1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the examples of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:BSD$
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10 | ** You may use this file under the terms of the BSD license as follows:
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11 | **
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12 | ** "Redistribution and use in source and binary forms, with or without
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13 | ** modification, are permitted provided that the following conditions are
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14 | ** met:
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15 | ** * Redistributions of source code must retain the above copyright
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16 | ** notice, this list of conditions and the following disclaimer.
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17 | ** * Redistributions in binary form must reproduce the above copyright
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18 | ** notice, this list of conditions and the following disclaimer in
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19 | ** the documentation and/or other materials provided with the
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20 | ** distribution.
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21 | ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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22 | ** the names of its contributors may be used to endorse or promote
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23 | ** products derived from this software without specific prior written
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24 | ** permission.
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25 | **
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26 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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37 | ** $QT_END_LICENSE$
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38 | **
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39 | ****************************************************************************/
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40 |
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41 | #include <QtGui>
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42 | #include <QtOpenGL>
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43 |
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44 | #include <math.h>
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45 |
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46 | #include "glwidget.h"
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47 |
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48 | GLWidget::GLWidget(QWidget *parent)
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49 | : QGLWidget(parent)
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50 | {
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51 | gear1 = 0;
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52 | gear2 = 0;
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53 | gear3 = 0;
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54 | xRot = 0;
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55 | yRot = 0;
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56 | zRot = 0;
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57 | gear1Rot = 0;
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58 |
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59 | QTimer *timer = new QTimer(this);
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60 | connect(timer, SIGNAL(timeout()), this, SLOT(advanceGears()));
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61 | timer->start(20);
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62 | }
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63 |
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64 | GLWidget::~GLWidget()
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65 | {
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66 | makeCurrent();
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67 | glDeleteLists(gear1, 1);
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68 | glDeleteLists(gear2, 1);
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69 | glDeleteLists(gear3, 1);
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70 | }
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71 |
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72 | void GLWidget::setXRotation(int angle)
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73 | {
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74 | normalizeAngle(&angle);
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75 | if (angle != xRot) {
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76 | xRot = angle;
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77 | emit xRotationChanged(angle);
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78 | updateGL();
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79 | }
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80 | }
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81 |
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82 | void GLWidget::setYRotation(int angle)
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83 | {
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84 | normalizeAngle(&angle);
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85 | if (angle != yRot) {
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86 | yRot = angle;
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87 | emit yRotationChanged(angle);
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88 | updateGL();
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89 | }
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90 | }
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91 |
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92 | void GLWidget::setZRotation(int angle)
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93 | {
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94 | normalizeAngle(&angle);
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95 | if (angle != zRot) {
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96 | zRot = angle;
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97 | emit zRotationChanged(angle);
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98 | updateGL();
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99 | }
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100 | }
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101 |
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102 | void GLWidget::initializeGL()
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103 | {
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104 | static const GLfloat lightPos[4] = { 5.0f, 5.0f, 10.0f, 1.0f };
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105 | static const GLfloat reflectance1[4] = { 0.8f, 0.1f, 0.0f, 1.0f };
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106 | static const GLfloat reflectance2[4] = { 0.0f, 0.8f, 0.2f, 1.0f };
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107 | static const GLfloat reflectance3[4] = { 0.2f, 0.2f, 1.0f, 1.0f };
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108 |
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109 | glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
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110 | glEnable(GL_LIGHTING);
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111 | glEnable(GL_LIGHT0);
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112 | glEnable(GL_DEPTH_TEST);
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113 |
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114 | gear1 = makeGear(reflectance1, 1.0, 4.0, 1.0, 0.7, 20);
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115 | gear2 = makeGear(reflectance2, 0.5, 2.0, 2.0, 0.7, 10);
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116 | gear3 = makeGear(reflectance3, 1.3, 2.0, 0.5, 0.7, 10);
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117 |
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118 | glEnable(GL_NORMALIZE);
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119 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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120 | }
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121 |
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122 | void GLWidget::paintGL()
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123 | {
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124 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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125 |
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126 | glPushMatrix();
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127 | glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
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128 | glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
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129 | glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
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130 |
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131 | drawGear(gear1, -3.0, -2.0, 0.0, gear1Rot / 16.0);
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132 | drawGear(gear2, +3.1, -2.0, 0.0, -2.0 * (gear1Rot / 16.0) - 9.0);
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133 |
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134 | glRotated(+90.0, 1.0, 0.0, 0.0);
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135 | drawGear(gear3, -3.1, -1.8, -2.2, +2.0 * (gear1Rot / 16.0) - 2.0);
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136 |
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137 | glPopMatrix();
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138 | }
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139 |
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140 | void GLWidget::resizeGL(int width, int height)
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141 | {
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142 | int side = qMin(width, height);
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143 | glViewport((width - side) / 2, (height - side) / 2, side, side);
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144 |
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145 | glMatrixMode(GL_PROJECTION);
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146 | glLoadIdentity();
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147 | glFrustum(-1.0, +1.0, -1.0, 1.0, 5.0, 60.0);
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148 | glMatrixMode(GL_MODELVIEW);
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149 | glLoadIdentity();
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150 | glTranslated(0.0, 0.0, -40.0);
