1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 | /*!
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42 | \class QGraphicsSceneIndex
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43 | \brief The QGraphicsSceneIndex class provides a base class to implement
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44 | a custom indexing algorithm for discovering items in QGraphicsScene.
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45 | \since 4.6
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46 | \ingroup graphicsview-api
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47 |
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48 | \internal
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49 |
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50 | The QGraphicsSceneIndex class provides a base class to implement
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51 | a custom indexing algorithm for discovering items in QGraphicsScene. You
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52 | need to subclass it and reimplement addItem, removeItem, estimateItems
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53 | and items in order to have an functional indexing.
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54 |
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55 | \sa QGraphicsScene, QGraphicsView
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56 | */
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57 |
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58 | #include "qdebug.h"
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59 | #include "qgraphicsscene.h"
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60 | #include "qgraphicsitem_p.h"
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61 | #include "qgraphicsscene_p.h"
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62 | #include "qgraphicswidget.h"
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63 | #include "qgraphicssceneindex_p.h"
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64 | #include "qgraphicsscenebsptreeindex_p.h"
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65 |
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66 | #ifndef QT_NO_GRAPHICSVIEW
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67 |
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68 | QT_BEGIN_NAMESPACE
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69 |
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70 | class QGraphicsSceneIndexRectIntersector : public QGraphicsSceneIndexIntersector
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71 | {
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72 | public:
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73 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
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74 | const QTransform &deviceTransform) const
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75 | {
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76 | QRectF brect = item->boundingRect();
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77 | _q_adjustRect(&brect);
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78 |
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79 | // ### Add test for this (without making things slower?)
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80 | Q_UNUSED(exposeRect);
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81 |
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82 | bool keep = true;
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83 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
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84 | if (itemd->itemIsUntransformable()) {
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85 | // Untransformable items; map the scene rect to item coordinates.
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86 | const QTransform transform = item->deviceTransform(deviceTransform);
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87 | QRectF itemRect = (deviceTransform * transform.inverted()).mapRect(sceneRect);
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88 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
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89 | keep = itemRect.contains(brect) && itemRect != brect;
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90 | else
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91 | keep = itemRect.intersects(brect);
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92 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
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93 | QPainterPath itemPath;
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94 | itemPath.addRect(itemRect);
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95 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
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96 | }
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97 | } else {
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98 | Q_ASSERT(!itemd->dirtySceneTransform);
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99 | const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly
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100 | ? brect.translated(itemd->sceneTransform.dx(),
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101 | itemd->sceneTransform.dy())
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102 | : itemd->sceneTransform.mapRect(brect);
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103 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
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104 | keep = sceneRect != brect && sceneRect.contains(itemSceneBoundingRect);
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105 | else
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106 | keep = sceneRect.intersects(itemSceneBoundingRect);
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107 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
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108 | QPainterPath rectPath;
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109 | rectPath.addRect(sceneRect);
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110 | if (itemd->sceneTransformTranslateOnly)
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111 | rectPath.translate(-itemd->sceneTransform.dx(), -itemd->sceneTransform.dy());
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112 | else
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113 | rectPath = itemd->sceneTransform.inverted().map(rectPath);
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114 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, rectPath, mode);
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115 | }
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116 | }
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117 | return keep;
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118 | }
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119 |
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120 | QRectF sceneRect;
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121 | };
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122 |
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123 | class QGraphicsSceneIndexPointIntersector : public QGraphicsSceneIndexIntersector
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124 | {
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125 | public:
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126 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
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127 | const QTransform &deviceTransform) const
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128 | {
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129 | QRectF brect = item->boundingRect();
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130 | _q_adjustRect(&brect);
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131 |
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132 | // ### Add test for this (without making things slower?)
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133 | Q_UNUSED(exposeRect);
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134 |
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135 | bool keep = false;
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136 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
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137 | if (itemd->itemIsUntransformable()) {
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138 | // Untransformable items; map the scene point to item coordinates.
