1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qglengineshadermanager_p.h"
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43 | #include "qglengineshadersource_p.h"
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44 | #include "qpaintengineex_opengl2_p.h"
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45 |
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46 | #if defined(QT_DEBUG)
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47 | #include <QMetaEnum>
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48 | #endif
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49 |
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50 |
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51 | QT_BEGIN_NAMESPACE
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52 |
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53 | static void qt_shared_shaders_free(void *data)
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54 | {
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55 | delete reinterpret_cast<QGLEngineSharedShaders *>(data);
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56 | }
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57 |
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58 | Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_shaders, (qt_shared_shaders_free))
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59 |
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60 | QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context)
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61 | {
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62 | QGLEngineSharedShaders *p = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->value(context));
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63 | if (!p) {
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64 | QGLShareContextScope scope(context);
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65 | qt_shared_shaders()->insert(context, p = new QGLEngineSharedShaders(context));
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66 | }
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67 | return p;
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68 | }
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69 |
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70 | const char* QGLEngineSharedShaders::qShaderSnippets[] = {
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71 | 0,0,0,0,0,0,0,0,0,0,
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72 | 0,0,0,0,0,0,0,0,0,0,
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73 | 0,0,0,0,0,0,0,0,0,0,
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74 | 0,0,0,0,0
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75 | };
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76 |
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77 | QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
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78 | : ctxGuard(context)
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79 | , blitShaderProg(0)
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80 | , simpleShaderProg(0)
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81 | {
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82 |
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83 | /*
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84 | Rather than having the shader source array statically initialised, it is initialised
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85 | here instead. This is to allow new shader names to be inserted or existing names moved
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86 | around without having to change the order of the glsl strings. It is hoped this will
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87 | make future hard-to-find runtime bugs more obvious and generally give more solid code.
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88 | */
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89 | static bool snippetsPopulated = false;
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90 | if (!snippetsPopulated) {
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91 |
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92 | const char** code = qShaderSnippets; // shortcut
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93 |
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94 | code[MainVertexShader] = qglslMainVertexShader;
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95 | code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader;
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96 | code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader;
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97 |
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98 | code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader;
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99 | code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader;
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100 | code[ComplexGeometryPositionOnlyVertexShader] = qglslComplexGeometryPositionOnlyVertexShader;
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101 | code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader;
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102 | code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader;
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103 | code[PositionWithConicalGradientBrushVertexShader] = qglslPositionWithConicalGradientBrushVertexShader;
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104 | code[PositionWithRadialGradientBrushVertexShader] = qglslPositionWithRadialGradientBrushVertexShader;
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105 | code[PositionWithTextureBrushVertexShader] = qglslPositionWithTextureBrushVertexShader;
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106 | code[AffinePositionWithPatternBrushVertexShader] = qglslAffinePositionWithPatternBrushVertexShader;
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107 | code[AffinePositionWithLinearGradientBrushVertexShader] = qglslAffinePositionWithLinearGradientBrushVertexShader;
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108 | code[AffinePositionWithConicalGradientBrushVertexShader] = qglslAffinePositionWithConicalGradientBrushVertexShader;
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109 | code[AffinePositionWithRadialGradientBrushVertexShader] = qglslAffinePositionWithRadialGradientBrushVertexShader;
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110 | code[AffinePositionWithTextureBrushVertexShader] = qglslAffinePositionWithTextureBrushVertexShader;
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111 |
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112 | code[MainFragmentShader_CMO] = qglslMainFragmentShader_CMO;
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113 | code[MainFragmentShader_CM] = qglslMainFragmentShader_CM;
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114 | code[MainFragmentShader_MO] = qglslMainFragmentShader_MO;
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115 | code[MainFragmentShader_M] = qglslMainFragmentShader_M;
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116 | code[MainFragmentShader_CO] = qglslMainFragmentShader_CO;
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117 | code[MainFragmentShader_C] = qglslMainFragmentShader_C;
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118 | code[MainFragmentShader_O] = qglslMainFragmentShader_O;
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119 | code[MainFragmentShader] = qglslMainFragmentShader;
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120 | code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays;
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121 |
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122 | code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader;
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123 | code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader;
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124 | code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader;
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125 | code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
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126 | code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader;
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127 | code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader;
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128 | code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader;
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129 | code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader;
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130 | code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader;
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131 | code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader;
