| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #ifndef QPATHCLIPPER_P_H
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| 43 | #define QPATHCLIPPER_P_H
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| 44 |
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| 45 | //
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| 46 | // W A R N I N G
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| 47 | // -------------
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| 48 | //
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| 49 | // This file is not part of the Qt API. It exists purely as an
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| 50 | // implementation detail. This header file may change from version to
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| 51 | // version without notice, or even be removed.
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| 52 | //
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| 53 | // We mean it.
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| 54 | //
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| 55 |
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| 56 | #include <QtGui/qpainterpath.h>
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| 57 | #include <QtCore/qlist.h>
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| 58 |
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| 59 | #include <private/qbezier_p.h>
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| 60 | #include <private/qdatabuffer_p.h>
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| 61 | #include <stdio.h>
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| 62 |
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| 63 | QT_BEGIN_HEADER
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| 64 |
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| 65 | QT_BEGIN_NAMESPACE
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| 66 |
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| 67 | QT_MODULE(Gui)
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| 68 |
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| 69 | class QWingedEdge;
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| 70 |
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| 71 | class Q_AUTOTEST_EXPORT QPathClipper
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| 72 | {
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| 73 | public:
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| 74 | enum Operation {
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| 75 | BoolAnd,
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| 76 | BoolOr,
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| 77 | BoolSub,
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| 78 | Simplify
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| 79 | };
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| 80 | public:
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| 81 | QPathClipper(const QPainterPath &subject,
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| 82 | const QPainterPath &clip);
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| 83 |
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| 84 | QPainterPath clip(Operation op = BoolAnd);
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| 85 |
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| 86 | bool intersect();
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| 87 | bool contains();
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| 88 |
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| 89 | static bool pathToRect(const QPainterPath &path, QRectF *rect = 0);
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| 90 |
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| 91 | private:
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| 92 | Q_DISABLE_COPY(QPathClipper)
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| 93 |
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| 94 | enum ClipperMode {
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| 95 | ClipMode, // do the full clip
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| 96 | CheckMode // for contains/intersects (only interested in whether the result path is non-empty)
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| 97 | };
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| 98 |
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| 99 | bool handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode);
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| 100 | bool doClip(QWingedEdge &list, ClipperMode mode);
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| 101 |
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| 102 | QPainterPath subjectPath;
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| 103 | QPainterPath clipPath;
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| 104 | Operation op;
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| 105 |
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| 106 | int aMask;
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| 107 | int bMask;
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| 108 | };
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| 109 |
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| 110 | struct QPathVertex
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| 111 | {
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| 112 | public:
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| 113 | QPathVertex(const QPointF &p = QPointF(), int e = -1);
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| 114 | operator QPointF() const;
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| 115 |
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| 116 | int edge;
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| 117 |
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| 118 | qreal x;
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| 119 | qreal y;
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| 120 | };
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| 121 |
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| 122 | class QPathEdge
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| 123 | {
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| 124 | public:
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| 125 | enum Traversal {
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| 126 | RightTraversal,
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| 127 | LeftTraversal
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| 128 | };
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| 129 |
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| 130 | enum Direction {
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| 131 | Forward,
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| 132 | Backward
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| 133 | };
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| 134 |
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| 135 | enum Type {
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| 136 | Line,
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| 137 | Curve
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| 138 | };
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| 139 |
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| 140 | QPathEdge(int a = -1, int b = -1);
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| 141 |
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| 142 | mutable int flag;
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| 143 |
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| 144 | int windingA;
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| 145 | int windingB;
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| 146 |
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| 147 | int first;
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| 148 | int second;
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| 149 |
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| 150 | qreal angle;
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| 151 | qreal invAngle;
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| 152 |
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| 153 | const QBezier *bezier;
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| 154 | qreal t0;
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| 155 | qreal t1;
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| 156 |
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| 157 | int next(Traversal traversal, Direction direction) const;
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| 158 |
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| 159 | void setNext(Traversal traversal, Direction direction, int next);
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| 160 | void setNext(Direction direction, int next);
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| 161 |
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| 162 | Direction directionTo(int vertex) const;
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| 163 | int vertex(Direction direction) const;
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| 164 |
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| 165 | private:
