| 1 | /****************************************************************************
|
|---|
| 2 | **
|
|---|
| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 4 | ** All rights reserved.
|
|---|
| 5 | ** Contact: Nokia Corporation ([email protected])
|
|---|
| 6 | **
|
|---|
| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
|
|---|
| 8 | **
|
|---|
| 9 | ** $QT_BEGIN_LICENSE:LGPL$
|
|---|
| 10 | ** Commercial Usage
|
|---|
| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
|---|
| 12 | ** accordance with the Qt Commercial License Agreement provided with the
|
|---|
| 13 | ** Software or, alternatively, in accordance with the terms contained in
|
|---|
| 14 | ** a written agreement between you and Nokia.
|
|---|
| 15 | **
|
|---|
| 16 | ** GNU Lesser General Public License Usage
|
|---|
| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
|---|
| 18 | ** General Public License version 2.1 as published by the Free Software
|
|---|
| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
|---|
| 20 | ** packaging of this file. Please review the following information to
|
|---|
| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
|---|
| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|---|
| 23 | **
|
|---|
| 24 | ** In addition, as a special exception, Nokia gives you certain additional
|
|---|
| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
|
|---|
| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|---|
| 27 | **
|
|---|
| 28 | ** GNU General Public License Usage
|
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU
|
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software
|
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
|---|
| 32 | ** packaging of this file. Please review the following information to
|
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
|---|
| 35 | **
|
|---|
| 36 | ** If you have questions regarding the use of this file, please contact
|
|---|
| 37 | ** Nokia at [email protected].
|
|---|
| 38 | ** $QT_END_LICENSE$
|
|---|
| 39 | **
|
|---|
| 40 | ****************************************************************************/
|
|---|
| 41 |
|
|---|
| 42 | /*
|
|---|
| 43 | When the active program changes, we need to update it's uniforms.
|
|---|
| 44 | We could track state for each program and only update stale uniforms
|
|---|
| 45 | - Could lead to lots of overhead if there's a lot of programs
|
|---|
| 46 | We could update all the uniforms when the program changes
|
|---|
| 47 | - Could end up updating lots of uniforms which don't need updating
|
|---|
| 48 |
|
|---|
| 49 | Updating uniforms should be cheap, so the overhead of updating up-to-date
|
|---|
| 50 | uniforms should be minimal. It's also less complex.
|
|---|
| 51 |
|
|---|
| 52 | Things which _may_ cause a different program to be used:
|
|---|
| 53 | - Change in brush/pen style
|
|---|
| 54 | - Change in painter opacity
|
|---|
| 55 | - Change in composition mode
|
|---|
| 56 |
|
|---|
| 57 | Whenever we set a mode on the shader manager - it needs to tell us if it had
|
|---|
| 58 | to switch to a different program.
|
|---|
| 59 |
|
|---|
| 60 | The shader manager should only switch when we tell it to. E.g. if we set a new
|
|---|
| 61 | brush style and then switch to transparent painter, we only want it to compile
|
|---|
| 62 | and use the correct program when we really need it.
|
|---|
| 63 | */
|
|---|
| 64 |
|
|---|
| 65 | // #define QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 66 |
|
|---|
| 67 | #include "qpaintengineex_opengl2_p.h"
|
|---|
| 68 |
|
|---|
| 69 | #include <string.h> //for memcpy
|
|---|
| 70 | #include <qmath.h>
|
|---|
| 71 |
|
|---|
| 72 | #include <private/qgl_p.h>
|
|---|
| 73 | #include <private/qmath_p.h>
|
|---|
| 74 | #include <private/qpaintengineex_p.h>
|
|---|
| 75 | #include <QPaintEngine>
|
|---|
| 76 | #include <private/qpainter_p.h>
|
|---|
| 77 | #include <private/qfontengine_p.h>
|
|---|
| 78 | #include <private/qtextureglyphcache_p.h>
|
|---|
| 79 | #include <private/qpixmapdata_gl_p.h>
|
|---|
| 80 | #include <private/qdatabuffer_p.h>
|
|---|
| 81 |
|
|---|
| 82 | #include "qglgradientcache_p.h"
|
|---|
| 83 | #include "qglengineshadermanager_p.h"
|
|---|
| 84 | #include "qgl2pexvertexarray_p.h"
|
|---|
| 85 |
|
|---|
| 86 | #include "qtriangulatingstroker_p.h"
|
|---|
| 87 |
|
|---|
| 88 | #include <QDebug>
|
|---|
| 89 |
|
|---|
| 90 | QT_BEGIN_NAMESPACE
|
|---|
| 91 |
|
|---|
| 92 | //#define QT_GL_NO_SCISSOR_TEST
|
|---|
| 93 |
|
|---|
| 94 | static const GLuint GL_STENCIL_HIGH_BIT = 0x80;
|
|---|
| 95 | static const GLuint QT_BRUSH_TEXTURE_UNIT = 0;
|
|---|
| 96 | static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit
|
|---|
| 97 | static const GLuint QT_MASK_TEXTURE_UNIT = 1;
|
|---|
| 98 | static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
|
|---|
| 99 |
|
|---|
| 100 | #ifdef Q_WS_WIN
|
|---|
| 101 | extern Q_GUI_EXPORT bool qt_cleartype_enabled;
|
|---|
| 102 | #endif
|
|---|
| 103 |
|
|---|
| 104 | class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
|
|---|
| 105 | {
|
|---|
| 106 | Q_OBJECT
|
|---|
| 107 | public:
|
|---|
| 108 | QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
|
|---|
| 109 | ~QGLTextureGlyphCache();
|
|---|
| 110 |
|
|---|
| 111 | virtual void createTextureData(int width, int height);
|
|---|
| 112 | virtual void resizeTextureData(int width, int height);
|
|---|
| 113 | virtual void fillTexture(const Coord &c, glyph_t glyph);
|
|---|
| 114 | virtual int glyphMargin() const;
|
|---|
| 115 |
|
|---|
| 116 | inline GLuint texture() const { return m_texture; }
|
|---|
| 117 |
|
|---|
| 118 | inline int width() const { return m_width; }
|
|---|
| 119 | inline int height() const { return m_height; }
|
|---|
| 120 |
|
|---|
| 121 | inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
|
|---|
| 122 |
|
|---|
| 123 |
|
|---|
| 124 | public Q_SLOTS:
|
|---|
| 125 | void contextDestroyed(const QGLContext *context) {
|
|---|
| 126 | if (context == ctx) {
|
|---|
| 127 | QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx);
|
|---|
| 128 | if (shares.isEmpty()) {
|
|---|
| 129 | glDeleteFramebuffers(1, &m_fbo);
|
|---|
| 130 | if (m_width || m_height)
|
|---|
| 131 | glDeleteTextures(1, &m_texture);
|
|---|
| 132 | ctx = 0;
|
|---|
| 133 | } else {
|
|---|
| 134 | // since the context holding the texture is shared, and
|
|---|
| 135 | // about to be destroyed, we have to transfer ownership
|
|---|
| 136 | // of the texture to one of the share contexts
|
|---|
| 137 | ctx = const_cast<QGLContext *>((ctx == shares.at(0)) ? shares.at(1) : shares.at(0));
|
|---|
| 138 | }
|
|---|
| 139 | }
|
|---|
| 140 | }
|
|---|
| 141 |
|
|---|
| 142 | private:
|
|---|
| 143 | QGLContext *ctx;
|
|---|
| 144 |
|
|---|
| 145 | QGL2PaintEngineExPrivate *pex;
|
|---|
| 146 |
|
|---|
| 147 | GLuint m_texture;
|
|---|
| 148 | GLuint m_fbo;
|
|---|
| 149 |
|
|---|
| 150 | int m_width;
|
|---|
| 151 | int m_height;
|
|---|
| 152 |
|
|---|
| 153 | QGLShaderProgram *m_program;
|
|---|
| 154 | };
|
|---|
| 155 |
|
|---|
| 156 | QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
|
|---|
| 157 | : QTextureGlyphCache(type, matrix)
|
|---|
| 158 | , ctx(context)
|
|---|
| 159 | , m_width(0)
|
|---|
| 160 | , m_height(0)
|
|---|
| 161 | {
|
|---|
| 162 | glGenFramebuffers(1, &m_fbo);
|
|---|
| 163 | connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
|
|---|
| 164 | SLOT(contextDestroyed(const QGLContext*)));
|
|---|
| 165 | }
|
|---|
| 166 |
|
|---|
| 167 | QGLTextureGlyphCache::~QGLTextureGlyphCache()
|
|---|
| 168 | {
|
|---|
| 169 | if (ctx) {
|
|---|
| 170 | QGLShareContextScope scope(ctx);
|
|---|
| 171 | glDeleteFramebuffers(1, &m_fbo);
|
|---|
| 172 |
|
|---|
| 173 | if (m_width || m_height)
|
|---|
| 174 | glDeleteTextures(1, &m_texture);
|
|---|
| 175 | }
|
|---|
| 176 | }
|
|---|
| 177 |
|
|---|
| 178 | void QGLTextureGlyphCache::createTextureData(int width, int height)
|
|---|
| 179 | {
|
|---|
| 180 | glGenTextures(1, &m_texture);
|
|---|
| 181 | glBindTexture(GL_TEXTURE_2D, m_texture);
|
|---|
| 182 |
|
|---|
| 183 | m_width = width;
|
|---|
| 184 | m_height = height;
|
|---|
| 185 |
|
|---|
| 186 | QVarLengthArray<uchar> data(width * height);
|
|---|
| 187 | for (int i = 0; i < data.size(); ++i)
|
|---|
| 188 | data[i] = 0;
|
|---|
| 189 |
|
|---|
| 190 | if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
|
|---|
| 191 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
|
|---|
| 192 | else
|
|---|
| 193 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
|
|---|
| 194 |
|
|---|
| 195 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|---|
| 196 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|---|
| 197 | }
|
|---|
| 198 |
|
|---|
| 199 | void QGLTextureGlyphCache::resizeTextureData(int width, int height)
|
|---|
| 200 | {
|
|---|
| 201 | // ### the QTextureGlyphCache API needs to be reworked to allow
|
|---|
| 202 | // ### resizeTextureData to fail
|
|---|
| 203 |
|
|---|
| 204 | int oldWidth = m_width;
|
|---|
| 205 | int oldHeight = m_height;
|
|---|
| 206 |
|
|---|
| 207 | GLuint oldTexture = m_texture;
|
|---|
| 208 | createTextureData(width, height);
|
|---|
| 209 |
|
|---|
| 210 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
|
|---|
| 211 |
|
|---|
| 212 | GLuint tmp_texture;
|
|---|
| 213 | glGenTextures(1, &tmp_texture);
|
|---|
| 214 | glBindTexture(GL_TEXTURE_2D, tmp_texture);
|
|---|
| 215 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
|
|---|
| 216 | GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|---|
| 217 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|---|
| 218 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|---|
| 219 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|---|
| 220 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|---|
| 221 | glBindTexture(GL_TEXTURE_2D, 0);
|
|---|
| 222 | glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|---|
| 223 | GL_TEXTURE_2D, tmp_texture, 0);
|
|---|
| 224 |
|
|---|
| 225 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 226 | glBindTexture(GL_TEXTURE_2D, oldTexture);
|
|---|
| 227 |
|
|---|
| 228 | pex->transferMode(BrushDrawingMode);
|
|---|
| 229 |
|
|---|
| 230 | glDisable(GL_STENCIL_TEST);
|
|---|
| 231 | glDisable(GL_DEPTH_TEST);
|
|---|
| 232 | glDisable(GL_SCISSOR_TEST);
|
|---|
| 233 | glDisable(GL_BLEND);
|
|---|
| 234 |
|
|---|
| 235 | glViewport(0, 0, oldWidth, oldHeight);
|
|---|
| 236 |
|
|---|
| 237 | float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
|
|---|
| 238 | float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
|
|---|
| 239 |
|
|---|
| 240 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 241 | glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|---|
| 242 |
|
|---|
| 243 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
|
|---|
| 244 | glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
|
|---|
| 245 |
|
|---|
| 246 | pex->shaderManager->blitProgram()->bind();
|
|---|
| 247 | pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 248 | pex->shaderManager->setDirty();
|
|---|
| 249 |
|
|---|
| 250 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|---|
| 251 |
|
|---|
| 252 | glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 253 | glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|---|
| 254 |
|
|---|
| 255 | glBindTexture(GL_TEXTURE_2D, m_texture);
|
|---|
| 256 |
|
|---|
| 257 | #ifdef QT_OPENGL_ES_2
|
|---|
| 258 | QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
|
|---|
| 259 | buffer.resize(4*oldWidth*oldHeight);
|
|---|
| 260 | glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
|
|---|
| 261 |
|
|---|
| 262 | // do an in-place conversion from GL_RGBA to GL_ALPHA
|
|---|
| 263 | for (int i=0; i<oldWidth*oldHeight; ++i)
|
|---|
| 264 | buffer.data()[i] = buffer.at(4*i + 3);
|
|---|
| 265 |
|
|---|
| 266 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
|
|---|
| 267 | GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
|
|---|
| 268 | #else
|
|---|
| 269 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
|
|---|
| 270 | #endif
|
|---|
| 271 |
|
|---|
| 272 | glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|---|
| 273 | GL_RENDERBUFFER_EXT, 0);
|
|---|
| 274 | glDeleteTextures(1, &tmp_texture);
|
|---|
| 275 | glDeleteTextures(1, &oldTexture);
|
|---|
| 276 |
|
|---|
| 277 | glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
|
|---|
| 278 |
|
|---|
| 279 | glViewport(0, 0, pex->width, pex->height);
|
|---|
| 280 | pex->updateClipScissorTest();
|
|---|
| 281 | }
|
|---|
| 282 |
|
|---|
| 283 | void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
|
|---|
| 284 | {
|
|---|
| 285 | QImage mask = textureMapForGlyph(glyph);
|
|---|
| 286 | const int maskWidth = mask.width();
|
|---|
| 287 | const int maskHeight = mask.height();
|
|---|
| 288 |
|
|---|
| 289 | if (mask.format() == QImage::Format_Mono) {
|
|---|
| 290 | mask = mask.convertToFormat(QImage::Format_Indexed8);
|
|---|
| 291 | for (int y = 0; y < maskHeight; ++y) {
|
|---|
| 292 | uchar *src = (uchar *) mask.scanLine(y);
|
|---|
| 293 | for (int x = 0; x < maskWidth; ++x)
|
|---|
| 294 | src[x] = -src[x]; // convert 0 and 1 into 0 and 255
|
|---|
| 295 | }
|
|---|
| 296 | }
|
|---|
| 297 |
|
|---|
| 298 |
|
|---|
| 299 | glBindTexture(GL_TEXTURE_2D, m_texture);
|
|---|
| 300 | if (mask.format() == QImage::Format_RGB32) {
|
|---|
| 301 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
|
|---|
| 302 | } else {
|
|---|
| 303 | #ifdef QT_OPENGL_ES2
|
|---|
| 304 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
|
|---|
| 305 | #else
|
|---|
| 306 | // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
|
|---|
| 307 | // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
|
|---|
| 308 | // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
|
|---|
| 309 | // multiple of four bytes per line, and most of the glyph shows up correctly in the
|
|---|
| 310 | // texture, which makes me think that this is a driver bug.
