1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #ifndef QQUATERNION_H
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43 | #define QQUATERNION_H
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44 |
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45 | #include <QtGui/qvector3d.h>
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46 | #include <QtGui/qvector4d.h>
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47 |
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48 | QT_BEGIN_HEADER
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49 |
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50 | QT_BEGIN_NAMESPACE
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51 |
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52 | QT_MODULE(Gui)
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53 |
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54 | #ifndef QT_NO_QUATERNION
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55 |
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56 | class QMatrix4x4;
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57 | class QVariant;
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58 |
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59 | class Q_GUI_EXPORT QQuaternion
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60 | {
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61 | public:
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62 | QQuaternion();
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63 | QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos);
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64 | #ifndef QT_NO_VECTOR3D
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65 | QQuaternion(qreal scalar, const QVector3D& vector);
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66 | #endif
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67 | #ifndef QT_NO_VECTOR4D
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68 | explicit QQuaternion(const QVector4D& vector);
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69 | #endif
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70 |
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71 | bool isNull() const;
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72 | bool isIdentity() const;
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73 |
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74 | #ifndef QT_NO_VECTOR3D
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75 | QVector3D vector() const;
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76 | void setVector(const QVector3D& vector);
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77 | #endif
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78 | void setVector(qreal x, qreal y, qreal z);
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79 |
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80 | qreal x() const;
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81 | qreal y() const;
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82 | qreal z() const;
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83 | qreal scalar() const;
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84 |
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85 | void setX(qreal x);
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86 | void setY(qreal y);
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87 | void setZ(qreal z);
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88 | void setScalar(qreal scalar);
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89 |
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90 | qreal length() const;
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91 | qreal lengthSquared() const;
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92 |
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93 | QQuaternion normalized() const;
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94 | void normalize();
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95 |
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96 | QQuaternion conjugate() const;
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97 |
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98 | QVector3D rotatedVector(const QVector3D& vector) const;
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99 |
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100 | QQuaternion &operator+=(const QQuaternion &quaternion);
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101 | QQuaternion &operator-=(const QQuaternion &quaternion);
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102 | QQuaternion &operator*=(qreal factor);
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103 | QQuaternion &operator*=(const QQuaternion &quaternion);
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104 | QQuaternion &operator/=(qreal divisor);
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105 |
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106 | friend inline bool operator==(const QQuaternion &q1, const QQuaternion &q2);
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107 | friend inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2);
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108 | friend inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2);
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109 | friend inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2);
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110 | friend inline const QQuaternion operator*(qreal factor, const QQuaternion &quaternion);
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111 | friend inline const QQuaternion operator*(const QQuaternion &quaternion, qreal factor);
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112 | friend inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2);
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113 | friend inline const QQuaternion operator-(const QQuaternion &quaternion);
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114 | friend inline const QQuaternion operator/(const QQuaternion &quaternion, qreal divisor);
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115 |
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116 | friend inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2);
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117 |
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118 | #ifndef QT_NO_VECTOR4D
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119 | QVector4D toVector4D() const;
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120 | #endif
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121 |
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122 | operator QVariant() const;
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123 |
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124 | #ifndef QT_NO_VECTOR3D
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125 | static QQuaternion fromAxisAndAngle(const QVector3D& axis, qreal angle);
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126 | #endif
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127 | static QQuaternion fromAxisAndAngle
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128 | (qreal x, qreal y, qreal z, qreal angle);
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129 |
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130 | static QQuaternion slerp
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131 | (const QQuaternion& q1, const QQuaternion& q2, qreal t);
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132 | static QQuaternion nlerp
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133 | (const QQuaternion& q1, const QQuaternion& q2, qreal t);
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134 |
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135 | private:
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136 | qreal wp, xp, yp, zp;
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137 | };
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138 |
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139 | Q_DECLARE_TYPEINFO(QQuaternion, Q_MOVABLE_TYPE);
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140 |
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141 | inline QQuaternion::QQuaternion() : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
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142 |
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143 | inline QQuaternion::QQuaternion(qreal aScalar, qreal xpos, qreal ypos, qreal zpos) : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
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144 |
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145 |
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146 | inline bool QQuaternion::isNull() const
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147 | {
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148 | return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
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149 | }
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150 |
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151 | inline bool QQuaternion::isIdentity() const
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152 | {
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153 | return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && wp == 1.0f;
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154 | }
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155 |
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156 | inline qreal QQuaternion::x() const { return qreal(xp); }
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157 | inline qreal QQuaternion::y() const { return qreal(yp); }
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158 | inline qreal QQuaternion::z() const { return qreal(zp); }
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159 | inline qreal QQuaternion::scalar() const { return qreal(wp); }
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160 |
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161 | inline void QQuaternion::setX(qreal aX) { xp = aX; }
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162 | inline void QQuaternion::setY(qreal aY) { yp = aY; }
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163 | inline void QQuaternion::setZ(qreal aZ) { zp = aZ; }
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164 | inline void QQuaternion::setScalar(qreal aScalar) { wp = aScalar; }
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165 |
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166 | inline QQuaternion QQuaternion::conjugate() const
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167 | {
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168 | return QQuaternion(wp, -xp, -yp, -zp);
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169 | }
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170 |
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171 | inline QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion)
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172 | {
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173 | xp += quaternion.xp;
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174 | yp += quaternion.yp;
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175 | zp += quaternion.zp;
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176 | wp += quaternion.wp;
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177 | return *this;
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178 | }
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179 |
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180 | inline QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion)
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181 | {
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182 | xp -= quaternion.xp;
