source: trunk/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h@ 353

Last change on this file since 353 was 2, checked in by Dmitry A. Kuminov, 16 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 3.8 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** Contact: Qt Software Information ([email protected])
5**
6** This file is part of the QtOpenGL module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial Usage
10** Licensees holding valid Qt Commercial licenses may use this file in
11** accordance with the Qt Commercial License Agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and Nokia.
14**
15** GNU Lesser General Public License Usage
16** Alternatively, this file may be used under the terms of the GNU Lesser
17** General Public License version 2.1 as published by the Free Software
18** Foundation and appearing in the file LICENSE.LGPL included in the
19** packaging of this file. Please review the following information to
20** ensure the GNU Lesser General Public License version 2.1 requirements
21** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
22**
23** In addition, as a special exception, Nokia gives you certain
24** additional rights. These rights are described in the Nokia Qt LGPL
25** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
26** package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you are unsure which license is appropriate for your use, please
37** contact the sales department at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42//
43// W A R N I N G
44// -------------
45//
46// This file is not part of the Qt API. It exists purely as an
47// implementation detail. This header file may change from version to
48// version without notice, or even be removed.
49//
50// We mean it.
51//
52
53#include <QRectF>
54
55#include <private/qdatabuffer_p.h>
56#include <private/qvectorpath_p.h>
57#include <private/qgl_p.h>
58
59class QGLPoint
60{
61public:
62 QGLPoint(GLfloat new_x, GLfloat new_y) :
63 x(new_x), y(new_y) {};
64
65 QGLPoint(QPointF p) :
66 x(p.x()), y(p.y()) {};
67
68 QGLPoint(const QPointF* p) :
69 x(p->x()), y(p->y()) {};
70
71 GLfloat x;
72 GLfloat y;
73
74 operator QPointF() {return QPointF(x,y);}
75 operator QPointF() const {return QPointF(x,y);}
76};
77
78struct QGLRect
79{
80 QGLRect(QRectF r)
81 : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {}
82
83 QGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
84 : left(l), top(t), right(r), bottom(b) {}
85
86 GLfloat left;
87 GLfloat top;
88 GLfloat right;
89 GLfloat bottom;
90
91 operator QRectF() {return QRectF(left, top, right-left, bottom-top);}
92};
93
94class QGL2PEXVertexArray
95{
96public:
97 QGL2PEXVertexArray() :
98 maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
99 boundingRectDirty(true) {}
100
101 void addPath(const QVectorPath &path, GLfloat curveInverseScale);
102 void clear();
103
104 QGLPoint* data() {return vertexArray.data();}
105 QVector<int>& stops() {return vertexArrayStops;}
106 QGLRect boundingRect() const;
107
108 void lineToArray(const GLfloat x, const GLfloat y);
109
110private:
111 QDataBuffer<QGLPoint> vertexArray;
112 QVector<int> vertexArrayStops;
113
114 GLfloat maxX;
115 GLfloat maxY;
116 GLfloat minX;
117 GLfloat minY;
118 bool boundingRectDirty;
119
120 inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale);
121};
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