source: trunk/src/gui/math3d/qvector2d.h@ 787

Last change on this file since 787 was 651, checked in by Dmitry A. Kuminov, 16 years ago

trunk: Merged in qt 4.6.2 sources.

  • Property svn:eol-style set to native
File size: 7.2 KB
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1/****************************************************************************
2**
3** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
37** Nokia at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42#ifndef QVECTOR2D_H
43#define QVECTOR2D_H
44
45#include <QtCore/qpoint.h>
46#include <QtCore/qmetatype.h>
47
48QT_BEGIN_HEADER
49
50QT_BEGIN_NAMESPACE
51
52QT_MODULE(Gui)
53
54class QVector3D;
55class QVector4D;
56class QVariant;
57
58#ifndef QT_NO_VECTOR2D
59
60class Q_GUI_EXPORT QVector2D
61{
62public:
63 QVector2D();
64 QVector2D(qreal xpos, qreal ypos);
65 explicit QVector2D(const QPoint& point);
66 explicit QVector2D(const QPointF& point);
67#ifndef QT_NO_VECTOR3D
68 explicit QVector2D(const QVector3D& vector);
69#endif
70#ifndef QT_NO_VECTOR4D
71 explicit QVector2D(const QVector4D& vector);
72#endif
73
74 bool isNull() const;
75
76 qreal x() const;
77 qreal y() const;
78
79 void setX(qreal x);
80 void setY(qreal y);
81
82 qreal length() const;
83 qreal lengthSquared() const;
84
85 QVector2D normalized() const;
86 void normalize();
87
88 QVector2D &operator+=(const QVector2D &vector);
89 QVector2D &operator-=(const QVector2D &vector);
90 QVector2D &operator*=(qreal factor);
91 QVector2D &operator*=(const QVector2D &vector);
92 QVector2D &operator/=(qreal divisor);
93
94 static qreal dotProduct(const QVector2D& v1, const QVector2D& v2);
95
96 friend inline bool operator==(const QVector2D &v1, const QVector2D &v2);
97 friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2);
98 friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2);
99 friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2);
100 friend inline const QVector2D operator*(qreal factor, const QVector2D &vector);
101 friend inline const QVector2D operator*(const QVector2D &vector, qreal factor);
102 friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2);
103 friend inline const QVector2D operator-(const QVector2D &vector);
104 friend inline const QVector2D operator/(const QVector2D &vector, qreal divisor);
105
106 friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2);
107
108#ifndef QT_NO_VECTOR3D
109 QVector3D toVector3D() const;
110#endif
111#ifndef QT_NO_VECTOR4D
112 QVector4D toVector4D() const;
113#endif
114
115 QPoint toPoint() const;
116 QPointF toPointF() const;
117
118 operator QVariant() const;
119
120private:
121 float xp, yp;
122
123 QVector2D(float xpos, float ypos, int dummy);
124
125 friend class QVector3D;
126 friend class QVector4D;
127};
128
129inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {}
130
131inline QVector2D::QVector2D(float xpos, float ypos, int) : xp(xpos), yp(ypos) {}
132
133inline QVector2D::QVector2D(qreal xpos, qreal ypos) : xp(xpos), yp(ypos) {}
134
135inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
136
137inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {}
138
139inline bool QVector2D::isNull() const
140{
141 return qIsNull(xp) && qIsNull(yp);
142}
143
144inline qreal QVector2D::x() const { return qreal(xp); }
145inline qreal QVector2D::y() const { return qreal(yp); }
146
147inline void QVector2D::setX(qreal aX) { xp = aX; }
148inline void QVector2D::setY(qreal aY) { yp = aY; }
149
150inline QVector2D &QVector2D::operator+=(const QVector2D &vector)
151{
152 xp += vector.xp;
153 yp += vector.yp;
154 return *this;
155}
156
157inline QVector2D &QVector2D::operator-=(const QVector2D &vector)
158{
159 xp -= vector.xp;
160 yp -= vector.yp;
161 return *this;
162}
163
164inline QVector2D &QVector2D::operator*=(qreal factor)
165{
166 xp *= factor;
167 yp *= factor;
168 return *this;
169}
170
171inline QVector2D &QVector2D::operator*=(const QVector2D &vector)
172{
173 xp *= vector.xp;
174 yp *= vector.yp;
175 return *this;
176}
177
178inline QVector2D &QVector2D::operator/=(qreal divisor)
179{
180 xp /= divisor;
181 yp /= divisor;
182 return *this;
183}
184
185inline bool operator==(const QVector2D &v1, const QVector2D &v2)
186{
187 return v1.xp == v2.xp && v1.yp == v2.yp;
188}
189
190inline bool operator!=(const QVector2D &v1, const QVector2D &v2)
191{
192 return v1.xp != v2.xp || v1.yp != v2.yp;
193}
194
195inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
196{
197 return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp, 1);
198}
199
200inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
201{
202 return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp, 1);
203}
204
205inline const QVector2D operator*(qreal factor, const QVector2D &vector)
206{
207 return QVector2D(vector.xp * factor, vector.yp * factor, 1);
208}
209
210inline const QVector2D operator*(const QVector2D &vector, qreal factor)
211{
212 return QVector2D(vector.xp * factor, vector.yp * factor, 1);
213}
214
215inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
216{
217 return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp, 1);
218}
219
220inline const QVector2D operator-(const QVector2D &vector)
221{
222 return QVector2D(-vector.xp, -vector.yp, 1);
223}
224
225inline const QVector2D operator/(const QVector2D &vector, qreal divisor)
226{
227 return QVector2D(vector.xp / divisor, vector.yp / divisor, 1);
228}
229
230inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
231{
232 return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp);
233}
234
235inline QPoint QVector2D::toPoint() const
236{
237 return QPoint(qRound(xp), qRound(yp));
238}
239
240inline QPointF QVector2D::toPointF() const
241{
242 return QPointF(qreal(xp), qreal(yp));
243}
244
245#ifndef QT_NO_DEBUG_STREAM
246Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector);
247#endif
248
249#ifndef QT_NO_DATASTREAM
250Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &);
251Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &);
252#endif
253
254#endif
255
256QT_END_NAMESPACE
257
258QT_END_HEADER
259
260#endif
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