1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the examples of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include <QtGui>
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43 | #include <QtOpenGL>
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44 | #include <stdlib.h>
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45 |
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46 | #include <math.h>
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47 |
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48 | #include "bubble.h"
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49 | #include "glwidget.h"
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50 |
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51 | #ifndef GL_MULTISAMPLE
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52 | #define GL_MULTISAMPLE 0x809D
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53 | #endif
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54 |
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55 | //! [0]
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56 | GLWidget::GLWidget(QWidget *parent)
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57 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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58 | {
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59 | QTime midnight(0, 0, 0);
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60 | qsrand(midnight.secsTo(QTime::currentTime()));
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61 |
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62 | object = 0;
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63 | xRot = 0;
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64 | yRot = 0;
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65 | zRot = 0;
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66 |
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67 | trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
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68 | trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
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69 |
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70 | animationTimer.setSingleShot(false);
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71 | connect(&animationTimer, SIGNAL(timeout()), this, SLOT(animate()));
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72 | animationTimer.start(25);
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73 |
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74 | setAutoFillBackground(false);
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75 | setMinimumSize(200, 200);
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76 | setWindowTitle(tr("Overpainting a Scene"));
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77 | }
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78 | //! [0]
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79 |
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80 | //! [1]
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81 | GLWidget::~GLWidget()
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82 | {
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83 | makeCurrent();
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84 | glDeleteLists(object, 1);
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85 | }
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86 | //! [1]
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87 |
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88 | void GLWidget::setXRotation(int angle)
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89 | {
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90 | normalizeAngle(&angle);
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91 | if (angle != xRot)
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92 | xRot = angle;
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93 | }
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94 |
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95 | void GLWidget::setYRotation(int angle)
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96 | {
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97 | normalizeAngle(&angle);
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98 | if (angle != yRot)
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99 | yRot = angle;
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100 | }
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101 |
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102 | void GLWidget::setZRotation(int angle)
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103 | {
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104 | normalizeAngle(&angle);
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105 | if (angle != zRot)
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106 | zRot = angle;
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107 | }
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108 |
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109 | //! [2]
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110 | void GLWidget::initializeGL()
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111 | {
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112 | object = makeObject();
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113 | }
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114 | //! [2]
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115 |
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116 | void GLWidget::mousePressEvent(QMouseEvent *event)
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117 | {
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118 | lastPos = event->pos();
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119 | }
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120 |
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121 | void GLWidget::mouseMoveEvent(QMouseEvent *event)
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122 | {
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123 | int dx = event->x() - lastPos.x();
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124 | int dy = event->y() - lastPos.y();
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125 |
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126 | if (event->buttons() & Qt::LeftButton) {
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127 | setXRotation(xRot + 8 * dy);
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128 | setYRotation(yRot + 8 * dx);
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129 | } else if (event->buttons() & Qt::RightButton) {
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130 | setXRotation(xRot + 8 * dy);
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131 | setZRotation(zRot + 8 * dx);
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132 | }
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133 | lastPos = event->pos();
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134 | }
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135 |
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136 | void GLWidget::paintEvent(QPaintEvent *event)
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137 | {
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138 | makeCurrent();
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139 | //! [4]
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140 | glMatrixMode(GL_MODELVIEW);
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141 | glPushMatrix();
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142 | //! [4]
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143 |
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144 | //! [6]
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145 | qglClearColor(trolltechPurple.dark());
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146 | glShadeModel(GL_SMOOTH);
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147 | glEnable(GL_DEPTH_TEST);
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148 | glEnable(GL_CULL_FACE);
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149 | glEnable(GL_LIGHTING);
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150 | glEnable(GL_LIGHT0);
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151 | glEnable(GL_MULTISAMPLE);
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152 | static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
