source: trunk/examples/opengl/framebufferobject/glwidget.cpp@ 385

Last change on this file since 385 was 2, checked in by Dmitry A. Kuminov, 16 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 9.4 KB
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1/****************************************************************************
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6** This file is part of the examples of the Qt Toolkit.
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41
42#include <QtGui/QImage>
43#include "glwidget.h"
44
45#include <math.h>
46
47#ifndef GL_MULTISAMPLE
48#define GL_MULTISAMPLE 0x809D
49#endif
50
51GLWidget::GLWidget(QWidget *parent)
52 : QGLWidget(QGLFormat(QGL::SampleBuffers|QGL::AlphaChannel), parent)
53{
54 setWindowTitle(tr("OpenGL framebuffer objects"));
55 makeCurrent();
56 fbo = new QGLFramebufferObject(1024, 1024);
57 rot_x = rot_y = rot_z = 0.0f;
58 scale = 0.1f;
59 anim = new QTimeLine(750, this);
60 anim->setUpdateInterval(20);
61 connect(anim, SIGNAL(valueChanged(qreal)), SLOT(animate(qreal)));
62 connect(anim, SIGNAL(finished()), SLOT(animFinished()));
63
64 svg_renderer = new QSvgRenderer(QLatin1String(":/res/bubbles.svg"), this);
65 connect(svg_renderer, SIGNAL(repaintNeeded()), this, SLOT(draw()));
66
67 logo = QImage(":/res/designer.png");
68 logo = logo.convertToFormat(QImage::Format_ARGB32);
69
70 tile_list = glGenLists(1);
71 glNewList(tile_list, GL_COMPILE);
72 glBegin(GL_QUADS);
73 {
74 glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
75 glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
76 glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
77 glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
78
79 glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
80 glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
81 glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
82 glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
83
84 glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
85 glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
86 glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
87 glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
88
89 glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
90 glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
91 glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
92 glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
93
94 glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
95 glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
96 glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
97 glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
98
99 glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
100 glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
101 glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
102 glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
103 }
104 glEnd();
105 glEndList();
106
107 wave = new GLfloat[logo.width()*logo.height()];
108 memset(wave, 0, logo.width()*logo.height());
109 startTimer(30); // wave timer
110}
111
112GLWidget::~GLWidget()
113{
114 delete[] wave;
115 glDeleteLists(tile_list, 1);
116 delete fbo;
117}
118
119void GLWidget::paintEvent(QPaintEvent *)
120{
121 draw();
122}
123
124void GLWidget::draw()
125{
126 QPainter p(this); // used for text overlay
127
128 // save the GL state set for QPainter
129 saveGLState();
130
131 // render the 'bubbles.svg' file into our framebuffer object
132 QPainter fbo_painter(fbo);
133 svg_renderer->render(&fbo_painter);
134 fbo_painter.end();
135
136 // draw into the GL widget
137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
138 glMatrixMode(GL_PROJECTION);
139 glLoadIdentity();
140 glFrustum(-1, 1, -1, 1, 10, 100);
141 glTranslatef(0.0f, 0.0f, -15.0f);
142 glMatrixMode(GL_MODELVIEW);
143 glLoadIdentity();
144 glViewport(0, 0, width(), height());
145 glEnable(GL_BLEND);
146 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
147
148 glBindTexture(GL_TEXTURE_2D, fbo->texture());
149 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
