1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "glwidget.h"
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43 | #include <QPainter>
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44 | #include <QPaintEngine>
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45 | #include <math.h>
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46 |
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47 | #include "bubble.h"
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48 |
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49 |
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50 | const int bubbleNum = 8;
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51 |
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52 | GLWidget::GLWidget(QWidget *parent)
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53 | : QGLWidget(parent)
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54 | {
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55 | qtLogo = true;
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56 | frames = 0;
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57 | setAttribute(Qt::WA_PaintOnScreen);
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58 | setAttribute(Qt::WA_NoSystemBackground);
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59 | setAutoBufferSwap(false);
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60 | m_showBubbles = true;
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61 | #ifndef Q_WS_QWS
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62 | setMinimumSize(300, 250);
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63 | #endif
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64 | }
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65 |
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66 | GLWidget::~GLWidget()
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67 | {
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68 | }
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69 |
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70 | void GLWidget::setScaling(int scale) {
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71 |
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72 | if (scale > 50)
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73 | m_fScale = 1 + qreal(scale -50) / 50 * 0.5;
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74 | else if (scale < 50)
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75 | m_fScale = 1- (qreal(50 - scale) / 50 * 1/2);
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76 | else
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77 | m_fScale = 1;
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78 | }
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79 |
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80 | void GLWidget::setLogo() {
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81 | qtLogo = true;
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82 | }
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83 |
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84 | void GLWidget::setTexture() {
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85 | qtLogo = false;
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86 | }
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87 |
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88 | void GLWidget::showBubbles(bool bubbles)
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89 | {
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90 | m_showBubbles = bubbles;
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91 | }
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92 |
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93 | void GLWidget::paintQtLogo()
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94 | {
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95 | program1.enableAttributeArray(normalAttr1);
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96 | program1.enableAttributeArray(vertexAttr1);
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97 | program1.setAttributeArray(vertexAttr1, vertices.constData());
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98 | program1.setAttributeArray(normalAttr1, normals.constData());
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99 | glDrawArrays(GL_TRIANGLES, 0, vertices.size());
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100 | program1.disableAttributeArray(normalAttr1);
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101 | program1.disableAttributeArray(vertexAttr1);
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102 | }
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103 |
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104 | void GLWidget::paintTexturedCube()
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105 | {
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106 | glBindTexture(GL_TEXTURE_2D, m_uiTexture);
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107 | GLfloat afVertices[] = {
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108 | -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
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109 | 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
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110 | -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
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111 | 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
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112 |
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113 | 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
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114 | 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
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115 | -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
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116 | -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
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117 |
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118 | 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
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119 | -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
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120 | -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
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121 | 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
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122 | };
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123 | program2.setAttributeArray(vertexAttr2, afVertices, 3);
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124 |
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125 | GLfloat afTexCoord[] = {
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126 | 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
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127 | 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
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128 | 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
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129 | 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
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130 |
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131 | 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
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132 | 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
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133 | 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
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134 | 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
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135 |
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136 | 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
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137 | 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
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138 | 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
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139 | 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
