1 | function TetrixBoard(ui)
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2 | {
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3 | this.ui = ui;
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4 |
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5 | this.isStarted = false;
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6 | this.isPaused = false;
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7 | this.inKeyPress = false;
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8 |
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9 | this._board = new Array(TetrixBoard.BoardWidth * TetrixBoard.BoardHeight);
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10 | this.clearBoard();
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11 |
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12 | this.curPiece = new TetrixPiece();
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13 | this.nextPiece = new TetrixPiece();
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14 | this.nextPiece.setRandomShape();
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15 |
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16 | ui.timer.singleShot = true;
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17 | ui.timer.timeout.connect(this, this.onTimer);
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18 | ui.keyPressed.connect(this, this.onKeyPress);
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19 | ui.paintRequested.connect(this, this.onPaint);
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20 | ui.paintNextPieceRequested.connect(this, this.onPaintNextPiece);
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21 | }
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22 |
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23 | TetrixBoard.BoardWidth = 10;
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24 | TetrixBoard.BoardHeight = 22;
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25 |
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26 | TetrixBoard.prototype.start = function() {
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27 | if (this.isPaused)
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28 | return;
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29 |
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30 | this.isStarted = true;
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31 | this.isWaitingAfterLine = false;
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32 | this.numLinesRemoved = 0;
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33 | this.numPiecesDropped = 0;
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34 | this.score = 0;
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35 | this.level = 1;
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36 | this.clearBoard();
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37 |
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38 | this.ui.linesRemovedChanged(this.numLinesRemoved);
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39 | this.ui.scoreChanged(this.score);
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40 | this.ui.levelChanged(this.level);
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41 |
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42 | this.newPiece();
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43 | this.ui.timer.start(this.timeoutTime());
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44 | }
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45 |
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46 | TetrixBoard.prototype.pause = function() {
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47 | if (!this.isStarted)
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48 | return;
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49 |
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50 | this.isPaused = !this.isPaused;
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51 | if (this.isPaused) {
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52 | this.ui.timer.stop();
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53 | } else {
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54 | this.ui.timer.start(this.timeoutTime());
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55 | }
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56 | this.ui.update();
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57 | }
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58 |
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59 | TetrixBoard.prototype.getShapeAt = function(x, y) {
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60 | return this._board[(y * TetrixBoard.BoardWidth) + x];
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61 | }
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62 |
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63 | TetrixBoard.prototype.setShapeAt = function(x, y, newShape) {
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64 | this._board[(y * TetrixBoard.BoardWidth) + x] = newShape;
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65 | }
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66 |
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67 | TetrixBoard.prototype.clearBoard = function() {
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68 | for (var i = 0; i < TetrixBoard.BoardHeight * TetrixBoard.BoardWidth; ++i)
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69 | this._board[i] = TetrixShape.NoShape;
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70 | }
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71 |
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72 | TetrixBoard.prototype.dropDown = function() {
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73 | var dropHeight = 0;
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74 | var newY = this.curY;
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75 | while (newY > 0) {
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76 | if (!this.tryMove(this.curPiece, this.curX, newY - 1))
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77 | break;
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78 | --newY;
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79 | ++dropHeight;
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80 | }
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81 | this.pieceDropped(dropHeight);
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82 | }
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83 |
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84 | TetrixBoard.prototype.oneLineDown = function() {
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85 | if (!this.tryMove(this.curPiece, this.curX, this.curY - 1))
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86 | this.pieceDropped(0);
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87 | }
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88 |
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89 | TetrixBoard.prototype.pieceDropped = function(dropHeight) {
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90 | for (var i = 0; i < 4; ++i) {
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91 | var x = this.curX + this.curPiece.getX(i);
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92 | var y = this.curY - this.curPiece.getY(i);
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93 | this.setShapeAt(x, y, this.curPiece.shape);
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94 | }
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95 |
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96 | ++this.numPiecesDropped;
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97 | if ((this.numPiecesDropped % 25) == 0) {
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98 | ++this.level;
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99 | this.ui.timer.start(this.timeoutTime());
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100 | this.ui.levelChanged(this.level);
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101 | }
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102 |
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103 | this.score += dropHeight + 7;
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104 | this.ui.scoreChanged(this.score);
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105 | this.removeFullLines();
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106 |
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107 | if (!this.isWaitingAfterLine)
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108 | this.newPiece();
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109 |
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110 | if (this.isStarted && !this.ui.timer.active)
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111 | this.ui.timer.start(this.timeoutTime());
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112 | }
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113 |
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114 | TetrixBoard.prototype.removeFullLines = function() {
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115 | var numFullLines = 0;
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116 |
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117 | for (var i = TetrixBoard.BoardHeight - 1; i >= 0; --i) {
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118 | var lineIsFull = true;
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119 |
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120 | for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
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121 | if (this.getShapeAt(j, i) == TetrixShape.NoShape) {
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122 | lineIsFull = false;
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123 | break;
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124 | }
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125 | }
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126 |
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127 | if (lineIsFull) {
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128 | ++numFullLines;
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129 | for (var k = i; k < TetrixBoard.BoardHeight - 1; ++k) {
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130 | for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
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131 | this.setShapeAt(j, k, this.getShapeAt(j, k + 1));
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132 | }
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133 | for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
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134 | this.setShapeAt(j, TetrixBoard.BoardHeight - 1, TetrixShape.NoShape);
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135 | }
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136 | }
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137 |
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138 | if (numFullLines > 0) {
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139 | this.numLinesRemoved += numFullLines;
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140 | this.score += 10 * numFullLines;
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141 | this.ui.linesRemovedChanged(this.numLinesRemoved);
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142 | this.ui.scoreChanged(this.score);
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143 |
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144 | this.ui.timer.start(500);
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145 | this.isWaitingAfterLine = true;
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146 | this.curPiece.shape = TetrixShape.NoShape;
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147 | this.ui.update();
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148 | }
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149 | }
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150 |
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151 | TetrixBoard.prototype.newPiece = function() {
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152 | this.curPiece = this.nextPiece;
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153 | this.nextPiece = new TetrixPiece();
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154 | this.nextPiece.setRandomShape();
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155 | this.ui.showNextPiece(this.nextPiece.maxX - this.nextPiece.minX + 1,
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156 | this.nextPiece.maxY - this.nextPiece.minY + 1);
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157 | this.curX = TetrixBoard.BoardWidth / 2 + 1;
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158 | this.curY = TetrixBoard.BoardHeight - 1 + this.curPiece.minY;
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159 |
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160 | if (!this.tryMove(this.curPiece, this.curX, this.curY)) {
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161 | this.curPiece.shape = TetrixShape.NoShape;
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162 | this.ui.timer.stop();
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163 | this.isStarted = false;
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164 | }
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165 | }
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166 |
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167 | TetrixBoard.prototype.tryMove = function(newPiece, newX, newY) {
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168 | for (var i = 0; i < 4; ++i) {
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169 | var x = newX + newPiece.getX(i);
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170 | var y = newY - newPiece.getY(i);
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171 | if ((x < 0) || (x >= TetrixBoard.BoardWidth) || (y < 0) || (y >= TetrixBoard.BoardHeight))
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172 | return false;
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173 | if (this.getShapeAt(x, y) != TetrixShape.NoShape)
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174 | return false;
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175 | }
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176 |
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177 | this.curPiece = newPiece;
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178 | this.curX = newX;
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179 | this.curY = newY;
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180 | this.ui.update();
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181 | return true;
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