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132 | code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader;
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133 | code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader;
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134 |
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135 | code[NoMaskFragmentShader] = "";
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136 | code[MaskFragmentShader] = qglslMaskFragmentShader;
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137 | code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1;
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138 | code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2;
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139 | code[RgbMaskWithGammaFragmentShader] = ""; //###
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140 |
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141 | code[NoCompositionModeFragmentShader] = "";
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142 | code[MultiplyCompositionModeFragmentShader] = ""; //###
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143 | code[ScreenCompositionModeFragmentShader] = ""; //###
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144 | code[OverlayCompositionModeFragmentShader] = ""; //###
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145 | code[DarkenCompositionModeFragmentShader] = ""; //###
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146 | code[LightenCompositionModeFragmentShader] = ""; //###
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147 | code[ColorDodgeCompositionModeFragmentShader] = ""; //###
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148 | code[ColorBurnCompositionModeFragmentShader] = ""; //###
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149 | code[HardLightCompositionModeFragmentShader] = ""; //###
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150 | code[SoftLightCompositionModeFragmentShader] = ""; //###
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151 | code[DifferenceCompositionModeFragmentShader] = ""; //###
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152 | code[ExclusionCompositionModeFragmentShader] = ""; //###
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153 |
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154 | #if defined(QT_DEBUG)
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155 | // Check that all the elements have been filled:
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156 | for (int i = 0; i < TotalSnippetCount; ++i) {
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157 | if (qShaderSnippets[i] == 0) {
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158 | qFatal("Shader snippet for %s (#%d) is missing!",
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159 | snippetNameStr(SnippetName(i)).constData(), i);
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160 | }
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161 | }
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162 | #endif
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163 | snippetsPopulated = true;
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164 | }
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165 |
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166 | QGLShader* fragShader;
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167 | QGLShader* vertexShader;
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168 | QByteArray source;
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169 |
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170 | // Compile up the simple shader:
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171 | source.clear();
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172 | source.append(qShaderSnippets[MainVertexShader]);
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173 | source.append(qShaderSnippets[PositionOnlyVertexShader]);
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174 | vertexShader = new QGLShader(QGLShader::Vertex, context, this);
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175 | if (!vertexShader->compileSourceCode(source))
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176 | qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
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177 |
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178 | source.clear();
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179 | source.append(qShaderSnippets[MainFragmentShader]);
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180 | source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
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181 | fragShader = new QGLShader(QGLShader::Fragment, context, this);
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182 | if (!fragShader->compileSourceCode(source))
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183 | qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
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184 |
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185 | simpleShaderProg = new QGLShaderProgram(context, this);
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186 | simpleShaderProg->addShader(vertexShader);
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187 | simpleShaderProg->addShader(fragShader);
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188 | simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
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189 | simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
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190 | simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
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191 | simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
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192 | simpleShaderProg->link();
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193 | if (!simpleShaderProg->isLinked()) {
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194 | qCritical() << "Errors linking simple shader:"
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195 | << simpleShaderProg->log();
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196 | }
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197 |
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198 | // Compile the blit shader:
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199 | source.clear();
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200 | source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
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201 | source.append(qShaderSnippets[UntransformedPositionVertexShader]);
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202 | vertexShader = new QGLShader(QGLShader::Vertex, context, this);
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203 | if (!vertexShader->compileSourceCode(source))
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204 | qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
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205 |
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206 | source.clear();
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207 | source.append(qShaderSnippets[MainFragmentShader]);
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208 | source.append(qShaderSnippets[ImageSrcFragmentShader]);
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209 | fragShader = new QGLShader(QGLShader::Fragment, context, this);
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210 | if (!fragShader->compileSourceCode(source))
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211 | qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
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212 |
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213 | blitShaderProg = new QGLShaderProgram(context, this);
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214 | blitShaderProg->addShader(vertexShader);
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215 | blitShaderProg->addShader(fragShader);
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216 | blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
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217 | blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
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218 | blitShaderProg->link();
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219 | if (!blitShaderProg->isLinked()) {
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220 | qCritical() << "Errors linking blit shader:"
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221 | << simpleShaderProg->log();
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222 | }
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223 |
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224 | }
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225 |
