| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #ifndef QVECTOR4D_H
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| 43 | #define QVECTOR4D_H
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| 44 |
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| 45 | #include <QtCore/qpoint.h>
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| 46 | #include <QtCore/qmetatype.h>
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| 47 |
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| 48 | QT_BEGIN_HEADER
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| 49 |
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| 50 | QT_BEGIN_NAMESPACE
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| 51 |
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| 52 | QT_MODULE(Gui)
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| 53 |
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| 54 | class QMatrix4x4;
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| 55 | class QVector2D;
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| 56 | class QVector3D;
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| 57 |
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| 58 | #ifndef QT_NO_VECTOR4D
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| 59 |
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| 60 | class Q_GUI_EXPORT QVector4D
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| 61 | {
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| 62 | public:
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| 63 | QVector4D();
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| 64 | QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos);
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| 65 | explicit QVector4D(const QPoint& point);
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| 66 | explicit QVector4D(const QPointF& point);
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| 67 | #ifndef QT_NO_VECTOR2D
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| 68 | QVector4D(const QVector2D& vector);
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| 69 | QVector4D(const QVector2D& vector, qreal zpos, qreal wpos);
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| 70 | #endif
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| 71 | #ifndef QT_NO_VECTOR3D
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| 72 | QVector4D(const QVector3D& vector);
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| 73 | QVector4D(const QVector3D& vector, qreal wpos);
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| 74 | #endif
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| 75 |
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| 76 | bool isNull() const;
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| 77 |
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| 78 | qreal x() const;
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| 79 | qreal y() const;
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| 80 | qreal z() const;
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| 81 | qreal w() const;
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| 82 |
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| 83 | void setX(qreal x);
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| 84 | void setY(qreal y);
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| 85 | void setZ(qreal z);
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| 86 | void setW(qreal w);
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| 87 |
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| 88 | qreal length() const;
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| 89 | qreal lengthSquared() const;
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| 90 |
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| 91 | QVector4D normalized() const;
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| 92 | void normalize();
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| 93 |
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| 94 | QVector4D &operator+=(const QVector4D &vector);
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| 95 | QVector4D &operator-=(const QVector4D &vector);
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| 96 | QVector4D &operator*=(qreal factor);
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| 97 | QVector4D &operator*=(const QVector4D &vector);
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| 98 | QVector4D &operator/=(qreal divisor);
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| 99 |
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| 100 | static qreal dotProduct(const QVector4D& v1, const QVector4D& v2);
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| 101 |
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| 102 | friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
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| 103 | friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);
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| 104 | friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2);
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| 105 | friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2);
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| 106 | friend inline const QVector4D operator*(qreal factor, const QVector4D &vector);
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| 107 | friend inline const QVector4D operator*(const QVector4D &vector, qreal factor);
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| 108 | friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2);
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| 109 | friend inline const QVector4D operator-(const QVector4D &vector);
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| 110 | friend inline const QVector4D operator/(const QVector4D &vector, qreal divisor);
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| 111 |
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| 112 | friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2);
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| 113 |
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| 114 | #ifndef QT_NO_VECTOR2D
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| 115 | QVector2D toVector2D() const;
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| 116 | QVector2D toVector2DAffine() const;
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| 117 | #endif
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| 118 | #ifndef QT_NO_VECTOR3D
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| 119 | QVector3D toVector3D() const;
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| 120 | QVector3D toVector3DAffine() const;
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| 121 | #endif
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| 122 |
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| 123 | QPoint toPoint() const;
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| 124 | QPointF toPointF() const;
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| 125 |
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| 126 | operator QVariant() const;
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| 127 |
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| 128 | private:
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| 129 | float xp, yp, zp, wp;
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| 130 |
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| 131 | QVector4D(float xpos, float ypos, float zpos, float wpos, int dummy);
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| 132 |
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| 133 | friend class QVector2D;
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| 134 | friend class QVector3D;
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| 135 | #ifndef QT_NO_MATRIX4X4
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| 136 | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
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| 137 | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
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| 138 | #endif
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| 139 | };
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| 140 |
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| 141 | Q_DECLARE_TYPEINFO(QVector4D, Q_MOVABLE_TYPE);
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| 142 |
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| 143 | inline QVector4D::QVector4D() : xp(0.0f), yp(0.0f), zp(0.0f), wp(0.0f) {}
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| 144 |
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| 145 | inline QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
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| 146 |
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| 147 | inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos, int) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
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| 148 |
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| 149 | inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
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| 150 |
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| 151 | inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
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| 152 |
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| 153 | inline bool QVector4D::isNull() const
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| 154 | {
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| 155 | return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
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| 156 | }
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| 157 |
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| 158 | inline qreal QVector4D::x() const { return qreal(xp); }
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| 159 | inline qreal QVector4D::y() const { return qreal(yp); }
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| 160 | inline qreal QVector4D::z() const { return qreal(zp); }
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| 161 | inline qreal QVector4D::w() const { return qreal(wp); }
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| 162 |
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| 163 | inline void QVector4D::setX(qreal aX) { xp = aX; }
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| 164 | inline void QVector4D::setY(qreal aY) { yp = aY; }