|
|---|
| 311 | // One workaround is to make sure the mask width is a multiple of four bytes, for instance
|
|---|
| 312 | // by converting it to a format with four bytes per pixel. Another is to copy one line at a
|
|---|
| 313 | // time.
|
|---|
| 314 |
|
|---|
| 315 | for (int i = 0; i < maskHeight; ++i)
|
|---|
| 316 | glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
|
|---|
| 317 | #endif
|
|---|
| 318 | }
|
|---|
| 319 | }
|
|---|
| 320 |
|
|---|
| 321 | int QGLTextureGlyphCache::glyphMargin() const
|
|---|
| 322 | {
|
|---|
| 323 | #if defined(Q_WS_MAC)
|
|---|
| 324 | return 2;
|
|---|
| 325 | #elif defined (Q_WS_X11)
|
|---|
| 326 | return 0;
|
|---|
| 327 | #else
|
|---|
| 328 | return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
|
|---|
| 329 | #endif
|
|---|
| 330 | }
|
|---|
| 331 |
|
|---|
| 332 | extern QImage qt_imageForBrush(int brushStyle, bool invert);
|
|---|
| 333 |
|
|---|
| 334 | ////////////////////////////////// Private Methods //////////////////////////////////////////
|
|---|
| 335 |
|
|---|
| 336 | QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
|
|---|
| 337 | {
|
|---|
| 338 | delete shaderManager;
|
|---|
| 339 |
|
|---|
| 340 | while (pathCaches.size()) {
|
|---|
| 341 | QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
|
|---|
| 342 | e->cleanup(e->engine, e->data);
|
|---|
| 343 | e->data = 0;
|
|---|
| 344 | e->engine = 0;
|
|---|
| 345 | }
|
|---|
| 346 | }
|
|---|
| 347 |
|
|---|
| 348 | void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
|
|---|
| 349 | {
|
|---|
| 350 | // glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
|
|---|
| 351 | if (id != GLuint(-1) && id == lastTextureUsed)
|
|---|
| 352 | return;
|
|---|
| 353 |
|
|---|
| 354 | lastTextureUsed = id;
|
|---|
| 355 |
|
|---|
| 356 | if (smoothPixmapTransform) {
|
|---|
| 357 | glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|---|
| 358 | glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|---|
| 359 | } else {
|
|---|
| 360 | glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|---|
| 361 | glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|---|
| 362 | }
|
|---|
| 363 | glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode);
|
|---|
| 364 | glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode);
|
|---|
| 365 | }
|
|---|
| 366 |
|
|---|
| 367 |
|
|---|
| 368 | inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
|
|---|
| 369 | {
|
|---|
| 370 | qreal alpha = c.alphaF() * opacity;
|
|---|
| 371 | c.setAlphaF(alpha);
|
|---|
| 372 | c.setRedF(c.redF() * alpha);
|
|---|
| 373 | c.setGreenF(c.greenF() * alpha);
|
|---|
| 374 | c.setBlueF(c.blueF() * alpha);
|
|---|
| 375 | return c;
|
|---|
| 376 | }
|
|---|
| 377 |
|
|---|
| 378 |
|
|---|
| 379 | void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
|
|---|
| 380 | {
|
|---|
| 381 | if (qbrush_fast_equals(currentBrush, brush))
|
|---|
| 382 | return;
|
|---|
| 383 |
|
|---|
| 384 | const Qt::BrushStyle newStyle = qbrush_style(brush);
|
|---|
| 385 | Q_ASSERT(newStyle != Qt::NoBrush);
|
|---|
| 386 |
|
|---|
| 387 | currentBrush = brush;
|
|---|
| 388 | brushUniformsDirty = true; // All brushes have at least one uniform
|
|---|
| 389 |
|
|---|
| 390 | if (newStyle > Qt::SolidPattern)
|
|---|
| 391 | brushTextureDirty = true;
|
|---|
| 392 |
|
|---|
| 393 | if (currentBrush.style() == Qt::TexturePattern
|
|---|
| 394 | && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
|
|---|
| 395 | {
|
|---|
| 396 | shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
|
|---|
| 397 | } else {
|
|---|
| 398 | shaderManager->setSrcPixelType(newStyle);
|
|---|
| 399 | }
|
|---|
| 400 | shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
|
|---|
| 401 | }
|
|---|
| 402 |
|
|---|
| 403 |
|
|---|
| 404 | void QGL2PaintEngineExPrivate::useSimpleShader()
|
|---|
| 405 | {
|
|---|
| 406 | shaderManager->simpleProgram()->bind();
|
|---|
| 407 | shaderManager->setDirty();
|
|---|
| 408 |
|
|---|
| 409 | if (matrixDirty)
|
|---|
| 410 | updateMatrix();
|
|---|
| 411 |
|
|---|
| 412 | if (simpleShaderMatrixUniformDirty) {
|
|---|
| 413 | const GLuint location = shaderManager->simpleProgram()->uniformLocation("pmvMatrix");
|
|---|
| 414 | glUniformMatrix3fv(location, 1, GL_FALSE, (GLfloat*)pmvMatrix);
|
|---|
| 415 | simpleShaderMatrixUniformDirty = false;
|
|---|
| 416 | }
|
|---|
| 417 | }
|
|---|
| 418 |
|
|---|
| 419 | void QGL2PaintEngineExPrivate::updateBrushTexture()
|
|---|
| 420 | {
|
|---|
| 421 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 422 | // qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
|
|---|
| 423 | Qt::BrushStyle style = currentBrush.style();
|
|---|
| 424 |
|
|---|
| 425 | if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
|
|---|
| 426 | // Get the image data for the pattern
|
|---|
| 427 | QImage texImage = qt_imageForBrush(style, false);
|
|---|
| 428 |
|
|---|
| 429 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
|---|
| 430 | ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, true, QGLContext::InternalBindOption);
|
|---|
| 431 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|---|
| 432 | }
|
|---|
| 433 | else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
|
|---|
| 434 | // Gradiant brush: All the gradiants use the same texture
|
|---|
| 435 |
|
|---|
| 436 | const QGradient* g = currentBrush.gradient();
|
|---|
| 437 |
|
|---|
| 438 | // We apply global opacity in the fragment shaders, so we always pass 1.0
|
|---|
| 439 | // for opacity to the cache.
|
|---|
| 440 | GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
|
|---|
| 441 |
|
|---|
| 442 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
|---|
| 443 | glBindTexture(GL_TEXTURE_2D, texId);
|
|---|
| 444 |
|
|---|
| 445 | if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
|
|---|
| 446 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|---|
| 447 | else if (g->spread() == QGradient::ReflectSpread)
|
|---|
| 448 | updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|---|
| 449 | else
|
|---|
| 450 | updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|---|
| 451 | }
|
|---|
| 452 | else if (style == Qt::TexturePattern) {
|
|---|
| 453 | const QPixmap& texPixmap = currentBrush.texture();
|
|---|
| 454 |
|
|---|
| 455 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
|---|
| 456 | QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
|
|---|
| 457 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
|---|
| 458 | textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
|
|---|
| 459 | }
|
|---|
| 460 | brushTextureDirty = false;
|
|---|
| 461 | }
|
|---|
| 462 |
|
|---|
| 463 |
|
|---|
| 464 | void QGL2PaintEngineExPrivate::updateBrushUniforms()
|
|---|
| 465 | {
|
|---|
| 466 | // qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
|
|---|
| 467 | Qt::BrushStyle style = currentBrush.style();
|
|---|
| 468 |
|
|---|
| 469 | if (style == Qt::NoBrush)
|
|---|
| 470 | return;
|
|---|
| 471 |
|
|---|
| 472 | QTransform brushQTransform = currentBrush.transform();
|
|---|
| 473 |
|
|---|
| 474 | if (style == Qt::SolidPattern) {
|
|---|
| 475 | QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
|
|---|
| 476 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
|
|---|
| 477 | }
|
|---|
| 478 | else {
|
|---|
| 479 | // All other brushes have a transform and thus need the translation point:
|
|---|
| 480 | QPointF translationPoint;
|
|---|
| 481 |
|
|---|
| 482 | if (style <= Qt::DiagCrossPattern) {
|
|---|
| 483 | QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
|
|---|
| 484 |
|
|---|
| 485 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|---|
| 486 |
|
|---|
| 487 | QVector2D halfViewportSize(width*0.5, height*0.5);
|
|---|
| 488 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|---|
| 489 | }
|
|---|
| 490 | else if (style == Qt::LinearGradientPattern) {
|
|---|
| 491 | const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
|
|---|
| 492 |
|
|---|
| 493 | QPointF realStart = g->start();
|
|---|
| 494 | QPointF realFinal = g->finalStop();
|
|---|
| 495 | translationPoint = realStart;
|
|---|
| 496 |
|
|---|
| 497 | QPointF l = realFinal - realStart;
|
|---|
| 498 |
|
|---|
| 499 | QVector3D linearData(
|
|---|
| 500 | l.x(),
|
|---|
| 501 | l.y(),
|
|---|
| 502 | 1.0f / (l.x() * l.x() + l.y() * l.y())
|
|---|
| 503 | );
|
|---|
| 504 |
|
|---|
| 505 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData);
|
|---|
| 506 |
|
|---|
| 507 | QVector2D halfViewportSize(width*0.5, height*0.5);
|
|---|
| 508 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|---|
| 509 | }
|
|---|
| 510 | else if (style == Qt::ConicalGradientPattern) {
|
|---|
| 511 | const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
|
|---|
| 512 | translationPoint = g->center();
|
|---|
| 513 |
|
|---|
| 514 | GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
|
|---|
| 515 |
|
|---|
| 516 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle);
|
|---|
| 517 |
|
|---|
| 518 | QVector2D halfViewportSize(width*0.5, height*0.5);
|
|---|
| 519 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|---|
| 520 | }
|
|---|
| 521 | else if (style == Qt::RadialGradientPattern) {
|
|---|
| 522 | const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
|
|---|
| 523 | QPointF realCenter = g->center();
|
|---|
| 524 | QPointF realFocal = g->focalPoint();
|
|---|
| 525 | qreal realRadius = g->radius();
|
|---|
| 526 | translationPoint = realFocal;
|
|---|
| 527 |
|
|---|
| 528 | QPointF fmp = realCenter - realFocal;
|
|---|
| 529 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp);
|
|---|
| 530 |
|
|---|
| 531 | GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
|
|---|
| 532 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
|
|---|
| 533 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
|
|---|
| 534 | GLfloat(1.0 / (2.0*fmp2_m_radius2)));
|
|---|
| 535 |
|
|---|
| 536 | QVector2D halfViewportSize(width*0.5, height*0.5);
|
|---|
| 537 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|---|
| 538 | }
|
|---|
| 539 | else if (style == Qt::TexturePattern) {
|
|---|
| 540 | const QPixmap& texPixmap = currentBrush.texture();
|
|---|
| 541 |
|
|---|
| 542 | if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
|
|---|
| 543 | QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
|
|---|
| 544 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|---|
| 545 | }
|
|---|
| 546 |
|
|---|
| 547 | QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height());
|
|---|
| 548 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
|
|---|
| 549 |
|
|---|
| 550 | QVector2D halfViewportSize(width*0.5, height*0.5);
|
|---|
| 551 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
|
|---|
| 552 | }
|
|---|
| 553 | else
|
|---|
| 554 | qWarning("QGL2PaintEngineEx: Unimplemented fill style");
|
|---|
| 555 |
|
|---|
| 556 | const QPointF &brushOrigin = q->state()->brushOrigin;
|
|---|
| 557 | QTransform matrix = q->state()->matrix;
|
|---|
| 558 | matrix.translate(brushOrigin.x(), brushOrigin.y());
|
|---|
| 559 |
|
|---|
| 560 | QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
|
|---|
| 561 | QTransform gl_to_qt(1, 0, 0, -1, 0, height);
|
|---|
| 562 | QTransform inv_matrix;
|
|---|
| 563 | if (style == Qt::TexturePattern && textureInvertedY == -1)
|
|---|
| 564 | inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
|
|---|
| 565 | else
|
|---|
| 566 | inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
|
|---|
| 567 |
|
|---|
| 568 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix);
|
|---|
| 569 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
|
|---|
| 570 | }
|
|---|
| 571 | brushUniformsDirty = false;
|
|---|
| 572 | }
|
|---|
| 573 |
|
|---|
| 574 |
|
|---|
| 575 | // This assumes the shader manager has already setup the correct shader program
|
|---|
| 576 | void QGL2PaintEngineExPrivate::updateMatrix()
|
|---|
| 577 | {
|
|---|
| 578 | // qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
|
|---|
| 579 |
|
|---|
| 580 | const QTransform& transform = q->state()->matrix;
|
|---|
| 581 |
|
|---|
| 582 | // The projection matrix converts from Qt's coordinate system to GL's coordinate system
|
|---|
| 583 | // * GL's viewport is 2x2, Qt's is width x height
|
|---|
| 584 | // * GL has +y -> -y going from bottom -> top, Qt is the other way round
|
|---|
| 585 | // * GL has [0,0] in the center, Qt has it in the top-left
|
|---|
| 586 | //
|
|---|
| 587 | // This results in the Projection matrix below, which is multiplied by the painter's
|
|---|
| 588 | // transformation matrix, as shown below:
|
|---|
| 589 | //
|
|---|
| 590 | // Projection Matrix Painter Transform
|
|---|
| 591 | // ------------------------------------------------ ------------------------
|
|---|
| 592 | // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
|
|---|
| 593 | // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
|
|---|
| 594 | // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
|
|---|
| 595 | // ------------------------------------------------ ------------------------
|
|---|
| 596 | //
|
|---|
| 597 | // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
|
|---|
| 598 |
|
|---|
| 599 | const GLfloat wfactor = 2.0f / width;
|
|---|
| 600 | const GLfloat hfactor = -2.0f / height;
|
|---|
| 601 | GLfloat dx = transform.dx();
|
|---|
| 602 | GLfloat dy = transform.dy();
|
|---|
| 603 |
|
|---|
| 604 | // Non-integer translates can have strange effects for some rendering operations such as
|
|---|
| 605 | // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
|
|---|
| 606 | if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
|
|---|
| 607 | // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
|
|---|
| 608 | dx = ceilf(dx - 0.5f);
|
|---|
| 609 | dy = ceilf(dy - 0.5f);
|
|---|
| 610 | }
|
|---|
| 611 |
|
|---|
| 612 | if (addOffset) {
|
|---|
| 613 | dx += 0.49f;
|
|---|
| 614 | dy += 0.49f;
|
|---|
| 615 | }
|
|---|
| 616 |
|
|---|
| 617 | pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
|
|---|
| 618 | pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
|
|---|
| 619 | pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
|
|---|
| 620 | pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
|
|---|
| 621 | pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
|
|---|
| 622 | pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
|
|---|
| 623 | pmvMatrix[0][2] = transform.m13();
|
|---|
| 624 | pmvMatrix[1][2] = transform.m23();
|
|---|
| 625 | pmvMatrix[2][2] = transform.m33();
|
|---|
| 626 |
|
|---|
| 627 | // 1/10000 == 0.0001, so we have good enough res to cover curves
|
|---|
| 628 | // that span the entire widget...