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183 | yp -= quaternion.yp;
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184 | zp -= quaternion.zp;
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185 | wp -= quaternion.wp;
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186 | return *this;
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187 | }
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188 |
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189 | inline QQuaternion &QQuaternion::operator*=(qreal factor)
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190 | {
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191 | xp *= factor;
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192 | yp *= factor;
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193 | zp *= factor;
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194 | wp *= factor;
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195 | return *this;
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196 | }
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197 |
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198 | inline const QQuaternion operator*(const QQuaternion &q1, const QQuaternion& q2)
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199 | {
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200 | qreal ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
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201 | qreal yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
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202 | qreal zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
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203 | qreal xx = ww + yy + zz;
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204 | qreal qq = 0.5 * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
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205 |
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206 | qreal w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
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207 | qreal x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
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208 | qreal y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
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209 | qreal z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
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210 |
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211 | return QQuaternion(w, x, y, z);
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212 | }
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213 |
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214 | inline QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion)
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215 | {
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216 | *this = *this * quaternion;
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217 | return *this;
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218 | }
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219 |
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220 | inline QQuaternion &QQuaternion::operator/=(qreal divisor)
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221 | {
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222 | xp /= divisor;
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223 | yp /= divisor;
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224 | zp /= divisor;
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225 | wp /= divisor;
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226 | return *this;
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227 | }
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228 |
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229 | inline bool operator==(const QQuaternion &q1, const QQuaternion &q2)
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230 | {
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231 | return q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp && q1.wp == q2.wp;
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232 | }
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233 |
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234 | inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2)
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235 | {
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236 | return q1.xp != q2.xp || q1.yp != q2.yp || q1.zp != q2.zp || q1.wp != q2.wp;
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237 | }
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238 |
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239 | inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2)
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240 | {
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241 | return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
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242 | }
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243 |
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244 | inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2)
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245 | {
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246 | return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
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247 | }
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248 |
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249 | inline const QQuaternion operator*(qreal factor, const QQuaternion &quaternion)
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250 | {
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251 | return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
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252 | }
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253 |
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254 | inline const QQuaternion operator*(const QQuaternion &quaternion, qreal factor)
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255 | {
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256 | return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
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257 | }
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258 |
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259 | inline const QQuaternion operator-(const QQuaternion &quaternion)
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260 | {
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261 | return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
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262 | }
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263 |
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264 | inline const QQuaternion operator/(const QQuaternion &quaternion, qreal divisor)
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265 | {
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266 | return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
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267 | }
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268 |
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269 | inline bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2)
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270 | {
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271 | return qFuzzyCompare(q1.xp, q2.xp) &&
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272 | qFuzzyCompare(q1.yp, q2.yp) &&
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273 | qFuzzyCompare(q1.zp, q2.zp) &&
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274 | qFuzzyCompare(q1.wp, q2.wp);
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275 | }
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276 |
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277 | #ifndef QT_NO_VECTOR3D
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278 |
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279 | inline QQuaternion::QQuaternion(qreal aScalar, const QVector3D& aVector)
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280 | : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
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281 |
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282 | inline void QQuaternion::setVector(const QVector3D& aVector)
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283 | {
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284 | xp = aVector.x();
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285 | yp = aVector.y();
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286 | zp = aVector.z();
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287 | }
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288 |
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289 | inline QVector3D QQuaternion::vector() const
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290 | {
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291 | return QVector3D(xp, yp, zp);
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292 | }
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293 |
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294 | #endif
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295 |
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296 | inline void QQuaternion::setVector(qreal aX, qreal aY, qreal aZ)
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297 | {
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298 | xp = aX;
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299 | yp = aY;
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300 | zp = aZ;
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301 | }
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302 |
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303 | #ifndef QT_NO_VECTOR4D
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304 |
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305 | inline QQuaternion::QQuaternion(const QVector4D& aVector)
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306 | : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
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307 |
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308 | inline QVector4D QQuaternion::toVector4D() const
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309 | {
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310 | return QVector4D(xp, yp, zp, wp);
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311 | }
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312 |
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313 | #endif
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314 |
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315 | #ifndef QT_NO_DEBUG_STREAM
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316 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
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317 | #endif
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318 |
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319 | #ifndef QT_NO_DATASTREAM
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320 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
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321 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
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322 | #endif
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323 |
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324 | #endif
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325 |
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326 | QT_END_NAMESPACE
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327 |
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328 | QT_END_HEADER
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329 |
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330 | #endif
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