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| 166 | int m_next[2][2];
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| 167 | };
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| 168 |
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| 169 | class QPathSegments
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| 170 | {
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| 171 | public:
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| 172 | struct Intersection {
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| 173 | int vertex;
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| 174 | qreal t;
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| 175 |
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| 176 | int next;
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| 177 |
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| 178 | bool operator<(const Intersection &o) const {
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| 179 | return t < o.t;
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| 180 | }
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| 181 | };
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| 182 |
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| 183 | struct Segment {
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| 184 | Segment(int pathId, int vertexA, int vertexB, int bezierIndex = -1)
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| 185 | : path(pathId)
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| 186 | , bezier(bezierIndex)
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| 187 | , va(vertexA)
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| 188 | , vb(vertexB)
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| 189 | , intersection(-1)
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| 190 | {
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| 191 | }
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| 192 |
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| 193 | int path;
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| 194 | int bezier;
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| 195 |
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| 196 | // vertices
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| 197 | int va;
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| 198 | int vb;
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| 199 |
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| 200 | // intersection index
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| 201 | int intersection;
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| 202 |
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| 203 | QRectF bounds;
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| 204 | };
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| 205 |
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| 206 |
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| 207 | QPathSegments();
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| 208 |
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| 209 | void setPath(const QPainterPath &path);
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| 210 | void addPath(const QPainterPath &path);
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| 211 |
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| 212 | int intersections() const;
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| 213 | int segments() const;
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| 214 | int points() const;
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| 215 |
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| 216 | const Segment &segmentAt(int index) const;
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| 217 | const QLineF lineAt(int index) const;
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| 218 | const QBezier *bezierAt(int index) const;
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| 219 | const QRectF &elementBounds(int index) const;
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| 220 | int pathId(int index) const;
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| 221 |
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| 222 | const QPointF &pointAt(int vertex) const;
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| 223 | int addPoint(const QPointF &point);
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| 224 |
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| 225 | const Intersection *intersectionAt(int index) const;
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| 226 | void addIntersection(int index, const Intersection &intersection);
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| 227 |
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| 228 | void mergePoints();
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| 229 |
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| 230 | private:
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| 231 | QDataBuffer<QPointF> m_points;
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| 232 | QDataBuffer<Segment> m_segments;
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| 233 | QDataBuffer<QBezier> m_beziers;
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| 234 | QDataBuffer<Intersection> m_intersections;
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| 235 |
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| 236 | int m_pathId;
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| 237 | };
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| 238 |
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| 239 | class Q_AUTOTEST_EXPORT QWingedEdge
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| 240 | {
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| 241 | public:
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| 242 | struct TraversalStatus
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| 243 | {
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| 244 | int edge;
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| 245 | QPathEdge::Traversal traversal;
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| 246 | QPathEdge::Direction direction;
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| 247 |
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| 248 | void flipDirection();
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| 249 | void flipTraversal();
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| 250 |
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| 251 | void flip();
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| 252 | };
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| 253 |
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| 254 | QWingedEdge();
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| 255 | QWingedEdge(const QPainterPath &subject, const QPainterPath &clip);
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| 256 |
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| 257 | void simplify();
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| 258 | QPainterPath toPath() const;
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| 259 |
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| 260 | int edgeCount() const;
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| 261 |
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| 262 | QPathEdge *edge(int edge);
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| 263 | const QPathEdge *edge(int edge) const;
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| 264 |
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| 265 | int vertexCount() const;
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| 266 |
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| 267 | int addVertex(const QPointF &p);
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| 268 |
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| 269 | QPathVertex *vertex(int vertex);
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| 270 | const QPathVertex *vertex(int vertex) const;
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| 271 |
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| 272 | TraversalStatus next(const TraversalStatus &status) const;
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| 273 |
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| 274 | int addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier = 0, qreal t0 = 0, qreal t1 = 1);
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| 275 | int addEdge(int vertexA, int vertexB, const QBezier *bezier = 0, qreal t0 = 0, qreal t1 = 1);
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| 276 |
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| 277 | bool isInside(qreal x, qreal y) const;
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| 278 |
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| 279 | static QPathEdge::Traversal flip(QPathEdge::Traversal traversal);
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| 280 | static QPathEdge::Direction flip(QPathEdge::Direction direction);
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| 281 |
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| 282 | private:
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| 283 | void intersectAndAdd();