|
|---|
| 629 | inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
|
|---|
| 630 | qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
|
|---|
| 631 | qreal(0.0001));
|
|---|
| 632 |
|
|---|
| 633 | matrixDirty = false;
|
|---|
| 634 |
|
|---|
| 635 | // The actual data has been updated so both shader program's uniforms need updating
|
|---|
| 636 | simpleShaderMatrixUniformDirty = true;
|
|---|
| 637 | shaderMatrixUniformDirty = true;
|
|---|
| 638 |
|
|---|
| 639 | dasher.setInvScale(inverseScale);
|
|---|
| 640 | stroker.setInvScale(inverseScale);
|
|---|
| 641 | }
|
|---|
| 642 |
|
|---|
| 643 |
|
|---|
| 644 | void QGL2PaintEngineExPrivate::updateCompositionMode()
|
|---|
| 645 | {
|
|---|
| 646 | // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
|
|---|
| 647 | // composition modes look odd.
|
|---|
| 648 | // qDebug() << "QGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
|
|---|
| 649 | switch(q->state()->composition_mode) {
|
|---|
| 650 | case QPainter::CompositionMode_SourceOver:
|
|---|
| 651 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 652 | break;
|
|---|
| 653 | case QPainter::CompositionMode_DestinationOver:
|
|---|
| 654 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
|
|---|
| 655 | break;
|
|---|
| 656 | case QPainter::CompositionMode_Clear:
|
|---|
| 657 | glBlendFunc(GL_ZERO, GL_ZERO);
|
|---|
| 658 | break;
|
|---|
| 659 | case QPainter::CompositionMode_Source:
|
|---|
| 660 | glBlendFunc(GL_ONE, GL_ZERO);
|
|---|
| 661 | break;
|
|---|
| 662 | case QPainter::CompositionMode_Destination:
|
|---|
| 663 | glBlendFunc(GL_ZERO, GL_ONE);
|
|---|
| 664 | break;
|
|---|
| 665 | case QPainter::CompositionMode_SourceIn:
|
|---|
| 666 | glBlendFunc(GL_DST_ALPHA, GL_ZERO);
|
|---|
| 667 | break;
|
|---|
| 668 | case QPainter::CompositionMode_DestinationIn:
|
|---|
| 669 | glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
|
|---|
| 670 | break;
|
|---|
| 671 | case QPainter::CompositionMode_SourceOut:
|
|---|
| 672 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
|
|---|
| 673 | break;
|
|---|
| 674 | case QPainter::CompositionMode_DestinationOut:
|
|---|
| 675 | glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 676 | break;
|
|---|
| 677 | case QPainter::CompositionMode_SourceAtop:
|
|---|
| 678 | glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 679 | break;
|
|---|
| 680 | case QPainter::CompositionMode_DestinationAtop:
|
|---|
| 681 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
|
|---|
| 682 | break;
|
|---|
| 683 | case QPainter::CompositionMode_Xor:
|
|---|
| 684 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|---|
| 685 | break;
|
|---|
| 686 | case QPainter::CompositionMode_Plus:
|
|---|
| 687 | glBlendFunc(GL_ONE, GL_ONE);
|
|---|
| 688 | break;
|
|---|
| 689 | default:
|
|---|
| 690 | qWarning("Unsupported composition mode");
|
|---|
| 691 | break;
|
|---|
| 692 | }
|
|---|
| 693 |
|
|---|
| 694 | compositionModeDirty = false;
|
|---|
| 695 | }
|
|---|
| 696 |
|
|---|
| 697 | static inline void setCoords(GLfloat *coords, const QGLRect &rect)
|
|---|
| 698 | {
|
|---|
| 699 | coords[0] = rect.left;
|
|---|
| 700 | coords[1] = rect.top;
|
|---|
| 701 | coords[2] = rect.right;
|
|---|
| 702 | coords[3] = rect.top;
|
|---|
| 703 | coords[4] = rect.right;
|
|---|
| 704 | coords[5] = rect.bottom;
|
|---|
| 705 | coords[6] = rect.left;
|
|---|
| 706 | coords[7] = rect.bottom;
|
|---|
| 707 | }
|
|---|
| 708 |
|
|---|
| 709 | void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
|
|---|
| 710 | {
|
|---|
| 711 | // Setup for texture drawing
|
|---|
| 712 | currentBrush = noBrush;
|
|---|
| 713 | shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
|
|---|
| 714 |
|
|---|
| 715 | if (addOffset) {
|
|---|
| 716 | addOffset = false;
|
|---|
| 717 | matrixDirty = true;
|
|---|
| 718 | }
|
|---|
| 719 |
|
|---|
| 720 | if (snapToPixelGrid) {
|
|---|
| 721 | snapToPixelGrid = false;
|
|---|
| 722 | matrixDirty = true;
|
|---|
| 723 | }
|
|---|
| 724 |
|
|---|
| 725 | if (prepareForDraw(opaque))
|
|---|
| 726 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 727 |
|
|---|
| 728 | if (pattern) {
|
|---|
| 729 | QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
|
|---|
| 730 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|---|
| 731 | }
|
|---|
| 732 |
|
|---|
| 733 | GLfloat dx = 1.0 / textureSize.width();
|
|---|
| 734 | GLfloat dy = 1.0 / textureSize.height();
|
|---|
| 735 |
|
|---|
| 736 | QGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy);
|
|---|
| 737 |
|
|---|
| 738 | setCoords(staticVertexCoordinateArray, dest);
|
|---|
| 739 | setCoords(staticTextureCoordinateArray, srcTextureRect);
|
|---|
| 740 |
|
|---|
| 741 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|---|
| 742 | }
|
|---|
| 743 |
|
|---|
| 744 | void QGL2PaintEngineEx::beginNativePainting()
|
|---|
| 745 | {
|
|---|
| 746 | Q_D(QGL2PaintEngineEx);
|
|---|
| 747 | ensureActive();
|
|---|
| 748 | d->transferMode(BrushDrawingMode);
|
|---|
| 749 |
|
|---|
| 750 | QGLContext *ctx = d->ctx;
|
|---|
| 751 | glUseProgram(0);
|
|---|
| 752 |
|
|---|
| 753 | #ifndef QT_OPENGL_ES_2
|
|---|
| 754 | // be nice to people who mix OpenGL 1.x code with QPainter commands
|
|---|
| 755 | // by setting modelview and projection matrices to mirror the GL 1
|
|---|
| 756 | // paint engine
|
|---|
| 757 | const QTransform& mtx = state()->matrix;
|
|---|
| 758 |
|
|---|
| 759 | float mv_matrix[4][4] =
|
|---|
| 760 | {
|
|---|
| 761 | { mtx.m11(), mtx.m12(), 0, mtx.m13() },
|
|---|
| 762 | { mtx.m21(), mtx.m22(), 0, mtx.m23() },
|
|---|
| 763 | { 0, 0, 1, 0 },
|
|---|
| 764 | { mtx.dx(), mtx.dy(), 0, mtx.m33() }
|
|---|
| 765 | };
|
|---|
| 766 |
|
|---|
| 767 | const QSize sz = d->device->size();
|
|---|
| 768 |
|
|---|
| 769 | glMatrixMode(GL_PROJECTION);
|
|---|
| 770 | glLoadIdentity();
|
|---|
| 771 | glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
|
|---|
| 772 |
|
|---|
| 773 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 774 | glLoadMatrixf(&mv_matrix[0][0]);
|
|---|
| 775 | #else
|
|---|
| 776 | Q_UNUSED(ctx);
|
|---|
| 777 | #endif
|
|---|
| 778 |
|
|---|
| 779 | d->lastTextureUsed = GLuint(-1);
|
|---|
| 780 | d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
|
|---|
| 781 | d->resetGLState();
|
|---|
| 782 |
|
|---|
| 783 | d->shaderManager->setDirty();
|
|---|
| 784 |
|
|---|
| 785 | d->needsSync = true;
|
|---|
| 786 | }
|
|---|
| 787 |
|
|---|
| 788 | void QGL2PaintEngineExPrivate::resetGLState()
|
|---|
| 789 | {
|
|---|
| 790 | glDisable(GL_BLEND);
|
|---|
| 791 | glActiveTexture(GL_TEXTURE0);
|
|---|
| 792 | glDisable(GL_STENCIL_TEST);
|
|---|
| 793 | glDisable(GL_DEPTH_TEST);
|
|---|
| 794 | glDisable(GL_SCISSOR_TEST);
|
|---|
| 795 | glDepthMask(true);
|
|---|
| 796 | glDepthFunc(GL_LESS);
|
|---|
| 797 | glClearDepth(1);
|
|---|
| 798 | }
|
|---|
| 799 |
|
|---|
| 800 | void QGL2PaintEngineEx::endNativePainting()
|
|---|
| 801 | {
|
|---|
| 802 | Q_D(QGL2PaintEngineEx);
|
|---|
| 803 | d->needsSync = true;
|
|---|
| 804 | }
|
|---|
| 805 |
|
|---|
| 806 | void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
|
|---|
| 807 | {
|
|---|
| 808 | if (newMode == mode)
|
|---|
| 809 | return;
|
|---|
| 810 |
|
|---|
| 811 | if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
|
|---|
| 812 | glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|---|
| 813 | glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 814 | glDisableVertexAttribArray(QT_OPACITY_ATTR);
|
|---|
| 815 |
|
|---|
| 816 | lastTextureUsed = GLuint(-1);
|
|---|
| 817 | }
|
|---|
| 818 |
|
|---|
| 819 | if (newMode == TextDrawingMode) {
|
|---|
| 820 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 821 | glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|---|
| 822 |
|
|---|
| 823 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
|
|---|
| 824 | glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
|
|---|
| 825 | }
|
|---|
| 826 |
|
|---|
| 827 | if (newMode == ImageDrawingMode) {
|
|---|
| 828 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 829 | glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|---|
| 830 |
|
|---|
| 831 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray);
|
|---|
| 832 | glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray);
|
|---|
| 833 | }
|
|---|
| 834 |
|
|---|
| 835 | if (newMode == ImageArrayDrawingMode) {
|
|---|
| 836 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 837 | glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
|
|---|
| 838 | glEnableVertexAttribArray(QT_OPACITY_ATTR);
|
|---|
| 839 |
|
|---|
| 840 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
|
|---|
| 841 | glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
|
|---|
| 842 | glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data());
|
|---|
| 843 | }
|
|---|
| 844 |
|
|---|
| 845 | // This needs to change when we implement high-quality anti-aliasing...
|
|---|
| 846 | if (newMode != TextDrawingMode)
|
|---|
| 847 | shaderManager->setMaskType(QGLEngineShaderManager::NoMask);
|
|---|
| 848 |
|
|---|
| 849 | mode = newMode;
|
|---|
| 850 | }
|
|---|
| 851 |
|
|---|
| 852 | struct QGL2PEVectorPathCache
|
|---|
| 853 | {
|
|---|
| 854 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 855 | GLuint vbo;
|
|---|
| 856 | #else
|
|---|
| 857 | float *vertices;
|
|---|
| 858 | #endif
|
|---|
| 859 | int vertexCount;
|
|---|
| 860 | GLenum primitiveType;
|
|---|
| 861 | qreal iscale;
|
|---|
| 862 | };
|
|---|
| 863 |
|
|---|
| 864 | void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
|
|---|
| 865 | {
|
|---|
| 866 | QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
|
|---|
| 867 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 868 | Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
|
|---|
| 869 | static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
|
|---|
| 870 | #else
|
|---|
| 871 | Q_UNUSED(engine);
|
|---|
| 872 | qFree(c->vertices);
|
|---|
| 873 | #endif
|
|---|
| 874 | delete c;
|
|---|
| 875 | }
|
|---|
| 876 |
|
|---|
| 877 | // Assumes everything is configured for the brush you want to use
|
|---|
| 878 | void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
|---|
| 879 | {
|
|---|
| 880 | transferMode(BrushDrawingMode);
|
|---|
| 881 |
|
|---|
| 882 | const QOpenGL2PaintEngineState *s = q->state();
|
|---|
| 883 | const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) &&
|
|---|
| 884 | (qbrush_style(currentBrush) == Qt::SolidPattern) &&
|
|---|
| 885 | !multisamplingAlwaysEnabled;
|
|---|
| 886 |
|
|---|
| 887 | if (addOffset != newAddOffset) {
|
|---|
| 888 | addOffset = newAddOffset;
|
|---|
| 889 | matrixDirty = true;
|
|---|
| 890 | }
|
|---|
| 891 |
|
|---|
| 892 | if (snapToPixelGrid) {
|
|---|
| 893 | snapToPixelGrid = false;
|
|---|
| 894 | matrixDirty = true;
|
|---|
| 895 | }
|
|---|
| 896 |
|
|---|
| 897 | // Might need to call updateMatrix to re-calculate inverseScale
|
|---|
| 898 | if (matrixDirty)
|
|---|
| 899 | updateMatrix();
|
|---|
| 900 |
|
|---|
| 901 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
|
|---|
| 902 |
|
|---|
| 903 | // Check to see if there's any hints
|
|---|
| 904 | if (path.shape() == QVectorPath::RectangleHint) {
|
|---|
| 905 | QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
|
|---|
| 906 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 907 | composite(rect);
|
|---|
| 908 | } else if (path.isConvex()) {
|
|---|
| 909 |
|
|---|
| 910 | if (path.isCacheable()) {
|
|---|
| 911 | QVectorPath::CacheEntry *data = path.lookupCacheData(q);
|
|---|
| 912 | QGL2PEVectorPathCache *cache;
|
|---|
| 913 |
|
|---|
| 914 | if (data) {
|
|---|
| 915 | cache = (QGL2PEVectorPathCache *) data->data;
|
|---|
| 916 | // Check if scale factor is exceeded for curved paths and generate curves if so...
