1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the QtGui module of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 | #include <qapplication.h>
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42 | #include "qsound.h"
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43 | #include "qsound_p.h"
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44 | #include <private/qt_mac_p.h>
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45 | #include <qhash.h>
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46 | #include <qdebug.h>
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47 | #import <AppKit/AppKit.h>
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48 |
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49 | #include <AppKit/NSSound.h>
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50 |
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51 | QT_BEGIN_NAMESPACE
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52 |
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53 | void qt_mac_beep()
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54 | {
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55 | NSBeep();
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56 | }
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57 |
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58 | QT_END_NAMESPACE
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59 |
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60 | #ifndef QT_NO_SOUND
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61 |
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62 | QT_BEGIN_NAMESPACE
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63 |
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64 | typedef QHash<QSound *, NSSound const *> Sounds;
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65 | static Sounds sounds;
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66 |
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67 | class QAuServerMac : public QAuServer
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68 | {
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69 | Q_OBJECT
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70 | public:
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71 | QAuServerMac(QObject* parent) : QAuServer(parent) { }
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72 | void play(const QString& filename);
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73 | void play(QSound *s);
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74 | void stop(QSound*);
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75 | bool okay() { return true; }
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76 | using QAuServer::decLoop; // promote to public.
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77 | protected:
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78 | NSSound *createNSSound(const QString &filename, QSound *qSound);
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79 | };
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80 |
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81 | QT_END_NAMESPACE
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82 |
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83 | QT_USE_NAMESPACE
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84 |
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85 | @interface QMacSoundDelegate : NSObject {
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86 | QSound *qSound; // may be null.
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87 | QAuServerMac* server;
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88 | }
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89 | -(id)initWithQSound:(QSound*)sound:(QAuServerMac*)server;
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90 | -(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)aBool;
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91 | @end
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92 |
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93 | @implementation QMacSoundDelegate
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94 | -(id)initWithQSound:(QSound*)s:(QAuServerMac*)serv {
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95 | self = [super init];
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96 | if(self) {
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97 | qSound = s;
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98 | server = serv;
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99 | }
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100 | return self;
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101 | }
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102 |
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103 | // Delegate function that gets called each time a sound finishes.
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104 | -(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedOk
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105 | {
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106 | // qSound is null if this sound was started by play(QString),
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107 | // in which case there is no corresponding QSound object.
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108 | if (qSound == 0) {
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109 | [sound release];
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110 | [self release];
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111 | return;
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112 | }
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113 |
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114 | // finishedOk is false if the sound cold not be played or
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115 | // if it was interrupted by stop().
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116 | if (finishedOk == false) {
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117 | sounds.remove(qSound);
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118 | [sound release];
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119 | [self release];
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120 | return;
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121 | }
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122 |
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123 | // Check if the sound should loop "forever" (until stop).
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124 | if (qSound->loops() == -1) {
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125 | [sound play];
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126 | return;
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127 | }
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128 |
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129 | const int remainingIterations = server->decLoop(qSound);
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130 | if (remainingIterations > 0) {
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131 | [sound play];
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132 | } else {
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133 | sounds.remove(qSound);
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134 | [sound release];
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135 | [self release];
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136 | }
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137 | }
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138 | @end
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139 |
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140 | QT_BEGIN_NAMESPACE
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141 |
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142 | void QAuServerMac::play(const QString &fileName)
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143 | {
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144 | QMacCocoaAutoReleasePool pool;
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145 | NSSound * const nsSound = createNSSound(fileName, 0);
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146 | [nsSound play];
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147 | }
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148 |
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149 | void QAuServerMac::play(QSound *qSound)
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150 | {
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151 | QMacCocoaAutoReleasePool pool;
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152 | NSSound * const nsSound = createNSSound(qSound->fileName(), qSound);
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153 | [nsSound play];
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154 | // Keep track of the nsSound object so we can find it again in stop().
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155 | sounds[qSound] = nsSound;
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156 | }
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157 |
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158 | void QAuServerMac::stop(QSound *qSound)
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159 | {
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160 | Sounds::const_iterator it = sounds.constFind(qSound);
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161 | if (it != sounds.constEnd())
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162 | [*it stop];
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163 | }
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164 |
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165 | // Creates an NSSound object and installs a "sound finished" callack delegate on it.
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166 | NSSound *QAuServerMac::createNSSound(const QString &fileName, QSound *qSound)
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167 | {
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168 | NSString *nsFileName = const_cast<NSString *>(reinterpret_cast<const NSString *>(QCFString::toCFStringRef(fileName)));
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169 | NSSound * const nsSound = [[NSSound alloc] initWithContentsOfFile: nsFileName byReference:YES];
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170 | QMacSoundDelegate * const delegate = [[QMacSoundDelegate alloc] initWithQSound:qSound:this];
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171 | [nsSound setDelegate:delegate];
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172 | return nsSound;
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173 | }
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174 |
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175 | QAuServer* qt_new_audio_server()
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176 | {
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177 | return new QAuServerMac(qApp);
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178 | }
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179 |
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180 | QT_END_NAMESPACE
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181 |
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182 | #include "qsound_mac.moc"
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183 |
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184 | #endif // QT_NO_SOUND
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