1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtCore module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \class QSequentialAnimationGroup
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44 | \brief The QSequentialAnimationGroup class provides a sequential group of animations.
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45 | \since 4.6
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46 | \ingroup animation
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47 |
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48 | QSequentialAnimationGroup is a QAnimationGroup that runs its
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49 | animations in sequence, i.e., it starts one animation after
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50 | another has finished playing. The animations are played in the
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51 | order they are added to the group (using
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52 | \l{QAnimationGroup::}{addAnimation()} or
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53 | \l{QAnimationGroup::}{insertAnimation()}). The animation group
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54 | finishes when its last animation has finished.
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55 |
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56 | At each moment there is at most one animation that is active in
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57 | the group; it is returned by currentAnimation(). An empty group
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58 | has no current animation.
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59 |
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60 | A sequential animation group can be treated as any other
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61 | animation, i.e., it can be started, stopped, and added to other
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62 | groups. You can also call addPause() or insertPause() to add a
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63 | pause to a sequential animation group.
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64 |
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65 | \code
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66 | QSequentialAnimationGroup *group = new QSequentialAnimationGroup;
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67 |
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68 | group->addAnimation(anim1);
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69 | group->addAnimation(anim2);
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70 |
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71 | group->start();
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72 | \endcode
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73 |
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74 | In this example, \c anim1 and \c anim2 are two already set up
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75 | \l{QPropertyAnimation}s.
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76 |
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77 | \sa QAnimationGroup, QAbstractAnimation, {The Animation Framework}
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78 | */
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79 |
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80 | #include "qsequentialanimationgroup.h"
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81 | #include "qsequentialanimationgroup_p.h"
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82 |
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83 | #include "qpauseanimation.h"
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84 |
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85 | #include <QtCore/qdebug.h>
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86 |
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87 | #ifndef QT_NO_ANIMATION
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88 |
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89 | QT_BEGIN_NAMESPACE
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90 |
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91 | bool QSequentialAnimationGroupPrivate::atEnd() const
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92 | {
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93 | // we try to detect if we're at the end of the group
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94 | //this is true if the following conditions are true:
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95 | // 1. we're in the last loop
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96 | // 2. the direction is forward
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97 | // 3. the current animation is the last one
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98 | // 4. the current animation has reached its end
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99 | const int animTotalCurrentTime = QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime;
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100 | return (currentLoop == loopCount - 1
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101 | && direction == QAbstractAnimation::Forward
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102 | && currentAnimation == animations.last()
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103 | && animTotalCurrentTime == animationActualTotalDuration(currentAnimationIndex));
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104 | }
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105 |
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106 | int QSequentialAnimationGroupPrivate::animationActualTotalDuration(int index) const
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107 | {
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108 | QAbstractAnimation *anim = animations.at(index);
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109 | int ret = anim->totalDuration();
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110 | if (ret == -1 && actualDuration.size() > index)
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111 | ret = actualDuration.at(index); //we can try the actual duration there
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112 | return ret;
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113 | }
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114 |
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115 | QSequentialAnimationGroupPrivate::AnimationIndex QSequentialAnimationGroupPrivate::indexForCurrentTime() const
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116 | {
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117 | Q_ASSERT(!animations.isEmpty());
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118 |
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119 | AnimationIndex ret;
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120 | int duration = 0;
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121 |
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122 | for (int i = 0; i < animations.size(); ++i) {
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123 | duration = animationActualTotalDuration(i);
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124 |
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125 | // 'animation' is the current animation if one of these reasons is true:
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126 | // 1. it's duration is undefined
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127 | // 2. it ends after msecs
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128 | // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation)
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129 | // 4. it ends exactly in msecs and the direction is backwards
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130 | if (duration == -1 || currentTime < (ret.timeOffset + duration)
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131 | || (currentTime == (ret.timeOffset + duration) && direction == QAbstractAnimation::Backward)) {
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132 | ret.index = i;
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133 | return ret;
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134 | }
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135 |
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136 | // 'animation' has a non-null defined duration and is not the one at time 'msecs'.