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| 284 |
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| 285 | void printNode(int i, FILE *handle);
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| 286 |
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| 287 | QBezier bezierFromIndex(int index) const;
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| 288 |
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| 289 | void removeEdge(int ei);
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| 290 | void addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path);
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| 291 | void addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path);
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| 292 |
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| 293 | int insert(const QPathVertex &vertex);
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| 294 | TraversalStatus findInsertStatus(int vertex, int edge) const;
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| 295 |
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| 296 | qreal delta(int vertex, int a, int b) const;
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| 297 |
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| 298 | QDataBuffer<QPathEdge> m_edges;
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| 299 | QDataBuffer<QPathVertex> m_vertices;
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| 300 |
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| 301 | QVector<qreal> m_splitPoints;
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| 302 |
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| 303 | QPathSegments m_segments;
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| 304 | };
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| 305 |
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| 306 | inline QPathEdge::QPathEdge(int a, int b)
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| 307 | : flag(0)
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| 308 | , windingA(0)
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| 309 | , windingB(0)
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| 310 | , first(a)
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| 311 | , second(b)
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| 312 | , angle(0)
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| 313 | , invAngle(0)
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| 314 | , bezier(0)
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| 315 | , t0(0)
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| 316 | , t1(0)
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| 317 | {
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| 318 | m_next[0][0] = -1;
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| 319 | m_next[1][0] = -1;
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| 320 | m_next[0][0] = -1;
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| 321 | m_next[1][0] = -1;
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| 322 | }
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| 323 |
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| 324 | inline int QPathEdge::next(Traversal traversal, Direction direction) const
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| 325 | {
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| 326 | return m_next[int(traversal)][int(direction)];
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| 327 | }
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| 328 |
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| 329 | inline void QPathEdge::setNext(Traversal traversal, Direction direction, int next)
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| 330 | {
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| 331 | m_next[int(traversal)][int(direction)] = next;
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| 332 | }
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| 333 |
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| 334 | inline void QPathEdge::setNext(Direction direction, int next)
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| 335 | {
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| 336 | m_next[0][int(direction)] = next;
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| 337 | m_next[1][int(direction)] = next;
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| 338 | }
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| 339 |
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| 340 | inline QPathEdge::Direction QPathEdge::directionTo(int vertex) const
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| 341 | {
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| 342 | return first == vertex ? Backward : Forward;
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| 343 | }
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| 344 |
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| 345 | inline int QPathEdge::vertex(Direction direction) const
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| 346 | {
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| 347 | return direction == Backward ? first : second;
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| 348 | }
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| 349 |
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| 350 | inline QPathVertex::QPathVertex(const QPointF &p, int e)
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| 351 | : edge(e)
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| 352 | , x(p.x())
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| 353 | , y(p.y())
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| 354 | {
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| 355 | }
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| 356 |
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| 357 | inline QPathVertex::operator QPointF() const
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| 358 | {
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| 359 | return QPointF(x, y);
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| 360 | }
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| 361 |
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| 362 | inline QPathSegments::QPathSegments()
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| 363 | {
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| 364 | }
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| 365 |
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| 366 | inline int QPathSegments::segments() const
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| 367 | {
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| 368 | return m_segments.size();
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| 369 | }
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| 370 |
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| 371 | inline int QPathSegments::points() const
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| 372 | {
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| 373 | return m_points.size();
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| 374 | }
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| 375 |
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| 376 | inline const QPointF &QPathSegments::pointAt(int i) const
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| 377 | {
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| 378 | return m_points.at(i);
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| 379 | }
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| 380 |
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| 381 | inline int QPathSegments::addPoint(const QPointF &point)
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| 382 | {
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| 383 | m_points << point;
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| 384 | return m_points.size() - 1;
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| 385 | }
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| 386 |
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| 387 | inline const QPathSegments::Segment &QPathSegments::segmentAt(int index) const
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| 388 | {
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| 389 | return m_segments.at(index);
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| 390 | }
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| 391 |
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| 392 | inline const QLineF QPathSegments::lineAt(int index) const
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| 393 | {
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| 394 | const Segment &segment = m_segments.at(index);
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| 395 | return QLineF(m_points.at(segment.va), m_points.at(segment.vb));
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| 396 | }
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| 397 |
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| 398 | inline const QBezier *QPathSegments::bezierAt(int index) const
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| 399 | {
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| 400 | const Segment &segment = m_segments.at(index);
