| 1 | /****************************************************************************
|
|---|
| 2 | **
|
|---|
| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 4 | ** All rights reserved.
|
|---|
| 5 | ** Contact: Nokia Corporation ([email protected])
|
|---|
| 6 | **
|
|---|
| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
|
|---|
| 8 | **
|
|---|
| 9 | ** $QT_BEGIN_LICENSE:LGPL$
|
|---|
| 10 | ** Commercial Usage
|
|---|
| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
|---|
| 12 | ** accordance with the Qt Commercial License Agreement provided with the
|
|---|
| 13 | ** Software or, alternatively, in accordance with the terms contained in
|
|---|
| 14 | ** a written agreement between you and Nokia.
|
|---|
| 15 | **
|
|---|
| 16 | ** GNU Lesser General Public License Usage
|
|---|
| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
|---|
| 18 | ** General Public License version 2.1 as published by the Free Software
|
|---|
| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
|---|
| 20 | ** packaging of this file. Please review the following information to
|
|---|
| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
|---|
| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|---|
| 23 | **
|
|---|
| 24 | ** In addition, as a special exception, Nokia gives you certain additional
|
|---|
| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
|
|---|
| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|---|
| 27 | **
|
|---|
| 28 | ** GNU General Public License Usage
|
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU
|
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software
|
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
|---|
| 32 | ** packaging of this file. Please review the following information to
|
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
|---|
| 35 | **
|
|---|
| 36 | ** If you have questions regarding the use of this file, please contact
|
|---|
| 37 | ** Nokia at [email protected].
|
|---|
| 38 | ** $QT_END_LICENSE$
|
|---|
| 39 | **
|
|---|
| 40 | ****************************************************************************/
|
|---|
| 41 |
|
|---|
| 42 | #ifndef QVECTOR3D_H
|
|---|
| 43 | #define QVECTOR3D_H
|
|---|
| 44 |
|
|---|
| 45 | #include <QtCore/qpoint.h>
|
|---|
| 46 | #include <QtCore/qmetatype.h>
|
|---|
| 47 |
|
|---|
| 48 | QT_BEGIN_HEADER
|
|---|
| 49 |
|
|---|
| 50 | QT_BEGIN_NAMESPACE
|
|---|
| 51 |
|
|---|
| 52 | QT_MODULE(Gui)
|
|---|
| 53 |
|
|---|
| 54 | class QMatrix4x4;
|
|---|
| 55 | class QVector2D;
|
|---|
| 56 | class QVector4D;
|
|---|
| 57 |
|
|---|
| 58 | #ifndef QT_NO_VECTOR3D
|
|---|
| 59 |
|
|---|
| 60 | class Q_GUI_EXPORT QVector3D
|
|---|
| 61 | {
|
|---|
| 62 | public:
|
|---|
| 63 | QVector3D();
|
|---|
| 64 | QVector3D(qreal xpos, qreal ypos, qreal zpos);
|
|---|
| 65 | explicit QVector3D(const QPoint& point);
|
|---|
| 66 | explicit QVector3D(const QPointF& point);
|
|---|
| 67 | #ifndef QT_NO_VECTOR2D
|
|---|
| 68 | QVector3D(const QVector2D& vector);
|
|---|
| 69 | QVector3D(const QVector2D& vector, qreal zpos);
|
|---|
| 70 | #endif
|
|---|
| 71 | #ifndef QT_NO_VECTOR4D
|
|---|
| 72 | explicit QVector3D(const QVector4D& vector);
|
|---|
| 73 | #endif
|
|---|
| 74 |
|
|---|
| 75 | bool isNull() const;
|
|---|
| 76 |
|
|---|
| 77 | qreal x() const;
|
|---|
| 78 | qreal y() const;
|
|---|
| 79 | qreal z() const;
|
|---|
| 80 |
|
|---|
| 81 | void setX(qreal x);
|
|---|
| 82 | void setY(qreal y);
|
|---|
| 83 | void setZ(qreal z);
|
|---|
| 84 |
|
|---|
| 85 | qreal length() const;
|
|---|
| 86 | qreal lengthSquared() const;
|
|---|
| 87 |
|
|---|
| 88 | QVector3D normalized() const;
|
|---|
| 89 | void normalize();
|
|---|
| 90 |
|
|---|
| 91 | QVector3D &operator+=(const QVector3D &vector);
|
|---|
| 92 | QVector3D &operator-=(const QVector3D &vector);
|
|---|
| 93 | QVector3D &operator*=(qreal factor);
|
|---|
| 94 | QVector3D &operator*=(const QVector3D& vector);
|
|---|
| 95 | QVector3D &operator/=(qreal divisor);