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137 | ret.timeOffset += duration;
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138 | }
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139 |
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140 | // this can only happen when one of those conditions is true:
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141 | // 1. the duration of the group is undefined and we passed its actual duration
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142 | // 2. there are only 0-duration animations in the group
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143 | ret.timeOffset -= duration;
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144 | ret.index = animations.size() - 1;
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145 | return ret;
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146 | }
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147 |
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148 | void QSequentialAnimationGroupPrivate::restart()
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149 | {
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150 | // restarting the group by making the first/last animation the current one
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151 | if (direction == QAbstractAnimation::Forward) {
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152 | lastLoop = 0;
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153 | if (currentAnimationIndex == 0)
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154 | activateCurrentAnimation();
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155 | else
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156 | setCurrentAnimation(0);
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157 | } else { // direction == QAbstractAnimation::Backward
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158 | lastLoop = loopCount - 1;
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159 | int index = animations.size() - 1;
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160 | if (currentAnimationIndex == index)
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161 | activateCurrentAnimation();
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162 | else
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163 | setCurrentAnimation(index);
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164 | }
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165 | }
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166 |
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167 | /*!
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168 | \internal
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169 | This manages advancing the execution of a group running forwards (time has gone forward),
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170 | which is the same behaviour for rewinding the execution of a group running backwards
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171 | (time has gone backward).
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172 | */
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173 | void QSequentialAnimationGroupPrivate::advanceForwards(const AnimationIndex &newAnimationIndex)
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174 | {
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175 | if (lastLoop < currentLoop) {
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176 | // we need to fast forward to the end
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177 | for (int i = currentAnimationIndex; i < animations.size(); ++i) {
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178 | QAbstractAnimation *anim = animations.at(i);
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179 | setCurrentAnimation(i, true);
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180 | anim->setCurrentTime(animationActualTotalDuration(i));
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181 | }
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182 | // this will make sure the current animation is reset to the beginning
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183 | if (animations.size() == 1)
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184 | // we need to force activation because setCurrentAnimation will have no effect
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185 | activateCurrentAnimation();
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186 | else
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187 | setCurrentAnimation(0, true);
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188 | }
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189 |
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190 | // and now we need to fast forward from the current position to
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191 | for (int i = currentAnimationIndex; i < newAnimationIndex.index; ++i) { //### WRONG,
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192 | QAbstractAnimation *anim = animations.at(i);
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193 | setCurrentAnimation(i, true);
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194 | anim->setCurrentTime(animationActualTotalDuration(i));
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195 | }
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196 | // setting the new current animation will happen later
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197 | }
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198 |
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199 | /*!
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200 | \internal
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201 | This manages rewinding the execution of a group running forwards (time has gone forward),
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202 | which is the same behaviour for advancing the execution of a group running backwards
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203 | (time has gone backward).
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204 | */
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205 | void QSequentialAnimationGroupPrivate::rewindForwards(const AnimationIndex &newAnimationIndex)
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206 | {
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207 | if (lastLoop > currentLoop) {
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208 | // we need to fast rewind to the beginning
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209 | for (int i = currentAnimationIndex; i >= 0 ; --i) {
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210 | QAbstractAnimation *anim = animations.at(i);
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211 | setCurrentAnimation(i, true);
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212 | anim->setCurrentTime(0);
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213 | }
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214 | // this will make sure the current animation is reset to the end
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215 | if (animations.size() == 1)
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216 | // we need to force activation because setCurrentAnimation will have no effect
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217 | activateCurrentAnimation();
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218 | else
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219 | setCurrentAnimation(animations.count() - 1, true);
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220 | }
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221 |
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222 | // and now we need to fast rewind from the current position to
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223 | for (int i = currentAnimationIndex; i > newAnimationIndex.index; --i) {
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224 | QAbstractAnimation *anim = animations.at(i);
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225 | setCurrentAnimation(i, true);
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226 | anim->setCurrentTime(0);
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227 | }
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228 | // setting the new current animation will happen later
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229 | }
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230 |
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231 | /*!
