1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qvector4d.h"
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43 | #include "qvector3d.h"
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44 | #include "qvector2d.h"
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45 | #include <QtCore/qdebug.h>
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46 | #include <QtCore/qvariant.h>
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47 | #include <QtCore/qmath.h>
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48 |
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49 | QT_BEGIN_NAMESPACE
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50 |
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51 | #ifndef QT_NO_VECTOR4D
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52 |
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53 | /*!
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54 | \class QVector4D
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55 | \brief The QVector4D class represents a vector or vertex in 4D space.
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56 | \since 4.6
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57 | \ingroup painting-3D
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58 |
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59 | The QVector4D class can also be used to represent vertices in 4D space.
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60 | We therefore do not need to provide a separate vertex class.
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61 |
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62 | \sa QQuaternion, QVector2D, QVector3D
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63 | */
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64 |
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65 | /*!
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66 | \fn QVector4D::QVector4D()
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67 |
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68 | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).
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69 | */
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70 |
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71 | /*!
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72 | \fn QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos)
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73 |
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74 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos).
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75 | */
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76 |
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77 | /*!
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78 | \fn QVector4D::QVector4D(const QPoint& point)
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79 |
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80 | Constructs a vector with x and y coordinates from a 2D \a point, and
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81 | z and w coordinates of 0.
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82 | */
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83 |
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84 | /*!
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85 | \fn QVector4D::QVector4D(const QPointF& point)
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86 |
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87 | Constructs a vector with x and y coordinates from a 2D \a point, and
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88 | z and w coordinates of 0.
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89 | */
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90 |
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91 | #ifndef QT_NO_VECTOR2D
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92 |
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93 | /*!
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94 | Constructs a 4D vector from the specified 2D \a vector. The z
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95 | and w coordinates are set to zero.
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96 |
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97 | \sa toVector2D()
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98 | */
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99 | QVector4D::QVector4D(const QVector2D& vector)
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100 | {
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101 | xp = vector.xp;
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102 | yp = vector.yp;
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103 | zp = 0.0f;
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104 | wp = 0.0f;
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105 | }
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106 |
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107 | /*!
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108 | Constructs a 4D vector from the specified 2D \a vector. The z
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109 | and w coordinates are set to \a zpos and \a wpos respectively.
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110 |
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111 | \sa toVector2D()
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112 | */
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113 | QVector4D::QVector4D(const QVector2D& vector, qreal zpos, qreal wpos)
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114 | {
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115 | xp = vector.xp;
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116 | yp = vector.yp;
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117 | zp = zpos;
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118 | wp = wpos;
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119 | }
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120 |
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121 | #endif
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122 |
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123 | #ifndef QT_NO_VECTOR3D
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124 |
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125 | /*!
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126 | Constructs a 4D vector from the specified 3D \a vector. The w
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127 | coordinate is set to zero.
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128 |
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129 | \sa toVector3D()
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130 | */
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131 | QVector4D::QVector4D(const QVector3D& vector)
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132 | {
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133 | xp = vector.xp;
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134 | yp = vector.yp;
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135 | zp = vector.zp;
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136 | wp = 0.0f;
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137 | }
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138 |
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139 | /*!
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140 | Constructs a 4D vector from the specified 3D \a vector. The w
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141 | coordinate is set to \a wpos.
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142 |
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143 | \sa toVector3D()
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144 | */
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145 | QVector4D::QVector4D(const QVector3D& vector, qreal wpos)
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146 | {
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147 | xp = vector.xp;
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148 | yp = vector.yp;
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149 | zp = vector.zp;
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150 | wp = wpos;
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151 | }
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152 |
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153 | #endif
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154 |
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155 | /*!
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156 | \fn bool QVector4D::isNull() const
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157 |
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158 | Returns true if the x, y, z, and w coordinates are set to 0.0,
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159 | otherwise returns false.
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160 | */
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161 |
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162 | /*!
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163 | \fn qreal QVector4D::x() const
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164 |
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165 | Returns the x coordinate of this point.
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166 |
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167 | \sa setX(), y(), z(), w()
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168 | */
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169 |
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170 | /*!
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171 | \fn qreal QVector4D::y() const
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172 |
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173 | Returns the y coordinate of this point.
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174 |
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175 | \sa setY(), x(), z(), w()
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176 | */
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177 |
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178 | /*!
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179 | \fn qreal QVector4D::z() const
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180 |
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181 | Returns the z coordinate of this point.
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182 |
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183 | \sa setZ(), x(), y(), w()
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184 | */
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185 |
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186 | /*!
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187 | \fn qreal QVector4D::w() const
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188 |
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189 | Returns the w coordinate of this point.