|
|---|
| 917 | if (path.isCurved()) {
|
|---|
| 918 | qreal scaleFactor = cache->iscale / inverseScale;
|
|---|
| 919 | if (scaleFactor < 0.5 || scaleFactor > 2.0) {
|
|---|
| 920 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 921 | glDeleteBuffers(1, &cache->vbo);
|
|---|
| 922 | cache->vbo = 0;
|
|---|
| 923 | #else
|
|---|
| 924 | qFree(cache->vertices);
|
|---|
| 925 | #endif
|
|---|
| 926 | cache->vertexCount = 0;
|
|---|
| 927 | }
|
|---|
| 928 | }
|
|---|
| 929 | } else {
|
|---|
| 930 | cache = new QGL2PEVectorPathCache;
|
|---|
| 931 | cache->vertexCount = 0;
|
|---|
| 932 | data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
|
|---|
| 933 | }
|
|---|
| 934 |
|
|---|
| 935 | // Flatten the path at the current scale factor and fill it into the cache struct.
|
|---|
| 936 | if (!cache->vertexCount) {
|
|---|
| 937 | vertexCoordinateArray.clear();
|
|---|
| 938 | vertexCoordinateArray.addPath(path, inverseScale, false);
|
|---|
| 939 | int vertexCount = vertexCoordinateArray.vertexCount();
|
|---|
| 940 | int floatSizeInBytes = vertexCount * 2 * sizeof(float);
|
|---|
| 941 | cache->vertexCount = vertexCount;
|
|---|
| 942 | cache->primitiveType = GL_TRIANGLE_FAN;
|
|---|
| 943 | cache->iscale = inverseScale;
|
|---|
| 944 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 945 | glGenBuffers(1, &cache->vbo);
|
|---|
| 946 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|---|
| 947 | glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
|
|---|
| 948 | #else
|
|---|
| 949 | cache->vertices = (float *) qMalloc(floatSizeInBytes);
|
|---|
| 950 | memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
|
|---|
| 951 | #endif
|
|---|
| 952 | }
|
|---|
| 953 |
|
|---|
| 954 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 955 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 956 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 957 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
|---|
| 958 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0);
|
|---|
| 959 | #else
|
|---|
| 960 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, cache->vertices);
|
|---|
| 961 | #endif
|
|---|
| 962 | glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
|
|---|
| 963 |
|
|---|
| 964 | } else {
|
|---|
| 965 | // printf(" - Marking path as cachable...\n");
|
|---|
| 966 | // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
|
|---|
| 967 | // ### Remove before release...
|
|---|
| 968 | static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
|
|---|
| 969 | if (do_vectorpath_cache)
|
|---|
| 970 | path.makeCacheable();
|
|---|
| 971 | vertexCoordinateArray.clear();
|
|---|
| 972 | vertexCoordinateArray.addPath(path, inverseScale, false);
|
|---|
| 973 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 974 | drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
|---|
| 975 | }
|
|---|
| 976 |
|
|---|
| 977 | } else {
|
|---|
| 978 | // The path is too complicated & needs the stencil technique
|
|---|
| 979 | vertexCoordinateArray.clear();
|
|---|
| 980 | vertexCoordinateArray.addPath(path, inverseScale, false);
|
|---|
| 981 |
|
|---|
| 982 | fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
|---|
| 983 |
|
|---|
| 984 | glStencilMask(0xff);
|
|---|
| 985 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 986 |
|
|---|
| 987 | if (q->state()->clipTestEnabled) {
|
|---|
| 988 | // Pass when high bit is set, replace stencil value with current clip
|
|---|
| 989 | glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
|
|---|
| 990 | } else if (path.hasWindingFill()) {
|
|---|
| 991 | // Pass when any bit is set, replace stencil value with 0
|
|---|
| 992 | glStencilFunc(GL_NOTEQUAL, 0, 0xff);
|
|---|
| 993 | } else {
|
|---|
| 994 | // Pass when high bit is set, replace stencil value with 0
|
|---|
| 995 | glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
|---|
| 996 | }
|
|---|
| 997 | prepareForDraw(currentBrush.isOpaque());
|
|---|
| 998 |
|
|---|
| 999 | // Stencil the brush onto the dest buffer
|
|---|
| 1000 | composite(vertexCoordinateArray.boundingRect());
|
|---|
| 1001 | glStencilMask(0);
|
|---|
| 1002 | updateClipScissorTest();
|
|---|
| 1003 | }
|
|---|
| 1004 | }
|
|---|
| 1005 |
|
|---|
| 1006 |
|
|---|
| 1007 | void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
|
|---|
| 1008 | int count,
|
|---|
| 1009 | int *stops,
|
|---|
| 1010 | int stopCount,
|
|---|
| 1011 | const QGLRect &bounds,
|
|---|
| 1012 | StencilFillMode mode)
|
|---|
| 1013 | {
|
|---|
| 1014 | Q_ASSERT(count || stops);
|
|---|
| 1015 |
|
|---|
| 1016 | // qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
|
|---|
| 1017 | glStencilMask(0xff); // Enable stencil writes
|
|---|
| 1018 |
|
|---|
| 1019 | if (dirtyStencilRegion.intersects(currentScissorBounds)) {
|
|---|
| 1020 | QVector<QRect> clearRegion = dirtyStencilRegion.intersected(currentScissorBounds).rects();
|
|---|
| 1021 | glClearStencil(0); // Clear to zero
|
|---|
| 1022 | for (int i = 0; i < clearRegion.size(); ++i) {
|
|---|
| 1023 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 1024 | setScissor(clearRegion.at(i));
|
|---|
| 1025 | #endif
|
|---|
| 1026 | glClear(GL_STENCIL_BUFFER_BIT);
|
|---|
| 1027 | }
|
|---|
| 1028 |
|
|---|
| 1029 | dirtyStencilRegion -= currentScissorBounds;
|
|---|
| 1030 |
|
|---|
| 1031 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 1032 | updateClipScissorTest();
|
|---|
| 1033 | #endif
|
|---|
| 1034 | }
|
|---|
| 1035 |
|
|---|
| 1036 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
|
|---|
| 1037 | useSimpleShader();
|
|---|
| 1038 | glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
|
|---|
| 1039 |
|
|---|
| 1040 | if (mode == WindingFillMode) {
|
|---|
| 1041 | Q_ASSERT(stops && !count);
|
|---|
| 1042 | if (q->state()->clipTestEnabled) {
|
|---|
| 1043 | // Flatten clip values higher than current clip, and set high bit to match current clip
|
|---|
| 1044 | glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 1045 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 1046 | composite(bounds);
|
|---|
| 1047 |
|
|---|
| 1048 | glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
|
|---|
| 1049 | } else if (!stencilClean) {
|
|---|
| 1050 | // Clear stencil buffer within bounding rect
|
|---|
| 1051 | glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|---|
| 1052 | glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
|
|---|
| 1053 | composite(bounds);
|
|---|
| 1054 | }
|
|---|
| 1055 |
|
|---|
| 1056 | // Inc. for front-facing triangle
|
|---|
| 1057 | glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
|
|---|
| 1058 | // Dec. for back-facing "holes"
|
|---|
| 1059 | glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
|
|---|
| 1060 | glStencilMask(~GL_STENCIL_HIGH_BIT);
|
|---|
| 1061 | drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
|
|---|
| 1062 |
|
|---|
| 1063 | if (q->state()->clipTestEnabled) {
|
|---|
| 1064 | // Clear high bit of stencil outside of path
|
|---|
| 1065 | glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 1066 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 1067 | glStencilMask(GL_STENCIL_HIGH_BIT);
|
|---|
| 1068 | composite(bounds);
|
|---|
| 1069 | }
|
|---|
| 1070 | } else if (mode == OddEvenFillMode) {
|
|---|
| 1071 | glStencilMask(GL_STENCIL_HIGH_BIT);
|
|---|
| 1072 | glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
|---|
| 1073 | drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
|
|---|
| 1074 |
|
|---|
| 1075 | } else { // TriStripStrokeFillMode
|
|---|
| 1076 | Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
|
|---|
| 1077 | glStencilMask(GL_STENCIL_HIGH_BIT);
|
|---|
| 1078 | #if 0
|
|---|
| 1079 | glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
|---|
| 1080 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1081 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
|
|---|
| 1082 | glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
|---|
| 1083 | glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1084 | #else
|
|---|
| 1085 |
|
|---|
| 1086 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|---|
| 1087 | if (q->state()->clipTestEnabled) {
|
|---|
| 1088 | glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
|
|---|
| 1089 | ~GL_STENCIL_HIGH_BIT);
|
|---|
| 1090 | } else {
|
|---|
| 1091 | glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
|
|---|
| 1092 | }
|
|---|
| 1093 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1094 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
|
|---|
| 1095 | glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
|---|
| 1096 | glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1097 | #endif
|
|---|
| 1098 | }
|
|---|
| 1099 |
|
|---|
| 1100 | // Enable color writes & disable stencil writes
|
|---|
| 1101 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|---|
| 1102 | }
|
|---|
| 1103 |
|
|---|
| 1104 | /*
|
|---|
| 1105 | If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1,
|
|---|
| 1106 | restore the stencil buffer to a pristine state. The current clip region
|
|---|
| 1107 | is set to 1, and the rest to 0.
