source: trunk/src/opengl/gl2paintengineex/qglshader_p.h@ 104

Last change on this file since 104 was 2, checked in by Dmitry A. Kuminov, 16 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 7.3 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** Contact: Qt Software Information ([email protected])
5**
6** This file is part of the QtOpenGL module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial Usage
10** Licensees holding valid Qt Commercial licenses may use this file in
11** accordance with the Qt Commercial License Agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and Nokia.
14**
15** GNU Lesser General Public License Usage
16** Alternatively, this file may be used under the terms of the GNU Lesser
17** General Public License version 2.1 as published by the Free Software
18** Foundation and appearing in the file LICENSE.LGPL included in the
19** packaging of this file. Please review the following information to
20** ensure the GNU Lesser General Public License version 2.1 requirements
21** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
22**
23** In addition, as a special exception, Nokia gives you certain
24** additional rights. These rights are described in the Nokia Qt LGPL
25** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
26** package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you are unsure which license is appropriate for your use, please
37** contact the sales department at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42//
43// W A R N I N G
44// -------------
45//
46// This file is not part of the Qt API. It exists purely as an
47// implementation detail. This header file may change from version to
48// version without notice, or even be removed.
49//
50// We mean it.
51//
52
53/*
54Uniform Types in OpenGL ES 2.0
55==============================
56GL_FLOAT GLfloat GLfloat
57GL_FLOAT_VEC2 QGLVec2 GLfloat[2]
58GL_FLOAT_VEC3 QGLVec3 GLfloat[3]
59GL_FLOAT_VEC4 QGLVec4 GLfloat[4]
60GL_INT GLint GLint
61GL_INT_VEC2 QGLIVec2 GLint[2]
62GL_INT_VEC3 QGLIVec3 GLint[3]
63GL_INT_VEC4 QGLIVec4 GLint[4]
64GL_BOOL GLbool GLbool
65GL_BOOL_VEC2 QGLBVec2 GLbool[2]
66GL_BOOL_VEC3 QGLBVec3 GLbool[3]
67GL_BOOL_VEC4 QGLBVec4 GLbool[4]
68GL_FLOAT_MAT2 QGLMat2 GLfloat[2][2]
69GL_FLOAT_MAT3 QGLMat3 GLfloat[3][3]
70GL_FLOAT_MAT4 QGLMat4 GLfloat[4][4]
71GL_SAMPLER_2D QGLSampler2D GLuint
72GL_SAMPLER_CUBE QGLSamplerCube GLuint
73
74Additional Types in Desktop OpenGL 2.0
75======================================
76SAMPLER_1D,
77SAMPLER_3D,
78SAMPLER_1D_SHADOW,
79SAMPLER_2D_SHADOW.
80*/
81
82#include <QtOpenGL>
83
84
85typedef struct {
86 GLfloat a;
87 GLfloat b;
88} QGLVec2;
89
90typedef struct {
91 GLfloat a;
92 GLfloat b;
93 GLfloat c;
94} QGLVec3;
95
96typedef struct {
97 GLfloat a;
98 GLfloat b;
99 GLfloat c;
100 GLfloat d;
101} QGLVec4;
102
103
104class QGLShaderProgram;
105
106class QGLShaderPrivate;
107
108class QGLShader : QObject
109{
110 Q_OBJECT
111public:
112 enum ShaderType {VertexShader, FragmentShader};
113
114 QGLShader(ShaderType type, const QGLContext* ctx = 0);
115
116 GLuint id();
117 void clearSource();
118 void addSource(const QLatin1String& newSource);
119 bool compile();
120 bool isValid();
121 QString log();
122 const QGLContext* context(); //maybe make private with prog a friend?
