| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include <private/qdrawhelper_x86_p.h>
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| 43 |
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| 44 | #ifdef QT_HAVE_SSSE3
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| 45 |
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| 46 | #include <private/qdrawingprimitive_sse2_p.h>
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| 47 |
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| 48 | QT_BEGIN_NAMESPACE
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| 49 |
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| 50 | inline static void blend_pixel(quint32 &dst, const quint32 src)
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| 51 | {
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| 52 | if (src >= 0xff000000)
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| 53 | dst = src;
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| 54 | else if (src != 0)
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| 55 | dst = src + BYTE_MUL(dst, qAlpha(~src));
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| 56 | }
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| 57 |
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| 58 |
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| 59 | /* The instruction palignr uses direct arguments, so we have to generate the code fo the different
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| 60 | shift (4, 8, 12). Checking the alignment inside the loop is unfortunatelly way too slow.
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| 61 | */
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| 62 | #define BLENDING_LOOP(palignrOffset, length)\
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| 63 | for (; x < length-3; x += 4) { \
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| 64 | const __m128i srcVectorLastLoaded = _mm_load_si128((__m128i *)&src[x - minusOffsetToAlignSrcOn16Bytes + 4]);\
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| 65 | const __m128i srcVector = _mm_alignr_epi8(srcVectorLastLoaded, srcVectorPrevLoaded, palignrOffset); \
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| 66 | const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \
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| 67 | if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, alphaMask)) == 0xffff) { \
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| 68 | _mm_store_si128((__m128i *)&dst[x], srcVector); \
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| 69 | } else if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, nullVector)) != 0xffff) { \
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| 70 | __m128i alphaChannel = _mm_shuffle_epi8(srcVector, alphaShuffleMask); \
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| 71 | alphaChannel = _mm_sub_epi16(one, alphaChannel); \
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| 72 | const __m128i dstVector = _mm_load_si128((__m128i *)&dst[x]); \
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| 73 | __m128i destMultipliedByOneMinusAlpha; \
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| 74 | BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \
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| 75 | const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \
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| 76 | _mm_store_si128((__m128i *)&dst[x], result); \
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| 77 | } \
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| 78 | srcVectorPrevLoaded = srcVectorLastLoaded;\
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| 79 | }
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| 80 |
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| 81 |
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| 82 | // Basically blend src over dst with the const alpha defined as constAlphaVector.
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| 83 | // nullVector, half, one, colorMask are constant across the whole image/texture, and should be defined as:
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| 84 | //const __m128i nullVector = _mm_set1_epi32(0);
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| 85 | //const __m128i half = _mm_set1_epi16(0x80);
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| 86 | //const __m128i one = _mm_set1_epi16(0xff);
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| 87 | //const __m128i colorMask = _mm_set1_epi32(0x00ff00ff);
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| 88 | //const __m128i alphaMask = _mm_set1_epi32(0xff000000);
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| 89 | //
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| 90 | // The computation being done is:
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| 91 | // result = s + d * (1-alpha)
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| 92 | // with shortcuts if fully opaque or fully transparent.
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| 93 | #define BLEND_SOURCE_OVER_ARGB32_SSSE3(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \
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| 94 | int x = 0; \
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| 95 | \
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| 96 | /* First, get dst aligned. */ \
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| 97 | ALIGNMENT_PROLOGUE_16BYTES(dst, x, length) { \
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| 98 | blend_pixel(dst[x], src[x]); \
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| 99 | } \
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| 100 | \
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| 101 | const int minusOffsetToAlignSrcOn16Bytes = (reinterpret_cast<quintptr>(&(src[x])) >> 2) & 0x3;\
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| 102 | \
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| 103 | if (!minusOffsetToAlignSrcOn16Bytes) {\
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| 104 | /* src is aligned, usual algorithm but with aligned operations.\
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| 105 | See the SSE2 version for more documentation on the algorithm itself. */\
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| 106 | const __m128i alphaShuffleMask = _mm_set_epi8(0xff,15,0xff,15,0xff,11,0xff,11,0xff,7,0xff,7,0xff,3,0xff,3);\
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| 107 | for (; x < length-3; x += 4) { \
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| 108 | const __m128i srcVector = _mm_load_si128((__m128i *)&src[x]); \
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| 109 | const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \
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| 110 | if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, alphaMask)) == 0xffff) { \