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153 | glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
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154 |
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155 | setupViewport(width(), height());
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156 | //! [6]
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157 |
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158 | //! [7]
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159 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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160 | glLoadIdentity();
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161 | glTranslated(0.0, 0.0, -10.0);
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162 | glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
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163 | glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
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164 | glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
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165 | glCallList(object);
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166 | //! [7]
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167 |
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168 | //! [8]
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169 | glMatrixMode(GL_MODELVIEW);
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170 | glPopMatrix();
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171 | //! [8]
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172 |
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173 | //! [10]
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174 | QPainter painter(this);
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175 | painter.setRenderHint(QPainter::Antialiasing);
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176 | foreach (Bubble *bubble, bubbles) {
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177 | if (bubble->rect().intersects(event->rect()))
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178 | bubble->drawBubble(&painter);
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179 | }
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180 | drawInstructions(&painter);
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181 | painter.end();
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182 | }
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183 | //! [10]
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184 |
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185 | //! [11]
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186 | void GLWidget::resizeGL(int width, int height)
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187 | {
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188 | setupViewport(width, height);
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189 | }
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190 | //! [11]
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191 |
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192 | //! [12]
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193 | void GLWidget::showEvent(QShowEvent *event)
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194 | {
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195 | Q_UNUSED(event);
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196 | createBubbles(20 - bubbles.count());
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197 | }
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198 | //! [12]
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199 |
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200 | QSize GLWidget::sizeHint() const
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201 | {
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202 | return QSize(400, 400);
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203 | }
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204 |
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205 | GLuint GLWidget::makeObject()
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206 | {
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207 | GLuint list = glGenLists(1);
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208 | glNewList(list, GL_COMPILE);
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209 |
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210 | glEnable(GL_NORMALIZE);
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211 | glBegin(GL_QUADS);
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212 |
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213 | static GLfloat logoDiffuseColor[4] = {trolltechGreen.red()/255.0,
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214 | trolltechGreen.green()/255.0,
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215 | trolltechGreen.blue()/255.0, 1.0};
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216 | glMaterialfv(GL_FRONT, GL_DIFFUSE, logoDiffuseColor);
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217 |
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218 | GLdouble x1 = +0.06;
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219 | GLdouble y1 = -0.14;
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220 | GLdouble x2 = +0.14;
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221 | GLdouble y2 = -0.06;
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222 | GLdouble x3 = +0.08;
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223 | GLdouble y3 = +0.00;
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224 | GLdouble x4 = +0.30;
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225 | GLdouble y4 = +0.22;
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226 |
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227 | quad(x1, y1, x2, y2, y2, x2, y1, x1);
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228 | quad(x3, y3, x4, y4, y4, x4, y3, x3);
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229 |
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230 | extrude(x1, y1, x2, y2);
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231 | extrude(x2, y2, y2, x2);
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232 | extrude(y2, x2, y1, x1);
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233 | extrude(y1, x1, x1, y1);
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234 | extrude(x3, y3, x4, y4);
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235 | extrude(x4, y4, y4, x4);
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236 | extrude(y4, x4, y3, x3);
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237 |
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238 | const double Pi = 3.14159265358979323846;
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239 | const int NumSectors = 200;
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240 |
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241 | for (int i = 0; i < NumSectors; ++i) {
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242 | double angle1 = (i * 2 * Pi) / NumSectors;
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243 | GLdouble x5 = 0.30 * sin(angle1);
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244 | GLdouble y5 = 0.30 * cos(angle1);
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245 | GLdouble x6 = 0.20 * sin(angle1);
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246 | GLdouble y6 = 0.20 * cos(angle1);
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247 |
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248 | double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
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249 | GLdouble x7 = 0.20 * sin(angle2);
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250 | GLdouble y7 = 0.20 * cos(angle2);
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251 | GLdouble x8 = 0.30 * sin(angle2);
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252 | GLdouble y8 = 0.30 * cos(angle2);
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253 |
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254 | quad(x5, y5, x6, y6, x7, y7, x8, y8);
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255 |
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256 | extrude(x6, y6, x7, y7);
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257 | extrude(x8, y8, x5, y5);
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258 | }
