1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the QtGui module of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qsound.h"
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43 |
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44 | #ifndef QT_NO_SOUND
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45 |
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46 | #include "qapplication.h"
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47 | #include "qapplication_p.h"
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48 | #include <qfile.h>
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49 | #include "qpointer.h"
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50 | #include "qsound_p.h"
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51 |
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52 | #include <qt_windows.h>
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53 |
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54 | QT_BEGIN_NAMESPACE
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55 |
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56 | class QAuServerWindows : public QAuServer {
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57 | Q_OBJECT
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58 |
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59 | public:
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60 | QAuServerWindows(QObject* parent);
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61 | ~QAuServerWindows();
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62 |
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63 | void playHelper(const QString &filename, int loop, QSound *snd);
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64 | void play(const QString& filename, int loop);
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65 | void play(QSound*);
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66 |
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67 | void stop(QSound*);
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68 | bool okay();
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69 |
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70 | int decLoop(QSound *snd) { return QAuServer::decLoop(snd); }
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71 |
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72 | HANDLE current;
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73 | HANDLE mutex;
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74 | HANDLE event;
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75 | };
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76 |
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77 | QAuServerWindows::QAuServerWindows(QObject* parent) :
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78 | QAuServer(parent), current(0)
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79 | {
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80 | QT_WA({
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81 | mutex = CreateMutexW(0, 0, 0);
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82 | event = CreateEventW(0, FALSE, FALSE, 0);
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83 | } , {
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84 | mutex = CreateMutexA(0, 0, 0);
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85 | event = CreateEventA(0, FALSE, FALSE, 0);
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86 | });
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87 | }
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88 |
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89 | QAuServerWindows::~QAuServerWindows()
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90 | {
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91 | HANDLE mtx = mutex;
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92 | WaitForSingleObject(mtx, INFINITE);
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93 | mutex = 0;
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94 |
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95 | ReleaseMutex(mtx);
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96 | CloseHandle(mtx);
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97 | CloseHandle(event);
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98 | }
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99 |
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100 | struct SoundInfo
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101 | {
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102 | SoundInfo(const QString &fn, int lp, QSound *snd, QAuServerWindows *srv)
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103 | : sound(snd), server(srv), filename(fn), loops(lp)
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104 | {
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105 | }
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106 |
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107 | QSound *sound;
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108 | QAuServerWindows *server;
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109 | QString filename;
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110 | int loops;
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111 | };
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112 |
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113 | DWORD WINAPI SoundPlayProc(LPVOID param)
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114 | {
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115 | SoundInfo *info = (SoundInfo*)param;
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116 |
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117 | // copy data before waking up GUI thread
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118 | QAuServerWindows *server = info->server;
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119 | QSound *sound = info->sound;
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120 | int loops = info->loops;
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121 | QString filename = info->filename;
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122 | HANDLE mutex = server->mutex;
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123 | HANDLE event = server->event;
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124 | info = 0;
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125 |
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126 | // server must not be destroyed until thread finishes
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127 | // and all other sounds have to wait
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128 | WaitForSingleObject(mutex, INFINITE);
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129 |
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130 | if (loops <= 1) {
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131 | server->current = 0;
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132 | int flags = SND_FILENAME|SND_ASYNC;
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133 | if (loops == -1)
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134 | flags |= SND_LOOP;
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135 |
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136 | QT_WA({
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137 | PlaySoundW((TCHAR*)filename.utf16(), 0, flags);
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138 | } , {
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139 | PlaySoundA(QFile::encodeName(filename).data(), 0, flags);
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140 | });
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141 | if (sound && loops == 1)
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142 | server->decLoop(sound);
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143 |
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144 | // GUI thread continues, but we are done as well.
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145 | SetEvent(event);
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146 | } else {
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147 | // signal GUI thread to continue - sound might be reset!
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148 | QPointer<QSound> guarded_sound = sound;
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149 | SetEvent(event);
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150 |
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151 | for (int l = 0; l < loops && server->current; ++l) {
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152 | QT_WA( {
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153 | PlaySoundW( (TCHAR*)filename.utf16(), 0, SND_FILENAME|SND_SYNC );
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154 | } , {
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155 | PlaySoundA( QFile::encodeName(filename).data(), 0,
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156 | SND_FILENAME|SND_SYNC );
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157 | } );
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158 |
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159 | if (guarded_sound)
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160 | server->decLoop(guarded_sound);
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161 | }
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162 | server->current = 0;
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163 | }
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164 | ReleaseMutex(mutex);
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165 |
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166 | return 0;
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167 | }
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168 |
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169 | void QAuServerWindows::playHelper(const QString &filename, int loop, QSound *snd)
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170 | {
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171 | if (loop == 0)
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172 | return;
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173 | // busy?
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174 | if (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT)
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175 | return;
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176 | ReleaseMutex(mutex);
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177 |
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178 | DWORD threadid = 0;
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179 | SoundInfo info(filename, loop, snd, this);
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180 | current = CreateThread(0, 0, SoundPlayProc, &info, 0, &threadid);
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181 | CloseHandle(current);
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182 |
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183 | WaitForSingleObject(event, INFINITE);
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184 | }
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185 |
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186 | void QAuServerWindows::play(const QString& filename, int loop)
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187 | {
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188 | playHelper(filename, loop, 0);
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189 | }
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190 |
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191 | void QAuServerWindows::play(QSound* s)
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192 | {
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193 | playHelper(s->fileName(), s->loops(), s);
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194 | }
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195 |
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196 | void QAuServerWindows::stop(QSound*)
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197 | {
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198 | // stop unlooped sound
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199 | if (!current)
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200 | PlaySound(0, 0, 0);
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201 | // stop after loop is done
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202 | current = 0;
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203 | }
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204 |
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205 | bool QAuServerWindows::okay()
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206 | {
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207 | return true;
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208 | }
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209 |
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210 | QAuServer* qt_new_audio_server()
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211 | {
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212 | return new QAuServerWindows(qApp);
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213 | }
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214 |
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215 | QT_END_NAMESPACE
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216 |
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217 | #include "qsound_win.moc"
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218 |
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219 | #endif // QT_NO_SOUND
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