| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information ([email protected])
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| 5 | **
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| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 11 | ** accordance with the Qt Commercial License Agreement provided with the
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 19 | ** packaging of this file. Please review the following information to
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| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 22 | **
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| 23 | ** In addition, as a special exception, Nokia gives you certain
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | //
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| 43 | // W A R N I N G
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| 44 | // -------------
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| 45 | //
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| 46 | // This file is not part of the Qt API. It exists purely as an
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| 47 | // implementation detail. This header file may change from version to
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| 48 | // version without notice, or even be removed.
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| 49 | //
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| 50 | // We mean it.
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| 51 | //
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| 52 |
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| 53 | /*
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| 54 | Uniform Types in OpenGL ES 2.0
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| 55 | ==============================
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| 56 | GL_FLOAT GLfloat GLfloat
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| 57 | GL_FLOAT_VEC2 QGLVec2 GLfloat[2]
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| 58 | GL_FLOAT_VEC3 QGLVec3 GLfloat[3]
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| 59 | GL_FLOAT_VEC4 QGLVec4 GLfloat[4]
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| 60 | GL_INT GLint GLint
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| 61 | GL_INT_VEC2 QGLIVec2 GLint[2]
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| 62 | GL_INT_VEC3 QGLIVec3 GLint[3]
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| 63 | GL_INT_VEC4 QGLIVec4 GLint[4]
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| 64 | GL_BOOL GLbool GLbool
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| 65 | GL_BOOL_VEC2 QGLBVec2 GLbool[2]
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| 66 | GL_BOOL_VEC3 QGLBVec3 GLbool[3]
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| 67 | GL_BOOL_VEC4 QGLBVec4 GLbool[4]
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| 68 | GL_FLOAT_MAT2 QGLMat2 GLfloat[2][2]
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| 69 | GL_FLOAT_MAT3 QGLMat3 GLfloat[3][3]
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| 70 | GL_FLOAT_MAT4 QGLMat4 GLfloat[4][4]
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| 71 | GL_SAMPLER_2D QGLSampler2D GLuint
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| 72 | GL_SAMPLER_CUBE QGLSamplerCube GLuint
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| 73 |
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| 74 | Additional Types in Desktop OpenGL 2.0
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| 75 | ======================================
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| 76 | SAMPLER_1D,
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| 77 | SAMPLER_3D,
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| 78 | SAMPLER_1D_SHADOW,
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| 79 | SAMPLER_2D_SHADOW.
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| 80 | */
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| 81 |
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| 82 | #include <QtOpenGL>
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| 83 |
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| 84 |
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| 85 | typedef struct {
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| 86 | GLfloat a;
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| 87 | GLfloat b;
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| 88 | } QGLVec2;
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| 89 |
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| 90 | typedef struct {
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| 91 | GLfloat a;
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| 92 | GLfloat b;
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| 93 | GLfloat c;
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| 94 | } QGLVec3;
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| 95 |
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| 96 | typedef struct {
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| 97 | GLfloat a;
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| 98 | GLfloat b;
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| 99 | GLfloat c;
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| 100 | GLfloat d;
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| 101 | } QGLVec4;
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| 102 |
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| 103 |
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| 104 | class QGLShaderProgram;
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| 105 |
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| 106 | class QGLShaderPrivate;
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| 107 |
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| 108 | class QGLShader : QObject
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| 109 | {
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| 110 | Q_OBJECT
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| 111 | public:
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| 112 | enum ShaderType {VertexShader, FragmentShader};
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| 113 |
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| 114 | QGLShader(ShaderType type, const QGLContext* ctx = 0);
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| 115 |
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| 116 | GLuint id();
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| 117 | void clearSource();
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| 118 | void addSource(const QLatin1String& newSource);
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| 119 | bool compile();
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| 120 | bool isValid();
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| 121 | QString log();
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| 122 | const QGLContext* context(); //maybe make private with prog a friend?
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| 123 |
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| 124 | private:
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| 125 | QGLShaderPrivate* d_ptr;
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| 126 | Q_DECLARE_PRIVATE(QGLShader);
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| 127 |
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| 128 | /*
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| 129 | public slots:
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| 130 | void cleanupGLContextRefs(const QGLContext *context);
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| 131 | */
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| 132 | };
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| 133 |
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| 134 |
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| 135 | enum QGLType {
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| 136 | QGLInvalidType = 0,
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| 137 | QGLFloatType = GL_FLOAT,
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| 138 | QGLVec2Type = GL_FLOAT_VEC2,
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| 139 | QGLVec3Type = GL_FLOAT_VEC3,
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| 140 | QGLVec4Type = GL_FLOAT_VEC4,
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| 141 | QGLIntType = GL_INT,
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| 142 | QGLIVec2Type = GL_INT_VEC2,
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| 143 | QGLIVec3Type = GL_INT_VEC3,
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| 144 | QGLIVec4Type = GL_INT_VEC4,
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| 145 | QGLBoolType = GL_BOOL,
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| 146 | QGLBVec2Type = GL_BOOL_VEC2,
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| 147 | QGLBVec3Type = GL_BOOL_VEC3,
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| 148 | QGLBVec4Type = GL_BOOL_VEC4,
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| 149 | QGLMat2Type = GL_FLOAT_MAT2,
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| 150 | QGLMat3Type = GL_FLOAT_MAT3,
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| 151 | QGLMat4Type = GL_FLOAT_MAT4,
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| 152 | QGLSampler2DType = GL_SAMPLER_2D,
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| 153 | QGLSamplerCubeType = GL_SAMPLER_CUBE
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| 154 | };
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| 155 |
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| 156 | class QGLUniform
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| 157 | {
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| 158 | public:
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| 159 |
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| 160 | QGLUniform(GLenum glType, GLint location, QGLContext* context)
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| 161 | : m_id(location), m_type(QGLType(glType)), ctx(context) {}
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| 162 |
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| 163 | QGLUniform(); // Called by QMap when there's no match on the name
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| 164 |
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| 165 | QGLType type() const {return m_type;}
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| 166 | GLuint id() const {return m_id;}
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| 167 |
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| 168 | // Seems odd to be const, but it doesn't actually modify any of the
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| 169 | // class members, only the GL state!
