source: trunk/src/gui/image/qimage_ssse3.cpp@ 890

Last change on this file since 890 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 6.2 KB
RevLine 
[844]1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
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12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
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25** rights. These rights are described in the Nokia Qt LGPL Exception
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28** GNU General Public License Usage
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31** Foundation and appearing in the file LICENSE.GPL included in the
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40****************************************************************************/
41
42#include <qimage.h>
43#include <private/qimage_p.h>
44#include <private/qsimd_p.h>
45
46#ifdef QT_HAVE_SSSE3
47
48QT_BEGIN_NAMESPACE
49
50// Convert a scanline of RGB888 (src) to RGB32 (dst)
51// src must be at least len * 3 bytes
52// dst must be at least len * 4 bytes
53Q_GUI_EXPORT void QT_FASTCALL qt_convert_rgb888_to_rgb32_ssse3(quint32 *dst, const uchar *src, int len)
54{
55 quint32 *const end = dst + len;
56
57 // Prologue, align dst to 16 bytes. The alignment is done on dst because it has 4 store()
58 // for each 3 load() of src.
59 const int offsetToAlignOn16Bytes = (4 - ((reinterpret_cast<quintptr>(dst) >> 2) & 0x3)) & 0x3;
60 const int prologLength = qMin(len, offsetToAlignOn16Bytes);
61
62 for (int i = 0; i < prologLength; ++i) {
63 *dst++ = qRgb(src[0], src[1], src[2]);
64 src += 3;
65 }
66
67 // Mask the 4 first colors of the RGB888 vector
68 const __m128i shuffleMask = _mm_set_epi8(0xff, 9, 10, 11, 0xff, 6, 7, 8, 0xff, 3, 4, 5, 0xff, 0, 1, 2);
69
70 // Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB)
71 const __m128i shuffleMaskEnd = _mm_set_epi8(0xff, 13, 14, 15, 0xff, 10, 11, 12, 0xff, 7, 8, 9, 0xff, 4, 5, 6);
72
73 // Mask to have alpha = 0xff
74 const __m128i alphaMask = _mm_set1_epi32(0xff000000);
75
76 __m128i *inVectorPtr = (__m128i *)src;
77 __m128i *dstVectorPtr = (__m128i *)dst;
78
79 const int simdRoundCount = (len - prologLength) / 16; // one iteration in the loop converts 16 pixels
80 for (int i = 0; i < simdRoundCount; ++i) {
81 /*
82 RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is
83 to load vectors of RGB888 and use palignr to select a vector out of two vectors.
84
85 After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last
86 vector of RGB888, we can mask it directly to get a last store or RGB32. After that,
87 the first next byte is a R, and we can loop for the next 16 pixels.
88
89 The conversion itself is done with a byte permutation (pshufb).
90 */
91 __m128i firstSrcVector = _mm_lddqu_si128(inVectorPtr);
92 __m128i outputVector = _mm_shuffle_epi8(firstSrcVector, shuffleMask);
93 _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
94 ++inVectorPtr;
95 ++dstVectorPtr;
96
97 // There are 4 unused bytes left in srcVector, we need to load the next 16 bytes
98 // and load the next input with palignr
99 __m128i secondSrcVector = _mm_lddqu_si128(inVectorPtr);
100 __m128i srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 12);
101 outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
102 _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
103 ++inVectorPtr;
104 ++dstVectorPtr;
105 firstSrcVector = secondSrcVector;
106
107 // We now have 8 unused bytes left in firstSrcVector
108 secondSrcVector = _mm_lddqu_si128(inVectorPtr);
109 srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 8);
110 outputVector = _mm_shuffle_epi8(srcVector, shuffleMask);
111 _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
112 ++inVectorPtr;
113 ++dstVectorPtr;
114
115 // There are now 12 unused bytes in firstSrcVector.
116 // We can mask them directly, almost there.
117 outputVector = _mm_shuffle_epi8(secondSrcVector, shuffleMaskEnd);
118 _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask));
119 ++dstVectorPtr;
120 }
121 src = (uchar *)inVectorPtr;
122 dst = (quint32 *)dstVectorPtr;
123
124 while (dst != end) {
125 *dst++ = qRgb(src[0], src[1], src[2]);
126 src += 3;
127 }
128}
129
130void convert_RGB888_to_RGB32_ssse3(QImageData *dest, const QImageData *src, Qt::ImageConversionFlags)
131{
132 Q_ASSERT(src->format == QImage::Format_RGB888);
133 Q_ASSERT(dest->format == QImage::Format_RGB32 || dest->format == QImage::Format_ARGB32 || dest->format == QImage::Format_ARGB32_Premultiplied);
134 Q_ASSERT(src->width == dest->width);
135 Q_ASSERT(src->height == dest->height);
136
137 const uchar *src_data = (uchar *) src->data;
138 quint32 *dest_data = (quint32 *) dest->data;
139
140 for (int i = 0; i < src->height; ++i) {
141 qt_convert_rgb888_to_rgb32_ssse3(dest_data, src_data, src->width);
142 src_data += src->bytes_per_line;
143 dest_data = (quint32 *)((uchar*)dest_data + dest->bytes_per_line);
144 }
145}
146
147QT_END_NAMESPACE
148
149#endif // QT_HAVE_SSSE3
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