| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qvector4d.h"
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| 43 | #include "qvector3d.h"
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| 44 | #include "qvector2d.h"
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| 45 | #include <QtCore/qdebug.h>
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| 46 | #include <QtCore/qvariant.h>
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| 47 | #include <QtCore/qmath.h>
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| 48 |
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| 49 | QT_BEGIN_NAMESPACE
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| 50 |
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| 51 | #ifndef QT_NO_VECTOR4D
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| 52 |
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| 53 | /*!
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| 54 | \class QVector4D
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| 55 | \brief The QVector4D class represents a vector or vertex in 4D space.
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| 56 | \since 4.6
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| 57 | \ingroup painting-3D
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| 58 |
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| 59 | The QVector4D class can also be used to represent vertices in 4D space.
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| 60 | We therefore do not need to provide a separate vertex class.
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| 61 |
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| 62 | \sa QQuaternion, QVector2D, QVector3D
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| 63 | */
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| 64 |
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| 65 | /*!
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| 66 | \fn QVector4D::QVector4D()
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| 67 |
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| 68 | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).
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| 69 | */
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| 70 |
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| 71 | /*!
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| 72 | \fn QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos)
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| 73 |
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| 74 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos).
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| 75 | */
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| 76 |
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| 77 | /*!
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| 78 | \fn QVector4D::QVector4D(const QPoint& point)
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| 79 |
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| 80 | Constructs a vector with x and y coordinates from a 2D \a point, and
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| 81 | z and w coordinates of 0.
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| 82 | */
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| 83 |
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| 84 | /*!
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| 85 | \fn QVector4D::QVector4D(const QPointF& point)
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| 86 |
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| 87 | Constructs a vector with x and y coordinates from a 2D \a point, and
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| 88 | z and w coordinates of 0.
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| 89 | */
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| 90 |
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| 91 | #ifndef QT_NO_VECTOR2D
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| 92 |
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| 93 | /*!
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| 94 | Constructs a 4D vector from the specified 2D \a vector. The z
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| 95 | and w coordinates are set to zero.
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| 96 |
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| 97 | \sa toVector2D()
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| 98 | */
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| 99 | QVector4D::QVector4D(const QVector2D& vector)
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| 100 | {
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| 101 | xp = vector.xp;
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| 102 | yp = vector.yp;
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| 103 | zp = 0.0f;
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| 104 | wp = 0.0f;
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| 105 | }
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| 106 |
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| 107 | /*!
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| 108 | Constructs a 4D vector from the specified 2D \a vector. The z
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| 109 | and w coordinates are set to \a zpos and \a wpos respectively.
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| 110 |
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| 111 | \sa toVector2D()
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| 112 | */
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| 113 | QVector4D::QVector4D(const QVector2D& vector, qreal zpos, qreal wpos)
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| 114 | {
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| 115 | xp = vector.xp;
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| 116 | yp = vector.yp;
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| 117 | zp = zpos;
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| 118 | wp = wpos;
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| 119 | }
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| 120 |
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| 121 | #endif
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| 122 |
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| 123 | #ifndef QT_NO_VECTOR3D
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| 124 |
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| 125 | /*!
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| 126 | Constructs a 4D vector from the specified 3D \a vector. The w
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| 127 | coordinate is set to zero.
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| 128 |
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| 129 | \sa toVector3D()
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| 130 | */
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| 131 | QVector4D::QVector4D(const QVector3D& vector)
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| 132 | {
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| 133 | xp = vector.xp;
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| 134 | yp = vector.yp;
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| 135 | zp = vector.zp;
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| 136 | wp = 0.0f;
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| 137 | }
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| 138 |
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| 139 | /*!
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| 140 | Constructs a 4D vector from the specified 3D \a vector. The w
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| 141 | coordinate is set to \a wpos.
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| 142 |
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| 143 | \sa toVector3D()
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| 144 | */
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| 145 | QVector4D::QVector4D(const QVector3D& vector, qreal wpos)
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| 146 | {
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| 147 | xp = vector.xp;
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| 148 | yp = vector.yp;
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| 149 | zp = vector.zp;
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| 150 | wp = wpos;
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| 151 | }
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| 152 |
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| 153 | #endif
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| 154 |
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| 155 | /*!
