1 | TetrixShape = {
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2 | NoShape:0,
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3 | ZShape:1,
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4 | SShape:2,
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5 | LineShape:3,
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6 | TShape:4,
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7 | SquareShape:5,
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8 | LShape:6,
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9 | MirroredLShape:7
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10 | }
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11 |
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12 | TetrixCoordsTable = [
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13 | [ [ 0, 0 ], [ 0, 0 ], [ 0, 0 ], [ 0, 0 ] ],
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14 | [ [ 0, -1 ], [ 0, 0 ], [ -1, 0 ], [ -1, 1 ] ],
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15 | [ [ 0, -1 ], [ 0, 0 ], [ 1, 0 ], [ 1, 1 ] ],
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16 | [ [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ],
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17 | [ [ -1, 0 ], [ 0, 0 ], [ 1, 0 ], [ 0, 1 ] ],
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18 | [ [ 0, 0 ], [ 1, 0 ], [ 0, 1 ], [ 1, 1 ] ],
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19 | [ [ -1, -1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ] ],
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20 | [ [ 1, -1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ] ]
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21 | ]
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22 |
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23 | function TetrixPiece()
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24 | {
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25 | this.shape = TetrixShape.NoShape;
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26 | }
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27 |
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28 | TetrixPiece.prototype.__defineGetter__(
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29 | "shape",
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30 | function() {
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31 | return this._shape;
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32 | }
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33 | );
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34 |
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35 | TetrixPiece.prototype.__defineSetter__(
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36 | "shape",
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37 | function(shape) {
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38 | this._shape = shape;
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39 | this._coords = new Array(4);
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40 | for (var i = 0; i < 4; ++i)
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41 | this._coords[i] = TetrixCoordsTable[shape][i].slice();
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42 | }
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43 | );
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44 |
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45 | TetrixPiece.prototype.setRandomShape = function() {
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46 | this.shape = Math.floor(((Math.random() * 100000) % 7) + 1);
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47 | }
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48 |
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49 | TetrixPiece.prototype.getX = function(index) {
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50 | return this._coords[index][0];
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51 | }
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52 |
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53 | TetrixPiece.prototype.getY = function(index) {
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54 | return this._coords[index][1];
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55 | }
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56 |
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57 | TetrixPiece.prototype._setX = function(index, x) {
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58 | this._coords[index][0] = x;
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59 | }
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60 |
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61 | TetrixPiece.prototype._setY = function(index, y) {
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62 | this._coords[index][1] = y;
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63 | }
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64 |
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65 | TetrixPiece.prototype.__defineGetter__(
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66 | "minX",
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67 | function() {
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68 | var min = this._coords[0][0];
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69 | for (var i = 1; i < 4; ++i)
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70 | min = Math.min(min, this._coords[i][0]);
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71 | return min;
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72 | }
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73 | );
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74 |
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75 | TetrixPiece.prototype.__defineGetter__(
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76 | "maxX",
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77 | function() {
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78 | var max = this._coords[0][0];
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79 | for (var i = 1; i < 4; ++i)
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80 | max = Math.max(max, this._coords[i][0]);
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81 | return max;
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82 | }
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83 | );
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84 |
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85 | TetrixPiece.prototype.__defineGetter__(
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86 | "minY",
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87 | function() {
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88 | var min = this._coords[0][1];
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89 | for (var i = 1; i < 4; ++i)
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90 | min = Math.min(min, this._coords[i][1]);
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91 | return min;
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92 | }
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93 | );
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94 |
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95 | TetrixPiece.prototype.__defineGetter__(
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96 | "maxY",
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97 | function() {
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98 | var max = this._coords[0][1];
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99 | for (var i = 1; i < 4; ++i)
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100 | max = Math.max(max, this._coords[i][1]);
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101 | return max;
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102 | }
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103 | );
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104 |
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105 | TetrixPiece.prototype.rotatedLeft = function() {
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106 | var result = new TetrixPiece();
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107 | if (this._shape == TetrixShape.SquareShape) {
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108 | result.shape = this._shape;
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109 | return result;
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110 | }
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111 | result._shape = this._shape;
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112 | for (var i = 0; i < 4; ++i) {
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113 | result._setX(i, this.getY(i));
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114 | result._setY(i, -this.getX(i));
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115 | }
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116 | return result;
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117 | }
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118 |
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119 | TetrixPiece.prototype.rotatedRight = function() {
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120 | var result = new TetrixPiece();
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121 | if (this._shape == TetrixShape.SquareShape) {
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122 | result.shape = this._shape;
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123 | return result;
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124 | }
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125 | result._shape = this._shape;
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126 | for (var i = 0; i < 4; ++i) {
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127 | result._setX(i, -this.getY(i));
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128 | result._setY(i, this.getX(i));
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129 | }
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130 | return result;
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131 | }
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