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| 111 | _mm_store_si128((__m128i *)&dst[x], srcVector); \
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| 112 | } else if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, nullVector)) != 0xffff) { \
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| 113 | __m128i alphaChannel = _mm_shuffle_epi8(srcVector, alphaShuffleMask); \
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| 114 | alphaChannel = _mm_sub_epi16(one, alphaChannel); \
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| 115 | const __m128i dstVector = _mm_load_si128((__m128i *)&dst[x]); \
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| 116 | __m128i destMultipliedByOneMinusAlpha; \
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| 117 | BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \
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| 118 | const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \
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| 119 | _mm_store_si128((__m128i *)&dst[x], result); \
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| 120 | } \
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| 121 | } /* end for() */\
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| 122 | } else if ((length - x) >= 8) {\
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| 123 | /* We use two vectors to extract the src: prevLoaded for the first pixels, lastLoaded for the current pixels. */\
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| 124 | __m128i srcVectorPrevLoaded = _mm_load_si128((__m128i *)&src[x - minusOffsetToAlignSrcOn16Bytes]);\
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| 125 | const int palignrOffset = minusOffsetToAlignSrcOn16Bytes << 2;\
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| 126 | \
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| 127 | const __m128i alphaShuffleMask = _mm_set_epi8(0xff,15,0xff,15,0xff,11,0xff,11,0xff,7,0xff,7,0xff,3,0xff,3);\
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| 128 | switch (palignrOffset) {\
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| 129 | case 4:\
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| 130 | BLENDING_LOOP(4, length)\
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| 131 | break;\
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| 132 | case 8:\
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| 133 | BLENDING_LOOP(8, length)\
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| 134 | break;\
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| 135 | case 12:\
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| 136 | BLENDING_LOOP(12, length)\
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| 137 | break;\
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| 138 | }\
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| 139 | }\
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| 140 | for (; x < length; ++x) \
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| 141 | blend_pixel(dst[x], src[x]); \
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| 142 | }
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| 143 |
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| 144 | void qt_blend_argb32_on_argb32_ssse3(uchar *destPixels, int dbpl,
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| 145 | const uchar *srcPixels, int sbpl,
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| 146 | int w, int h,
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| 147 | int const_alpha)
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| 148 | {
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| 149 | const quint32 *src = (const quint32 *) srcPixels;
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| 150 | quint32 *dst = (quint32 *) destPixels;
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| 151 | if (const_alpha == 256) {
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| 152 | const __m128i alphaMask = _mm_set1_epi32(0xff000000);
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| 153 | const __m128i nullVector = _mm_setzero_si128();
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| 154 | const __m128i half = _mm_set1_epi16(0x80);
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| 155 | const __m128i one = _mm_set1_epi16(0xff);
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| 156 | const __m128i colorMask = _mm_set1_epi32(0x00ff00ff);
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| 157 |
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| 158 | for (int y = 0; y < h; ++y) {
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| 159 | BLEND_SOURCE_OVER_ARGB32_SSSE3(dst, src, w, nullVector, half, one, colorMask, alphaMask);
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| 160 | dst = (quint32 *)(((uchar *) dst) + dbpl);
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| 161 | src = (const quint32 *)(((const uchar *) src) + sbpl);
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| 162 | }
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| 163 | } else if (const_alpha != 0) {
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| 164 | // dest = (s + d * sia) * ca + d * cia
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| 165 | // = s * ca + d * (sia * ca + cia)
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| 166 | // = s * ca + d * (1 - sa*ca)
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| 167 | const_alpha = (const_alpha * 255) >> 8;
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| 168 | const __m128i nullVector = _mm_setzero_si128();
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| 169 | const __m128i half = _mm_set1_epi16(0x80);
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| 170 | const __m128i one = _mm_set1_epi16(0xff);
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| 171 | const __m128i colorMask = _mm_set1_epi32(0x00ff00ff);
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| 172 | const __m128i constAlphaVector = _mm_set1_epi16(const_alpha);
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| 173 | for (int y = 0; y < h; ++y) {
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| 174 | BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_SSE2(dst, src, w, nullVector, half, one, colorMask, constAlphaVector)
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| 175 | dst = (quint32 *)(((uchar *) dst) + dbpl);
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| 176 | src = (const quint32 *)(((const uchar *) src) + sbpl);
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| 177 | }
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| 178 | }
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| 179 | }
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| 180 |
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| 181 | QT_END_NAMESPACE
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| 182 |
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| 183 | #endif // QT_HAVE_SSSE3
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