1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtOpenGL module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qgl2pexvertexarray_p.h"
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43 |
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44 | #include <private/qbezier_p.h>
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45 |
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46 | QT_BEGIN_NAMESPACE
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47 |
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48 | void QGL2PEXVertexArray::clear()
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49 | {
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50 | vertexArray.reset();
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51 | vertexArrayStops.reset();
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52 | boundingRectDirty = true;
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53 | }
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54 |
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55 |
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56 | QGLRect QGL2PEXVertexArray::boundingRect() const
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57 | {
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58 | if (boundingRectDirty)
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59 | return QGLRect(0.0, 0.0, 0.0, 0.0);
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60 | else
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61 | return QGLRect(minX, minY, maxX, maxY);
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62 | }
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63 |
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64 | void QGL2PEXVertexArray::addRect(const QRectF &rect)
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65 | {
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66 | vertexArray << rect.topLeft() << rect.topRight() << rect.bottomRight()
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67 | << rect.bottomRight() << rect.bottomLeft() << rect.topLeft();
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68 | }
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69 |
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70 | void QGL2PEXVertexArray::addClosingLine(int index)
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71 | {
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72 | if (QPointF(vertexArray.at(index)) != QPointF(vertexArray.last()))
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73 | vertexArray.add(vertexArray.at(index));
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74 | }
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75 |
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76 | void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex)
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77 | {
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78 | const QPointF *const points = reinterpret_cast<const QPointF *>(path.points());
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79 | const QPainterPath::ElementType *const elements = path.elements();
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80 |
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81 | QPointF sum = points[subPathIndex];
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82 | int count = 1;
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83 |
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84 | for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) {
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85 | sum += points[i];
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86 | ++count;
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87 | }
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88 |
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89 | const QPointF centroid = sum / qreal(count);
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90 | vertexArray.add(centroid);
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91 | }
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92 |
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93 | void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline)
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94 | {
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95 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
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96 | const QPainterPath::ElementType* const elements = path.elements();
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97 |
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98 | if (boundingRectDirty) {
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99 | minX = maxX = points[0].x();
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100 | minY = maxY = points[0].y();
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101 | boundingRectDirty = false;
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102 | }
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103 |
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104 | if (!outline && !path.isConvex())
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105 | addCentroid(path, 0);
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106 |
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107 | int lastMoveTo = vertexArray.size();
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108 | vertexArray.add(points[0]); // The first element is always a moveTo
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109 |
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110 | do {
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111 | if (!elements) {
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112 | // qDebug("QVectorPath has no elements");
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113 | // If the path has a null elements pointer, the elements implicitly
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114 | // start with a moveTo (already added) and continue with lineTos:
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115 | for (int i=1; i<path.elementCount(); ++i)
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116 | lineToArray(points[i].x(), points[i].y());
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117 |
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118 | break;
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119 | }
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120 | // qDebug("QVectorPath has element types");
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121 |
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122 | for (int i=1; i<path.elementCount(); ++i) {
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123 | switch (elements[i]) {
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124 | case QPainterPath::MoveToElement:
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125 | if (!outline)
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126 | addClosingLine(lastMoveTo);
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127 | // qDebug("element[%d] is a MoveToElement", i);
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128 | vertexArrayStops.add(vertexArray.size());
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129 | if (!outline) {
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130 | if (!path.isConvex()) addCentroid(path, i);
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131 | lastMoveTo = vertexArray.size();
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132 | }
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133 | lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
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134 | break;
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135 | case QPainterPath::LineToElement:
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136 | // qDebug("element[%d] is a LineToElement", i);
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137 | lineToArray(points[i].x(), points[i].y());
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138 | break;
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139 | case QPainterPath::CurveToElement: {
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140 | QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1),
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141 | points[i],
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142 | points[i+1],
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143 | points[i+2]);
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144 | QRectF bounds = b.bounds();
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145 | // threshold based on same algorithm as in qtriangulatingstroker.cpp
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146 | int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
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147 | if (threshold < 3) threshold = 3;
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148 | qreal one_over_threshold_minus_1 = 1.f / (threshold - 1);
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149 | for (int t=0; t<threshold; ++t) {
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150 | QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
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151 | lineToArray(pt.x(), pt.y());
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152 | }
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153 | i += 2;
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154 | break; }
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155 | default:
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156 | break;
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157 | }
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158 | }
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159 | } while (0);
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160 |
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161 | if (!outline)
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162 | addClosingLine(lastMoveTo);
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163 | vertexArrayStops.add(vertexArray.size());
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164 | }
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165 |
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166 | void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
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167 | {
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168 | vertexArray.add(QGLPoint(x, y));
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169 |
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170 | if (x > maxX)
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171 | maxX = x;
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172 | else if (x < minX)
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173 | minX = x;
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174 | if (y > maxY)
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175 | maxY = y;
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176 | else if (y < minY)
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177 | minY = y;
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178 | }
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179 |
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180 | QT_END_NAMESPACE
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