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| 170 | const QGLUniform& operator=(const GLfloat&) const;
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| 171 |
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| 172 | const QGLUniform& operator=(const QGLVec2&) const;
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| 173 | const QGLUniform& operator=(const QSizeF&) const;
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| 174 | const QGLUniform& operator=(const QPointF&) const;
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| 175 |
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| 176 | const QGLUniform& operator=(const QGLVec3&) const;
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| 177 |
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| 178 | const QGLUniform& operator=(const QGLVec4&) const;
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| 179 | const QGLUniform& operator=(const QColor&) const;
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| 180 |
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| 181 | const QGLUniform& operator=(const GLfloat[2][2]) const;
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| 182 |
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| 183 | const QGLUniform& operator=(const GLfloat[3][3]) const;
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| 184 | const QGLUniform& operator=(const QTransform&) const;
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| 185 |
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| 186 | const QGLUniform& operator=(const GLfloat[4][4]) const;
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| 187 |
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| 188 | const QGLUniform& operator=(const GLuint&) const; // sampler2d, specifying a texture unit
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| 189 |
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| 190 |
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| 191 | protected:
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| 192 | GLuint m_id;
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| 193 | QGLType m_type;
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| 194 | QGLContext* ctx;
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| 195 | };
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| 196 |
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| 197 | typedef QMap<QString, QGLUniform> QGLUniformList;
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| 198 | typedef QMapIterator<QString, QGLUniform> QGLUniformListIterator;
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| 199 |
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| 200 |
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| 201 | class QGLVertexAttribute
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| 202 | {
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| 203 | public:
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| 204 | QGLVertexAttribute(GLenum glType, GLuint location, QGLContext* context)
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| 205 | : m_id(location), m_type(QGLType(glType)), ctx(context) {}
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| 206 |
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| 207 | QGLVertexAttribute(); // Called by QMap when there's no match on the name
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| 208 |
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| 209 | QGLType type() const {return m_type;}
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| 210 | GLuint id() const {return m_id;}
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| 211 | void enable() const;
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| 212 | void disable() const;
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| 213 |
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| 214 | const QGLVertexAttribute& operator=(const GLfloat* rhs) const;
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| 215 | const QGLVertexAttribute& operator=(const QGLVec3* rhs) const;
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| 216 |
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| 217 | protected:
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| 218 | GLuint m_id;
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| 219 | QGLType m_type;
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| 220 | QGLContext* ctx;
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| 221 | };
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| 222 |
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| 223 | //TODO: Convert into setter overloads on QGLShaderProgram
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| 224 | typedef QMap<QString, QGLVertexAttribute> QGLVertexAttributeList;
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| 225 | typedef QMapIterator<QString, QGLVertexAttribute> QGLVertexAttributeListIterator;
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| 226 |
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| 227 |
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| 228 |
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| 229 | class QGLShaderProgramPrivate;
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| 230 |
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| 231 | class QGLShaderProgram : QObject
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| 232 | {
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| 233 | Q_OBJECT
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| 234 | public:
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| 235 | QGLShaderProgram(const QGLContext* ctx = 0);
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| 236 |
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| 237 | const QGLUniformList & uniforms();
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| 238 | const QGLVertexAttributeList& vertexAttributes();
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| 239 |
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| 240 | bool addShader(QGLShader* newShader);
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| 241 | bool removeShader(QGLShader* oldShader);
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| 242 | bool removeAllShaders();
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| 243 |
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| 244 | bool link();
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| 245 | QString log();
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| 246 | bool isValid();
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| 247 | void use();
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| 248 |
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| 249 | GLuint id();
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| 250 |
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| 251 | private:
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| 252 | QGLShaderProgramPrivate* d_ptr;
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| 253 | Q_DECLARE_PRIVATE(QGLShaderProgram);
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| 254 |
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| 255 | /*
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| 256 | public slots:
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| 257 | void cleanupGLContextRefs(const QGLContext *context);
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| 258 | */
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| 259 | };
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| 260 |
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