1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtNetwork module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qlocalserver.h"
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43 | #include "qlocalserver_p.h"
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44 | #include "qlocalsocket.h"
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45 |
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46 | QT_BEGIN_NAMESPACE
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47 |
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48 | #ifndef QT_NO_LOCALSERVER
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49 |
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50 | /*!
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51 | \class QLocalServer
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52 | \since 4.4
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53 |
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54 | \brief The QLocalServer class provides a local socket based server.
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55 |
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56 | This class makes it possible to accept incoming local socket
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57 | connections.
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58 |
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59 | Call listen() to have the server start listening
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60 | for incoming connections on a specified key. The
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61 | newConnection() signal is then emitted each time a client
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62 | connects to the server.
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63 |
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64 | Call nextPendingConnection() to accept the pending connection
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65 | as a connected QLocalSocket. The function returns a pointer to a
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66 | QLocalSocket that can be used for communicating with the client.
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67 |
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68 | If an error occurs, serverError() returns the type of error, and
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69 | errorString() can be called to get a human readable description
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70 | of what happened.
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71 |
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72 | When listening for connections, the name which the server is
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73 | listening on is available through serverName().
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74 |
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75 | Calling close() makes QLocalServer stop listening for incoming connections.
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76 |
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77 | Although QLocalServer is designed for use with an event loop, it's possible
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78 | to use it without one. In that case, you must use waitForNewConnection(),
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79 | which blocks until either a connection is available or a timeout expires.
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80 |
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81 | \sa QLocalSocket, QTcpServer
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82 | */
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83 |
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84 | /*!
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85 | Create a new local socket server with the given \a parent.
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86 |
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87 | \sa listen()
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88 | */
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89 | QLocalServer::QLocalServer(QObject *parent)
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90 | : QObject(*new QLocalServerPrivate, parent)
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91 | {
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92 | Q_D(QLocalServer);
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93 | d->init();
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94 | }
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95 |
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96 | /*!
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97 | Destroys the QLocalServer object. If the server is listening for
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98 | connections, it is automatically closed.
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99 |
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100 | Any client QLocalSockets that are still connected must either
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101 | disconnect or be reparented before the server is deleted.
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102 |
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103 | \sa close()
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104 | */
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105 | QLocalServer::~QLocalServer()
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106 | {
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107 | if (isListening())
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108 | close();
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109 | }
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110 |
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111 | /*!
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112 | Stop listening for incoming connections. Existing connections are not
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113 | effected, but any new connections will be refused.
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114 |
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115 | \sa isListening(), listen()
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116 | */
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117 | void QLocalServer::close()
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118 | {
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119 | Q_D(QLocalServer);
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120 | if (!isListening())
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121 | return;
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122 | qDeleteAll(d->pendingConnections);
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123 | d->pendingConnections.clear();
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124 | d->closeServer();
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125 | d->serverName = QString();
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126 | d->fullServerName = QString();
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127 | d->errorString = QString();
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128 | d->error = QAbstractSocket::UnknownSocketError;
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129 | }
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130 |
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131 | /*!
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132 | Returns the human-readable message appropriate to the current error
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133 | reported by serverError(). If no suitable string is available, an empty
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134 | string is returned.
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135 |
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136 | \sa serverError()
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137 | */
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138 | QString QLocalServer::errorString() const
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139 | {
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140 | Q_D(const QLocalServer);
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141 | return d->errorString;
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142 | }
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143 |
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144 | /*!
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145 | Returns true if the server has a pending connection; otherwise
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146 | returns false.
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147 |
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148 | \sa nextPendingConnection(), setMaxPendingConnections()
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149 | */
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150 | bool QLocalServer::hasPendingConnections() const
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151 | {
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152 | Q_D(const QLocalServer);
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153 | return !(d->pendingConnections.isEmpty());
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154 | }
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155 |
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156 | /*!
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157 | This virtual function is called by QLocalServer when a new connection
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158 | is available. \a socketDescriptor is the native socket descriptor for
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159 | the accepted connection.
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160 |
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161 | The base implementation creates a QLocalSocket, sets the socket descriptor
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162 | and then stores the QLocalSocket in an internal list of pending
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163 | connections. Finally newConnection() is emitted.