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| 156 | \fn bool QVector4D::isNull() const
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| 157 |
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| 158 | Returns true if the x, y, z, and w coordinates are set to 0.0,
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| 159 | otherwise returns false.
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| 160 | */
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| 161 |
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| 162 | /*!
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| 163 | \fn qreal QVector4D::x() const
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| 164 |
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| 165 | Returns the x coordinate of this point.
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| 166 |
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| 167 | \sa setX(), y(), z(), w()
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| 168 | */
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| 169 |
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| 170 | /*!
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| 171 | \fn qreal QVector4D::y() const
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| 172 |
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| 173 | Returns the y coordinate of this point.
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| 174 |
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| 175 | \sa setY(), x(), z(), w()
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| 176 | */
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| 177 |
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| 178 | /*!
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| 179 | \fn qreal QVector4D::z() const
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| 180 |
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| 181 | Returns the z coordinate of this point.
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| 182 |
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| 183 | \sa setZ(), x(), y(), w()
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| 184 | */
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| 185 |
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| 186 | /*!
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| 187 | \fn qreal QVector4D::w() const
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| 188 |
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| 189 | Returns the w coordinate of this point.
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| 190 |
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| 191 | \sa setW(), x(), y(), z()
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| 192 | */
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| 193 |
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| 194 | /*!
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| 195 | \fn void QVector4D::setX(qreal x)
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| 196 |
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| 197 | Sets the x coordinate of this point to the given \a x coordinate.
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| 198 |
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| 199 | \sa x(), setY(), setZ(), setW()
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| 200 | */
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| 201 |
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| 202 | /*!
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| 203 | \fn void QVector4D::setY(qreal y)
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| 204 |
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| 205 | Sets the y coordinate of this point to the given \a y coordinate.
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| 206 |
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| 207 | \sa y(), setX(), setZ(), setW()
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| 208 | */
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| 209 |
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| 210 | /*!
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| 211 | \fn void QVector4D::setZ(qreal z)
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| 212 |
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| 213 | Sets the z coordinate of this point to the given \a z coordinate.
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| 214 |
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| 215 | \sa z(), setX(), setY(), setW()
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| 216 | */
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| 217 |
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| 218 | /*!
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| 219 | \fn void QVector4D::setW(qreal w)
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| 220 |
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| 221 | Sets the w coordinate of this point to the given \a w coordinate.
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| 222 |
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| 223 | \sa w(), setX(), setY(), setZ()
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| 224 | */
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| 225 |
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| 226 | /*!
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| 227 | Returns the length of the vector from the origin.
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| 228 |
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| 229 | \sa lengthSquared(), normalized()
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| 230 | */
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| 231 | qreal QVector4D::length() const
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| 232 | {
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| 233 | return qSqrt(xp * xp + yp * yp + zp * zp + wp * wp);
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| 234 | }
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| 235 |
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| 236 | /*!
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| 237 | Returns the squared length of the vector from the origin.
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| 238 | This is equivalent to the dot product of the vector with itself.
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| 239 |
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| 240 | \sa length(), dotProduct()
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| 241 | */
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| 242 | qreal QVector4D::lengthSquared() const
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| 243 | {
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| 244 | return xp * xp + yp * yp + zp * zp + wp * wp;
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| 245 | }
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| 246 |
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| 247 | /*!
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| 248 | Returns the normalized unit vector form of this vector.
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| 249 |
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| 250 | If this vector is null, then a null vector is returned. If the length
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| 251 | of the vector is very close to 1, then the vector will be returned as-is.
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| 252 | Otherwise the normalized form of the vector of length 1 will be returned.
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| 253 |
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| 254 | \sa length(), normalize()
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| 255 | */
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| 256 | QVector4D QVector4D::normalized() const
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| 257 | {
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| 258 | // Need some extra precision if the length is very small.