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139 | const QTransform transform = item->deviceTransform(deviceTransform);
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140 | QPointF itemPoint = (deviceTransform * transform.inverted()).map(scenePoint);
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141 | keep = brect.contains(itemPoint);
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142 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
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143 | QPainterPath pointPath;
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144 | pointPath.addRect(QRectF(itemPoint, QSizeF(1, 1)));
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145 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, pointPath, mode);
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146 | }
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147 | } else {
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148 | Q_ASSERT(!itemd->dirtySceneTransform);
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149 | QRectF sceneBoundingRect = itemd->sceneTransformTranslateOnly
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150 | ? brect.translated(itemd->sceneTransform.dx(),
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151 | itemd->sceneTransform.dy())
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152 | : itemd->sceneTransform.mapRect(brect);
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153 | keep = sceneBoundingRect.intersects(QRectF(scenePoint, QSizeF(1, 1)));
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154 | if (keep) {
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155 | QPointF p = itemd->sceneTransformTranslateOnly
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156 | ? QPointF(scenePoint.x() - itemd->sceneTransform.dx(),
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157 | scenePoint.y() - itemd->sceneTransform.dy())
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158 | : itemd->sceneTransform.inverted().map(scenePoint);
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159 | keep = item->contains(p);
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160 | }
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161 | }
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162 |
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163 | return keep;
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164 | }
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165 |
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166 | QPointF scenePoint;
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167 | };
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168 |
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169 | class QGraphicsSceneIndexPathIntersector : public QGraphicsSceneIndexIntersector
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170 | {
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171 | public:
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172 | bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode,
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173 | const QTransform &deviceTransform) const
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174 | {
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175 | QRectF brect = item->boundingRect();
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176 | _q_adjustRect(&brect);
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177 |
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178 | // ### Add test for this (without making things slower?)
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179 | Q_UNUSED(exposeRect);
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180 |
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181 | bool keep = true;
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182 | const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item);
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183 | if (itemd->itemIsUntransformable()) {
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184 | // Untransformable items; map the scene rect to item coordinates.
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185 | const QTransform transform = item->deviceTransform(deviceTransform);
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186 | QPainterPath itemPath = (deviceTransform * transform.inverted()).map(scenePath);
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187 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
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188 | keep = itemPath.contains(brect);
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189 | else
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190 | keep = itemPath.intersects(brect);
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191 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape))
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192 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
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193 | } else {
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194 | Q_ASSERT(!itemd->dirtySceneTransform);
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195 | const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly
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196 | ? brect.translated(itemd->sceneTransform.dx(),
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197 | itemd->sceneTransform.dy())
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198 | : itemd->sceneTransform.mapRect(brect);
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199 | if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect)
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200 | keep = scenePath.contains(itemSceneBoundingRect);
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201 | else
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202 | keep = scenePath.intersects(itemSceneBoundingRect);
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203 | if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) {
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204 | QPainterPath itemPath = itemd->sceneTransformTranslateOnly
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205 | ? scenePath.translated(-itemd->sceneTransform.dx(),
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206 | -itemd->sceneTransform.dy())
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207 | : itemd->sceneTransform.inverted().map(scenePath);
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208 | keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode);
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209 | }
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210 | }
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211 | return keep;
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212 | }
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213 |
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214 | QPainterPath scenePath;
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215 | };
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216 |
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217 | /*!
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218 | Constructs a private scene index.
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219 | */
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220 | QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene)
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221 | {
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222 | pointIntersector = new QGraphicsSceneIndexPointIntersector;
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223 | rectIntersector = new QGraphicsSceneIndexRectIntersector;
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224 | pathIntersector = new QGraphicsSceneIndexPathIntersector;
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225 | }
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226 |
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227 | /*!
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228 | Destructor of private scene index.
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229 | */
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230 | QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate()
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231 | {
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232 | delete pointIntersector;
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233 | delete rectIntersector;
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234 | delete pathIntersector;
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235 | }
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236 |
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237 | /*!
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238 | \internal
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239 |
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240 | Checks if item collides with the path and mode, but also checks that if it
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241 | doesn't collide, maybe its frame rect will.
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242 | */
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243 | bool QGraphicsSceneIndexPrivate::itemCollidesWithPath(const QGraphicsItem *item,
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244 | const QPainterPath &path,
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245 | Qt::ItemSelectionMode mode)
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246 | {
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247 | if (item->collidesWithPath(path, mode))
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248 | return true;
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249 | if (item->isWidget()) {
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250 | // Check if this is a window, and if its frame rect collides.