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226 | QGLEngineSharedShaders::~QGLEngineSharedShaders()
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227 | {
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228 | QList<QGLEngineShaderProg*>::iterator itr;
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229 | for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr)
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230 | delete *itr;
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231 |
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232 | if (blitShaderProg) {
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233 | delete blitShaderProg;
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234 | blitShaderProg = 0;
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235 | }
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236 |
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237 | if (simpleShaderProg) {
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238 | delete simpleShaderProg;
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239 | simpleShaderProg = 0;
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240 | }
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241 | }
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242 |
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243 | #if defined (QT_DEBUG)
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244 | QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
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245 | {
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246 | QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName"));
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247 | return QByteArray(m.valueToKey(name));
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248 | }
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249 | #endif
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250 |
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251 | // The address returned here will only be valid until next time this function is called.
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252 | // The program is return bound.
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253 | QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog)
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254 | {
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255 | for (int i = 0; i < cachedPrograms.size(); ++i) {
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256 | QGLEngineShaderProg *cachedProg = cachedPrograms[i];
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257 | if (*cachedProg == prog) {
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258 | // Move the program to the top of the list as a poor-man's cache algo
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259 | cachedPrograms.move(i, 0);
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260 | cachedProg->program->bind();
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261 | return cachedProg;
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262 | }
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263 | }
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264 |
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265 | QGLShader *vertexShader = 0;
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266 | QGLShader *fragShader = 0;
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267 | QGLEngineShaderProg *newProg = 0;
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268 | bool success = false;
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269 |
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270 | do {
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271 | QByteArray source;
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272 | // Insert the custom stage before the srcPixel shader to work around an ATI driver bug
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273 | // where you cannot forward declare a function that takes a sampler as argument.
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274 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
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275 | source.append(prog.customStageSource);
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276 | source.append(qShaderSnippets[prog.mainFragShader]);
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277 | source.append(qShaderSnippets[prog.srcPixelFragShader]);
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278 | if (prog.compositionFragShader)
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279 | source.append(qShaderSnippets[prog.compositionFragShader]);
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280 | if (prog.maskFragShader)
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281 | source.append(qShaderSnippets[prog.maskFragShader]);
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282 | fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
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283 | QByteArray description;
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284 | #if defined(QT_DEBUG)
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285 | // Name the shader for easier debugging
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286 | description.append("Fragment shader: main=");
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287 | description.append(snippetNameStr(prog.mainFragShader));
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288 | description.append(", srcPixel=");
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289 | description.append(snippetNameStr(prog.srcPixelFragShader));
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290 | if (prog.compositionFragShader) {
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291 | description.append(", composition=");
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292 | description.append(snippetNameStr(prog.compositionFragShader));
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293 | }
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294 | if (prog.maskFragShader) {
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295 | description.append(", mask=");
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296 | description.append(snippetNameStr(prog.maskFragShader));
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297 | }
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298 | fragShader->setObjectName(QString::fromLatin1(description));
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299 | #endif
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300 | if (!fragShader->compileSourceCode(source)) {
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301 | qWarning() << "Warning:" << description << "failed to compile!";
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302 | break;
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303 | }
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304 |
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305 | source.clear();
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306 | source.append(qShaderSnippets[prog.mainVertexShader]);
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307 | source.append(qShaderSnippets[prog.positionVertexShader]);
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308 | vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
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309 | #if defined(QT_DEBUG)
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310 | // Name the shader for easier debugging
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311 | description.clear();
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312 | description.append("Vertex shader: main=");
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313 | description.append(snippetNameStr(prog.mainVertexShader));
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314 | description.append(", position=");
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315 | description.append(snippetNameStr(prog.positionVertexShader));
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316 | vertexShader->setObjectName(QString::fromLatin1(description));
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317 | #endif
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318 | if (!vertexShader->compileSourceCode(source)) {
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319 | qWarning() << "Warning:" << description << "failed to compile!";
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320 | break;
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321 | }
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322 |
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323 | newProg = new QGLEngineShaderProg(prog);
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324 |
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325 | // If the shader program's not found in the cache, create it now.
