| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information ([email protected])
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| 5 | **
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| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 11 | ** accordance with the Qt Commercial License Agreement provided with the
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 19 | ** packaging of this file. Please review the following information to
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| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 22 | **
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| 23 | ** In addition, as a special exception, Nokia gives you certain
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | //
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| 43 | // W A R N I N G
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| 44 | // -------------
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| 45 | //
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| 46 | // This file is not part of the Qt API. It exists purely as an
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| 47 | // implementation detail. This header file may change from version to
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| 48 | // version without notice, or even be removed.
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| 49 | //
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| 50 | // We mean it.
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| 51 | //
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| 52 |
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| 53 | #include "qglshader_p.h"
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| 54 |
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| 55 |
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| 56 | // Worstcase combo: Brush->Mask->Composition
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| 57 |
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| 58 | /*
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| 59 | Vertex shader source is specified with a single string. This string
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| 60 | contains the main function and sets the gl_Position. The choice of
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| 61 | which vertex shader to use depends on:
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| 62 | - Brush style
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| 63 | - Brush transform->isAffine()
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| 64 |
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| 65 | Fragment shaders are specified as multiple strings, one for the main
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| 66 | function, one for the brush calculation and optionally one for the
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| 67 | extended composition mode. Brushes are implementations of
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| 68 | "mediump vec4 brush()"
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| 69 | Composition modes are implemented as a
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| 70 | "mediump vec4 compose(mediump vec4 color)"
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| 71 | NOTE: Precision may change in future.
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| 72 |
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| 73 | The choice of which main() fragment shader string to use depends on:
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| 74 | - Global opacity
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| 75 | - Brush style (some brushes apply opacity themselves)
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| 76 | - Use of mask (TODO: Need to support high quality anti-aliasing & text)
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| 77 | - Composition mode
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| 78 |
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| 79 | The choice of which brush() fragment shader to use depends on:
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| 80 | - Brush style
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| 81 |
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| 82 | */
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| 83 |
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| 84 |
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| 85 | struct QGLCachedShaderProg
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| 86 | {
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| 87 | QGLShader* vertexShader;
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| 88 | QGLShader* brushShader;
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| 89 | QGLShader* compositionShader;
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| 90 | QGLShaderProgram* shader;
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| 91 | };
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| 92 |
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| 93 | class QGLPEXShaderManager
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| 94 | {
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| 95 | public:
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| 96 | QGLPEXShaderManager(const QGLContext* context);
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| 97 | ~QGLPEXShaderManager();
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| 98 |
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| 99 | enum TransformType {IdentityTransform, ScaleTransform, TranslateTransform, FullTransform};
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| 100 |
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| 101 | void optimiseForBrushTransform(const QTransform& transform);
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| 102 | void setBrushStyle(Qt::BrushStyle style);
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| 103 | void setUseGlobalOpacity(bool value);
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| 104 | void setAffineOnlyBrushTransform(bool value); // I.e. Do we need to apply perspective-correction?
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| 105 | // Not doing so saves some vertex shader calculations.
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| 106 |
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| 107 | bool useCorrectShaderProg(); // returns true if the shader program has changed
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| 108 |
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| 109 | QGLShaderProgram* brushShader();
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| 110 | QGLShaderProgram* simpleShader(); // Used to draw into e.g. stencil buffers
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| 111 | QGLShaderProgram* imageShader();
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| 112 | QGLShaderProgram* textShader();
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| 113 |
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| 114 | private:
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| 115 | QGLShader* defaultVertexShader;
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| 116 |
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| 117 | QGLShader* imageVertexShader;
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| 118 | QGLShader* imageFragmentShader;
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| 119 | QGLShaderProgram* imageShaderProgram;
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| 120 |
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| 121 | QGLShader* textVertexShader;
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| 122 | QGLShader* textFragmentShader;
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| 123 | QGLShaderProgram* textShaderProgram;
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| 124 |
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| 125 | QGLShader* noBrushShader;
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| 126 | QGLShader* solidBrushShader;
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| 127 |
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| 128 | QGLShader* conicalBrushVertexShader;
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| 129 | QGLShader* conicalBrushFragmentShader;
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| 130 |
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| 131 | QGLShader* radialBrushVertexShader;
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| 132 | QGLShader* radialBrushFragmentShader;
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| 133 |
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| 134 | QGLShader* linearBrushVertexShader;
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| 135 | QGLShader* linearBrushFragmentShader;
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| 136 |
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| 137 | QGLShader* patternBrushVertexShader;
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| 138 | QGLShader* patternBrushFragmentShader;
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| 139 |
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| 140 | QGLShader* textureBrushFragmentShader;
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| 141 | QGLShader* textureBrushVertexShader;
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| 142 |
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| 143 | QGLShader* simpleFragmentShader;
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| 144 | QGLShaderProgram* simpleShaderProgram;
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| 145 |
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| 146 | QGLShaderProgram* activeProgram;
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| 147 |
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| 148 | Qt::BrushStyle currentBrushStyle;
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| 149 | bool useGlobalOpacity;
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| 150 | TransformType currentTransformType;
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| 151 | bool shaderProgNeedsChanging;
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| 152 |
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| 153 | QList<QGLCachedShaderProg> cachedPrograms;
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| 154 |
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| 155 | QGLContext* ctx;
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| 156 | };
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