|---|
| 2365 |
|
|---|
| 2366 | QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
|
|---|
| 2367 | {
|
|---|
| 2368 | if (orig)
|
|---|
| 2369 | const_cast<QGL2PaintEngineEx *>(this)->ensureActive();
|
|---|
| 2370 |
|
|---|
| 2371 | QOpenGL2PaintEngineState *s;
|
|---|
| 2372 | if (!orig)
|
|---|
| 2373 | s = new QOpenGL2PaintEngineState();
|
|---|
| 2374 | else
|
|---|
| 2375 | s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig));
|
|---|
| 2376 |
|
|---|
| 2377 | s->matrixChanged = false;
|
|---|
| 2378 | s->compositionModeChanged = false;
|
|---|
| 2379 | s->opacityChanged = false;
|
|---|
| 2380 | s->renderHintsChanged = false;
|
|---|
| 2381 | s->clipChanged = false;
|
|---|
| 2382 |
|
|---|
| 2383 | return s;
|
|---|
| 2384 | }
|
|---|
| 2385 |
|
|---|
| 2386 | QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
|
|---|
| 2387 | : QPainterState(other)
|
|---|
| 2388 | {
|
|---|
| 2389 | isNew = true;
|
|---|
| 2390 | needsClipBufferClear = other.needsClipBufferClear;
|
|---|
| 2391 | clipTestEnabled = other.clipTestEnabled;
|
|---|
| 2392 | currentClip = other.currentClip;
|
|---|
| 2393 | canRestoreClip = other.canRestoreClip;
|
|---|
| 2394 | rectangleClip = other.rectangleClip;
|
|---|
| 2395 | }
|
|---|
| 2396 |
|
|---|
| 2397 | QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
|
|---|
| 2398 | {
|
|---|
| 2399 | isNew = true;
|
|---|
| 2400 | needsClipBufferClear = true;
|
|---|
| 2401 | clipTestEnabled = false;
|
|---|
| 2402 | canRestoreClip = true;
|
|---|
| 2403 | }
|
|---|
| 2404 |
|
|---|
| 2405 | QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
|
|---|
| 2406 | {
|
|---|
| 2407 | }
|
|---|
| 2408 |
|
|---|
| 2409 | QT_END_NAMESPACE
|
|---|