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326 | newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
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327 | newProg->program->addShader(vertexShader);
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328 | newProg->program->addShader(fragShader);
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329 |
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330 | // We have to bind the vertex attribute names before the program is linked:
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331 | newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
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332 | if (newProg->useTextureCoords)
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333 | newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
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334 | if (newProg->useOpacityAttribute)
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335 | newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
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336 | if (newProg->usePmvMatrixAttribute) {
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337 | newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
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338 | newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
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339 | newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
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340 | }
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341 |
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342 | newProg->program->link();
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343 | if (!newProg->program->isLinked()) {
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344 | QLatin1String none("none");
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345 | QLatin1String br("\n");
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346 | QString error;
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347 | error = QLatin1String("Shader program failed to link,")
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348 | #if defined(QT_DEBUG)
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349 | + br
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350 | + QLatin1String(" Shaders Used:") + br
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351 | + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
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352 | + QLatin1String(vertexShader->sourceCode()) + br
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353 | + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
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354 | + QLatin1String(fragShader->sourceCode()) + br
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355 | #endif
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356 | + QLatin1String(" Error Log:\n")
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357 | + QLatin1String(" ") + newProg->program->log();
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358 | qWarning() << error;
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359 | break;
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360 | }
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361 |
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362 | newProg->program->bind();
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363 |
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364 | if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) {
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365 | GLuint location = newProg->program->uniformLocation("maskTexture");
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366 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT);
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367 | }
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368 |
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369 | if (cachedPrograms.count() > 30) {