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251 | const QGraphicsWidget *widget = static_cast<const QGraphicsWidget *>(item);
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252 | if (widget->isWindow()) {
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253 | QRectF frameRect = widget->windowFrameRect();
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254 | QPainterPath framePath;
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255 | framePath.addRect(frameRect);
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256 | bool intersects = path.intersects(frameRect);
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257 | if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect)
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258 | return intersects || path.contains(frameRect.topLeft())
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259 | || framePath.contains(path.elementAt(0));
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260 | return !intersects && path.contains(frameRect.topLeft());
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261 | }
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262 | }
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263 | return false;
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264 | }
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265 |
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266 | /*!
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267 | \internal
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268 | This function returns the items in ascending order.
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269 | */
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270 | void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRectF exposeRect,
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271 | QGraphicsSceneIndexIntersector *intersector,
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272 | QList<QGraphicsItem *> *items,
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273 | const QTransform &viewTransform,
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274 | Qt::ItemSelectionMode mode,
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275 | qreal parentOpacity) const
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276 | {
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277 | Q_ASSERT(item);
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278 | if (!item->d_ptr->visible)
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279 | return;
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280 |
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281 | const qreal opacity = item->d_ptr->combineOpacityFromParent(parentOpacity);
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282 | const bool itemIsFullyTransparent = QGraphicsItemPrivate::isOpacityNull(opacity);
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283 | const bool itemHasChildren = !item->d_ptr->children.isEmpty();
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284 | if (itemIsFullyTransparent && (!itemHasChildren || item->d_ptr->childrenCombineOpacity()))
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285 | return;
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286 |
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287 | // Update the item's scene transform if dirty.
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288 | const bool itemIsUntransformable = item->d_ptr->itemIsUntransformable();
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289 | const bool wasDirtyParentSceneTransform = item->d_ptr->dirtySceneTransform && !itemIsUntransformable;
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290 | if (wasDirtyParentSceneTransform) {
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291 | item->d_ptr->updateSceneTransformFromParent();
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292 | Q_ASSERT(!item->d_ptr->dirtySceneTransform);
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293 | }
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294 |
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295 | const bool itemClipsChildrenToShape = (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape);
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296 | bool processItem = !itemIsFullyTransparent;
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297 | if (processItem) {
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298 | processItem = intersector->intersect(item, exposeRect, mode, viewTransform);
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299 | if (!processItem && (!itemHasChildren || itemClipsChildrenToShape)) {
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300 | if (wasDirtyParentSceneTransform)
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301 | item->d_ptr->invalidateChildrenSceneTransform();
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302 | return;
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303 | }
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304 | } // else we know for sure this item has children we must process.
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305 |
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306 | int i = 0;
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307 | if (itemHasChildren) {
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308 | // Sort children.
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309 | item->d_ptr->ensureSortedChildren();
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310 |
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311 | // Clip to shape.
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312 | if (itemClipsChildrenToShape && !itemIsUntransformable) {
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313 | QPainterPath mappedShape = item->d_ptr->sceneTransformTranslateOnly
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314 | ? item->shape().translated(item->d_ptr->sceneTransform.dx(),
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315 | item->d_ptr->sceneTransform.dy())
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316 | : item->d_ptr->sceneTransform.map(item->shape());
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317 | exposeRect &= mappedShape.controlPointRect();
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318 | }
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319 |
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320 | // Process children behind
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321 | for (i = 0; i < item->d_ptr->children.size(); ++i) {
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322 | QGraphicsItem *child = item->d_ptr->children.at(i);
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323 | if (wasDirtyParentSceneTransform)
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324 | child->d_ptr->dirtySceneTransform = 1;
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325 | if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent))
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326 | break;
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327 | if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
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328 | continue;
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329 | recursive_items_helper(child, exposeRect, intersector, items, viewTransform,
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330 | mode, opacity);
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331 | }
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332 | }
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333 |
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334 | // Process item
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335 | if (processItem)
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336 | items->append(item);
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337 |
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338 | // Process children in front
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339 | if (itemHasChildren) {
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340 | for (; i < item->d_ptr->children.size(); ++i) {
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341 | QGraphicsItem *child = item->d_ptr->children.at(i);
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342 | if (wasDirtyParentSceneTransform)
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343 | child->d_ptr->dirtySceneTransform = 1;
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344 | if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity))
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345 | continue;
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346 | recursive_items_helper(child, exposeRect, intersector, items, viewTransform,
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347 | mode, opacity);
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348 | }
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349 | }
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350 | }
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351 |
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352 | void QGraphicsSceneIndexPrivate::init()
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353 | {
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354 | if (!scene)
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355 | return;
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356 |
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357 | QObject::connect(scene, SIGNAL(sceneRectChanged(QRectF)),
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358 | q_func(), SLOT(updateSceneRect(QRectF)));
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359 | }
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360 |
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361 | /*!