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140 | };
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141 | program2.setAttributeArray(texCoordAttr2, afTexCoord, 2);
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142 |
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143 | GLfloat afNormals[] = {
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144 |
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145 | 0,0,-1, 0,0,-1, 0,0,-1,
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146 | 0,0,-1, 0,0,-1, 0,0,-1,
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147 | 0,0,1, 0,0,1, 0,0,1,
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148 | 0,0,1, 0,0,1, 0,0,1,
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149 |
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150 | -1,0,0, -1,0,0, -1,0,0,
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151 | -1,0,0, -1,0,0, -1,0,0,
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152 | 1,0,0, 1,0,0, 1,0,0,
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153 | 1,0,0, 1,0,0, 1,0,0,
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154 |
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155 | 0,-1,0, 0,-1,0, 0,-1,0,
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156 | 0,-1,0, 0,-1,0, 0,-1,0,
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157 | 0,1,0, 0,1,0, 0,1,0,
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158 | 0,1,0, 0,1,0, 0,1,0
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159 | };
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160 | program2.setAttributeArray(normalAttr2, afNormals, 3);
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161 |
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162 | program2.setUniformValue(textureUniform2, 0); // use texture unit 0
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163 |
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164 | program2.enableAttributeArray(vertexAttr2);
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165 | program2.enableAttributeArray(normalAttr2);
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166 | program2.enableAttributeArray(texCoordAttr2);
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167 |
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168 | glDrawArrays(GL_TRIANGLES, 0, 36);
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169 |
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170 | program2.disableAttributeArray(vertexAttr2);
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171 | program2.disableAttributeArray(normalAttr2);
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172 | program2.disableAttributeArray(texCoordAttr2);
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173 | }
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174 |
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175 | void GLWidget::initializeGL ()
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176 | {
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177 | glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
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178 |
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179 | glGenTextures(1, &m_uiTexture);
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180 | m_uiTexture = bindTexture(QImage(":/qt.png"));
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181 |
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182 | QGLShader *vshader1 = new QGLShader(QGLShader::Vertex, this);
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183 | const char *vsrc1 =
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184 | "attribute highp vec4 vertex;\n"
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185 | "attribute mediump vec3 normal;\n"
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186 | "uniform mediump mat4 matrix;\n"
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187 | "varying mediump vec4 color;\n"
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188 | "void main(void)\n"
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189 | "{\n"
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190 | " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n"
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191 | " float angle = max(dot(normal, toLight), 0.0);\n"
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192 | " vec3 col = vec3(0.40, 1.0, 0.0);\n"
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193 | " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n"
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194 | " color = clamp(color, 0.0, 1.0);\n"
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195 | " gl_Position = matrix * vertex;\n"
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196 | "}\n";
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197 | vshader1->compileSourceCode(vsrc1);
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198 |
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199 | QGLShader *fshader1 = new QGLShader(QGLShader::Fragment, this);
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200 | const char *fsrc1 =
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201 | "varying mediump vec4 color;\n"
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202 | "void main(void)\n"
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203 | "{\n"
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204 | " gl_FragColor = color;\n"
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205 | "}\n";
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206 | fshader1->compileSourceCode(fsrc1);
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207 |
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208 | program1.addShader(vshader1);
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209 | program1.addShader(fshader1);
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210 | program1.link();
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211 |
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212 | vertexAttr1 = program1.attributeLocation("vertex");
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213 | normalAttr1 = program1.attributeLocation("normal");
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214 | matrixUniform1 = program1.uniformLocation("matrix");
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215 |
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216 | QGLShader *vshader2 = new QGLShader(QGLShader::Vertex);
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217 | const char *vsrc2 =
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218 | "attribute highp vec4 vertex;\n"
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219 | "attribute highp vec4 texCoord;\n"
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220 | "attribute mediump vec3 normal;\n"
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221 | "uniform mediump mat4 matrix;\n"
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222 | "varying highp vec4 texc;\n"
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223 | "varying mediump float angle;\n"
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224 | "void main(void)\n"
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225 | "{\n"
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226 | " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n"
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227 | " angle = max(dot(normal, toLight), 0.0);\n"
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228 | " gl_Position = matrix * vertex;\n"
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229 | " texc = texCoord;\n"
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230 | "}\n";
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231 | vshader2->compileSourceCode(vsrc2);
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232 |
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233 | QGLShader *fshader2 = new QGLShader(QGLShader::Fragment);
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234 | const char *fsrc2 =
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235 | "varying highp vec4 texc;\n"
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236 | "uniform sampler2D tex;\n"
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237 | "varying mediump float angle;\n"