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| 259 | double len = double(xp) * double(xp) +
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| 260 | double(yp) * double(yp) +
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| 261 | double(zp) * double(zp) +
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| 262 | double(wp) * double(wp);
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| 263 | if (qFuzzyIsNull(len - 1.0f))
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| 264 | return *this;
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| 265 | else if (!qFuzzyIsNull(len))
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| 266 | return *this / qSqrt(len);
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| 267 | else
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| 268 | return QVector4D();
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| 269 | }
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| 270 |
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| 271 | /*!
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| 272 | Normalizes the currect vector in place. Nothing happens if this
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| 273 | vector is a null vector or the length of the vector is very close to 1.
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| 274 |
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| 275 | \sa length(), normalized()
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| 276 | */
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| 277 | void QVector4D::normalize()
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| 278 | {
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| 279 | // Need some extra precision if the length is very small.
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| 280 | double len = double(xp) * double(xp) +
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| 281 | double(yp) * double(yp) +
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| 282 | double(zp) * double(zp) +
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| 283 | double(wp) * double(wp);
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| 284 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
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| 285 | return;
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| 286 |
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| 287 | len = qSqrt(len);
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| 288 |
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| 289 | xp /= len;
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| 290 | yp /= len;
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| 291 | zp /= len;
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| 292 | wp /= len;
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| 293 | }
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| 294 |
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| 295 | /*!
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| 296 | \fn QVector4D &QVector4D::operator+=(const QVector4D &vector)
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| 297 |
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| 298 | Adds the given \a vector to this vector and returns a reference to
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| 299 | this vector.
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| 300 |
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| 301 | \sa operator-=()
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| 302 | */
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| 303 |
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| 304 | /*!
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| 305 | \fn QVector4D &QVector4D::operator-=(const QVector4D &vector)
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| 306 |
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| 307 | Subtracts the given \a vector from this vector and returns a reference to
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| 308 | this vector.
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| 309 |
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| 310 | \sa operator+=()
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| 311 | */
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| 312 |
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| 313 | /*!
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| 314 | \fn QVector4D &QVector4D::operator*=(qreal factor)
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| 315 |
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| 316 | Multiplies this vector's coordinates by the given \a factor, and
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| 317 | returns a reference to this vector.
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| 318 |
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| 319 | \sa operator/=()
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| 320 | */
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| 321 |
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| 322 | /*!
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| 323 | \fn QVector4D &QVector4D::operator*=(const QVector4D &vector)
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| 324 |
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| 325 | Multiplies the components of this vector by the corresponding
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| 326 | components in \a vector.
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| 327 | */
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| 328 |
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| 329 | /*!
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| 330 | \fn QVector4D &QVector4D::operator/=(qreal divisor)
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| 331 |
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| 332 | Divides this vector's coordinates by the given \a divisor, and
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| 333 | returns a reference to this vector.
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| 334 |
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| 335 | \sa operator*=()
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| 336 | */
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| 337 |
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| 338 | /*!
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| 339 | Returns the dot product of \a v1 and \a v2.
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| 340 | */
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| 341 | qreal QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2)
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| 342 | {
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| 343 | return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp;
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| 344 | }
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| 345 |
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| 346 | /*!
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| 347 | \fn bool operator==(const QVector4D &v1, const QVector4D &v2)
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| 348 | \relates QVector4D
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| 349 |
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| 350 | Returns true if \a v1 is equal to \a v2; otherwise returns false.
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| 351 | This operator uses an exact floating-point comparison.
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| 352 | */
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| 353 |
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| 354 | /*!
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| 355 | \fn bool operator!=(const QVector4D &v1, const QVector4D &v2)
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| 356 | \relates QVector4D
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| 357 |
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| 358 | Returns true if \a v1 is not equal to \a v2; otherwise returns false.
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| 359 | This operator uses an exact floating-point comparison.
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| 360 | */
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| 361 |
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| 362 | /*!
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| 363 | \fn const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
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| 364 | \relates QVector4D
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| 365 |
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| 366 | Returns a QVector4D object that is the sum of the given vectors, \a v1
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| 367 | and \a v2; each component is added separately.