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370 | // The cache is full, so delete the last 5 programs in the list.
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371 | // These programs will be least used, as a program us bumped to
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372 | // the top of the list when it's used.
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373 | for (int i = 0; i < 5; ++i) {
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374 | delete cachedPrograms.last();
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375 | cachedPrograms.removeLast();
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376 | }
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377 | }
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378 |
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379 | cachedPrograms.insert(0, newProg);
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380 |
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381 | success = true;
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382 | } while (false);
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383 |
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384 | // Clean up everything if we weren't successful
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385 | if (!success) {
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386 | if (newProg) {
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387 | delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders
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388 | newProg = 0;
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389 | }
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390 | else {
|
---|
391 | if (vertexShader)
|
---|
392 | delete vertexShader;
|
---|
393 | if (fragShader)
|
---|
394 | delete fragShader;
|
---|
395 | }
|
---|
396 | }
|
---|
397 |
|
---|
398 | return newProg;
|
---|
399 | }
|
---|
400 |
|
---|
401 | void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage)
|
---|
402 | {
|
---|
403 | // Remove any shader programs which has this as the custom shader src:
|
---|
404 | for (int i = 0; i < cachedPrograms.size(); ++i) {
|
---|
405 | QGLEngineShaderProg *cachedProg = cachedPrograms[i];
|
---|
406 | if (cachedProg->customStageSource == stage->source()) {
|
---|
407 | delete cachedProg;
|
---|
408 | cachedPrograms.removeAt(i);
|
---|
409 | i--;
|
---|
410 | }
|
---|
411 | }
|
---|
412 | }
|
---|
413 |
|
---|
414 |
|
---|
415 | QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
|
---|
416 | : ctx(context),
|
---|
417 | shaderProgNeedsChanging(true),
|
---|
418 | complexGeometry(false),
|
---|
419 | srcPixelType(Qt::NoBrush),
|
---|
420 | opacityMode(NoOpacity),
|
---|
421 | maskType(NoMask),
|
---|
422 | compositionMode(QPainter::CompositionMode_SourceOver),
|
---|
423 | customSrcStage(0),
|
---|
424 | currentShaderProg(0)
|
---|
425 | {
|
---|
426 | sharedShaders = QGLEngineSharedShaders::shadersForContext(context);
|
---|
427 | connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot()));
|
---|
428 | }
|
---|
429 |
|
---|
430 | QGLEngineShaderManager::~QGLEngineShaderManager()
|
---|
431 | {
|
---|
432 | //###
|
---|
433 | removeCustomStage();
|
---|
434 | }
|
---|
435 |
|
---|
436 | GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
|
---|
437 | {
|
---|
438 | if (!currentShaderProg)
|
---|
439 | return 0;
|
---|
440 |
|
---|
441 | QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
|
---|
442 | if (uniformLocations.isEmpty())
|
---|
443 | uniformLocations.fill(GLuint(-1), NumUniforms);
|
---|
444 |
|
---|
445 | static const char *uniformNames[] = {
|
---|
446 | "imageTexture",
|
---|
447 | "patternColor",
|
---|
448 | "globalOpacity",
|
---|
449 | "depth",
|
---|
450 | "maskTexture",
|
---|
451 | "fragmentColor",
|
---|
452 | "linearData",
|
---|
453 | "angle",
|
---|
454 | "halfViewportSize",
|
---|
455 | "fmp",
|
---|
456 | "fmp2_m_radius2",
|
---|
457 | "inverse_2_fmp2_m_radius2",
|
---|
458 | "invertedTextureSize",
|
---|
459 | "brushTransform",
|
---|
460 | "brushTexture",
|
---|
461 | "matrix"
|
---|
462 | };
|
---|
463 |
|
---|