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238 | "void main(void)\n"
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239 | "{\n"
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240 | " highp vec3 color = texture2D(tex, texc.st).rgb;\n"
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241 | " color = color * 0.2 + color * 0.8 * angle;\n"
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242 | " gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n"
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243 | "}\n";
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244 | fshader2->compileSourceCode(fsrc2);
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245 |
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246 | program2.addShader(vshader2);
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247 | program2.addShader(fshader2);
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248 | program2.link();
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249 |
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250 | vertexAttr2 = program2.attributeLocation("vertex");
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251 | normalAttr2 = program2.attributeLocation("normal");
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252 | texCoordAttr2 = program2.attributeLocation("texCoord");
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253 | matrixUniform2 = program2.uniformLocation("matrix");
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254 | textureUniform2 = program2.uniformLocation("tex");
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255 |
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256 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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257 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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258 |
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259 | m_fAngle = 0;
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260 | m_fScale = 1;
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261 | createGeometry();
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262 | createBubbles(bubbleNum - bubbles.count());
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263 | }
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264 |
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265 | void GLWidget::paintGL()
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266 | {
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267 | createBubbles(bubbleNum - bubbles.count());
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268 |
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269 | QPainter painter;
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270 | painter.begin(this);
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271 |
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272 | painter.beginNativePainting();
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273 |
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274 | glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
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275 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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276 |
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277 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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278 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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279 |
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280 | glFrontFace(GL_CW);
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281 | glCullFace(GL_FRONT);
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282 | glEnable(GL_CULL_FACE);
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283 | glEnable(GL_DEPTH_TEST);
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284 |
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285 | QMatrix4x4 modelview;
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286 | modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f);
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287 | modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f);
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288 | modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f);
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289 | modelview.scale(m_fScale);
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290 | modelview.translate(0.0f, -0.2f, 0.0f);
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291 |
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292 | if (qtLogo) {
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293 | program1.bind();
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294 | program1.setUniformValue(matrixUniform1, modelview);
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295 | paintQtLogo();
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296 | program1.release();
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297 | } else {
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298 | program2.bind();
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299 | program1.setUniformValue(matrixUniform2, modelview);
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300 | paintTexturedCube();
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301 | program2.release();
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302 | }
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303 |
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304 | glDisable(GL_DEPTH_TEST);
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305 | glDisable(GL_CULL_FACE);
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306 |
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307 | painter.endNativePainting();
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308 |
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309 | if (m_showBubbles)
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310 | foreach (Bubble *bubble, bubbles) {
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311 | bubble->drawBubble(&painter);
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312 | }
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313 |
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314 | QString framesPerSecond;
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315 | framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2);
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316 |
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317 | painter.setPen(Qt::white);
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318 |
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319 | painter.drawText(20, 40, framesPerSecond + " fps");
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320 |
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321 | painter.end();
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322 |
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323 | swapBuffers();
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324 |
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325 | QMutableListIterator<Bubble*> iter(bubbles);
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326 |
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327 | while (iter.hasNext()) {
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328 | Bubble *bubble = iter.next();
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329 | bubble->move(rect());
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330 | }
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331 | if (!(frames % 100)) {
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332 | time.start();
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333 | frames = 0;
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334 | }
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335 | m_fAngle += 1.0f;
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336 | frames ++;
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337 | }
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338 |
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339 | void GLWidget::createBubbles(int number)