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362 | Constructs an abstract scene index for a given \a scene.
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363 | */
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364 | QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene)
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365 | : QObject(*new QGraphicsSceneIndexPrivate(scene), scene)
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366 | {
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367 | d_func()->init();
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368 | }
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369 |
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370 | /*!
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371 | \internal
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372 | */
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373 | QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene)
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374 | : QObject(dd, scene)
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375 | {
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376 | d_func()->init();
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377 | }
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378 |
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379 | /*!
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380 | Destroys the scene index.
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381 | */
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382 | QGraphicsSceneIndex::~QGraphicsSceneIndex()
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383 | {
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384 |
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385 | }
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386 |
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387 | /*!
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388 | Returns the scene of this index.
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389 | */
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390 | QGraphicsScene* QGraphicsSceneIndex::scene() const
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391 | {
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392 | Q_D(const QGraphicsSceneIndex);
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393 | return d->scene;
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394 | }
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395 |
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396 | /*!
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397 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos,
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398 | Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
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399 | &deviceTransform) const
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400 |
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401 | Returns all visible items that, depending on \a mode, are at the specified
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402 | \a pos and return a list sorted using \a order.
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403 |
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404 | The default value for \a mode is Qt::IntersectsItemShape; all items whose
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405 | exact shape intersects with \a pos are returned.
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406 |
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407 | \a deviceTransform is the transformation apply to the view.
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408 |
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409 | This method use the estimation of the index (estimateItems) and refine the
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410 | list to get an exact result. If you want to implement your own refinement
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411 | algorithm you can reimplement this method.
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412 |
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413 | \sa estimateItems()
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414 |
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415 | */
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416 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode,
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417 | Qt::SortOrder order, const QTransform &deviceTransform) const
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418 | {
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419 |
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420 | Q_D(const QGraphicsSceneIndex);
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421 | QList<QGraphicsItem *> itemList;
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422 | d->pointIntersector->scenePoint = pos;
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423 | d->items_helper(QRectF(pos, QSizeF(1, 1)), d->pointIntersector, &itemList, deviceTransform, mode, order);
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424 | return itemList;
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425 | }
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426 |
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427 | /*!
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428 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect,
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429 | Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
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430 | &deviceTransform) const
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431 |
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432 | \overload
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433 |
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434 | Returns all visible items that, depending on \a mode, are either inside or
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435 | intersect with the specified \a rect and return a list sorted using \a order.
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436 |
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437 | The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
---|
438 | exact shape intersects with or is contained by \a rect are returned.
|
---|
439 |
|
---|
440 | \a deviceTransform is the transformation apply to the view.
|
---|
441 |
|
---|
442 | This method use the estimation of the index (estimateItems) and refine
|
---|
443 | the list to get an exact result. If you want to implement your own
|
---|
444 | refinement algorithm you can reimplement this method.
|
---|
445 |
|
---|
446 | \sa estimateItems()
|
---|
447 |
|
---|
448 | */
|
---|
449 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode,
|
---|
450 | Qt::SortOrder order, const QTransform &deviceTransform) const
|
---|
451 | {
|
---|
452 | Q_D(const QGraphicsSceneIndex);
|
---|
453 | QRectF exposeRect = rect;
|
---|
454 | _q_adjustRect(&exposeRect);
|
---|
455 | QList<QGraphicsItem *> itemList;
|
---|
456 | d->rectIntersector->sceneRect = rect;
|
---|
457 | d->items_helper(exposeRect, d->rectIntersector, &itemList, deviceTransform, mode, order);
|
---|
458 | return itemList;
|
---|
459 | }
|
---|
460 |
|
---|
461 | /*!
