| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qsound.h"
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| 43 |
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| 44 | #ifndef QT_NO_SOUND
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| 45 |
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| 46 | #include "qapplication.h"
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| 47 | #include "qapplication_p.h"
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| 48 | #include <qfile.h>
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| 49 | #include "qpointer.h"
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| 50 | #include "qsound_p.h"
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| 51 |
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| 52 | #include <qt_windows.h>
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| 53 |
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| 54 | QT_BEGIN_NAMESPACE
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| 55 |
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| 56 | class QAuServerWindows : public QAuServer {
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| 57 | Q_OBJECT
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| 58 |
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| 59 | public:
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| 60 | QAuServerWindows(QObject* parent);
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| 61 | ~QAuServerWindows();
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| 62 |
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| 63 | void playHelper(const QString &filename, int loop, QSound *snd);
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| 64 | void play(const QString& filename, int loop);
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| 65 | void play(QSound*);
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| 66 |
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| 67 | void stop(QSound*);
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| 68 | bool okay();
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| 69 |
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| 70 | int decLoop(QSound *snd) { return QAuServer::decLoop(snd); }
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| 71 |
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| 72 | HANDLE current;
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| 73 | HANDLE mutex;
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| 74 | HANDLE event;
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| 75 | };
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| 76 |
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| 77 | QAuServerWindows::QAuServerWindows(QObject* parent) :
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| 78 | QAuServer(parent), current(0)
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| 79 | {
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| 80 | mutex = CreateMutex(0, 0, 0);
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| 81 | event = CreateEvent(0, FALSE, FALSE, 0);
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| 82 | }
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| 83 |
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| 84 | QAuServerWindows::~QAuServerWindows()
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| 85 | {
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| 86 | HANDLE mtx = mutex;
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| 87 | WaitForSingleObject(mtx, INFINITE);
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| 88 | mutex = 0;
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| 89 |
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| 90 | ReleaseMutex(mtx);
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| 91 | CloseHandle(mtx);
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| 92 | CloseHandle(event);
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| 93 | }
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| 94 |
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| 95 | struct SoundInfo
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| 96 | {
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| 97 | SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv)
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| 98 | : sound(snd), server(srv), filename(fn), loops(lp)
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| 99 | {
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| 100 | }
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| 101 |
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| 102 | QSound *sound;
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| 103 | QAuServerWindows *server;
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| 104 | QString filename;
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| 105 | int loops;
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| 106 | };
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| 107 |
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| 108 | DWORD WINAPI SoundPlayProc(LPVOID param)
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| 109 | {
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| 110 | SoundInfo *info = (SoundInfo*)param;
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| 111 |
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| 112 | // copy data before waking up GUI thread
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| 113 | QAuServerWindows *server = info->server;
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| 114 | QSound *sound = info->sound;
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| 115 | int loops = info->loops;
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| 116 | QString filename = info->filename;
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| 117 | HANDLE mutex = server->mutex;
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| 118 | HANDLE event = server->event;
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| 119 | info = 0;
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| 120 |
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| 121 | // server must not be destroyed until thread finishes
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| 122 | // and all other sounds have to wait
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| 123 | WaitForSingleObject(mutex, INFINITE);
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| 124 |
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| 125 | if (loops <= 1) {
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| 126 | server->current = 0;
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| 127 | int flags = SND_FILENAME|SND_ASYNC;
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| 128 | if (loops == -1)
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| 129 | flags |= SND_LOOP;
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| 130 |
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| 131 | PlaySound((wchar_t*)filename.utf16(), 0, flags);
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| 132 | if (sound && loops == 1)
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| 133 | server->decLoop(sound);
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| 134 |
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| 135 | // GUI thread continues, but we are done as well.
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| 136 | SetEvent(event);
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| 137 | } else {
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| 138 | // signal GUI thread to continue - sound might be reset!
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| 139 | QPointer<QSound> guarded_sound = sound;
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| 140 | SetEvent(event);
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| 141 |
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| 142 | for (int l = 0; l < loops && server->current; ++l) {
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| 143 | PlaySound((wchar_t*)filename.utf16(), 0, SND_FILENAME | SND_SYNC);
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| 144 |
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| 145 | if (guarded_sound)
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| 146 | server->decLoop(guarded_sound);
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| 147 | }
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| 148 | server->current = 0;
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| 149 | }
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| 150 | ReleaseMutex(mutex);
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| 151 |
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| 152 | return 0;
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| 153 | }
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| 154 |
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| 155 | void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd)
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| 156 | {
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| 157 | if (loop == 0)
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| 158 | return;
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| 159 | // busy?
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| 160 | if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT)
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| 161 | return;
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| 162 | ReleaseMutex(mutex);
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| 163 |
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| 164 | DWORD threadid = 0;
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| 165 | SoundInfo info(filename, loop, snd, this);
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| 166 | current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid);
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| 167 | CloseHandle(current);
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| 168 |
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| 169 | WaitForSingleObject(event, INFINITE);
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| 170 | }
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| 171 |
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| 172 | void QAuServerWindows::play(const QString& filename, int loop)
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| 173 | {
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| 174 | playHelper(filename, loop, 0);
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| 175 | }
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| 176 |
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| 177 | void QAuServerWindows::play(QSound* s)
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| 178 | {
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| 179 | playHelper(s->fileName(), s->loops(), s);
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| 180 | }
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| 181 |
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| 182 | void QAuServerWindows::stop(QSound*)
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| 183 | {
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| 184 | // stop unlooped sound
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| 185 | if (!current)
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| 186 | PlaySound(0, 0, 0);
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| 187 | // stop after loop is done
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| 188 | current = 0;
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| 189 | }
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| 190 |
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| 191 | bool QAuServerWindows::okay()
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| 192 | {
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| 193 | return true;
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| 194 | }
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| 195 |
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| 196 | QAuServer* qt_new_audio_server()
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| 197 | {
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| 198 | return new QAuServerWindows(qApp);
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| 199 | }
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| 200 |
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| 201 | QT_END_NAMESPACE
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| 202 |
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| 203 | #include "qsound_win.moc"
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| 204 |
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| 205 | #endif // QT_NO_SOUND
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