1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include <QtGui/qpaintdevice.h>
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43 | #include <QtGui/qpixmap.h>
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44 | #include <QtGui/qwidget.h>
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45 | #include <QtCore/qdebug.h>
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46 | #include "qegl_p.h"
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47 |
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48 | QT_BEGIN_NAMESPACE
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49 |
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50 | // Current GL and VG contexts. These are used to determine if
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51 | // we can avoid an eglMakeCurrent() after a call to lazyDoneCurrent().
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52 | // If a background thread modifies the value, the worst that will
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53 | // happen is a redundant eglMakeCurrent() in the foreground thread.
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54 | static QEglContext * volatile currentGLContext = 0;
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55 | static QEglContext * volatile currentVGContext = 0;
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56 |
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57 | QEglContext::QEglContext()
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58 | : apiType(QEgl::OpenGL)
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59 | , dpy(EGL_NO_DISPLAY)
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60 | , ctx(EGL_NO_CONTEXT)
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61 | , cfg(0)
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62 | , currentSurface(EGL_NO_SURFACE)
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63 | , current(false)
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64 | , ownsContext(true)
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65 | , sharing(false)
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66 | {
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67 | }
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68 |
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69 | QEglContext::~QEglContext()
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70 | {
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71 | destroy();
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72 |
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73 | if (currentGLContext == this)
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74 | currentGLContext = 0;
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75 | if (currentVGContext == this)
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76 | currentVGContext = 0;
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77 | }
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78 |
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79 | bool QEglContext::isValid() const
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80 | {
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81 | return (ctx != EGL_NO_CONTEXT);
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82 | }
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83 |
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84 | bool QEglContext::isCurrent() const
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85 | {
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86 | return current;
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87 | }
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88 |
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89 | // Open the EGL display associated with "device".
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90 | bool QEglContext::openDisplay(QPaintDevice *device)
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91 | {
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92 | if (dpy == EGL_NO_DISPLAY)
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93 | dpy = defaultDisplay(device);
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94 | return (dpy != EGL_NO_DISPLAY);
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95 | }
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96 |
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97 | // Choose a configuration that matches "properties".
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98 | bool QEglContext::chooseConfig
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99 | (const QEglProperties& properties, QEgl::PixelFormatMatch match)
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100 | {
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101 | QEglProperties props(properties);
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102 | do {
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103 | // Get the number of matching configurations for this set of properties.
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104 | EGLint matching = 0;
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105 | if (!eglChooseConfig(dpy, props.properties(), 0, 0, &matching) || !matching)
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106 | continue;
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107 |
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108 | // If we want the best pixel format, then return the first
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109 | // matching configuration.
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110 | if (match == QEgl::BestPixelFormat) {
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111 | eglChooseConfig(dpy, props.properties(), &cfg, 1, &matching);
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112 | if (matching < 1)
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113 | continue;
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114 | return true;
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115 | }
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116 |
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117 | // Fetch all of the matching configurations and find the
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118 | // first that matches the pixel format we wanted.
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119 | EGLint size = matching;
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120 | EGLConfig *configs = new EGLConfig [size];
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121 | eglChooseConfig(dpy, props.properties(), configs, size, &matching);
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122 | for (EGLint index = 0; index < size; ++index) {
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123 | EGLint red, green, blue, alpha;
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124 | eglGetConfigAttrib(dpy, configs[index], EGL_RED_SIZE, &red);
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125 | eglGetConfigAttrib(dpy, configs[index], EGL_GREEN_SIZE, &green);
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126 | eglGetConfigAttrib(dpy, configs[index], EGL_BLUE_SIZE, &blue);
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127 | eglGetConfigAttrib(dpy, configs[index], EGL_ALPHA_SIZE, &alpha);
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128 | if (red == props.value(EGL_RED_SIZE) &&
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129 | green == props.value(EGL_GREEN_SIZE) &&
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130 | blue == props.value(EGL_BLUE_SIZE) &&
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131 | (props.value(EGL_ALPHA_SIZE) == 0 ||
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132 | alpha == props.value(EGL_ALPHA_SIZE))) {
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133 | cfg = configs[index];
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134 | delete [] configs;
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135 | return true;
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136 | }
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137 | }
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138 | delete [] configs;
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139 | } while (props.reduceConfiguration());
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140 |
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141 | #ifdef EGL_BIND_TO_TEXTURE_RGBA
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142 | // Don't report an error just yet if we failed to get a pbuffer
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143 | // configuration with texture rendering. Only report failure if
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144 | // we cannot get any pbuffer configurations at all.