|
---|
462 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF
|
---|
463 | &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const
|
---|
464 | QTransform &deviceTransform) const
|
---|
465 |
|
---|
466 | \overload
|
---|
467 |
|
---|
468 | Returns all visible items that, depending on \a mode, are either inside or
|
---|
469 | intersect with the specified \a polygon and return a list sorted using \a order.
|
---|
470 |
|
---|
471 | The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
---|
472 | exact shape intersects with or is contained by \a polygon are returned.
|
---|
473 |
|
---|
474 | \a deviceTransform is the transformation apply to the view.
|
---|
475 |
|
---|
476 | This method use the estimation of the index (estimateItems) and refine
|
---|
477 | the list to get an exact result. If you want to implement your own
|
---|
478 | refinement algorithm you can reimplement this method.
|
---|
479 |
|
---|
480 | \sa estimateItems()
|
---|
481 |
|
---|
482 | */
|
---|
483 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode,
|
---|
484 | Qt::SortOrder order, const QTransform &deviceTransform) const
|
---|
485 | {
|
---|
486 | Q_D(const QGraphicsSceneIndex);
|
---|
487 | QList<QGraphicsItem *> itemList;
|
---|
488 | QRectF exposeRect = polygon.boundingRect();
|
---|
489 | _q_adjustRect(&exposeRect);
|
---|
490 | QPainterPath path;
|
---|
491 | path.addPolygon(polygon);
|
---|
492 | d->pathIntersector->scenePath = path;
|
---|
493 | d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order);
|
---|
494 | return itemList;
|
---|
495 | }
|
---|
496 |
|
---|
497 | /*!
|
---|
498 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath
|
---|
499 | &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform
|
---|
500 | &deviceTransform) const
|
---|
501 |
|
---|
502 | \overload
|
---|
503 |
|
---|
504 | Returns all visible items that, depending on \a mode, are either inside or
|
---|
505 | intersect with the specified \a path and return a list sorted using \a order.
|
---|
506 |
|
---|
507 | The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
---|
508 | exact shape intersects with or is contained by \a path are returned.
|
---|
509 |
|
---|
510 | \a deviceTransform is the transformation apply to the view.
|
---|
511 |
|
---|
512 | This method use the estimation of the index (estimateItems) and refine
|
---|
513 | the list to get an exact result. If you want to implement your own
|
---|
514 | refinement algorithm you can reimplement this method.
|
---|
515 |
|
---|
516 | \sa estimateItems()
|
---|
517 |
|
---|
518 | */
|
---|
519 | QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode,
|
---|
520 | Qt::SortOrder order, const QTransform &deviceTransform) const
|
---|
521 | {
|
---|
522 | Q_D(const QGraphicsSceneIndex);
|
---|
523 | QList<QGraphicsItem *> itemList;
|
---|
524 | QRectF exposeRect = path.controlPointRect();
|
---|
525 | _q_adjustRect(&exposeRect);
|
---|
526 | d->pathIntersector->scenePath = path;
|
---|
527 | d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order);
|
---|
528 | return itemList;
|
---|
529 | }
|
---|
530 |
|
---|
531 | /*!
|
---|
532 | This virtual function return an estimation of items at position \a point.
|
---|
533 | This method return a list sorted using \a order.
|
---|
534 | */
|
---|
535 | QList<QGraphicsItem *> QGraphicsSceneIndex::estimateItems(const QPointF &point, Qt::SortOrder order) const
|
---|
536 | {
|
---|
537 | return estimateItems(QRectF(point, QSize(1, 1)), order);
|
---|
538 | }
|
---|
539 |
|
---|
540 | QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const
|
---|
541 | {
|
---|
542 | Q_D(const QGraphicsSceneIndex);
|
---|
543 | Q_UNUSED(rect);
|
---|
544 | QGraphicsScenePrivate *scened = d->scene->d_func();
|
---|
545 | scened->ensureSortedTopLevelItems();
|
---|
546 | if (order == Qt::DescendingOrder) {
|
---|
547 | QList<QGraphicsItem *> sorted;
|
---|
548 | for (int i = scened->topLevelItems.size() - 1; i >= 0; --i)
|
---|
549 | sorted << scened->topLevelItems.at(i);
|
---|
550 | return sorted;
|
---|
551 | }
|
---|
552 | return scened->topLevelItems;
|
---|
553 | }
|
---|
554 |
|
---|
555 | /*!