|
|---|
| 1108 | */
|
|---|
| 1109 | void QGL2PaintEngineExPrivate::resetClipIfNeeded()
|
|---|
| 1110 | {
|
|---|
| 1111 | if (maxClip != (GL_STENCIL_HIGH_BIT - 1))
|
|---|
| 1112 | return;
|
|---|
| 1113 |
|
|---|
| 1114 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 1115 |
|
|---|
| 1116 | useSimpleShader();
|
|---|
| 1117 | glEnable(GL_STENCIL_TEST);
|
|---|
| 1118 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|---|
| 1119 |
|
|---|
| 1120 | QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
|
|---|
| 1121 | QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
|
|---|
| 1122 |
|
|---|
| 1123 | // Set high bit on clip region
|
|---|
| 1124 | glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
|
|---|
| 1125 | glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
|---|
| 1126 | glStencilMask(GL_STENCIL_HIGH_BIT);
|
|---|
| 1127 | composite(rect);
|
|---|
| 1128 |
|
|---|
| 1129 | // Reset clipping to 1 and everything else to zero
|
|---|
| 1130 | glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
|
|---|
| 1131 | glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
|
|---|
| 1132 | glStencilMask(0xff);
|
|---|
| 1133 | composite(rect);
|
|---|
| 1134 |
|
|---|
| 1135 | q->state()->currentClip = 1;
|
|---|
| 1136 | q->state()->canRestoreClip = false;
|
|---|
| 1137 |
|
|---|
| 1138 | maxClip = 1;
|
|---|
| 1139 |
|
|---|
| 1140 | glStencilMask(0x0);
|
|---|
| 1141 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|---|
| 1142 | }
|
|---|
| 1143 |
|
|---|
| 1144 | bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
|
|---|
| 1145 | {
|
|---|
| 1146 | if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
|
|---|
| 1147 | updateBrushTexture();
|
|---|
| 1148 |
|
|---|
| 1149 | if (compositionModeDirty)
|
|---|
| 1150 | updateCompositionMode();
|
|---|
| 1151 |
|
|---|
| 1152 | if (matrixDirty)
|
|---|
| 1153 | updateMatrix();
|
|---|
| 1154 |
|
|---|
| 1155 | const bool stateHasOpacity = q->state()->opacity < 0.99f;
|
|---|
| 1156 | if (q->state()->composition_mode == QPainter::CompositionMode_Source
|
|---|
| 1157 | || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
|
|---|
| 1158 | && srcPixelsAreOpaque && !stateHasOpacity))
|
|---|
| 1159 | {
|
|---|
| 1160 | glDisable(GL_BLEND);
|
|---|
| 1161 | } else {
|
|---|
| 1162 | glEnable(GL_BLEND);
|
|---|
| 1163 | }
|
|---|
| 1164 |
|
|---|
| 1165 | QGLEngineShaderManager::OpacityMode opacityMode;
|
|---|
| 1166 | if (mode == ImageArrayDrawingMode) {
|
|---|
| 1167 | opacityMode = QGLEngineShaderManager::AttributeOpacity;
|
|---|
| 1168 | } else {
|
|---|
| 1169 | opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity
|
|---|
| 1170 | : QGLEngineShaderManager::NoOpacity;
|
|---|
| 1171 | if (stateHasOpacity && (mode != ImageDrawingMode)) {
|
|---|
| 1172 | // Using a brush
|
|---|
| 1173 | bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
|
|---|
| 1174 | (currentBrush.style() <= Qt::DiagCrossPattern);
|
|---|
| 1175 |
|
|---|
| 1176 | if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
|
|---|
| 1177 | opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
|
|---|
| 1178 | }
|
|---|
| 1179 | }
|
|---|
| 1180 | shaderManager->setOpacityMode(opacityMode);
|
|---|
| 1181 |
|
|---|
| 1182 | bool changed = shaderManager->useCorrectShaderProg();
|
|---|
| 1183 | // If the shader program needs changing, we change it and mark all uniforms as dirty
|
|---|
| 1184 | if (changed) {
|
|---|
| 1185 | // The shader program has changed so mark all uniforms as dirty:
|
|---|
| 1186 | brushUniformsDirty = true;
|
|---|
| 1187 | shaderMatrixUniformDirty = true;
|
|---|
| 1188 | opacityUniformDirty = true;
|
|---|
| 1189 | }
|
|---|
| 1190 |
|
|---|
| 1191 | if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
|
|---|
| 1192 | updateBrushUniforms();
|
|---|
| 1193 |
|
|---|
| 1194 | if (shaderMatrixUniformDirty) {
|
|---|
| 1195 | glUniformMatrix3fv(location(QGLEngineShaderManager::PmvMatrix), 1, GL_FALSE, (GLfloat*)pmvMatrix);
|
|---|
| 1196 | shaderMatrixUniformDirty = false;
|
|---|
| 1197 | }
|
|---|
| 1198 |
|
|---|
| 1199 | if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
|
|---|
| 1200 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
|
|---|
| 1201 | opacityUniformDirty = false;
|
|---|
| 1202 | }
|
|---|
| 1203 |
|
|---|
| 1204 | return changed;
|
|---|
| 1205 | }
|
|---|
| 1206 |
|
|---|
| 1207 | void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
|
|---|
| 1208 | {
|
|---|
| 1209 | // Setup a vertex array for the bounding rect:
|
|---|
| 1210 | GLfloat rectVerts[] = {
|
|---|
| 1211 | boundingRect.left, boundingRect.top,
|
|---|
| 1212 | boundingRect.left, boundingRect.bottom,
|
|---|
| 1213 | boundingRect.right, boundingRect.bottom,
|
|---|
| 1214 | boundingRect.right, boundingRect.top
|
|---|
| 1215 | };
|
|---|
| 1216 |
|
|---|
| 1217 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1218 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts);
|
|---|
| 1219 |
|
|---|
| 1220 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|---|
| 1221 |
|
|---|
| 1222 | glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1223 | }
|
|---|
| 1224 |
|
|---|
| 1225 | // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
|
|---|
| 1226 | void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
|
|---|
| 1227 | GLenum primitive)
|
|---|
| 1228 | {
|
|---|
| 1229 | // Now setup the pointer to the vertex array:
|
|---|
| 1230 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1231 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
|
|---|
| 1232 |
|
|---|
| 1233 | int previousStop = 0;
|
|---|
| 1234 | for (int i=0; i<stopCount; ++i) {
|
|---|
| 1235 | int stop = stops[i];
|
|---|
| 1236 | /*
|
|---|
| 1237 | qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
|
|---|
| 1238 | for (int i=previousStop; i<stop; ++i)
|
|---|
| 1239 | qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
|
|---|
| 1240 | */
|
|---|
| 1241 | glDrawArrays(primitive, previousStop, stop - previousStop);
|
|---|
| 1242 | previousStop = stop;
|
|---|
| 1243 | }
|
|---|
| 1244 | glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1245 | }
|
|---|
| 1246 |
|
|---|
| 1247 | /////////////////////////////////// Public Methods //////////////////////////////////////////
|
|---|
| 1248 |
|
|---|
| 1249 | QGL2PaintEngineEx::QGL2PaintEngineEx()
|
|---|
| 1250 | : QPaintEngineEx(*(new QGL2PaintEngineExPrivate(this)))
|
|---|
| 1251 | {
|
|---|
| 1252 | }
|
|---|
| 1253 |
|
|---|
| 1254 | QGL2PaintEngineEx::~QGL2PaintEngineEx()
|
|---|
| 1255 | {
|
|---|
| 1256 | }
|
|---|
| 1257 |
|
|---|
| 1258 | void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
|
|---|
| 1259 | {
|
|---|
| 1260 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1261 |
|
|---|
| 1262 | if (qbrush_style(brush) == Qt::NoBrush)
|
|---|
| 1263 | return;
|
|---|
| 1264 | ensureActive();
|
|---|
| 1265 | d->setBrush(brush);
|
|---|
| 1266 | d->fill(path);
|
|---|
| 1267 | }
|
|---|
| 1268 |
|
|---|
| 1269 | extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
|
|---|
| 1270 |
|
|---|
| 1271 |
|
|---|
| 1272 | void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
|
|---|
| 1273 | {
|
|---|
| 1274 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1275 |
|
|---|
| 1276 | const QBrush &penBrush = qpen_brush(pen);
|
|---|
| 1277 | if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
|
|---|
| 1278 | return;
|
|---|
| 1279 |
|
|---|
| 1280 | QOpenGL2PaintEngineState *s = state();
|
|---|
| 1281 | if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) {
|
|---|
| 1282 | // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
|
|---|
| 1283 | QPaintEngineEx::stroke(path, pen);
|
|---|
| 1284 | return;
|
|---|
| 1285 | }
|
|---|
| 1286 |
|
|---|
| 1287 | ensureActive();
|
|---|
| 1288 | d->setBrush(penBrush);
|
|---|
| 1289 | d->stroke(path, pen);
|
|---|
| 1290 | }
|
|---|
| 1291 |
|
|---|
| 1292 | void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
|
|---|
| 1293 | {
|
|---|
| 1294 | const QOpenGL2PaintEngineState *s = q->state();
|
|---|
| 1295 | const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
|
|---|
| 1296 | if (addOffset != newAddOffset) {
|
|---|
| 1297 | addOffset = newAddOffset;
|
|---|
| 1298 | matrixDirty = true;
|
|---|
| 1299 | }
|
|---|
| 1300 |
|
|---|
| 1301 | if (snapToPixelGrid) {
|
|---|
| 1302 | snapToPixelGrid = false;
|
|---|
| 1303 | matrixDirty = true;
|
|---|
| 1304 | }
|
|---|
| 1305 |
|
|---|
| 1306 | const Qt::PenStyle penStyle = qpen_style(pen);
|
|---|
| 1307 | const QBrush &penBrush = qpen_brush(pen);
|
|---|
| 1308 | const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
|
|---|
| 1309 |
|
|---|
| 1310 | transferMode(BrushDrawingMode);
|
|---|
| 1311 |
|
|---|
| 1312 | // updateMatrix() is responsible for setting the inverse scale on
|
|---|
| 1313 | // the strokers, so we need to call it here and not wait for
|
|---|
| 1314 | // prepareForDraw() down below.
|
|---|
| 1315 | updateMatrix();
|
|---|
| 1316 |
|
|---|
| 1317 | if (penStyle == Qt::SolidLine) {
|
|---|
| 1318 | stroker.process(path, pen);
|
|---|
| 1319 |
|
|---|
| 1320 | } else { // Some sort of dash
|
|---|
| 1321 | dasher.process(path, pen);
|
|---|
| 1322 |
|
|---|
| 1323 | QVectorPath dashStroke(dasher.points(),
|
|---|
| 1324 | dasher.elementCount(),
|
|---|
| 1325 | dasher.elementTypes());
|
|---|
| 1326 | stroker.process(dashStroke, pen);
|
|---|
| 1327 | }
|
|---|
| 1328 |
|
|---|
| 1329 | if (opaque) {
|
|---|
| 1330 | prepareForDraw(opaque);
|
|---|
| 1331 | glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1332 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices());
|
|---|
| 1333 | glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
|
|---|
| 1334 |
|
|---|
| 1335 | // QBrush b(Qt::green);
|
|---|
| 1336 | // d->setBrush(&b);
|
|---|
| 1337 | // d->prepareForDraw(true);
|
|---|
| 1338 | // glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
|
|---|
| 1339 |
|
|---|
| 1340 | glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
|
|---|
| 1341 |
|
|---|
| 1342 | } else {
|
|---|
| 1343 | qreal width = qpen_widthf(pen) / 2;
|
|---|
| 1344 | if (width == 0)
|
|---|
| 1345 | width = 0.5;
|
|---|
| 1346 | qreal extra = pen.joinStyle() == Qt::MiterJoin
|
|---|
| 1347 | ? qMax(pen.miterLimit() * width, width)
|
|---|
| 1348 | : width;
|
|---|
| 1349 |
|
|---|
| 1350 | if (pen.isCosmetic())
|
|---|
| 1351 | extra = extra * inverseScale;
|
|---|
| 1352 |
|
|---|
| 1353 | QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
|
|---|
| 1354 |
|
|---|
| 1355 | fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
|
|---|
| 1356 | 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
|
|---|
| 1357 |
|
|---|
| 1358 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 1359 |
|
|---|
| 1360 | // Pass when any bit is set, replace stencil value with 0
|
|---|
| 1361 | glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
|---|
| 1362 | prepareForDraw(false);
|
|---|
| 1363 |
|
|---|
| 1364 | // Stencil the brush onto the dest buffer
|
|---|
| 1365 | composite(bounds);
|
|---|
| 1366 |
|
|---|
| 1367 | glStencilMask(0);
|
|---|
| 1368 |
|
|---|
| 1369 | updateClipScissorTest();
|
|---|
| 1370 | }
|
|---|
| 1371 | }
|
|---|
| 1372 |
|
|---|
| 1373 | void QGL2PaintEngineEx::penChanged() { }
|
|---|
| 1374 | void QGL2PaintEngineEx::brushChanged() { }
|
|---|
| 1375 | void QGL2PaintEngineEx::brushOriginChanged() { }
|
|---|
| 1376 |
|
|---|
| 1377 | void QGL2PaintEngineEx::opacityChanged()
|
|---|
| 1378 | {
|
|---|
| 1379 | // qDebug("QGL2PaintEngineEx::opacityChanged()");
|
|---|
| 1380 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1381 | state()->opacityChanged = true;
|
|---|
| 1382 |
|
|---|
| 1383 | Q_ASSERT(d->shaderManager);
|
|---|
| 1384 | d->brushUniformsDirty = true;
|
|---|
| 1385 | d->opacityUniformDirty = true;
|
|---|
| 1386 | }
|
|---|
| 1387 |
|
|---|
| 1388 | void QGL2PaintEngineEx::compositionModeChanged()
|
|---|
| 1389 | {
|
|---|
| 1390 | // qDebug("QGL2PaintEngineEx::compositionModeChanged()");
|
|---|
| 1391 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1392 | state()->compositionModeChanged = true;
|
|---|
| 1393 | d->compositionModeDirty = true;
|
|---|
| 1394 | }
|
|---|
| 1395 |
|
|---|
| 1396 | void QGL2PaintEngineEx::renderHintsChanged()
|
|---|
| 1397 | {
|
|---|
| 1398 | state()->renderHintsChanged = true;
|
|---|
| 1399 |
|
|---|
| 1400 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1401 | if ((state()->renderHints & QPainter::Antialiasing)
|
|---|
| 1402 | || (state()->renderHints & QPainter::HighQualityAntialiasing))
|
|---|
| 1403 | glEnable(GL_MULTISAMPLE);
|
|---|
| 1404 | else
|
|---|
| 1405 | glDisable(GL_MULTISAMPLE);
|
|---|
| 1406 | #endif
|
|---|
| 1407 |
|
|---|
| 1408 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1409 | d->lastTextureUsed = GLuint(-1);
|
|---|
| 1410 | d->brushTextureDirty = true;
|
|---|
| 1411 | // qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
|
|---|
| 1412 | }
|
|---|
| 1413 |
|
|---|
| 1414 | void QGL2PaintEngineEx::transformChanged()
|
|---|
| 1415 | {
|
|---|
| 1416 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1417 | d->matrixDirty = true;
|
|---|
| 1418 | state()->matrixChanged = true;
|
|---|
| 1419 | }
|
|---|
| 1420 |
|
|---|
| 1421 |
|
|---|
| 1422 | void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
|
|---|
| 1423 | {
|
|---|
| 1424 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1425 | ensureActive();
|
|---|
| 1426 | d->transferMode(ImageDrawingMode);
|
|---|
| 1427 |
|
|---|
| 1428 | QGLContext *ctx = d->ctx;
|
|---|
| 1429 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1430 | QGLTexture *texture =
|
|---|
| 1431 | ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
|
|---|
| 1432 | QGLContext::InternalBindOption
|
|---|
| 1433 | | QGLContext::CanFlipNativePixmapBindOption);
|
|---|
| 1434 |
|
|---|
| 1435 | GLfloat top = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.top()) : src.top();
|
|---|
| 1436 | GLfloat bottom = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.bottom()) : src.bottom();
|
|---|
| 1437 | QGLRect srcRect(src.left(), top, src.right(), bottom);
|
|---|
| 1438 |
|
|---|
| 1439 | bool isBitmap = pixmap.isQBitmap();
|
|---|
| 1440 | bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel();
|
|---|
| 1441 |
|
|---|
| 1442 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|---|