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145 | if (props.value(EGL_BIND_TO_TEXTURE_RGBA) == EGL_DONT_CARE &&
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146 | props.value(EGL_BIND_TO_TEXTURE_RGB) == EGL_DONT_CARE)
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147 | #endif
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148 | {
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149 | qWarning() << "QEglContext::chooseConfig(): Could not find a suitable EGL configuration";
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150 | qWarning() << "Requested:" << props.toString();
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151 | qWarning() << "Available:";
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152 | dumpAllConfigs();
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153 | }
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154 | return false;
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155 | }
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156 |
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157 | // Create the EGLContext.
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158 | bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties)
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159 | {
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160 | // We need to select the correct API before calling eglCreateContext().
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161 | #ifdef EGL_OPENGL_ES_API
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162 | if (apiType == QEgl::OpenGL)
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163 | eglBindAPI(EGL_OPENGL_ES_API);
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164 | #endif
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165 | #ifdef EGL_OPENVG_API
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166 | if (apiType == QEgl::OpenVG)
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167 | eglBindAPI(EGL_OPENVG_API);
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168 | #endif
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169 |
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170 | // Create a new context for the configuration.
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171 | QEglProperties contextProps;
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172 | if (properties)
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173 | contextProps = *properties;
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174 | #if defined(QT_OPENGL_ES_2)
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175 | if (apiType == QEgl::OpenGL)
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176 | contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2);
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177 | #endif
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178 | sharing = false;
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179 | if (shareContext && shareContext->ctx == EGL_NO_CONTEXT)
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180 | shareContext = 0;
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181 | if (shareContext) {
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182 | ctx = eglCreateContext(dpy, cfg, shareContext->ctx, contextProps.properties());
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183 | if (ctx == EGL_NO_CONTEXT) {
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184 | qWarning() << "QEglContext::createContext(): Could not share context:" << errorString(eglGetError());
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185 | shareContext = 0;
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186 | } else {
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187 | sharing = true;
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188 | }
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189 | }
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190 | if (ctx == EGL_NO_CONTEXT) {
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191 | ctx = eglCreateContext(dpy, cfg, 0, contextProps.properties());
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192 | if (ctx == EGL_NO_CONTEXT) {
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193 | qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << errorString(eglGetError());
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194 | return false;
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195 | }
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196 | }
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197 | return true;
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198 | }
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199 |
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200 | // Destroy an EGL surface object. If it was current on this context
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201 | // then call doneCurrent() for it first.
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202 | void QEglContext::destroySurface(EGLSurface surface)
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203 | {
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204 | if (surface != EGL_NO_SURFACE) {
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205 | if (surface == currentSurface)
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206 | doneCurrent();
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207 | eglDestroySurface(dpy, surface);
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208 | }
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209 | }
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210 |
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211 | // Destroy the context. Note: this does not destroy the surface.
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212 | void QEglContext::destroy()
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213 | {
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214 | if (ctx != EGL_NO_CONTEXT && ownsContext)
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215 | eglDestroyContext(dpy, ctx);
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216 | dpy = EGL_NO_DISPLAY;
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217 | ctx = EGL_NO_CONTEXT;
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218 | cfg = 0;
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219 | }
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220 |
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221 | bool QEglContext::makeCurrent(EGLSurface surface)
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222 | {
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223 | if (ctx == EGL_NO_CONTEXT) {
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224 | qWarning() << "QEglContext::makeCurrent(): Cannot make invalid context current";
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225 | return false;
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226 | }
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227 |
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228 | // If lazyDoneCurrent() was called on the surface, then we may be able
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229 | // to assume that it is still current within the thread.
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230 | if (surface == currentSurface && currentContext(apiType) == this) {
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231 | current = true;
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232 | return true;
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233 | }
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234 |
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235 | current = true;
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236 | currentSurface = surface;
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237 | setCurrentContext(apiType, this);
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238 |
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239 | // Force the right API to be bound before making the context current.
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240 | // The EGL implementation should be able to figure this out from ctx,
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241 | // but some systems require the API to be explicitly set anyway.