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259 |
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260 | glEnd();
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261 |
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262 | glEndList();
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263 | return list;
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264 | }
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265 |
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266 | void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
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267 | GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
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268 | {
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269 | glNormal3d(0.0, 0.0, -1.0);
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270 | glVertex3d(x1, y1, -0.05);
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271 | glVertex3d(x2, y2, -0.05);
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272 | glVertex3d(x3, y3, -0.05);
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273 | glVertex3d(x4, y4, -0.05);
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274 |
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275 | glNormal3d(0.0, 0.0, 1.0);
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276 | glVertex3d(x4, y4, +0.05);
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277 | glVertex3d(x3, y3, +0.05);
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278 | glVertex3d(x2, y2, +0.05);
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279 | glVertex3d(x1, y1, +0.05);
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280 | }
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281 |
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282 | void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
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283 | {
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284 | qglColor(trolltechGreen.dark(250 + int(100 * x1)));
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285 |
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286 | glNormal3d((x1 + x2)/2.0, (y1 + y2)/2.0, 0.0);
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287 | glVertex3d(x1, y1, +0.05);
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288 | glVertex3d(x2, y2, +0.05);
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289 | glVertex3d(x2, y2, -0.05);
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290 | glVertex3d(x1, y1, -0.05);
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291 | }
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292 |
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293 | void GLWidget::normalizeAngle(int *angle)
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294 | {
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295 | while (*angle < 0)
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296 | *angle += 360 * 16;
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297 | while (*angle > 360 * 16)
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298 | *angle -= 360 * 16;
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299 | }
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300 |
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301 | void GLWidget::createBubbles(int number)
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302 | {
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303 | for (int i = 0; i < number; ++i) {
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304 | QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
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305 | height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
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306 | qreal radius = qMin(width(), height())*(0.0125 + 0.0875*qrand()/(RAND_MAX+1.0));
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307 | QPointF velocity(width()*0.0125*(-0.5 + qrand()/(RAND_MAX+1.0)),
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308 | height()*0.0125*(-0.5 + qrand()/(RAND_MAX+1.0)));
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309 |
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310 | bubbles.append(new Bubble(position, radius, velocity));
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311 | }
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312 | }
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313 |
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314 | //! [13]
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315 | void GLWidget::animate()
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316 | {
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317 | QMutableListIterator<Bubble*> iter(bubbles);
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318 |
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319 | while (iter.hasNext()) {
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320 | Bubble *bubble = iter.next();
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321 | bubble->move(rect());
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322 | }
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323 | update();
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324 | }
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325 | //! [13]
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326 |
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327 | //! [14]
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328 | void GLWidget::setupViewport(int width, int height)
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329 | {
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330 | int side = qMin(width, height);
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331 | glViewport((width - side) / 2, (height - side) / 2, side, side);
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332 |
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333 | glMatrixMode(GL_PROJECTION);
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334 | glLoadIdentity();
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335 | glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
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336 | glMatrixMode(GL_MODELVIEW);
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337 | }
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338 | //! [14]
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339 |
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340 | //! [15]
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341 | void GLWidget::drawInstructions(QPainter *painter)
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342 | {
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343 | QString text = tr("Click and drag with the left mouse button "
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344 | "to rotate the Qt logo.");
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345 | QFontMetrics metrics = QFontMetrics(font());
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346 | int border = qMax(4, metrics.leading());
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347 |
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348 | QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125),
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349 | Qt::AlignCenter | Qt::TextWordWrap, text);
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350 | painter->setRenderHint(QPainter::TextAntialiasing);
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351 | painter->fillRect(QRect(0, 0, width(), rect.height() + 2*border),
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352 | QColor(0, 0, 0, 127));
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353 | painter->setPen(Qt::white);
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354 | painter->fillRect(QRect(0, 0, width(), rect.height() + 2*border),
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355 | QColor(0, 0, 0, 127));
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356 | painter->drawText((width() - rect.width())/2, border,
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357 | rect.width(), rect.height(),
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358 | Qt::AlignCenter | Qt::TextWordWrap, text);
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359 | }
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360 | //! [15]
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