| 1443 | state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
|
|---|
| 1444 | d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
|
|---|
| 1445 | }
|
|---|
| 1446 |
|
|---|
| 1447 | void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
|
|---|
| 1448 | Qt::ImageConversionFlags)
|
|---|
| 1449 | {
|
|---|
| 1450 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1451 | ensureActive();
|
|---|
| 1452 | d->transferMode(ImageDrawingMode);
|
|---|
| 1453 |
|
|---|
| 1454 | QGLContext *ctx = d->ctx;
|
|---|
| 1455 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1456 | QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
|
|---|
| 1457 | GLuint id = texture->id;
|
|---|
| 1458 |
|
|---|
| 1459 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|---|
| 1460 | state()->renderHints & QPainter::SmoothPixmapTransform, id);
|
|---|
| 1461 | d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
|
|---|
| 1462 | }
|
|---|
| 1463 |
|
|---|
| 1464 | void QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
|
|---|
| 1465 | {
|
|---|
| 1466 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1467 | ensureActive();
|
|---|
| 1468 | d->transferMode(ImageDrawingMode);
|
|---|
| 1469 |
|
|---|
| 1470 | #ifndef QT_OPENGL_ES_2
|
|---|
| 1471 | QGLContext *ctx = d->ctx;
|
|---|
| 1472 | #endif
|
|---|
| 1473 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1474 | glBindTexture(GL_TEXTURE_2D, textureId);
|
|---|
| 1475 |
|
|---|
| 1476 | QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
|
|---|
| 1477 |
|
|---|
| 1478 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|---|
| 1479 | state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
|
|---|
| 1480 | d->drawTexture(dest, srcRect, size, false);
|
|---|
| 1481 | }
|
|---|
| 1482 |
|
|---|
| 1483 | void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
|
|---|
| 1484 | {
|
|---|
| 1485 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1486 |
|
|---|
| 1487 | ensureActive();
|
|---|
| 1488 | QOpenGL2PaintEngineState *s = state();
|
|---|
| 1489 |
|
|---|
| 1490 | const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
|
|---|
| 1491 |
|
|---|
| 1492 | QTransform::TransformationType txtype = s->matrix.type();
|
|---|
| 1493 |
|
|---|
| 1494 | float det = s->matrix.determinant();
|
|---|
| 1495 | bool drawCached = txtype < QTransform::TxProject;
|
|---|
| 1496 |
|
|---|
| 1497 | // don't try to cache huge fonts or vastly transformed fonts
|
|---|
| 1498 | const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
|
|---|
| 1499 | if (pixelSize * pixelSize * qAbs(det) >= 64 * 64 || det < 0.25f || det > 4.f)
|
|---|
| 1500 | drawCached = false;
|
|---|
| 1501 |
|
|---|
| 1502 | QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
|
|---|
| 1503 | ? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
|
|---|
| 1504 | : d->glyphCacheType;
|
|---|
| 1505 |
|
|---|
| 1506 | if (txtype > QTransform::TxTranslate)
|
|---|
| 1507 | glyphType = QFontEngineGlyphCache::Raster_A8;
|
|---|
| 1508 |
|
|---|
| 1509 | if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
|
|---|
| 1510 | && state()->composition_mode != QPainter::CompositionMode_Source
|
|---|
| 1511 | && state()->composition_mode != QPainter::CompositionMode_SourceOver)
|
|---|
| 1512 | {
|
|---|
| 1513 | drawCached = false;
|
|---|
| 1514 | }
|
|---|
| 1515 |
|
|---|
| 1516 | if (drawCached) {
|
|---|
| 1517 | d->drawCachedGlyphs(p, glyphType, ti);
|
|---|
| 1518 | return;
|
|---|
| 1519 | }
|
|---|
| 1520 |
|
|---|
| 1521 | QPaintEngineEx::drawTextItem(p, ti);
|
|---|
| 1522 | }
|
|---|
| 1523 |
|
|---|
| 1524 | void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType,
|
|---|
| 1525 | const QTextItemInt &ti)
|
|---|
| 1526 | {
|
|---|
| 1527 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 1528 |
|
|---|
| 1529 | QVarLengthArray<QFixedPoint> positions;
|
|---|
| 1530 | QVarLengthArray<glyph_t> glyphs;
|
|---|
| 1531 | QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
|
|---|
| 1532 | ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
|
|---|
| 1533 |
|
|---|
| 1534 | QGLTextureGlyphCache *cache =
|
|---|
| 1535 | (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, glyphType, QTransform());
|
|---|
| 1536 |
|
|---|
| 1537 | if (!cache || cache->cacheType() != glyphType) {
|
|---|
| 1538 | cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
|
|---|
| 1539 | ti.fontEngine->setGlyphCache(ctx, cache);
|
|---|
| 1540 | }
|
|---|
| 1541 |
|
|---|
| 1542 | cache->setPaintEnginePrivate(this);
|
|---|
| 1543 | cache->populate(ti, glyphs, positions);
|
|---|
| 1544 |
|
|---|
| 1545 | if (cache->width() == 0 || cache->height() == 0)
|
|---|
| 1546 | return;
|
|---|
| 1547 |
|
|---|
| 1548 | transferMode(TextDrawingMode);
|
|---|
| 1549 |
|
|---|
| 1550 | int margin = cache->glyphMargin();
|
|---|
| 1551 |
|
|---|
| 1552 | GLfloat dx = 1.0 / cache->width();
|
|---|
| 1553 | GLfloat dy = 1.0 / cache->height();
|
|---|
| 1554 |
|
|---|
| 1555 | QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data();
|
|---|
| 1556 | QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data();
|
|---|
| 1557 |
|
|---|
| 1558 | vertexCoordinateArray.clear();
|
|---|
| 1559 | textureCoordinateArray.clear();
|
|---|
| 1560 |
|
|---|
| 1561 | for (int i=0; i<glyphs.size(); ++i) {
|
|---|
| 1562 | const QTextureGlyphCache::Coord &c = cache->coords.value(glyphs[i]);
|
|---|
| 1563 | int x = positions[i].x.toInt() + c.baseLineX - margin;
|
|---|
| 1564 | int y = positions[i].y.toInt() - c.baseLineY - margin;
|
|---|
| 1565 |
|
|---|
| 1566 | vertexCoordinateArray.addRect(QRectF(x, y, c.w, c.h));
|
|---|
| 1567 | textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
|
|---|
| 1568 | }
|
|---|
| 1569 |
|
|---|
| 1570 | if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
|
|---|
| 1571 | glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
|
|---|
| 1572 | if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
|
|---|
| 1573 | glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
|
|---|
| 1574 |
|
|---|
| 1575 | if (addOffset) {
|
|---|
| 1576 | addOffset = false;
|
|---|
| 1577 | matrixDirty = true;
|
|---|
| 1578 | }
|
|---|
| 1579 | if (!snapToPixelGrid) {
|
|---|
| 1580 | snapToPixelGrid = true;
|
|---|
| 1581 | matrixDirty = true;
|
|---|
| 1582 | }
|
|---|
| 1583 |
|
|---|
| 1584 | QBrush pensBrush = q->state()->pen.brush();
|
|---|
| 1585 | setBrush(pensBrush);
|
|---|
| 1586 |
|
|---|
| 1587 | if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
|
|---|
| 1588 |
|
|---|
| 1589 | // Subpixel antialiasing without gamma correction
|
|---|
| 1590 |
|
|---|
| 1591 | QPainter::CompositionMode compMode = q->state()->composition_mode;
|
|---|
| 1592 | Q_ASSERT(compMode == QPainter::CompositionMode_Source
|
|---|
| 1593 | || compMode == QPainter::CompositionMode_SourceOver);
|
|---|
| 1594 |
|
|---|
| 1595 | shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
|
|---|
| 1596 |
|
|---|
| 1597 | if (pensBrush.style() == Qt::SolidPattern) {
|
|---|
| 1598 | // Solid patterns can get away with only one pass.
|
|---|
| 1599 | QColor c = pensBrush.color();
|
|---|
| 1600 | qreal oldOpacity = q->state()->opacity;
|
|---|
| 1601 | if (compMode == QPainter::CompositionMode_Source) {
|
|---|
| 1602 | c = qt_premultiplyColor(c, q->state()->opacity);
|
|---|
| 1603 | q->state()->opacity = 1;
|
|---|
| 1604 | opacityUniformDirty = true;
|
|---|
| 1605 | }
|
|---|
| 1606 |
|
|---|
| 1607 | compositionModeDirty = false; // I can handle this myself, thank you very much
|
|---|
| 1608 | prepareForDraw(false); // Text always causes src pixels to be transparent
|
|---|
| 1609 |
|
|---|
| 1610 | // prepareForDraw() have set the opacity on the current shader, so the opacity state can now be reset.
|
|---|
| 1611 | if (compMode == QPainter::CompositionMode_Source) {
|
|---|
| 1612 | q->state()->opacity = oldOpacity;
|
|---|
| 1613 | opacityUniformDirty = true;
|
|---|
| 1614 | }
|
|---|
| 1615 |
|
|---|
| 1616 | glEnable(GL_BLEND);
|
|---|
| 1617 | glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
|---|
| 1618 | glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
|---|
| 1619 | } else {
|
|---|
| 1620 | // Other brush styles need two passes.
|
|---|
| 1621 |
|
|---|
| 1622 | qreal oldOpacity = q->state()->opacity;
|
|---|
| 1623 | if (compMode == QPainter::CompositionMode_Source) {
|
|---|
| 1624 | q->state()->opacity = 1;
|
|---|
| 1625 | opacityUniformDirty = true;
|
|---|
| 1626 | pensBrush = Qt::white;
|
|---|
| 1627 | setBrush(pensBrush);
|
|---|
| 1628 | }
|
|---|
| 1629 |
|
|---|
| 1630 | compositionModeDirty = false; // I can handle this myself, thank you very much
|
|---|
| 1631 | prepareForDraw(false); // Text always causes src pixels to be transparent
|
|---|
| 1632 | glEnable(GL_BLEND);
|
|---|
| 1633 | glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
|---|
| 1634 |
|
|---|
| 1635 | glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
|---|
| 1636 | glBindTexture(GL_TEXTURE_2D, cache->texture());
|
|---|
| 1637 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
|
|---|
| 1638 |
|
|---|
| 1639 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
|
|---|
| 1640 | glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
|
|---|
| 1641 |
|
|---|
| 1642 | shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
|
|---|
| 1643 |
|
|---|
| 1644 | if (compMode == QPainter::CompositionMode_Source) {
|
|---|
| 1645 | q->state()->opacity = oldOpacity;
|
|---|
| 1646 | opacityUniformDirty = true;
|
|---|
| 1647 | pensBrush = q->state()->pen.brush();
|
|---|
| 1648 | setBrush(pensBrush);
|
|---|
| 1649 | }
|
|---|
| 1650 |
|
|---|
| 1651 | compositionModeDirty = false;
|
|---|
| 1652 | prepareForDraw(false); // Text always causes src pixels to be transparent
|
|---|
| 1653 | glEnable(GL_BLEND);
|
|---|
| 1654 | glBlendFunc(GL_ONE, GL_ONE);
|
|---|
| 1655 | }
|
|---|
| 1656 | compositionModeDirty = true;
|
|---|
| 1657 | } else {
|
|---|
| 1658 | // Greyscale/mono glyphs
|
|---|
| 1659 |
|
|---|
| 1660 | shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
|
|---|
| 1661 | prepareForDraw(false); // Text always causes src pixels to be transparent
|
|---|
| 1662 | }
|
|---|
| 1663 | //### TODO: Gamma correction
|
|---|
| 1664 |
|
|---|
| 1665 | glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
|---|
| 1666 | glBindTexture(GL_TEXTURE_2D, cache->texture());
|
|---|
| 1667 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
|
|---|
| 1668 |
|
|---|
| 1669 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
|
|---|
| 1670 | glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
|
|---|
| 1671 | }
|
|---|
| 1672 |
|
|---|
| 1673 | void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
|
|---|
| 1674 | {
|
|---|
| 1675 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1676 | // Use fallback for extended composition modes.
|
|---|
| 1677 | if (state()->composition_mode > QPainter::CompositionMode_Plus) {
|
|---|
| 1678 | QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints);
|
|---|
| 1679 | return;
|
|---|
| 1680 | }
|
|---|
| 1681 |
|
|---|
| 1682 | ensureActive();
|
|---|
| 1683 | d->drawPixmaps(drawingData, dataCount, pixmap, hints);
|
|---|
| 1684 | }
|
|---|
| 1685 |
|
|---|
| 1686 |
|
|---|
| 1687 | void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
|
|---|
| 1688 | {
|
|---|
| 1689 | GLfloat dx = 1.0f / pixmap.size().width();
|
|---|
| 1690 | GLfloat dy = 1.0f / pixmap.size().height();
|
|---|
| 1691 |
|
|---|
| 1692 | vertexCoordinateArray.clear();
|
|---|
| 1693 | textureCoordinateArray.clear();
|
|---|
| 1694 | opacityArray.reset();
|
|---|
| 1695 |
|
|---|
| 1696 | if (addOffset) {
|
|---|
| 1697 | addOffset = false;
|
|---|
| 1698 | matrixDirty = true;
|
|---|
| 1699 | }
|
|---|
| 1700 |
|
|---|
| 1701 | if (snapToPixelGrid) {
|
|---|
| 1702 | snapToPixelGrid = false;
|
|---|
| 1703 | matrixDirty = true;
|
|---|
| 1704 | }
|
|---|
| 1705 |
|
|---|
| 1706 | bool allOpaque = true;
|
|---|
| 1707 |
|
|---|
| 1708 | for (int i = 0; i < dataCount; ++i) {
|
|---|
| 1709 | qreal s = 0;
|
|---|
| 1710 | qreal c = 1;
|
|---|
| 1711 | if (drawingData[i].rotation != 0) {
|
|---|
| 1712 | s = qFastSin(drawingData[i].rotation * Q_PI / 180);
|
|---|
| 1713 | c = qFastCos(drawingData[i].rotation * Q_PI / 180);
|
|---|
| 1714 | }
|
|---|
| 1715 |
|
|---|
| 1716 | qreal right = 0.5 * drawingData[i].scaleX * drawingData[i].source.width();
|
|---|
| 1717 | qreal bottom = 0.5 * drawingData[i].scaleY * drawingData[i].source.height();
|
|---|
| 1718 | QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
|
|---|
| 1719 | QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
|
|---|
| 1720 |
|
|---|
| 1721 | vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
|
|---|
| 1722 | vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
|
|---|
| 1723 | vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
|
|---|
| 1724 | vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
|
|---|
| 1725 | vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
|
|---|
| 1726 | vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
|
|---|
| 1727 |
|
|---|
| 1728 | QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
|
|---|
| 1729 | drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
|
|---|
| 1730 |
|
|---|
| 1731 | textureCoordinateArray.lineToArray(src.right, src.bottom);
|
|---|
| 1732 | textureCoordinateArray.lineToArray(src.right, src.top);
|
|---|
| 1733 | textureCoordinateArray.lineToArray(src.left, src.top);
|
|---|
| 1734 | textureCoordinateArray.lineToArray(src.left, src.top);
|
|---|
| 1735 | textureCoordinateArray.lineToArray(src.left, src.bottom);
|
|---|
| 1736 | textureCoordinateArray.lineToArray(src.right, src.bottom);
|
|---|
| 1737 |
|
|---|
| 1738 | qreal opacity = drawingData[i].opacity * q->state()->opacity;
|
|---|
| 1739 | opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
|
|---|
| 1740 | allOpaque &= (opacity >= 0.99f);
|
|---|
| 1741 | }
|
|---|
| 1742 |
|
|---|
| 1743 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1744 | QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
|
|---|
| 1745 | QGLContext::InternalBindOption
|
|---|
| 1746 | | QGLContext::CanFlipNativePixmapBindOption);
|
|---|
| 1747 |
|
|---|
| 1748 | if (texture->options & QGLContext::InvertedYBindOption) {
|
|---|
| 1749 | // Flip texture y-coordinate.