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151 | }
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152 |
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153 | void GLWidget::mousePressEvent(QMouseEvent *event)
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154 | {
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155 | lastPos = event->pos();
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156 | }
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157 |
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158 | void GLWidget::mouseMoveEvent(QMouseEvent *event)
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159 | {
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160 | int dx = event->x() - lastPos.x();
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161 | int dy = event->y() - lastPos.y();
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162 |
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163 | if (event->buttons() & Qt::LeftButton) {
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164 | setXRotation(xRot + 8 * dy);
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165 | setYRotation(yRot + 8 * dx);
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166 | } else if (event->buttons() & Qt::RightButton) {
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167 | setXRotation(xRot + 8 * dy);
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168 | setZRotation(zRot + 8 * dx);
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169 | }
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170 | lastPos = event->pos();
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171 | }
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172 |
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173 | void GLWidget::advanceGears()
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174 | {
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175 | gear1Rot += 2 * 16;
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176 | updateGL();
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177 | }
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178 |
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179 | GLuint GLWidget::makeGear(const GLfloat *reflectance, GLdouble innerRadius,
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180 | GLdouble outerRadius, GLdouble thickness,
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181 | GLdouble toothSize, GLint toothCount)
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182 | {
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183 | const double Pi = 3.14159265358979323846;
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184 |
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185 | GLuint list = glGenLists(1);
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186 | glNewList(list, GL_COMPILE);
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187 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, reflectance);
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188 |
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189 | GLdouble r0 = innerRadius;
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190 | GLdouble r1 = outerRadius - toothSize / 2.0;
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191 | GLdouble r2 = outerRadius + toothSize / 2.0;
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192 | GLdouble delta = (2.0 * Pi / toothCount) / 4.0;
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193 | GLdouble z = thickness / 2.0;
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194 | int i, j;
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195 |
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196 | glShadeModel(GL_FLAT);
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197 |
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198 | for (i = 0; i < 2; ++i) {
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199 | GLdouble sign = (i == 0) ? +1.0 : -1.0;
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200 |
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201 | glNormal3d(0.0, 0.0, sign);
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202 |
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203 | glBegin(GL_QUAD_STRIP);
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204 | for (j = 0; j <= toothCount; ++j) {
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205 | GLdouble angle = 2.0 * Pi * j / toothCount;
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206 | glVertex3d(r0 * cos(angle), r0 * sin(angle), sign * z);
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207 | glVertex3d(r1 * cos(angle), r1 * sin(angle), sign * z);
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208 | glVertex3d(r0 * cos(angle), r0 * sin(angle), sign * z);
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209 | glVertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta),
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210 | sign * z);
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211 | }
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212 | glEnd();
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213 |
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214 | glBegin(GL_QUADS);
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215 | for (j = 0; j < toothCount; ++j) {
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216 | GLdouble angle = 2.0 * Pi * j / toothCount;
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217 | glVertex3d(r1 * cos(angle), r1 * sin(angle), sign * z);
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218 | glVertex3d(r2 * cos(angle + delta), r2 * sin(angle + delta),
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219 | sign * z);
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220 | glVertex3d(r2 * cos(angle + 2 * delta), r2 * sin(angle + 2 * delta),
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221 | sign * z);
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222 | glVertex3d(r1 * cos(angle + 3 * delta), r1 * sin(angle + 3 * delta),
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223 | sign * z);
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224 | }
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225 | glEnd();
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226 | }
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227 |
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228 | glBegin(GL_QUAD_STRIP);
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229 | for (i = 0; i < toothCount; ++i) {
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230 | for (j = 0; j < 2; ++j) {
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231 | GLdouble angle = 2.0 * Pi * (i + (j / 2.0)) / toothCount;
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232 | GLdouble s1 = r1;
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233 | GLdouble s2 = r2;
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234 | if (j == 1)
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235 | qSwap(s1, s2);
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236 |
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237 | glNormal3d(cos(angle), sin(angle), 0.0);
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238 | glVertex3d(s1 * cos(angle), s1 * sin(angle), +z);
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239 | glVertex3d(s1 * cos(angle), s1 * sin(angle), -z);
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240 |
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241 | glNormal3d(s2 * sin(angle + delta) - s1 * sin(angle),
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242 | s1 * cos(angle) - s2 * cos(angle + delta), 0.0);
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243 | glVertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), +z);
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244 | glVertex3d(s2 * cos(angle + delta), s2 * sin(angle + delta), -z);
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245 | }
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246 | }
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247 | glVertex3d(r1, 0.0, +z);
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248 | glVertex3d(r1, 0.0, -z);
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249 | glEnd();
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250 |
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251 | glShadeModel(GL_SMOOTH);
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252 |
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253 | glBegin(GL_QUAD_STRIP);
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254 | for (i = 0; i <= toothCount; ++i) {
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255 | GLdouble angle = i * 2.0 * Pi / toothCount;
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256 | glNormal3d(-cos(angle), -sin(angle), 0.0);
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257 | glVertex3d(r0 * cos(angle), r0 * sin(angle), +z);
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258 | glVertex3d(r0 * cos(angle), r0 * sin(angle), -z);
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259 | }
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260 | glEnd();
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261 |
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262 | glEndList();
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263 |
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264 | return list;
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265 | }
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266 |
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267 | void GLWidget::drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz,
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268 | GLdouble angle)
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269 | {
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270 | glPushMatrix();
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271 | glTranslated(dx, dy, dz);
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272 | glRotated(angle, 0.0, 0.0, 1.0);
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273 | glCallList(gear);
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274 | glPopMatrix();
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275 | }
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276 |
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277 | void GLWidget::normalizeAngle(int *angle)
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278 | {
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279 | while (*angle < 0)
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280 | *angle += 360 * 16;
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281 | while (*angle > 360 * 16)
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282 | *angle -= 360 * 16;
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283 | }
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