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190 |
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191 | \sa setW(), x(), y(), z()
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192 | */
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193 |
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194 | /*!
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195 | \fn void QVector4D::setX(qreal x)
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196 |
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197 | Sets the x coordinate of this point to the given \a x coordinate.
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198 |
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199 | \sa x(), setY(), setZ(), setW()
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200 | */
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201 |
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202 | /*!
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203 | \fn void QVector4D::setY(qreal y)
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204 |
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205 | Sets the y coordinate of this point to the given \a y coordinate.
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206 |
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207 | \sa y(), setX(), setZ(), setW()
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208 | */
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209 |
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210 | /*!
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211 | \fn void QVector4D::setZ(qreal z)
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212 |
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213 | Sets the z coordinate of this point to the given \a z coordinate.
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214 |
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215 | \sa z(), setX(), setY(), setW()
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216 | */
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217 |
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218 | /*!
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219 | \fn void QVector4D::setW(qreal w)
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220 |
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221 | Sets the w coordinate of this point to the given \a w coordinate.
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222 |
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223 | \sa w(), setX(), setY(), setZ()
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224 | */
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225 |
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226 | /*!
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227 | Returns the length of the vector from the origin.
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228 |
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229 | \sa lengthSquared(), normalized()
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230 | */
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231 | qreal QVector4D::length() const
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232 | {
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233 | return qSqrt(xp * xp + yp * yp + zp * zp + wp * wp);
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234 | }
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235 |
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236 | /*!
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237 | Returns the squared length of the vector from the origin.
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238 | This is equivalent to the dot product of the vector with itself.
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239 |
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240 | \sa length(), dotProduct()
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241 | */
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242 | qreal QVector4D::lengthSquared() const
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243 | {
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244 | return xp * xp + yp * yp + zp * zp + wp * wp;
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245 | }
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246 |
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247 | /*!
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248 | Returns the normalized unit vector form of this vector.
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249 |
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250 | If this vector is null, then a null vector is returned. If the length
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251 | of the vector is very close to 1, then the vector will be returned as-is.
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252 | Otherwise the normalized form of the vector of length 1 will be returned.
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253 |
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254 | \sa length(), normalize()
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255 | */
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256 | QVector4D QVector4D::normalized() const
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257 | {
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258 | // Need some extra precision if the length is very small.
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259 | double len = double(xp) * double(xp) +
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260 | double(yp) * double(yp) +
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261 | double(zp) * double(zp) +
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262 | double(wp) * double(wp);
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263 | if (qFuzzyIsNull(len - 1.0f))
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264 | return *this;
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265 | else if (!qFuzzyIsNull(len))
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266 | return *this / qSqrt(len);
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267 | else
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268 | return QVector4D();
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269 | }
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270 |
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271 | /*!
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272 | Normalizes the currect vector in place. Nothing happens if this
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273 | vector is a null vector or the length of the vector is very close to 1.
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274 |
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275 | \sa length(), normalized()
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276 | */
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277 | void QVector4D::normalize()
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278 | {
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279 | // Need some extra precision if the length is very small.
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280 | double len = double(xp) * double(xp) +
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281 | double(yp) * double(yp) +
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282 | double(zp) * double(zp) +
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283 | double(wp) * double(wp);
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284 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
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285 | return;
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286 |
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287 | len = qSqrt(len);
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288 |
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289 | xp /= len;
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290 | yp /= len;
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291 | zp /= len;
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292 | wp /= len;
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293 | }
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294 |
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295 | /*!
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296 | \fn QVector4D &QVector4D::operator+=(const QVector4D &vector)
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297 |
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298 | Adds the given \a vector to this vector and returns a reference to
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299 | this vector.
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300 |
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301 | \sa operator-=()
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302 | */
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303 |
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304 | /*!
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305 | \fn QVector4D &QVector4D::operator-=(const QVector4D &vector)
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306 |
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307 | Subtracts the given \a vector from this vector and returns a reference to
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308 | this vector.
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309 |
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310 | \sa operator+=()
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311 | */
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312 |
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313 | /*!
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314 | \fn QVector4D &QVector4D::operator*=(qreal factor)
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315 |
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316 | Multiplies this vector's coordinates by the given \a factor, and
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317 | returns a reference to this vector.
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318 |
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319 | \sa operator/=()
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320 | */
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321 |
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322 | /*!
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323 | \fn QVector4D &QVector4D::operator*=(const QVector4D &vector)
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324 |
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325 | Multiplies the components of this vector by the corresponding
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326 | components in \a vector.
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327 | */
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328 |
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329 | /*!