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| 368 |
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| 369 | \sa QVector4D::operator+=()
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| 370 | */
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| 371 |
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| 372 | /*!
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| 373 | \fn const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
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| 374 | \relates QVector4D
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| 375 |
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| 376 | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1;
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| 377 | each component is subtracted separately.
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| 378 |
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| 379 | \sa QVector4D::operator-=()
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| 380 | */
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| 381 |
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| 382 | /*!
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| 383 | \fn const QVector4D operator*(qreal factor, const QVector4D &vector)
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| 384 | \relates QVector4D
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| 385 |
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| 386 | Returns a copy of the given \a vector, multiplied by the given \a factor.
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| 387 |
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| 388 | \sa QVector4D::operator*=()
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| 389 | */
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| 390 |
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| 391 | /*!
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| 392 | \fn const QVector4D operator*(const QVector4D &vector, qreal factor)
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| 393 | \relates QVector4D
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| 394 |
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| 395 | Returns a copy of the given \a vector, multiplied by the given \a factor.
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| 396 |
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| 397 | \sa QVector4D::operator*=()
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| 398 | */
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| 399 |
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| 400 | /*!
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| 401 | \fn const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
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| 402 | \relates QVector4D
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| 403 |
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| 404 | Returns the vector consisting of the multiplication of the
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| 405 | components from \a v1 and \a v2.
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| 406 |
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| 407 | \sa QVector4D::operator*=()
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| 408 | */
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| 409 |
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| 410 | /*!
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| 411 | \fn const QVector4D operator-(const QVector4D &vector)
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| 412 | \relates QVector4D
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| 413 | \overload
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| 414 |
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| 415 | Returns a QVector4D object that is formed by changing the sign of
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| 416 | all three components of the given \a vector.
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| 417 |
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| 418 | Equivalent to \c {QVector4D(0,0,0,0) - vector}.
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| 419 | */
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| 420 |
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| 421 | /*!
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| 422 | \fn const QVector4D operator/(const QVector4D &vector, qreal divisor)
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| 423 | \relates QVector4D
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| 424 |
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| 425 | Returns the QVector4D object formed by dividing all four components of
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| 426 | the given \a vector by the given \a divisor.
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| 427 |
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| 428 | \sa QVector4D::operator/=()
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| 429 | */
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| 430 |
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| 431 | /*!
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| 432 | \fn bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
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| 433 | \relates QVector4D
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| 434 |
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| 435 | Returns true if \a v1 and \a v2 are equal, allowing for a small
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| 436 | fuzziness factor for floating-point comparisons; false otherwise.
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| 437 | */
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| 438 |
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| 439 | #ifndef QT_NO_VECTOR2D
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| 440 |
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| 441 | /*!
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| 442 | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.
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| 443 |
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| 444 | \sa toVector2DAffine(), toVector3D(), toPoint()
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| 445 | */
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| 446 | QVector2D QVector4D::toVector2D() const
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| 447 | {
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| 448 | return QVector2D(xp, yp, 1);
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| 449 | }
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| 450 |
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| 451 | /*!
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| 452 | Returns the 2D vector form of this 4D vector, dividing the x and y
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| 453 | coordinates by the w coordinate and dropping the z coordinate.
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| 454 | Returns a null vector if w is zero.
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| 455 |
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| 456 | \sa toVector2D(), toVector3DAffine(), toPoint()
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| 457 | */
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| 458 | QVector2D QVector4D::toVector2DAffine() const
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| 459 | {
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| 460 | if (qIsNull(wp))
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| 461 | return QVector2D();
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| 462 | return QVector2D(xp / wp, yp / wp, 1);
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| 463 | }
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| 464 |
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| 465 | #endif
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| 466 |
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| 467 | #ifndef QT_NO_VECTOR3D
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| 468 |
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| 469 | /*!
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| 470 | Returns the 3D vector form of this 4D vector, dropping the w coordinate.
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| 471 |
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| 472 | \sa toVector3DAffine(), toVector2D(), toPoint()
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| 473 | */
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| 474 | QVector3D QVector4D::toVector3D() const
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| 475 | {
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| 476 | return QVector3D(xp, yp, zp, 1);
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| 477 | }
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| 478 |
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| 479 | /*!
