1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:BSD$
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10 | ** You may use this file under the terms of the BSD license as follows:
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11 | **
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12 | ** "Redistribution and use in source and binary forms, with or without
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13 | ** modification, are permitted provided that the following conditions are
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14 | ** met:
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15 | ** * Redistributions of source code must retain the above copyright
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16 | ** notice, this list of conditions and the following disclaimer.
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17 | ** * Redistributions in binary form must reproduce the above copyright
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18 | ** notice, this list of conditions and the following disclaimer in
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19 | ** the documentation and/or other materials provided with the
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20 | ** distribution.
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21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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22 | ** the names of its contributors may be used to endorse or promote
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23 | ** products derived from this software without specific prior written
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24 | ** permission.
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25 | **
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26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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37 | ** $QT_END_LICENSE$
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38 | **
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39 | ****************************************************************************/
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40 |
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41 | #include "glwidget.h"
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42 | #include <math.h>
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43 |
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44 | #include "cube.h"
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45 |
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46 | #include <QGLPixelBuffer>
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47 |
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48 | #ifndef GL_MULTISAMPLE
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49 | #define GL_MULTISAMPLE 0x809D
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50 | #endif
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51 |
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52 | static GLfloat colorArray[][4] = {
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53 | {0.243f, 0.423f, 0.125f, 1.0f},
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54 | {0.176f, 0.31f, 0.09f, 1.0f},
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55 | {0.4f, 0.69f, 0.212f, 1.0f},
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56 | {0.317f, 0.553f, 0.161f, 1.0f}
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57 | };
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58 |
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59 | GLWidget::GLWidget(QWidget *parent)
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60 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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61 | , geom(0)
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62 | , cube(0)
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63 | {
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64 | // create the pbuffer
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65 | QGLFormat pbufferFormat = format();
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66 | pbufferFormat.setSampleBuffers(false);
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67 | pbuffer = new QGLPixelBuffer(QSize(512, 512), pbufferFormat, this);
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68 | setWindowTitle(tr("OpenGL pbuffers"));
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69 | initializeGeometry();
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70 | }
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71 |
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72 | GLWidget::~GLWidget()
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73 | {
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74 | pbuffer->releaseFromDynamicTexture();
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75 | glDeleteTextures(1, &dynamicTexture);
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76 | delete pbuffer;
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77 |
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78 | qDeleteAll(cubes);
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79 | qDeleteAll(tiles);
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80 | delete cube;
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81 | }
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82 |
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83 | void GLWidget::initializeGL()
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84 | {
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85 | initCommon();
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86 | glShadeModel(GL_SMOOTH);
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87 | glEnable(GL_LIGHTING);
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88 | glEnable(GL_LIGHT0);
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89 | static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
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90 | glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
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91 | initPbuffer();
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92 | cube->startAnimation();
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93 | connect(cube, SIGNAL(changed()), this, SLOT(update()));
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94 | for (int i = 0; i < 3; ++i)
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95 | {
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96 | cubes[i]->startAnimation();
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97 | connect(cubes[i], SIGNAL(changed()), this, SLOT(update()));
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98 | }
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99 | }
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100 |
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101 | void GLWidget::paintGL()
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102 | {
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103 | pbuffer->makeCurrent();
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104 | drawPbuffer();
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105 | // On direct render platforms, drawing onto the pbuffer context above
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106 | // automatically updates the dynamic texture. For cases where rendering
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107 | // directly to a texture is not supported, explicitly copy.