|
|---|
| 1750 | QGLPoint *data = textureCoordinateArray.data();
|
|---|
| 1751 | for (int i = 0; i < 6 * dataCount; ++i)
|
|---|
| 1752 | data[i].y = 1 - data[i].y;
|
|---|
| 1753 | }
|
|---|
| 1754 |
|
|---|
| 1755 | transferMode(ImageArrayDrawingMode);
|
|---|
| 1756 |
|
|---|
| 1757 | bool isBitmap = pixmap.isQBitmap();
|
|---|
| 1758 | bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque;
|
|---|
| 1759 |
|
|---|
| 1760 | updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
|
|---|
| 1761 | q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
|
|---|
| 1762 |
|
|---|
| 1763 | // Setup for texture drawing
|
|---|
| 1764 | currentBrush = noBrush;
|
|---|
| 1765 | shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
|
|---|
| 1766 | if (prepareForDraw(isOpaque))
|
|---|
| 1767 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
|
|---|
| 1768 |
|
|---|
| 1769 | if (isBitmap) {
|
|---|
| 1770 | QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
|
|---|
| 1771 | shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
|
|---|
| 1772 | }
|
|---|
| 1773 |
|
|---|
| 1774 | glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
|
|---|
| 1775 | }
|
|---|
| 1776 |
|
|---|
| 1777 | bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
|
|---|
| 1778 | {
|
|---|
| 1779 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1780 |
|
|---|
| 1781 | // qDebug("QGL2PaintEngineEx::begin()");
|
|---|
| 1782 | if (pdev->devType() == QInternal::OpenGL)
|
|---|
| 1783 | d->device = static_cast<QGLPaintDevice*>(pdev);
|
|---|
| 1784 | else
|
|---|
| 1785 | d->device = QGLPaintDevice::getDevice(pdev);
|
|---|
| 1786 |
|
|---|
| 1787 | if (!d->device)
|
|---|
| 1788 | return false;
|
|---|
| 1789 |
|
|---|
| 1790 | d->ctx = d->device->context();
|
|---|
| 1791 | d->ctx->d_ptr->active_engine = this;
|
|---|
| 1792 |
|
|---|
| 1793 | const QSize sz = d->device->size();
|
|---|
| 1794 | d->width = sz.width();
|
|---|
| 1795 | d->height = sz.height();
|
|---|
| 1796 | d->mode = BrushDrawingMode;
|
|---|
| 1797 | d->brushTextureDirty = true;
|
|---|
| 1798 | d->brushUniformsDirty = true;
|
|---|
| 1799 | d->matrixDirty = true;
|
|---|
| 1800 | d->compositionModeDirty = true;
|
|---|
| 1801 | d->opacityUniformDirty = true;
|
|---|
| 1802 | d->needsSync = true;
|
|---|
| 1803 | d->useSystemClip = !systemClip().isEmpty();
|
|---|
| 1804 | d->currentBrush = QBrush();
|
|---|
| 1805 |
|
|---|
| 1806 | d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
|
|---|
| 1807 | d->stencilClean = true;
|
|---|
| 1808 |
|
|---|
| 1809 | // Calling begin paint should make the correct context current. So, any
|
|---|
| 1810 | // code which calls into GL or otherwise needs a current context *must*
|
|---|
| 1811 | // go after beginPaint:
|
|---|
| 1812 | d->device->beginPaint();
|
|---|
| 1813 |
|
|---|
| 1814 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1815 | bool success = qt_resolve_version_2_0_functions(d->ctx)
|
|---|
| 1816 | && qt_resolve_buffer_extensions(d->ctx);
|
|---|
| 1817 | Q_ASSERT(success);
|
|---|
| 1818 | Q_UNUSED(success);
|
|---|
| 1819 | #endif
|
|---|
| 1820 |
|
|---|
| 1821 | d->shaderManager = new QGLEngineShaderManager(d->ctx);
|
|---|
| 1822 |
|
|---|
| 1823 | glDisable(GL_STENCIL_TEST);
|
|---|
| 1824 | glDisable(GL_DEPTH_TEST);
|
|---|
| 1825 | glDisable(GL_SCISSOR_TEST);
|
|---|
| 1826 |
|
|---|
| 1827 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1828 | glDisable(GL_MULTISAMPLE);
|
|---|
| 1829 | #endif
|
|---|
| 1830 |
|
|---|
| 1831 | d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
|
|---|
| 1832 |
|
|---|
| 1833 | #if !defined(QT_OPENGL_ES_2)
|
|---|
| 1834 | #if defined(Q_WS_WIN)
|
|---|
| 1835 | if (qt_cleartype_enabled)
|
|---|
| 1836 | #endif
|
|---|
| 1837 | d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
|
|---|
| 1838 | #endif
|
|---|
| 1839 |
|
|---|
| 1840 | #if defined(QT_OPENGL_ES_2)
|
|---|
| 1841 | // OpenGL ES can't switch MSAA off, so if the gl paint device is
|
|---|
| 1842 | // multisampled, it's always multisampled.
|
|---|
| 1843 | d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
|
|---|
| 1844 | #else
|
|---|
| 1845 | d->multisamplingAlwaysEnabled = false;
|
|---|
| 1846 | #endif
|
|---|
| 1847 |
|
|---|
| 1848 | return true;
|
|---|
| 1849 | }
|
|---|
| 1850 |
|
|---|
| 1851 | bool QGL2PaintEngineEx::end()
|
|---|
| 1852 | {
|
|---|
| 1853 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1854 | QGLContext *ctx = d->ctx;
|
|---|
| 1855 |
|
|---|
| 1856 | glUseProgram(0);
|
|---|
| 1857 | d->transferMode(BrushDrawingMode);
|
|---|
| 1858 | d->device->endPaint();
|
|---|
| 1859 |
|
|---|
| 1860 | #if defined(Q_WS_X11)
|
|---|
| 1861 | // On some (probably all) drivers, deleting an X pixmap which has been bound to a texture
|
|---|
| 1862 | // before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes
|
|---|
| 1863 | // the pixmap behind the driver's back before it's had a chance to use it. To fix this, we
|
|---|
| 1864 | // reference all QPixmaps which have been bound to stop them being deleted and only deref
|
|---|
| 1865 | // them here, after swapBuffers, where they can be safely deleted.
|
|---|
| 1866 | ctx->d_func()->boundPixmaps.clear();
|
|---|
| 1867 | #endif
|
|---|
| 1868 | d->ctx->d_ptr->active_engine = 0;
|
|---|
| 1869 |
|
|---|
| 1870 | d->resetGLState();
|
|---|
| 1871 |
|
|---|
| 1872 | delete d->shaderManager;
|
|---|
| 1873 | d->shaderManager = 0;
|
|---|
| 1874 |
|
|---|
| 1875 | #ifdef QT_OPENGL_CACHE_AS_VBOS
|
|---|
| 1876 | if (!d->unusedVBOSToClean.isEmpty()) {
|
|---|
| 1877 | glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
|
|---|
| 1878 | d->unusedVBOSToClean.clear();
|
|---|
| 1879 | }
|
|---|
| 1880 | #endif
|
|---|
| 1881 |
|
|---|
| 1882 | return false;
|
|---|
| 1883 | }
|
|---|
| 1884 |
|
|---|
| 1885 | void QGL2PaintEngineEx::ensureActive()
|
|---|
| 1886 | {
|
|---|
| 1887 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1888 | QGLContext *ctx = d->ctx;
|
|---|
| 1889 |
|
|---|
| 1890 | if (isActive() && ctx->d_ptr->active_engine != this) {
|
|---|
| 1891 | ctx->d_ptr->active_engine = this;
|
|---|
| 1892 | d->needsSync = true;
|
|---|
| 1893 | }
|
|---|
| 1894 |
|
|---|
| 1895 | d->device->ensureActiveTarget();
|
|---|
| 1896 |
|
|---|
| 1897 | if (d->needsSync) {
|
|---|
| 1898 | d->transferMode(BrushDrawingMode);
|
|---|
| 1899 | glViewport(0, 0, d->width, d->height);
|
|---|
| 1900 | d->needsSync = false;
|
|---|
| 1901 | d->shaderManager->setDirty();
|
|---|
| 1902 | setState(state());
|
|---|
| 1903 | }
|
|---|
| 1904 | }
|
|---|
| 1905 |
|
|---|
| 1906 | void QGL2PaintEngineExPrivate::updateClipScissorTest()
|
|---|
| 1907 | {
|
|---|
| 1908 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 1909 | if (q->state()->clipTestEnabled) {
|
|---|
| 1910 | glEnable(GL_STENCIL_TEST);
|
|---|
| 1911 | glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 1912 | } else {
|
|---|
| 1913 | glDisable(GL_STENCIL_TEST);
|
|---|
| 1914 | glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|---|
| 1915 | }
|
|---|
| 1916 |
|
|---|
| 1917 | #ifdef QT_GL_NO_SCISSOR_TEST
|
|---|
| 1918 | currentScissorBounds = QRect(0, 0, width, height);
|
|---|
| 1919 | #else
|
|---|
| 1920 | QRect bounds = q->state()->rectangleClip;
|
|---|
| 1921 | if (!q->state()->clipEnabled) {
|
|---|
| 1922 | if (useSystemClip)
|
|---|
| 1923 | bounds = systemClip.boundingRect();
|
|---|
| 1924 | else
|
|---|
| 1925 | bounds = QRect(0, 0, width, height);
|
|---|
| 1926 | } else {
|
|---|
| 1927 | if (useSystemClip)
|
|---|
| 1928 | bounds = bounds.intersected(systemClip.boundingRect());
|
|---|
| 1929 | else
|
|---|
| 1930 | bounds = bounds.intersected(QRect(0, 0, width, height));
|
|---|
| 1931 | }
|
|---|
| 1932 |
|
|---|
| 1933 | currentScissorBounds = bounds;
|
|---|
| 1934 |
|
|---|
| 1935 | if (bounds == QRect(0, 0, width, height)) {
|
|---|
| 1936 | glDisable(GL_SCISSOR_TEST);
|
|---|
| 1937 | } else {
|
|---|
| 1938 | glEnable(GL_SCISSOR_TEST);
|
|---|
| 1939 | setScissor(bounds);
|
|---|
| 1940 | }
|
|---|
| 1941 | #endif
|
|---|
| 1942 | }
|
|---|
| 1943 |
|
|---|
| 1944 | void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
|
|---|
| 1945 | {
|
|---|
| 1946 | const int left = rect.left();
|
|---|
| 1947 | const int width = rect.width();
|
|---|
| 1948 | const int bottom = height - (rect.top() + rect.height());
|
|---|
| 1949 | const int height = rect.height();
|
|---|
| 1950 |
|
|---|
| 1951 | glScissor(left, bottom, width, height);
|
|---|
| 1952 | }
|
|---|
| 1953 |
|
|---|
| 1954 | void QGL2PaintEngineEx::clipEnabledChanged()
|
|---|
| 1955 | {
|
|---|
| 1956 | Q_D(QGL2PaintEngineEx);
|
|---|
| 1957 |
|
|---|
| 1958 | state()->clipChanged = true;
|
|---|
| 1959 |
|
|---|
| 1960 | if (painter()->hasClipping())
|
|---|
| 1961 | d->regenerateClip();
|
|---|
| 1962 | else
|
|---|
| 1963 | d->systemStateChanged();
|
|---|
| 1964 | }
|
|---|
| 1965 |
|
|---|
| 1966 | void QGL2PaintEngineExPrivate::clearClip(uint value)
|
|---|
| 1967 | {
|
|---|
| 1968 | dirtyStencilRegion -= currentScissorBounds;
|
|---|
| 1969 |
|
|---|
| 1970 | glStencilMask(0xff);
|
|---|
| 1971 | glClearStencil(value);
|
|---|
| 1972 | glClear(GL_STENCIL_BUFFER_BIT);
|
|---|
| 1973 | glStencilMask(0x0);
|
|---|
| 1974 |
|
|---|
| 1975 | q->state()->needsClipBufferClear = false;
|
|---|
| 1976 | }
|
|---|
| 1977 |
|
|---|
| 1978 | void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
|
|---|
| 1979 | {
|
|---|
| 1980 | transferMode(BrushDrawingMode);
|
|---|
| 1981 |
|
|---|
| 1982 | if (addOffset) {
|
|---|
| 1983 | addOffset = false;
|
|---|
| 1984 | matrixDirty = true;
|
|---|
| 1985 | }
|
|---|
| 1986 | if (snapToPixelGrid) {
|
|---|
| 1987 | snapToPixelGrid = false;
|
|---|
| 1988 | matrixDirty = true;
|
|---|
| 1989 | }
|
|---|
| 1990 |
|
|---|
| 1991 | if (matrixDirty)
|
|---|
| 1992 | updateMatrix();
|
|---|
| 1993 |
|
|---|
| 1994 | stencilClean = false;
|
|---|
| 1995 |
|
|---|
| 1996 | const bool singlePass = !path.hasWindingFill()
|
|---|
| 1997 | && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled)
|
|---|
| 1998 | || q->state()->needsClipBufferClear);
|
|---|
| 1999 | const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip;
|
|---|
| 2000 |
|
|---|
| 2001 | if (q->state()->needsClipBufferClear)
|
|---|
| 2002 | clearClip(1);
|
|---|
| 2003 |
|
|---|
| 2004 | if (path.isEmpty()) {
|
|---|
| 2005 | glEnable(GL_STENCIL_TEST);
|
|---|
| 2006 | glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2007 | return;
|
|---|
| 2008 | }
|
|---|
| 2009 |
|
|---|
| 2010 | if (q->state()->clipTestEnabled)
|
|---|
| 2011 | glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2012 | else
|
|---|
| 2013 | glStencilFunc(GL_ALWAYS, 0, 0xff);
|
|---|
| 2014 |
|
|---|
| 2015 | vertexCoordinateArray.clear();
|
|---|
| 2016 | vertexCoordinateArray.addPath(path, inverseScale, false);
|
|---|
| 2017 |
|
|---|
| 2018 | if (!singlePass)
|
|---|
| 2019 | fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
|---|
| 2020 |
|
|---|
| 2021 | glColorMask(false, false, false, false);
|
|---|