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| 401 | if (segment.bezier >= 0)
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| 402 | return &m_beziers.at(segment.bezier);
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| 403 | else
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| 404 | return 0;
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| 405 | }
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| 406 |
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| 407 | inline const QRectF &QPathSegments::elementBounds(int index) const
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| 408 | {
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| 409 | return m_segments.at(index).bounds;
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| 410 | }
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| 411 |
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| 412 | inline int QPathSegments::pathId(int index) const
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| 413 | {
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| 414 | return m_segments.at(index).path;
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| 415 | }
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| 416 |
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| 417 | inline const QPathSegments::Intersection *QPathSegments::intersectionAt(int index) const
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| 418 | {
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| 419 | const int intersection = m_segments.at(index).intersection;
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| 420 | if (intersection < 0)
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| 421 | return 0;
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| 422 | else
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| 423 | return &m_intersections.at(intersection);
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| 424 | }
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| 425 |
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| 426 | inline int QPathSegments::intersections() const
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| 427 | {
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| 428 | return m_intersections.size();
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| 429 | }
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| 430 |
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| 431 | inline void QPathSegments::addIntersection(int index, const Intersection &intersection)
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| 432 | {
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| 433 | m_intersections << intersection;
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| 434 |
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| 435 | Segment &segment = m_segments.at(index);
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| 436 | if (segment.intersection < 0) {
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| 437 | segment.intersection = m_intersections.size() - 1;
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| 438 | } else {
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| 439 | Intersection *isect = &m_intersections.at(segment.intersection);
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| 440 |
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| 441 | while (isect->next != 0)
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| 442 | isect += isect->next;
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| 443 |
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| 444 | isect->next = (m_intersections.size() - 1) - (isect - m_intersections.data());
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| 445 | }
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| 446 | }
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| 447 |
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| 448 | inline void QWingedEdge::TraversalStatus::flipDirection()
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| 449 | {
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| 450 | direction = QWingedEdge::flip(direction);
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| 451 | }
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| 452 |
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| 453 | inline void QWingedEdge::TraversalStatus::flipTraversal()
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| 454 | {
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| 455 | traversal = QWingedEdge::flip(traversal);
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| 456 | }
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| 457 |
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| 458 | inline void QWingedEdge::TraversalStatus::flip()
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| 459 | {
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| 460 | flipDirection();
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| 461 | flipTraversal();
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| 462 | }
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| 463 |
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| 464 | inline int QWingedEdge::edgeCount() const
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| 465 | {
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| 466 | return m_edges.size();
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| 467 | }
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| 468 |
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| 469 | inline QPathEdge *QWingedEdge::edge(int edge)
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| 470 | {
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| 471 | return edge < 0 ? 0 : &m_edges.at(edge);
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| 472 | }
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| 473 |
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| 474 | inline const QPathEdge *QWingedEdge::edge(int edge) const
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| 475 | {
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| 476 | return edge < 0 ? 0 : &m_edges.at(edge);
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| 477 | }
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| 478 |
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| 479 | inline int QWingedEdge::vertexCount() const
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| 480 | {
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| 481 | return m_vertices.size();
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| 482 | }
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| 483 |
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| 484 | inline int QWingedEdge::addVertex(const QPointF &p)
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| 485 | {
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| 486 | m_vertices << p;
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| 487 | return m_vertices.size() - 1;
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| 488 | }
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| 489 |
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| 490 | inline QPathVertex *QWingedEdge::vertex(int vertex)
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| 491 | {
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| 492 | return vertex < 0 ? 0 : &m_vertices.at(vertex);
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| 493 | }
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| 494 |
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| 495 | inline const QPathVertex *QWingedEdge::vertex(int vertex) const
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| 496 | {
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| 497 | return vertex < 0 ? 0 : &m_vertices.at(vertex);
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| 498 | }
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| 499 |
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| 500 | inline QPathEdge::Traversal QWingedEdge::flip(QPathEdge::Traversal traversal)
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| 501 | {
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| 502 | return traversal == QPathEdge::RightTraversal ? QPathEdge::LeftTraversal : QPathEdge::RightTraversal;
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| 503 | }
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| 504 |
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| 505 | inline QPathEdge::Direction QWingedEdge::flip(QPathEdge::Direction direction)
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| 506 | {
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| 507 | return direction == QPathEdge::Forward ? QPathEdge::Backward : QPathEdge::Forward;
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| 508 | }
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| 509 |
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| 510 | QT_END_NAMESPACE
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| 511 |
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| 512 | QT_END_HEADER
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| 513 |
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| 514 | #endif // QPATHCLIPPER_P_H
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