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108 | if (!hasDynamicTextureUpdate)
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109 | pbuffer->updateDynamicTexture(dynamicTexture);
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110 | makeCurrent();
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111 |
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112 | // Use the pbuffer as a texture to render the scene
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113 | glBindTexture(GL_TEXTURE_2D, dynamicTexture);
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114 |
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115 | // set up to render the scene
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116 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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117 | glLoadIdentity();
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118 | glTranslatef(0.0f, 0.0f, -10.0f);
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119 |
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120 | // draw the background
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121 | glPushMatrix();
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122 | glScalef(aspect, 1.0f, 1.0f);
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123 | for (int i = 0; i < tiles.count(); ++i)
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124 | tiles[i]->draw();
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125 | glPopMatrix();
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126 |
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127 | // draw the bouncing cubes
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128 | for (int i = 0; i < cubes.count(); ++i)
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129 | cubes[i]->draw();
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130 | }
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131 |
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132 | void GLWidget::initializeGeometry()
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133 | {
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134 | geom = new Geometry();
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135 | CubeBuilder cBuilder(geom, 0.5);
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136 | cBuilder.setColor(QColor(255, 255, 255, 212));
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137 | // build the 3 bouncing, spinning cubes
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138 | for (int i = 0; i < 3; ++i)
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139 | cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i)));
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140 |
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141 | // build the spinning cube which goes in the dynamic texture
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142 | cube = cBuilder.newCube();
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143 | cube->removeBounce();
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144 |
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145 | // build the background tiles
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146 | TileBuilder tBuilder(geom);
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147 | tBuilder.setColor(QColor(Qt::white));
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148 | for (int c = -2; c <= +2; ++c)
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149 | for (int r = -2; r <= +2; ++r)
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150 | tiles.append(tBuilder.newTile(QVector3D(c, r, 0)));
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151 |
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152 | // graded backdrop for the pbuffer scene
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153 | TileBuilder bBuilder(geom, 0.0f, 2.0f);
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154 | bBuilder.setColor(QColor(102, 176, 54, 210));
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155 | backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f));
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156 | backdrop->setColors(colorArray);
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157 | }
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158 |
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159 | void GLWidget::initCommon()
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160 | {
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161 | qglClearColor(QColor(Qt::darkGray));
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162 |
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163 | glEnable(GL_DEPTH_TEST);
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164 | glEnable(GL_CULL_FACE);
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165 | glEnable(GL_MULTISAMPLE);
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166 |
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167 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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168 | glEnable(GL_BLEND);
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169 |
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170 | glEnable(GL_TEXTURE_2D);
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171 |
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172 | geom->loadArrays();
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173 | }
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174 |
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175 | void GLWidget::perspectiveProjection()
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176 | {
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177 | glMatrixMode(GL_PROJECTION);
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178 | glLoadIdentity();
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179 | #ifdef QT_OPENGL_ES
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180 | glFrustumf(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
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181 | #else
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182 | glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
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183 | #endif
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184 | glMatrixMode(GL_MODELVIEW);
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185 | }
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186 |
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187 | void GLWidget::orthographicProjection()
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188 | {
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189 | glMatrixMode(GL_PROJECTION);
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190 | glLoadIdentity();
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191 | #ifdef QT_OPENGL_ES
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192 | glOrthof(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
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193 | #else
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194 | glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
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195 | #endif
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196 | glMatrixMode(GL_MODELVIEW);
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197 | }
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198 |
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199 | void GLWidget::resizeGL(int width, int height)
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200 | {
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201 | glViewport(0, 0, width, height);
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202 | aspect = (qreal)width / (qreal)(height ? height : 1);
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203 | perspectiveProjection();
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204 | }
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205 |
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206 | void GLWidget::drawPbuffer()
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207 | {
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208 | orthographicProjection();
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209 |
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210 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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211 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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212 |
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213 | glDisable(GL_TEXTURE_2D);
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214 | backdrop->draw();
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215 | glEnable(GL_TEXTURE_2D);
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216 |
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217 | glBindTexture(GL_TEXTURE_2D, cubeTexture);
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218 | glDisable(GL_CULL_FACE);
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219 | cube->draw();
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220 | glEnable(GL_CULL_FACE);
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221 |
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222 | glFlush();
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223 | }
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224 |
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225 | void GLWidget::initPbuffer()
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226 | {
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227 | pbuffer->makeCurrent();
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228 |
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229 | cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
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230 |
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231 | initCommon();
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232 |
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233 | // generate a texture that has the same size/format as the pbuffer
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234 | dynamicTexture = pbuffer->generateDynamicTexture();
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235 |
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236 | // bind the dynamic texture to the pbuffer - this is a no-op under X11
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237 | hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
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238 | makeCurrent();
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239 | }
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240 |
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241 | void GLWidget::setAnimationPaused(bool enable)
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242 | {
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243 | cube->setAnimationPaused(enable);
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244 | for (int i = 0; i < 3; ++i)
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245 | cubes[i]->setAnimationPaused(enable);
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246 | }
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