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330 | \fn QVector4D &QVector4D::operator/=(qreal divisor)
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331 |
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332 | Divides this vector's coordinates by the given \a divisor, and
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333 | returns a reference to this vector.
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334 |
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335 | \sa operator*=()
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336 | */
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337 |
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338 | /*!
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339 | Returns the dot product of \a v1 and \a v2.
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340 | */
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341 | qreal QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2)
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342 | {
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343 | return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp + v1.wp * v2.wp;
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344 | }
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345 |
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346 | /*!
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347 | \fn bool operator==(const QVector4D &v1, const QVector4D &v2)
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348 | \relates QVector4D
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349 |
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350 | Returns true if \a v1 is equal to \a v2; otherwise returns false.
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351 | This operator uses an exact floating-point comparison.
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352 | */
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353 |
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354 | /*!
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355 | \fn bool operator!=(const QVector4D &v1, const QVector4D &v2)
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356 | \relates QVector4D
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357 |
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358 | Returns true if \a v1 is not equal to \a v2; otherwise returns false.
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359 | This operator uses an exact floating-point comparison.
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360 | */
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361 |
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362 | /*!
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363 | \fn const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
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364 | \relates QVector4D
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365 |
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366 | Returns a QVector4D object that is the sum of the given vectors, \a v1
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367 | and \a v2; each component is added separately.
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368 |
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369 | \sa QVector4D::operator+=()
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370 | */
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371 |
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372 | /*!
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373 | \fn const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
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374 | \relates QVector4D
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375 |
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376 | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1;
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377 | each component is subtracted separately.
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378 |
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379 | \sa QVector4D::operator-=()
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380 | */
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381 |
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382 | /*!
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383 | \fn const QVector4D operator*(qreal factor, const QVector4D &vector)
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384 | \relates QVector4D
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385 |
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386 | Returns a copy of the given \a vector, multiplied by the given \a factor.
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387 |
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388 | \sa QVector4D::operator*=()
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389 | */
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390 |
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391 | /*!
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392 | \fn const QVector4D operator*(const QVector4D &vector, qreal factor)
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393 | \relates QVector4D
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394 |
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395 | Returns a copy of the given \a vector, multiplied by the given \a factor.
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396 |
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397 | \sa QVector4D::operator*=()
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398 | */
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399 |
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400 | /*!
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401 | \fn const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
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402 | \relates QVector4D
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403 |
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404 | Returns the vector consisting of the multiplication of the
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405 | components from \a v1 and \a v2.
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406 |
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407 | \sa QVector4D::operator*=()
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408 | */
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409 |
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410 | /*!
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411 | \fn const QVector4D operator-(const QVector4D &vector)
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412 | \relates QVector4D
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413 | \overload
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414 |
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415 | Returns a QVector4D object that is formed by changing the sign of
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416 | all three components of the given \a vector.
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417 |
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418 | Equivalent to \c {QVector4D(0,0,0,0) - vector}.
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419 | */
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420 |
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421 | /*!
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422 | \fn const QVector4D operator/(const QVector4D &vector, qreal divisor)
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423 | \relates QVector4D
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424 |
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425 | Returns the QVector4D object formed by dividing all four components of
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426 | the given \a vector by the given \a divisor.
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427 |
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428 | \sa QVector4D::operator/=()
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429 | */
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430 |
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431 | /*!
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432 | \fn bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
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433 | \relates QVector4D
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434 |
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435 | Returns true if \a v1 and \a v2 are equal, allowing for a small
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436 | fuzziness factor for floating-point comparisons; false otherwise.
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437 | */
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438 |
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439 | #ifndef QT_NO_VECTOR2D
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440 |
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441 | /*!
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442 | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.
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443 |
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444 | \sa toVector2DAffine(), toVector3D(), toPoint()
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445 | */
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446 | QVector2D QVector4D::toVector2D() const
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447 | {
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448 | return QVector2D(xp, yp, 1);
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449 | }
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450 |
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451 | /*!
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452 | Returns the 2D vector form of this 4D vector, dividing the x and y
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453 | coordinates by the w coordinate and dropping the z coordinate.
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454 | Returns a null vector if w is zero.
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455 |
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456 | \sa toVector2D(), toVector3DAffine(), toPoint()
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457 | */
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458 | QVector2D QVector4D::toVector2DAffine() const
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459 | {
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460 | if (qIsNull(wp))
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461 | return QVector2D();
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462 | return QVector2D(xp / wp, yp / wp, 1);
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463 | }
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464 |
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465 | #endif
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466 |
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467 | #ifndef QT_NO_VECTOR3D
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468 |
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469 | /*!
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470 | Returns the 3D vector form of this 4D vector, dropping the w coordinate.