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242 | #ifdef EGL_OPENGL_ES_API
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243 | if (apiType == QEgl::OpenGL)
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244 | eglBindAPI(EGL_OPENGL_ES_API);
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245 | #endif
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246 | #ifdef EGL_OPENVG_API
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247 | if (apiType == QEgl::OpenVG)
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248 | eglBindAPI(EGL_OPENVG_API);
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249 | #endif
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250 |
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251 | bool ok = eglMakeCurrent(dpy, surface, surface, ctx);
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252 | if (!ok)
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253 | qWarning() << "QEglContext::makeCurrent():" << errorString(eglGetError());
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254 | return ok;
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255 | }
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256 |
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257 | bool QEglContext::doneCurrent()
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258 | {
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259 | // If the context is invalid, we assume that an error was reported
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260 | // when makeCurrent() was called.
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261 | if (ctx == EGL_NO_CONTEXT)
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262 | return false;
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263 |
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264 | current = false;
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265 | currentSurface = EGL_NO_SURFACE;
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266 | setCurrentContext(apiType, 0);
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267 |
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268 | // We need to select the correct API before calling eglMakeCurrent()
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269 | // with EGL_NO_CONTEXT because threads can have both OpenGL and OpenVG
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270 | // contexts active at the same time.
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271 | #ifdef EGL_OPENGL_ES_API
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272 | if (apiType == QEgl::OpenGL)
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273 | eglBindAPI(EGL_OPENGL_ES_API);
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274 | #endif
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275 | #ifdef EGL_OPENVG_API
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276 | if (apiType == QEgl::OpenVG)
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277 | eglBindAPI(EGL_OPENVG_API);
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278 | #endif
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279 |
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280 | bool ok = eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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281 | if (!ok)
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282 | qWarning() << "QEglContext::doneCurrent():" << errorString(eglGetError());
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283 | return ok;
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284 | }
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285 |
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286 | // Act as though doneCurrent() was called, but keep the context
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287 | // and the surface active for the moment. This allows makeCurrent()
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288 | // to skip a call to eglMakeCurrent() if we are using the same
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289 | // surface as the last set of painting operations. We leave the
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290 | // currentContext() pointer as-is for now.
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291 | bool QEglContext::lazyDoneCurrent()
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292 | {
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293 | current = false;
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294 | return true;
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295 | }
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296 |
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297 | bool QEglContext::swapBuffers(EGLSurface surface)
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298 | {
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299 | if(ctx == EGL_NO_CONTEXT)
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300 | return false;
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301 |
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302 | bool ok = eglSwapBuffers(dpy, surface);
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303 | if (!ok)
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304 | qWarning() << "QEglContext::swapBuffers():" << errorString(eglGetError());
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305 | return ok;
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306 | }
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307 |
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308 | // Wait for native rendering operations to complete before starting
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309 | // to use OpenGL/OpenVG operations.
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310 | void QEglContext::waitNative()
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311 | {
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312 | #ifdef EGL_CORE_NATIVE_ENGINE
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313 | eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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314 | #endif
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315 | }
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316 |
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317 | // Wait for client OpenGL/OpenVG operations to complete before
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318 | // using native rendering operations.
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319 | void QEglContext::waitClient()
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320 | {
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321 | #ifdef EGL_OPENGL_ES_API
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322 | if (apiType == QEgl::OpenGL) {
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323 | eglBindAPI(EGL_OPENGL_ES_API);
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324 | eglWaitClient();
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325 | }
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326 | #else
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327 | if (apiType == QEgl::OpenGL)
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328 | eglWaitGL();
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329 | #endif
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330 | #ifdef EGL_OPENVG_API
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331 | if (apiType == QEgl::OpenVG) {
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332 | eglBindAPI(EGL_OPENVG_API);
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333 | eglWaitClient();
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334 | }
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335 | #endif
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336 | }
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337 |
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338 | // Query the value of a configuration attribute.
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339 | bool QEglContext::configAttrib(int name, EGLint *value) const
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340 | {
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341 | return eglGetConfigAttrib(dpy, cfg, name, value);
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342 | }
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343 |
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344 | // Retrieve all of the properties on "cfg". If zero, return
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345 | // the context's configuration.
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346 | QEglProperties QEglContext::configProperties(EGLConfig cfg) const
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347 | {
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348 | if (!cfg)
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349 | cfg = config();
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350 | QEglProperties props;
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351 | for (int name = 0x3020; name <= 0x304F; ++name) {
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352 | EGLint value;
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353 | if (name != EGL_NONE && eglGetConfigAttrib(dpy, cfg, name, &value))
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354 | props.setValue(name, value);
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355 | }
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356 | eglGetError(); // Clear the error state.