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232 | \fn QSequentialAnimationGroup::currentAnimationChanged(QAbstractAnimation *current)
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233 |
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234 | QSequentialAnimationGroup emits this signal when currentAnimation
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235 | has been changed. \a current is the current animation.
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236 |
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237 | \sa currentAnimation()
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238 | */
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239 |
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240 |
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241 | /*!
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242 | Constructs a QSequentialAnimationGroup.
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243 | \a parent is passed to QObject's constructor.
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244 | */
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245 | QSequentialAnimationGroup::QSequentialAnimationGroup(QObject *parent)
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246 | : QAnimationGroup(*new QSequentialAnimationGroupPrivate, parent)
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247 | {
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248 | }
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249 |
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250 | /*!
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251 | \internal
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252 | */
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253 | QSequentialAnimationGroup::QSequentialAnimationGroup(QSequentialAnimationGroupPrivate &dd,
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254 | QObject *parent)
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255 | : QAnimationGroup(dd, parent)
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256 | {
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257 | }
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258 |
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259 | /*!
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260 | Destroys the animation group. It will also destroy all its animations.
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261 | */
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262 | QSequentialAnimationGroup::~QSequentialAnimationGroup()
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263 | {
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264 | }
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265 |
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266 | /*!
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267 | Adds a pause of \a msecs to this animation group.
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268 | The pause is considered as a special type of animation, thus
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269 | \l{QAnimationGroup::animationCount()}{animationCount} will be
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270 | increased by one.
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271 |
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272 | \sa insertPause(), QAnimationGroup::addAnimation()
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273 | */
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274 | QPauseAnimation *QSequentialAnimationGroup::addPause(int msecs)
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275 | {
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276 | QPauseAnimation *pause = new QPauseAnimation(msecs);
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277 | addAnimation(pause);
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278 | return pause;
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279 | }
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280 |
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281 | /*!
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282 | Inserts a pause of \a msecs milliseconds at \a index in this animation
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283 | group.
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284 |
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285 | \sa addPause(), QAnimationGroup::insertAnimation()
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286 | */
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287 | QPauseAnimation *QSequentialAnimationGroup::insertPause(int index, int msecs)
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288 | {
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289 | Q_D(const QSequentialAnimationGroup);
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290 |
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291 | if (index < 0 || index > d->animations.size()) {
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292 | qWarning("QSequentialAnimationGroup::insertPause: index is out of bounds");
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293 | return 0;
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294 | }
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295 |
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296 | QPauseAnimation *pause = new QPauseAnimation(msecs);
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297 | insertAnimation(index, pause);
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298 | return pause;
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299 | }
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300 |
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301 |
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302 | /*!
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303 | \property QSequentialAnimationGroup::currentAnimation
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304 | Returns the animation in the current time.
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305 |
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306 | \sa currentAnimationChanged()
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307 | */
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308 | QAbstractAnimation *QSequentialAnimationGroup::currentAnimation() const
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309 | {
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310 | Q_D(const QSequentialAnimationGroup);
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311 | return d->currentAnimation;
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312 | }
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313 |
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314 | /*!
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315 | \reimp
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316 | */
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317 | int QSequentialAnimationGroup::duration() const
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318 | {
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319 | Q_D(const QSequentialAnimationGroup);
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320 | int ret = 0;
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321 |
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322 | for (int i = 0; i < d->animations.size(); ++i) {
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323 | QAbstractAnimation *animation = d->animations.at(i);
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324 | const int currentDuration = animation->totalDuration();
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325 | if (currentDuration == -1)
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326 | return -1; // Undetermined length
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327 |
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328 | ret += currentDuration;
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329 | }
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330 |
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331 | return ret;
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332 | }
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333 |
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334 | /*!