|
---|
556 | \fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const
|
---|
557 |
|
---|
558 | This pure virtual function all items in the index and sort them using
|
---|
559 | \a order.
|
---|
560 | */
|
---|
561 |
|
---|
562 |
|
---|
563 | /*!
|
---|
564 | Notifies the index that the scene's scene rect has changed. \a rect
|
---|
565 | is thew new scene rect.
|
---|
566 |
|
---|
567 | \sa QGraphicsScene::sceneRect()
|
---|
568 | */
|
---|
569 | void QGraphicsSceneIndex::updateSceneRect(const QRectF &rect)
|
---|
570 | {
|
---|
571 | Q_UNUSED(rect);
|
---|
572 | }
|
---|
573 |
|
---|
574 | /*!
|
---|
575 | This virtual function removes all items in the scene index.
|
---|
576 | */
|
---|
577 | void QGraphicsSceneIndex::clear()
|
---|
578 | {
|
---|
579 | const QList<QGraphicsItem *> allItems = items();
|
---|
580 | for (int i = 0 ; i < allItems.size(); ++i)
|
---|
581 | removeItem(allItems.at(i));
|
---|
582 | }
|
---|
583 |
|
---|
584 | /*!
|
---|
585 | \fn virtual void QGraphicsSceneIndex::addItem(QGraphicsItem *item) = 0
|
---|
586 |
|
---|
587 | This pure virtual function inserts an \a item to the scene index.
|
---|
588 |
|
---|
589 | \sa removeItem(), deleteItem()
|
---|
590 | */
|
---|
591 |
|
---|
592 | /*!
|
---|
593 | \fn virtual void QGraphicsSceneIndex::removeItem(QGraphicsItem *item) = 0
|
---|
594 |
|
---|
595 | This pure virtual function removes an \a item to the scene index.
|
---|
596 |
|
---|
597 | \sa addItem(), deleteItem()
|
---|
598 | */
|
---|
599 |
|
---|
600 | /*!
|
---|
601 | This method is called when an \a item has been deleted.
|
---|
602 | The default implementation call removeItem. Be carefull,
|
---|
603 | if your implementation of removeItem use pure virtual method
|
---|
604 | of QGraphicsItem like boundingRect(), then you should reimplement
|
---|
605 | this method.
|
---|
606 |
|
---|
607 | \sa addItem(), removeItem()
|
---|
608 | */
|
---|
609 | void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item)
|
---|
610 | {
|
---|
611 | removeItem(item);
|
---|
612 | }
|
---|
613 |
|
---|
614 | /*!
|
---|
615 | This virtual function is called by QGraphicsItem to notify the index
|
---|
616 | that some part of the \a item 's state changes. By reimplementing this
|
---|
617 | function, your can react to a change, and in some cases, (depending on \a
|
---|
618 | change,) adjustments in the index can be made.
|
---|
619 |
|
---|
620 | \a change is the parameter of the item that is changing. \a value is the
|
---|
621 | value that changed; the type of the value depends on \a change.
|
---|
622 |
|
---|
623 | The default implementation does nothing.
|
---|
624 |
|
---|
625 | \sa QGraphicsItem::GraphicsItemChange
|
---|
626 | */
|
---|
627 | void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value)
|
---|
628 | {
|
---|
629 | Q_UNUSED(item);
|
---|
630 | Q_UNUSED(change);
|
---|
631 | Q_UNUSED(value);
|
---|
632 | }
|
---|
633 |
|
---|
634 | /*!
|
---|
635 | Notify the index for a geometry change of an \a item.
|
---|
636 |
|
---|
637 | \sa QGraphicsItem::prepareGeometryChange()
|
---|
638 | */
|
---|
639 | void QGraphicsSceneIndex::prepareBoundingRectChange(const QGraphicsItem *item)
|
---|
640 | {
|
---|
641 | Q_UNUSED(item);
|
---|
642 | }
|
---|
643 |
|
---|
644 | QT_END_NAMESPACE
|
---|
645 |
|
---|
646 | #include "moc_qgraphicssceneindex_p.cpp"
|
---|
647 |
|
---|
648 | #endif // QT_NO_GRAPHICSVIEW
|
---|