123
124private:
125 QGLShaderPrivate* d_ptr;
126 Q_DECLARE_PRIVATE(QGLShader);
127
128/*
129public slots:
130 void cleanupGLContextRefs(const QGLContext *context);
131*/
132};
133
134
135enum QGLType {
136 QGLInvalidType = 0,
137 QGLFloatType = GL_FLOAT,
138 QGLVec2Type = GL_FLOAT_VEC2,
139 QGLVec3Type = GL_FLOAT_VEC3,
140 QGLVec4Type = GL_FLOAT_VEC4,
141 QGLIntType = GL_INT,
142 QGLIVec2Type = GL_INT_VEC2,
143 QGLIVec3Type = GL_INT_VEC3,
144 QGLIVec4Type = GL_INT_VEC4,
145 QGLBoolType = GL_BOOL,
146 QGLBVec2Type = GL_BOOL_VEC2,
147 QGLBVec3Type = GL_BOOL_VEC3,
148 QGLBVec4Type = GL_BOOL_VEC4,
149 QGLMat2Type = GL_FLOAT_MAT2,
150 QGLMat3Type = GL_FLOAT_MAT3,
151 QGLMat4Type = GL_FLOAT_MAT4,
152 QGLSampler2DType = GL_SAMPLER_2D,
153 QGLSamplerCubeType = GL_SAMPLER_CUBE
154};
155
156class QGLUniform
157{
158public:
159
160 QGLUniform(GLenum glType, GLint location, QGLContext* context)
161 : m_id(location), m_type(QGLType(glType)), ctx(context) {}
162
163 QGLUniform(); // Called by QMap when there's no match on the name
164
165 QGLType type() const {return m_type;}
166 GLuint id() const {return m_id;}
167
168 // Seems odd to be const, but it doesn't actually modify any of the
169 // class members, only the GL state!
170 const QGLUniform& operator=(const GLfloat&) const;
171
172 const QGLUniform& operator=(const QGLVec2&) const;
173 const QGLUniform& operator=(const QSizeF&) const;
174 const QGLUniform& operator=(const QPointF&) const;
175
176 const QGLUniform& operator=(const QGLVec3&) const;
177
178 const QGLUniform& operator=(const QGLVec4&) const;
179 const QGLUniform& operator=(const QColor&) const;
180
181 const QGLUniform& operator=(const GLfloat[2][2]) const;
182
183 const QGLUniform& operator=(const GLfloat[3][3]) const;
184 const QGLUniform& operator=(const QTransform&) const;
185
186 const QGLUniform& operator=(const GLfloat[4][4]) const;
187
188 const QGLUniform& operator=(const GLuint&) const; // sampler2d, specifying a texture unit
189
190
191protected:
192 GLuint m_id;
193 QGLType m_type;
194 QGLContext* ctx;
195};
196
197typedef QMap<QString, QGLUniform> QGLUniformList;
198typedef QMapIterator<QString, QGLUniform> QGLUniformListIterator;
199
200
201class QGLVertexAttribute
202{
203public:
204 QGLVertexAttribute(GLenum glType, GLuint location, QGLContext* context)
205 : m_id(location), m_type(QGLType(glType)), ctx(context) {}
206
207 QGLVertexAttribute(); // Called by QMap when there's no match on the name
208
209 QGLType type() const {return m_type;}
210 GLuint id() const {return m_id;}
211 void enable() const;
212 void disable() const;
213
214 const QGLVertexAttribute& operator=(const GLfloat* rhs) const;
215 const QGLVertexAttribute& operator=(const QGLVec3* rhs) const;
216
217protected:
218 GLuint m_id;
219 QGLType m_type;
220 QGLContext* ctx;
221};
222
223//TODO: Convert into setter overloads on QGLShaderProgram
224typedef QMap<QString, QGLVertexAttribute> QGLVertexAttributeList;
225typedef QMapIterator<QString, QGLVertexAttribute> QGLVertexAttributeListIterator;
226
227
228
229class QGLShaderProgramPrivate;
230
231class QGLShaderProgram : QObject
232{
233 Q_OBJECT
234public:
235 QGLShaderProgram(const QGLContext* ctx = 0);
236
237 const QGLUniformList & uniforms();
238 const QGLVertexAttributeList& vertexAttributes();
239
240 bool addShader(QGLShader* newShader);
241 bool removeShader(QGLShader* oldShader);
242 bool removeAllShaders();
243
244 bool link();
245 QString log();
246 bool isValid();
247 void use();
248
249 GLuint id();
250
251private:
252 QGLShaderProgramPrivate* d_ptr;
253 Q_DECLARE_PRIVATE(QGLShaderProgram);
254
255/*
256public slots:
257 void cleanupGLContextRefs(const QGLContext *context);
258*/
259};
260
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