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340 | {
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341 | for (int i = 0; i < number; ++i) {
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342 | QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
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343 | height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
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344 | qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0));
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345 | QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)),
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346 | height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
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347 |
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348 | bubbles.append(new Bubble(position, radius, velocity));
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349 | }
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350 | }
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351 |
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352 | void GLWidget::createGeometry()
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353 | {
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354 | vertices.clear();
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355 | normals.clear();
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356 |
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357 | qreal x1 = +0.06f;
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358 | qreal y1 = -0.14f;
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359 | qreal x2 = +0.14f;
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360 | qreal y2 = -0.06f;
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361 | qreal x3 = +0.08f;
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362 | qreal y3 = +0.00f;
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363 | qreal x4 = +0.30f;
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364 | qreal y4 = +0.22f;
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365 |
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366 | quad(x1, y1, x2, y2, y2, x2, y1, x1);
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367 | quad(x3, y3, x4, y4, y4, x4, y3, x3);
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368 |
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369 | extrude(x1, y1, x2, y2);
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370 | extrude(x2, y2, y2, x2);
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371 | extrude(y2, x2, y1, x1);
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372 | extrude(y1, x1, x1, y1);
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373 | extrude(x3, y3, x4, y4);
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374 | extrude(x4, y4, y4, x4);
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375 | extrude(y4, x4, y3, x3);
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376 |
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377 | const qreal Pi = 3.14159f;
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378 | const int NumSectors = 100;
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379 |
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380 | for (int i = 0; i < NumSectors; ++i) {
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381 | qreal angle1 = (i * 2 * Pi) / NumSectors;
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382 | qreal x5 = 0.30 * sin(angle1);
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383 | qreal y5 = 0.30 * cos(angle1);
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384 | qreal x6 = 0.20 * sin(angle1);
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385 | qreal y6 = 0.20 * cos(angle1);
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386 |
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387 | qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors;
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388 | qreal x7 = 0.20 * sin(angle2);
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389 | qreal y7 = 0.20 * cos(angle2);
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390 | qreal x8 = 0.30 * sin(angle2);
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391 | qreal y8 = 0.30 * cos(angle2);
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392 |
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393 | quad(x5, y5, x6, y6, x7, y7, x8, y8);
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394 |
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395 | extrude(x6, y6, x7, y7);
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396 | extrude(x8, y8, x5, y5);
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397 | }
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398 |
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399 | for (int i = 0;i < vertices.size();i++)
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400 | vertices[i] *= 2.0f;
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401 | }
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402 |
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403 | void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
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404 | {
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405 | vertices << QVector3D(x1, y1, -0.05f);
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406 | vertices << QVector3D(x2, y2, -0.05f);
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407 | vertices << QVector3D(x4, y4, -0.05f);
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408 |
|
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409 | vertices << QVector3D(x3, y3, -0.05f);
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410 | vertices << QVector3D(x4, y4, -0.05f);
|
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411 | vertices << QVector3D(x2, y2, -0.05f);
|
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412 |
|
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413 | QVector3D n = QVector3D::normal
|
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414 | (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
|
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415 |
|
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416 | normals << n;
|
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417 | normals << n;
|
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418 | normals << n;
|
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419 |
|
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420 | normals << n;
|
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421 | normals << n;
|
---|
422 | normals << n;
|
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423 |
|
---|
424 | vertices << QVector3D(x4, y4, 0.05f);
|
---|
425 | vertices << QVector3D(x2, y2, 0.05f);
|
---|
426 | vertices << QVector3D(x1, y1, 0.05f);
|
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427 |
|
---|
428 | vertices << QVector3D(x2, y2, 0.05f);
|
---|
429 | vertices << QVector3D(x4, y4, 0.05f);
|
---|
430 | vertices << QVector3D(x3, y3, 0.05f);
|
---|
431 |
|
---|
432 | n = QVector3D::normal
|
---|
433 | (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
|
---|
434 |
|
---|
435 | normals << n;
|
---|
436 | normals << n;
|
---|
437 | normals << n;
|
---|
438 |
|
---|
439 | normals << n;
|
---|
440 | normals << n;
|
---|
441 | normals << n;
|
---|
442 | }
|
---|
443 |
|
---|
444 | void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
|
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445 | {
|
---|
446 | vertices << QVector3D(x1, y1, +0.05f);
|
---|
447 | vertices << QVector3D(x2, y2, +0.05f);
|
---|
448 | vertices << QVector3D(x1, y1, -0.05f);
|
---|
449 |
|
---|
450 | vertices << QVector3D(x2, y2, -0.05f);
|
---|
451 | vertices << QVector3D(x1, y1, -0.05f);
|
---|
452 | vertices << QVector3D(x2, y2, +0.05f);
|
---|
453 |
|
---|
454 | QVector3D n = QVector3D::normal
|
---|
455 | (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
|
---|
456 |
|
---|
457 | normals << n;
|
---|
458 | normals << n;
|
---|
459 | normals << n;
|
---|
460 |
|
---|
461 | normals << n;
|
---|
462 | normals << n;
|
---|
463 | normals << n;
|
---|
464 | }
|
---|