1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the examples of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include <QtGui>
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43 |
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44 | #include "bubble.h"
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45 |
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46 | Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity)
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47 | : position(position), vel(velocity), radius(radius)
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48 | {
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49 | innerColor = randomColor();
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50 | outerColor = randomColor();
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51 | updateBrush();
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52 | }
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53 |
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54 | void Bubble::updateBrush()
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55 | {
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56 | QRadialGradient gradient(QPointF(radius, radius), radius,
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57 | QPointF(radius*0.5, radius*0.5));
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58 |
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59 | gradient.setColorAt(0, QColor(255, 255, 255, 255));
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60 | gradient.setColorAt(0.25, innerColor);
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61 | gradient.setColorAt(1, outerColor);
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62 | brush = QBrush(gradient);
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63 | }
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64 |
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65 | void Bubble::drawBubble(QPainter *painter)
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66 | {
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67 | painter->save();
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68 | painter->translate(position.x() - radius, position.y() - radius);
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69 | painter->setBrush(brush);
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70 | painter->drawEllipse(0, 0, int(2*radius), int(2*radius));
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71 | painter->restore();
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72 | }
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73 |
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74 | QColor Bubble::randomColor()
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75 | {
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76 | int red = int(205 + 50.0*qrand()/(RAND_MAX+1.0));
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77 | int green = int(205 + 50.0*qrand()/(RAND_MAX+1.0));
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78 | int blue = int(205 + 50.0*qrand()/(RAND_MAX+1.0));
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79 | int alpha = int(91 + 100.0*qrand()/(RAND_MAX+1.0));
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80 |
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81 | return QColor(red, green, blue, alpha);
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82 | }
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83 |
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84 | void Bubble::move(const QRect &bbox)
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85 | {
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86 | position += vel;
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87 | qreal leftOverflow = position.x() - radius - bbox.left();
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88 | qreal rightOverflow = position.x() + radius - bbox.right();
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89 | qreal topOverflow = position.y() - radius - bbox.top();
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90 | qreal bottomOverflow = position.y() + radius - bbox.bottom();
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91 |
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92 | if (leftOverflow < 0.0) {
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93 | position.setX(position.x() - 2 * leftOverflow);
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94 | vel.setX(-vel.x());
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95 | } else if (rightOverflow > 0.0) {
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96 | position.setX(position.x() - 2 * rightOverflow);
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97 | vel.setX(-vel.x());
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98 | }
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99 |
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100 | if (topOverflow < 0.0) {
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101 | position.setY(position.y() - 2 * topOverflow);
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102 | vel.setY(-vel.y());
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103 | } else if (bottomOverflow > 0.0) {
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104 | position.setY(position.y() - 2 * bottomOverflow);
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105 | vel.setY(-vel.y());
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106 | }
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107 | }
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108 |
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109 | QRectF Bubble::rect()
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110 | {
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111 | return QRectF(position.x() - radius, position.y() - radius,
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112 | 2 * radius, 2 * radius);
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113 | }
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