|
|---|
| 96 |
|
|---|
| 97 | static qreal dotProduct(const QVector3D& v1, const QVector3D& v2);
|
|---|
| 98 | static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2);
|
|---|
| 99 | static QVector3D normal(const QVector3D& v1, const QVector3D& v2);
|
|---|
| 100 | static QVector3D normal
|
|---|
| 101 | (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3);
|
|---|
| 102 |
|
|---|
| 103 | qreal distanceToPlane(const QVector3D& plane, const QVector3D& normal) const;
|
|---|
| 104 | qreal distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const;
|
|---|
| 105 | qreal distanceToLine(const QVector3D& point, const QVector3D& direction) const;
|
|---|
| 106 |
|
|---|
| 107 | friend inline bool operator==(const QVector3D &v1, const QVector3D &v2);
|
|---|
| 108 | friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2);
|
|---|
| 109 | friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
|
|---|
| 110 | friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
|
|---|
| 111 | friend inline const QVector3D operator*(qreal factor, const QVector3D &vector);
|
|---|
| 112 | friend inline const QVector3D operator*(const QVector3D &vector, qreal factor);
|
|---|
| 113 | friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2);
|
|---|
| 114 | friend inline const QVector3D operator-(const QVector3D &vector);
|
|---|
| 115 | friend inline const QVector3D operator/(const QVector3D &vector, qreal divisor);
|
|---|
| 116 |
|
|---|
| 117 | friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2);
|
|---|
| 118 |
|
|---|
| 119 | #ifndef QT_NO_VECTOR2D
|
|---|
| 120 | QVector2D toVector2D() const;
|
|---|
| 121 | #endif
|
|---|
| 122 | #ifndef QT_NO_VECTOR4D
|
|---|
| 123 | QVector4D toVector4D() const;
|
|---|
| 124 | #endif
|
|---|
| 125 |
|
|---|
| 126 | QPoint toPoint() const;
|
|---|
| 127 | QPointF toPointF() const;
|
|---|
| 128 |
|
|---|
| 129 | operator QVariant() const;
|
|---|
| 130 |
|
|---|
| 131 | private:
|
|---|
| 132 | float xp, yp, zp;
|
|---|
| 133 |
|
|---|
| 134 | QVector3D(float xpos, float ypos, float zpos, int dummy);
|
|---|
| 135 |
|
|---|
| 136 | friend class QVector2D;
|
|---|
| 137 | friend class QVector4D;
|
|---|
| 138 | #ifndef QT_NO_MATRIX4X4
|
|---|
| 139 | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
|
|---|
| 140 | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
|
|---|
| 141 | #endif
|
|---|
| 142 | };
|
|---|
| 143 |
|
|---|
| 144 | Q_DECLARE_TYPEINFO(QVector3D, Q_MOVABLE_TYPE);
|
|---|
| 145 |
|
|---|
| 146 | inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {}
|
|---|
| 147 |
|
|---|
| 148 | inline QVector3D::QVector3D(qreal xpos, qreal ypos, qreal zpos) : xp(xpos), yp(ypos), zp(zpos) {}
|
|---|
| 149 |
|
|---|
| 150 | inline QVector3D::QVector3D(float xpos, float ypos, float zpos, int) : xp(xpos), yp(ypos), zp(zpos) {}
|
|---|
| 151 |
|
|---|
| 152 | inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
|
|---|
| 153 |
|
|---|
| 154 | inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
|
|---|
| 155 |
|
|---|
| 156 | inline bool QVector3D::isNull() const
|
|---|
| 157 | {
|
|---|
| 158 | return qIsNull(xp) && qIsNull(yp) && qIsNull(zp);
|
|---|
| 159 | }
|
|---|
| 160 |
|
|---|
| 161 | inline qreal QVector3D::x() const { return qreal(xp); }
|
|---|
| 162 | inline qreal QVector3D::y() const { return qreal(yp); }
|
|---|
| 163 | inline qreal QVector3D::z() const { return qreal(zp); }
|
|---|
| 164 |
|
|---|
| 165 | inline void QVector3D::setX(qreal aX) { xp = aX; }
|
|---|
| 166 | inline void QVector3D::setY(qreal aY) { yp = aY; }
|
|---|
| 167 | inline void QVector3D::setZ(qreal aZ) { zp = aZ; }
|
|---|
| 168 |
|
|---|
| 169 | inline QVector3D &QVector3D::operator+=(const QVector3D &vector)
|
|---|
| 170 | {
|
|---|
| 171 | xp += vector.xp;
|
|---|
| 172 | yp += vector.yp;
|
|---|
| 173 | zp += vector.zp;
|
|---|
| 174 | return *this;
|
|---|
| 175 | }
|
|---|
| 176 |
|
|---|
| 177 | inline QVector3D &QVector3D::operator-=(const QVector3D &vector)
|
