source: trunk/examples/opengl/textures/glwidget.cpp@ 1168

Last change on this file since 1168 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 7.2 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the examples of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:BSD$
10** You may use this file under the terms of the BSD license as follows:
11**
12** "Redistribution and use in source and binary forms, with or without
13** modification, are permitted provided that the following conditions are
14** met:
15** * Redistributions of source code must retain the above copyright
16** notice, this list of conditions and the following disclaimer.
17** * Redistributions in binary form must reproduce the above copyright
18** notice, this list of conditions and the following disclaimer in
19** the documentation and/or other materials provided with the
20** distribution.
21** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
22** the names of its contributors may be used to endorse or promote
23** products derived from this software without specific prior written
24** permission.
25**
26** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
37** $QT_END_LICENSE$
38**
39****************************************************************************/
40
41#include <QtGui>
42#include <QtOpenGL>
43
44#include "glwidget.h"
45
46GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
47 : QGLWidget(parent, shareWidget)
48{
49 clearColor = Qt::black;
50 xRot = 0;
51 yRot = 0;
52 zRot = 0;
53#ifdef QT_OPENGL_ES_2
54 program = 0;
55#endif
56}
57
58GLWidget::~GLWidget()
59{
60}
61
62QSize GLWidget::minimumSizeHint() const
63{
64 return QSize(50, 50);
65}
66
67QSize GLWidget::sizeHint() const
68{
69 return QSize(200, 200);
70}
71
72void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
73{
74 xRot += xAngle;
75 yRot += yAngle;
76 zRot += zAngle;
77 updateGL();
78}
79
80void GLWidget::setClearColor(const QColor &color)
81{
82 clearColor = color;
83 updateGL();
84}
85
86void GLWidget::initializeGL()
87{
88 makeObject();
89
90 glEnable(GL_DEPTH_TEST);
91 glEnable(GL_CULL_FACE);
92#ifndef QT_OPENGL_ES_2
93 glEnable(GL_TEXTURE_2D);
94#endif
95
96#ifdef QT_OPENGL_ES_2
97
98#define PROGRAM_VERTEX_ATTRIBUTE 0
99#define PROGRAM_TEXCOORD_ATTRIBUTE 1
100
101 QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
102 const char *vsrc =
103 "attribute highp vec4 vertex;\n"
104 "attribute mediump vec4 texCoord;\n"
105 "varying mediump vec4 texc;\n"
106 "uniform mediump mat4 matrix;\n"
107 "void main(void)\n"
108 "{\n"
109 " gl_Position = matrix * vertex;\n"
110 " texc = texCoord;\n"
111 "}\n";
112 vshader->compileSourceCode(vsrc);
113
114 QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
115 const char *fsrc =
116 "uniform sampler2D texture;\n"
117 "varying mediump vec4 texc;\n"
118 "void main(void)\n"
119 "{\n"
120 " gl_FragColor = texture2D(texture, texc.st);\n"
121 "}\n";
122 fshader->compileSourceCode(fsrc);
123
124 program = new QGLShaderProgram(this);
125 program->addShader(vshader);
126 program->addShader(fshader);
127 program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
128 program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
129 program->link();
130
131 program->bind();
132 program->setUniformValue("texture", 0);
133
134#endif
135}
136
137void GLWidget::paintGL()
138{
139 qglClearColor(clearColor);
140 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
141
142#if !defined(QT_OPENGL_ES_2)
143
144 glLoadIdentity();
145 glTranslatef(0.0f, 0.0f, -10.0f);
146 glRotatef(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
147 glRotatef(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
148 glRotatef(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
149
150 glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
151 glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
152 glEnableClientState(GL_VERTEX_ARRAY);
153 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
154
155#else
156
157 QMatrix4x4 m;
158 m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
159 m.translate(0.0f, 0.0f, -10.0f);
160 m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
161 m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
162 m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
163
164 program->setUniformValue("matrix", m);
165 program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
166 program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
167 program->setAttributeArray
168 (PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
169 program->setAttributeArray
170 (PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData());
171
172#endif
173
174 for (int i = 0; i < 6; ++i) {
175 glBindTexture(GL_TEXTURE_2D, textures[i]);
176 glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
177 }
178}
179
180void GLWidget::resizeGL(int width, int height)
181{
182 int side = qMin(width, height);
183 glViewport((width - side) / 2, (height - side) / 2, side, side);
184
185#if !defined(QT_OPENGL_ES_2)
186 glMatrixMode(GL_PROJECTION);
187 glLoadIdentity();
188#ifndef QT_OPENGL_ES
189 glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
190#else
191 glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
192#endif
193 glMatrixMode(GL_MODELVIEW);
194#endif
195}
196
197void GLWidget::mousePressEvent(QMouseEvent *event)
198{
199 lastPos = event->pos();
200}
201
202void GLWidget::mouseMoveEvent(QMouseEvent *event)
203{
204 int dx = event->x() - lastPos.x();
205 int dy = event->y() - lastPos.y();
206
207 if (event->buttons() & Qt::LeftButton) {
208 rotateBy(8 * dy, 8 * dx, 0);
209 } else if (event->buttons() & Qt::RightButton) {
210 rotateBy(8 * dy, 0, 8 * dx);
211 }
212 lastPos = event->pos();
213}
214
215void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */)
216{
217 emit clicked();
218}
219
220void GLWidget::makeObject()
221{
222 static const int coords[6][4][3] = {
223 { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
224 { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
225 { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
226 { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
227 { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
228 { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
229 };
230
231 for (int j=0; j < 6; ++j) {
232 textures[j] = bindTexture
233 (QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D);
234 }
235
236 for (int i = 0; i < 6; ++i) {
237 for (int j = 0; j < 4; ++j) {
238 texCoords.append
239 (QVector2D(j == 0 || j == 3, j == 0 || j == 1));
240 vertices.append
241 (QVector3D(0.2 * coords[i][j][0], 0.2 * coords[i][j][1],
242 0.2 * coords[i][j][2]));
243 }
244 }
245}
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