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| 480 | Returns the 3D vector form of this 4D vector, dividing the x, y, and
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| 481 | z coordinates by the w coordinate. Returns a null vector if w is zero.
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| 482 |
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| 483 | \sa toVector3D(), toVector2DAffine(), toPoint()
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| 484 | */
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| 485 | QVector3D QVector4D::toVector3DAffine() const
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| 486 | {
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| 487 | if (qIsNull(wp))
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| 488 | return QVector3D();
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| 489 | return QVector3D(xp / wp, yp / wp, zp / wp, 1);
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| 490 | }
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| 491 |
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| 492 | #endif
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| 493 |
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| 494 | /*!
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| 495 | \fn QPoint QVector4D::toPoint() const
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| 496 |
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| 497 | Returns the QPoint form of this 4D vector. The z and w coordinates
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| 498 | are dropped.
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| 499 |
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| 500 | \sa toPointF(), toVector2D()
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| 501 | */
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| 502 |
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| 503 | /*!
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| 504 | \fn QPointF QVector4D::toPointF() const
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| 505 |
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| 506 | Returns the QPointF form of this 4D vector. The z and w coordinates
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| 507 | are dropped.
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| 508 |
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| 509 | \sa toPoint(), toVector2D()
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| 510 | */
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| 511 |
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| 512 | /*!
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| 513 | Returns the 4D vector as a QVariant.
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| 514 | */
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| 515 | QVector4D::operator QVariant() const
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| 516 | {
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| 517 | return QVariant(QVariant::Vector4D, this);
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| 518 | }
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| 519 |
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| 520 | #ifndef QT_NO_DEBUG_STREAM
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| 521 |
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| 522 | QDebug operator<<(QDebug dbg, const QVector4D &vector)
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| 523 | {
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| 524 | dbg.nospace() << "QVector4D("
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| 525 | << vector.x() << ", " << vector.y() << ", "
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| 526 | << vector.z() << ", " << vector.w() << ')';
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| 527 | return dbg.space();
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| 528 | }
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| 529 |
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| 530 | #endif
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| 531 |
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| 532 | #ifndef QT_NO_DATASTREAM
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| 533 |
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| 534 | /*!
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| 535 | \fn QDataStream &operator<<(QDataStream &stream, const QVector4D &vector)
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| 536 | \relates QVector4D
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| 537 |
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| 538 | Writes the given \a vector to the given \a stream and returns a
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| 539 | reference to the stream.
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| 540 |
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| 541 | \sa {Serializing Qt Data Types}
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| 542 | */
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| 543 |
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| 544 | QDataStream &operator<<(QDataStream &stream, const QVector4D &vector)
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| 545 | {
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| 546 | stream << double(vector.x()) << double(vector.y())
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| 547 | << double(vector.z()) << double(vector.w());
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| 548 | return stream;
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| 549 | }
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| 550 |
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| 551 | /*!
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| 552 | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector)
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| 553 | \relates QVector4D
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| 554 |
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| 555 | Reads a 4D vector from the given \a stream into the given \a vector
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| 556 | and returns a reference to the stream.
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| 557 |
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| 558 | \sa {Serializing Qt Data Types}
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| 559 | */
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| 560 |
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| 561 | QDataStream &operator>>(QDataStream &stream, QVector4D &vector)
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| 562 | {
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| 563 | double x, y, z, w;
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| 564 | stream >> x;
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| 565 | stream >> y;
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| 566 | stream >> z;
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| 567 | stream >> w;
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| 568 | vector.setX(qreal(x));
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| 569 | vector.setY(qreal(y));
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| 570 | vector.setZ(qreal(z));
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| 571 | vector.setW(qreal(w));
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| 572 | return stream;
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| 573 | }
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| 574 |
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| 575 | #endif // QT_NO_DATASTREAM
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| 576 |
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| 577 | #endif // QT_NO_VECTOR4D
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| 578 |
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| 579 | QT_END_NAMESPACE
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