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335 | \reimp
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336 | */
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337 | void QSequentialAnimationGroup::updateCurrentTime(int currentTime)
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338 | {
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339 | Q_D(QSequentialAnimationGroup);
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340 | if (!d->currentAnimation)
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341 | return;
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342 |
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343 | const QSequentialAnimationGroupPrivate::AnimationIndex newAnimationIndex = d->indexForCurrentTime();
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344 |
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345 | // remove unneeded animations from actualDuration list
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346 | while (newAnimationIndex.index < d->actualDuration.size())
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347 | d->actualDuration.removeLast();
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348 |
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349 | // newAnimationIndex.index is the new current animation
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350 | if (d->lastLoop < d->currentLoop
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351 | || (d->lastLoop == d->currentLoop && d->currentAnimationIndex < newAnimationIndex.index)) {
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352 | // advancing with forward direction is the same as rewinding with backwards direction
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353 | d->advanceForwards(newAnimationIndex);
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354 | } else if (d->lastLoop > d->currentLoop
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355 | || (d->lastLoop == d->currentLoop && d->currentAnimationIndex > newAnimationIndex.index)) {
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356 | // rewinding with forward direction is the same as advancing with backwards direction
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357 | d->rewindForwards(newAnimationIndex);
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358 | }
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359 |
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360 | d->setCurrentAnimation(newAnimationIndex.index);
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361 |
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362 | const int newCurrentTime = currentTime - newAnimationIndex.timeOffset;
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363 |
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364 | if (d->currentAnimation) {
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365 | d->currentAnimation->setCurrentTime(newCurrentTime);
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366 | if (d->atEnd()) {
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367 | //we make sure that we don't exceed the duration here
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368 | d->currentTime += QAbstractAnimationPrivate::get(d->currentAnimation)->totalCurrentTime - newCurrentTime;
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369 | stop();
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370 | }
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371 | } else {
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372 | //the only case where currentAnimation could be null
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373 | //is when all animations have been removed
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374 | Q_ASSERT(d->animations.isEmpty());
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375 | d->currentTime = 0;
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376 | stop();
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377 | }
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378 |
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379 | d->lastLoop = d->currentLoop;
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380 | }
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381 |
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382 | /*!
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383 | \reimp
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384 | */
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385 | void QSequentialAnimationGroup::updateState(QAbstractAnimation::State newState,
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386 | QAbstractAnimation::State oldState)
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387 | {
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388 | Q_D(QSequentialAnimationGroup);
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389 | QAnimationGroup::updateState(newState, oldState);
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390 |
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391 | if (!d->currentAnimation)
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392 | return;
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393 |
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394 | switch (newState) {
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395 | case Stopped:
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396 | d->currentAnimation->stop();
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397 | break;
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398 | case Paused:
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399 | if (oldState == d->currentAnimation->state()
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400 | && oldState == QSequentialAnimationGroup::Running) {
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401 | d->currentAnimation->pause();
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402 | }
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403 | else
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404 | d->restart();
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405 | break;
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406 | case Running:
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407 | if (oldState == d->currentAnimation->state()
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408 | && oldState == QSequentialAnimationGroup::Paused)
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409 | d->currentAnimation->start();
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410 | else
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411 | d->restart();
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412 | break;
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413 | }
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414 | }
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415 |
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416 | /*!
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417 | \reimp
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418 | */
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419 | void QSequentialAnimationGroup::updateDirection(QAbstractAnimation::Direction direction)
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420 | {
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421 | Q_D(QSequentialAnimationGroup);
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422 | // we need to update the direction of the current animation
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423 | if (state() != Stopped && d->currentAnimation)
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424 | d->currentAnimation->setDirection(direction);
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425 | }
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426 |
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427 | /*!