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471 |
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472 | \sa toVector3DAffine(), toVector2D(), toPoint()
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473 | */
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474 | QVector3D QVector4D::toVector3D() const
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475 | {
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476 | return QVector3D(xp, yp, zp, 1);
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477 | }
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478 |
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479 | /*!
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480 | Returns the 3D vector form of this 4D vector, dividing the x, y, and
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481 | z coordinates by the w coordinate. Returns a null vector if w is zero.
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482 |
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483 | \sa toVector3D(), toVector2DAffine(), toPoint()
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484 | */
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485 | QVector3D QVector4D::toVector3DAffine() const
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486 | {
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487 | if (qIsNull(wp))
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488 | return QVector3D();
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489 | return QVector3D(xp / wp, yp / wp, zp / wp, 1);
|
---|
490 | }
|
---|
491 |
|
---|
492 | #endif
|
---|
493 |
|
---|
494 | /*!
|
---|
495 | \fn QPoint QVector4D::toPoint() const
|
---|
496 |
|
---|
497 | Returns the QPoint form of this 4D vector. The z and w coordinates
|
---|
498 | are dropped.
|
---|
499 |
|
---|
500 | \sa toPointF(), toVector2D()
|
---|
501 | */
|
---|
502 |
|
---|
503 | /*!
|
---|
504 | \fn QPointF QVector4D::toPointF() const
|
---|
505 |
|
---|
506 | Returns the QPointF form of this 4D vector. The z and w coordinates
|
---|
507 | are dropped.
|
---|
508 |
|
---|
509 | \sa toPoint(), toVector2D()
|
---|
510 | */
|
---|
511 |
|
---|
512 | /*!
|
---|
513 | Returns the 4D vector as a QVariant.
|
---|
514 | */
|
---|
515 | QVector4D::operator QVariant() const
|
---|
516 | {
|
---|
517 | return QVariant(QVariant::Vector4D, this);
|
---|
518 | }
|
---|
519 |
|
---|
520 | #ifndef QT_NO_DEBUG_STREAM
|
---|
521 |
|
---|
522 | QDebug operator<<(QDebug dbg, const QVector4D &vector)
|
---|
523 | {
|
---|
524 | dbg.nospace() << "QVector4D("
|
---|
525 | << vector.x() << ", " << vector.y() << ", "
|
---|
526 | << vector.z() << ", " << vector.w() << ')';
|
---|
527 | return dbg.space();
|
---|
528 | }
|
---|
529 |
|
---|
530 | #endif
|
---|
531 |
|
---|
532 | #ifndef QT_NO_DATASTREAM
|
---|
533 |
|
---|
534 | /*!
|
---|
535 | \fn QDataStream &operator<<(QDataStream &stream, const QVector4D &vector)
|
---|
536 | \relates QVector4D
|
---|
537 |
|
---|
538 | Writes the given \a vector to the given \a stream and returns a
|
---|
539 | reference to the stream.
|
---|
540 |
|
---|
541 | \sa {Serializing Qt Data Types}
|
---|
542 | */
|
---|
543 |
|
---|
544 | QDataStream &operator<<(QDataStream &stream, const QVector4D &vector)
|
---|
545 | {
|
---|
546 | stream << double(vector.x()) << double(vector.y())
|
---|
547 | << double(vector.z()) << double(vector.w());
|
---|
548 | return stream;
|
---|
549 | }
|
---|
550 |
|
---|
551 | /*!
|
---|
552 | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector)
|
---|
553 | \relates QVector4D
|
---|
554 |
|
---|
555 | Reads a 4D vector from the given \a stream into the given \a vector
|
---|
556 | and returns a reference to the stream.
|
---|
557 |
|
---|
558 | \sa {Serializing Qt Data Types}
|
---|
559 | */
|
---|
560 |
|
---|
561 | QDataStream &operator>>(QDataStream &stream, QVector4D &vector)
|
---|
562 | {
|
---|
563 | double x, y, z, w;
|
---|
564 | stream >> x;
|
---|
565 | stream >> y;
|
---|
566 | stream >> z;
|
---|
567 | stream >> w;
|
---|
568 | vector.setX(qreal(x));
|
---|
569 | vector.setY(qreal(y));
|
---|
570 | vector.setZ(qreal(z));
|
---|
571 | vector.setW(qreal(w));
|
---|
572 | return stream;
|
---|
573 | }
|
---|
574 |
|
---|
575 | #endif // QT_NO_DATASTREAM
|
---|
576 |
|
---|
577 | #endif // QT_NO_VECTOR4D
|
---|
578 |
|
---|
579 | QT_END_NAMESPACE
|
---|