464 | if (uniformLocations.at(id) == GLuint(-1))
|
---|
465 | uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]);
|
---|
466 |
|
---|
467 | return uniformLocations.at(id);
|
---|
468 | }
|
---|
469 |
|
---|
470 |
|
---|
471 | void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
|
---|
472 | {
|
---|
473 | Q_UNUSED(transformType); // Currently ignored
|
---|
474 | }
|
---|
475 |
|
---|
476 | void QGLEngineShaderManager::setDirty()
|
---|
477 | {
|
---|
478 | shaderProgNeedsChanging = true;
|
---|
479 | }
|
---|
480 |
|
---|
481 | void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
|
---|
482 | {
|
---|
483 | Q_ASSERT(style != Qt::NoBrush);
|
---|
484 | if (srcPixelType == PixelSrcType(style))
|
---|
485 | return;
|
---|
486 |
|
---|
487 | srcPixelType = style;
|
---|
488 | shaderProgNeedsChanging = true; //###
|
---|
489 | }
|
---|
490 |
|
---|
491 | void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type)
|
---|
492 | {
|
---|
493 | if (srcPixelType == type)
|
---|
494 | return;
|
---|
495 |
|
---|
496 | srcPixelType = type;
|
---|
497 | shaderProgNeedsChanging = true; //###
|
---|
498 | }
|
---|
499 |
|
---|
500 | void QGLEngineShaderManager::setOpacityMode(OpacityMode mode)
|
---|
501 | {
|
---|
502 | if (opacityMode == mode)
|
---|
503 | return;
|
---|
504 |
|
---|
505 | opacityMode = mode;
|
---|
506 | shaderProgNeedsChanging = true; //###
|
---|
507 | }
|
---|
508 |
|
---|
509 | void QGLEngineShaderManager::setMaskType(MaskType type)
|
---|
510 | {
|
---|
511 | if (maskType == type)
|
---|
512 | return;
|
---|
513 |
|
---|
514 | maskType = type;
|
---|
515 | shaderProgNeedsChanging = true; //###
|
---|
516 | }
|
---|
517 |
|
---|
518 | void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode)
|
---|
519 | {
|
---|
520 | if (compositionMode == mode)
|
---|
521 | return;
|
---|
522 |
|
---|
523 | compositionMode = mode;
|
---|
524 | shaderProgNeedsChanging = true; //###
|
---|
525 | }
|
---|
526 |
|
---|
527 | void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage)
|
---|
528 | {
|
---|
529 | if (customSrcStage)
|
---|
530 | removeCustomStage();
|
---|
531 | customSrcStage = stage;
|
---|
532 | shaderProgNeedsChanging = true;
|
---|
533 | }
|
---|
534 |
|
---|
535 | void QGLEngineShaderManager::removeCustomStage()
|
---|
536 | {
|
---|
537 | if (customSrcStage)
|
---|
538 | customSrcStage->setInactive();
|
---|
539 | customSrcStage = 0;
|
---|
540 | shaderProgNeedsChanging = true;
|
---|
541 | }
|
---|
542 |
|
---|
543 | QGLShaderProgram* QGLEngineShaderManager::currentProgram()
|
---|
544 | {
|
---|
545 | if (currentShaderProg)
|
---|
546 | return currentShaderProg->program;
|
---|
547 | else
|
---|
548 | return sharedShaders->simpleProgram();
|
---|
549 | }
|
---|
550 |
|
---|
551 | void QGLEngineShaderManager::useSimpleProgram()
|
---|
552 | {
|
---|
553 | sharedShaders->simpleProgram()->bind();
|
---|
554 | QGLContextPrivate* ctx_d = ctx->d_func();
|
---|
555 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
|
---|
556 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
|
---|
557 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
|
---|
558 | shaderProgNeedsChanging = true;
|
---|
559 | }
|
---|
560 |
|
---|
561 | void QGLEngineShaderManager::useBlitProgram()
|
---|
562 | {
|
---|
563 | sharedShaders->blitProgram()->bind();
|
---|
564 | QGLContextPrivate* ctx_d = ctx->d_func();
|
---|
565 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
|
---|
566 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
|
---|
567 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
|
---|
568 | shaderProgNeedsChanging = true;
|
---|
569 | }
|
---|
570 |
|
---|
571 | QGLShaderProgram* QGLEngineShaderManager::simpleProgram()
|
---|
572 | {
|
---|
573 | return sharedShaders->simpleProgram();
|
---|
574 | }
|
---|
575 |
|
---|
576 | QGLShaderProgram* QGLEngineShaderManager::blitProgram()
|
---|
577 | {
|
---|
578 | return sharedShaders->blitProgram();
|
---|
579 | }
|
---|
580 |
|
---|
581 |
|
---|
582 |
|
---|
583 | // Select & use the correct shader program using the current state.
|
---|
584 | // Returns true if program needed changing.