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428 | \reimp
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429 | */
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430 | bool QSequentialAnimationGroup::event(QEvent *event)
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431 | {
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432 | return QAnimationGroup::event(event);
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433 | }
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434 |
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435 | void QSequentialAnimationGroupPrivate::setCurrentAnimation(int index, bool intermediate)
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436 | {
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437 | Q_Q(QSequentialAnimationGroup);
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438 |
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439 | index = qMin(index, animations.count() - 1);
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440 |
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441 | if (index == -1) {
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442 | Q_ASSERT(animations.isEmpty());
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443 | currentAnimationIndex = -1;
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444 | currentAnimation = 0;
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445 | return;
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446 | }
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447 |
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448 | // need these two checks below because this func can be called after the current animation
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449 | // has been removed
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450 | if (index == currentAnimationIndex && animations.at(index) == currentAnimation)
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451 | return;
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452 |
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453 | // stop the old current animation
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454 | if (currentAnimation)
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455 | currentAnimation->stop();
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456 |
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457 | currentAnimation = animations.at(index);
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458 | currentAnimationIndex = index;
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459 |
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460 | emit q->currentAnimationChanged(currentAnimation);
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461 |
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462 | activateCurrentAnimation(intermediate);
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463 | }
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464 |
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465 | void QSequentialAnimationGroupPrivate::activateCurrentAnimation(bool intermediate)
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466 | {
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467 | Q_Q(QSequentialAnimationGroup);
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468 |
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469 | if (!currentAnimation)
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470 | return;
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471 |
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472 | if (state == QSequentialAnimationGroup::Stopped)
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473 | return;
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474 |
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475 | currentAnimation->stop();
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476 |
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477 | // we ensure the direction is consistent with the group's direction
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478 | currentAnimation->setDirection(direction);
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479 |
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480 | // connects to the finish signal of uncontrolled animations
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481 | if (currentAnimation->totalDuration() == -1)
|
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482 | connectUncontrolledAnimation(currentAnimation);
|
---|
483 |
|
---|
484 | currentAnimation->start();
|
---|
485 | if (!intermediate && state == QSequentialAnimationGroup::Paused)
|
---|
486 | currentAnimation->pause();
|
---|
487 | }
|
---|
488 |
|
---|
489 | void QSequentialAnimationGroupPrivate::_q_uncontrolledAnimationFinished()
|
---|
490 | {
|
---|
491 | Q_Q(QSequentialAnimationGroup);
|
---|
492 | Q_ASSERT(qobject_cast<QAbstractAnimation *>(q->sender()) == currentAnimation);
|
---|
493 |
|
---|
494 | // we trust the duration returned by the animation
|
---|
495 | while (actualDuration.size() < (currentAnimationIndex + 1))
|
---|
496 | actualDuration.append(-1);
|
---|
497 | actualDuration[currentAnimationIndex] = currentAnimation->currentTime();
|
---|
498 |
|
---|
499 | disconnectUncontrolledAnimation(currentAnimation);
|
---|
500 |
|
---|
501 | if ((direction == QAbstractAnimation::Forward && currentAnimation == animations.last())
|
---|
502 | || (direction == QAbstractAnimation::Backward && currentAnimationIndex == 0)) {
|
---|
503 | // we don't handle looping of a group with undefined duration
|
---|
504 | q->stop();
|
---|
505 | } else if (direction == QAbstractAnimation::Forward) {
|
---|
506 | // set the current animation to be the next one
|
---|
507 | setCurrentAnimation(currentAnimationIndex + 1);
|
---|
508 | } else {
|
---|
509 | // set the current animation to be the previous one
|
---|
510 | setCurrentAnimation(currentAnimationIndex - 1);
|
---|
511 | }
|
---|
512 | }
|
---|
513 |
|
---|
514 | /*!
|
---|
515 | \internal
|
---|
516 | This method is called whenever an animation is added to
|
---|
517 | the group at index \a index.