| 2022 | glEnable(GL_STENCIL_TEST);
|
|---|
| 2023 | useSimpleShader();
|
|---|
| 2024 |
|
|---|
| 2025 | if (singlePass) {
|
|---|
| 2026 | // Under these conditions we can set the new stencil value in a single
|
|---|
| 2027 | // pass, by using the current value and the "new value" as the toggles
|
|---|
| 2028 |
|
|---|
| 2029 | glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2030 | glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
|---|
| 2031 | glStencilMask(value ^ referenceClipValue);
|
|---|
| 2032 |
|
|---|
| 2033 | drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
|---|
| 2034 | } else {
|
|---|
| 2035 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
|---|
| 2036 | glStencilMask(0xff);
|
|---|
| 2037 |
|
|---|
| 2038 | if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
|
|---|
| 2039 | // Pass when any clip bit is set, set high bit
|
|---|
| 2040 | glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2041 | composite(vertexCoordinateArray.boundingRect());
|
|---|
| 2042 | }
|
|---|
| 2043 |
|
|---|
| 2044 | // Pass when high bit is set, replace stencil value with new clip value
|
|---|
| 2045 | glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
|
|---|
| 2046 |
|
|---|
| 2047 | composite(vertexCoordinateArray.boundingRect());
|
|---|
| 2048 | }
|
|---|
| 2049 |
|
|---|
| 2050 | glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
|---|
| 2051 | glStencilMask(0);
|
|---|
| 2052 |
|
|---|
| 2053 | glColorMask(true, true, true, true);
|
|---|
| 2054 | }
|
|---|
| 2055 |
|
|---|
| 2056 | void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
|
|---|
| 2057 | {
|
|---|
| 2058 | // qDebug("QGL2PaintEngineEx::clip()");
|
|---|
| 2059 | Q_D(QGL2PaintEngineEx);
|
|---|
| 2060 |
|
|---|
| 2061 | state()->clipChanged = true;
|
|---|
| 2062 |
|
|---|
| 2063 | ensureActive();
|
|---|
| 2064 |
|
|---|
| 2065 | if (op == Qt::ReplaceClip) {
|
|---|
| 2066 | op = Qt::IntersectClip;
|
|---|
| 2067 | if (d->hasClipOperations()) {
|
|---|
| 2068 | d->systemStateChanged();
|
|---|
| 2069 | state()->canRestoreClip = false;
|
|---|
| 2070 | }
|
|---|
| 2071 | }
|
|---|
| 2072 |
|
|---|
| 2073 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 2074 | if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
|
|---|
| 2075 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
|
|---|
| 2076 | QRectF rect(points[0], points[2]);
|
|---|
| 2077 |
|
|---|
| 2078 | if (state()->matrix.type() <= QTransform::TxScale) {
|
|---|
| 2079 | state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
|
|---|
| 2080 | d->updateClipScissorTest();
|
|---|
| 2081 | return;
|
|---|
| 2082 | }
|
|---|
| 2083 | }
|
|---|
| 2084 | #endif
|
|---|
| 2085 |
|
|---|
| 2086 | const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
|
|---|
| 2087 |
|
|---|
| 2088 | switch (op) {
|
|---|
| 2089 | case Qt::NoClip:
|
|---|
| 2090 | if (d->useSystemClip) {
|
|---|
| 2091 | state()->clipTestEnabled = true;
|
|---|
| 2092 | state()->currentClip = 1;
|
|---|
| 2093 | } else {
|
|---|
| 2094 | state()->clipTestEnabled = false;
|
|---|
| 2095 | }
|
|---|
| 2096 | state()->rectangleClip = QRect(0, 0, d->width, d->height);
|
|---|
| 2097 | state()->canRestoreClip = false;
|
|---|
| 2098 | d->updateClipScissorTest();
|
|---|
| 2099 | break;
|
|---|
| 2100 | case Qt::IntersectClip:
|
|---|
| 2101 | state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
|
|---|
| 2102 | d->updateClipScissorTest();
|
|---|
| 2103 | d->resetClipIfNeeded();
|
|---|
| 2104 | ++d->maxClip;
|
|---|
| 2105 | d->writeClip(path, d->maxClip);
|
|---|
| 2106 | state()->currentClip = d->maxClip;
|
|---|
| 2107 | state()->clipTestEnabled = true;
|
|---|
| 2108 | break;
|
|---|
| 2109 | case Qt::UniteClip: {
|
|---|
| 2110 | d->resetClipIfNeeded();
|
|---|
| 2111 | ++d->maxClip;
|
|---|
| 2112 | if (state()->rectangleClip.isValid()) {
|
|---|
| 2113 | QPainterPath path;
|
|---|
| 2114 | path.addRect(state()->rectangleClip);
|
|---|
| 2115 |
|
|---|
| 2116 | // flush the existing clip rectangle to the depth buffer
|
|---|
| 2117 | d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), d->maxClip);
|
|---|
| 2118 | }
|
|---|
| 2119 |
|
|---|
| 2120 | state()->clipTestEnabled = false;
|
|---|
| 2121 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 2122 | QRect oldRectangleClip = state()->rectangleClip;
|
|---|
| 2123 |
|
|---|
| 2124 | state()->rectangleClip = state()->rectangleClip.united(pathRect);
|
|---|
| 2125 | d->updateClipScissorTest();
|
|---|
| 2126 |
|
|---|
| 2127 | QRegion extendRegion = QRegion(state()->rectangleClip) - oldRectangleClip;
|
|---|
| 2128 |
|
|---|
| 2129 | if (!extendRegion.isEmpty()) {
|
|---|
| 2130 | QPainterPath extendPath;
|
|---|
| 2131 | extendPath.addRegion(extendRegion);
|
|---|
| 2132 |
|
|---|
| 2133 | // first clear the depth buffer in the extended region
|
|---|
| 2134 | d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(extendPath)), 0);
|
|---|
| 2135 | }
|
|---|
| 2136 | #endif
|
|---|
| 2137 | // now write the clip path
|
|---|
| 2138 | d->writeClip(path, d->maxClip);
|
|---|
| 2139 | state()->canRestoreClip = false;
|
|---|
| 2140 | state()->currentClip = d->maxClip;
|
|---|
| 2141 | state()->clipTestEnabled = true;
|
|---|
| 2142 | break;
|
|---|
| 2143 | }
|
|---|
| 2144 | default:
|
|---|
| 2145 | break;
|
|---|
| 2146 | }
|
|---|
| 2147 | }
|
|---|
| 2148 |
|
|---|
| 2149 | void QGL2PaintEngineExPrivate::regenerateClip()
|
|---|
| 2150 | {
|
|---|
| 2151 | systemStateChanged();
|
|---|
| 2152 | replayClipOperations();
|
|---|
| 2153 | }
|
|---|
| 2154 |
|
|---|
| 2155 | void QGL2PaintEngineExPrivate::systemStateChanged()
|
|---|
| 2156 | {
|
|---|
| 2157 | Q_Q(QGL2PaintEngineEx);
|
|---|
| 2158 |
|
|---|
| 2159 | q->state()->clipChanged = true;
|
|---|
| 2160 |
|
|---|
| 2161 | if (systemClip.isEmpty()) {
|
|---|
| 2162 | useSystemClip = false;
|
|---|
| 2163 | } else {
|
|---|
| 2164 | if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
|
|---|
| 2165 | QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
|
|---|
| 2166 | useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
|
|---|
| 2167 | } else {
|
|---|
| 2168 | useSystemClip = true;
|
|---|
| 2169 | }
|
|---|
| 2170 | }
|
|---|
| 2171 |
|
|---|
| 2172 | q->state()->clipTestEnabled = false;
|
|---|
| 2173 | q->state()->needsClipBufferClear = true;
|
|---|
| 2174 |
|
|---|
| 2175 | q->state()->currentClip = 1;
|
|---|
| 2176 | maxClip = 1;
|
|---|
| 2177 |
|
|---|
| 2178 | q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
|
|---|
| 2179 | updateClipScissorTest();
|
|---|
| 2180 |
|
|---|
| 2181 | if (systemClip.rectCount() == 1) {
|
|---|
| 2182 | if (systemClip.boundingRect() == QRect(0, 0, width, height))
|
|---|
| 2183 | useSystemClip = false;
|
|---|
| 2184 | #ifndef QT_GL_NO_SCISSOR_TEST
|
|---|
| 2185 | // scissoring takes care of the system clip
|
|---|
| 2186 | return;
|
|---|
| 2187 | #endif
|
|---|
| 2188 | }
|
|---|
| 2189 |
|
|---|
| 2190 | if (useSystemClip) {
|
|---|
| 2191 | clearClip(0);
|
|---|
| 2192 |
|
|---|
| 2193 | QPainterPath path;
|
|---|
| 2194 | path.addRegion(systemClip);
|
|---|
| 2195 |
|
|---|
| 2196 | q->state()->currentClip = 0;
|
|---|
| 2197 | writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
|
|---|
| 2198 | q->state()->currentClip = 1;
|
|---|
| 2199 | q->state()->clipTestEnabled = true;
|
|---|
| 2200 | }
|
|---|
| 2201 | }
|
|---|
| 2202 |
|
|---|
| 2203 | void QGL2PaintEngineEx::setState(QPainterState *new_state)
|
|---|
| 2204 | {
|
|---|
| 2205 | // qDebug("QGL2PaintEngineEx::setState()");
|
|---|
| 2206 |
|
|---|
| 2207 | Q_D(QGL2PaintEngineEx);
|
|---|
| 2208 |
|
|---|
| 2209 | QOpenGL2PaintEngineState *s = static_cast<QOpenGL2PaintEngineState *>(new_state);
|
|---|
| 2210 | QOpenGL2PaintEngineState *old_state = state();
|
|---|
| 2211 |
|
|---|
| 2212 | QPaintEngineEx::setState(s);
|
|---|
| 2213 |
|
|---|
| 2214 | if (s->isNew) {
|
|---|
| 2215 | // Newly created state object. The call to setState()
|
|---|
| 2216 | // will either be followed by a call to begin(), or we are
|
|---|
| 2217 | // setting the state as part of a save().
|
|---|
| 2218 | s->isNew = false;
|
|---|
| 2219 | return;
|
|---|
| 2220 | }
|
|---|
| 2221 |
|
|---|
| 2222 | // Setting the state as part of a restore().
|
|---|
| 2223 |
|
|---|
| 2224 | if (old_state == s || old_state->renderHintsChanged)
|
|---|
| 2225 | renderHintsChanged();
|
|---|
| 2226 |
|
|---|
| 2227 | if (old_state == s || old_state->matrixChanged) {
|
|---|
| 2228 | d->matrixDirty = true;
|
|---|
| 2229 | d->simpleShaderMatrixUniformDirty = true;
|
|---|
| 2230 | d->shaderMatrixUniformDirty = true;
|
|---|
| 2231 | }
|
|---|
| 2232 |
|
|---|
| 2233 | if (old_state == s || old_state->compositionModeChanged)
|
|---|
| 2234 | d->compositionModeDirty = true;
|
|---|
| 2235 |
|
|---|
| 2236 | if (old_state == s || old_state->opacityChanged)
|
|---|
| 2237 | d->opacityUniformDirty = true;
|
|---|
| 2238 |
|
|---|
| 2239 | if (old_state == s || old_state->clipChanged) {
|
|---|
| 2240 | if (old_state && old_state != s && old_state->canRestoreClip) {
|
|---|
| 2241 | d->updateClipScissorTest();
|
|---|
| 2242 | glDepthFunc(GL_LEQUAL);
|
|---|
| 2243 | } else {
|
|---|
| 2244 | d->regenerateClip();
|
|---|
| 2245 | }
|
|---|
| 2246 | }
|
|---|
| 2247 | }
|
|---|
| 2248 |
|
|---|
| 2249 | QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
|
|---|
| 2250 | {
|
|---|
| 2251 | if (orig)
|
|---|
| 2252 | const_cast<QGL2PaintEngineEx *>(this)->ensureActive();
|
|---|
| 2253 |
|
|---|
| 2254 | QOpenGL2PaintEngineState *s;
|
|---|
| 2255 | if (!orig)
|
|---|
| 2256 | s = new QOpenGL2PaintEngineState();
|
|---|
| 2257 | else
|
|---|
| 2258 | s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig));
|
|---|
| 2259 |
|
|---|
| 2260 | s->matrixChanged = false;
|
|---|
| 2261 | s->compositionModeChanged = false;
|
|---|
| 2262 | s->opacityChanged = false;
|
|---|
| 2263 | s->renderHintsChanged = false;
|
|---|
| 2264 | s->clipChanged = false;
|
|---|
| 2265 |
|
|---|
| 2266 | return s;
|
|---|
| 2267 | }
|
|---|
| 2268 |
|
|---|
| 2269 | QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
|
|---|
| 2270 | : QPainterState(other)
|
|---|
| 2271 | {
|
|---|
| 2272 | isNew = true;
|
|---|
| 2273 | needsClipBufferClear = other.needsClipBufferClear;
|
|---|
| 2274 | clipTestEnabled = other.clipTestEnabled;
|
|---|
| 2275 | currentClip = other.currentClip;
|
|---|
| 2276 | canRestoreClip = other.canRestoreClip;
|
|---|
| 2277 | rectangleClip = other.rectangleClip;
|
|---|
| 2278 | }
|
|---|
| 2279 |
|
|---|
| 2280 | QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
|
|---|
| 2281 | {
|
|---|
| 2282 | isNew = true;
|
|---|
| 2283 | needsClipBufferClear = true;
|
|---|
| 2284 | clipTestEnabled = false;
|
|---|
| 2285 | canRestoreClip = true;
|
|---|
| 2286 | }
|
|---|
| 2287 |
|
|---|
| 2288 | QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
|
|---|
| 2289 | {
|
|---|
| 2290 | }
|
|---|
| 2291 |
|
|---|
| 2292 | QT_END_NAMESPACE
|
|---|
| 2293 |
|
|---|
| 2294 | #include "qpaintengineex_opengl2.moc"
|
|---|