|
---|
585 | bool QGLEngineShaderManager::useCorrectShaderProg()
|
---|
586 | {
|
---|
587 | if (!shaderProgNeedsChanging)
|
---|
588 | return false;
|
---|
589 |
|
---|
590 | bool useCustomSrc = customSrcStage != 0;
|
---|
591 | if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) {
|
---|
592 | useCustomSrc = false;
|
---|
593 | qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src");
|
---|
594 | }
|
---|
595 |
|
---|
596 | QGLEngineShaderProg requiredProgram;
|
---|
597 |
|
---|
598 | bool texCoords = false;
|
---|
599 |
|
---|
600 | // Choose vertex shader shader position function (which typically also sets
|
---|
601 | // varyings) and the source pixel (srcPixel) fragment shader function:
|
---|
602 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName;
|
---|
603 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName;
|
---|
604 | bool isAffine = brushTransform.isAffine();
|
---|
605 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) {
|
---|
606 | if (isAffine)
|
---|
607 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader;
|
---|
608 | else
|
---|
609 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader;
|
---|
610 |
|
---|
611 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader;
|
---|
612 | }
|
---|
613 | else switch (srcPixelType) {
|
---|
614 | default:
|
---|
615 | case Qt::NoBrush:
|
---|
616 | qFatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set");
|
---|
617 | break;
|
---|
618 | case QGLEngineShaderManager::ImageSrc:
|
---|
619 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader;
|
---|
620 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
|
---|
621 | texCoords = true;
|
---|
622 | break;
|
---|
623 | case QGLEngineShaderManager::NonPremultipliedImageSrc:
|
---|
624 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader;
|
---|
625 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
|
---|
626 | texCoords = true;
|
---|
627 | break;
|
---|
628 | case QGLEngineShaderManager::PatternSrc:
|
---|
629 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
|
---|
630 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
|
---|
631 | texCoords = true;
|
---|
632 | break;
|
---|
633 | case QGLEngineShaderManager::TextureSrcWithPattern:
|
---|
634 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader;
|
---|
635 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
|
---|
636 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
|
---|
637 | break;
|
---|
638 | case Qt::SolidPattern:
|
---|
639 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader;
|
---|
640 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
|
---|
641 | break;
|
---|
642 | case Qt::LinearGradientPattern:
|
---|
643 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader;
|
---|
644 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader
|
---|
645 | : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader;
|
---|
646 | break;
|
---|
647 | case Qt::ConicalGradientPattern:
|
---|
648 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader;
|
---|
649 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader
|
---|
650 | : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader;
|
---|
651 | break;
|
---|
652 | case Qt::RadialGradientPattern:
|
---|
653 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader;
|
---|
654 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader
|
---|
655 | : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader;
|
---|
656 | break;
|
---|
657 | case Qt::TexturePattern:
|
---|
658 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader;
|
---|
659 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
|
---|
660 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
|
---|
661 | break;
|
---|
662 | };
|
---|
663 |
|
---|
664 | if (useCustomSrc) {
|
---|
665 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader;
|
---|
666 | requiredProgram.customStageSource = customSrcStage->source();
|
---|
667 | }
|
---|
668 |
|
---|
669 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus;
|
---|
670 | const bool hasMask = maskType != QGLEngineShaderManager::NoMask;
|
---|
671 |
|
---|
672 | // Choose fragment shader main function:
|
---|
673 | if (opacityMode == AttributeOpacity) {
|
---|
674 | Q_ASSERT(!hasCompose && !hasMask);
|
---|
675 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays;
|
---|
676 | } else {
|
---|
677 | bool useGlobalOpacity = (opacityMode == UniformOpacity);
|
---|
678 | if (hasCompose && hasMask && useGlobalOpacity)
|
---|
679 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO;
|
---|
680 | if (hasCompose && hasMask && !useGlobalOpacity)
|
---|
681 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM;
|
---|
682 | if (!hasCompose && hasMask && useGlobalOpacity)
|
---|
683 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO;
|
---|
684 | if (!hasCompose && hasMask && !useGlobalOpacity)
|
---|
685 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M;
|
---|
686 | if (hasCompose && !hasMask && useGlobalOpacity)
|
---|
687 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO;
