source: trunk/src/gui/kernel/qsound_win.cpp@ 441

Last change on this file since 441 was 2, checked in by Dmitry A. Kuminov, 16 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 5.7 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** Contact: Qt Software Information ([email protected])
5**
6** This file is part of the QtGui module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial Usage
10** Licensees holding valid Qt Commercial licenses may use this file in
11** accordance with the Qt Commercial License Agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and Nokia.
14**
15** GNU Lesser General Public License Usage
16** Alternatively, this file may be used under the terms of the GNU Lesser
17** General Public License version 2.1 as published by the Free Software
18** Foundation and appearing in the file LICENSE.LGPL included in the
19** packaging of this file. Please review the following information to
20** ensure the GNU Lesser General Public License version 2.1 requirements
21** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
22**
23** In addition, as a special exception, Nokia gives you certain
24** additional rights. These rights are described in the Nokia Qt LGPL
25** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
26** package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you are unsure which license is appropriate for your use, please
37** contact the sales department at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42#include "qsound.h"
43
44#ifndef QT_NO_SOUND
45
46#include "qapplication.h"
47#include "qapplication_p.h"
48#include <qfile.h>
49#include "qpointer.h"
50#include "qsound_p.h"
51
52#include <qt_windows.h>
53
54QT_BEGIN_NAMESPACE
55
56class QAuServerWindows : public QAuServer {
57 Q_OBJECT
58
59public:
60 QAuServerWindows(QObject* parent);
61 ~QAuServerWindows();
62
63 void playHelper(const QString &filename, int loop, QSound *snd);
64 void play(const QString& filename, int loop);
65 void play(QSound*);
66
67 void stop(QSound*);
68 bool okay();
69
70 int decLoop(QSound *snd) { return QAuServer::decLoop(snd); }
71
72 HANDLE current;
73 HANDLE mutex;
74 HANDLE event;
75};
76
77QAuServerWindows::QAuServerWindows(QObject* parent) :
78 QAuServer(parent), current(0)
79{
80 QT_WA({
81 mutex = CreateMutexW(0, 0, 0);
82 event = CreateEventW(0, FALSE, FALSE, 0);
83 } , {
84 mutex = CreateMutexA(0, 0, 0);
85 event = CreateEventA(0, FALSE, FALSE, 0);
86 });
87}
88
89QAuServerWindows::~QAuServerWindows()
90{
91 HANDLE mtx = mutex;
92 WaitForSingleObject(mtx, INFINITE);
93 mutex = 0;
94
95 ReleaseMutex(mtx);
96 CloseHandle(mtx);
97 CloseHandle(event);
98}
99
100struct SoundInfo
101{
102 SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv)
103 : sound(snd), server(srv), filename(fn), loops(lp)
104 {
105 }
106
107 QSound *sound;
108 QAuServerWindows *server;
109 QString filename;
110 int loops;
111};
112
113DWORD WINAPI SoundPlayProc(LPVOID param)
114{
115 SoundInfo *info = (SoundInfo*)param;
116
117 // copy data before waking up GUI thread
118 QAuServerWindows *server = info->server;
119 QSound *sound = info->sound;
120 int loops = info->loops;
121 QString filename = info->filename;
122 HANDLE mutex = server->mutex;
123 HANDLE event = server->event;
124 info = 0;
125
126 // server must not be destroyed until thread finishes
127 // and all other sounds have to wait
128 WaitForSingleObject(mutex, INFINITE);
129
130 if (loops <= 1) {
131 server->current = 0;
132 int flags = SND_FILENAME|SND_ASYNC;
133 if (loops == -1)
134 flags |= SND_LOOP;
135
136 QT_WA({
137 PlaySoundW((TCHAR*)filename.utf16(), 0, flags);
138 } , {
139 PlaySoundA(QFile::encodeName(filename).data(), 0, flags);
140 });
141 if (sound && loops == 1)
142 server->decLoop(sound);
143
144 // GUI thread continues, but we are done as well.
145 SetEvent(event);
146 } else {
147 // signal GUI thread to continue - sound might be reset!
148 QPointer<QSound> guarded_sound = sound;
149 SetEvent(event);
150
151 for (int l = 0; l < loops && server->current; ++l) {
152 QT_WA( {
153 PlaySoundW( (TCHAR*)filename.utf16(), 0, SND_FILENAME|SND_SYNC );
154 } , {
155 PlaySoundA( QFile::encodeName(filename).data(), 0,
156 SND_FILENAME|SND_SYNC );
157 } );
158
159 if (guarded_sound)
160 server->decLoop(guarded_sound);
161 }
162 server->current = 0;
163 }
164 ReleaseMutex(mutex);
165
166 return 0;
167}
168
169void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd)
170{
171 if (loop == 0)
172 return;
173 // busy?
174 if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT)
175 return;
176 ReleaseMutex(mutex);
177
178 DWORD threadid = 0;
179 SoundInfo info(filename, loop, snd, this);
180 current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid);
181 CloseHandle(current);
182
183 WaitForSingleObject(event, INFINITE);
184}
185
186void QAuServerWindows::play(const QString& filename, int loop)
187{
188 playHelper(filename, loop, 0);
189}
190
191void QAuServerWindows::play(QSound* s)
192{
193 playHelper(s->fileName(), s->loops(), s);
194}
195
196void QAuServerWindows::stop(QSound*)
197{
198 // stop unlooped sound
199 if (!current)
200 PlaySound(0, 0, 0);
201 // stop after loop is done
202 current = 0;
203}
204
205bool QAuServerWindows::okay()
206{
207 return true;
208}
209
210QAuServer* qt_new_audio_server()
211{
212 return new QAuServerWindows(qApp);
213}
214
215QT_END_NAMESPACE
216
217#include "qsound_win.moc"
218
219#endif // QT_NO_SOUND
Note: See TracBrowser for help on using the repository browser.