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357 | return props;
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358 | }
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359 |
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360 | // Initialize and return the default display.
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361 | EGLDisplay QEglContext::defaultDisplay(QPaintDevice *device)
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362 | {
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363 | static EGLDisplay dpy = EGL_NO_DISPLAY;
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364 | if (dpy == EGL_NO_DISPLAY) {
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365 | dpy = getDisplay(device);
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366 | if (dpy == EGL_NO_DISPLAY) {
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367 | qWarning() << "QEglContext::defaultDisplay(): Cannot open EGL display";
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368 | return EGL_NO_DISPLAY;
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369 | }
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370 | if (!eglInitialize(dpy, NULL, NULL)) {
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371 | qWarning() << "QEglContext::defaultDisplay(): Cannot initialize EGL display:" << errorString(eglGetError());
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372 | return EGL_NO_DISPLAY;
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373 | }
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374 | #ifdef EGL_OPENGL_ES_API
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375 | eglBindAPI(EGL_OPENGL_ES_API);
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376 | #endif
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377 | }
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378 | return dpy;
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379 | }
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380 |
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381 | // Return the error string associated with a specific code.
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382 | QString QEglContext::errorString(EGLint code)
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383 | {
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384 | static const char * const errors[] = {
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385 | "Success (0x3000)", // No tr
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386 | "Not initialized (0x3001)", // No tr
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387 | "Bad access (0x3002)", // No tr
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388 | "Bad alloc (0x3003)", // No tr
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389 | "Bad attribute (0x3004)", // No tr
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390 | "Bad config (0x3005)", // No tr
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391 | "Bad context (0x3006)", // No tr
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392 | "Bad current surface (0x3007)", // No tr
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393 | "Bad display (0x3008)", // No tr
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394 | "Bad match (0x3009)", // No tr
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395 | "Bad native pixmap (0x300A)", // No tr
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396 | "Bad native window (0x300B)", // No tr
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397 | "Bad parameter (0x300C)", // No tr
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398 | "Bad surface (0x300D)", // No tr
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399 | "Context lost (0x300E)" // No tr
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400 | };
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401 | if (code >= 0x3000 && code <= 0x300E) {
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402 | return QString::fromLatin1(errors[code - 0x3000]);
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403 | } else {
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404 | return QLatin1String("0x") + QString::number(int(code), 16);
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405 | }
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406 | }
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407 |
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408 | // Dump all of the EGL configurations supported by the system.
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409 | void QEglContext::dumpAllConfigs()
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410 | {
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411 | QEglProperties props;
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412 | EGLint count = 0;
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413 | if (!eglGetConfigs(dpy, 0, 0, &count) || count < 1)
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414 | return;
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415 | EGLConfig *configs = new EGLConfig [count];
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416 | eglGetConfigs(dpy, configs, count, &count);
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417 | for (EGLint index = 0; index < count; ++index) {
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418 | props = configProperties(configs[index]);
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419 | qWarning() << props.toString();
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420 | }
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421 | delete [] configs;
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422 | }
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423 |
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424 | QString QEglContext::extensions()
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425 | {
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426 | const char* exts = eglQueryString(QEglContext::defaultDisplay(0), EGL_EXTENSIONS);
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427 | return QString(QLatin1String(exts));
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428 | }
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429 |
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430 | bool QEglContext::hasExtension(const char* extensionName)
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431 | {
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432 | QList<QByteArray> extensions =
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433 | QByteArray(reinterpret_cast<const char *>
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434 | (eglQueryString(QEglContext::defaultDisplay(0), EGL_EXTENSIONS))).split(' ');
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435 | return extensions.contains(extensionName);
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436 | }
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437 |
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438 | QEglContext *QEglContext::currentContext(QEgl::API api)
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439 | {
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440 | if (api == QEgl::OpenGL)
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441 | return currentGLContext;
|
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442 | else
|
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443 | return currentVGContext;
|
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444 | }
|
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445 |
|
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446 | void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context)
|
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447 | {
|
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448 | if (api == QEgl::OpenGL)
|
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449 | currentGLContext = context;
|
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450 | else
|
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451 | currentVGContext = context;
|
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452 | }
|
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453 |
|
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454 | QT_END_NAMESPACE
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