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164 |
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165 | Reimplement this function to alter the server's behavior
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166 | when a connection is available.
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167 |
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168 | \sa newConnection(), nextPendingConnection(),
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169 | QLocalSocket::setSocketDescriptor()
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170 | */
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171 | void QLocalServer::incomingConnection(quintptr socketDescriptor)
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172 | {
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173 | Q_D(QLocalServer);
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174 | QLocalSocket *socket = new QLocalSocket(this);
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175 | socket->setSocketDescriptor(socketDescriptor);
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176 | d->pendingConnections.enqueue(socket);
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177 | emit newConnection();
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178 | }
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179 |
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180 | /*!
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181 | Returns true if the server is listening for incoming connections
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182 | otherwise false.
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183 |
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184 | \sa listen(), close()
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185 | */
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186 | bool QLocalServer::isListening() const
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187 | {
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188 | Q_D(const QLocalServer);
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189 | return !(d->serverName.isEmpty());
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190 | }
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191 |
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192 | /*!
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193 | Tells the server to listen for incoming connections on \a name.
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194 | If the server is currently listening then it will return false.
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195 | Return true on success otherwise false.
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196 |
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197 | \a name can be a single name and QLocalServer will determine
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198 | the correct platform specific path. serverName() will return
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199 | the name that is passed into listen.
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200 |
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201 | Usually you would just pass in a name like "foo", but on Unix this
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202 | could also be a path such as "/tmp/foo" and on Windows this could
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203 | be a pipe path such as "\\\\.\\pipe\\foo"
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204 |
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205 | Note:
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206 | On Unix if the server crashes without closing listen will fail
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207 | with AddressInUseError. To create a new server the file should be removed.
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208 | On Windows two local servers can listen to the same pipe at the same
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209 | time, but any connections will go to one of the server.
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210 |
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211 | \sa serverName(), isListening(), close()
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212 | */
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213 | bool QLocalServer::listen(const QString &name)
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214 | {
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215 | Q_D(QLocalServer);
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216 | if (isListening()) {
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217 | qWarning("QLocalServer::listen() called when already listening");
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218 | return false;
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219 | }
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220 |
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221 | if (name.isEmpty()) {
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222 | d->error = QAbstractSocket::HostNotFoundError;
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223 | QString function = QLatin1String("QLocalServer::listen");
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224 | d->errorString = tr("%1: Name error").arg(function);
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225 | return false;
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226 | }
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227 |
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228 | if (!d->listen(name)) {
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229 | d->serverName = QString();
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230 | d->fullServerName = QString();
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231 | return false;
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232 | }
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233 |
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234 | d->serverName = name;
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235 | return true;
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236 | }
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237 |
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238 | /*!
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239 | Returns the maximum number of pending accepted connections.
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240 | The default is 30.
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241 |
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242 | \sa setMaxPendingConnections(), hasPendingConnections()
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243 | */
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244 | int QLocalServer::maxPendingConnections() const
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245 | {
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246 | Q_D(const QLocalServer);
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247 | return d->maxPendingConnections;
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248 | }
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249 |
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250 | /*!
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251 | \fn void QLocalServer::newConnection()
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252 |
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253 | This signal is emitted every time a new connection is available.
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254 |
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255 | \sa hasPendingConnections(), nextPendingConnection()
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256 | */
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257 |
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258 | /*!
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259 | Returns the next pending connection as a connected QLocalSocket object.
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260 |
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261 | The socket is created as a child of the server, which means that it is
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262 | automatically deleted when the QLocalServer object is destroyed. It is
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263 | still a good idea to delete the object explicitly when you are done with
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264 | it, to avoid wasting memory.
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265 |
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266 | 0 is returned if this function is called when there are no pending
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267 | connections.
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268 |
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269 | \sa hasPendingConnections(), newConnection(), incomingConnection()
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270 | */
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271 | QLocalSocket *QLocalServer::nextPendingConnection()
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272 | {
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273 | Q_D(QLocalServer);
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274 | if (d->pendingConnections.isEmpty())
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275 | return 0;
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276 | QLocalSocket *nextSocket = d->pendingConnections.dequeue();
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277 | #ifdef Q_OS_SYMBIAN
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278 | if(!d->socketNotifier)
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279 | return nextSocket;
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280 | #endif
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281 | #ifndef QT_LOCALSOCKET_TCP
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282 | if (d->pendingConnections.size() <= d->maxPendingConnections)
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283 | #ifndef Q_OS_WIN
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284 | d->socketNotifier->setEnabled(true);
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285 | #else
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286 | d->connectionEventNotifier->setEnabled(true);
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287 | #endif
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288 | #endif
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289 | return nextSocket;
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290 | }
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291 |
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292 | /*!
