| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | //
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| 43 | // W A R N I N G
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| 44 | // -------------
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| 45 | //
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| 46 | // This file is not part of the Qt API. It exists purely as an
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| 47 | // implementation detail. This header file may change from version to
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| 48 | // version without notice, or even be removed.
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| 49 | //
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| 50 | // We mean it.
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| 51 | //
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| 52 |
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| 53 | #ifndef QGL2PEXVERTEXARRAY_P_H
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| 54 | #define QGL2PEXVERTEXARRAY_P_H
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| 55 |
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| 56 | #include <QRectF>
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| 57 |
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| 58 | #include <private/qdatabuffer_p.h>
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| 59 | #include <private/qvectorpath_p.h>
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| 60 | #include <private/qgl_p.h>
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| 61 |
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| 62 | QT_BEGIN_NAMESPACE
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| 63 |
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| 64 | class QGLPoint
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| 65 | {
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| 66 | public:
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| 67 | QGLPoint(GLfloat new_x, GLfloat new_y) :
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| 68 | x(new_x), y(new_y) {};
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| 69 |
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| 70 | QGLPoint(const QPointF &p) :
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| 71 | x(p.x()), y(p.y()) {};
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| 72 |
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| 73 | QGLPoint(const QPointF* p) :
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| 74 | x(p->x()), y(p->y()) {};
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| 75 |
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| 76 | GLfloat x;
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| 77 | GLfloat y;
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| 78 |
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| 79 | operator QPointF() {return QPointF(x,y);}
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| 80 | operator QPointF() const {return QPointF(x,y);}
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| 81 | };
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| 82 |
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| 83 | struct QGLRect
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| 84 | {
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| 85 | QGLRect(const QRectF &r)
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| 86 | : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {}
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| 87 |
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| 88 | QGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
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| 89 | : left(l), top(t), right(r), bottom(b) {}
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| 90 |
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| 91 | GLfloat left;
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| 92 | GLfloat top;
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| 93 | GLfloat right;
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| 94 | GLfloat bottom;
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| 95 |
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| 96 | operator QRectF() const {return QRectF(left, top, right-left, bottom-top);}
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| 97 | };
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| 98 |
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| 99 | class QGL2PEXVertexArray
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| 100 | {
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| 101 | public:
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| 102 | QGL2PEXVertexArray() :
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| 103 | vertexArray(0), vertexArrayStops(0),
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| 104 | maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
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| 105 | boundingRectDirty(true)
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| 106 | { }
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| 107 |
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| 108 | inline void addRect(const QRectF &rect)
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| 109 | {
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| 110 | qreal top = rect.top();
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| 111 | qreal left = rect.left();
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| 112 | qreal bottom = rect.bottom();
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| 113 | qreal right = rect.right();
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| 114 |
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| 115 | vertexArray << QGLPoint(left, top)
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| 116 | << QGLPoint(right, top)
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| 117 | << QGLPoint(right, bottom)
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| 118 | << QGLPoint(right, bottom)
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| 119 | << QGLPoint(left, bottom)
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| 120 | << QGLPoint(left, top);
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| 121 | }
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| 122 |
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| 123 | inline void addQuad(const QRectF &rect)
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| 124 | {
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| 125 | qreal top = rect.top();
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| 126 | qreal left = rect.left();
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| 127 | qreal bottom = rect.bottom();
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| 128 | qreal right = rect.right();
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| 129 |
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| 130 | vertexArray << QGLPoint(left, top)
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| 131 | << QGLPoint(right, top)
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| 132 | << QGLPoint(left, bottom)
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| 133 | << QGLPoint(right, bottom);
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| 134 |
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| 135 | }
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| 136 |
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| 137 | inline void addVertex(const GLfloat x, const GLfloat y)
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| 138 | {
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| 139 | vertexArray.add(QGLPoint(x, y));
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| 140 | }
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| 141 |
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| 142 | void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
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| 143 | void clear();
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| 144 |
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| 145 | QGLPoint* data() {return vertexArray.data();}
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| 146 | int *stops() const { return vertexArrayStops.data(); }
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| 147 | int stopCount() const { return vertexArrayStops.size(); }
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| 148 | QGLRect boundingRect() const;
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| 149 |
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| 150 | int vertexCount() const { return vertexArray.size(); }
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| 151 |
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| 152 | void lineToArray(const GLfloat x, const GLfloat y);
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| 153 |
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| 154 | private:
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| 155 | QDataBuffer<QGLPoint> vertexArray;
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| 156 | QDataBuffer<int> vertexArrayStops;
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| 157 |
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| 158 | GLfloat maxX;
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| 159 | GLfloat maxY;
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| 160 | GLfloat minX;
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| 161 | GLfloat minY;
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| 162 | bool boundingRectDirty;
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| 163 | void addClosingLine(int index);
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| 164 | void addCentroid(const QVectorPath &path, int subPathIndex);
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| 165 | };
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| 166 |
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| 167 | QT_END_NAMESPACE
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| 168 |
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| 169 | #endif
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