[844] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include <qimage.h>
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| 43 | #include <private/qimage_p.h>
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| 44 | #include <private/qsimd_p.h>
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| 45 |
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| 46 | #ifdef QT_HAVE_SSSE3
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| 47 |
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| 48 | QT_BEGIN_NAMESPACE
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| 49 |
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| 50 | // Convert a scanline of RGB888 (src) to RGB32 (dst)
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| 51 | // src must be at least len * 3 bytes
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| 52 | // dst must be at least len * 4 bytes
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| 53 | Q_GUI_EXPORT void QT_FASTCALL qt_convert_rgb888_to_rgb32_ssse3(quint32 *dst, const uchar *src, int len)
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| 54 | {
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| 55 | quint32 *const end = dst + len;
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| 56 |
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| 57 | // Prologue, align dst to 16 bytes. The alignment is done on dst because it has 4 store()
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| 58 | // for each 3 load() of src.
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| 59 | const int offsetToAlignOn16Bytes = (4 - ((reinterpret_cast<quintptr>(dst) >> 2) & 0x3)) & 0x3;
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| 60 | const int prologLength = qMin(len, offsetToAlignOn16Bytes);
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| 61 |
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| 62 | for (int i = 0; i < prologLength; ++i) {
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| 63 | *dst++ = qRgb(src[0], src[1], src[2]);
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| 64 | src += 3;
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| 65 | }
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| 66 |
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| 67 | // Mask the 4 first colors of the RGB888 vector
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| 68 | const __m128i shuffleMask = _mm_set_epi8(0xff, 9, 10, 11, 0xff, 6, 7, 8, 0xff, 3, 4, 5, 0xff, 0, 1, 2);
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| 69 |
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| 70 | // Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB)
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| 71 | const __m128i shuffleMaskEnd = _mm_set_epi8(0xff, 13, 14, 15, 0xff, 10, 11, 12, 0xff, 7, 8, 9, 0xff, 4, 5, 6);
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| 72 |
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| 73 | // Mask to have alpha = 0xff
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| 74 | const __m128i alphaMask = _mm_set1_epi32(0xff000000);
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| 75 |
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| 76 | __m128i *inVectorPtr = (__m128i *)src;
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| 77 | __m128i *dstVectorPtr = (__m128i *)dst;
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| 78 |
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| 79 | const int simdRoundCount = (len - prologLength) / 16; // one iteration in the loop converts 16 pixels
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| 80 | for (int i = 0; i < simdRoundCount; ++i) {
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| 81 | /*
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| 82 | RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is
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| 83 | to load vectors of RGB888 and use palignr to select a vector out of two vectors.
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| 84 |
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| 85 | After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last
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| 86 | vector of RGB888, we can mask it directly to get a last store or RGB32. After that,
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| 87 | the first next byte is a R, and we can loop for the next 16 pixels.
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| 88 |
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| 89 | The conversion itself is done with a byte permutation (pshufb).
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| 90 | */
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| 91 | __m128i firstSrcVector = _mm_lddqu_si128(inVectorPtr);
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| 92 | __m128i outputVector = _mm_shuffle_epi8(firstSrcVector, shuffleMask);
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| 93 | _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
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| 94 | ++inVectorPtr;
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| 95 | ++dstVectorPtr;
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| 96 |
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| 97 | // There are 4 unused bytes left in srcVector, we need to load the next 16 bytes
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| 98 | // and load the next input with palignr
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| 99 | __m128i secondSrcVector = _mm_lddqu_si128(inVectorPtr);
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| 100 | __m128i srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 12);
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| 101 | outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
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| 102 | _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
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| 103 | ++inVectorPtr;
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| 104 | ++dstVectorPtr;
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| 105 | firstSrcVector = secondSrcVector;
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| 106 |
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| 107 | // We now have 8 unused bytes left in firstSrcVector
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| 108 | secondSrcVector = _mm_lddqu_si128(inVectorPtr);
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| 109 | srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 8);
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| 110 | outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
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| 111 | _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
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| 112 | ++inVectorPtr;
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| 113 | ++dstVectorPtr;
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| 114 |
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| 115 | // There are now 12 unused bytes in firstSrcVector.
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| 116 | // We can mask them directly, almost there.
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| 117 | outputVector = _mm_shuffle_epi8(secondSrcVector, shuffleMaskEnd);
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| 118 | _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
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| 119 | ++dstVectorPtr;
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| 120 | }
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| 121 | src = (uchar *)inVectorPtr;
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| 122 | dst = (quint32 *)dstVectorPtr;
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| 123 |
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| 124 | while (dst != end) {
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| 125 | *dst++ = qRgb(src[0], src[1], src[2]);
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| 126 | src += 3;
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | void convert_RGB888_to_RGB32_ssse3(QImageData *dest, const QImageData *src, Qt::ImageConversionFlags)
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| 131 | {
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| 132 | Q_ASSERT(src->format == QImage::Format_RGB888);
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| 133 | Q_ASSERT(dest->format == QImage::Format_RGB32 || dest->format == QImage::Format_ARGB32 || dest->format == QImage::Format_ARGB32_Premultiplied);
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| 134 | Q_ASSERT(src->width == dest->width);
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| 135 | Q_ASSERT(src->height == dest->height);
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| 136 |
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| 137 | const uchar *src_data = (uchar *) src->data;
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| 138 | quint32 *dest_data = (quint32 *) dest->data;
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| 139 |
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| 140 | for (int i = 0; i < src->height; ++i) {
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| 141 | qt_convert_rgb888_to_rgb32_ssse3(dest_data, src_data, src->width);
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| 142 | src_data += src->bytes_per_line;
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| 143 | dest_data = (quint32 *)((uchar*)dest_data + dest->bytes_per_line);
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| 144 | }
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| 145 | }
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| 146 |
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| 147 | QT_END_NAMESPACE
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| 148 |
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| 149 | #endif // QT_HAVE_SSSE3
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