|---|
| 178 | {
|
|---|
| 179 | xp -= vector.xp;
|
|---|
| 180 | yp -= vector.yp;
|
|---|
| 181 | zp -= vector.zp;
|
|---|
| 182 | return *this;
|
|---|
| 183 | }
|
|---|
| 184 |
|
|---|
| 185 | inline QVector3D &QVector3D::operator*=(qreal factor)
|
|---|
| 186 | {
|
|---|
| 187 | xp *= factor;
|
|---|
| 188 | yp *= factor;
|
|---|
| 189 | zp *= factor;
|
|---|
| 190 | return *this;
|
|---|
| 191 | }
|
|---|
| 192 |
|
|---|
| 193 | inline QVector3D &QVector3D::operator*=(const QVector3D& vector)
|
|---|
| 194 | {
|
|---|
| 195 | xp *= vector.xp;
|
|---|
| 196 | yp *= vector.yp;
|
|---|
| 197 | zp *= vector.zp;
|
|---|
| 198 | return *this;
|
|---|
| 199 | }
|
|---|
| 200 |
|
|---|
| 201 | inline QVector3D &QVector3D::operator/=(qreal divisor)
|
|---|
| 202 | {
|
|---|
| 203 | xp /= divisor;
|
|---|
| 204 | yp /= divisor;
|
|---|
| 205 | zp /= divisor;
|
|---|
| 206 | return *this;
|
|---|
| 207 | }
|
|---|
| 208 |
|
|---|
| 209 | inline bool operator==(const QVector3D &v1, const QVector3D &v2)
|
|---|
| 210 | {
|
|---|
| 211 | return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
|
|---|
| 212 | }
|
|---|
| 213 |
|
|---|
| 214 | inline bool operator!=(const QVector3D &v1, const QVector3D &v2)
|
|---|
| 215 | {
|
|---|
| 216 | return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp;
|
|---|
| 217 | }
|
|---|
| 218 |
|
|---|
| 219 | inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2)
|
|---|
| 220 | {
|
|---|
| 221 | return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, 1);
|
|---|
| 222 | }
|
|---|
| 223 |
|
|---|
| 224 | inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2)
|
|---|
| 225 | {
|
|---|
| 226 | return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, 1);
|
|---|
| 227 | }
|
|---|
| 228 |
|
|---|
| 229 | inline const QVector3D operator*(qreal factor, const QVector3D &vector)
|
|---|
| 230 | {
|
|---|
| 231 | return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1);
|
|---|
| 232 | }
|
|---|
| 233 |
|
|---|
| 234 | inline const QVector3D operator*(const QVector3D &vector, qreal factor)
|
|---|
| 235 | {
|
|---|
| 236 | return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor, 1);
|
|---|
| 237 | }
|
|---|
| 238 |
|
|---|
| 239 | inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2)
|
|---|
| 240 | {
|
|---|
| 241 | return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, 1);
|
|---|
| 242 | }
|
|---|
| 243 |
|
|---|
| 244 | inline const QVector3D operator-(const QVector3D &vector)
|
|---|
| 245 | {
|
|---|
| 246 | return QVector3D(-vector.xp, -vector.yp, -vector.zp, 1);
|
|---|
| 247 | }
|
|---|
| 248 |
|
|---|
| 249 | inline const QVector3D operator/(const QVector3D &vector, qreal divisor)
|
|---|
| 250 | {
|
|---|
| 251 | return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, 1);
|
|---|
| 252 | }
|
|---|
| 253 |
|
|---|
| 254 | inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
|
|---|
| 255 | {
|
|---|
| 256 | return qFuzzyCompare(v1.xp, v2.xp) &&
|
|---|
| 257 | qFuzzyCompare(v1.yp, v2.yp) &&
|
|---|
| 258 | qFuzzyCompare(v1.zp, v2.zp);
|
|---|
| 259 | }
|
|---|
| 260 |
|
|---|
| 261 | inline QPoint QVector3D::toPoint() const
|
|---|
| 262 | {
|
|---|
| 263 | return QPoint(qRound(xp), qRound(yp));
|
|---|
| 264 | }
|
|---|
| 265 |
|
|---|
| 266 | inline QPointF QVector3D::toPointF() const
|
|---|
| 267 | {
|
|---|
| 268 | return QPointF(qreal(xp), qreal(yp));
|
|---|
| 269 | }
|
|---|
| 270 |
|
|---|
| 271 | #ifndef QT_NO_DEBUG_STREAM
|
|---|
| 272 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector3D &vector);
|
|---|
| 273 | #endif
|
|---|
| 274 |
|
|---|
| 275 | #ifndef QT_NO_DATASTREAM
|
|---|
| 276 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector3D &);
|
|---|
| 277 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &);
|
|---|
| 278 | #endif
|
|---|
| 279 |
|
|---|
| 280 | #endif
|
|---|
| 281 |
|
|---|
| 282 | QT_END_NAMESPACE
|
|---|
| 283 |
|
|---|
| 284 | QT_END_HEADER
|
|---|
| 285 |
|
|---|
| 286 | #endif
|
|---|