150 glEnable(GL_TEXTURE_2D);
151 glEnable(GL_MULTISAMPLE);
152 glEnable(GL_CULL_FACE);
153
154 // draw background
155 glPushMatrix();
156 glScalef(1.7f, 1.7f, 1.7f);
157 glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
158 glCallList(tile_list);
159 glPopMatrix();
160
161 const int w = logo.width();
162 const int h = logo.height();
163
164 glRotatef(rot_x, 1.0f, 0.0f, 0.0f);
165 glRotatef(rot_y, 0.0f, 1.0f, 0.0f);
166 glRotatef(rot_z, 0.0f, 0.0f, 1.0f);
167 glScalef(scale/w, scale/w, scale/w);
168
169 glDepthFunc(GL_LESS);
170 glEnable(GL_DEPTH_TEST);
171 // draw the Qt icon
172 glTranslatef(-w+1, -h+1, 0.0f);
173 for (int y=h-1; y>=0; --y) {
174 uint *p = (uint*) logo.scanLine(y);
175 uint *end = p + w;
176 int x = 0;
177 while (p < end) {
178 glColor4ub(qRed(*p), qGreen(*p), qBlue(*p), uchar(qAlpha(*p)*.9));
179 glTranslatef(0.0f, 0.0f, wave[y*w+x]);
180 if (qAlpha(*p) > 128)
181 glCallList(tile_list);
182 glTranslatef(0.0f, 0.0f, -wave[y*w+x]);
183 glTranslatef(2.0f, 0.0f, 0.0f);
184 ++x;
185 ++p;
186 }
187 glTranslatef(-w*2.0f, 2.0f, 0.0f);
188 }
189
190 // restore the GL state that QPainter expects
191 restoreGLState();
192
193 // draw the overlayed text using QPainter
194 p.setPen(QColor(197, 197, 197, 157));
195 p.setBrush(QColor(197, 197, 197, 127));
196 p.drawRect(QRect(0, 0, width(), 50));
197 p.setPen(Qt::black);
198 p.setBrush(Qt::NoBrush);
199 const QString str1(tr("A simple OpenGL framebuffer object example."));
200 const QString str2(tr("Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip."));
201 QFontMetrics fm(p.font());
202 p.drawText(width()/2 - fm.width(str1)/2, 20, str1);
203 p.drawText(width()/2 - fm.width(str2)/2, 20 + fm.lineSpacing(), str2);
204}
205
206void GLWidget::mousePressEvent(QMouseEvent *e)
207{
208 anchor = e->pos();
209}
210
211void GLWidget::mouseMoveEvent(QMouseEvent *e)
212{
213 QPoint diff = e->pos() - anchor;
214 if (e->buttons() & Qt::LeftButton) {
215 rot_x += diff.y()/5.0f;
216 rot_y += diff.x()/5.0f;
217 } else if (e->buttons() & Qt::RightButton) {
218 rot_z += diff.x()/5.0f;
219 }
220
221 anchor = e->pos();
222 draw();
223}
224
225void GLWidget::wheelEvent(QWheelEvent *e)
226{
227 e->delta() > 0 ? scale += scale*0.1f : scale -= scale*0.1f;
228 draw();
229}
230
231void GLWidget::mouseDoubleClickEvent(QMouseEvent *)
232{
233 anim->start();
234}
235
236void GLWidget::animate(qreal val)
237{
238 rot_y = val * 180;
239 draw();
240}
241
242void GLWidget::animFinished()
243{
244 if (anim->direction() == QTimeLine::Forward)
245 anim->setDirection(QTimeLine::Backward);
246 else
247 anim->setDirection(QTimeLine::Forward);
248}
249
250void GLWidget::saveGLState()
251{
252 glPushAttrib(GL_ALL_ATTRIB_BITS);
253 glMatrixMode(GL_PROJECTION);
254 glPushMatrix();
255 glMatrixMode(GL_MODELVIEW);
256 glPushMatrix();
257}
258
259void GLWidget::restoreGLState()
260{
261 glMatrixMode(GL_PROJECTION);
262 glPopMatrix();
263 glMatrixMode(GL_MODELVIEW);
264 glPopMatrix();
265 glPopAttrib();
266}
267
268#define PI 3.14159
269
270void GLWidget::timerEvent(QTimerEvent *)
271{
272 if (QApplication::mouseButtons() != 0)
273 return;
274
275 static bool scale_in = true;
276
277 if (scale_in && scale > 35.0f)
278 scale_in = false;
279 else if (!scale_in && scale < .5f)
280 scale_in = true;
281
282 scale = scale_in ? scale + scale*0.01f : scale-scale*0.01f;
283 rot_z += 0.3f;
284 rot_x += 0.1f;
285
286 int dx, dy; // disturbance point
287 float s, v, W, t;
288 int i, j;
289 static float wt[128][128];
290 const int width = logo.width();
291 const int AMP = 5;
292
293 dx = dy = width >> 1;
294
295 W = .3f;
296 v = -4; // wave speed
297
298 for (i = 0; i < width; ++i) {
299 for ( j = 0; j < width; ++j) {
300 s = sqrt((double) ((j - dx) * (j - dx) + (i - dy) * (i - dy)));
301 wt[i][j] += 0.1f;
302 t = s / v;
303 if (s != 0)
304 wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t)) / (0.2*(s + 2));
305 else
306 wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t));
307 }
308 }
309}
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