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293 | \since 4.5
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294 |
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295 | Removes any server instance that might cause a call to listen() to fail
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296 | and returns true if successful; otherwise returns false.
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297 | This function is meant to recover from a crash, when the previous server
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298 | instance has not been cleaned up.
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299 |
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300 | On Windows, this function does nothing; on Unix, it removes the socket file
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301 | given by \a name.
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302 |
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303 | \warning Be careful to avoid removing sockets of running instances.
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304 | */
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305 | bool QLocalServer::removeServer(const QString &name)
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306 | {
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307 | return QLocalServerPrivate::removeServer(name);
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308 | }
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309 |
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310 | /*!
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311 | Returns the server name if the server is listening for connections;
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312 | otherwise returns QString()
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313 |
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314 | \sa listen(), fullServerName()
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315 | */
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316 | QString QLocalServer::serverName() const
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317 | {
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318 | Q_D(const QLocalServer);
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319 | return d->serverName;
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320 | }
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321 |
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322 | /*!
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323 | Returns the full path that the server is listening on.
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324 |
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325 | Note: This is platform specific
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326 |
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327 | \sa listen(), serverName()
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328 | */
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329 | QString QLocalServer::fullServerName() const
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330 | {
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331 | Q_D(const QLocalServer);
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332 | return d->fullServerName;
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333 | }
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334 |
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335 | /*!
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336 | Returns the type of error that occurred last or NoError.
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337 |
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338 | \sa errorString()
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339 | */
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340 | QAbstractSocket::SocketError QLocalServer::serverError() const
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341 | {
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342 | Q_D(const QLocalServer);
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343 | return d->error;
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344 | }
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345 |
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346 | /*!
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347 | Sets the maximum number of pending accepted connections to
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348 | \a numConnections. QLocalServer will accept no more than
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349 | \a numConnections incoming connections before nextPendingConnection()
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350 | is called.
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351 |
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352 | Note: Even though QLocalServer will stop accepting new connections
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353 | after it has reached its maximum number of pending connections,
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354 | the operating system may still keep them in queue which will result
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355 | in clients signaling that it is connected.
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356 |
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357 | \sa maxPendingConnections(), hasPendingConnections()
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358 | */
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359 | void QLocalServer::setMaxPendingConnections(int numConnections)
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360 | {
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361 | Q_D(QLocalServer);
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362 | d->maxPendingConnections = numConnections;
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363 | }
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364 |
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365 | /*!
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366 | Waits for at most \a msec milliseconds or until an incoming connection
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367 | is available. Returns true if a connection is available; otherwise
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368 | returns false. If the operation timed out and \a timedOut is not 0,
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369 | *timedOut will be set to true.
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370 |
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371 | This is a blocking function call. Its use is ill-advised in a
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372 | single-threaded GUI application, since the whole application will stop
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373 | responding until the function returns. waitForNewConnection() is mostly
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374 | useful when there is no event loop available.
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375 |
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376 | The non-blocking alternative is to connect to the newConnection() signal.
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377 |
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378 | If msec is -1, this function will not time out.
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379 |
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380 | \sa hasPendingConnections(), nextPendingConnection()
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381 | */
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382 | bool QLocalServer::waitForNewConnection(int msec, bool *timedOut)
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383 | {
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384 | Q_D(QLocalServer);
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385 | if (timedOut)
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386 | *timedOut = false;
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387 |
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388 | if (!isListening())
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389 | return false;
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390 |
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391 | d->waitForNewConnection(msec, timedOut);
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392 |
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393 | return !d->pendingConnections.isEmpty();
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394 | }
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395 |
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396 | #endif
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397 |
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398 | QT_END_NAMESPACE
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399 |
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400 | #include "moc_qlocalserver.cpp"
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401 |
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