|
---|
518 | Note: We only support insertion after the current animation
|
---|
519 | */
|
---|
520 | void QSequentialAnimationGroupPrivate::animationInsertedAt(int index)
|
---|
521 | {
|
---|
522 | if (currentAnimation == 0)
|
---|
523 | setCurrentAnimation(0); // initialize the current animation
|
---|
524 |
|
---|
525 | if (currentAnimationIndex == index
|
---|
526 | && currentAnimation->currentTime() == 0 && currentAnimation->currentLoop() == 0) {
|
---|
527 | //in this case we simply insert an animation before the current one has actually started
|
---|
528 | setCurrentAnimation(index);
|
---|
529 | }
|
---|
530 |
|
---|
531 | //we update currentAnimationIndex in case it has changed (the animation pointer is still valid)
|
---|
532 | currentAnimationIndex = animations.indexOf(currentAnimation);
|
---|
533 |
|
---|
534 | if (index < currentAnimationIndex || currentLoop != 0) {
|
---|
535 | qWarning("QSequentialGroup::insertAnimation only supports to add animations after the current one.");
|
---|
536 | return; //we're not affected because it is added after the current one
|
---|
537 | }
|
---|
538 | }
|
---|
539 |
|
---|
540 | /*!
|
---|
541 | \internal
|
---|
542 | This method is called whenever an animation is removed from
|
---|
543 | the group at index \a index. The animation is no more listed when this
|
---|
544 | method is called.
|
---|
545 | */
|
---|
546 | void QSequentialAnimationGroupPrivate::animationRemoved(int index, QAbstractAnimation *anim)
|
---|
547 | {
|
---|
548 | Q_Q(QSequentialAnimationGroup);
|
---|
549 | QAnimationGroupPrivate::animationRemoved(index, anim);
|
---|
550 |
|
---|
551 | Q_ASSERT(currentAnimation); // currentAnimation should always be set
|
---|
552 |
|
---|
553 | if (actualDuration.size() > index)
|
---|
554 | actualDuration.removeAt(index);
|
---|
555 |
|
---|
556 | const int currentIndex = animations.indexOf(currentAnimation);
|
---|
557 | if (currentIndex == -1) {
|
---|
558 | //we're removing the current animation
|
---|
559 |
|
---|
560 | disconnectUncontrolledAnimation(currentAnimation);
|
---|
561 |
|
---|
562 | if (index < animations.count())
|
---|
563 | setCurrentAnimation(index); //let's try to take the next one
|
---|
564 | else if (index > 0)
|
---|
565 | setCurrentAnimation(index - 1);
|
---|
566 | else// case all animations were removed
|
---|
567 | setCurrentAnimation(-1);
|
---|
568 | } else if (currentAnimationIndex > index) {
|
---|
569 | currentAnimationIndex--;
|
---|
570 | }
|
---|
571 |
|
---|
572 | // duration of the previous animations up to the current animation
|
---|
573 | currentTime = 0;
|
---|
574 | for (int i = 0; i < currentAnimationIndex; ++i) {
|
---|
575 | const int current = animationActualTotalDuration(i);
|
---|
576 | currentTime += current;
|
---|
577 | }
|
---|
578 |
|
---|
579 | if (currentIndex != -1) {
|
---|
580 | //the current animation is not the one being removed
|
---|
581 | //so we add its current time to the current time of this group
|
---|
582 | currentTime += QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime;
|
---|
583 | }
|
---|
584 |
|
---|
585 | //let's also update the total current time
|
---|
586 | totalCurrentTime = currentTime + loopCount * q->duration();
|
---|
587 | }
|
---|
588 |
|
---|
589 | QT_END_NAMESPACE
|
---|
590 |
|
---|
591 | #include "moc_qsequentialanimationgroup.cpp"
|
---|
592 |
|
---|
593 | #endif //QT_NO_ANIMATION
|
---|