|
---|
688 | if (hasCompose && !hasMask && !useGlobalOpacity)
|
---|
689 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C;
|
---|
690 | if (!hasCompose && !hasMask && useGlobalOpacity)
|
---|
691 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O;
|
---|
692 | if (!hasCompose && !hasMask && !useGlobalOpacity)
|
---|
693 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader;
|
---|
694 | }
|
---|
695 |
|
---|
696 | if (hasMask) {
|
---|
697 | if (maskType == PixelMask) {
|
---|
698 | requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader;
|
---|
699 | texCoords = true;
|
---|
700 | } else if (maskType == SubPixelMaskPass1) {
|
---|
701 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
|
---|
702 | texCoords = true;
|
---|
703 | } else if (maskType == SubPixelMaskPass2) {
|
---|
704 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
|
---|
705 | texCoords = true;
|
---|
706 | } else if (maskType == SubPixelWithGammaMask) {
|
---|
707 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
|
---|
708 | texCoords = true;
|
---|
709 | } else {
|
---|
710 | qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
|
---|
711 | }
|
---|
712 | } else {
|
---|
713 | requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader;
|
---|
714 | }
|
---|
715 |
|
---|
716 | if (hasCompose) {
|
---|
717 | switch (compositionMode) {
|
---|
718 | case QPainter::CompositionMode_Multiply:
|
---|
719 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader;
|
---|
720 | break;
|
---|
721 | case QPainter::CompositionMode_Screen:
|
---|
722 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader;
|
---|
723 | break;
|
---|
724 | case QPainter::CompositionMode_Overlay:
|
---|
725 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader;
|
---|
726 | break;
|
---|
727 | case QPainter::CompositionMode_Darken:
|
---|
728 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader;
|
---|
729 | break;
|
---|
730 | case QPainter::CompositionMode_Lighten:
|
---|
731 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader;
|
---|
732 | break;
|
---|
733 | case QPainter::CompositionMode_ColorDodge:
|
---|
734 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader;
|
---|
735 | break;
|
---|
736 | case QPainter::CompositionMode_ColorBurn:
|
---|
737 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader;
|
---|
738 | break;
|
---|
739 | case QPainter::CompositionMode_HardLight:
|
---|
740 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader;
|
---|
741 | break;
|
---|
742 | case QPainter::CompositionMode_SoftLight:
|
---|
743 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader;
|
---|
744 | break;
|
---|
745 | case QPainter::CompositionMode_Difference:
|
---|
746 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader;
|
---|
747 | break;
|
---|
748 | case QPainter::CompositionMode_Exclusion:
|
---|
749 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader;
|
---|
750 | break;
|
---|
751 | default:
|
---|
752 | qWarning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode");
|
---|
753 | }
|
---|
754 | } else {
|
---|
755 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader;
|
---|
756 | }
|
---|
757 |
|
---|
758 | // Choose vertex shader main function
|
---|
759 | if (opacityMode == AttributeOpacity) {
|
---|
760 | Q_ASSERT(texCoords);
|
---|
761 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader;
|
---|
762 | } else if (texCoords) {
|
---|
763 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
|
---|
764 | } else {
|
---|
765 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader;
|
---|
766 | }
|
---|
767 | requiredProgram.useTextureCoords = texCoords;
|
---|
768 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity);
|
---|
769 | if (complexGeometry && srcPixelType == Qt::SolidPattern) {
|
---|
770 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader;
|
---|
771 | requiredProgram.usePmvMatrixAttribute = false;
|
---|
772 | } else {
|
---|
773 | requiredProgram.usePmvMatrixAttribute = true;
|
---|
774 |
|
---|
775 | // Force complexGeometry off, since we currently don't support that mode for
|
---|
776 | // non-solid brushes
|
---|
777 | complexGeometry = false;
|
---|
778 | }
|
---|
779 |
|
---|
780 | // At this point, requiredProgram is fully populated so try to find the program in the cache
|
---|
781 | currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
|
---|
782 |
|
---|
783 | if (currentShaderProg && useCustomSrc) {
|
---|
784 | customSrcStage->setUniforms(currentShaderProg->program);
|
---|
785 | }
|
---|
786 |
|
---|
787 | // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
|
---|
788 | // doesn't use are disabled)
|
---|
789 | QGLContextPrivate* ctx_d = ctx->d_func();
|
---|
790 | ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
|
---|
791 | ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords);
|
---|
792 | ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute);
|
---|
793 |
|
---|
794 | shaderProgNeedsChanging = false;
|
---|
795 | return true;
|
---|
796 | }
|
---|
797 |
|
---|
798 | QT_END_NAMESPACE
|
---|