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| 165 | inline void QVector4D::setZ(qreal aZ) { zp = aZ; }
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| 166 | inline void QVector4D::setW(qreal aW) { wp = aW; }
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| 167 |
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| 168 | inline QVector4D &QVector4D::operator+=(const QVector4D &vector)
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| 169 | {
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| 170 | xp += vector.xp;
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| 171 | yp += vector.yp;
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| 172 | zp += vector.zp;
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| 173 | wp += vector.wp;
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| 174 | return *this;
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| 175 | }
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| 176 |
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| 177 | inline QVector4D &QVector4D::operator-=(const QVector4D &vector)
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| 178 | {
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| 179 | xp -= vector.xp;
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| 180 | yp -= vector.yp;
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| 181 | zp -= vector.zp;
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| 182 | wp -= vector.wp;
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| 183 | return *this;
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| 184 | }
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| 185 |
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| 186 | inline QVector4D &QVector4D::operator*=(qreal factor)
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| 187 | {
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| 188 | xp *= factor;
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| 189 | yp *= factor;
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| 190 | zp *= factor;
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| 191 | wp *= factor;
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| 192 | return *this;
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| 193 | }
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| 194 |
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| 195 | inline QVector4D &QVector4D::operator*=(const QVector4D &vector)
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| 196 | {
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| 197 | xp *= vector.xp;
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| 198 | yp *= vector.yp;
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| 199 | zp *= vector.zp;
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| 200 | wp *= vector.wp;
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| 201 | return *this;
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| 202 | }
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| 203 |
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| 204 | inline QVector4D &QVector4D::operator/=(qreal divisor)
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| 205 | {
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| 206 | xp /= divisor;
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| 207 | yp /= divisor;
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| 208 | zp /= divisor;
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| 209 | wp /= divisor;
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| 210 | return *this;
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| 211 | }
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| 212 |
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| 213 | inline bool operator==(const QVector4D &v1, const QVector4D &v2)
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| 214 | {
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| 215 | return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp && v1.wp == v2.wp;
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| 216 | }
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| 217 |
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| 218 | inline bool operator!=(const QVector4D &v1, const QVector4D &v2)
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| 219 | {
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| 220 | return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp || v1.wp != v2.wp;
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| 221 | }
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| 222 |
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| 223 | inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
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| 224 | {
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| 225 | return QVector4D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, v1.wp + v2.wp, 1);
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| 226 | }
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| 227 |
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| 228 | inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
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| 229 | {
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| 230 | return QVector4D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, v1.wp - v2.wp, 1);
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| 231 | }
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| 232 |
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| 233 | inline const QVector4D operator*(qreal factor, const QVector4D &vector)
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| 234 | {
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| 235 | return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1);
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| 236 | }
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| 237 |
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| 238 | inline const QVector4D operator*(const QVector4D &vector, qreal factor)
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| 239 | {
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| 240 | return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor, 1);
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| 241 | }
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| 242 |
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| 243 | inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
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| 244 | {
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| 245 | return QVector4D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, v1.wp * v2.wp, 1);
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| 246 | }
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| 247 |
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| 248 | inline const QVector4D operator-(const QVector4D &vector)
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| 249 | {
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| 250 | return QVector4D(-vector.xp, -vector.yp, -vector.zp, -vector.wp, 1);
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| 251 | }
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| 252 |
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| 253 | inline const QVector4D operator/(const QVector4D &vector, qreal divisor)
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| 254 | {
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| 255 | return QVector4D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, vector.wp / divisor, 1);
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| 256 | }
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| 257 |
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| 258 | inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
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| 259 | {
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| 260 | return qFuzzyCompare(v1.xp, v2.xp) &&
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| 261 | qFuzzyCompare(v1.yp, v2.yp) &&
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| 262 | qFuzzyCompare(v1.zp, v2.zp) &&
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| 263 | qFuzzyCompare(v1.wp, v2.wp);
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| 264 | }
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| 265 |
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| 266 | inline QPoint QVector4D::toPoint() const
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| 267 | {
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| 268 | return QPoint(qRound(xp), qRound(yp));
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| 269 | }
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| 270 |
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| 271 | inline QPointF QVector4D::toPointF() const
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| 272 | {
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| 273 | return QPointF(qreal(xp), qreal(yp));
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| 274 | }
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| 275 |
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| 276 | #ifndef QT_NO_DEBUG_STREAM
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| 277 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector4D &vector);
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| 278 | #endif
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| 279 |
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| 280 | #ifndef QT_NO_DATASTREAM
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| 281 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector4D &);
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| 282 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &);
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| 283 | #endif
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| 284 |
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| 285 | #endif
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| 286 |
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| 287 | QT_END_NAMESPACE
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| 288 |
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| 289 | QT_END_HEADER
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| 290 |
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| 291 | #endif
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